compile fixes except we're memes still
why yes, I'm making the bloods all subtypes of each other at this point. I should probably change the way stuff is colored. but, meh. effort.
This commit is contained in:
@@ -317,7 +317,7 @@ GLOBAL_LIST_INIT(meteorsC, list(/obj/effect/meteor/dust)) //for space dust event
|
||||
|
||||
/obj/effect/meteor/meaty/xeno/ram_turf(turf/T)
|
||||
if(!isspaceturf(T))
|
||||
new /obj/effect/decal/cleanable/xenoblood(T)
|
||||
new /obj/effect/decal/cleanable/blood/xenoblood(T)
|
||||
|
||||
//Station buster Tunguska
|
||||
/obj/effect/meteor/tunguska
|
||||
|
||||
@@ -3,7 +3,6 @@
|
||||
/obj/effect/decal/cleanable/blood/xenoblood
|
||||
name = "xeno blood"
|
||||
desc = "It's green and acidic. It looks like... <i>blood?</i>"
|
||||
icon = 'icons/effects/blood.dmi'
|
||||
blood_state = BLOOD_STATE_XENO
|
||||
color = BLOOD_COLOR_XENO
|
||||
|
||||
@@ -15,19 +14,16 @@
|
||||
name = "xeno gibs"
|
||||
desc = "Gnarly..."
|
||||
|
||||
/obj/effect/decal/cleanable/blood/xenoblood/xgibs/proc/streak(list/directions)
|
||||
/obj/effect/decal/cleanable/blood/xenoblood/gibs/proc/streak(list/directions)
|
||||
set waitfor = 0
|
||||
var/direction = pick(directions)
|
||||
for(var/i = 0, i < pick(1, 200; 2, 150; 3, 50), i++)
|
||||
sleep(2)
|
||||
if(i > 0)
|
||||
new /obj/effect/decal/cleanable/xenoblood/xsplatter(loc)
|
||||
new /obj/effect/decal/cleanable/blood/splatter(loc)
|
||||
if(!step_to(src, get_step(src, direction), 0))
|
||||
break
|
||||
|
||||
/obj/effect/decal/cleanable/blood/xenoblood/xgibs/ex_act()
|
||||
return
|
||||
|
||||
/obj/effect/decal/cleanable/blood/xenoblood/gibs/up
|
||||
random_icon_states = list("xgib1", "xgib2", "xgib3", "xgib4", "xgib5", "xgib6","xgibup1","xgibup1","xgibup1")
|
||||
|
||||
|
||||
@@ -46,12 +46,11 @@
|
||||
/obj/effect/decal/cleanable/blood/gibs
|
||||
name = "gibs"
|
||||
desc = "They look bloody and gruesome."
|
||||
icon = 'icons/effects/blood.dmi'
|
||||
icon_state = "gibbl5"
|
||||
layer = LOW_OBJ_LAYER
|
||||
random_icon_states = list("gib1", "gib2", "gib3", "gib4", "gib5", "gib6")
|
||||
mergeable_decal = FALSE
|
||||
var/fleshcolor = "#FFFFFF"
|
||||
var/fleshcolor
|
||||
|
||||
/obj/effect/decal/cleanable/blood/gibs/Initialize(mapload, list/datum/disease/diseases)
|
||||
. = ..()
|
||||
@@ -61,18 +60,21 @@
|
||||
return
|
||||
|
||||
/obj/effect/decal/cleanable/blood/gibs/update_icon()
|
||||
var/image/giblets = new(base_icon, "[icon_state]_flesh", dir)
|
||||
if(!fleshcolor || fleshcolor == "rainbow")
|
||||
fleshcolor = "#[skintone2hex[random_skin_tone()]]"
|
||||
var/generic_skin = random_skin_tone()
|
||||
var/ethnicity = "#[skintone2hex(generic_skin)]"
|
||||
|
||||
var/image/giblets = image(icon, "[icon_state]_flesh", dir)
|
||||
if(!fleshcolor)
|
||||
fleshcolor = ethnicity
|
||||
giblets.color = fleshcolor
|
||||
|
||||
var/icon/blood = new(base_icon,"[icon_state]",dir)
|
||||
if(basecolor == "rainbow") basecolor = "#[skintone2hex[random_skin_tone()]]"
|
||||
blood.Blend(basecolor,ICON_MULTIPLY)
|
||||
for(var/datum/reagent/blood/B in reagents)
|
||||
var/image/blood/goop = image(icon,"[icon_state]",dir)
|
||||
goop.Blend(B.color,ICON_MULTIPLY)
|
||||
|
||||
icon = blood
|
||||
icon = goop
|
||||
overlays.Cut()
|
||||
overlays += giblets
|
||||
add_overlay(giblets)
|
||||
|
||||
/obj/effect/decal/cleanable/blood/gibs/Crossed(mob/living/L)
|
||||
if(istype(L) && has_gravity(loc))
|
||||
|
||||
@@ -5,6 +5,8 @@
|
||||
var/list/gibtypes = list() //typepaths of the gib decals to spawn
|
||||
var/list/gibamounts = list() //amount to spawn for each gib decal type we'll spawn.
|
||||
var/list/gibdirections = list() //of lists of possible directions to spread each gib decal type towards.
|
||||
var/fleshcolor
|
||||
var/bloodcolor
|
||||
|
||||
/obj/effect/gibspawner/Initialize(mapload, datum/dna/MobDNA, list/datum/disease/diseases)
|
||||
. = ..()
|
||||
@@ -13,6 +15,9 @@
|
||||
to_chat(world, "<span class='danger'>Gib list length mismatch!</span>")
|
||||
return
|
||||
|
||||
if(fleshcolor) src.fleshcolor = fleshcolor
|
||||
if(bloodcolor) src.bloodcolor = bloodcolor
|
||||
|
||||
var/obj/effect/decal/cleanable/blood/gibs/gib = null
|
||||
|
||||
if(sparks)
|
||||
@@ -25,13 +30,24 @@
|
||||
for(var/j = 1, j<= gibamounts[i], j++)
|
||||
var/gibType = gibtypes[i]
|
||||
gib = new gibType(loc, diseases)
|
||||
|
||||
if(iscarbon(loc))
|
||||
var/mob/living/carbon/digester = loc
|
||||
digester.stomach_contents += gib
|
||||
|
||||
if(MobDNA)
|
||||
var/list/blood_dna = MobDNA.get_blood_dna_list()
|
||||
gib.add_blood_DNA(blood_dna)
|
||||
|
||||
else if(istype(src, /obj/effect/gibspawner/generic)) // Probably a monkey
|
||||
// Apply human species colouration to masks.
|
||||
if(fleshcolor)
|
||||
gib.fleshcolor = fleshcolor
|
||||
if(bloodcolor)
|
||||
gib.color = bloodcolor
|
||||
|
||||
gib.update_icon()
|
||||
|
||||
if(istype(src, /obj/effect/gibspawner/generic)) // Probably a monkey
|
||||
gib.add_blood_DNA(list("Non-human DNA" = "A+"))
|
||||
var/list/directions = gibdirections[i]
|
||||
if(isturf(loc))
|
||||
@@ -72,7 +88,7 @@
|
||||
|
||||
|
||||
/obj/effect/gibspawner/xeno
|
||||
gibtypes = list(/obj/effect/decal/cleanable/xenoblood/xgibs/up, /obj/effect/decal/cleanable/xenoblood/xgibs/down, /obj/effect/decal/cleanable/xenoblood/xgibs, /obj/effect/decal/cleanable/xenoblood/xgibs, /obj/effect/decal/cleanable/xenoblood/xgibs/body, /obj/effect/decal/cleanable/xenoblood/xgibs/limb, /obj/effect/decal/cleanable/xenoblood/xgibs/core)
|
||||
gibtypes = list(/obj/effect/decal/cleanable/blood/xenoblood/gibs/up, /obj/effect/decal/cleanable/blood/xenoblood/gibs/down, /obj/effect/decal/cleanable/blood/xenoblood/gibs, /obj/effect/decal/cleanable/blood/xenoblood/gibs, /obj/effect/decal/cleanable/blood/xenoblood/gibs/body, /obj/effect/decal/cleanable/blood/xenoblood/gibs/limb, /obj/effect/decal/cleanable/blood/xenoblood/gibs/core)
|
||||
gibamounts = list(1,1,1,1,1,1,1)
|
||||
|
||||
/obj/effect/gibspawner/xeno/Initialize()
|
||||
@@ -82,7 +98,7 @@
|
||||
|
||||
|
||||
/obj/effect/gibspawner/xenobodypartless //only the gibs that don't look like actual full bodyparts (except torso).
|
||||
gibtypes = list(/obj/effect/decal/cleanable/xenoblood/xgibs, /obj/effect/decal/cleanable/xenoblood/xgibs/core, /obj/effect/decal/cleanable/xenoblood/xgibs, /obj/effect/decal/cleanable/xenoblood/xgibs/core, /obj/effect/decal/cleanable/xenoblood/xgibs, /obj/effect/decal/cleanable/xenoblood/xgibs/torso)
|
||||
gibtypes = list(/obj/effect/decal/cleanable/blood/xenoblood/gibs, /obj/effect/decal/cleanable/blood/xenoblood/gibs/core, /obj/effect/decal/cleanable/blood/xenoblood/gibs, /obj/effect/decal/cleanable/blood/xenoblood/gibs/core, /obj/effect/decal/cleanable/blood/xenoblood/gibs, /obj/effect/decal/cleanable/blood/xenoblood/gibs/torso)
|
||||
gibamounts = list(1, 1, 1, 1, 1, 1)
|
||||
|
||||
|
||||
@@ -92,7 +108,7 @@
|
||||
. = ..()
|
||||
|
||||
/obj/effect/gibspawner/larva
|
||||
gibtypes = list(/obj/effect/decal/cleanable/xenoblood/xgibs/larva, /obj/effect/decal/cleanable/xenoblood/xgibs/larva, /obj/effect/decal/cleanable/xenoblood/xgibs/larva/body, /obj/effect/decal/cleanable/xenoblood/xgibs/larva/body)
|
||||
gibtypes = list(/obj/effect/decal/cleanable/blood/xenoblood/gibs/larva, /obj/effect/decal/cleanable/blood/xenoblood/gibs/larva, /obj/effect/decal/cleanable/blood/xenoblood/gibs/larva/body, /obj/effect/decal/cleanable/blood/xenoblood/gibs/larva/body)
|
||||
gibamounts = list(1, 1, 1, 1)
|
||||
|
||||
/obj/effect/gibspawner/larva/Initialize()
|
||||
@@ -101,7 +117,7 @@
|
||||
. = ..()
|
||||
|
||||
/obj/effect/gibspawner/larvabodypartless
|
||||
gibtypes = list(/obj/effect/decal/cleanable/xenoblood/xgibs/larva, /obj/effect/decal/cleanable/xenoblood/xgibs/larva, /obj/effect/decal/cleanable/xenoblood/xgibs/larva)
|
||||
gibtypes = list(/obj/effect/decal/cleanable/blood/xenoblood/gibs/larva, /obj/effect/decal/cleanable/blood/xenoblood/gibs/larva, /obj/effect/decal/cleanable/blood/xenoblood/gibs/larva)
|
||||
gibamounts = list(1, 1, 1)
|
||||
|
||||
/obj/effect/gibspawner/larvabodypartless/Initialize()
|
||||
|
||||
@@ -190,6 +190,7 @@
|
||||
if(!suiciding)
|
||||
blood_data["cloneable"] = 1
|
||||
blood_data["blood_type"] = copytext(dna.blood_type,1,0)
|
||||
blood_data["bloodcolor"] = blood_id.color
|
||||
blood_data["gender"] = gender
|
||||
blood_data["real_name"] = real_name
|
||||
blood_data["features"] = dna.features
|
||||
@@ -289,7 +290,7 @@
|
||||
/mob/living/carbon/alien/add_splatter_floor(turf/T, small_drip)
|
||||
if(!T)
|
||||
T = get_turf(src)
|
||||
var/obj/effect/decal/cleanable/xenoblood/B = locate() in T.contents
|
||||
var/obj/effect/decal/cleanable/blood/xenoblood/B = locate() in T.contents
|
||||
if(!B)
|
||||
B = new(T)
|
||||
B.add_blood_DNA(list("UNKNOWN DNA" = "X*"))
|
||||
|
||||
@@ -144,7 +144,7 @@
|
||||
playsound(get_turf(src), 'sound/magic/exit_blood.ogg', 100, 1, -1)
|
||||
//Makes the mob have the color of the blood pool it came out of
|
||||
var/newcolor = rgb(149, 10, 10)
|
||||
if(istype(B, /obj/effect/decal/cleanable/xenoblood))
|
||||
if(istype(B, /obj/effect/decal/cleanable/blood/xenoblood))
|
||||
newcolor = rgb(43, 186, 0)
|
||||
add_atom_colour(newcolor, TEMPORARY_COLOUR_PRIORITY)
|
||||
// but only for a few seconds
|
||||
|
||||
@@ -20,7 +20,7 @@
|
||||
|
||||
var/heat_protection = 0.5
|
||||
var/leaping = 0
|
||||
gib_type = /obj/effect/decal/cleanable/xenoblood/xgibs
|
||||
gib_type = /obj/effect/decal/cleanable/blood/xenoblood/gibs
|
||||
unique_name = 1
|
||||
|
||||
var/static/regex/alien_name_regex = new("alien (larva|sentinel|drone|hunter|praetorian|queen)( \\(\\d+\\))?")
|
||||
|
||||
@@ -155,7 +155,7 @@
|
||||
else
|
||||
shuffle = TRUE //Shuffle the list the next time we scan so we dont both go the same way.
|
||||
path = list()
|
||||
|
||||
|
||||
if(!path || path.len == 0) //No path, need a new one
|
||||
//Try to produce a path to the target, and ignore airlocks to which it has access.
|
||||
path = get_path_to(src, target.loc, /turf/proc/Distance_cardinal, 0, 30, id=access_card)
|
||||
@@ -191,7 +191,7 @@
|
||||
)
|
||||
|
||||
if(blood)
|
||||
target_types += /obj/effect/decal/cleanable/xenoblood
|
||||
target_types += /obj/effect/decal/cleanable/blood/xenoblood
|
||||
target_types += /obj/effect/decal/cleanable/blood
|
||||
target_types += /obj/effect/decal/cleanable/trail_holder
|
||||
|
||||
|
||||
@@ -39,7 +39,7 @@
|
||||
animal_species = /mob/living/simple_animal/hostile/asteroid/gutlunch
|
||||
childtype = list(/mob/living/simple_animal/hostile/asteroid/gutlunch/gubbuck = 45, /mob/living/simple_animal/hostile/asteroid/gutlunch/guthen = 55)
|
||||
|
||||
wanted_objects = list(/obj/effect/decal/cleanable/xenoblood/xgibs, /obj/effect/decal/cleanable/blood/gibs/)
|
||||
wanted_objects = list(/obj/effect/decal/cleanable/blood/xenoblood/gibs, /obj/effect/decal/cleanable/blood/gibs/)
|
||||
var/obj/item/udder/gutlunch/udder = null
|
||||
|
||||
/mob/living/simple_animal/hostile/asteroid/gutlunch/Initialize()
|
||||
|
||||
@@ -1,8 +1,8 @@
|
||||
/datum/reagent/blood
|
||||
data = list("donor"=null,"viruses"=null,"blood_DNA"=null,"blood_color"=color, "blood_type"=null,"resistances"=null,"trace_chem"=null,"mind"=null,"ckey"=null,"gender"=null,"real_name"=null,"cloneable"=null,"factions"=null)
|
||||
data = list("donor"=null,"viruses"=null,"blood_DNA"=null,"bloodcolor"= BLOOD_COLOR_HUMAN, "blood_type"=null,"resistances"=null,"trace_chem"=null,"mind"=null,"ckey"=null,"gender"=null,"real_name"=null,"cloneable"=null,"factions"=null)
|
||||
name = "Blood"
|
||||
id = "blood"
|
||||
color = "#C80000" // rgb: 200, 0, 0
|
||||
color = BLOOD_COLOR_HUMAN // rgb: 200, 0, 0
|
||||
metabolization_rate = 5 //fast rate so it disappears fast.
|
||||
taste_description = "iron"
|
||||
taste_mult = 1.3
|
||||
@@ -87,13 +87,19 @@
|
||||
B = new(T)
|
||||
if(data["blood_DNA"])
|
||||
B.add_blood_DNA(list(data["blood_DNA"] = data["blood_type"]))
|
||||
B.color = data["bloodcolor"]
|
||||
|
||||
/datum/reagent/blood/synthetics
|
||||
data = list("donor"=null,"viruses"=null,"blood_DNA"=null,"blood_color"=color, "blood_type"="SY","resistances"=null,"trace_chem"=null,"mind"=null,"ckey"=null,"gender"=null,"real_name"=null,"cloneable"=null,"factions"=null)
|
||||
data = list("donor"=null,"viruses"=null,"blood_DNA"=null,"bloodcolor"=BLOOD_COLOR_SYNTHETIC, "blood_type"="SY","resistances"=null,"trace_chem"=null,"mind"=null,"ckey"=null,"gender"=null,"real_name"=null,"cloneable"=null,"factions"=null)
|
||||
name = "Synthetic Blood"
|
||||
id = "syntheticblood"
|
||||
color = "#0b0730" // rgb: 11, 7, 48
|
||||
color = BLOOD_COLOR_SYNTHETIC // rgb: 11, 7, 48
|
||||
|
||||
/datum/reagent/blood/xenomorph
|
||||
data = list("donor"=null,"viruses"=null,"blood_DNA"=null,"bloodcolor"=BLOOD_COLOR_XENO, "blood_type"="X*","resistances"=null,"trace_chem"=null,"mind"=null,"ckey"=null,"gender"=null,"real_name"=null,"cloneable"=null,"factions"=null)
|
||||
name = "Xenomorph Blood"
|
||||
id = "xenoblood"
|
||||
color = BLOOD_COLOR_XENO // greenish yellow ooze
|
||||
|
||||
/datum/reagent/liquidgibs
|
||||
name = "Liquid gibs"
|
||||
|
||||
Reference in New Issue
Block a user