Update ticker.dm
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@@ -274,7 +274,6 @@ SUBSYSTEM_DEF(ticker)
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if(epi)
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explosion(epi, 0, 256, 512, 0, TRUE, TRUE, 0, TRUE)
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<<<<<<< HEAD
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//Plus it provides an easy way to make cinematics for other events. Just use this as a template
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/datum/controller/subsystem/ticker/proc/station_explosion_cinematic(station_missed=0, override = null, atom/bomb = null)
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if( cinematic )
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@@ -411,9 +410,7 @@ SUBSYSTEM_DEF(ticker)
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M.notransform = FALSE
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if(actually_blew_up && !isnull(killz) && M.stat != DEAD && M.z == killz)
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M.gib()
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=======
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>>>>>>> 1304e83... Refactors cinematics. (#30888)
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/datum/controller/subsystem/ticker/proc/create_characters()
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for(var/mob/dead/new_player/player in GLOB.player_list)
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if(player.ready == PLAYER_READY_TO_PLAY && player.mind)
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