compile fixes except we're memes still
why yes, I'm making the bloods all subtypes of each other at this point. I should probably change the way stuff is colored. but, meh. effort.
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@@ -155,7 +155,7 @@
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else
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shuffle = TRUE //Shuffle the list the next time we scan so we dont both go the same way.
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path = list()
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if(!path || path.len == 0) //No path, need a new one
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//Try to produce a path to the target, and ignore airlocks to which it has access.
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path = get_path_to(src, target.loc, /turf/proc/Distance_cardinal, 0, 30, id=access_card)
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@@ -191,7 +191,7 @@
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)
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if(blood)
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target_types += /obj/effect/decal/cleanable/xenoblood
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target_types += /obj/effect/decal/cleanable/blood/xenoblood
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target_types += /obj/effect/decal/cleanable/blood
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target_types += /obj/effect/decal/cleanable/trail_holder
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@@ -39,7 +39,7 @@
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animal_species = /mob/living/simple_animal/hostile/asteroid/gutlunch
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childtype = list(/mob/living/simple_animal/hostile/asteroid/gutlunch/gubbuck = 45, /mob/living/simple_animal/hostile/asteroid/gutlunch/guthen = 55)
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wanted_objects = list(/obj/effect/decal/cleanable/xenoblood/xgibs, /obj/effect/decal/cleanable/blood/gibs/)
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wanted_objects = list(/obj/effect/decal/cleanable/blood/xenoblood/gibs, /obj/effect/decal/cleanable/blood/gibs/)
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var/obj/item/udder/gutlunch/udder = null
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/mob/living/simple_animal/hostile/asteroid/gutlunch/Initialize()
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