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#define MONKEYS_ESCAPED 1
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#define MONKEYS_LIVED 2
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#define MONKEYS_DIED 3
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#define DISEASE_LIVED 4
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/datum/antagonist/monkey
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name = "Monkey"
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job_rank = ROLE_MONKEY
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roundend_category = "monkeys"
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var/datum/objective_team/monkey/monkey_team
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/datum/antagonist/monkey/on_gain()
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. = ..()
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SSticker.mode.ape_infectees += owner
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owner.special_role = "Infected Monkey"
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var/datum/disease/D = new /datum/disease/transformation/jungle_fever
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if(!owner.current.HasDisease(D))
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D.affected_mob = owner
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owner.current.viruses += D
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else
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QDEL_NULL(D)
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/datum/antagonist/monkey/greet()
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to_chat(owner, "<b>You are a monkey now!</b>")
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to_chat(owner, "<b>Bite humans to infect them, follow the orders of the monkey leaders, and help fellow monkeys!</b>")
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to_chat(owner, "<b>Ensure at least one infected monkey escapes on the Emergency Shuttle!</b>")
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to_chat(owner, "<b><i>As an intelligent monkey, you know how to use technology and how to ventcrawl while wearing things.</i></b>")
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to_chat(owner, "<b>You can use :k to talk to fellow monkeys!</b>")
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SEND_SOUND(owner.current, sound('sound/ambience/antag/monkey.ogg'))
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/datum/antagonist/monkey/on_removal()
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. = ..()
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owner.special_role = null
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SSticker.mode.ape_infectees -= owner
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var/datum/disease/D = (/datum/disease/transformation/jungle_fever in owner.current.viruses)
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if(D)
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D.cure()
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/datum/antagonist/monkey/create_team(datum/objective_team/monkey/new_team)
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if(!new_team)
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for(var/datum/antagonist/monkey/N in get_antagonists(/datum/antagonist/monkey, TRUE))
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if(N.monkey_team)
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monkey_team = N.monkey_team
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return
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monkey_team = new /datum/objective_team/monkey
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monkey_team.update_objectives()
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return
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if(!istype(new_team))
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stack_trace("Wrong team type passed to [type] initialization.")
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monkey_team = new_team
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/datum/antagonist/monkey/proc/forge_objectives()
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if(monkey_team)
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owner.objectives |= monkey_team.objectives
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/datum/antagonist/monkey/leader
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name = "Monkey Leader"
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/datum/antagonist/monkey/leader/on_gain()
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. = ..()
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var/datum/disease/D = (/datum/disease/transformation/jungle_fever in owner.current.viruses)
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if(D)
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D.visibility_flags = HIDDEN_SCANNER|HIDDEN_PANDEMIC
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var/obj/item/organ/heart/freedom/F = new
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F.Insert(owner.current, drop_if_replaced = FALSE)
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SSticker.mode.ape_leaders += owner
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owner.special_role = "Monkey Leader"
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/datum/antagonist/monkey/leader/on_removal()
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. = ..()
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SSticker.mode.ape_leaders -= owner
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var/obj/item/organ/heart/H = new
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H.Insert(owner.current, drop_if_replaced = FALSE) //replace freedom heart with normal heart
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/datum/antagonist/monkey/leader/greet()
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to_chat(owner, "<B><span class='notice'>You are the Jungle Fever patient zero!!</B></span>")
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to_chat(owner, "<b>You have been planted onto this station by the Animal Rights Consortium.</b>")
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to_chat(owner, "<b>Soon the disease will transform you into an ape. Afterwards, you will be able spread the infection to others with a bite.</b>")
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to_chat(owner, "<b>While your infection strain is undetectable by scanners, any other infectees will show up on medical equipment.</b>")
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to_chat(owner, "<b>Your mission will be deemed a success if any of the live infected monkeys reach CentCom.</b>")
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to_chat(owner, "<b>As an initial infectee, you will be considered a 'leader' by your fellow monkeys.</b>")
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to_chat(owner, "<b>You can use :k to talk to fellow monkeys!</b>")
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SEND_SOUND(owner.current, sound('sound/ambience/antag/monkey.ogg'))
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/datum/objective/monkey
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explanation_text = "Ensure that infected monkeys escape on the emergency shuttle!"
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martyr_compatible = TRUE
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var/monkeys_to_win = 1
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var/escaped_monkeys = 0
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/datum/objective/monkey/check_completion()
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var/datum/disease/D = new /datum/disease/transformation/jungle_fever()
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for(var/mob/living/carbon/monkey/M in GLOB.alive_mob_list)
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if (M.HasDisease(D) && (M.onCentCom() || M.onSyndieBase()))
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escaped_monkeys++
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if(escaped_monkeys >= monkeys_to_win)
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return TRUE
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return FALSE
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/datum/objective_team/monkey
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name = "Monkeys"
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/datum/objective_team/monkey/proc/update_objectives()
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objectives = list()
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var/datum/objective/monkey/O = new /datum/objective/monkey()
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O.team = src
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objectives += O
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return
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/datum/objective_team/monkey/proc/infected_monkeys_alive()
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var/datum/disease/D = new /datum/disease/transformation/jungle_fever()
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for(var/mob/living/carbon/monkey/M in GLOB.alive_mob_list)
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if(M.HasDisease(D))
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return TRUE
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return FALSE
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/datum/objective_team/monkey/proc/infected_monkeys_escaped()
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var/datum/disease/D = new /datum/disease/transformation/jungle_fever()
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for(var/mob/living/carbon/monkey/M in GLOB.alive_mob_list)
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if(M.HasDisease(D) && (M.onCentCom() || M.onSyndieBase()))
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return TRUE
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return FALSE
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/datum/objective_team/monkey/proc/infected_humans_escaped()
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var/datum/disease/D = new /datum/disease/transformation/jungle_fever()
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for(var/mob/living/carbon/human/M in GLOB.alive_mob_list)
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if(M.HasDisease(D) && (M.onCentCom() || M.onSyndieBase()))
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return TRUE
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return FALSE
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/datum/objective_team/monkey/proc/infected_humans_alive()
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var/datum/disease/D = new /datum/disease/transformation/jungle_fever()
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for(var/mob/living/carbon/human/M in GLOB.alive_mob_list)
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if(M.HasDisease(D))
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return TRUE
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return FALSE
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/datum/objective_team/monkey/proc/get_result()
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if(infected_monkeys_escaped())
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return MONKEYS_ESCAPED
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if(infected_monkeys_alive())
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return MONKEYS_LIVED
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if(infected_humans_alive() || infected_humans_escaped())
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return DISEASE_LIVED
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return MONKEYS_DIED
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/datum/objective_team/monkey/roundend_report()
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var/list/parts = list()
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switch(get_result())
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if(MONKEYS_ESCAPED)
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parts += "<span class='greentext big'><B>Monkey Major Victory!</B></span>"
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parts += "<span class='greentext'><B>Central Command and [station_name()] were taken over by the monkeys! Ook ook!</B></span>"
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if(MONKEYS_LIVED)
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parts += "<FONT size = 3><B>Monkey Minor Victory!</B></FONT>"
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parts += "<span class='greentext'><B>[station_name()] was taken over by the monkeys! Ook ook!</B></span>"
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if(DISEASE_LIVED)
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parts += "<span class='redtext big'><B>Monkey Minor Defeat!</B></span>"
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parts += "<span class='redtext'><B>All the monkeys died, but the disease lives on! The future is uncertain.</B></span>"
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if(MONKEYS_DIED)
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parts += "<span class='redtext big'><B>Monkey Major Defeat!</B></span>"
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parts += "<span class='redtext'><B>All the monkeys died, and Jungle Fever was wiped out!</B></span>"
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if(LAZYLEN(SSticker.mode.ape_leaders))
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parts += "<span class='header'>The monkey leaders were:</span>"
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parts += printplayerlist(SSticker.mode.ape_leaders)
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if(LAZYLEN(SSticker.mode.ape_infectees))
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parts += "<span class='header'>The monkeys were:</span>"
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parts += printplayerlist(SSticker.mode.ape_infectees)
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return "<div class='panel redborder'>[parts.Join("<br>")]</div>"
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