compile fixes except we're memes still

why yes, I'm making the bloods all subtypes of each other at this point. I should probably change the way stuff is colored. but, meh. effort.
This commit is contained in:
Poojawa
2019-04-07 08:54:05 -05:00
parent 60920fb449
commit 03a174d21f
10 changed files with 53 additions and 32 deletions
+2 -1
View File
@@ -190,6 +190,7 @@
if(!suiciding)
blood_data["cloneable"] = 1
blood_data["blood_type"] = copytext(dna.blood_type,1,0)
blood_data["bloodcolor"] = blood_id.color
blood_data["gender"] = gender
blood_data["real_name"] = real_name
blood_data["features"] = dna.features
@@ -289,7 +290,7 @@
/mob/living/carbon/alien/add_splatter_floor(turf/T, small_drip)
if(!T)
T = get_turf(src)
var/obj/effect/decal/cleanable/xenoblood/B = locate() in T.contents
var/obj/effect/decal/cleanable/blood/xenoblood/B = locate() in T.contents
if(!B)
B = new(T)
B.add_blood_DNA(list("UNKNOWN DNA" = "X*"))
+1 -1
View File
@@ -144,7 +144,7 @@
playsound(get_turf(src), 'sound/magic/exit_blood.ogg', 100, 1, -1)
//Makes the mob have the color of the blood pool it came out of
var/newcolor = rgb(149, 10, 10)
if(istype(B, /obj/effect/decal/cleanable/xenoblood))
if(istype(B, /obj/effect/decal/cleanable/blood/xenoblood))
newcolor = rgb(43, 186, 0)
add_atom_colour(newcolor, TEMPORARY_COLOUR_PRIORITY)
// but only for a few seconds
@@ -20,7 +20,7 @@
var/heat_protection = 0.5
var/leaping = 0
gib_type = /obj/effect/decal/cleanable/xenoblood/xgibs
gib_type = /obj/effect/decal/cleanable/blood/xenoblood/gibs
unique_name = 1
var/static/regex/alien_name_regex = new("alien (larva|sentinel|drone|hunter|praetorian|queen)( \\(\\d+\\))?")
@@ -155,7 +155,7 @@
else
shuffle = TRUE //Shuffle the list the next time we scan so we dont both go the same way.
path = list()
if(!path || path.len == 0) //No path, need a new one
//Try to produce a path to the target, and ignore airlocks to which it has access.
path = get_path_to(src, target.loc, /turf/proc/Distance_cardinal, 0, 30, id=access_card)
@@ -191,7 +191,7 @@
)
if(blood)
target_types += /obj/effect/decal/cleanable/xenoblood
target_types += /obj/effect/decal/cleanable/blood/xenoblood
target_types += /obj/effect/decal/cleanable/blood
target_types += /obj/effect/decal/cleanable/trail_holder
@@ -39,7 +39,7 @@
animal_species = /mob/living/simple_animal/hostile/asteroid/gutlunch
childtype = list(/mob/living/simple_animal/hostile/asteroid/gutlunch/gubbuck = 45, /mob/living/simple_animal/hostile/asteroid/gutlunch/guthen = 55)
wanted_objects = list(/obj/effect/decal/cleanable/xenoblood/xgibs, /obj/effect/decal/cleanable/blood/gibs/)
wanted_objects = list(/obj/effect/decal/cleanable/blood/xenoblood/gibs, /obj/effect/decal/cleanable/blood/gibs/)
var/obj/item/udder/gutlunch/udder = null
/mob/living/simple_animal/hostile/asteroid/gutlunch/Initialize()
@@ -1,8 +1,8 @@
/datum/reagent/blood
data = list("donor"=null,"viruses"=null,"blood_DNA"=null,"blood_color"=color, "blood_type"=null,"resistances"=null,"trace_chem"=null,"mind"=null,"ckey"=null,"gender"=null,"real_name"=null,"cloneable"=null,"factions"=null)
data = list("donor"=null,"viruses"=null,"blood_DNA"=null,"bloodcolor"= BLOOD_COLOR_HUMAN, "blood_type"=null,"resistances"=null,"trace_chem"=null,"mind"=null,"ckey"=null,"gender"=null,"real_name"=null,"cloneable"=null,"factions"=null)
name = "Blood"
id = "blood"
color = "#C80000" // rgb: 200, 0, 0
color = BLOOD_COLOR_HUMAN // rgb: 200, 0, 0
metabolization_rate = 5 //fast rate so it disappears fast.
taste_description = "iron"
taste_mult = 1.3
@@ -87,13 +87,19 @@
B = new(T)
if(data["blood_DNA"])
B.add_blood_DNA(list(data["blood_DNA"] = data["blood_type"]))
B.color = data["bloodcolor"]
/datum/reagent/blood/synthetics
data = list("donor"=null,"viruses"=null,"blood_DNA"=null,"blood_color"=color, "blood_type"="SY","resistances"=null,"trace_chem"=null,"mind"=null,"ckey"=null,"gender"=null,"real_name"=null,"cloneable"=null,"factions"=null)
data = list("donor"=null,"viruses"=null,"blood_DNA"=null,"bloodcolor"=BLOOD_COLOR_SYNTHETIC, "blood_type"="SY","resistances"=null,"trace_chem"=null,"mind"=null,"ckey"=null,"gender"=null,"real_name"=null,"cloneable"=null,"factions"=null)
name = "Synthetic Blood"
id = "syntheticblood"
color = "#0b0730" // rgb: 11, 7, 48
color = BLOOD_COLOR_SYNTHETIC // rgb: 11, 7, 48
/datum/reagent/blood/xenomorph
data = list("donor"=null,"viruses"=null,"blood_DNA"=null,"bloodcolor"=BLOOD_COLOR_XENO, "blood_type"="X*","resistances"=null,"trace_chem"=null,"mind"=null,"ckey"=null,"gender"=null,"real_name"=null,"cloneable"=null,"factions"=null)
name = "Xenomorph Blood"
id = "xenoblood"
color = BLOOD_COLOR_XENO // greenish yellow ooze
/datum/reagent/liquidgibs
name = "Liquid gibs"