compile fixes except we're memes still

why yes, I'm making the bloods all subtypes of each other at this point. I should probably change the way stuff is colored. but, meh. effort.
This commit is contained in:
Poojawa
2019-04-07 08:54:05 -05:00
parent 60920fb449
commit 03a174d21f
10 changed files with 53 additions and 32 deletions
@@ -155,7 +155,7 @@
else
shuffle = TRUE //Shuffle the list the next time we scan so we dont both go the same way.
path = list()
if(!path || path.len == 0) //No path, need a new one
//Try to produce a path to the target, and ignore airlocks to which it has access.
path = get_path_to(src, target.loc, /turf/proc/Distance_cardinal, 0, 30, id=access_card)
@@ -191,7 +191,7 @@
)
if(blood)
target_types += /obj/effect/decal/cleanable/xenoblood
target_types += /obj/effect/decal/cleanable/blood/xenoblood
target_types += /obj/effect/decal/cleanable/blood
target_types += /obj/effect/decal/cleanable/trail_holder
@@ -39,7 +39,7 @@
animal_species = /mob/living/simple_animal/hostile/asteroid/gutlunch
childtype = list(/mob/living/simple_animal/hostile/asteroid/gutlunch/gubbuck = 45, /mob/living/simple_animal/hostile/asteroid/gutlunch/guthen = 55)
wanted_objects = list(/obj/effect/decal/cleanable/xenoblood/xgibs, /obj/effect/decal/cleanable/blood/gibs/)
wanted_objects = list(/obj/effect/decal/cleanable/blood/xenoblood/gibs, /obj/effect/decal/cleanable/blood/gibs/)
var/obj/item/udder/gutlunch/udder = null
/mob/living/simple_animal/hostile/asteroid/gutlunch/Initialize()