Merge branch 'master' into upstream-merge-33581

This commit is contained in:
deathride58
2017-12-21 03:54:18 +00:00
committed by GitHub
488 changed files with 7179 additions and 3431 deletions
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# This list auto requests reviews from the specified org members
# when a PR that modifies the file in question is opened
# This list is alphabetized by User -> Filename KEEP IT THAT WAY
# ChangelingRain
/code/__DEFINES/clockcult.dm @ChangelingRain
/code/datums/antagonists/datum_clockcult.dm @ChangelingRain
/code/game/gamemodes/blob/* @ChangelingRain
/code/game/gamemodes/clock_cult/* @ChangelingRain
/code/game/gamemodes/miniantags/revenant* @ChangelingRain
/code/game/objects/effects/temporary_visuals/* @ChangelingRain
/code/modules/reagents/chemistry/reagents/blob_reagents.dm @ChangelingRain
# Cyberboss
/code/__DATASTRUCTURES/globals.dm @Cyberboss
/code/__DEFINES/components.dm @Cyberboss
/code/__DEFINES/server_tools.config.dm @Cyberboss
/code/__DEFINES/server_tools.dm @Cyberboss
/code/controllers/subsystem/atoms.dm @Cyberboss
/code/controllers/subsystem/mapping.dm @Cyberboss
/code/controllers/globals.dm @Cyberboss
/code/datums/helper_datums/getrev.dm @Cyberboss
/code/datums/components/* @Cyberboss
/code/datums/map_config.dm @Cyberboss
/code/datums/forced_movement.dm @Cyberboss
/code/datums/holocall.dm @Cyberboss
/code/modules/admin/verbs/adminhelp.dm @Cyberboss
/code/modules/admin/verbs/adminpm.dm @Cyberboss
/code/modules/server_tools/* @Cyberboss
/code/modules/mapping/* @Cyberboss
# duncathan
/code/__DEFINES/atmospherics.dm @duncathan
/code/controllers/subsystem/air.dm @duncathan
/code/modules/atmospherics/* @duncathan
# Jordie0608
/SQL/* @Jordie0608
/code/controllers/subsystem/dbcore.dm @Jordie0608
/tools/SQLAlertEmail/* @Jordie0608
# MrStonedOne
/code/__DEFINES/MC.dm @MrStonedOne
/code/__DEFINES/tick.dm @MrStonedOne
/code/controllers/admin.dm @MrStonedOne
/code/controllers/master.dm @MrStonedOne
/code/controllers/failsafe.dm @MrStonedOne
/code/controllers/subsystem.dm @MrStonedOne
/code/controllers/subsystem/air.dm @MrStonedOne
/code/controllers/subsystem/timer.dm @MrStonedOne
# ninjanomnom
/code/controllers/subsystem/shuttle.dm @ninjanomnom
/code/modules/shuttle/* @ninjanomnom
# ShizCalev
/_maps/* @ShizCalev
/icons/* @ShizCalev
/sound/* @ShizCalev
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@@ -1,3 +1,9 @@
[Directions]: # (INCLUDE THE ROUND ID from the Status panel or retrieve it from https://atlantaned.space/newSS13tools/round.php ! If you believe the issue to be caused by a test merge [OOC tab -> Show Server Revision], report it in the pull request's comment section instead. Explain your issue in detail, including the steps to reproduce it.)
[Directions]: # (If you discovered this issue from playing tgstation hosted servers
INCLUDE THE ROUND ID
from the Status panel or retrieve it from https://atlantaned.space/statbus/round.php ! If you believe the issue to be caused by a test merge [OOC tab -> Show Server Revision], report it in the pull request's comment section instead. Explain your issue in detail, including the steps to reproduce it.)
[For Admins]: # (Oddities induced by var-edits and other admin tools are not necessarily bugs. Verify that your issues occur under regular circumstances before reporting them.)
+1 -3
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@@ -1,12 +1,10 @@
<<<<<<< HEAD
##Citadel Station 13 <BR>
Based and maintained from /tg/station.<BR>
=======
[![Build Status](https://travis-ci.org/tgstation/tgstation.png)](https://travis-ci.org/tgstation/tgstation) [![Krihelimeter](https://www.krihelinator.xyz/badge/tgstation/tgstation)](https://www.krihelinator.xyz)
[![Percentage of issues still open](https://isitmaintained.com/badge/open/tgstation/tgstation.svg)](https://isitmaintained.com/project/tgstation/tgstation "Percentage of issues still open") [![Average time to resolve an issue](https://isitmaintained.com/badge/resolution/tgstation/tgstation.svg)](https://isitmaintained.com/project/tgstation/tgstation "Average time to resolve an issue") ![Coverage](https://img.shields.io/badge/coverage---2%25-red.svg)
[![forthebadge](https://forthebadge.com/images/badges/built-with-resentment.svg)](https://forthebadge.com) [![forthebadge](https://forthebadge.com/images/badges/contains-technical-debt.svg)](https://forthebadge.com) [![forinfinityandbyond](https://user-images.githubusercontent.com/5211576/29499758-4efff304-85e6-11e7-8267-62919c3688a9.gif)](https://www.reddit.com/r/SS13/comments/5oplxp/what_is_the_main_problem_with_byond_as_an_engine/dclbu1a)
>>>>>>> c47dde9... Merge pull request #33172 from praisenarsie/patch-12
[![Build Status](https://api.travis-ci.org/Citadel-Station-13/Citadel-Station-13.png)](https://travis-ci.org/Citadel-Station-13/Citadel-Station-13) [![Krihelimeter](http://www.krihelinator.xyz/badge/Citadel-Station-13/Citadel-Station-13)](http://www.krihelinator.xyz)
@@ -990,7 +990,7 @@
desc = "A thick gelatinous surface covers the floor. Someone get the golashes.";
name = "gelatinous floor"
},
/mob/living/simple_animal/hostile/creature{
/mob/living/simple_animal/hostile/netherworld{
desc = "Awh its so sm-OH GOD WHAT THE FUCK.";
health = 25;
maxHealth = 25;
@@ -1010,7 +1010,7 @@
icon_state = "trails_1";
dir = 10
},
/mob/living/simple_animal/hostile/creature{
/mob/living/simple_animal/hostile/netherworld{
desc = "Awh its so sm-OH GOD WHAT THE FUCK.";
health = 25;
maxHealth = 25;
@@ -1378,7 +1378,7 @@
desc = "A thick gelatinous surface covers the floor. Someone get the golashes.";
name = "gelatinous floor"
},
/mob/living/simple_animal/hostile/creature{
/mob/living/simple_animal/hostile/netherworld{
name = "Miss Tiggles"
},
/turf/open/floor/plasteel,
@@ -1888,7 +1888,7 @@
desc = "A thick gelatinous surface covers the floor. Someone get the golashes.";
name = "gelatinous floor"
},
/mob/living/simple_animal/hostile/creature{
/mob/living/simple_animal/hostile/netherworld{
desc = "Awh its so sm-OH GOD WHAT THE FUCK.";
health = 25;
maxHealth = 25;
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@@ -3738,7 +3738,7 @@
/turf/open/floor/vault,
/area/awaymission/academy/academyengine)
"ml" = (
/mob/living/simple_animal/hostile/creature,
/mob/living/simple_animal/hostile/netherworld,
/turf/open/floor/vault,
/area/awaymission/academy/academyengine)
"mm" = (
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@@ -4347,7 +4347,7 @@
/turf/open/floor/mineral/plasma,
/area/space/nearstation)
"nc" = (
/mob/living/simple_animal/hostile/creature,
/mob/living/simple_animal/hostile/netherworld,
/turf/open/floor/mineral/plasma,
/area/space/nearstation)
"nd" = (
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@@ -726,7 +726,7 @@
/turf/open/floor/wood,
/area/awaymission/wildwest/gov)
"cG" = (
/mob/living/simple_animal/hostile/creature,
/mob/living/simple_animal/hostile/netherworld,
/turf/open/floor/plasteel/stage_bleft,
/area/awaymission/wildwest/gov)
"cH" = (
@@ -761,7 +761,7 @@
/turf/open/floor/wood,
/area/awaymission/wildwest/gov)
"cN" = (
/mob/living/simple_animal/hostile/creature,
/mob/living/simple_animal/hostile/netherworld,
/turf/open/floor/wood,
/area/awaymission/wildwest/gov)
"cO" = (
@@ -771,7 +771,7 @@
/turf/open/floor/wood,
/area/awaymission/wildwest/gov)
"cP" = (
/mob/living/simple_animal/hostile/creature,
/mob/living/simple_animal/hostile/netherworld,
/turf/open/floor/carpet,
/area/awaymission/wildwest/gov)
"cQ" = (
@@ -1024,7 +1024,7 @@
/area/awaymission/wildwest/gov)
"dB" = (
/obj/structure/toilet,
/mob/living/simple_animal/hostile/creature,
/mob/living/simple_animal/hostile/netherworld,
/turf/open/floor/plasteel/white,
/area/awaymission/wildwest/gov)
"dC" = (
@@ -1941,7 +1941,7 @@
/turf/open/floor/wood,
/area/awaymission/wildwest/mines)
"gn" = (
/mob/living/simple_animal/hostile/creature,
/mob/living/simple_animal/hostile/netherworld,
/turf/open/floor/grass,
/area/awaymission/wildwest/gov)
"go" = (
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@@ -9835,7 +9835,7 @@
/area/wizard_station)
"zQ" = (
/obj/effect/decal/cleanable/blood/splatter,
/mob/living/simple_animal/hostile/creature{
/mob/living/simple_animal/hostile/netherworld{
name = "Experiment 35b"
},
/turf/open/floor/grass,
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@@ -12,6 +12,12 @@
//ATMOS
//stuff you should probably leave well alone!
#define R_IDEAL_GAS_EQUATION 8.31 //kPa*L/(K*mol)
#define ONE_ATMOSPHERE 101.325 //kPa
#define T0C 273.15 // 0degC
#define T20C 293.15 // 20degC
#define TCMB 2.7 // -270.3degC
#define MOLES_CELLSTANDARD (ONE_ATMOSPHERE*CELL_VOLUME/(T20C*R_IDEAL_GAS_EQUATION)) //moles in a 2.5 m^3 cell at 101.325 Pa and 20 degC
#define M_CELL_WITH_RATIO (MOLES_CELLSTANDARD * 0.005) //compared against for superconductivity
#define O2STANDARD 0.21 //percentage of oxygen in a normal mixture of air
@@ -196,6 +202,4 @@
#define ADD_GAS(gas_id, out_list)\
var/list/tmp_gaslist = GLOB.gaslist_cache[gas_id]; out_list[gas_id] = tmp_gaslist.Copy();
//ASSERT_GAS(gas_id, gas_mixture) - used to guarantee that the gas list for this id exists in gas_mixture.gases.
//Must be used before adding to a gas. May be used before reading from a gas.
#define ASSERT_GAS(gas_id, gas_mixture) if (!gas_mixture.gases[gas_id]) { ADD_GAS(gas_id, gas_mixture.gases) };
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@@ -17,8 +17,9 @@
#define DIAG_TRACK_HUD "13"// Mech tracking beacon
#define DIAG_AIRLOCK_HUD "14"//Airlock shock overlay
#define DIAG_PATH_HUD "15"//Bot path indicators
#define GLAND_HUD "16"//Gland indicators for abductors
//for antag huds. these are used at the /mob level
#define ANTAG_HUD "16"
#define ANTAG_HUD "17"
//by default everything in the hud_list of an atom is an image
//a value in hud_list with one of these will change that behavior
@@ -32,21 +33,22 @@
#define DATA_HUD_MEDICAL_ADVANCED 4
#define DATA_HUD_DIAGNOSTIC_BASIC 5
#define DATA_HUD_DIAGNOSTIC_ADVANCED 6
#define DATA_HUD_ABDUCTOR 7
//antag HUD defines
#define ANTAG_HUD_CULT 7
#define ANTAG_HUD_REV 8
#define ANTAG_HUD_OPS 9
#define ANTAG_HUD_WIZ 10
#define ANTAG_HUD_SHADOW 11
#define ANTAG_HUD_TRAITOR 12
#define ANTAG_HUD_NINJA 13
#define ANTAG_HUD_CHANGELING 14
#define ANTAG_HUD_ABDUCTOR 15
#define ANTAG_HUD_DEVIL 16
#define ANTAG_HUD_SINTOUCHED 17
#define ANTAG_HUD_SOULLESS 18
#define ANTAG_HUD_CLOCKWORK 19
#define ANTAG_HUD_BROTHER 20
#define ANTAG_HUD_CULT 8
#define ANTAG_HUD_REV 9
#define ANTAG_HUD_OPS 10
#define ANTAG_HUD_WIZ 11
#define ANTAG_HUD_SHADOW 12
#define ANTAG_HUD_TRAITOR 13
#define ANTAG_HUD_NINJA 14
#define ANTAG_HUD_CHANGELING 15
#define ANTAG_HUD_ABDUCTOR 16
#define ANTAG_HUD_DEVIL 17
#define ANTAG_HUD_SINTOUCHED 18
#define ANTAG_HUD_SOULLESS 19
#define ANTAG_HUD_CLOCKWORK 20
#define ANTAG_HUD_BROTHER 21
// Notification action types
#define NOTIFY_JUMP "jump"
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@@ -61,6 +61,8 @@
#define COMSIG_ITEM_ATTACK "item_attack" //from base of obj/item/attack(): (/mob/living/target, /mob/living/user)
#define COMSIG_ITEM_ATTACK_SELF "item_attack_self" //from base of obj/item/attack_self(): (/mob)
#define COMSIG_ITEM_ATTACK_OBJ "item_attack_obj" //from base of obj/item/attack_obj(): (/obj, /mob)
#define COMSIG_ITEM_EQUIPPED "item_equip" //from base of obj/item/equipped(): (/mob/equipper, slot)
#define COMSIG_ITEM_DROPPED "item_drop" //from base of obj/item/dropped(): (/mob/dropper)
// /obj/item/clothing signals
#define COMSIG_SHOES_STEP_ACTION "shoes_step_action" //from base of obj/item/clothing/shoes/proc/step_action(): ()
@@ -77,10 +79,10 @@
#define COMSIG_MACHINE_PROCESS "machine_process" //from machinery subsystem fire(): ()
#define COMSIG_MACHINE_PROCESS_ATMOS "machine_process_atmos" //from air subsystem process_atmos_machinery(): ()
// /mob/living/carbon/human signals
#define COMSIG_HUMAN_MELEE_UNARMED_ATTACK "human_melee_unarmed_attack" //from mob/living/carbon/human/UnarmedAttack(): (atom/target)
#define COMSIG_HUMAN_MELEE_UNARMED_ATTACKBY "human_melee_unarmed_attackby" //from mob/living/carbon/human/UnarmedAttack(): (mob/living/carbon/human/attacker)
#define COMSIG_HUMAN_DISARM_HIT "human_disarm_hit" //Hit by successful disarm attack (mob/living/carbon/human/attacker,zone_targeted)
#define CALTROP_BYPASS_SHOES 1
#define CALTROP_IGNORE_WALKERS 2
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@@ -1,8 +1,6 @@
//config files
#define CONFIG_DEF(X) /datum/config_entry/##X { resident_file = CURRENT_RESIDENT_FILE }; /datum/config_entry/##X
#define CONFIG_GET(X) global.config.Get(/datum/config_entry/##X)
#define CONFIG_SET(X, Y) global.config.Set(/datum/config_entry/##X, ##Y)
#define CONFIG_TWEAK(X) /datum/config_entry/##X
#define CONFIG_MAPS_FILE "maps.txt"
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@@ -1,27 +0,0 @@
#define PI 3.1415
#define SPEED_OF_LIGHT 3e8 //not exact but hey!
#define SPEED_OF_LIGHT_SQ 9e+16
#define INFINITY 1e31 //closer then enough
//atmos
#define R_IDEAL_GAS_EQUATION 8.31 //kPa*L/(K*mol)
#define ONE_ATMOSPHERE 101.325 //kPa
#define T0C 273.15 // 0degC
#define T20C 293.15 // 20degC
#define TCMB 2.7 // -270.3degC
#define SHORT_REAL_LIMIT 16777216
//"fancy" math for calculating time in ms from tick_usage percentage and the length of ticks
//percent_of_tick_used * (ticklag * 100(to convert to ms)) / 100(percent ratio)
//collapsed to percent_of_tick_used * tick_lag
#define TICK_DELTA_TO_MS(percent_of_tick_used) ((percent_of_tick_used) * world.tick_lag)
#define TICK_USAGE_TO_MS(starting_tickusage) (TICK_DELTA_TO_MS(TICK_USAGE_REAL - starting_tickusage))
#define PERCENT(val) (round(val*100, 0.1))
#define CLAMP01(x) (Clamp(x, 0, 1))
//time of day but automatically adjusts to the server going into the next day within the same round.
//for when you need a reliable time number that doesn't depend on byond time.
#define REALTIMEOFDAY (world.timeofday + (MIDNIGHT_ROLLOVER * MIDNIGHT_ROLLOVER_CHECK))
#define MIDNIGHT_ROLLOVER_CHECK ( GLOB.rollovercheck_last_timeofday != world.timeofday ? update_midnight_rollover() : GLOB.midnight_rollovers )
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@@ -0,0 +1,209 @@
// Credits to Nickr5 for the useful procs I've taken from his library resource.
// This file is quadruple wrapped for your pleasure
// (
#define NUM_E 2.71828183
#define NUM_SQRT2 1.41421356
#define PI 3.1415
#define SPEED_OF_LIGHT 3e8 //not exact but hey!
#define SPEED_OF_LIGHT_SQ 9e+16
#define INFINITY 1e31 //closer then enough
#define SHORT_REAL_LIMIT 16777216
//"fancy" math for calculating time in ms from tick_usage percentage and the length of ticks
//percent_of_tick_used * (ticklag * 100(to convert to ms)) / 100(percent ratio)
//collapsed to percent_of_tick_used * tick_lag
#define TICK_DELTA_TO_MS(percent_of_tick_used) ((percent_of_tick_used) * world.tick_lag)
#define TICK_USAGE_TO_MS(starting_tickusage) (TICK_DELTA_TO_MS(TICK_USAGE_REAL - starting_tickusage))
#define PERCENT(val) (round((val)*100, 0.1))
#define CLAMP01(x) (CLAMP(x, 0, 1))
//time of day but automatically adjusts to the server going into the next day within the same round.
//for when you need a reliable time number that doesn't depend on byond time.
#define REALTIMEOFDAY (world.timeofday + (MIDNIGHT_ROLLOVER * MIDNIGHT_ROLLOVER_CHECK))
#define MIDNIGHT_ROLLOVER_CHECK ( GLOB.rollovercheck_last_timeofday != world.timeofday ? update_midnight_rollover() : GLOB.midnight_rollovers )
#define SIGN(x) ( (x)!=0 ? (x) / abs(x) : 0 )
#define CEILING(x, y) ( -round(-(x) / (y)) * (y) )
// round() acts like floor(x, 1) by default but can't handle other values
#define FLOOR(x, y) ( round((x) / (y)) * (y) )
#define CLAMP(CLVALUE,CLMIN,CLMAX) ( max( (CLMIN), min((CLVALUE), (CLMAX)) ) )
// Similar to clamp but the bottom rolls around to the top and vice versa. min is inclusive, max is exclusive
#define WRAP(val, min, max) ( min == max ? min : (val) - (round(((val) - (min))/((max) - (min))) * ((max) - (min))) )
// Real modulus that handles decimals
#define MODULUS(x, y) ( (x) - (y) * round((x) / (y)) )
// Tangent
#define TAN(x) (sin(x) / cos(x))
// Cotangent
#define COT(x) (1 / TAN(x))
// Secant
#define SEC(x) (1 / cos(x))
// Cosecant
#define CSC(x) (1 / sin(x))
#define ATAN2(x, y) ( !(x) && !(y) ? 0 : (y) >= 0 ? arccos((x) / sqrt((x)*(x) + (y)*(y))) : -arccos((x) / sqrt((x)*(x) + (y)*(y))) )
// Greatest Common Divisor - Euclid's algorithm
/proc/Gcd(a, b)
return b ? Gcd(b, (a) % (b)) : a
// Least Common Multiple
#define Lcm(a, b) (abs(a) / Gcd(a, b) * abs(b))
#define INVERSE(x) ( 1/(x) )
// Used for calculating the radioactive strength falloff
#define INVERSE_SQUARE(initial_strength,cur_distance,initial_distance) ( (initial_strength)*((initial_distance)**2/(cur_distance)**2) )
#define ISABOUTEQUAL(a, b, deviation) (deviation ? abs((a) - (b)) <= deviation : abs((a) - (b)) <= 0.1)
#define ISEVEN(x) (x % 2 == 0)
#define ISODD(x) (x % 2 != 0)
// Returns true if val is from min to max, inclusive.
#define ISINRANGE(val, min, max) (min <= val && val <= max)
// Same as above, exclusive.
#define ISINRANGE_EX(val, min, max) (min < val && val > max)
#define ISINTEGER(x) (round(x) == x)
#define ISMULTIPLE(x, y) ((x) % (y) == 0)
// Performs a linear interpolation between a and b.
// Note that amount=0 returns a, amount=1 returns b, and
// amount=0.5 returns the mean of a and b.
#define LERP(a, b, amount) (amount ? ((a) + ((b) - (a)) * (amount)) : ((a) + ((b) - (a)) * 0.5)
// Returns the nth root of x.
#define ROOT(n, x) ((x) ** (1 / (n)))
// The quadratic formula. Returns a list with the solutions, or an empty list
// if they are imaginary.
/proc/SolveQuadratic(a, b, c)
ASSERT(a)
. = list()
var/d = b*b - 4 * a * c
var/bottom = 2 * a
if(d < 0)
return
var/root = sqrt(d)
. += (-b + root) / bottom
if(!d)
return
. += (-b - root) / bottom
#define TODEGREES(radians) ((radians) * 57.2957795)
#define TORADIANS(degrees) ((degrees) * 0.0174532925)
// Will filter out extra rotations and negative rotations
// E.g: 540 becomes 180. -180 becomes 180.
#define SIMPLIFY_DEGREES(degrees) (MODULUS((degrees), 360))
#define GET_ANGLE_OF_INCIDENCE(face, input) (MODULUS((face) - (input), 360))
//A logarithm that converts an integer to a number scaled between 0 and 1.
//Currently, this is used for hydroponics-produce sprite transforming, but could be useful for other transform functions.
#define TRANSFORM_USING_VARIABLE(input, max) ( sin((90*(input))/(max))**2 )
//converts a uniform distributed random number into a normal distributed one
//since this method produces two random numbers, one is saved for subsequent calls
//(making the cost negligble for every second call)
//This will return +/- decimals, situated about mean with standard deviation stddev
//68% chance that the number is within 1stddev
//95% chance that the number is within 2stddev
//98% chance that the number is within 3stddev...etc
#define ACCURACY 10000
/proc/gaussian(mean, stddev)
var/static/gaussian_next
var/R1;var/R2;var/working
if(gaussian_next != null)
R1 = gaussian_next
gaussian_next = null
else
do
R1 = rand(-ACCURACY,ACCURACY)/ACCURACY
R2 = rand(-ACCURACY,ACCURACY)/ACCURACY
working = R1*R1 + R2*R2
while(working >= 1 || working==0)
working = sqrt(-2 * log(working) / working)
R1 *= working
gaussian_next = R2 * working
return (mean + stddev * R1)
#undef ACCURACY
/proc/mouse_angle_from_client(client/client)
var/list/mouse_control = params2list(client.mouseParams)
if(mouse_control["screen-loc"] && client)
var/list/screen_loc_params = splittext(mouse_control["screen-loc"], ",")
var/list/screen_loc_X = splittext(screen_loc_params[1],":")
var/list/screen_loc_Y = splittext(screen_loc_params[2],":")
var/x = (text2num(screen_loc_X[1]) * 32 + text2num(screen_loc_X[2]) - 32)
var/y = (text2num(screen_loc_Y[1]) * 32 + text2num(screen_loc_Y[2]) - 32)
var/list/screenview = getviewsize(client.view)
var/screenviewX = screenview[1] * world.icon_size
var/screenviewY = screenview[2] * world.icon_size
var/ox = round(screenviewX/2) - client.pixel_x //"origin" x
var/oy = round(screenviewY/2) - client.pixel_y //"origin" y
var/angle = SIMPLIFY_DEGREES(ATAN2(y - oy, x - ox))
return angle
/proc/get_turf_in_angle(angle, turf/starting, increments)
var/pixel_x = 0
var/pixel_y = 0
for(var/i in 1 to increments)
pixel_x += sin(angle)+16*sin(angle)*2
pixel_y += cos(angle)+16*cos(angle)*2
var/new_x = starting.x
var/new_y = starting.y
while(pixel_x > 16)
pixel_x -= 32
new_x++
while(pixel_x < -16)
pixel_x += 32
new_x--
while(pixel_y > 16)
pixel_y -= 32
new_y++
while(pixel_y < -16)
pixel_y += 32
new_y--
new_x = CLAMP(new_x, 0, world.maxx)
new_y = CLAMP(new_y, 0, world.maxy)
return locate(new_x, new_y, starting.z)
// Returns a list where [1] is all x values and [2] is all y values that overlap between the given pair of rectangles
/proc/get_overlap(x1, y1, x2, y2, x3, y3, x4, y4)
var/list/region_x1 = list()
var/list/region_y1 = list()
var/list/region_x2 = list()
var/list/region_y2 = list()
// These loops create loops filled with x/y values that the boundaries inhabit
// ex: list(5, 6, 7, 8, 9)
for(var/i in min(x1, x2) to max(x1, x2))
region_x1["[i]"] = TRUE
for(var/i in min(y1, y2) to max(y1, y2))
region_y1["[i]"] = TRUE
for(var/i in min(x3, x4) to max(x3, x4))
region_x2["[i]"] = TRUE
for(var/i in min(y3, y4) to max(y3, y4))
region_y2["[i]"] = TRUE
return list(region_x1 & region_x2, region_y1 & region_y2)
// )
+1 -1
View File
@@ -495,7 +495,7 @@ GLOBAL_LIST_INIT(ghost_others_options, list(GHOST_OTHERS_SIMPLE, GHOST_OTHERS_DE
#define RIDING_OFFSET_ALL "ALL"
//text files
#define BRAIN_DAMAGE_FILE "brain_damage_lines.json"
#define BRAIN_DAMAGE_FILE "traumas.json"
//Fullscreen overlay resolution in tiles.
#define FULLSCREEN_OVERLAY_RESOLUTION_X 15
+2 -2
View File
@@ -52,8 +52,8 @@
/*see __DEFINES/inventory.dm for bodypart bitflag defines*/
//Brain Damage defines
#define BRAIN_DAMAGE_MILD 50
#define BRAIN_DAMAGE_SEVERE 120
#define BRAIN_DAMAGE_MILD 20
#define BRAIN_DAMAGE_SEVERE 100
#define BRAIN_DAMAGE_DEATH 200
#define BRAIN_TRAUMA_MILD /datum/brain_trauma/mild
+8
View File
@@ -0,0 +1,8 @@
#define SERVER_TOOLS_EXTERNAL_CONFIGURATION
#define SERVER_TOOLS_DEFINE_AND_SET_GLOBAL(Name, Value) GLOBAL_VAR_INIT(##Name, ##Value); GLOBAL_PROTECT(##Name)
#define SERVER_TOOLS_READ_GLOBAL(Name) GLOB.##Name
#define SERVER_TOOLS_WRITE_GLOBAL(Name, Value) GLOB.##Name = ##Value
#define SERVER_TOOLS_WORLD_ANNOUNCE(message) to_chat(world, "<span class='boldannounce'>[html_encode(##message)]</span>")
#define SERVER_TOOLS_LOG(message) log_world("SERVICE: [##message]")
#define SERVER_TOOLS_NOTIFY_ADMINS(event) message_admins(##event)
#define SERVER_TOOLS_CLIENT_COUNT GLOB.clients.len
+14 -13
View File
@@ -1,4 +1,5 @@
// /tg/station 13 server tools API v3.1.0.2
// /tg/station 13 server tools API
#define SERVICE_API_VERSION_STRING "3.2.0.1"
//CONFIGURATION
//use this define if you want to do configuration outside of this file
@@ -10,19 +11,19 @@
//create a global variable named `Name` and set it to `Value`
//These globals must not be modifiable from anywhere outside of the server tools
#define SERVER_TOOLS_DEFINE_AND_SET_GLOBAL(Name, Value) GLOBAL_VAR_INIT(##Name, ##Value); GLOBAL_PROTECT(##Name)
#define SERVER_TOOLS_DEFINE_AND_SET_GLOBAL(Name, Value)
//Read the value in the global variable `Name`
#define SERVER_TOOLS_READ_GLOBAL(Name) GLOB.##Name
#define SERVER_TOOLS_READ_GLOBAL(Name)
//Set the value in the global variable `Name` to `Value`
#define SERVER_TOOLS_WRITE_GLOBAL(Name, Value) GLOB.##Name = ##Value
#define SERVER_TOOLS_WRITE_GLOBAL(Name, Value)
//display an announcement `message` from the server to all players
#define SERVER_TOOLS_WORLD_ANNOUNCE(message) to_chat(world, "<span class='boldannounce'>[html_encode(##message)]</span>")
#define SERVER_TOOLS_WORLD_ANNOUNCE(message)
//Write a string `message` to a server log
#define SERVER_TOOLS_LOG(message) log_world("SERVICE: [##message]")
#define SERVER_TOOLS_LOG(message)
//Notify current in-game administrators of a string `event`
#define SERVER_TOOLS_NOTIFY_ADMINS(event) message_admins(##event)
#define SERVER_TOOLS_NOTIFY_ADMINS(event)
//The current amount of connected clients
#define SERVER_TOOLS_CLIENT_COUNT GLOB.clients.len
#define SERVER_TOOLS_CLIENT_COUNT
#endif
//Required hooks:
@@ -64,16 +65,15 @@
//IMPLEMENTATION
#define SERVICE_API_VERSION_STRING "3.1.0.2"
#define REBOOT_MODE_NORMAL 0
#define REBOOT_MODE_HARD 1
#define REBOOT_MODE_SHUTDOWN 2
#define SERVICE_WORLD_PARAM "server_service"
#define SERVICE_VERSION_PARAM "server_service_version"
#define SERVICE_INSTANCE_PARAM "server_instance"
#define SERVICE_PR_TEST_JSON "prtestjob.json"
#define SERVICE_INTERFACE_DLL "TGServiceInterface.dll"
#define SERVICE_INTERFACE_DLL "TGDreamDaemonBridge.dll"
#define SERVICE_INTERFACE_FUNCTION "DDEntryPoint"
#define SERVICE_CMD_HARD_REBOOT "hard_reboot"
@@ -98,11 +98,12 @@
#define SERVICE_REQUEST_WORLD_REBOOT "worldreboot"
#define SERVICE_REQUEST_API_VERSION "api_ver"
#define SERVICE_RETURN_SUCCESS "SUCCESS"
/*
The MIT License
Copyright (c) 2011 Dominic Tarr
Copyright (c) 2017 Jordan Brown
Permission is hereby granted, free of charge,
to any person obtaining a copy of this software and
associated documentation files (the "Software"), to
+3 -2
View File
@@ -18,8 +18,9 @@
#define HUSK 64
#define NOCLONE 128
#define CLUMSY 256
#define DUMB 512
#define MONKEYLIKE 1024 //sets IsAdvancedToolUser to FALSE
#define DUMB 512
#define MONKEYLIKE 1024 //sets IsAdvancedToolUser to FALSE
#define PACIFISM 2048
// bitflags for machine stat variable
#define BROKEN 1
+2 -2
View File
@@ -43,8 +43,8 @@
//Returns list element or null. Should prevent "index out of bounds" error.
/proc/listgetindex(list/L, index)
if(LAZYLEN(L))
if(isnum(index) && IsInteger(index))
if(IsInRange(index,1,L.len))
if(isnum(index) && ISINTEGER(index))
if(ISINRANGE(index,1,L.len))
return L[index]
else if(index in L)
return L[index]
-257
View File
@@ -1,257 +0,0 @@
// Credits to Nickr5 for the useful procs I've taken from his library resource.
GLOBAL_VAR_INIT(E, 2.71828183)
GLOBAL_VAR_INIT(Sqrt2, 1.41421356)
// List of square roots for the numbers 1-100.
GLOBAL_LIST_INIT(sqrtTable, list(1, 1, 1, 2, 2, 2, 2, 2, 3, 3, 3, 3, 3, 3, 3, 4, 4, 4, 4, 4, 4, 4, 4, 4, 5,
5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 7, 7,
7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8,
8, 8, 8, 8, 8, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 10))
/proc/sign(x)
return x!=0?x/abs(x):0
/proc/Atan2(x, y)
if(!x && !y)
return 0
var/a = arccos(x / sqrt(x*x + y*y))
return y >= 0 ? a : -a
/proc/Ceiling(x, y=1)
return -round(-x / y) * y
/proc/Floor(x, y=1)
return round(x / y) * y
#define Clamp(CLVALUE,CLMIN,CLMAX) ( max( (CLMIN), min((CLVALUE), (CLMAX)) ) )
/proc/Modulus(x, y) //Byond's modulus doesn't work with decimals.
return x - y * round(x / y)
// cotangent
/proc/Cot(x)
return 1 / Tan(x)
// cosecant
/proc/Csc(x)
return 1 / sin(x)
/proc/Default(a, b)
return a ? a : b
// Greatest Common Divisor - Euclid's algorithm
/proc/Gcd(a, b)
return b ? Gcd(b, a % b) : a
/proc/Inverse(x)
return 1 / x
#define InverseSquareLaw(initial_strength,cur_distance,initial_distance) (initial_strength*(initial_distance**2/cur_distance**2))
/proc/IsAboutEqual(a, b, deviation = 0.1)
return abs(a - b) <= deviation
/proc/IsEven(x)
return x % 2 == 0
// Returns true if val is from min to max, inclusive.
/proc/IsInRange(val, min, max)
return min <= val && val <= max
/proc/IsInteger(x)
return round(x) == x
/proc/IsOdd(x)
return !IsEven(x)
/proc/IsMultiple(x, y)
return x % y == 0
// Least Common Multiple
/proc/Lcm(a, b)
return abs(a) / Gcd(a, b) * abs(b)
// Performs a linear interpolation between a and b.
// Note that amount=0 returns a, amount=1 returns b, and
// amount=0.5 returns the mean of a and b.
/proc/Lerp(a, b, amount = 0.5)
return a + (b - a) * amount
//Calculates the sum of a list of numbers.
/proc/Sum(var/list/data)
. = 0
for(var/val in data)
.+= val
//Calculates the mean of a list of numbers.
/proc/Mean(var/list/data)
. = Sum(data) / (data.len)
// Returns the nth root of x.
/proc/Root(n, x)
return x ** (1 / n)
// secant
/proc/Sec(x)
return 1 / cos(x)
// The quadratic formula. Returns a list with the solutions, or an empty list
// if they are imaginary.
/proc/SolveQuadratic(a, b, c)
ASSERT(a)
. = list()
var/d = b*b - 4 * a * c
var/bottom = 2 * a
if(d < 0)
return
var/root = sqrt(d)
. += (-b + root) / bottom
if(!d)
return
. += (-b - root) / bottom
// tangent
/proc/Tan(x)
return sin(x) / cos(x)
/proc/ToDegrees(radians)
// 180 / Pi
return radians * 57.2957795
/proc/ToRadians(degrees)
// Pi / 180
return degrees * 0.0174532925
// Will filter out extra rotations and negative rotations
// E.g: 540 becomes 180. -180 becomes 180.
/proc/SimplifyDegrees(degrees)
degrees = degrees % 360
if(degrees < 0)
degrees += 360
return degrees
// min is inclusive, max is exclusive
/proc/Wrap(val, min, max)
var/d = max - min
var/t = round((val - min) / d)
return val - (t * d)
#define NORM_ROT(rot) ((((rot % 360) + (rot - round(rot, 1))) >= 0) ? ((rot % 360) + (rot - round(rot, 1))) : (((rot % 360) + (rot - round(rot, 1))) + 360))
/proc/get_angle_of_incidence(face_angle, angle_in, auto_normalize = TRUE)
var/angle_in_s = NORM_ROT(angle_in)
var/face_angle_s = NORM_ROT(face_angle)
var/incidence = face_angle_s - angle_in_s
var/incidence_s = incidence
while(incidence_s < -90)
incidence_s += 180
while(incidence_s > 90)
incidence_s -= 180
if(auto_normalize)
return incidence_s
else
return incidence
//A logarithm that converts an integer to a number scaled between 0 and 1 (can be tweaked to be higher).
//Currently, this is used for hydroponics-produce sprite transforming, but could be useful for other transform functions.
/proc/TransformUsingVariable(input, inputmaximum, scaling_modifier = 0)
var/inputToDegrees = (input/inputmaximum)*180 //Converting from a 0 -> 100 scale to a 0 -> 180 scale. The 0 -> 180 scale corresponds to degrees
var/size_factor = ((-cos(inputToDegrees) +1) /2) //returns a value from 0 to 1
return size_factor + scaling_modifier //scale mod of 0 results in a number from 0 to 1. A scale modifier of +0.5 returns 0.5 to 1.5
//converts a uniform distributed random number into a normal distributed one
//since this method produces two random numbers, one is saved for subsequent calls
//(making the cost negligble for every second call)
//This will return +/- decimals, situated about mean with standard deviation stddev
//68% chance that the number is within 1stddev
//95% chance that the number is within 2stddev
//98% chance that the number is within 3stddev...etc
#define ACCURACY 10000
/proc/gaussian(mean, stddev)
var/static/gaussian_next
var/R1;var/R2;var/working
if(gaussian_next != null)
R1 = gaussian_next
gaussian_next = null
else
do
R1 = rand(-ACCURACY,ACCURACY)/ACCURACY
R2 = rand(-ACCURACY,ACCURACY)/ACCURACY
working = R1*R1 + R2*R2
while(working >= 1 || working==0)
working = sqrt(-2 * log(working) / working)
R1 *= working
gaussian_next = R2 * working
return (mean + stddev * R1)
#undef ACCURACY
/proc/mouse_angle_from_client(client/client)
var/list/mouse_control = params2list(client.mouseParams)
if(mouse_control["screen-loc"] && client)
var/list/screen_loc_params = splittext(mouse_control["screen-loc"], ",")
var/list/screen_loc_X = splittext(screen_loc_params[1],":")
var/list/screen_loc_Y = splittext(screen_loc_params[2],":")
var/x = (text2num(screen_loc_X[1]) * 32 + text2num(screen_loc_X[2]) - 32)
var/y = (text2num(screen_loc_Y[1]) * 32 + text2num(screen_loc_Y[2]) - 32)
var/list/screenview = getviewsize(client.view)
var/screenviewX = screenview[1] * world.icon_size
var/screenviewY = screenview[2] * world.icon_size
var/ox = round(screenviewX/2) - client.pixel_x //"origin" x
var/oy = round(screenviewY/2) - client.pixel_y //"origin" y
var/angle = NORM_ROT(Atan2(y - oy, x - ox))
return angle
/proc/get_turf_in_angle(angle, turf/starting, increments)
var/pixel_x = 0
var/pixel_y = 0
for(var/i in 1 to increments)
pixel_x += sin(angle)+16*sin(angle)*2
pixel_y += cos(angle)+16*cos(angle)*2
var/new_x = starting.x
var/new_y = starting.y
while(pixel_x > 16)
pixel_x -= 32
new_x++
while(pixel_x < -16)
pixel_x += 32
new_x--
while(pixel_y > 16)
pixel_y -= 32
new_y++
while(pixel_y < -16)
pixel_y += 32
new_y--
new_x = Clamp(new_x, 0, world.maxx)
new_y = Clamp(new_y, 0, world.maxy)
return locate(new_x, new_y, starting.z)
/proc/round_down(num)
if(round(num) != num)
return round(num--)
else return num
//proc/get_overlap()
// Returns a list where [1] is all x values and [2] is all y values that overlap between the given pair of rectangles
/proc/get_overlap(x1, y1, x2, y2, x3, y3, x4, y4)
var/list/region_x1 = list()
var/list/region_y1 = list()
var/list/region_x2 = list()
var/list/region_y2 = list()
// These loops create loops filled with x/y values that the boundaries inhabit
// ex: list(5, 6, 7, 8, 9)
for(var/i in min(x1, x2) to max(x1, x2))
region_x1["[i]"] = TRUE
for(var/i in min(y1, y2) to max(y1, y2))
region_y1["[i]"] = TRUE
for(var/i in min(x3, x4) to max(x3, x4))
region_x2["[i]"] = TRUE
for(var/i in min(y3, y4) to max(y3, y4))
region_y2["[i]"] = TRUE
return list(region_x1 & region_x2, region_y1 & region_y2)
+1 -5
View File
@@ -121,9 +121,6 @@ GLOBAL_VAR(command_name)
return new_station_name
/proc/syndicate_name()
var/static/syndicate_name
if (syndicate_name)
return syndicate_name
var/name = ""
@@ -146,8 +143,7 @@ GLOBAL_VAR(command_name)
else
name += pick("-", "*", "")
name += pick("Tech", "Sun", "Co", "Tek", "X", "Inc", "Gen", "Star", "Dyne", "Code", "Hive")
syndicate_name = name
return name
+14 -14
View File
@@ -1,14 +1,14 @@
// Ensure the frequency is within bounds of what it should be sending/recieving at
/proc/sanitize_frequency(frequency, free = FALSE)
. = round(frequency)
if(free)
. = Clamp(frequency, MIN_FREE_FREQ, MAX_FREE_FREQ)
else
. = Clamp(frequency, MIN_FREQ, MAX_FREQ)
if(!(. % 2)) // Ensure the last digit is an odd number
. += 1
// Format frequency by moving the decimal.
/proc/format_frequency(frequency)
frequency = text2num(frequency)
return "[round(frequency / 10)].[frequency % 10]"
// Ensure the frequency is within bounds of what it should be sending/recieving at
/proc/sanitize_frequency(frequency, free = FALSE)
. = round(frequency)
if(free)
. = CLAMP(frequency, MIN_FREE_FREQ, MAX_FREE_FREQ)
else
. = CLAMP(frequency, MIN_FREQ, MAX_FREQ)
if(!(. % 2)) // Ensure the last digit is an odd number
. += 1
// Format frequency by moving the decimal.
/proc/format_frequency(frequency)
frequency = text2num(frequency)
return "[round(frequency / 10)].[frequency % 10]"
+3 -3
View File
@@ -60,7 +60,7 @@ GLOBAL_VAR_INIT(rollovercheck_last_timeofday, 0)
if(!second)
return "0 seconds"
if(second >= 60)
minute = round_down(second/60)
minute = FLOOR(second/60, 1)
second = round(second - (minute*60), 0.1)
second_rounded = TRUE
if(second) //check if we still have seconds remaining to format, or if everything went into minute.
@@ -91,7 +91,7 @@ GLOBAL_VAR_INIT(rollovercheck_last_timeofday, 0)
if(!minute)
return "[second]"
if(minute >= 60)
hour = round_down(minute/60,1)
hour = FLOOR(minute/60, 1)
minute = (minute - (hour*60))
if(minute) //alot simpler from here since you don't have to worry about fractions
if(minute != 1)
@@ -114,7 +114,7 @@ GLOBAL_VAR_INIT(rollovercheck_last_timeofday, 0)
if(!hour)
return "[minute][second]"
if(hour >= 24)
day = round_down(hour/24,1)
day = FLOOR(hour/24, 1)
hour = (hour - (day*24))
if(hour)
if(hour != 1)
+1 -1
View File
@@ -117,7 +117,7 @@
//Converts an angle (degrees) into an ss13 direction
/proc/angle2dir(degree)
degree = SimplifyDegrees(degree)
degree = SIMPLIFY_DEGREES(degree)
switch(degree)
if(0 to 22.5) //north requires two angle ranges
return NORTH
+34 -9
View File
@@ -147,10 +147,10 @@ Turf and target are separate in case you want to teleport some distance from a t
var/line[] = list(locate(px,py,M.z))
var/dx=N.x-px //x distance
var/dy=N.y-py
var/dxabs=abs(dx)//Absolute value of x distance
var/dyabs=abs(dy)
var/sdx=sign(dx) //Sign of x distance (+ or -)
var/sdy=sign(dy)
var/dxabs = abs(dx)//Absolute value of x distance
var/dyabs = abs(dy)
var/sdx = SIGN(dx) //Sign of x distance (+ or -)
var/sdy = SIGN(dy)
var/x=dxabs>>1 //Counters for steps taken, setting to distance/2
var/y=dyabs>>1 //Bit-shifting makes me l33t. It also makes getline() unnessecarrily fast.
var/j //Generic integer for counting
@@ -953,8 +953,8 @@ GLOBAL_LIST_INIT(WALLITEMS_INVERSE, typecacheof(list(
tY = tY[1]
tX = splittext(tX[1], ":")
tX = tX[1]
tX = Clamp(origin.x + text2num(tX) - world.view - 1, 1, world.maxx)
tY = Clamp(origin.y + text2num(tY) - world.view - 1, 1, world.maxy)
tX = CLAMP(origin.x + text2num(tX) - world.view - 1, 1, world.maxx)
tY = CLAMP(origin.y + text2num(tY) - world.view - 1, 1, world.maxy)
return locate(tX, tY, tZ)
/proc/screen_loc2turf(text, turf/origin)
@@ -966,8 +966,8 @@ GLOBAL_LIST_INIT(WALLITEMS_INVERSE, typecacheof(list(
tX = splittext(tZ[2], "-")
tX = text2num(tX[2])
tZ = origin.z
tX = Clamp(origin.x + 7 - tX, 1, world.maxx)
tY = Clamp(origin.y + 7 - tY, 1, world.maxy)
tX = CLAMP(origin.x + 7 - tX, 1, world.maxx)
tY = CLAMP(origin.y + 7 - tY, 1, world.maxy)
return locate(tX, tY, tZ)
/proc/IsValidSrc(datum/D)
@@ -1272,7 +1272,7 @@ proc/pick_closest_path(value, list/matches = get_fancy_list_of_atom_types())
. = 0
var/i = DS2TICKS(initial_delay)
do
. += Ceiling(i*DELTA_CALC)
. += CEILING(i*DELTA_CALC, 1)
sleep(i*world.tick_lag*DELTA_CALC)
i *= 2
while (TICK_USAGE > min(TICK_LIMIT_TO_RUN, Master.current_ticklimit))
@@ -1508,9 +1508,34 @@ GLOBAL_DATUM_INIT(dview_mob, /mob/dview, new)
return "\[[url_encode(thing.tag)]\]"
return "\ref[input]"
// Makes a call in the context of a different usr
// Use sparingly
/world/proc/PushUsr(mob/M, datum/callback/CB)
var/temp = usr
usr = M
. = CB.Invoke()
usr = temp
//Returns a list of all servants of Ratvar and observers.
/proc/servants_and_ghosts()
. = list()
for(var/V in GLOB.player_list)
if(is_servant_of_ratvar(V) || isobserver(V))
. += V
//datum may be null, but it does need to be a typed var
#define NAMEOF(datum, X) (list(##datum.##X, #X)[2])
#define VARSET_LIST_CALLBACK(target, var_name, var_value) CALLBACK(GLOBAL_PROC, /proc/___callbackvarset, ##target, ##var_name, ##var_value)
//dupe code because dm can't handle 3 level deep macros
#define VARSET_CALLBACK(datum, var, var_value) CALLBACK(GLOBAL_PROC, /proc/___callbackvarset, ##datum, NAMEOF(##datum, ##var), ##var_value)
/proc/___callbackvarset(list_or_datum, var_name, var_value)
if(length(list_or_datum))
list_or_datum[var_name] = var_value
return
var/datum/D = list_or_datum
if(IsAdminAdvancedProcCall())
D.vv_edit_var(var_name, var_value) //same result generally, unless badmemes
else
D.vars[var_name] = var_value
+2 -2
View File
@@ -257,8 +257,8 @@
view = world.view
var/list/viewscales = getviewsize(view)
var/countx = Ceiling((viewscales[1]/2)/(480/world.icon_size))+1
var/county = Ceiling((viewscales[2]/2)/(480/world.icon_size))+1
var/countx = CEILING((viewscales[1]/2)/(480/world.icon_size), 1)+1
var/county = CEILING((viewscales[2]/2)/(480/world.icon_size), 1)+1
var/list/new_overlays = new
for(var/x in -countx to countx)
for(var/y in -county to county)
+277 -277
View File
@@ -1,277 +1,277 @@
/obj/screen/robot
icon = 'icons/mob/screen_cyborg.dmi'
/obj/screen/robot/module
name = "cyborg module"
icon_state = "nomod"
/obj/screen/robot/Click()
if(isobserver(usr))
return 1
/obj/screen/robot/module/Click()
if(..())
return
var/mob/living/silicon/robot/R = usr
if(R.module.type != /obj/item/robot_module)
R.hud_used.toggle_show_robot_modules()
return 1
R.pick_module()
/obj/screen/robot/module1
name = "module1"
icon_state = "inv1"
/obj/screen/robot/module1/Click()
if(..())
return
var/mob/living/silicon/robot/R = usr
R.toggle_module(1)
/obj/screen/robot/module2
name = "module2"
icon_state = "inv2"
/obj/screen/robot/module2/Click()
if(..())
return
var/mob/living/silicon/robot/R = usr
R.toggle_module(2)
/obj/screen/robot/module3
name = "module3"
icon_state = "inv3"
/obj/screen/robot/module3/Click()
if(..())
return
var/mob/living/silicon/robot/R = usr
R.toggle_module(3)
/obj/screen/robot/radio
name = "radio"
icon_state = "radio"
/obj/screen/robot/radio/Click()
if(..())
return
var/mob/living/silicon/robot/R = usr
R.radio.interact(R)
/obj/screen/robot/store
name = "store"
icon_state = "store"
/obj/screen/robot/store/Click()
if(..())
return
var/mob/living/silicon/robot/R = usr
R.uneq_active()
/obj/screen/robot/lamp
name = "headlamp"
icon_state = "lamp0"
/obj/screen/robot/lamp/Click()
if(..())
return
var/mob/living/silicon/robot/R = usr
R.control_headlamp()
/obj/screen/robot/thrusters
name = "ion thrusters"
icon_state = "ionpulse0"
/obj/screen/robot/thrusters/Click()
if(..())
return
var/mob/living/silicon/robot/R = usr
R.toggle_ionpulse()
/datum/hud/robot
ui_style_icon = 'icons/mob/screen_cyborg.dmi'
/datum/hud/robot/New(mob/owner, ui_style = 'icons/mob/screen_cyborg.dmi')
..()
var/mob/living/silicon/robot/mymobR = mymob
var/obj/screen/using
using = new/obj/screen/language_menu
using.screen_loc = ui_borg_language_menu
static_inventory += using
//Radio
using = new /obj/screen/robot/radio()
using.screen_loc = ui_borg_radio
static_inventory += using
//Module select
using = new /obj/screen/robot/module1()
using.screen_loc = ui_inv1
static_inventory += using
mymobR.inv1 = using
using = new /obj/screen/robot/module2()
using.screen_loc = ui_inv2
static_inventory += using
mymobR.inv2 = using
using = new /obj/screen/robot/module3()
using.screen_loc = ui_inv3
static_inventory += using
mymobR.inv3 = using
//End of module select
//Photography stuff
using = new /obj/screen/ai/image_take()
using.screen_loc = ui_borg_camera
static_inventory += using
using = new /obj/screen/ai/image_view()
using.screen_loc = ui_borg_album
static_inventory += using
//Sec/Med HUDs
using = new /obj/screen/ai/sensors()
using.screen_loc = ui_borg_sensor
static_inventory += using
//Headlamp control
using = new /obj/screen/robot/lamp()
using.screen_loc = ui_borg_lamp
static_inventory += using
mymobR.lamp_button = using
//Thrusters
using = new /obj/screen/robot/thrusters()
using.screen_loc = ui_borg_thrusters
static_inventory += using
mymobR.thruster_button = using
//Intent
action_intent = new /obj/screen/act_intent/robot()
action_intent.icon_state = mymob.a_intent
static_inventory += action_intent
//Health
healths = new /obj/screen/healths/robot()
infodisplay += healths
//Installed Module
mymobR.hands = new /obj/screen/robot/module()
mymobR.hands.screen_loc = ui_borg_module
static_inventory += mymobR.hands
//Store
module_store_icon = new /obj/screen/robot/store()
module_store_icon.screen_loc = ui_borg_store
pull_icon = new /obj/screen/pull()
pull_icon.icon = 'icons/mob/screen_cyborg.dmi'
pull_icon.update_icon(mymob)
pull_icon.screen_loc = ui_borg_pull
hotkeybuttons += pull_icon
zone_select = new /obj/screen/zone_sel/robot()
zone_select.update_icon(mymob)
static_inventory += zone_select
/datum/hud/proc/toggle_show_robot_modules()
if(!iscyborg(mymob))
return
var/mob/living/silicon/robot/R = mymob
R.shown_robot_modules = !R.shown_robot_modules
update_robot_modules_display()
/datum/hud/proc/update_robot_modules_display(mob/viewer)
if(!iscyborg(mymob))
return
var/mob/living/silicon/robot/R = mymob
var/mob/screenmob = viewer || R
if(!R.module)
return
if(!R.client)
return
if(R.shown_robot_modules && screenmob.hud_used.hud_shown)
//Modules display is shown
screenmob.client.screen += module_store_icon //"store" icon
if(!R.module.modules)
to_chat(usr, "<span class='danger'>Selected module has no modules to select</span>")
return
if(!R.robot_modules_background)
return
var/display_rows = Ceiling(length(R.module.get_inactive_modules()) / 8)
R.robot_modules_background.screen_loc = "CENTER-4:16,SOUTH+1:7 to CENTER+3:16,SOUTH+[display_rows]:7"
screenmob.client.screen += R.robot_modules_background
var/x = -4 //Start at CENTER-4,SOUTH+1
var/y = 1
for(var/atom/movable/A in R.module.get_inactive_modules())
//Module is not currently active
screenmob.client.screen += A
if(x < 0)
A.screen_loc = "CENTER[x]:16,SOUTH+[y]:7"
else
A.screen_loc = "CENTER+[x]:16,SOUTH+[y]:7"
A.layer = ABOVE_HUD_LAYER
A.plane = ABOVE_HUD_PLANE
x++
if(x == 4)
x = -4
y++
else
//Modules display is hidden
screenmob.client.screen -= module_store_icon //"store" icon
for(var/atom/A in R.module.get_inactive_modules())
//Module is not currently active
screenmob.client.screen -= A
R.shown_robot_modules = 0
screenmob.client.screen -= R.robot_modules_background
/mob/living/silicon/robot/create_mob_hud()
if(client && !hud_used)
hud_used = new /datum/hud/robot(src)
/datum/hud/robot/persistent_inventory_update(mob/viewer)
if(!mymob)
return
var/mob/living/silicon/robot/R = mymob
var/mob/screenmob = viewer || R
if(screenmob.hud_used)
if(screenmob.hud_used.hud_shown)
for(var/i in 1 to R.held_items.len)
var/obj/item/I = R.held_items[i]
if(I)
switch(i)
if(1)
I.screen_loc = ui_inv1
if(2)
I.screen_loc = ui_inv2
if(3)
I.screen_loc = ui_inv3
else
return
screenmob.client.screen += I
else
for(var/obj/item/I in R.held_items)
screenmob.client.screen -= I
/obj/screen/robot
icon = 'icons/mob/screen_cyborg.dmi'
/obj/screen/robot/module
name = "cyborg module"
icon_state = "nomod"
/obj/screen/robot/Click()
if(isobserver(usr))
return 1
/obj/screen/robot/module/Click()
if(..())
return
var/mob/living/silicon/robot/R = usr
if(R.module.type != /obj/item/robot_module)
R.hud_used.toggle_show_robot_modules()
return 1
R.pick_module()
/obj/screen/robot/module1
name = "module1"
icon_state = "inv1"
/obj/screen/robot/module1/Click()
if(..())
return
var/mob/living/silicon/robot/R = usr
R.toggle_module(1)
/obj/screen/robot/module2
name = "module2"
icon_state = "inv2"
/obj/screen/robot/module2/Click()
if(..())
return
var/mob/living/silicon/robot/R = usr
R.toggle_module(2)
/obj/screen/robot/module3
name = "module3"
icon_state = "inv3"
/obj/screen/robot/module3/Click()
if(..())
return
var/mob/living/silicon/robot/R = usr
R.toggle_module(3)
/obj/screen/robot/radio
name = "radio"
icon_state = "radio"
/obj/screen/robot/radio/Click()
if(..())
return
var/mob/living/silicon/robot/R = usr
R.radio.interact(R)
/obj/screen/robot/store
name = "store"
icon_state = "store"
/obj/screen/robot/store/Click()
if(..())
return
var/mob/living/silicon/robot/R = usr
R.uneq_active()
/obj/screen/robot/lamp
name = "headlamp"
icon_state = "lamp0"
/obj/screen/robot/lamp/Click()
if(..())
return
var/mob/living/silicon/robot/R = usr
R.control_headlamp()
/obj/screen/robot/thrusters
name = "ion thrusters"
icon_state = "ionpulse0"
/obj/screen/robot/thrusters/Click()
if(..())
return
var/mob/living/silicon/robot/R = usr
R.toggle_ionpulse()
/datum/hud/robot
ui_style_icon = 'icons/mob/screen_cyborg.dmi'
/datum/hud/robot/New(mob/owner, ui_style = 'icons/mob/screen_cyborg.dmi')
..()
var/mob/living/silicon/robot/mymobR = mymob
var/obj/screen/using
using = new/obj/screen/language_menu
using.screen_loc = ui_borg_language_menu
static_inventory += using
//Radio
using = new /obj/screen/robot/radio()
using.screen_loc = ui_borg_radio
static_inventory += using
//Module select
using = new /obj/screen/robot/module1()
using.screen_loc = ui_inv1
static_inventory += using
mymobR.inv1 = using
using = new /obj/screen/robot/module2()
using.screen_loc = ui_inv2
static_inventory += using
mymobR.inv2 = using
using = new /obj/screen/robot/module3()
using.screen_loc = ui_inv3
static_inventory += using
mymobR.inv3 = using
//End of module select
//Photography stuff
using = new /obj/screen/ai/image_take()
using.screen_loc = ui_borg_camera
static_inventory += using
using = new /obj/screen/ai/image_view()
using.screen_loc = ui_borg_album
static_inventory += using
//Sec/Med HUDs
using = new /obj/screen/ai/sensors()
using.screen_loc = ui_borg_sensor
static_inventory += using
//Headlamp control
using = new /obj/screen/robot/lamp()
using.screen_loc = ui_borg_lamp
static_inventory += using
mymobR.lamp_button = using
//Thrusters
using = new /obj/screen/robot/thrusters()
using.screen_loc = ui_borg_thrusters
static_inventory += using
mymobR.thruster_button = using
//Intent
action_intent = new /obj/screen/act_intent/robot()
action_intent.icon_state = mymob.a_intent
static_inventory += action_intent
//Health
healths = new /obj/screen/healths/robot()
infodisplay += healths
//Installed Module
mymobR.hands = new /obj/screen/robot/module()
mymobR.hands.screen_loc = ui_borg_module
static_inventory += mymobR.hands
//Store
module_store_icon = new /obj/screen/robot/store()
module_store_icon.screen_loc = ui_borg_store
pull_icon = new /obj/screen/pull()
pull_icon.icon = 'icons/mob/screen_cyborg.dmi'
pull_icon.update_icon(mymob)
pull_icon.screen_loc = ui_borg_pull
hotkeybuttons += pull_icon
zone_select = new /obj/screen/zone_sel/robot()
zone_select.update_icon(mymob)
static_inventory += zone_select
/datum/hud/proc/toggle_show_robot_modules()
if(!iscyborg(mymob))
return
var/mob/living/silicon/robot/R = mymob
R.shown_robot_modules = !R.shown_robot_modules
update_robot_modules_display()
/datum/hud/proc/update_robot_modules_display(mob/viewer)
if(!iscyborg(mymob))
return
var/mob/living/silicon/robot/R = mymob
var/mob/screenmob = viewer || R
if(!R.module)
return
if(!R.client)
return
if(R.shown_robot_modules && screenmob.hud_used.hud_shown)
//Modules display is shown
screenmob.client.screen += module_store_icon //"store" icon
if(!R.module.modules)
to_chat(usr, "<span class='danger'>Selected module has no modules to select</span>")
return
if(!R.robot_modules_background)
return
var/display_rows = CEILING(length(R.module.get_inactive_modules()) / 8, 1)
R.robot_modules_background.screen_loc = "CENTER-4:16,SOUTH+1:7 to CENTER+3:16,SOUTH+[display_rows]:7"
screenmob.client.screen += R.robot_modules_background
var/x = -4 //Start at CENTER-4,SOUTH+1
var/y = 1
for(var/atom/movable/A in R.module.get_inactive_modules())
//Module is not currently active
screenmob.client.screen += A
if(x < 0)
A.screen_loc = "CENTER[x]:16,SOUTH+[y]:7"
else
A.screen_loc = "CENTER+[x]:16,SOUTH+[y]:7"
A.layer = ABOVE_HUD_LAYER
A.plane = ABOVE_HUD_PLANE
x++
if(x == 4)
x = -4
y++
else
//Modules display is hidden
screenmob.client.screen -= module_store_icon //"store" icon
for(var/atom/A in R.module.get_inactive_modules())
//Module is not currently active
screenmob.client.screen -= A
R.shown_robot_modules = 0
screenmob.client.screen -= R.robot_modules_background
/mob/living/silicon/robot/create_mob_hud()
if(client && !hud_used)
hud_used = new /datum/hud/robot(src)
/datum/hud/robot/persistent_inventory_update(mob/viewer)
if(!mymob)
return
var/mob/living/silicon/robot/R = mymob
var/mob/screenmob = viewer || R
if(screenmob.hud_used)
if(screenmob.hud_used.hud_shown)
for(var/i in 1 to R.held_items.len)
var/obj/item/I = R.held_items[i]
if(I)
switch(i)
if(1)
I.screen_loc = ui_inv1
if(2)
I.screen_loc = ui_inv2
if(3)
I.screen_loc = ui_inv3
else
return
screenmob.client.screen += I
else
for(var/obj/item/I in R.held_items)
screenmob.client.screen -= I
+4 -2
View File
@@ -58,6 +58,8 @@
SendSignal(COMSIG_ITEM_ATTACK, M, user)
if(flags_1 & NOBLUDGEON_1)
return
if(user.disabilities & PACIFISM)
return
if(!force)
playsound(loc, 'sound/weapons/tap.ogg', get_clamped_volume(), 1, -1)
else if(hitsound)
@@ -119,9 +121,9 @@
/obj/item/proc/get_clamped_volume()
if(w_class)
if(force)
return Clamp((force + w_class) * 4, 30, 100)// Add the item's force to its weight class and multiply by 4, then clamp the value between 30 and 100
return CLAMP((force + w_class) * 4, 30, 100)// Add the item's force to its weight class and multiply by 4, then clamp the value between 30 and 100
else
return Clamp(w_class * 6, 10, 100) // Multiply the item's weight class by 6, then clamp the value between 10 and 100
return CLAMP(w_class * 6, 10, 100) // Multiply the item's weight class by 6, then clamp the value between 10 and 100
/mob/living/proc/send_item_attack_message(obj/item/I, mob/living/user, hit_area)
var/message_verb = "attacked"
+1
View File
@@ -63,6 +63,7 @@
/atom/proc/attack_animal(mob/user)
return
/mob/living/RestrainedClickOn(atom/A)
return
+2 -2
View File
@@ -62,14 +62,14 @@
/mob/living/proc/adjustArousalLoss(amount, updating_arousal=1)
if(status_flags & GODMODE || !canbearoused)
return 0
arousalloss = Clamp(arousalloss + amount, min_arousal, max_arousal)
arousalloss = CLAMP(arousalloss + amount, min_arousal, max_arousal)
if(updating_arousal)
updatearousal()
/mob/living/proc/setArousalLoss(amount, updating_arousal=1)
if(status_flags & GODMODE || !canbearoused)
return 0
arousalloss = Clamp(amount, min_arousal, max_arousal)
arousalloss = CLAMP(amount, min_arousal, max_arousal)
if(updating_arousal)
updatearousal()
-240
View File
@@ -1,240 +0,0 @@
/obj/item/toy/sword/cx
name = "\improper DX Non-Euplastic LightSword"
desc = "A deluxe toy replica of an energy sword. Realistic visuals and sounds! Ages 8 and up."
icon = 'icons/obj/cit_weapons.dmi'
icon_state = "cxsword_hilt"
item_state = "cxsword"
lefthand_file = 'icons/mob/citadel/melee_lefthand.dmi'
righthand_file = 'icons/mob/citadel/melee_righthand.dmi'
active = FALSE
w_class = WEIGHT_CLASS_SMALL
attack_verb = list("poked", "jabbed", "hit")
light_color = "#37FFF7"
var/light_brightness = 3
actions_types = list()
/obj/item/toy/sword/cx/attack_self(mob/user)
active = !( active )
if (active)
to_chat(user, "<span class='notice'>You activate the holographic blade with a press of a button.</span>")
playsound(user, 'sound/weapons/nebon.ogg', 50, 1)
w_class = WEIGHT_CLASS_BULKY
attack_verb = list("slashed", "stabbed", "ravaged")
set_light(light_brightness)
update_icon()
else
to_chat(user, "<span class='notice'>You deactivate the holographic blade with a press of a button.</span>")
playsound(user, 'sound/weapons/neboff.ogg', 50, 1)
w_class = WEIGHT_CLASS_SMALL
attack_verb = list("poked", "jabbed", "hit")
set_light(0)
update_icon()
for(var/X in actions)
var/datum/action/A = X
A.UpdateButtonIcon()
add_fingerprint(user)
/obj/item/toy/sword/cx/update_icon()
var/mutable_appearance/blade_overlay = mutable_appearance('icons/obj/cit_weapons.dmi', "cxsword_blade")
var/mutable_appearance/gem_overlay = mutable_appearance('icons/obj/cit_weapons.dmi', "cxsword_gem")
if(light_color)
blade_overlay.color = light_color
gem_overlay.color = light_color
cut_overlays() //So that it doesn't keep stacking overlays non-stop on top of each other
add_overlay(gem_overlay)
if(active)
add_overlay(blade_overlay)
if(ismob(loc))
var/mob/M = loc
M.update_inv_hands()
/obj/item/toy/sword/cx/AltClick(mob/living/user)
if(user.incapacitated() || !istype(user))
to_chat(user, "<span class='warning'>You can't do that right now!</span>")
return
if(!in_range(src, user))
return
if(user.incapacitated() || !istype(user) || !in_range(src, user))
return
if(alert("Are you sure you want to recolor your blade?", "Confirm Repaint", "Yes", "No") == "Yes")
var/energy_color_input = input(usr,"Choose Energy Color") as color|null
if(energy_color_input)
light_color = sanitize_hexcolor(energy_color_input, desired_format=6, include_crunch=1)
update_icon()
update_light()
/obj/item/toy/sword/cx/worn_overlays(isinhands, icon_file)
. = ..()
if(active)
if(isinhands)
var/mutable_appearance/blade_inhand = mutable_appearance(icon_file, "cxsword_blade")
blade_inhand.color = light_color
. += blade_inhand
/obj/item/toy/sword/cx/attackby(obj/item/W, mob/living/user, params)
if(istype(W, /obj/item/toy/sword/cx))
if((W.flags_1 & NODROP_1) || (flags_1 & NODROP_1))
to_chat(user, "<span class='warning'>\the [flags_1 & NODROP_1 ? src : W] is stuck to your hand, you can't attach it to \the [flags_1 & NODROP_1 ? W : src]!</span>")
return
else
to_chat(user, "<span class='notice'>You combine the two plastic swords, making a single supermassive toy! You're fake-cool.</span>")
new /obj/item/twohanded/hypereutactic/toy(user.loc)
qdel(W)
qdel(src)
else
return ..()
/obj/item/toy/sword/cx/examine(mob/user)
..()
to_chat(user, "<span class='notice'>Alt-click to recolor it.</span>")
/*///autolathe memes/// I really need to stop doing this and find a proper way of adding in my toys
/datum/design/toyneb
name = "Non-Euplastic Blade"
id = "toyneb"
build_type = AUTOLATHE
materials = list(MAT_METAL = 10000, MAT_GLASS = 1000)
build_path = /obj/item/toy/sword/cx
category = list("hacked", "Misc")
*/ // There, I stopped doing it
/datum/crafting_recipe/toyneb
name = "Non-Euplastic Blade"
reqs = list(/obj/item/light/bulb = 1, /obj/item/stack/cable_coil = 1, /obj/item/toy/sword = 1)
result = /obj/item/toy/sword/cx
category = CAT_MISC
/*/////////////////////////////////////////////////////////////////////////
///////////// The TRUE Energy Sword ///////////////////////////
*//////////////////////////////////////////////////////////////////////////
/obj/item/melee/transforming/energy/sword/cx
name = "non-eutactic blade"
desc = "The CX Armories Type-69 Non-Eutactic Blade utilizes a hardlight blade that is dynamically 'forged' on demand to create a deadly sharp edge that is unbreakable."
icon_state = "cxsword_hilt"
icon = 'icons/obj/cit_weapons.dmi'
item_state = "cxsword"
lefthand_file = 'icons/mob/citadel/melee_lefthand.dmi'
righthand_file = 'icons/mob/citadel/melee_righthand.dmi'
force = 3
throwforce = 5
hitsound = "swing_hit" //it starts deactivated
hitsound_on = 'sound/weapons/nebhit.ogg'
attack_verb_off = list("tapped", "poked")
throw_speed = 3
throw_range = 5
sharpness = IS_SHARP
embed_chance = 40
embedded_impact_pain_multiplier = 10
armour_penetration = 0
block_chance = 60
light_color = "#37FFF7"
actions_types = list()
/obj/item/melee/transforming/energy/sword/cx/transform_weapon(mob/living/user, supress_message_text)
active = !active //I'd use a ..() here but it'd inherit from the regular esword's proc instead, so SPAGHETTI CODE
if(active) //also I need to rip out the iconstate changing bits
force = force_on
throwforce = throwforce_on
hitsound = hitsound_on
throw_speed = 4
if(attack_verb_on.len)
attack_verb = attack_verb_on
w_class = w_class_on
START_PROCESSING(SSobj, src)
set_light(brightness_on)
update_icon()
else
force = initial(force)
throwforce = initial(throwforce)
hitsound = initial(hitsound)
throw_speed = initial(throw_speed)
if(attack_verb_off.len)
attack_verb = attack_verb_off
w_class = initial(w_class)
STOP_PROCESSING(SSobj, src)
set_light(0)
update_icon()
transform_messages(user, supress_message_text)
add_fingerprint(user)
return TRUE
/obj/item/melee/transforming/energy/sword/cx/transform_messages(mob/living/user, supress_message_text)
playsound(user, active ? 'sound/weapons/nebon.ogg' : 'sound/weapons/neboff.ogg', 65, 1)
if(!supress_message_text)
to_chat(user, "<span class='notice'>[src] [active ? "is now active":"can now be concealed"].</span>")
/obj/item/melee/transforming/energy/sword/cx/update_icon()
var/mutable_appearance/blade_overlay = mutable_appearance('icons/obj/cit_weapons.dmi', "cxsword_blade")
var/mutable_appearance/gem_overlay = mutable_appearance('icons/obj/cit_weapons.dmi', "cxsword_gem")
if(light_color)
blade_overlay.color = light_color
gem_overlay.color = light_color
cut_overlays() //So that it doesn't keep stacking overlays non-stop on top of each other
add_overlay(gem_overlay)
if(active)
add_overlay(blade_overlay)
if(ismob(loc))
var/mob/M = loc
M.update_inv_hands()
/obj/item/melee/transforming/energy/sword/cx/AltClick(mob/living/user)
if(user.incapacitated() || !istype(user))
to_chat(user, "<span class='warning'>You can't do that right now!</span>")
return
if(!in_range(src, user))
return
if(user.incapacitated() || !istype(user) || !in_range(src, user))
return
if(alert("Are you sure you want to recolor your blade?", "Confirm Repaint", "Yes", "No") == "Yes")
var/energy_color_input = input(usr,"Choose Energy Color") as color|null
if(energy_color_input)
light_color = sanitize_hexcolor(energy_color_input, desired_format=6, include_crunch=1)
update_icon()
update_light()
/obj/item/melee/transforming/energy/sword/cx/examine(mob/user)
..()
to_chat(user, "<span class='notice'>Alt-click to recolor it.</span>")
/obj/item/melee/transforming/energy/sword/cx/worn_overlays(isinhands, icon_file)
. = ..()
if(active)
if(isinhands)
var/mutable_appearance/blade_inhand = mutable_appearance(icon_file, "cxsword_blade")
blade_inhand.color = light_color
. += blade_inhand
/obj/item/melee/transforming/energy/sword/cx/traitor
name = "\improper Dragon's Tooth Sword"
desc = "The Dragon's Tooth sword is a blackmarket modification of the CX Armouries Type-69 NEB, \
which utilizes a hardlight blade that is dynamically 'forged' on demand to create a deadly sharp edge that is unbreakable. \
It appears to have a wooden grip and a shaved down guard."
icon_state = "cxsword_hilt_traitor"
armour_penetration = 35
embed_chance = 75
block_chance = 50
hitsound_on = 'sound/weapons/blade1.ogg'
light_color = "#37F0FF"
/obj/item/melee/transforming/energy/sword/cx/traitor/transform_messages(mob/living/user, supress_message_text)
playsound(user, active ? 'sound/weapons/saberon.ogg' : 'sound/weapons/saberoff.ogg', 35, 1)
if(!supress_message_text)
to_chat(user, "<span class='notice'>[src] [active ? "is now active":"can now be concealed"].</span>")
@@ -9,7 +9,7 @@
var/value
var/default //read-only, just set value directly
var/resident_file //the file which this belongs to, must be set
var/resident_file //the file which this was loaded from, if any
var/modified = FALSE //set to TRUE if the default has been overridden by a config entry
var/protection = NONE
@@ -18,8 +18,6 @@
var/dupes_allowed = FALSE
/datum/config_entry/New()
if(!resident_file)
CRASH("Config entry [type] has no resident_file set")
if(type == abstract_type)
CRASH("Abstract config entry [type] instatiated!")
name = lowertext(type2top(type))
@@ -110,7 +108,7 @@
/datum/config_entry/number/ValidateAndSet(str_val)
var/temp = text2num(trim(str_val))
if(!isnull(temp))
value = Clamp(integer ? round(temp) : temp, min_val, max_val)
value = CLAMP(integer ? round(temp) : temp, min_val, max_val)
if(value != temp && !var_edited)
log_config("Changing [name] from [temp] to [value]!")
return TRUE
+29 -15
View File
@@ -20,10 +20,13 @@ GLOBAL_PROTECT(config_dir)
/datum/controller/configuration/New()
config = src
var/list/config_files = InitEntries()
InitEntries()
LoadModes()
for(var/I in config_files)
LoadEntries(I)
if(!LoadEntries("config.txt"))
log_config("No $include directives found in config.txt! Loading legacy game_options/dbconfig/comms files...")
LoadEntries("game_options.txt")
LoadEntries("dbconfig.txt")
LoadEntries("comms.txt")
loadmaplist(CONFIG_MAPS_FILE)
/datum/controller/configuration/Destroy()
@@ -42,8 +45,6 @@ GLOBAL_PROTECT(config_dir)
var/list/_entries_by_type = list()
entries_by_type = _entries_by_type
. = list()
for(var/I in typesof(/datum/config_entry)) //typesof is faster in this case
var/datum/config_entry/E = I
if(initial(E.abstract_type) == I)
@@ -57,24 +58,30 @@ GLOBAL_PROTECT(config_dir)
continue
_entries[esname] = E
_entries_by_type[I] = E
.[E.resident_file] = TRUE
/datum/controller/configuration/proc/RemoveEntry(datum/config_entry/CE)
entries -= CE.name
entries_by_type -= CE.type
/datum/controller/configuration/proc/LoadEntries(filename)
/datum/controller/configuration/proc/LoadEntries(filename, list/stack = list())
var/filename_to_test = world.system_type == MS_WINDOWS ? lowertext(filename) : filename
if(filename_to_test in stack)
log_config("Warning: Config recursion detected ([english_list(stack)]), breaking!")
return
stack = stack + filename_to_test
log_config("Loading config file [filename]...")
var/list/lines = world.file2list("[GLOB.config_dir][filename]")
var/list/_entries = entries
for(var/L in lines)
if(!L)
continue
if(copytext(L, 1, 2) == "#")
var/firstchar = copytext(L, 1, 2)
if(firstchar == "#")
continue
var/lockthis = copytext(L, 1, 2) == "@"
var/lockthis = firstchar == "@"
if(lockthis)
L = copytext(L, 2)
@@ -91,14 +98,17 @@ GLOBAL_PROTECT(config_dir)
if(!entry)
continue
if(entry == "$include")
if(!value)
log_config("Warning: Invalid $include directive: [value]")
else
LoadEntries(value, stack)
continue
var/datum/config_entry/E = _entries[entry]
if(!E)
log_config("Unknown setting in configuration: '[entry]'")
continue
if(filename != E.resident_file)
log_config("Found [entry] in [filename] when it should have been in [E.resident_file]! Ignoring.")
continue
if(lockthis)
E.protection |= CONFIG_ENTRY_LOCKED
@@ -107,10 +117,14 @@ GLOBAL_PROTECT(config_dir)
if(!validated)
log_config("Failed to validate setting \"[value]\" for [entry]")
else if(E.modified && !E.dupes_allowed)
log_config("Duplicate setting for [entry] ([value]) detected! Using latest.")
log_config("Duplicate setting for [entry] ([value], [E.resident_file]) detected! Using latest.")
E.resident_file = filename
if(validated)
E.modified = TRUE
. = TRUE
/datum/controller/configuration/can_vv_get(var_name)
return (var_name != "entries_by_type" || !hiding_entries_by_type) && ..()
@@ -1,22 +1,20 @@
#define CURRENT_RESIDENT_FILE "comms.txt"
CONFIG_DEF(string/comms_key)
/datum/config_entry/string/comms_key
protection = CONFIG_ENTRY_HIDDEN
/datum/config_entry/string/comms_key/ValidateAndSet(str_val)
return str_val != "default_pwd" && length(str_val) > 6 && ..()
CONFIG_DEF(string/cross_server_address)
/datum/config_entry/keyed_string_list/cross_server
protection = CONFIG_ENTRY_LOCKED
/datum/config_entry/string/cross_server_address/ValidateAndSet(str_val)
return str_val != "byond:\\address:port" && ..()
CONFIG_DEF(string/cross_comms_name)
/datum/config_entry/string/cross_comms_name
GLOBAL_VAR_INIT(medals_enabled, TRUE) //will be auto set to false if the game fails contacting the medal hub to prevent unneeded calls.
CONFIG_DEF(string/medal_hub_address)
/datum/config_entry/string/medal_hub_address
CONFIG_DEF(string/medal_hub_password)
protection = CONFIG_ENTRY_HIDDEN
/datum/config_entry/string/medal_hub_password
protection = CONFIG_ENTRY_HIDDEN
@@ -1,390 +0,0 @@
#define CURRENT_RESIDENT_FILE "config.txt"
CONFIG_DEF(flag/autoadmin) // if autoadmin is enabled
protection = CONFIG_ENTRY_LOCKED
CONFIG_DEF(string/autoadmin_rank) // the rank for autoadmins
value = "Game Master"
protection = CONFIG_ENTRY_LOCKED
CONFIG_DEF(string/servername) // server name (the name of the game window)
CONFIG_DEF(string/serversqlname) // short form server name used for the DB
CONFIG_DEF(string/stationname) // station name (the name of the station in-game)
CONFIG_DEF(number/lobby_countdown) // In between round countdown.
value = 120
min_val = 0
CONFIG_DEF(number/round_end_countdown) // Post round murder death kill countdown
value = 25
min_val = 0
CONFIG_DEF(flag/hub) // if the game appears on the hub or not
CONFIG_DEF(flag/log_ooc) // log OOC channel
CONFIG_DEF(flag/log_access) // log login/logout
CONFIG_DEF(flag/log_say) // log client say
CONFIG_DEF(flag/log_admin) // log admin actions
protection = CONFIG_ENTRY_LOCKED
CONFIG_DEF(flag/log_prayer) // log prayers
CONFIG_DEF(flag/log_law) // log lawchanges
CONFIG_DEF(flag/log_game) // log game events
CONFIG_DEF(flag/log_vote) // log voting
CONFIG_DEF(flag/log_whisper) // log client whisper
CONFIG_DEF(flag/log_attack) // log attack messages
CONFIG_DEF(flag/log_emote) // log emotes
CONFIG_DEF(flag/log_adminchat) // log admin chat messages
protection = CONFIG_ENTRY_LOCKED
CONFIG_DEF(flag/log_pda) // log pda messages
CONFIG_DEF(flag/log_twitter) // log certain expliotable parrots and other such fun things in a JSON file of twitter valid phrases.
CONFIG_DEF(flag/log_world_topic) // log all world.Topic() calls
CONFIG_DEF(flag/log_manifest) // log crew manifest to seperate file
CONFIG_DEF(flag/allow_admin_ooccolor) // Allows admins with relevant permissions to have their own ooc colour
CONFIG_DEF(flag/allow_vote_restart) // allow votes to restart
CONFIG_DEF(flag/allow_vote_mode) // allow votes to change mode
CONFIG_DEF(number/vote_delay) // minimum time between voting sessions (deciseconds, 10 minute default)
value = 6000
min_val = 0
CONFIG_DEF(number/vote_period) // length of voting period (deciseconds, default 1 minute)
value = 600
min_val = 0
CONFIG_DEF(flag/default_no_vote) // vote does not default to nochange/norestart
CONFIG_DEF(flag/no_dead_vote) // dead people can't vote
CONFIG_DEF(flag/allow_metadata) // Metadata is supported.
CONFIG_DEF(flag/popup_admin_pm) // adminPMs to non-admins show in a pop-up 'reply' window when set
CONFIG_DEF(number/fps)
value = 20
min_val = 1
max_val = 100 //byond will start crapping out at 50, so this is just ridic
var/sync_validate = FALSE
/datum/config_entry/number/fps/ValidateAndSet(str_val)
. = ..()
if(.)
sync_validate = TRUE
var/datum/config_entry/number/ticklag/TL = config.entries_by_type[/datum/config_entry/number/ticklag]
if(!TL.sync_validate)
TL.ValidateAndSet(10 / value)
sync_validate = FALSE
CONFIG_DEF(number/ticklag)
integer = FALSE
var/sync_validate = FALSE
/datum/config_entry/number/ticklag/New() //ticklag weirdly just mirrors fps
var/datum/config_entry/CE = /datum/config_entry/number/fps
value = 10 / initial(CE.value)
..()
/datum/config_entry/number/ticklag/ValidateAndSet(str_val)
. = text2num(str_val) > 0 && ..()
if(.)
sync_validate = TRUE
var/datum/config_entry/number/fps/FPS = config.entries_by_type[/datum/config_entry/number/fps]
if(!FPS.sync_validate)
FPS.ValidateAndSet(10 / value)
sync_validate = FALSE
CONFIG_DEF(flag/allow_holidays)
CONFIG_DEF(number/tick_limit_mc_init) //SSinitialization throttling
value = TICK_LIMIT_MC_INIT_DEFAULT
min_val = 0 //oranges warned us
integer = FALSE
CONFIG_DEF(flag/admin_legacy_system) //Defines whether the server uses the legacy admin system with admins.txt or the SQL system
protection = CONFIG_ENTRY_LOCKED
CONFIG_DEF(string/hostedby)
CONFIG_DEF(flag/norespawn)
CONFIG_DEF(flag/guest_jobban)
CONFIG_DEF(flag/usewhitelist)
CONFIG_DEF(flag/ban_legacy_system) //Defines whether the server uses the legacy banning system with the files in /data or the SQL system.
protection = CONFIG_ENTRY_LOCKED
CONFIG_DEF(flag/use_age_restriction_for_jobs) //Do jobs use account age restrictions? --requires database
CONFIG_DEF(flag/use_account_age_for_jobs) //Uses the time they made the account for the job restriction stuff. New player joining alerts should be unaffected.
CONFIG_DEF(flag/use_exp_tracking)
CONFIG_DEF(flag/use_exp_restrictions_heads)
CONFIG_DEF(number/use_exp_restrictions_heads_hours)
value = 0
min_val = 0
CONFIG_DEF(flag/use_exp_restrictions_heads_department)
CONFIG_DEF(flag/use_exp_restrictions_other)
CONFIG_DEF(flag/use_exp_restrictions_admin_bypass)
CONFIG_DEF(string/server)
CONFIG_DEF(string/banappeals)
CONFIG_DEF(string/wikiurl)
value = "http://www.tgstation13.org/wiki"
CONFIG_DEF(string/forumurl)
value = "http://tgstation13.org/phpBB/index.php"
CONFIG_DEF(string/rulesurl)
value = "http://www.tgstation13.org/wiki/Rules"
CONFIG_DEF(string/githuburl)
value = "https://www.github.com/tgstation/-tg-station"
CONFIG_DEF(number/githubrepoid)
value = null
min_val = 0
CONFIG_DEF(flag/guest_ban)
CONFIG_DEF(number/id_console_jobslot_delay)
value = 30
min_val = 0
CONFIG_DEF(number/inactivity_period) //time in ds until a player is considered inactive)
value = 3000
min_val = 0
/datum/config_entry/number/inactivity_period/ValidateAndSet(str_val)
. = ..()
if(.)
value *= 10 //documented as seconds in config.txt
CONFIG_DEF(number/afk_period) //time in ds until a player is considered inactive)
value = 3000
min_val = 0
/datum/config_entry/number/afk_period/ValidateAndSet(str_val)
. = ..()
if(.)
value *= 10 //documented as seconds in config.txt
CONFIG_DEF(flag/kick_inactive) //force disconnect for inactive players
CONFIG_DEF(flag/load_jobs_from_txt)
CONFIG_DEF(flag/forbid_singulo_possession)
CONFIG_DEF(flag/automute_on) //enables automuting/spam prevention
CONFIG_DEF(string/panic_server_name)
/datum/config_entry/string/panic_server_name/ValidateAndSet(str_val)
return str_val != "\[Put the name here\]" && ..()
CONFIG_DEF(string/panic_server_address) //Reconnect a player this linked server if this server isn't accepting new players
/datum/config_entry/string/panic_server_address/ValidateAndSet(str_val)
return str_val != "byond://address:port" && ..()
CONFIG_DEF(string/invoke_youtubedl)
protection = CONFIG_ENTRY_LOCKED | CONFIG_ENTRY_HIDDEN
CONFIG_DEF(flag/show_irc_name)
CONFIG_DEF(flag/see_own_notes) //Can players see their own admin notes (read-only)?
CONFIG_DEF(number/note_fresh_days)
value = null
min_val = 0
integer = FALSE
CONFIG_DEF(number/note_stale_days)
value = null
min_val = 0
integer = FALSE
CONFIG_DEF(flag/maprotation)
CONFIG_DEF(number/maprotatechancedelta)
value = 0.75
min_val = 0
max_val = 1
integer = FALSE
CONFIG_DEF(number/soft_popcap)
value = null
min_val = 0
CONFIG_DEF(number/hard_popcap)
value = null
min_val = 0
CONFIG_DEF(number/extreme_popcap)
value = null
min_val = 0
CONFIG_DEF(string/soft_popcap_message)
value = "Be warned that the server is currently serving a high number of users, consider using alternative game servers."
CONFIG_DEF(string/hard_popcap_message)
value = "The server is currently serving a high number of users, You cannot currently join. You may wait for the number of living crew to decline, observe, or find alternative servers."
CONFIG_DEF(string/extreme_popcap_message)
value = "The server is currently serving a high number of users, find alternative servers."
CONFIG_DEF(flag/panic_bunker) // prevents people the server hasn't seen before from connecting
CONFIG_DEF(number/notify_new_player_age) // how long do we notify admins of a new player
min_val = -1
CONFIG_DEF(number/notify_new_player_account_age) // how long do we notify admins of a new byond account
min_val = 0
CONFIG_DEF(flag/irc_first_connection_alert) // do we notify the irc channel when somebody is connecting for the first time?
CONFIG_DEF(flag/check_randomizer)
CONFIG_DEF(string/ipintel_email)
/datum/config_entry/string/ipintel_email/ValidateAndSet(str_val)
return str_val != "ch@nge.me" && ..()
CONFIG_DEF(number/ipintel_rating_bad)
value = 1
integer = FALSE
min_val = 0
max_val = 1
CONFIG_DEF(number/ipintel_save_good)
value = 12
min_val = 0
CONFIG_DEF(number/ipintel_save_bad)
value = 1
min_val = 0
CONFIG_DEF(string/ipintel_domain)
value = "check.getipintel.net"
CONFIG_DEF(flag/aggressive_changelog)
CONFIG_DEF(flag/autoconvert_notes) //if all connecting player's notes should attempt to be converted to the database
protection = CONFIG_ENTRY_LOCKED
CONFIG_DEF(flag/allow_webclient)
CONFIG_DEF(flag/webclient_only_byond_members)
CONFIG_DEF(flag/announce_admin_logout)
CONFIG_DEF(flag/announce_admin_login)
CONFIG_DEF(flag/allow_map_voting)
CONFIG_DEF(flag/generate_minimaps)
CONFIG_DEF(number/client_warn_version)
value = null
min_val = 500
max_val = DM_VERSION - 1
CONFIG_DEF(string/client_warn_message)
value = "Your version of byond may have issues or be blocked from accessing this server in the future."
CONFIG_DEF(flag/client_warn_popup)
CONFIG_DEF(number/client_error_version)
value = null
min_val = 500
max_val = DM_VERSION - 1
CONFIG_DEF(string/client_error_message)
value = "Your version of byond is too old, may have issues, and is blocked from accessing this server."
CONFIG_DEF(number/minute_topic_limit)
value = null
min_val = 0
CONFIG_DEF(number/second_topic_limit)
value = null
min_val = 0
CONFIG_DEF(number/error_cooldown) // The "cooldown" time for each occurrence of a unique error)
value = 600
min_val = 0
CONFIG_DEF(number/error_limit) // How many occurrences before the next will silence them
value = 50
CONFIG_DEF(number/error_silence_time) // How long a unique error will be silenced for
value = 6000
CONFIG_DEF(number/error_msg_delay) // How long to wait between messaging admins about occurrences of a unique error
value = 50
CONFIG_DEF(flag/irc_announce_new_game)
CONFIG_DEF(flag/debug_admin_hrefs)
CONFIG_DEF(number/mc_tick_rate/base_mc_tick_rate)
integer = FALSE
value = 1
CONFIG_DEF(number/mc_tick_rate/high_pop_mc_tick_rate)
integer = FALSE
value = 1.1
CONFIG_DEF(number/mc_tick_rate/high_pop_mc_mode_amount)
value = 65
CONFIG_DEF(number/mc_tick_rate/disable_high_pop_mc_mode_amount)
value = 60
CONFIG_TWEAK(number/mc_tick_rate)
abstract_type = /datum/config_entry/number/mc_tick_rate
CONFIG_TWEAK(number/mc_tick_rate/ValidateAndSet(str_val))
. = ..()
if (.)
Master.UpdateTickRate()
CONFIG_DEF(flag/resume_after_initializations)
CONFIG_TWEAK(flag/resume_after_initializations/ValidateAndSet(str_val))
. = ..()
if(. && Master.current_runlevel)
world.sleep_offline = !value
CONFIG_DEF(number/rounds_until_hard_restart)
value = -1
min_val = 0
CONFIG_DEF(string/default_view)
value = "15x15"
@@ -1,28 +1,26 @@
#define CURRENT_RESIDENT_FILE "dbconfig.txt"
CONFIG_DEF(flag/sql_enabled) // for sql switching
/datum/config_entry/flag/sql_enabled // for sql switching
protection = CONFIG_ENTRY_LOCKED
CONFIG_DEF(string/address)
/datum/config_entry/string/address
value = "localhost"
protection = CONFIG_ENTRY_LOCKED | CONFIG_ENTRY_HIDDEN
CONFIG_DEF(number/port)
/datum/config_entry/number/port
value = 3306
min_val = 0
max_val = 65535
protection = CONFIG_ENTRY_LOCKED | CONFIG_ENTRY_HIDDEN
CONFIG_DEF(string/feedback_database)
/datum/config_entry/string/feedback_database
value = "test"
protection = CONFIG_ENTRY_LOCKED | CONFIG_ENTRY_HIDDEN
CONFIG_DEF(string/feedback_login)
/datum/config_entry/string/feedback_login
value = "root"
protection = CONFIG_ENTRY_LOCKED | CONFIG_ENTRY_HIDDEN
CONFIG_DEF(string/feedback_password)
/datum/config_entry/string/feedback_password
protection = CONFIG_ENTRY_LOCKED | CONFIG_ENTRY_HIDDEN
CONFIG_DEF(string/feedback_tableprefix)
/datum/config_entry/string/feedback_tableprefix
protection = CONFIG_ENTRY_LOCKED | CONFIG_ENTRY_HIDDEN
@@ -1,253 +1,255 @@
#define CURRENT_RESIDENT_FILE "game_options.txt"
/datum/config_entry/number_list/repeated_mode_adjust
CONFIG_DEF(number_list/repeated_mode_adjust)
CONFIG_DEF(keyed_number_list/probability)
/datum/config_entry/keyed_number_list/probability
/datum/config_entry/keyed_number_list/probability/ValidateKeyName(key_name)
return key_name in config.modes
CONFIG_DEF(keyed_number_list/max_pop)
/datum/config_entry/keyed_number_list/max_pop
/datum/config_entry/keyed_number_list/max_pop/ValidateKeyName(key_name)
return key_name in config.modes
CONFIG_DEF(keyed_number_list/min_pop)
/datum/config_entry/keyed_number_list/min_pop
/datum/config_entry/keyed_number_list/min_pop/ValidateKeyName(key_name)
return key_name in config.modes
CONFIG_DEF(keyed_flag_list/continuous) // which roundtypes continue if all antagonists die
/datum/config_entry/keyed_flag_list/continuous // which roundtypes continue if all antagonists die
/datum/config_entry/keyed_flag_list/continuous/ValidateKeyName(key_name)
return key_name in config.modes
CONFIG_DEF(keyed_flag_list/midround_antag) // which roundtypes use the midround antagonist system
/datum/config_entry/keyed_flag_list/midround_antag // which roundtypes use the midround antagonist system
/datum/config_entry/keyed_flag_list/midround_antag/ValidateKeyName(key_name)
return key_name in config.modes
CONFIG_DEF(keyed_string_list/policy)
/datum/config_entry/keyed_string_list/policy
CONFIG_DEF(number/damage_multiplier)
/datum/config_entry/number/damage_multiplier
value = 1
integer = FALSE
CONFIG_DEF(number/minimal_access_threshold) //If the number of players is larger than this threshold, minimal access will be turned on.
/datum/config_entry/number/minimal_access_threshold //If the number of players is larger than this threshold, minimal access will be turned on.
min_val = 0
CONFIG_DEF(flag/jobs_have_minimal_access) //determines whether jobs use minimal access or expanded access.
/datum/config_entry/flag/jobs_have_minimal_access //determines whether jobs use minimal access or expanded access.
CONFIG_DEF(flag/assistants_have_maint_access)
/datum/config_entry/flag/assistants_have_maint_access
CONFIG_DEF(flag/security_has_maint_access)
/datum/config_entry/flag/security_has_maint_access
CONFIG_DEF(flag/everyone_has_maint_access)
/datum/config_entry/flag/everyone_has_maint_access
CONFIG_DEF(flag/sec_start_brig) //makes sec start in brig instead of dept sec posts
/datum/config_entry/flag/sec_start_brig //makes sec start in brig instead of dept sec posts
CONFIG_DEF(flag/force_random_names)
/datum/config_entry/flag/force_random_names
CONFIG_DEF(flag/humans_need_surnames)
/datum/config_entry/flag/humans_need_surnames
CONFIG_DEF(flag/allow_ai) // allow ai job
/datum/config_entry/flag/allow_ai // allow ai job
CONFIG_DEF(flag/disable_secborg) // disallow secborg module to be chosen.
/datum/config_entry/flag/disable_secborg // disallow secborg module to be chosen.
CONFIG_DEF(flag/disable_peaceborg)
/datum/config_entry/flag/disable_peaceborg
CONFIG_DEF(number/traitor_scaling_coeff) //how much does the amount of players get divided by to determine traitors
/datum/config_entry/number/traitor_scaling_coeff //how much does the amount of players get divided by to determine traitors
value = 6
min_val = 1
CONFIG_DEF(number/brother_scaling_coeff) //how many players per brother team
/datum/config_entry/number/brother_scaling_coeff //how many players per brother team
value = 25
min_val = 1
CONFIG_DEF(number/changeling_scaling_coeff) //how much does the amount of players get divided by to determine changelings
/datum/config_entry/number/changeling_scaling_coeff //how much does the amount of players get divided by to determine changelings
value = 6
min_val = 1
CONFIG_DEF(number/security_scaling_coeff) //how much does the amount of players get divided by to determine open security officer positions
/datum/config_entry/number/security_scaling_coeff //how much does the amount of players get divided by to determine open security officer positions
value = 8
min_val = 1
CONFIG_DEF(number/abductor_scaling_coeff) //how many players per abductor team
/datum/config_entry/number/abductor_scaling_coeff //how many players per abductor team
value = 15
min_val = 1
CONFIG_DEF(number/traitor_objectives_amount)
/datum/config_entry/number/traitor_objectives_amount
value = 2
min_val = 0
CONFIG_DEF(number/brother_objectives_amount)
/datum/config_entry/number/brother_objectives_amount
value = 2
min_val = 0
CONFIG_DEF(flag/reactionary_explosions) //If we use reactionary explosions, explosions that react to walls and doors
/datum/config_entry/flag/reactionary_explosions //If we use reactionary explosions, explosions that react to walls and doors
CONFIG_DEF(flag/protect_roles_from_antagonist) //If security and such can be traitor/cult/other
/datum/config_entry/flag/protect_roles_from_antagonist //If security and such can be traitor/cult/other
CONFIG_DEF(flag/protect_assistant_from_antagonist) //If assistants can be traitor/cult/other
/datum/config_entry/flag/protect_assistant_from_antagonist //If assistants can be traitor/cult/other
CONFIG_DEF(flag/enforce_human_authority) //If non-human species are barred from joining as a head of staff
/datum/config_entry/flag/enforce_human_authority //If non-human species are barred from joining as a head of staff
CONFIG_DEF(flag/allow_latejoin_antagonists) // If late-joining players can be traitor/changeling
/datum/config_entry/flag/allow_latejoin_antagonists // If late-joining players can be traitor/changeling
CONFIG_DEF(number/midround_antag_time_check) // How late (in minutes) you want the midround antag system to stay on, setting this to 0 will disable the system
/datum/config_entry/number/midround_antag_time_check // How late (in minutes you want the midround antag system to stay on, setting this to 0 will disable the system)
value = 60
min_val = 0
CONFIG_DEF(number/midround_antag_life_check) // A ratio of how many people need to be alive in order for the round not to immediately end in midround antagonist
/datum/config_entry/number/midround_antag_life_check // A ratio of how many people need to be alive in order for the round not to immediately end in midround antagonist
value = 0.7
integer = FALSE
min_val = 0
max_val = 1
CONFIG_DEF(number/shuttle_refuel_delay)
/datum/config_entry/number/shuttle_refuel_delay
value = 12000
min_val = 0
CONFIG_DEF(flag/show_game_type_odds) //if set this allows players to see the odds of each roundtype on the get revision screen
/datum/config_entry/flag/show_game_type_odds //if set this allows players to see the odds of each roundtype on the get revision screen
CONFIG_DEF(keyed_flag_list/roundstart_races) //races you can play as from the get go.
/datum/config_entry/keyed_flag_list/roundstart_races //races you can play as from the get go.
CONFIG_DEF(flag/join_with_mutant_humans) //players can pick mutant bodyparts for humans before joining the game
/datum/config_entry/flag/join_with_mutant_humans //players can pick mutant bodyparts for humans before joining the game
CONFIG_DEF(flag/no_summon_guns) //No
/datum/config_entry/flag/no_summon_guns //No
CONFIG_DEF(flag/no_summon_magic) //Fun
/datum/config_entry/flag/no_summon_magic //Fun
CONFIG_DEF(flag/no_summon_events) //Allowed
/datum/config_entry/flag/no_summon_events //Allowed
CONFIG_DEF(flag/no_intercept_report) //Whether or not to send a communications intercept report roundstart. This may be overriden by gamemodes.
/datum/config_entry/flag/no_intercept_report //Whether or not to send a communications intercept report roundstart. This may be overriden by gamemodes.
CONFIG_DEF(number/arrivals_shuttle_dock_window) //Time from when a player late joins on the arrivals shuttle to when the shuttle docks on the station
/datum/config_entry/number/arrivals_shuttle_dock_window //Time from when a player late joins on the arrivals shuttle to when the shuttle docks on the station
value = 55
min_val = 30
CONFIG_DEF(flag/arrivals_shuttle_require_undocked) //Require the arrivals shuttle to be undocked before latejoiners can join
/datum/config_entry/flag/arrivals_shuttle_require_undocked //Require the arrivals shuttle to be undocked before latejoiners can join
CONFIG_DEF(flag/arrivals_shuttle_require_safe_latejoin) //Require the arrivals shuttle to be operational in order for latejoiners to join
/datum/config_entry/flag/arrivals_shuttle_require_safe_latejoin //Require the arrivals shuttle to be operational in order for latejoiners to join
CONFIG_DEF(string/alert_green)
/datum/config_entry/string/alert_green
value = "All threats to the station have passed. Security may not have weapons visible, privacy laws are once again fully enforced."
CONFIG_DEF(string/alert_blue_upto)
/datum/config_entry/string/alert_blue_upto
value = "The station has received reliable information about possible hostile activity on the station. Security staff may have weapons visible, random searches are permitted."
CONFIG_DEF(string/alert_blue_downto)
/datum/config_entry/string/alert_blue_downto
value = "The immediate threat has passed. Security may no longer have weapons drawn at all times, but may continue to have them visible. Random searches are still allowed."
CONFIG_DEF(string/alert_red_upto)
/datum/config_entry/string/alert_red_upto
value = "There is an immediate serious threat to the station. Security may have weapons unholstered at all times. Random searches are allowed and advised."
CONFIG_DEF(string/alert_red_downto)
/datum/config_entry/string/alert_red_downto
value = "The station's destruction has been averted. There is still however an immediate serious threat to the station. Security may have weapons unholstered at all times, random searches are allowed and advised."
CONFIG_DEF(string/alert_delta)
/datum/config_entry/string/alert_delta
value = "Destruction of the station is imminent. All crew are instructed to obey all instructions given by heads of staff. Any violations of these orders can be punished by death. This is not a drill."
CONFIG_DEF(flag/revival_pod_plants)
/datum/config_entry/flag/revival_pod_plants
CONFIG_DEF(flag/revival_cloning)
/datum/config_entry/flag/revival_cloning
CONFIG_DEF(number/revival_brain_life)
/datum/config_entry/number/revival_brain_life
value = -1
min_val = -1
CONFIG_DEF(flag/rename_cyborg)
/datum/config_entry/flag/rename_cyborg
CONFIG_DEF(flag/ooc_during_round)
/datum/config_entry/flag/ooc_during_round
CONFIG_DEF(flag/emojis)
/datum/config_entry/flag/emojis
CONFIG_DEF(number/run_delay) //Used for modifying movement speed for mobs.
/datum/config_entry/number/run_delay //Used for modifying movement speed for mobs.
var/static/value_cache = 0
CONFIG_TWEAK(number/run_delay/ValidateAndSet())
/datum/config_entry/number/run_delay/ValidateAndSet()
. = ..()
if(.)
value_cache = value
CONFIG_DEF(number/walk_delay)
/datum/config_entry/number/walk_delay
var/static/value_cache = 0
CONFIG_TWEAK(number/walk_delay/ValidateAndSet())
/datum/config_entry/number/walk_delay/ValidateAndSet()
. = ..()
if(.)
value_cache = value
CONFIG_DEF(number/human_delay) //Mob specific modifiers. NOTE: These will affect different mob types in different ways
CONFIG_DEF(number/robot_delay)
CONFIG_DEF(number/monkey_delay)
CONFIG_DEF(number/alien_delay)
CONFIG_DEF(number/slime_delay)
CONFIG_DEF(number/animal_delay)
/datum/config_entry/number/human_delay //Mob specific modifiers. NOTE: These will affect different mob types in different ways
/datum/config_entry/number/robot_delay
/datum/config_entry/number/monkey_delay
/datum/config_entry/number/alien_delay
/datum/config_entry/number/slime_delay
/datum/config_entry/number/animal_delay
CONFIG_DEF(number/gateway_delay) //How long the gateway takes before it activates. Default is half an hour.
/datum/config_entry/number/gateway_delay //How long the gateway takes before it activates. Default is half an hour.
value = 18000
min_val = 0
CONFIG_DEF(flag/ghost_interaction)
/datum/config_entry/flag/ghost_interaction
CONFIG_DEF(flag/silent_ai)
CONFIG_DEF(flag/silent_borg)
/datum/config_entry/flag/silent_ai
/datum/config_entry/flag/silent_borg
CONFIG_DEF(flag/sandbox_autoclose) // close the sandbox panel after spawning an item, potentially reducing griff
/datum/config_entry/flag/sandbox_autoclose // close the sandbox panel after spawning an item, potentially reducing griff
CONFIG_DEF(number/default_laws) //Controls what laws the AI spawns with.
/datum/config_entry/number/default_laws //Controls what laws the AI spawns with.
value = 0
min_val = 0
max_val = 3
CONFIG_DEF(number/silicon_max_law_amount)
/datum/config_entry/number/silicon_max_law_amount
value = 12
min_val = 0
CONFIG_DEF(keyed_flag_list/random_laws)
/datum/config_entry/keyed_flag_list/random_laws
CONFIG_DEF(keyed_number_list/law_weight)
/datum/config_entry/keyed_number_list/law_weight
splitter = ","
CONFIG_DEF(number/assistant_cap)
/datum/config_entry/number/assistant_cap
value = -1
min_val = -1
CONFIG_DEF(flag/starlight)
CONFIG_DEF(flag/grey_assistants)
/datum/config_entry/flag/starlight
/datum/config_entry/flag/grey_assistants
CONFIG_DEF(number/lavaland_budget)
/datum/config_entry/number/lavaland_budget
value = 60
min_val = 0
CONFIG_DEF(number/space_budget)
/datum/config_entry/number/space_budget
value = 16
min_val = 0
CONFIG_DEF(flag/allow_random_events) // Enables random events mid-round when set
/datum/config_entry/flag/allow_random_events // Enables random events mid-round when set
CONFIG_DEF(number/events_min_time_mul) // Multipliers for random events minimal starting time and minimal players amounts
/datum/config_entry/number/events_min_time_mul // Multipliers for random events minimal starting time and minimal players amounts
value = 1
min_val = 0
integer = FALSE
CONFIG_DEF(number/events_min_players_mul)
/datum/config_entry/number/events_min_players_mul
value = 1
min_val = 0
integer = FALSE
CONFIG_DEF(number/mice_roundstart)
/datum/config_entry/number/mice_roundstart
value = 10
min_val = 0
CONFIG_DEF(number/bombcap)
/datum/config_entry/number/bombcap
value = 14
min_val = 4
CONFIG_DEF(flag/allow_crew_objectives)
CONFIG_DEF(flag/allow_miscreants)
CONFIG_DEF(flag/allow_extended_miscreants)
//Cit changes - Adds config options for crew objectives and miscreants
/datum/config_entry/flag/allow_crew_objectives
/datum/config_entry/flag/allow_miscreants
/datum/config_entry/flag/allow_extended_miscreants
//End of Cit changes
/datum/config_entry/number/bombcap/ValidateAndSet(str_val)
. = ..()
@@ -258,9 +260,9 @@ CONFIG_DEF(flag/allow_extended_miscreants)
GLOB.MAX_EX_FLASH_RANGE = value
GLOB.MAX_EX_FLAME_RANGE = value
CONFIG_DEF(number/emergency_shuttle_autocall_threshold)
/datum/config_entry/number/emergency_shuttle_autocall_threshold
min_val = 0
max_val = 1
integer = FALSE
CONFIG_DEF(flag/ic_printing)
/datum/config_entry/flag/ic_printing
@@ -0,0 +1,388 @@
/datum/config_entry/flag/autoadmin // if autoadmin is enabled
protection = CONFIG_ENTRY_LOCKED
/datum/config_entry/string/autoadmin_rank // the rank for autoadmins
value = "Game Master"
protection = CONFIG_ENTRY_LOCKED
/datum/config_entry/string/servername // server name (the name of the game window)
/datum/config_entry/string/serversqlname // short form server name used for the DB
/datum/config_entry/string/stationname // station name (the name of the station in-game)
/datum/config_entry/number/lobby_countdown // In between round countdown.
value = 120
min_val = 0
/datum/config_entry/number/round_end_countdown // Post round murder death kill countdown
value = 25
min_val = 0
/datum/config_entry/flag/hub // if the game appears on the hub or not
/datum/config_entry/flag/log_ooc // log OOC channel
/datum/config_entry/flag/log_access // log login/logout
/datum/config_entry/flag/log_say // log client say
/datum/config_entry/flag/log_admin // log admin actions
protection = CONFIG_ENTRY_LOCKED
/datum/config_entry/flag/log_prayer // log prayers
/datum/config_entry/flag/log_law // log lawchanges
/datum/config_entry/flag/log_game // log game events
/datum/config_entry/flag/log_vote // log voting
/datum/config_entry/flag/log_whisper // log client whisper
/datum/config_entry/flag/log_attack // log attack messages
/datum/config_entry/flag/log_emote // log emotes
/datum/config_entry/flag/log_adminchat // log admin chat messages
protection = CONFIG_ENTRY_LOCKED
/datum/config_entry/flag/log_pda // log pda messages
/datum/config_entry/flag/log_twitter // log certain expliotable parrots and other such fun things in a JSON file of twitter valid phrases.
/datum/config_entry/flag/log_world_topic // log all world.Topic() calls
/datum/config_entry/flag/log_manifest // log crew manifest to seperate file
/datum/config_entry/flag/allow_admin_ooccolor // Allows admins with relevant permissions to have their own ooc colour
/datum/config_entry/flag/allow_vote_restart // allow votes to restart
/datum/config_entry/flag/allow_vote_mode // allow votes to change mode
/datum/config_entry/number/vote_delay // minimum time between voting sessions (deciseconds, 10 minute default)
value = 6000
min_val = 0
/datum/config_entry/number/vote_period // length of voting period (deciseconds, default 1 minute)
value = 600
min_val = 0
/datum/config_entry/flag/default_no_vote // vote does not default to nochange/norestart
/datum/config_entry/flag/no_dead_vote // dead people can't vote
/datum/config_entry/flag/allow_metadata // Metadata is supported.
/datum/config_entry/flag/popup_admin_pm // adminPMs to non-admins show in a pop-up 'reply' window when set
/datum/config_entry/number/fps
value = 20
min_val = 1
max_val = 100 //byond will start crapping out at 50, so this is just ridic
var/sync_validate = FALSE
/datum/config_entry/number/fps/ValidateAndSet(str_val)
. = ..()
if(.)
sync_validate = TRUE
var/datum/config_entry/number/ticklag/TL = config.entries_by_type[/datum/config_entry/number/ticklag]
if(!TL.sync_validate)
TL.ValidateAndSet(10 / value)
sync_validate = FALSE
/datum/config_entry/number/ticklag
integer = FALSE
var/sync_validate = FALSE
/datum/config_entry/number/ticklag/New() //ticklag weirdly just mirrors fps
var/datum/config_entry/CE = /datum/config_entry/number/fps
value = 10 / initial(CE.value)
..()
/datum/config_entry/number/ticklag/ValidateAndSet(str_val)
. = text2num(str_val) > 0 && ..()
if(.)
sync_validate = TRUE
var/datum/config_entry/number/fps/FPS = config.entries_by_type[/datum/config_entry/number/fps]
if(!FPS.sync_validate)
FPS.ValidateAndSet(10 / value)
sync_validate = FALSE
/datum/config_entry/flag/allow_holidays
/datum/config_entry/number/tick_limit_mc_init //SSinitialization throttling
value = TICK_LIMIT_MC_INIT_DEFAULT
min_val = 0 //oranges warned us
integer = FALSE
/datum/config_entry/flag/admin_legacy_system //Defines whether the server uses the legacy admin system with admins.txt or the SQL system
protection = CONFIG_ENTRY_LOCKED
/datum/config_entry/string/hostedby
/datum/config_entry/flag/norespawn
/datum/config_entry/flag/guest_jobban
/datum/config_entry/flag/usewhitelist
/datum/config_entry/flag/ban_legacy_system //Defines whether the server uses the legacy banning system with the files in /data or the SQL system.
protection = CONFIG_ENTRY_LOCKED
/datum/config_entry/flag/use_age_restriction_for_jobs //Do jobs use account age restrictions? --requires database
/datum/config_entry/flag/use_account_age_for_jobs //Uses the time they made the account for the job restriction stuff. New player joining alerts should be unaffected.
/datum/config_entry/flag/use_exp_tracking
/datum/config_entry/flag/use_exp_restrictions_heads
/datum/config_entry/number/use_exp_restrictions_heads_hours
value = 0
min_val = 0
/datum/config_entry/flag/use_exp_restrictions_heads_department
/datum/config_entry/flag/use_exp_restrictions_other
/datum/config_entry/flag/use_exp_restrictions_admin_bypass
/datum/config_entry/string/server
/datum/config_entry/string/banappeals
/datum/config_entry/string/wikiurl
value = "http://www.tgstation13.org/wiki"
/datum/config_entry/string/forumurl
value = "http://tgstation13.org/phpBB/index.php"
/datum/config_entry/string/rulesurl
value = "http://www.tgstation13.org/wiki/Rules"
/datum/config_entry/string/githuburl
value = "https://www.github.com/tgstation/-tg-station"
/datum/config_entry/number/githubrepoid
value = null
min_val = 0
/datum/config_entry/flag/guest_ban
/datum/config_entry/number/id_console_jobslot_delay
value = 30
min_val = 0
/datum/config_entry/number/inactivity_period //time in ds until a player is considered inactive
value = 3000
min_val = 0
/datum/config_entry/number/inactivity_period/ValidateAndSet(str_val)
. = ..()
if(.)
value *= 10 //documented as seconds in config.txt
/datum/config_entry/number/afk_period //time in ds until a player is considered inactive
value = 3000
min_val = 0
/datum/config_entry/number/afk_period/ValidateAndSet(str_val)
. = ..()
if(.)
value *= 10 //documented as seconds in config.txt
/datum/config_entry/flag/kick_inactive //force disconnect for inactive players
/datum/config_entry/flag/load_jobs_from_txt
/datum/config_entry/flag/forbid_singulo_possession
/datum/config_entry/flag/automute_on //enables automuting/spam prevention
/datum/config_entry/string/panic_server_name
/datum/config_entry/string/panic_server_name/ValidateAndSet(str_val)
return str_val != "\[Put the name here\]" && ..()
/datum/config_entry/string/panic_server_address //Reconnect a player this linked server if this server isn't accepting new players
/datum/config_entry/string/panic_server_address/ValidateAndSet(str_val)
return str_val != "byond://address:port" && ..()
/datum/config_entry/string/invoke_youtubedl
protection = CONFIG_ENTRY_LOCKED | CONFIG_ENTRY_HIDDEN
/datum/config_entry/flag/show_irc_name
/datum/config_entry/flag/see_own_notes //Can players see their own admin notes
/datum/config_entry/number/note_fresh_days
value = null
min_val = 0
integer = FALSE
/datum/config_entry/number/note_stale_days
value = null
min_val = 0
integer = FALSE
/datum/config_entry/flag/maprotation
/datum/config_entry/number/maprotatechancedelta
value = 0.75
min_val = 0
max_val = 1
integer = FALSE
/datum/config_entry/number/soft_popcap
value = null
min_val = 0
/datum/config_entry/number/hard_popcap
value = null
min_val = 0
/datum/config_entry/number/extreme_popcap
value = null
min_val = 0
/datum/config_entry/string/soft_popcap_message
value = "Be warned that the server is currently serving a high number of users, consider using alternative game servers."
/datum/config_entry/string/hard_popcap_message
value = "The server is currently serving a high number of users, You cannot currently join. You may wait for the number of living crew to decline, observe, or find alternative servers."
/datum/config_entry/string/extreme_popcap_message
value = "The server is currently serving a high number of users, find alternative servers."
/datum/config_entry/flag/panic_bunker // prevents people the server hasn't seen before from connecting
/datum/config_entry/number/notify_new_player_age // how long do we notify admins of a new player
min_val = -1
/datum/config_entry/number/notify_new_player_account_age // how long do we notify admins of a new byond account
min_val = 0
/datum/config_entry/flag/irc_first_connection_alert // do we notify the irc channel when somebody is connecting for the first time?
/datum/config_entry/flag/check_randomizer
/datum/config_entry/string/ipintel_email
/datum/config_entry/string/ipintel_email/ValidateAndSet(str_val)
return str_val != "ch@nge.me" && ..()
/datum/config_entry/number/ipintel_rating_bad
value = 1
integer = FALSE
min_val = 0
max_val = 1
/datum/config_entry/number/ipintel_save_good
value = 12
min_val = 0
/datum/config_entry/number/ipintel_save_bad
value = 1
min_val = 0
/datum/config_entry/string/ipintel_domain
value = "check.getipintel.net"
/datum/config_entry/flag/aggressive_changelog
/datum/config_entry/flag/autoconvert_notes //if all connecting player's notes should attempt to be converted to the database
protection = CONFIG_ENTRY_LOCKED
/datum/config_entry/flag/allow_webclient
/datum/config_entry/flag/webclient_only_byond_members
/datum/config_entry/flag/announce_admin_logout
/datum/config_entry/flag/announce_admin_login
/datum/config_entry/flag/allow_map_voting
/datum/config_entry/flag/generate_minimaps
/datum/config_entry/number/client_warn_version
value = null
min_val = 500
max_val = DM_VERSION - 1
/datum/config_entry/string/client_warn_message
value = "Your version of byond may have issues or be blocked from accessing this server in the future."
/datum/config_entry/flag/client_warn_popup
/datum/config_entry/number/client_error_version
value = null
min_val = 500
max_val = DM_VERSION - 1
/datum/config_entry/string/client_error_message
value = "Your version of byond is too old, may have issues, and is blocked from accessing this server."
/datum/config_entry/number/minute_topic_limit
value = null
min_val = 0
/datum/config_entry/number/second_topic_limit
value = null
min_val = 0
/datum/config_entry/number/error_cooldown // The "cooldown" time for each occurrence of a unique error
value = 600
min_val = 0
/datum/config_entry/number/error_limit // How many occurrences before the next will silence them
value = 50
/datum/config_entry/number/error_silence_time // How long a unique error will be silenced for
value = 6000
/datum/config_entry/number/error_msg_delay // How long to wait between messaging admins about occurrences of a unique error
value = 50
/datum/config_entry/flag/irc_announce_new_game
/datum/config_entry/flag/debug_admin_hrefs
/datum/config_entry/number/mc_tick_rate/base_mc_tick_rate
integer = FALSE
value = 1
/datum/config_entry/number/mc_tick_rate/high_pop_mc_tick_rate
integer = FALSE
value = 1.1
/datum/config_entry/number/mc_tick_rate/high_pop_mc_mode_amount
value = 65
/datum/config_entry/number/mc_tick_rate/disable_high_pop_mc_mode_amount
value = 60
/datum/config_entry/number/mc_tick_rate
abstract_type = /datum/config_entry/number/mc_tick_rate
/datum/config_entry/number/mc_tick_rate/ValidateAndSet(str_val)
. = ..()
if (.)
Master.UpdateTickRate()
/datum/config_entry/flag/resume_after_initializations
/datum/config_entry/flag/resume_after_initializations/ValidateAndSet(str_val)
. = ..()
if(. && Master.current_runlevel)
world.sleep_offline = !value
/datum/config_entry/number/rounds_until_hard_restart
value = -1
min_val = 0
/datum/config_entry/string/default_view
value = "15x15"
+1 -1
View File
@@ -301,7 +301,7 @@ GLOBAL_REAL(Master, /datum/controller/master) = new
continue
//Byond resumed us late. assume it might have to do the same next tick
if (last_run + Ceiling(world.tick_lag * (processing * sleep_delta), world.tick_lag) < world.time)
if (last_run + CEILING(world.tick_lag * (processing * sleep_delta), world.tick_lag) < world.time)
sleep_delta += 1
sleep_delta = MC_AVERAGE_FAST(sleep_delta, 1) //decay sleep_delta
+12
View File
@@ -0,0 +1,12 @@
SUBSYSTEM_DEF(input)
name = "Input"
wait = 1 //SS_TICKER means this runs every tick
flags = SS_TICKER | SS_NO_INIT
priority = 1000
runlevels = RUNLEVELS_DEFAULT | RUNLEVEL_LOBBY
/datum/controller/subsystem/input/fire()
var/list/clients = GLOB.clients // Let's sing the list cache song
for(var/i in 1 to clients.len)
var/client/C = clients[i]
C.keyLoop()
+3
View File
@@ -307,6 +307,9 @@ SUBSYSTEM_DEF(shuttle)
return 1
/datum/controller/subsystem/shuttle/proc/autoEvac()
if (!SSticker.IsRoundInProgress())
return
var/callShuttle = 1
for(var/thing in GLOB.shuttle_caller_list)
+1 -1
View File
@@ -80,7 +80,7 @@ SUBSYSTEM_DEF(throwing)
last_move = world.time
//calculate how many tiles to move, making up for any missed ticks.
var/tilestomove = Ceiling(min(((((world.time+world.tick_lag) - start_time + delayed_time) * speed) - (dist_travelled ? dist_travelled : -1)), speed*MAX_TICKS_TO_MAKE_UP) * (world.tick_lag * SSthrowing.wait))
var/tilestomove = CEILING(min(((((world.time+world.tick_lag) - start_time + delayed_time) * speed) - (dist_travelled ? dist_travelled : -1)), speed*MAX_TICKS_TO_MAKE_UP) * (world.tick_lag * SSthrowing.wait), 1)
while (tilestomove-- > 0)
if ((dist_travelled >= maxrange || AM.loc == target_turf) && AM.has_gravity(AM.loc))
finalize()
+320
View File
@@ -0,0 +1,320 @@
#define NUKE_RESULT_FLUKE 0
#define NUKE_RESULT_NUKE_WIN 1
#define NUKE_RESULT_CREW_WIN 2
#define NUKE_RESULT_CREW_WIN_SYNDIES_DEAD 3
#define NUKE_RESULT_DISK_LOST 4
#define NUKE_RESULT_DISK_STOLEN 5
#define NUKE_RESULT_NOSURVIVORS 6
#define NUKE_RESULT_WRONG_STATION 7
#define NUKE_RESULT_WRONG_STATION_DEAD 8
/datum/antagonist/nukeop
name = "Nuclear Operative"
job_rank = ROLE_OPERATIVE
var/datum/objective_team/nuclear/nuke_team
var/always_new_team = FALSE //If not assigned a team by default ops will try to join existing ones, set this to TRUE to always create new team.
var/send_to_spawnpoint = TRUE //Should the user be moved to default spawnpoint.
var/nukeop_outfit = /datum/outfit/syndicate
/datum/antagonist/nukeop/proc/update_synd_icons_added(mob/living/M)
var/datum/atom_hud/antag/opshud = GLOB.huds[ANTAG_HUD_OPS]
opshud.join_hud(M)
set_antag_hud(M, "synd")
/datum/antagonist/nukeop/proc/update_synd_icons_removed(mob/living/M)
var/datum/atom_hud/antag/opshud = GLOB.huds[ANTAG_HUD_OPS]
opshud.leave_hud(M)
set_antag_hud(M, null)
/datum/antagonist/nukeop/apply_innate_effects(mob/living/mob_override)
var/mob/living/M = mob_override || owner.current
update_synd_icons_added(M)
/datum/antagonist/nukeop/remove_innate_effects(mob/living/mob_override)
var/mob/living/M = mob_override || owner.current
update_synd_icons_removed(M)
/datum/antagonist/nukeop/proc/equip_op()
if(!ishuman(owner.current))
return
var/mob/living/carbon/human/H = owner.current
H.set_species(/datum/species/human) //Plasamen burn up otherwise, and lizards are vulnerable to asimov AIs
H.equipOutfit(nukeop_outfit)
return TRUE
/datum/antagonist/nukeop/greet()
owner.current.playsound_local(get_turf(owner.current), 'sound/ambience/antag/ops.ogg',100,0)
to_chat(owner, "<span class='notice'>You are a [nuke_team ? nuke_team.syndicate_name : "syndicate"] agent!</span>")
owner.announce_objectives()
return
/datum/antagonist/nukeop/on_gain()
give_alias()
forge_objectives()
. = ..()
equip_op()
memorize_code()
if(send_to_spawnpoint)
move_to_spawnpoint()
/datum/antagonist/nukeop/get_team()
return nuke_team
/datum/antagonist/nukeop/proc/assign_nuke()
if(nuke_team && !nuke_team.tracked_nuke)
nuke_team.memorized_code = random_nukecode()
var/obj/machinery/nuclearbomb/nuke = locate("syndienuke") in GLOB.nuke_list
if(nuke)
nuke_team.tracked_nuke = nuke
if(nuke.r_code == "ADMIN")
nuke.r_code = nuke_team.memorized_code
else //Already set by admins/something else?
nuke_team.memorized_code = nuke.r_code
else
stack_trace("Syndicate nuke not found during nuke team creation.")
nuke_team.memorized_code = null
/datum/antagonist/nukeop/proc/give_alias()
if(nuke_team && nuke_team.syndicate_name)
var/number = 1
number = nuke_team.members.Find(owner)
owner.current.real_name = "[nuke_team.syndicate_name] Operative #[number]"
/datum/antagonist/nukeop/proc/memorize_code()
if(nuke_team && nuke_team.tracked_nuke && nuke_team.memorized_code)
owner.store_memory("<B>[nuke_team.tracked_nuke] Code</B>: [nuke_team.memorized_code]", 0, 0)
to_chat(owner, "The nuclear authorization code is: <B>[nuke_team.memorized_code]</B>")
else
to_chat(owner, "Unfortunately the syndicate was unable to provide you with nuclear authorization code.")
/datum/antagonist/nukeop/proc/forge_objectives()
if(nuke_team)
owner.objectives |= nuke_team.objectives
/datum/antagonist/nukeop/proc/move_to_spawnpoint()
var/team_number = 1
if(nuke_team)
team_number = nuke_team.members.Find(owner)
owner.current.forceMove(GLOB.nukeop_start[((team_number - 1) % GLOB.nukeop_start.len) + 1])
/datum/antagonist/nukeop/leader/move_to_spawnpoint()
owner.current.forceMove(pick(GLOB.nukeop_leader_start))
/datum/antagonist/nukeop/create_team(datum/objective_team/nuclear/new_team)
if(!new_team)
if(!always_new_team)
for(var/datum/antagonist/nukeop/N in GLOB.antagonists)
if(N.nuke_team)
nuke_team = N.nuke_team
return
nuke_team = new /datum/objective_team/nuclear
nuke_team.update_objectives()
assign_nuke() //This is bit ugly
return
if(!istype(new_team))
stack_trace("Wrong team type passed to [type] initialization.")
nuke_team = new_team
/datum/antagonist/nukeop/leader
name = "Nuclear Operative Leader"
nukeop_outfit = /datum/outfit/syndicate/leader
always_new_team = TRUE
var/title
/datum/antagonist/nukeop/leader/memorize_code()
..()
if(nuke_team && nuke_team.memorized_code)
var/obj/item/paper/P = new
P.info = "The nuclear authorization code is: <b>[nuke_team.memorized_code]</b>"
P.name = "nuclear bomb code"
var/mob/living/carbon/human/H = owner.current
if(!istype(H))
P.forceMove(get_turf(H))
else
H.put_in_hands(P, TRUE)
H.update_icons()
/datum/antagonist/nukeop/leader/give_alias()
title = pick("Czar", "Boss", "Commander", "Chief", "Kingpin", "Director", "Overlord")
if(nuke_team && nuke_team.syndicate_name)
owner.current.real_name = "[nuke_team.syndicate_name] [title]"
else
owner.current.real_name = "Syndicate [title]"
/datum/antagonist/nukeop/leader/greet()
owner.current.playsound_local(get_turf(owner.current), 'sound/ambience/antag/ops.ogg',100,0)
to_chat(owner, "<B>You are the Syndicate [title] for this mission. You are responsible for the distribution of telecrystals and your ID is the only one who can open the launch bay doors.</B>")
to_chat(owner, "<B>If you feel you are not up to this task, give your ID to another operative.</B>")
to_chat(owner, "<B>In your hand you will find a special item capable of triggering a greater challenge for your team. Examine it carefully and consult with your fellow operatives before activating it.</B>")
owner.announce_objectives()
addtimer(CALLBACK(src, .proc/nuketeam_name_assign), 1)
/datum/antagonist/nukeop/leader/proc/nuketeam_name_assign()
if(!nuke_team)
return
nuke_team.rename_team(ask_name())
/datum/objective_team/nuclear/proc/rename_team(new_name)
syndicate_name = new_name
name = "[syndicate_name] Team"
for(var/I in members)
var/datum/mind/synd_mind = I
var/mob/living/carbon/human/H = synd_mind.current
if(!istype(H))
continue
var/chosen_name = H.dna.species.random_name(H.gender,0,syndicate_name)
H.fully_replace_character_name(H.real_name,chosen_name)
/datum/antagonist/nukeop/leader/proc/ask_name()
var/randomname = pick(GLOB.last_names)
var/newname = stripped_input(owner.current,"You are the nuke operative [title]. Please choose a last name for your family.", "Name change",randomname)
if (!newname)
newname = randomname
else
newname = reject_bad_name(newname)
if(!newname)
newname = randomname
return capitalize(newname)
/datum/antagonist/nukeop/lone
name = "Lone Operative"
always_new_team = TRUE
send_to_spawnpoint = FALSE //Handled by event
nukeop_outfit = /datum/outfit/syndicate/full
/datum/antagonist/nukeop/lone/assign_nuke()
if(nuke_team && !nuke_team.tracked_nuke)
nuke_team.memorized_code = random_nukecode()
var/obj/machinery/nuclearbomb/selfdestruct/nuke = locate() in GLOB.nuke_list
if(nuke)
nuke_team.tracked_nuke = nuke
if(nuke.r_code == "ADMIN")
nuke.r_code = nuke_team.memorized_code
else //Already set by admins/something else?
nuke_team.memorized_code = nuke.r_code
else
stack_trace("Station self destruct ot found during lone op team creation.")
nuke_team.memorized_code = null
/datum/objective_team/nuclear
var/list/objectives
var/syndicate_name
var/obj/machinery/nuclearbomb/tracked_nuke
var/core_objective = /datum/objective/nuclear
var/memorized_code
/datum/objective_team/nuclear/New()
..()
syndicate_name = syndicate_name()
/datum/objective_team/nuclear/proc/update_objectives()
objectives = list()
if(core_objective)
var/datum/objective/O = new core_objective
O.team = src
objectives += O
return
/datum/objective_team/nuclear/proc/disk_rescued()
for(var/obj/item/disk/nuclear/D in GLOB.poi_list)
if(!D.onCentCom())
return FALSE
return TRUE
/datum/objective_team/nuclear/proc/operatives_dead()
for(var/I in members)
var/datum/mind/operative_mind = I
if(ishuman(operative_mind.current) && (operative_mind.current.stat != DEAD))
return FALSE
return TRUE
/datum/objective_team/nuclear/proc/syndies_escaped()
var/obj/docking_port/mobile/S = SSshuttle.getShuttle("syndicate")
return (S && (S.z == ZLEVEL_CENTCOM || S.z == ZLEVEL_TRANSIT))
/datum/objective_team/nuclear/proc/get_result()
var/evacuation = SSshuttle.emergency.mode == SHUTTLE_ENDGAME
var/disk_rescued = disk_rescued()
var/syndies_didnt_escape = !syndies_escaped()
var/station_was_nuked = SSticker.mode.station_was_nuked
var/nuke_off_station = SSticker.mode.nuke_off_station
if(nuke_off_station == NUKE_SYNDICATE_BASE)
return NUKE_RESULT_FLUKE
else if(!disk_rescued && station_was_nuked && !syndies_didnt_escape)
return NUKE_RESULT_NUKE_WIN
else if (!disk_rescued && station_was_nuked && syndies_didnt_escape)
return NUKE_RESULT_NOSURVIVORS
else if (!disk_rescued && !station_was_nuked && nuke_off_station && !syndies_didnt_escape)
return NUKE_RESULT_WRONG_STATION
else if (!disk_rescued && !station_was_nuked && nuke_off_station && syndies_didnt_escape)
return NUKE_RESULT_WRONG_STATION_DEAD
else if ((disk_rescued || evacuation) && operatives_dead())
return NUKE_RESULT_CREW_WIN_SYNDIES_DEAD
else if (disk_rescued)
return NUKE_RESULT_CREW_WIN
else if (!disk_rescued && operatives_dead())
return NUKE_RESULT_DISK_LOST
else if (!disk_rescued && evacuation)
return NUKE_RESULT_DISK_STOLEN
else
return //Undefined result
/datum/objective_team/nuclear/proc/roundend_display()
to_chat(world,"<span class='roundendh'>[syndicate_name] Operatives:</span>")
switch(get_result())
if(NUKE_RESULT_FLUKE)
to_chat(world, "<FONT size = 3><B>Humiliating Syndicate Defeat</B></FONT>")
to_chat(world, "<B>The crew of [station_name()] gave [syndicate_name] operatives back their bomb! The syndicate base was destroyed!</B> Next time, don't lose the nuke!")
if(NUKE_RESULT_NUKE_WIN)
to_chat(world, "<FONT size = 3><B>Syndicate Major Victory!</B></FONT>")
to_chat(world, "<B>[syndicate_name] operatives have destroyed [station_name()]!</B>")
if(NUKE_RESULT_NOSURVIVORS)
to_chat(world, "<FONT size = 3><B>Total Annihilation</B></FONT>")
to_chat(world, "<B>[syndicate_name] operatives destroyed [station_name()] but did not leave the area in time and got caught in the explosion.</B> Next time, don't lose the disk!")
if(NUKE_RESULT_WRONG_STATION)
to_chat(world, "<FONT size = 3><B>Crew Minor Victory</B></FONT>")
to_chat(world, "<B>[syndicate_name] operatives secured the authentication disk but blew up something that wasn't [station_name()].</B> Next time, don't do that!")
if(NUKE_RESULT_WRONG_STATION_DEAD)
to_chat(world, "<FONT size = 3><B>[syndicate_name] operatives have earned Darwin Award!</B></FONT>")
to_chat(world, "<B>[syndicate_name] operatives blew up something that wasn't [station_name()] and got caught in the explosion.</B> Next time, don't do that!")
if(NUKE_RESULT_CREW_WIN_SYNDIES_DEAD)
to_chat(world, "<FONT size = 3><B>Crew Major Victory!</B></FONT>")
to_chat(world, "<B>The Research Staff has saved the disk and killed the [syndicate_name] Operatives</B>")
if(NUKE_RESULT_CREW_WIN)
to_chat(world, "<FONT size = 3><B>Crew Major Victory</B></FONT>")
to_chat(world, "<B>The Research Staff has saved the disk and stopped the [syndicate_name] Operatives!</B>")
if(NUKE_RESULT_DISK_LOST)
to_chat(world, "<FONT size = 3><B>Neutral Victory!</B></FONT>")
to_chat(world, "<B>The Research Staff failed to secure the authentication disk but did manage to kill most of the [syndicate_name] Operatives!</B>")
if(NUKE_RESULT_DISK_STOLEN)
to_chat(world, "<FONT size = 3><B>Syndicate Minor Victory!</B></FONT>")
to_chat(world, "<B>[syndicate_name] operatives survived the assault but did not achieve the destruction of [station_name()].</B> Next time, don't lose the disk!")
else
to_chat(world, "<FONT size = 3><B>Neutral Victory</B></FONT>")
to_chat(world, "<B>Mission aborted!</B>")
var/text = "<br><FONT size=3><B>The syndicate operatives were:</B></FONT>"
var/purchases = ""
var/TC_uses = 0
for(var/I in members)
var/datum/mind/syndicate = I
text += SSticker.mode.printplayer(syndicate) //to be moved
for(var/U in GLOB.uplinks)
var/datum/component/uplink/H = U
if(H.owner == syndicate.key)
TC_uses += H.spent_telecrystals
if(H.purchase_log)
purchases += H.purchase_log.generate_render(show_key = FALSE)
else
stack_trace("WARNING: Nuke Op uplink with no purchase_log Owner: [H.owner]")
text += "<br>"
text += "(Syndicates used [TC_uses] TC) [purchases]"
if(TC_uses == 0 && SSticker.mode.station_was_nuked && !operatives_dead())
text += "<BIG>[icon2html('icons/badass.dmi', world, "badass")]</BIG>"
to_chat(world, text)
+2 -2
View File
@@ -128,11 +128,11 @@
//Position the effect so the beam is one continous line
var/a
if(abs(Pixel_x)>32)
a = Pixel_x > 0 ? round(Pixel_x/32) : Ceiling(Pixel_x/32)
a = Pixel_x > 0 ? round(Pixel_x/32) : CEILING(Pixel_x/32, 1)
X.x += a
Pixel_x %= 32
if(abs(Pixel_y)>32)
a = Pixel_y > 0 ? round(Pixel_y/32) : Ceiling(Pixel_y/32)
a = Pixel_y > 0 ? round(Pixel_y/32) : CEILING(Pixel_y/32, 1)
X.y += a
Pixel_y %= 32
@@ -0,0 +1,157 @@
/datum/brain_trauma/special/imaginary_friend
name = "Imaginary Friend"
desc = "Patient can see and hear an imaginary person."
scan_desc = "partial schizophrenia"
gain_text = "<span class='notice'>You feel in good company, for some reason.</span>"
lose_text = "<span class='warning'>You feel lonely again.</span>"
var/mob/camera/imaginary_friend/friend
var/friend_initialized = FALSE
/datum/brain_trauma/special/imaginary_friend/on_gain()
..()
make_friend()
get_ghost()
/datum/brain_trauma/special/imaginary_friend/on_life()
if(get_dist(owner, friend) > 9)
friend.yank()
if(!friend)
qdel(src)
return
if(!friend.client && friend_initialized)
addtimer(CALLBACK(src, .proc/reroll_friend), 600)
/datum/brain_trauma/special/imaginary_friend/on_lose()
..()
QDEL_NULL(friend)
//If the friend goes afk, make a brand new friend. Plenty of fish in the sea of imagination.
/datum/brain_trauma/special/imaginary_friend/proc/reroll_friend()
if(friend.client) //reconnected
return
friend_initialized = FALSE
QDEL_NULL(friend)
make_friend()
get_ghost()
/datum/brain_trauma/special/imaginary_friend/proc/make_friend()
friend = new(get_turf(src), src)
/datum/brain_trauma/special/imaginary_friend/proc/get_ghost()
set waitfor = FALSE
var/list/mob/dead/observer/candidates = pollCandidatesForMob("Do you want to play as [owner]'s imaginary friend?", ROLE_PAI, null, null, 75, friend)
if(LAZYLEN(candidates))
var/client/C = pick(candidates)
friend.key = C.key
friend_initialized = TRUE
else
qdel(src)
/mob/camera/imaginary_friend
name = "imaginary friend"
real_name = "imaginary friend"
move_on_shuttle = TRUE
desc = "A wonderful yet fake friend."
see_in_dark = 0
lighting_alpha = LIGHTING_PLANE_ALPHA_VISIBLE
sight = NONE
see_invisible = SEE_INVISIBLE_LIVING
var/icon/human_image
var/image/current_image
var/mob/living/carbon/owner
var/datum/brain_trauma/special/imaginary_friend/trauma
/mob/camera/imaginary_friend/Login()
..()
to_chat(src, "<span class='notice'><b>You are the imaginary friend of [owner]!</b></span>")
to_chat(src, "<span class='notice'>You are absolutely loyal to your friend, no matter what.</span>")
to_chat(src, "<span class='notice'>You cannot directly influence the world around you, but you can see what [owner] cannot.</span>")
/mob/camera/imaginary_friend/Initialize(mapload, _trauma)
. = ..()
var/gender = pick(MALE, FEMALE)
real_name = random_unique_name(gender)
name = real_name
trauma = _trauma
owner = trauma.owner
human_image = get_flat_human_icon(null, pick(SSjob.occupations))
Show()
/mob/camera/imaginary_friend/proc/Show()
if(!client) //nobody home
return
//Remove old image from owner and friend
if(owner.client)
owner.client.images.Remove(current_image)
client.images.Remove(current_image)
//Generate image from the static icon and the current dir
current_image = image(human_image, src, , MOB_LAYER, dir=src.dir)
current_image.override = TRUE
current_image.name = name
//Add new image to owner and friend
if(owner.client)
owner.client.images |= current_image
client.images |= current_image
/mob/camera/imaginary_friend/Destroy()
if(owner.client)
owner.client.images.Remove(human_image)
if(client)
client.images.Remove(human_image)
return ..()
/mob/camera/imaginary_friend/proc/yank()
if(!client) //don't bother if the friend is braindead
return
forceMove(get_turf(owner))
Show()
/mob/camera/imaginary_friend/say(message)
if (!message)
return
if (src.client)
if(client.prefs.muted & MUTE_IC)
to_chat(src, "You cannot send IC messages (muted).")
return
if (src.client.handle_spam_prevention(message,MUTE_IC))
return
friend_talk(message)
/mob/camera/imaginary_friend/proc/friend_talk(message)
message = trim(copytext(sanitize(message), 1, MAX_MESSAGE_LEN))
if(!message)
return
log_talk(src,"[key_name(src)] : [message]",LOGSAY)
var/rendered = "<span class='game say'><span class='name'>[name]</span> <span class='message'>[say_quote(message)]</span></span>"
var/dead_rendered = "<span class='game say'><span class='name'>[name] (Imaginary friend of [owner])</span> <span class='message'>[say_quote(message)]</span></span>"
to_chat(owner, "[rendered]")
to_chat(src, "[rendered]")
for(var/mob/M in GLOB.dead_mob_list)
var/link = FOLLOW_LINK(M, owner)
to_chat(M, "[link] [dead_rendered]")
/mob/camera/imaginary_friend/emote(act,m_type=1,message = null)
return
/mob/camera/imaginary_friend/forceMove(atom/destination)
dir = get_dir(get_turf(src), destination)
loc = destination
if(get_dist(src, owner) > 9)
yank()
return
Show()
/mob/camera/imaginary_friend/movement_delay()
return 2
+79
View File
@@ -107,6 +107,26 @@
..()
/datum/brain_trauma/mild/healthy
name = "Anosognosia"
desc = "Patient always feels healthy, regardless of their condition."
scan_desc = "self-awareness deficit"
gain_text = "<span class='notice'>You feel great!</span>"
lose_text = "<span class='warning'>You no longer feel perfectly healthy.</span>"
/datum/brain_trauma/mild/healthy/on_gain()
owner.set_screwyhud(SCREWYHUD_HEALTHY)
..()
/datum/brain_trauma/mild/healthy/on_life()
owner.set_screwyhud(SCREWYHUD_HEALTHY) //just in case of hallucinations
owner.adjustStaminaLoss(-5) //no pain, no fatigue
..()
/datum/brain_trauma/mild/healthy/on_lose()
owner.set_screwyhud(SCREWYHUD_NONE)
..()
/datum/brain_trauma/mild/muscle_weakness
name = "Muscle Weakness"
desc = "Patient experiences occasional bouts of muscle weakness."
@@ -133,3 +153,62 @@
to_chat(owner, "<span class='warning'>You feel a sudden weakness in your muscles!</span>")
owner.adjustStaminaLoss(50)
..()
/datum/brain_trauma/mild/muscle_spasms
name = "Muscle Spasms"
desc = "Patient has occasional muscle spasms, causing them to move unintentionally."
scan_desc = "nervous fits"
gain_text = "<span class='warning'>Your muscles feel oddly faint.</span>"
lose_text = "<span class='notice'>You feel in control of your muscles again.</span>"
/datum/brain_trauma/mild/muscle_spasms/on_life()
if(prob(7))
switch(rand(1,5))
if(1)
if(owner.canmove && !isspaceturf(owner.loc))
to_chat(owner, "<span class='warning'>Your leg spasms!</span>")
step(owner, pick(GLOB.cardinals))
if(2)
if(owner.incapacitated())
return
var/obj/item/I = owner.get_active_held_item()
if(I)
to_chat(owner, "<span class='warning'>Your fingers spasm!</span>")
log_attack("[key_name(owner)] used [I] due to a Muscle Spasm.")
I.attack_self(owner)
if(3)
var/prev_intent = owner.a_intent
owner.a_intent = INTENT_HARM
var/range = 1
if(istype(owner.get_active_held_item(), /obj/item/gun)) //get targets to shoot at
range = 7
var/list/mob/living/targets = list()
for(var/mob/M in oview(owner, range))
if(isliving(M))
targets += M
if(LAZYLEN(targets))
to_chat(owner, "<span class='warning'>Your arm spasms!</span>")
log_attack("[key_name(owner)] attacked someone due to a Muscle Spasm.") //the following attack will log itself
owner.ClickOn(pick(targets))
owner.a_intent = prev_intent
if(4)
var/prev_intent = owner.a_intent
owner.a_intent = INTENT_HARM
to_chat(owner, "<span class='warning'>Your arm spasms!</span>")
log_attack("[key_name(owner)] attacked himself to a Muscle Spasm.")
owner.ClickOn(owner)
owner.a_intent = prev_intent
if(5)
if(owner.incapacitated())
return
var/obj/item/I = owner.get_active_held_item()
var/list/turf/targets = list()
for(var/turf/T in oview(owner, 3))
targets += T
if(LAZYLEN(targets) && I)
to_chat(owner, "<span class='warning'>Your arm spasms!</span>")
log_attack("[key_name(owner)] threw [I] due to a Muscle Spasm.")
owner.throw_item(pick(targets))
..()
+39 -1
View File
@@ -7,7 +7,7 @@
/datum/brain_trauma/severe/mute
name = "Mutism"
desc = "Patient is completely unable to speak."
scan_desc = "extensive damage to the brain's language center"
scan_desc = "extensive damage to the brain's speech center"
gain_text = "<span class='warning'>You forget how to speak!</span>"
lose_text = "<span class='notice'>You suddenly remember how to speak.</span>"
@@ -25,6 +25,29 @@
owner.disabilities &= ~MUTE
..()
/datum/brain_trauma/severe/aphasia
name = "Aphasia"
desc = "Patient is unable to speak or understand any language."
scan_desc = "extensive damage to the brain's language center"
gain_text = "<span class='warning'>You have trouble forming words in your head...</span>"
lose_text = "<span class='notice'>You suddenly remember how languages work.</span>"
var/datum/language_holder/prev_language
var/datum/language_holder/mob_language
/datum/brain_trauma/severe/aphasia/on_gain()
mob_language = owner.get_language_holder()
prev_language = mob_language.copy()
mob_language.remove_all_languages()
mob_language.grant_language(/datum/language/aphasia)
..()
/datum/brain_trauma/severe/aphasia/on_lose()
mob_language.remove_language(/datum/language/aphasia)
mob_language.copy_known_languages_from(prev_language) //this will also preserve languages learned during the trauma
QDEL_NULL(prev_language)
mob_language = null
..()
/datum/brain_trauma/severe/blindness
name = "Cerebral Blindness"
desc = "Patient's brain is no longer connected to its eyes."
@@ -177,3 +200,18 @@
/datum/brain_trauma/severe/discoordination/on_lose()
owner.disabilities &= ~MONKEYLIKE
..()
/datum/brain_trauma/severe/pacifism
name = "Traumatic Non-Violence"
desc = "Patient is extremely unwilling to harm others in violent ways."
scan_desc = "pacific syndrome"
gain_text = "<span class='notice'>You feel oddly peaceful.</span>"
lose_text = "<span class='notice'>You no longer feel compelled to not harm.</span>"
/datum/brain_trauma/severe/pacifism/on_gain()
owner.disabilities |= PACIFISM
..()
/datum/brain_trauma/severe/pacifism/on_lose()
owner.disabilities &= ~PACIFISM
..()
+25 -15
View File
@@ -9,25 +9,35 @@
scan_desc = "god delusion"
gain_text = "<span class='notice'>You feel a higher power inside your mind...</span>"
lose_text = "<span class='warning'>The divine presence leaves your head, no longer interested.</span>"
var/next_speech = 0
var/inspiration = FALSE
/datum/brain_trauma/special/godwoken/on_life()
..()
if(!inspiration && world.time > next_speech && prob(4))
to_chat(owner, "<span class='notice'>[pick("You feel inspired!","You feel power course through you...","You feel something within you itching to speak...")]</span>")
inspiration = TRUE
if(prob(4))
if(prob(33) && (owner.IsStun() || owner.IsKnockdown() || owner.IsUnconscious()))
speak("unstun", TRUE)
else if(prob(60) && owner.health <= HEALTH_THRESHOLD_CRIT)
speak("heal", TRUE)
else if(prob(30) && owner.a_intent == INTENT_HARM)
speak("aggressive")
else
speak("neutral", prob(25))
/datum/brain_trauma/special/godwoken/on_say(message)
if(world.time > next_speech && inspiration)
playsound(get_turf(owner), 'sound/magic/clockwork/invoke_general.ogg', 300, 1, 5)
var/cooldown = voice_of_god(message, owner, list("colossus","yell"), 2)
cooldown *= 0.33
next_speech = world.time + cooldown
inspiration = FALSE
return ""
else
return message
/datum/brain_trauma/special/godwoken/proc/speak(type, include_owner = FALSE)
var/message
switch(type)
if("unstun")
message = pick_list_replacements(BRAIN_DAMAGE_FILE, "god_unstun")
if("heal")
message = pick_list_replacements(BRAIN_DAMAGE_FILE, "god_heal")
if("neutral")
message = pick_list_replacements(BRAIN_DAMAGE_FILE, "god_neutral")
if("aggressive")
message = pick_list_replacements(BRAIN_DAMAGE_FILE, "god_aggressive")
else
message = pick_list_replacements(BRAIN_DAMAGE_FILE, "god_neutral")
playsound(get_turf(owner), 'sound/magic/clockwork/invoke_general.ogg', 200, 1, 5)
voice_of_god(message, owner, list("colossus","yell"), 2.5, include_owner, FALSE)
/datum/brain_trauma/special/bluespace_prophet
name = "Bluespace Prophecy"
@@ -23,7 +23,7 @@
/datum/brain_trauma/severe/split_personality/proc/get_ghost()
set waitfor = FALSE
var/list/mob/dead/observer/candidates = pollCandidatesForMob("Do you want to play as [owner]'s split personality?", null, null, null, 75, stranger_backseat)
var/list/mob/dead/observer/candidates = pollCandidatesForMob("Do you want to play as [owner]'s split personality?", ROLE_PAI, null, null, 75, stranger_backseat)
if(LAZYLEN(candidates))
var/client/C = pick(candidates)
stranger_backseat.key = C.key
@@ -136,6 +136,7 @@
/mob/living/split_personality/Login()
..()
to_chat(src, "<span class='notice'>As a split personality, you cannot do anything but observe. However, you will eventually gain control of your body, switching places with the current personality.</span>")
to_chat(src, "<span class='warning'><b>Do not commit suicide or put the body in a deadly position. Behave like you care about it as much as the owner.</b></span>")
/mob/living/split_personality/say(message)
to_chat(src, "<span class='warning'>You cannot speak, your other self is controlling your body!</span>")
+20
View File
@@ -48,6 +48,7 @@
var/datum/object = GLOBAL_PROC
var/delegate
var/list/arguments
var/datum/weakref/user
/datum/callback/New(thingtocall, proctocall, ...)
if (thingtocall)
@@ -55,6 +56,8 @@
delegate = proctocall
if (length(args) > 2)
arguments = args.Copy(3)
if(usr)
user = WEAKREF(usr)
/world/proc/ImmediateInvokeAsync(thingtocall, proctocall, ...)
set waitfor = FALSE
@@ -70,8 +73,16 @@
call(thingtocall, proctocall)(arglist(calling_arguments))
/datum/callback/proc/Invoke(...)
if(!usr)
var/datum/weakref/W = user
if(W)
var/mob/M = W.resolve()
if(M)
return world.PushUsr(M, src)
if (!object)
return
var/list/calling_arguments = arguments
if (length(args))
if (length(arguments))
@@ -87,8 +98,17 @@
//copy and pasted because fuck proc overhead
/datum/callback/proc/InvokeAsync(...)
set waitfor = FALSE
if(!usr)
var/datum/weakref/W = user
if(W)
var/mob/M = W.resolve()
if(M)
return world.PushUsr(M, src)
if (!object)
return
var/list/calling_arguments = arguments
if (length(args))
if (length(arguments))
+1 -1
View File
@@ -6,7 +6,7 @@
var/datum/callback/callback
/datum/component/archaeology/Initialize(_prob2drop, list/_archdrops = list(), datum/callback/_callback)
prob2drop = Clamp(_prob2drop, 0, 100)
prob2drop = CLAMP(_prob2drop, 0, 100)
archdrops = _archdrops
callback = _callback
RegisterSignal(COMSIG_PARENT_ATTACKBY,.proc/Dig)
+1 -1
View File
@@ -48,7 +48,7 @@
if(old_dir == new_dir)
return
remove()
var/rotation = SimplifyDegrees(dir2angle(new_dir)-dir2angle(old_dir))
var/rotation = SIMPLIFY_DEGREES(dir2angle(new_dir)-dir2angle(old_dir))
pic.dir = turn(pic.dir, rotation)
apply()
+81
View File
@@ -0,0 +1,81 @@
/datum/component/jousting
var/current_direction = NONE
var/max_tile_charge = 5
var/min_tile_charge = 2 //tiles before this code gets into effect.
var/current_tile_charge = 0
var/movement_reset_tolerance = 2 //deciseconds
var/unmounted_damage_boost_per_tile = 0
var/unmounted_knockdown_chance_per_tile = 0
var/unmounted_knockdown_time = 0
var/mounted_damage_boost_per_tile = 2
var/mounted_knockdown_chance_per_tile = 20
var/mounted_knockdown_time = 20
var/requires_mob_riding = TRUE //whether this only works if the attacker is riding a mob, rather than anything they can buckle to.
var/requires_mount = TRUE //kinda defeats the point of jousting if you're not mounted but whatever.
var/mob/current_holder
var/datum/component/redirect/listener
var/current_timerid
/datum/component/jousting/Initialize()
if(!isitem(parent))
. = COMPONENT_INCOMPATIBLE
stack_trace("Warning: Jousting component incorrectly applied to invalid parent type [parent.type]")
RegisterSignal(COMSIG_ITEM_EQUIPPED, .proc/on_equip)
RegisterSignal(COMSIG_ITEM_DROPPED, .proc/on_drop)
RegisterSignal(COMSIG_ITEM_ATTACK, .proc/on_attack)
/datum/component/jousting/Destroy()
QDEL_NULL(listener)
return ..()
/datum/component/jousting/proc/on_equip(mob/user, slot)
QDEL_NULL(listener)
current_holder = user
listener = new(user, COMSIG_MOVABLE_MOVED, CALLBACK(src, .proc/mob_move))
/datum/component/jousting/proc/on_drop(mob/user)
QDEL_NULL(listener)
current_holder = null
current_direction = NONE
current_tile_charge = 0
/datum/component/jousting/proc/on_attack(mob/living/target, mob/user)
if(user != current_holder)
return
var/current = current_tile_charge
var/obj/item/I = parent
var/target_buckled = target.buckled ? TRUE : FALSE //we don't need the reference of what they're buckled to, just whether they are.
if((requires_mount && ((requires_mob_riding && !ismob(user.buckled)) || (!user.buckled))) || !current_direction || (current_tile_charge < min_tile_charge))
return
var/turf/target_turf = get_step(user, current_direction)
if(target in range(1, target_turf))
var/knockdown_chance = (target_buckled? mounted_knockdown_chance_per_tile : unmounted_knockdown_chance_per_tile) * current
var/knockdown_time = (target_buckled? mounted_knockdown_time : unmounted_knockdown_time)
var/damage = (target_buckled? mounted_damage_boost_per_tile : unmounted_damage_boost_per_tile) * current
var/sharp = I.is_sharp()
var/msg
if(damage)
msg += "[user] [sharp? "impales" : "slams into"] [target] [sharp? "on" : "with"] their [parent]"
target.apply_damage(damage, BRUTE, user.zone_selected, 0)
if(prob(knockdown_chance))
msg += " and knocks [target] [target_buckled? "off of [target.buckled]" : "down"]"
if(target_buckled)
target.buckled.unbuckle_mob(target)
target.Knockdown(knockdown_time)
if(length(msg))
user.visible_message("<span class='danger'>[msg]!</span>")
/datum/component/jousting/proc/mob_move(newloc, dir)
if(!current_holder || (requires_mount && ((requires_mob_riding && !ismob(current_holder.buckled)) || (!current_holder.buckled))))
return
if(dir != current_direction)
current_tile_charge = 0
current_direction = dir
if(current_tile_charge < max_tile_charge)
current_tile_charge++
if(current_timerid)
deltimer(current_timerid)
current_timerid = addtimer(CALLBACK(src, .proc/reset_charge), movement_reset_tolerance, TIMER_STOPPABLE)
/datum/component/jousting/proc/reset_charge()
current_tile_charge = 0
+53
View File
@@ -0,0 +1,53 @@
//Items with these will have a chance to get knocked off when disarming
/datum/component/knockoff
var/knockoff_chance = 100 //Chance to knockoff
var/list/target_zones //Aiming for these zones will cause the knockoff, null means all zones allowed
var/list/slots_knockoffable //Can be only knocked off from these slots, null means all slots allowed
var/datum/component/redirect/disarm_redirect
/datum/component/knockoff/Initialize(knockoff_chance,zone_override,slots_knockoffable)
if(!isitem(parent))
. = COMPONENT_INCOMPATIBLE
CRASH("Knockoff component misuse")
RegisterSignal(COMSIG_ITEM_EQUIPPED,.proc/OnEquipped)
RegisterSignal(COMSIG_ITEM_DROPPED,.proc/OnDropped)
src.knockoff_chance = knockoff_chance
if(zone_override)
target_zones = zone_override
if(slots_knockoffable)
src.slots_knockoffable = slots_knockoffable
/datum/component/knockoff/proc/Knockoff(mob/living/attacker,zone)
var/obj/item/I = parent
var/mob/living/carbon/human/wearer = I.loc
if(!istype(wearer))
return
if(target_zones && !(zone in target_zones))
return
if(!prob(knockoff_chance))
return
if(!wearer.dropItemToGround(I))
return
wearer.visible_message("<span class='warning'>[attacker] knocks off [wearer]'s [I.name]!</span>","<span class='userdanger'>[attacker] knocks off your [I.name]!</span>")
/datum/component/knockoff/proc/OnEquipped(mob/living/carbon/human/H,slot)
if(!istype(H))
return
if(slots_knockoffable && !(slot in slots_knockoffable))
if(disarm_redirect)
QDEL_NULL(disarm_redirect)
return
if(!disarm_redirect)
disarm_redirect = H.AddComponent(/datum/component/redirect,list(COMSIG_HUMAN_DISARM_HIT),CALLBACK(src,.proc/Knockoff))
/datum/component/knockoff/proc/OnDropped(mob/living/M)
if(disarm_redirect)
QDEL_NULL(disarm_redirect)
/datum/component/knockoff/Destroy()
QDEL_NULL(disarm_redirect)
. = ..()
+1 -1
View File
@@ -43,7 +43,7 @@
addtimer(CALLBACK(src, .proc/charge), charge_rate)
/datum/action/innate/dash/proc/charge()
current_charges = Clamp(current_charges + 1, 0, max_charges)
current_charges = CLAMP(current_charges + 1, 0, max_charges)
holder.update_action_buttons_icon()
if(recharge_sound)
playsound(dashing_item, recharge_sound, 50, 1)
+4 -4
View File
@@ -185,10 +185,10 @@
if(properties["stealth"] >= 2)
visibility_flags = HIDDEN_SCANNER
SetSpread(Clamp(2 ** (properties["transmittable"] - symptoms.len), VIRUS_SPREAD_BLOOD, VIRUS_SPREAD_AIRBORNE))
SetSpread(CLAMP(2 ** (properties["transmittable"] - symptoms.len), VIRUS_SPREAD_BLOOD, VIRUS_SPREAD_AIRBORNE))
permeability_mod = max(Ceiling(0.4 * properties["transmittable"]), 1)
cure_chance = 15 - Clamp(properties["resistance"], -5, 5) // can be between 10 and 20
permeability_mod = max(CEILING(0.4 * properties["transmittable"], 1), 1)
cure_chance = 15 - CLAMP(properties["resistance"], -5, 5) // can be between 10 and 20
stage_prob = max(properties["stage_rate"], 2)
SetSeverity(properties["severity"])
GenerateCure(properties)
@@ -243,7 +243,7 @@
// Will generate a random cure, the less resistance the symptoms have, the harder the cure.
/datum/disease/advance/proc/GenerateCure()
if(properties && properties.len)
var/res = Clamp(properties["resistance"] - (symptoms.len / 2), 1, advance_cures.len)
var/res = CLAMP(properties["resistance"] - (symptoms.len / 2), 1, advance_cures.len)
cures = list(advance_cures[res])
// Get the cure name from the cure_id
+1 -1
View File
@@ -121,7 +121,7 @@ GLOBAL_LIST_EMPTY(explosions)
M.playsound_local(epicenter, null, 100, 1, frequency, falloff = 5, S = explosion_sound)
// You hear a far explosion if you're outside the blast radius. Small bombs shouldn't be heard all over the station.
else if(dist <= far_dist)
var/far_volume = Clamp(far_dist, 30, 50) // Volume is based on explosion size and dist
var/far_volume = CLAMP(far_dist, 30, 50) // Volume is based on explosion size and dist
far_volume += (dist <= far_dist * 0.5 ? 50 : 0) // add 50 volume if the mob is pretty close to the explosion
M.playsound_local(epicenter, null, far_volume, 1, frequency, falloff = 5, S = far_explosion_sound)
EX_PREPROCESS_CHECK_TICK
+1
View File
@@ -10,6 +10,7 @@ GLOBAL_LIST_INIT(huds, list(
DATA_HUD_MEDICAL_ADVANCED = new/datum/atom_hud/data/human/medical/advanced(),
DATA_HUD_DIAGNOSTIC_BASIC = new/datum/atom_hud/data/diagnostic/basic(),
DATA_HUD_DIAGNOSTIC_ADVANCED = new/datum/atom_hud/data/diagnostic/advanced(),
DATA_HUD_ABDUCTOR = new/datum/atom_hud/abductor(),
ANTAG_HUD_CULT = new/datum/atom_hud/antag(),
ANTAG_HUD_REV = new/datum/atom_hud/antag(),
ANTAG_HUD_OPS = new/datum/atom_hud/antag(),
@@ -32,7 +32,7 @@
mid_sounds = list('sound/machines/fryer/deep_fryer_1.ogg' = 1, 'sound/machines/fryer/deep_fryer_2.ogg' = 1)
mid_length = 2
end_sound = 'sound/machines/fryer/deep_fryer_emerge.ogg'
volume = 25
volume = 15
///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
+2 -2
View File
@@ -101,7 +101,7 @@
"<span class='userdanger'>[A] slams your chest! You can't breathe!</span>")
playsound(get_turf(A), 'sound/effects/hit_punch.ogg', 50, 1, -1)
if(D.losebreath <= 10)
D.losebreath = Clamp(D.losebreath + 5, 0, 10)
D.losebreath = CLAMP(D.losebreath + 5, 0, 10)
D.adjustOxyLoss(10)
add_logs(A, D, "quickchoked")
return 1
@@ -112,7 +112,7 @@
playsound(get_turf(A), 'sound/effects/hit_punch.ogg', 50, 1, -1)
D.apply_damage(5, BRUTE)
if(D.silent <= 10)
D.silent = Clamp(D.silent + 10, 0, 10)
D.silent = CLAMP(D.silent + 10, 0, 10)
add_logs(A, D, "neck chopped")
return 1
+1 -3
View File
@@ -44,11 +44,9 @@
playsound(get_turf(D), 'sound/weapons/punch1.ogg', 40, 1, -1)
D.apply_damage(rand(5,10), BRUTE, "head")
A.apply_damage(rand(5,10), BRUTE, "head")
if(!istype(A.head,/obj/item/clothing/head/helmet/) && !istype(A.head,/obj/item/clothing/head/hardhat))
A.adjustBrainLoss(5)
if(!istype(D.head,/obj/item/clothing/head/helmet/) && !istype(D.head,/obj/item/clothing/head/hardhat))
D.adjustBrainLoss(5)
A.Stun(rand(5,30))
A.Stun(rand(10,45))
D.Stun(rand(5,30))
if(5,6)
A.do_attack_animation(D, ATTACK_EFFECT_PUNCH)
+16 -78
View File
@@ -208,12 +208,10 @@
SSticker.mode.update_brother_icons_removed(src)
/datum/mind/proc/remove_nukeop()
if(src in SSticker.mode.syndicates)
SSticker.mode.syndicates -= src
SSticker.mode.update_synd_icons_removed(src)
special_role = null
remove_objectives()
remove_antag_equip()
var/datum/antagonist/nukeop/nuke = has_antag_datum(/datum/antagonist/nukeop,TRUE)
if(nuke)
remove_antag_datum(nuke.type)
special_role = null
/datum/mind/proc/remove_wizard()
remove_antag_datum(/datum/antagonist/wizard)
@@ -329,14 +327,19 @@
SSticker.mode.add_cultist(src)
else if(is_revolutionary(creator))
var/datum/antagonist/rev/converter = creator.mind.has_antag_datum(/datum/antagonist/rev)
var/datum/antagonist/rev/converter = creator.mind.has_antag_datum(/datum/antagonist/rev,TRUE)
converter.add_revolutionary(src,FALSE)
else if(is_servant_of_ratvar(creator))
add_servant_of_ratvar(current)
else if(is_nuclear_operative(creator))
make_Nuke(null, null, 0, FALSE)
var/datum/antagonist/nukeop/converter = creator.mind.has_antag_datum(/datum/antagonist/nukeop,TRUE)
var/datum/antagonist/nukeop/N = new(src)
N.send_to_spawnpoint = FALSE
N.nukeop_outfit = null
add_antag_datum(N,converter.nuke_team)
enslaved_to = creator
@@ -493,7 +496,8 @@
if (SSticker.mode.config_tag=="nuclear")
text = uppertext(text)
text = "<i><b>[text]</b></i>: "
if (src in SSticker.mode.syndicates)
var/datum/antagonist/nukeop/N = has_antag_datum(/datum/antagonist/nukeop,TRUE)
if(N)
text += "<b>OPERATIVE</b> | <a href='?src=[REF(src)];nuclear=clear'>nanotrasen</a>"
text += "<br><a href='?src=[REF(src)];nuclear=lair'>To shuttle</a>, <a href='?src=[REF(src)];common=undress'>undress</a>, <a href='?src=[REF(src)];nuclear=dressup'>dress up</a>."
var/code
@@ -713,7 +717,7 @@
out += sections[i]+"<br>"
if(((src in SSticker.mode.traitors) || (src in SSticker.mode.syndicates)) && ishuman(current))
if(((src in SSticker.mode.traitors) || is_nuclear_operative(current)) && ishuman(current))
text = "Uplink: <a href='?src=[REF(src)];common=uplink'>give</a>"
var/datum/component/uplink/U = find_syndicate_uplink()
if(U)
@@ -1071,36 +1075,14 @@
message_admins("[key_name_admin(usr)] has de-nuke op'ed [current].")
log_admin("[key_name(usr)] has de-nuke op'ed [current].")
if("nuclear")
if(!(src in SSticker.mode.syndicates))
SSticker.mode.syndicates += src
SSticker.mode.update_synd_icons_added(src)
if (SSticker.mode.syndicates.len==1)
SSticker.mode.prepare_syndicate_leader(src)
else
current.real_name = "[syndicate_name()] Operative #[SSticker.mode.syndicates.len-1]"
if(!has_antag_datum(/datum/antagonist/nukeop,TRUE))
add_antag_datum(/datum/antagonist/nukeop)
special_role = "Syndicate"
assigned_role = "Syndicate"
to_chat(current, "<span class='notice'>You are a [syndicate_name()] agent!</span>")
SSticker.mode.forge_syndicate_objectives(src)
SSticker.mode.greet_syndicate(src)
message_admins("[key_name_admin(usr)] has nuke op'ed [current].")
log_admin("[key_name(usr)] has nuke op'ed [current].")
if("lair")
current.forceMove(pick(GLOB.nukeop_start))
if("dressup")
var/mob/living/carbon/human/H = current
qdel(H.belt)
qdel(H.back)
qdel(H.ears)
qdel(H.gloves)
qdel(H.head)
qdel(H.shoes)
qdel(H.wear_id)
qdel(H.wear_suit)
qdel(H.w_uniform)
if (!SSticker.mode.equip_syndicate(current))
to_chat(usr, "<span class='danger'>Equipping a syndicate failed!</span>")
if("tellcode")
var/code
for (var/obj/machinery/nuclearbomb/bombue in GLOB.machines)
@@ -1348,50 +1330,6 @@
T.should_specialise = TRUE
add_antag_datum(T)
/datum/mind/proc/make_Nuke(turf/spawnloc, nuke_code, leader=0, telecrystals = TRUE)
if(!(src in SSticker.mode.syndicates))
SSticker.mode.syndicates += src
SSticker.mode.update_synd_icons_added(src)
assigned_role = "Syndicate"
special_role = "Syndicate"
SSticker.mode.forge_syndicate_objectives(src)
SSticker.mode.greet_syndicate(src)
current.faction |= "syndicate"
if(spawnloc)
current.forceMove(spawnloc)
if(ishuman(current))
var/mob/living/carbon/human/H = current
qdel(H.belt)
qdel(H.back)
qdel(H.ears)
qdel(H.gloves)
qdel(H.head)
qdel(H.shoes)
qdel(H.wear_id)
qdel(H.wear_suit)
qdel(H.w_uniform)
SSticker.mode.equip_syndicate(current, telecrystals)
if (nuke_code)
store_memory("<B>Syndicate Nuclear Bomb Code</B>: [nuke_code]", 0, 0)
to_chat(current, "The nuclear authorization code is: <B>[nuke_code]</B>")
else
var/obj/machinery/nuclearbomb/nuke = locate("syndienuke") in GLOB.nuke_list
if(nuke)
store_memory("<B>Syndicate Nuclear Bomb Code</B>: [nuke.r_code]", 0, 0)
to_chat(current, "The nuclear authorization code is: <B>nuke.r_code</B>")
else
to_chat(current, "You were not provided with a nuclear code. Trying asking your team leader or contacting syndicate command.</B>")
if (leader)
SSticker.mode.prepare_syndicate_leader(src,nuke_code)
else
current.real_name = "[syndicate_name()] Operative #[SSticker.mode.syndicates.len-1]"
/datum/mind/proc/make_Changling()
var/datum/antagonist/changeling/C = has_antag_datum(/datum/antagonist/changeling)
if(!C)
+1 -1
View File
@@ -38,7 +38,7 @@
if (user.client)
user.client.images += bar
progress = Clamp(progress, 0, goal)
progress = CLAMP(progress, 0, goal)
bar.icon_state = "prog_bar_[round(((progress / goal) * 100), 5)]"
if (!shown)
user.client.images += bar
+2 -2
View File
@@ -34,7 +34,7 @@
var/strength
if(steps>1)
strength = InverseSquareLaw(intensity, max(range_modifier*steps, 1), 1)
strength = INVERSE_SQUARE(intensity, max(range_modifier*steps, 1), 1)
else
strength = intensity
@@ -42,7 +42,7 @@
qdel(src)
return
radiate(atoms, Floor(strength))
radiate(atoms, FLOOR(strength, 1))
check_obstructions(atoms) // reduce our overall strength if there are radiation insulators
+3 -3
View File
@@ -60,8 +60,8 @@
if(istype(L)) //this is probably more safety than actually needed
var/vanguard = L.stun_absorption["vanguard"]
desc = initial(desc)
desc += "<br><b>[Floor(vanguard["stuns_absorbed"] * 0.1)]</b> seconds of stuns held back.\
[GLOB.ratvar_awakens ? "":"<br><b>[Floor(min(vanguard["stuns_absorbed"] * 0.025, 20))]</b> seconds of stun will affect you."]"
desc += "<br><b>[FLOOR(vanguard["stuns_absorbed"] * 0.1, 1)]</b> seconds of stuns held back.\
[GLOB.ratvar_awakens ? "":"<br><b>[FLOOR(min(vanguard["stuns_absorbed"] * 0.025, 20), 1)]</b> seconds of stun will affect you."]"
..()
/datum/status_effect/vanguard_shield/Destroy()
@@ -87,7 +87,7 @@
var/vanguard = owner.stun_absorption["vanguard"]
var/stuns_blocked = 0
if(vanguard)
stuns_blocked = Floor(min(vanguard["stuns_absorbed"] * 0.25, 400))
stuns_blocked = FLOOR(min(vanguard["stuns_absorbed"] * 0.25, 400), 1)
vanguard["end_time"] = 0 //so it doesn't absorb the stuns we're about to apply
if(owner.stat != DEAD)
var/message_to_owner = "<span class='warning'>You feel your Vanguard quietly fade...</span>"
+2 -2
View File
@@ -230,7 +230,7 @@
if(prob(severity * 0.15))
to_chat(owner, "<span class='sevtug[span_part]'>\"[text2ratvar(pick(mania_messages))]\"</span>")
owner.playsound_local(get_turf(motor), hum, severity, 1)
owner.adjust_drugginess(Clamp(max(severity * 0.075, 1), 0, max(0, 50 - owner.druggy))) //7.5% of severity per second, minimum 1
owner.adjust_drugginess(CLAMP(max(severity * 0.075, 1), 0, max(0, 50 - owner.druggy))) //7.5% of severity per second, minimum 1
if(owner.hallucination < 50)
owner.hallucination = min(owner.hallucination + max(severity * 0.075, 1), 50) //7.5% of severity per second, minimum 1
if(owner.dizziness < 50)
@@ -310,7 +310,7 @@
var/icon/I = icon(owner.icon, owner.icon_state, owner.dir)
var/icon_height = I.Height()
bleed_overlay.pixel_x = -owner.pixel_x
bleed_overlay.pixel_y = Floor(icon_height * 0.25)
bleed_overlay.pixel_y = FLOOR(icon_height * 0.25, 1)
bleed_overlay.transform = matrix() * (icon_height/world.icon_size) //scale the bleed overlay's size based on the target's icon size
bleed_underlay.pixel_x = -owner.pixel_x
bleed_underlay.transform = matrix() * (icon_height/world.icon_size) * 3
+2 -2
View File
@@ -414,7 +414,7 @@
for(var/m in buckled_mobs)
var/mob/living/buckled_mob = m
if(!buckled_mob.Move(newloc, direct))
loc = buckled_mob.loc
forceMove(buckled_mob.loc)
last_move = buckled_mob.last_move
inertia_dir = last_move
buckled_mob.inertia_dir = last_move
@@ -516,7 +516,7 @@
. = ..()
. -= "Jump to"
.["Follow"] = "?_src_=holder;[HrefToken()];adminplayerobservefollow=[REF(src)]"
.["Get"] = "?_src=holder;[HrefToken()];admingetmovable=[REF(src)]"
.["Get"] = "?_src_=holder;[HrefToken()];admingetmovable=[REF(src)]"
/atom/movable/proc/ex_check(ex_id)
if(!ex_id)
+3
View File
@@ -60,6 +60,9 @@
/datum/atom_hud/data/bot_path
hud_icons = list(DIAG_PATH_HUD)
/datum/atom_hud/abductor
hud_icons = list(GLAND_HUD)
/* MED/SEC/DIAG HUD HOOKS */
/*
+33 -28
View File
@@ -4,7 +4,7 @@
w_class = WEIGHT_CLASS_TINY
var/used = 0
/obj/item/antag_spawner/proc/spawn_antag(client/C, turf/T, type = "")
/obj/item/antag_spawner/proc/spawn_antag(client/C, turf/T, kind = "", datum/mind/user)
return
/obj/item/antag_spawner/proc/equip_antag(mob/target)
@@ -67,18 +67,16 @@
else
to_chat(H, "Unable to reach your apprentice! You can either attack the spellbook with the contract to refund your points, or wait and try again later.")
/obj/item/antag_spawner/contract/spawn_antag(client/C, turf/T, school,datum/mind/user)
/obj/item/antag_spawner/contract/spawn_antag(client/C, turf/T, kind ,datum/mind/user)
new /obj/effect/particle_effect/smoke(T)
var/mob/living/carbon/human/M = new/mob/living/carbon/human(T)
C.prefs.copy_to(M)
M.key = C.key
var/datum/mind/app_mind = M.mind
var/datum/antagonist/wizard/apprentice/app = new(app_mind)
app.master = user
app.school = school
app.school = kind
var/datum/antagonist/wizard/master_wizard = user.has_antag_datum(/datum/antagonist/wizard)
if(master_wizard)
@@ -107,7 +105,7 @@
if(used)
to_chat(user, "<span class='warning'>[src] is out of power!</span>")
return FALSE
if(!(user.mind in SSticker.mode.syndicates))
if(!user.mind.has_antag_datum(/datum/antagonist/nukeop,TRUE))
to_chat(user, "<span class='danger'>AUTHENTICATION FAILURE. ACCESS DENIED.</span>")
return FALSE
if(user.z != ZLEVEL_CENTCOM)
@@ -127,25 +125,25 @@
return
used = TRUE
var/mob/dead/observer/theghost = pick(nuke_candidates)
spawn_antag(theghost.client, get_turf(src), "syndieborg", user.mind)
spawn_antag(theghost.client, get_turf(src), "syndieborg")
do_sparks(4, TRUE, src)
qdel(src)
else
to_chat(user, "<span class='warning'>Unable to connect to Syndicate command. Please wait and try again later or use the teleporter on your uplink to get your points refunded.</span>")
/obj/item/antag_spawner/nuke_ops/spawn_antag(client/C, turf/T)
/obj/item/antag_spawner/nuke_ops/spawn_antag(client/C, turf/T, kind, datum/mind/user)
var/mob/living/carbon/human/M = new/mob/living/carbon/human(T)
C.prefs.copy_to(M)
M.key = C.key
var/code = "BOMB-NOT-FOUND"
var/obj/machinery/nuclearbomb/nuke = locate("syndienuke") in GLOB.nuke_list
if(nuke)
code = nuke.r_code
M.mind.make_Nuke(null, code, 0, FALSE)
var/newname = M.dna.species.random_name(M.gender,0,SSticker.mode.nukeops_lastname)
M.mind.name = newname
M.real_name = newname
M.name = newname
var/datum/antagonist/nukeop/new_op = new(M.mind)
new_op.send_to_spawnpoint = FALSE
new_op.nukeop_outfit = /datum/outfit/syndicate/no_crystals
var/datum/antagonist/nukeop/creator_op = user.has_antag_datum(/datum/antagonist/nukeop,TRUE)
if(creator_op)
M.mind.add_antag_datum(new_op,creator_op.nuke_team)
M.mind.special_role = "Nuclear Operative"
//////SYNDICATE BORG
/obj/item/antag_spawner/nuke_ops/borg_tele
@@ -162,8 +160,12 @@
name = "syndicate medical teleporter"
borg_to_spawn = "Medical"
/obj/item/antag_spawner/nuke_ops/borg_tele/spawn_antag(client/C, turf/T)
/obj/item/antag_spawner/nuke_ops/borg_tele/spawn_antag(client/C, turf/T, kind, datum/mind/user)
var/mob/living/silicon/robot/R
var/datum/antagonist/nukeop/creator_op = user.has_antag_datum(/datum/antagonist/nukeop,TRUE)
if(!creator_op)
return
switch(borg_to_spawn)
if("Medical")
R = new /mob/living/silicon/robot/modules/syndicate/medical(T)
@@ -174,8 +176,8 @@
if(prob(50))
brainfirstname = pick(GLOB.first_names_female)
var/brainopslastname = pick(GLOB.last_names)
if(SSticker.mode.nukeops_lastname) //the brain inside the syndiborg has the same last name as the other ops.
brainopslastname = SSticker.mode.nukeops_lastname
if(creator_op.nuke_team.syndicate_name) //the brain inside the syndiborg has the same last name as the other ops.
brainopslastname = creator_op.nuke_team.syndicate_name
var/brainopsname = "[brainfirstname] [brainopslastname]"
R.mmi.name = "Man-Machine Interface: [brainopsname]"
@@ -185,7 +187,11 @@
R.real_name = R.name
R.key = C.key
R.mind.make_Nuke(null, nuke_code = null,leader=0, telecrystals = TRUE)
var/datum/antagonist/nukeop/new_borg = new(R.mind)
new_borg.send_to_spawnpoint = FALSE
R.mind.add_antag_datum(new_borg,creator_op.nuke_team)
R.mind.special_role = "Syndicate Cyborg"
///////////SLAUGHTER DEMON
@@ -213,7 +219,7 @@
return
used = 1
var/mob/dead/observer/theghost = pick(demon_candidates)
spawn_antag(theghost.client, get_turf(src), initial(demon_type.name),user.mind)
spawn_antag(theghost.client, get_turf(src), initial(demon_type.name))
to_chat(user, shatter_msg)
to_chat(user, veil_msg)
playsound(user.loc, 'sound/effects/glassbr1.ogg', 100, 1)
@@ -222,8 +228,7 @@
to_chat(user, "<span class='notice'>You can't seem to work up the nerve to shatter the bottle. Perhaps you should try again later.</span>")
/obj/item/antag_spawner/slaughter_demon/spawn_antag(client/C, turf/T, type = "", datum/mind/user)
/obj/item/antag_spawner/slaughter_demon/spawn_antag(client/C, turf/T, kind = "", datum/mind/user)
var/obj/effect/dummy/slaughter/holder = new /obj/effect/dummy/slaughter(T)
var/mob/living/simple_animal/slaughter/S = new demon_type(holder)
S.holder = holder
@@ -232,15 +237,15 @@
S.mind.special_role = S.name
SSticker.mode.traitors += S.mind
var/datum/objective/assassinate/new_objective
if(user)
if(usr)
new_objective = new /datum/objective/assassinate
new_objective.owner = S.mind
new_objective.target = user
new_objective.explanation_text = "[objective_verb] [user.name], the one who summoned you."
new_objective.target = usr.mind
new_objective.explanation_text = "[objective_verb] [usr.real_name], the one who summoned you."
S.mind.objectives += new_objective
var/datum/objective/new_objective2 = new /datum/objective
new_objective2.owner = S.mind
new_objective2.explanation_text = "[objective_verb] everyone[user ? " else while you're at it":""]."
new_objective2.explanation_text = "[objective_verb] everyone[usr ? " else while you're at it":""]."
S.mind.objectives += new_objective2
to_chat(S, S.playstyle_string)
to_chat(S, "<B>You are currently not currently in the same plane of existence as the station. \
+1 -1
View File
@@ -42,7 +42,7 @@
/mob/living/simple_animal/hostile/blob/fire_act(exposed_temperature, exposed_volume)
..()
if(exposed_temperature)
adjustFireLoss(Clamp(0.01 * exposed_temperature, 1, 5))
adjustFireLoss(CLAMP(0.01 * exposed_temperature, 1, 5))
else
adjustFireLoss(5)
+3 -3
View File
@@ -153,7 +153,7 @@ GLOBAL_LIST_EMPTY(blob_nodes)
B.hud_used.blobpwrdisplay.maptext = "<div align='center' valign='middle' style='position:relative; top:0px; left:6px'><font color='#82ed00'>[round(blob_core.obj_integrity)]</font></div>"
/mob/camera/blob/proc/add_points(points)
blob_points = Clamp(blob_points + points, 0, max_blob_points)
blob_points = CLAMP(blob_points + points, 0, max_blob_points)
hud_used.blobpwrdisplay.maptext = "<div align='center' valign='middle' style='position:relative; top:0px; left:6px'><font color='#82ed00'>[round(blob_points)]</font></div>"
/mob/camera/blob/say(message)
@@ -215,12 +215,12 @@ GLOBAL_LIST_EMPTY(blob_nodes)
if(placed)
var/obj/structure/blob/B = locate() in range("3x3", NewLoc)
if(B)
loc = NewLoc
forceMove(NewLoc)
else
return 0
else
var/area/A = get_area(NewLoc)
if(isspaceturf(NewLoc) || istype(A, /area/shuttle)) //if unplaced, can't go on shuttles or space tiles
return 0
loc = NewLoc
forceMove(NewLoc)
return 1
+2 -2
View File
@@ -42,7 +42,7 @@
return 0
else if(placement_override == 1)
var/turf/T = pick(GLOB.blobstart)
loc = T //got overrided? you're somewhere random, motherfucker
forceMove(T) //got overrided? you're somewhere random, motherfucker
if(placed && blob_core)
blob_core.forceMove(loc)
else
@@ -74,7 +74,7 @@
var/node_name = input(src, "Choose a node to jump to.", "Node Jump") in nodes
var/obj/structure/blob/node/chosen_node = nodes[node_name]
if(chosen_node)
loc = chosen_node.loc
forceMove(chosen_node.loc)
/mob/camera/blob/proc/createSpecial(price, blobType, nearEquals, needsNode, turf/T)
if(!T)
@@ -58,6 +58,8 @@
user.nutrition = min((user.nutrition + target.nutrition), NUTRITION_LEVEL_WELL_FED)
if(target.mind)//if the victim has got a mind
// Absorb a lizard, speak Draconic.
user.copy_known_languages_from(target)
target.mind.show_memory(user, 0) //I can read your mind, kekeke. Output all their notes.
@@ -207,7 +207,7 @@
to_chat(cyborg, "<span class='brass'>You start to charge from the [sigil_name]...</span>")
if(!do_after(cyborg, 50, target = src, extra_checks = CALLBACK(src, .proc/cyborg_checks, cyborg, TRUE)))
return
var/giving_power = min(Floor(cyborg.cell.maxcharge - cyborg.cell.charge, MIN_CLOCKCULT_POWER), get_clockwork_power()) //give the borg either all our power or their missing power floored to MIN_CLOCKCULT_POWER
var/giving_power = min(FLOOR(cyborg.cell.maxcharge - cyborg.cell.charge, MIN_CLOCKCULT_POWER), get_clockwork_power()) //give the borg either all our power or their missing power floored to MIN_CLOCKCULT_POWER
if(adjust_clockwork_power(-giving_power))
cyborg.visible_message("<span class='warning'>[cyborg] glows a brilliant orange!</span>")
var/previous_color = cyborg.color
@@ -90,7 +90,7 @@
if(amount_temp < 2)
to_chat(user, "<span class='warning'>You need at least <b>2</b> floor tiles to convert into power.</span>")
return TRUE
if(IsOdd(amount_temp))
if(ISODD(amount_temp))
amount_temp--
no_delete = TRUE
use(amount_temp)
@@ -239,7 +239,7 @@
if(!do_after(user, repair_values["healing_for_cycle"] * fabricator.speed_multiplier, target = src, \
extra_checks = CALLBACK(fabricator, /obj/item/clockwork/replica_fabricator.proc/fabricator_repair_checks, repair_values, src, user, TRUE)))
break
obj_integrity = Clamp(obj_integrity + repair_values["healing_for_cycle"], 0, max_integrity)
obj_integrity = CLAMP(obj_integrity + repair_values["healing_for_cycle"], 0, max_integrity)
adjust_clockwork_power(-repair_values["power_required"])
playsound(src, 'sound/machines/click.ogg', 50, 1)
@@ -10,12 +10,15 @@
for(var/obj/effect/clockwork/sigil/transmission/T in GLOB.all_clockwork_objects)
T.update_icon()
var/power_overwhelming = GLOB.clockwork_power
var/unlock_message
if(power_overwhelming >= SCRIPT_UNLOCK_THRESHOLD && !GLOB.script_scripture_unlocked)
GLOB.script_scripture_unlocked = TRUE
hierophant_message("<span class='large_brass bold'>The Ark swells as a key power threshold is reached. Script scriptures are now available.</span>")
unlock_message = "<span class='large_brass bold'>The Ark swells as a key power threshold is reached. Script scriptures are now available.</span>"
if(power_overwhelming >= APPLICATION_UNLOCK_THRESHOLD && !GLOB.application_scripture_unlocked)
GLOB.application_scripture_unlocked = TRUE
hierophant_message("<span class='large_brass bold'>The Ark surges as a key power threshold is reached. Application scriptures are now available.</span>")
unlock_message = "<span class='large_brass bold'>The Ark surges as a key power threshold is reached. Application scriptures are now available.</span>"
if(GLOB.servants_active)
hierophant_message(unlock_message)
return TRUE
/proc/can_access_clockwork_power(atom/movable/access_point, amount) //Returns true if the access point has access to clockwork power (and optionally, a number of watts for it)
@@ -11,6 +11,8 @@
//reports to servants when scripture is locked or unlocked
/proc/scripture_unlock_alert(list/previous_states)
if(!GLOB.servants_active)
return
. = scripture_unlock_check()
for(var/i in .)
if(.[i] != previous_states[i])
@@ -1,13 +1,13 @@
#define MARAUDER_SLOWDOWN_PERCENTAGE 0.40 //Below this percentage of health, marauders will become slower
#define MARAUDER_SHIELD_REGEN_TIME 100 //In deciseconds, how long it takes for shields to regenerate after breaking
#define MARAUDER_SHIELD_REGEN_TIME 200 //In deciseconds, how long it takes for shields to regenerate after breaking
//Clockwork marauder: A well-rounded frontline construct. Only one can exist for every two human servants.
/mob/living/simple_animal/hostile/clockwork/marauder
name = "clockwork marauder"
desc = "The stalwart apparition of a soldier, blazing with crimson flames. It's armed with a gladius and shield."
icon_state = "clockwork_marauder"
health = 150
maxHealth = 150
health = 120
maxHealth = 120
force_threshold = 8
speed = 0
obj_damage = 40
@@ -39,10 +39,11 @@
speed = initial(speed) + 1 //Yes, this slows them down
else
speed = initial(speed)
if(shield_health != max_shield_health && world.time >= shield_health_regen)
to_chat(src, "<span class='neovgre'>Your shield has recovered. <b>[max_shield_health]</b> blocks remaining!</span>")
if(shield_health < max_shield_health && world.time >= shield_health_regen)
shield_health_regen = world.time + MARAUDER_SHIELD_REGEN_TIME
to_chat(src, "<span class='neovgre'>Your shield has recovered, <b>[shield_health]</b> blocks remaining!</span>")
playsound_local(src, "shatter", 75, TRUE, frequency = -1)
shield_health = max_shield_health
shield_health++
/mob/living/simple_animal/hostile/clockwork/marauder/update_values()
if(GLOB.ratvar_awakens) //Massive attack damage bonuses and health increase, because Ratvar
@@ -97,7 +97,7 @@
if(ishuman(M.current))
human_servants++
construct_limit = human_servants / 4 //1 per 4 human servants, and a maximum of 3 marauders
construct_limit = Clamp(construct_limit, 1, 3)
construct_limit = CLAMP(construct_limit, 1, 3)
/datum/clockwork_scripture/create_object/construct/clockwork_marauder/pre_recital()
channel_time = initial(channel_time)
@@ -60,4 +60,4 @@
break
if(!M)
M = H.apply_status_effect(STATUS_EFFECT_MANIAMOTOR, src)
M.severity = Clamp(M.severity + ((11 - get_dist(src, H)) * efficiency * efficiency), 0, MAX_MANIA_SEVERITY)
M.severity = CLAMP(M.severity + ((11 - get_dist(src, H)) * efficiency * efficiency), 0, MAX_MANIA_SEVERITY)
@@ -57,5 +57,5 @@
L.confused = min(L.confused + 15, 50)
L.dizziness = min(L.dizziness + 15, 50)
if(L.confused >= 25)
L.Knockdown(Floor(L.confused * 0.8))
L.Knockdown(FLOOR(L.confused * 0.8, 1))
take_damage(max_integrity)
+2
View File
@@ -19,6 +19,7 @@
var/probability = 0
var/false_report_weight = 0 //How often will this show up incorrectly in a centcom report?
var/station_was_nuked = 0 //see nuclearbomb.dm and malfunction.dm
var/nuke_off_station = 0 //Used for tracking where the nuke hit
var/round_ends_with_antag_death = 0 //flags the "one verse the station" antags as such
var/list/datum/mind/antag_candidates = list() // List of possible starting antags goes here
var/list/restricted_jobs = list() // Jobs it doesn't make sense to be. I.E chaplain or AI cultist
@@ -528,5 +529,6 @@
//By default nuke just ends the round
/datum/game_mode/proc/OnNukeExplosion(off_station)
nuke_off_station = off_station
if(off_station < 2)
station_was_nuked = TRUE //Will end the round on next check.
+1 -1
View File
@@ -25,7 +25,7 @@
if (prob(meteorminutes/2))
wavetype = GLOB.meteors_catastrophic
var/ramp_up_final = Clamp(round(meteorminutes/rampupdelta), 1, 10)
var/ramp_up_final = CLAMP(round(meteorminutes/rampupdelta), 1, 10)
spawn_meteors(ramp_up_final, wavetype)
@@ -2,6 +2,8 @@
#define VEST_COMBAT 2
#define GIZMO_SCAN 1
#define GIZMO_MARK 2
#define MIND_DEVICE_MESSAGE 1
#define MIND_DEVICE_CONTROL 2
//AGENT VEST
/obj/item/clothing/suit/armor/abductor/vest
@@ -278,6 +280,84 @@
if(!istype(I, /obj/item/device/radio/headset))
r.broadcasting = 0 //goddamned headset hacks
/obj/item/device/abductor/mind_device
name = "mental interface device"
desc = "A dual-mode tool for directly communicating with sentient brains. It can be used to send a direct message to a target, \
or to send a command to a test subject with a charged gland."
icon_state = "mind_device_message"
item_state = "silencer"
lefthand_file = 'icons/mob/inhands/antag/abductor_lefthand.dmi'
righthand_file = 'icons/mob/inhands/antag/abductor_righthand.dmi'
var/mode = MIND_DEVICE_MESSAGE
/obj/item/device/abductor/mind_device/attack_self(mob/user)
if(!ScientistCheck(user))
return
if(mode == MIND_DEVICE_MESSAGE)
mode = MIND_DEVICE_CONTROL
icon_state = "mind_device_control"
else
mode = MIND_DEVICE_MESSAGE
icon_state = "mind_device_message"
to_chat(user, "<span class='notice'>You switch the device to [mode==MIND_DEVICE_MESSAGE? "TRANSMISSION": "COMMAND"] MODE</span>")
/obj/item/device/abductor/mind_device/afterattack(atom/target, mob/living/user, flag, params)
if(!ScientistCheck(user))
return
switch(mode)
if(MIND_DEVICE_CONTROL)
mind_control(target, user)
if(MIND_DEVICE_MESSAGE)
mind_message(target, user)
/obj/item/device/abductor/mind_device/proc/mind_control(atom/target, mob/living/user)
if(iscarbon(target))
var/mob/living/carbon/C = target
var/obj/item/organ/heart/gland/G = C.getorganslot("heart")
if(!istype(G))
to_chat(user, "<span class='warning'>Your target does not have an experimental gland!</span>")
return
if(!G.mind_control_uses)
to_chat(user, "<span class='warning'>Your target's gland is spent!</span>")
return
if(G.active_mind_control)
to_chat(user, "<span class='warning'>Your target is already under a mind-controlling influence!</span>")
return
var/command = stripped_input(user, "Enter the command for your target to follow.\
Uses Left: [G.mind_control_uses], Duration: [G.mind_control_duration / 10] seconds","Enter command")
if(!command)
return
if(QDELETED(user) || user.get_active_held_item() != src || loc != user)
return
if(QDELETED(G))
return
G.mind_control(command, user)
to_chat(user, "<span class='notice'>You send the command to your target.</span>")
/obj/item/device/abductor/mind_device/proc/mind_message(atom/target, mob/living/user)
if(isliving(target))
var/mob/living/L = target
if(L.stat == DEAD)
to_chat(user, "<span class='warning'>Your target is dead!</span>")
return
var/message = stripped_input(user, "Write a message to send to your target's brain.","Enter message")
if(!message)
return
if(QDELETED(L) || L.stat == DEAD)
return
to_chat(L, "<span class='italics'>You hear a voice in your head saying: </span><span class='abductor'>[message]</span>")
to_chat(user, "<span class='notice'>You send the message to your target.</span>")
log_talk(user,"[key_name(user)] sent an abductor mind message to [L]/[L.ckey]: '[message]'", LOGSAY)
/obj/item/device/firing_pin/abductor
name = "alien firing pin"
icon_state = "firing_pin_ayy"
@@ -12,28 +12,68 @@
var/human_only = 0
var/active = 0
var/mind_control_uses = 1
var/mind_control_duration = 1800
var/active_mind_control = FALSE
/obj/item/organ/heart/gland/proc/ownerCheck()
if(ishuman(owner))
return 1
return TRUE
if(!human_only && iscarbon(owner))
return 1
return 0
return TRUE
return FALSE
/obj/item/organ/heart/gland/proc/Start()
active = 1
next_activation = world.time + rand(cooldown_low,cooldown_high)
/obj/item/organ/heart/gland/proc/update_gland_hud()
if(!owner)
return
var/image/holder = owner.hud_list[GLAND_HUD]
var/icon/I = icon(owner.icon, owner.icon_state, owner.dir)
holder.pixel_y = I.Height() - world.icon_size
if(active_mind_control)
holder.icon_state = "hudgland_active"
else if(mind_control_uses)
holder.icon_state = "hudgland_ready"
else
holder.icon_state = "hudgland_spent"
/obj/item/organ/heart/gland/Remove(var/mob/living/carbon/M, special = 0)
/obj/item/organ/heart/gland/proc/mind_control(command, mob/living/user)
if(!ownerCheck() || !mind_control_uses || active_mind_control)
return
mind_control_uses--
to_chat(owner, "<span class='userdanger'>You suddenly feel an irresistible compulsion to follow an order...</span>")
to_chat(owner, "<span class='mind_control'>[command]</span>")
active_mind_control = TRUE
log_admin("[key_name(user)] sent an abductor mind control message to [key_name(owner)]: [command]")
update_gland_hud()
addtimer(CALLBACK(src, .proc/clear_mind_control), mind_control_duration)
/obj/item/organ/heart/gland/proc/clear_mind_control()
if(!ownerCheck() || !active_mind_control)
return
to_chat(owner, "<span class='userdanger'>You feel the compulsion fade, and you completely forget about your previous orders.</span>")
active_mind_control = FALSE
/obj/item/organ/heart/gland/Remove(mob/living/carbon/M, special = 0)
active = 0
if(initial(uses) == 1)
uses = initial(uses)
var/datum/atom_hud/abductor/hud = GLOB.huds[DATA_HUD_ABDUCTOR]
hud.remove_from_hud(owner)
clear_mind_control()
..()
/obj/item/organ/heart/gland/Insert(var/mob/living/carbon/M, special = 0)
/obj/item/organ/heart/gland/Insert(mob/living/carbon/M, special = 0)
..()
if(special != 2 && uses) // Special 2 means abductor surgery
Start()
var/datum/atom_hud/abductor/hud = GLOB.huds[DATA_HUD_ABDUCTOR]
hud.add_to_hud(owner)
update_gland_hud()
/obj/item/organ/heart/gland/on_life()
if(!beating)
@@ -59,6 +99,8 @@
cooldown_high = 400
uses = -1
icon_state = "health"
mind_control_uses = 3
mind_control_duration = 3000
/obj/item/organ/heart/gland/heals/activate()
to_chat(owner, "<span class='notice'>You feel curiously revitalized.</span>")
@@ -71,6 +113,8 @@
cooldown_high = 1200
uses = -1
icon_state = "slime"
mind_control_uses = 1
mind_control_duration = 2400
/obj/item/organ/heart/gland/slime/activate()
to_chat(owner, "<span class='warning'>You feel nauseous!</span>")
@@ -86,6 +130,8 @@
cooldown_high = 300
uses = -1
icon_state = "mindshock"
mind_control_uses = 1
mind_control_duration = 6000
/obj/item/organ/heart/gland/mindshock/activate()
to_chat(owner, "<span class='notice'>You get a headache.</span>")
@@ -103,6 +149,8 @@
uses = -1
human_only = 1
icon_state = "species"
mind_control_uses = 5
mind_control_duration = 300
/obj/item/organ/heart/gland/pop/activate()
to_chat(owner, "<span class='notice'>You feel unlike yourself.</span>")
@@ -114,6 +162,8 @@
cooldown_high = 2400
uses = 1
icon_state = "vent"
mind_control_uses = 4
mind_control_duration = 1800
/obj/item/organ/heart/gland/ventcrawling/activate()
to_chat(owner, "<span class='notice'>You feel very stretchy.</span>")
@@ -125,6 +175,8 @@
cooldown_high = 2400
uses = 1
icon_state = "viral"
mind_control_uses = 1
mind_control_duration = 1800
/obj/item/organ/heart/gland/viral/activate()
to_chat(owner, "<span class='warning'>You feel sick.</span>")
@@ -141,6 +193,8 @@
cooldown_high = 1600
uses = 10
icon_state = "emp"
mind_control_uses = 1
mind_control_duration = 1800
/obj/item/organ/heart/gland/emp/activate()
to_chat(owner, "<span class='warning'>You feel a spike of pain in your head.</span>")
@@ -151,6 +205,8 @@
cooldown_high = 900
uses = 10
icon_state = "spider"
mind_control_uses = 2
mind_control_duration = 2400
/obj/item/organ/heart/gland/spiderman/activate()
to_chat(owner, "<span class='warning'>You feel something crawling in your skin.</span>")
@@ -164,6 +220,8 @@
icon_state = "egg"
lefthand_file = 'icons/mob/inhands/misc/food_lefthand.dmi'
righthand_file = 'icons/mob/inhands/misc/food_righthand.dmi'
mind_control_uses = 2
mind_control_duration = 1800
/obj/item/organ/heart/gland/egg/activate()
to_chat(owner, "<span class='boldannounce'>You lay an egg!</span>")
@@ -175,6 +233,8 @@
cooldown_low = 200
cooldown_high = 400
uses = -1
mind_control_uses = 1
mind_control_duration = 450
/obj/item/organ/heart/gland/bloody/activate()
owner.blood_volume -= 20
@@ -192,6 +252,8 @@
cooldown_high = 600
human_only = 1
uses = 1
mind_control_uses = 1
mind_control_duration = 600
/obj/item/organ/heart/gland/bodysnatch/activate()
to_chat(owner, "<span class='warning'>You feel something moving around inside you...</span>")
@@ -233,6 +295,8 @@
cooldown_low = 1200
cooldown_high = 1800
uses = -1
mind_control_uses = 1
mind_control_duration = 800
/obj/item/organ/heart/gland/plasma/activate()
to_chat(owner, "<span class='warning'>You feel bloated.</span>")
@@ -48,6 +48,7 @@
dat += "<a href='?src=[REF(src)];dispense=vest'>Agent Vest</A><br>"
dat += "<a href='?src=[REF(src)];dispense=silencer'>Radio Silencer</A><br>"
dat += "<a href='?src=[REF(src)];dispense=tool'>Science Tool</A><br>"
dat += "<a href='?src=[REF(src)];dispense=mind_device'>Mental Interface Device</A><br>"
else
dat += "<span class='bad'>NO EXPERIMENT MACHINE DETECTED</span> <br>"
@@ -109,6 +110,8 @@
Dispense(/obj/item/device/abductor/gizmo)
if("vest")
Dispense(/obj/item/clothing/suit/armor/abductor/vest)
if("mind_device")
Dispense(/obj/item/device/abductor/mind_device,cost=2)
updateUsrDialog()
/obj/machinery/abductor/console/proc/TeleporterRetrieve()
@@ -374,7 +374,7 @@
return
var/key_of_revenant
message_admins("Revenant ectoplasm was left undestroyed for 1 minute and is reforming into a new revenant.")
loc = get_turf(src) //In case it's in a backpack or someone's hand
forceMove(drop_location()) //In case it's in a backpack or someone's hand
revenant.forceMove(loc)
if(client_to_revive)
for(var/mob/M in GLOB.dead_mob_list)
+62 -233
View File
@@ -1,7 +1,3 @@
/datum/game_mode
var/list/datum/mind/syndicates = list()
var/nukeops_lastname = ""
/datum/game_mode/nuclear
name = "nuclear emergency"
config_tag = "nuclear"
@@ -18,12 +14,11 @@
<span class='notice'>Crew</span>: Defend the nuclear authentication disk and ensure that it leaves with you on the emergency shuttle."
var/const/agents_possible = 5 //If we ever need more syndicate agents.
var/nukes_left = 1 // Call 3714-PRAY right now and order more nukes! Limited offer!
var/nuke_off_station = 0 //Used for tracking if the syndies actually haul the nuke to the station
var/syndies_didnt_escape = 0 //Used for tracking if the syndies got the shuttle off of the z-level
var/list/pre_nukeops = list()
var/datum/objective_team/nuclear/nuke_team
/datum/game_mode/nuclear/pre_setup()
var/n_agents = min(round(num_players() / 10), antag_candidates.len, agents_possible)
for(var/i = 0, i < n_agents, ++i)
@@ -33,120 +28,23 @@
new_op.special_role = "Nuclear Operative"
log_game("[new_op.key] (ckey) has been selected as a nuclear operative")
return TRUE
////////////////////////////////////////////////////////////////////////////////////////
////////////////////////////////////////////////////////////////////////////////////////
/datum/game_mode/proc/update_synd_icons_added(datum/mind/synd_mind)
var/datum/atom_hud/antag/opshud = GLOB.huds[ANTAG_HUD_OPS]
opshud.join_hud(synd_mind.current)
set_antag_hud(synd_mind.current, "synd")
/datum/game_mode/proc/update_synd_icons_removed(datum/mind/synd_mind)
var/datum/atom_hud/antag/opshud = GLOB.huds[ANTAG_HUD_OPS]
opshud.leave_hud(synd_mind.current)
set_antag_hud(synd_mind.current, null)
////////////////////////////////////////////////////////////////////////////////////////
////////////////////////////////////////////////////////////////////////////////////////
/datum/game_mode/nuclear/post_setup()
var/nuke_code = random_nukecode()
var/agent_number = 1
var/datum/mind/leader = pick(pre_nukeops)
syndicates += pre_nukeops
for(var/i = 1 to pre_nukeops.len)
var/datum/mind/op = pre_nukeops[i]
forge_syndicate_objectives(op)
greet_syndicate(op)
equip_syndicate(op.current)
if(nuke_code)
op.store_memory("<B>Syndicate Nuclear Bomb Code</B>: [nuke_code]", 0, 0)
to_chat(op.current, "The nuclear authorization code is: <B>[nuke_code]</B>")
if(op == leader)
op.current.forceMove(pick(GLOB.nukeop_leader_start))
prepare_syndicate_leader(op, nuke_code)
else
op.current.forceMove(GLOB.nukeop_start[((i - 1) % GLOB.nukeop_start.len) + 1])
op.current.real_name = "[syndicate_name()] Operative #[agent_number++]"
update_synd_icons_added(op)
op.current.playsound_local(get_turf(op.current), 'sound/ambience/antag/ops.ogg',100,0)
var/obj/machinery/nuclearbomb/nuke = locate("syndienuke") in GLOB.nuke_list
if(nuke)
nuke.r_code = nuke_code
//Assign leader
var/datum/mind/leader_mind = pre_nukeops[1]
var/datum/antagonist/nukeop/L = leader_mind.add_antag_datum(/datum/antagonist/nukeop/leader)
nuke_team = L.nuke_team
//Assign the remaining operatives
for(var/i = 2 to pre_nukeops.len)
var/datum/mind/nuke_mind = pre_nukeops[i]
nuke_mind.add_antag_datum(/datum/antagonist/nukeop,nuke_team)
return ..()
/datum/game_mode/proc/prepare_syndicate_leader(datum/mind/synd_mind, nuke_code)
var/leader_title = pick("Czar", "Boss", "Commander", "Chief", "Kingpin", "Director", "Overlord")
addtimer(CALLBACK(src, .proc/nuketeam_name_assign, synd_mind), 1)
synd_mind.current.real_name = "[syndicate_name()] [leader_title]"
to_chat(synd_mind.current, "<B>You are the Syndicate [leader_title] for this mission. You are responsible for the distribution of telecrystals and your ID is the only one who can open the launch bay doors.</B>")
to_chat(synd_mind.current, "<B>If you feel you are not up to this task, give your ID to another operative.</B>")
to_chat(synd_mind.current, "<B>In your hand you will find a special item capable of triggering a greater challenge for your team. Examine it carefully and consult with your fellow operatives before activating it.</B>")
var/obj/item/device/nuclear_challenge/challenge = new /obj/item/device/nuclear_challenge
synd_mind.current.put_in_hands(challenge, TRUE)
var/static/id_cache = typecacheof(/obj/item/card/id)
var/list/foundIDs = typecache_filter_list(synd_mind.current.GetAllContents(), id_cache)
if(foundIDs.len)
for(var/i in 1 to foundIDs.len)
var/obj/item/card/id/ID = foundIDs[i]
ID.name = "lead agent card"
ID.access += ACCESS_SYNDICATE_LEADER
else
message_admins("Warning: Nuke Ops spawned without access to leave their spawn area!")
var/obj/item/device/radio/headset/syndicate/alt/A = locate() in synd_mind.current
if(A)
A.command = TRUE
if(nuke_code)
var/obj/item/paper/P = new
P.info = "The nuclear authorization code is: <b>[nuke_code]</b>"
P.name = "nuclear bomb code"
var/mob/living/carbon/human/H = synd_mind.current
H.put_in_hands(P, TRUE)
H.update_icons()
else
nuke_code = "code will be provided later"
return
/datum/game_mode/proc/nuketeam_name_assign(datum/mind/synd_mind)
nukeops_lastname = nukelastname(synd_mind.current)
NukeNameAssign(nukeops_lastname, syndicates)
/datum/game_mode/proc/forge_syndicate_objectives(datum/mind/syndicate)
var/datum/objective/nuclear/syndobj = new
syndobj.owner = syndicate
syndicate.objectives += syndobj
/datum/game_mode/proc/greet_syndicate(datum/mind/syndicate, you_are=1)
if(you_are)
to_chat(syndicate.current, "<span class='notice'>You are a [syndicate_name()] agent!</span>")
syndicate.announce_objectives()
/datum/game_mode/proc/equip_syndicate(mob/living/carbon/human/synd_mob, telecrystals = TRUE)
synd_mob.set_species(/datum/species/human) //Plasamen burn up otherwise, and lizards are vulnerable to asimov AIs
if(telecrystals)
synd_mob.equipOutfit(/datum/outfit/syndicate)
else
synd_mob.equipOutfit(/datum/outfit/syndicate/no_crystals)
return TRUE
/datum/game_mode/nuclear/OnNukeExplosion(off_station)
..()
nukes_left--
var/obj/docking_port/mobile/Shuttle = SSshuttle.getShuttle("syndicate")
syndies_didnt_escape = (Shuttle && (Shuttle.z == ZLEVEL_CENTCOM || Shuttle.z == ZLEVEL_TRANSIT)) ? 0 : 1
nuke_off_station = off_station
/datum/game_mode/nuclear/check_win()
if (nukes_left == 0)
@@ -154,8 +52,8 @@
return ..()
/datum/game_mode/proc/are_operatives_dead()
for(var/datum/mind/operative_mind in syndicates)
if(ishuman(operative_mind.current) && (operative_mind.current.stat!=2))
for(var/datum/mind/operative_mind in get_antagonists(/datum/antagonist/nukeop))
if(ishuman(operative_mind.current) && (operative_mind.current.stat != DEAD))
return FALSE
return TRUE
@@ -164,7 +62,7 @@
return replacementmode.check_finished()
if((SSshuttle.emergency.mode == SHUTTLE_ENDGAME) || station_was_nuked)
return TRUE
if(are_operatives_dead())
if(nuke_team.operatives_dead())
var/obj/machinery/nuclearbomb/N
pass(N) //suppress unused warning
if(N.bomb_set) //snaaaaaaaaaake! It's not over yet!
@@ -172,85 +70,39 @@
..()
/datum/game_mode/nuclear/declare_completion()
var/disk_rescued = 1
for(var/obj/item/disk/nuclear/D in GLOB.poi_list)
if(!D.onCentCom())
disk_rescued = 0
break
var/crew_evacuated = (SSshuttle.emergency.mode == SHUTTLE_ENDGAME)
if(nuke_off_station == NUKE_SYNDICATE_BASE)
SSticker.mode_result = "loss - syndicate nuked - disk secured"
to_chat(world, "<FONT size = 3><B>Humiliating Syndicate Defeat</B></FONT>")
to_chat(world, "<B>The crew of [station_name()] gave [syndicate_name()] operatives back their bomb! The syndicate base was destroyed!</B> Next time, don't lose the nuke!")
SSticker.news_report = NUKE_SYNDICATE_BASE
else if(!disk_rescued && station_was_nuked && !syndies_didnt_escape)
SSticker.mode_result = "win - syndicate nuke"
to_chat(world, "<FONT size = 3><B>Syndicate Major Victory!</B></FONT>")
to_chat(world, "<B>[syndicate_name()] operatives have destroyed [station_name()]!</B>")
SSticker.news_report = STATION_NUKED
else if (!disk_rescued && station_was_nuked && syndies_didnt_escape)
SSticker.mode_result = "halfwin - syndicate nuke - did not evacuate in time"
to_chat(world, "<FONT size = 3><B>Total Annihilation</B></FONT>")
to_chat(world, "<B>[syndicate_name()] operatives destroyed [station_name()] but did not leave the area in time and got caught in the explosion.</B> Next time, don't lose the disk!")
SSticker.news_report = STATION_NUKED
else if (!disk_rescued && !station_was_nuked && nuke_off_station && !syndies_didnt_escape)
SSticker.mode_result = "halfwin - blew wrong station"
to_chat(world, "<FONT size = 3><B>Crew Minor Victory</B></FONT>")
to_chat(world, "<B>[syndicate_name()] operatives secured the authentication disk but blew up something that wasn't [station_name()].</B> Next time, don't do that!")
SSticker.news_report = NUKE_MISS
else if (!disk_rescued && !station_was_nuked && nuke_off_station && syndies_didnt_escape)
SSticker.mode_result = "halfwin - blew wrong station - did not evacuate in time"
to_chat(world, "<FONT size = 3><B>[syndicate_name()] operatives have earned Darwin Award!</B></FONT>")
to_chat(world, "<B>[syndicate_name()] operatives blew up something that wasn't [station_name()] and got caught in the explosion.</B> Next time, don't do that!")
SSticker.news_report = NUKE_MISS
else if ((disk_rescued || SSshuttle.emergency.mode != SHUTTLE_ENDGAME) && are_operatives_dead())
SSticker.mode_result = "loss - evacuation - disk secured - syndi team dead"
to_chat(world, "<FONT size = 3><B>Crew Major Victory!</B></FONT>")
to_chat(world, "<B>The Research Staff has saved the disk and killed the [syndicate_name()] Operatives</B>")
SSticker.news_report = OPERATIVES_KILLED
else if (disk_rescued)
SSticker.mode_result = "loss - evacuation - disk secured"
to_chat(world, "<FONT size = 3><B>Crew Major Victory</B></FONT>")
to_chat(world, "<B>The Research Staff has saved the disk and stopped the [syndicate_name()] Operatives!</B>")
SSticker.news_report = OPERATIVES_KILLED
else if (!disk_rescued && are_operatives_dead())
SSticker.mode_result = "halfwin - evacuation - disk not secured"
to_chat(world, "<FONT size = 3><B>Neutral Victory!</B></FONT>")
to_chat(world, "<B>The Research Staff failed to secure the authentication disk but did manage to kill most of the [syndicate_name()] Operatives!</B>")
SSticker.news_report = OPERATIVE_SKIRMISH
else if (!disk_rescued && crew_evacuated)
SSticker.mode_result = "halfwin - detonation averted"
to_chat(world, "<FONT size = 3><B>Syndicate Minor Victory!</B></FONT>")
to_chat(world, "<B>[syndicate_name()] operatives survived the assault but did not achieve the destruction of [station_name()].</B> Next time, don't lose the disk!")
SSticker.news_report = OPERATIVE_SKIRMISH
else if (!disk_rescued && !crew_evacuated)
SSticker.mode_result = "halfwin - interrupted"
to_chat(world, "<FONT size = 3><B>Neutral Victory</B></FONT>")
to_chat(world, "<B>Round was mysteriously interrupted!</B>")
SSticker.news_report = OPERATIVE_SKIRMISH
..()
return
var result = nuke_team.get_result()
switch(result)
if(NUKE_RESULT_FLUKE)
SSticker.mode_result = "loss - syndicate nuked - disk secured"
SSticker.news_report = NUKE_SYNDICATE_BASE
if(NUKE_RESULT_NUKE_WIN)
SSticker.mode_result = "win - syndicate nuke"
SSticker.news_report = STATION_NUKED
if(NUKE_RESULT_NOSURVIVORS)
SSticker.mode_result = "halfwin - syndicate nuke - did not evacuate in time"
SSticker.news_report = STATION_NUKED
if(NUKE_RESULT_WRONG_STATION)
SSticker.mode_result = "halfwin - blew wrong station"
SSticker.news_report = NUKE_MISS
if(NUKE_RESULT_WRONG_STATION_DEAD)
SSticker.mode_result = "halfwin - blew wrong station - did not evacuate in time"
SSticker.news_report = NUKE_MISS
if(NUKE_RESULT_CREW_WIN_SYNDIES_DEAD)
SSticker.mode_result = "loss - evacuation - disk secured - syndi team dead"
SSticker.news_report = OPERATIVES_KILLED
if(NUKE_RESULT_CREW_WIN)
SSticker.mode_result = "loss - evacuation - disk secured"
SSticker.news_report = OPERATIVES_KILLED
if(NUKE_RESULT_DISK_LOST)
SSticker.mode_result = "halfwin - evacuation - disk not secured"
SSticker.news_report = OPERATIVE_SKIRMISH
if(NUKE_RESULT_DISK_STOLEN)
SSticker.mode_result = "halfwin - detonation averted"
SSticker.news_report = OPERATIVE_SKIRMISH
else
SSticker.mode_result = "halfwin - interrupted"
SSticker.news_report = OPERATIVE_SKIRMISH
return ..()
/datum/game_mode/nuclear/generate_report()
return "One of Central Command's trading routes was recently disrupted by a raid carried out by the Gorlex Marauders. They seemed to only be after one ship - a highly-sensitive \
@@ -258,48 +110,16 @@
can activate this explosive is on your station. Ensure that it is protected at all times, and remain alert for possible intruders."
/datum/game_mode/proc/auto_declare_completion_nuclear()
if( syndicates.len || (SSticker && istype(SSticker.mode, /datum/game_mode/nuclear)) )
var/text = "<br><FONT size=3><B>The syndicate operatives were:</B></FONT>"
var/purchases = ""
var/TC_uses = 0
for(var/datum/mind/syndicate in syndicates)
text += printplayer(syndicate)
for(var/datum/component/uplink/H in GLOB.uplinks)
if(H.purchase_log)
purchases += H.purchase_log.generate_render()
else
stack_trace("WARNING: Uplink with no purchase_log in nuclear mode! Owner: [H.owner]")
text += "<br>"
text += "(Syndicates used [TC_uses] TC) [purchases]"
if(TC_uses == 0 && station_was_nuked && !are_operatives_dead())
text += "<BIG>[icon2html('icons/badass.dmi', world, "badass")]</BIG>"
to_chat(world, text)
var/list/nuke_teams = list()
for(var/datum/antagonist/nukeop/N in GLOB.antagonists) //collect all nuke teams
nuke_teams |= N.nuke_team
for(var/datum/objective_team/nuclear/nuke_team in nuke_teams)
nuke_team.roundend_display()
return TRUE
/proc/nukelastname(mob/M) //--All praise goes to NEO|Phyte, all blame goes to DH, and it was Cindi-Kate's idea. Also praise Urist for copypasta ho.
var/randomname = pick(GLOB.last_names)
var/newname = copytext(sanitize(input(M,"You are the nuke operative [pick("Czar", "Boss", "Commander", "Chief", "Kingpin", "Director", "Overlord")]. Please choose a last name for your family.", "Name change",randomname)),1,MAX_NAME_LEN)
if (!newname)
newname = randomname
else
if (newname == "Unknown" || newname == "floor" || newname == "wall" || newname == "rwall" || newname == "_")
to_chat(M, "That name is reserved.")
return nukelastname(M)
return capitalize(newname)
/proc/NukeNameAssign(lastname,list/syndicates)
for(var/datum/mind/synd_mind in syndicates)
var/mob/living/carbon/human/H = synd_mind.current
synd_mind.name = H.dna.species.random_name(H.gender,0,lastname)
synd_mind.current.real_name = synd_mind.name
return
/proc/is_nuclear_operative(mob/M)
return M && istype(M) && M.mind && SSticker && SSticker.mode && M.mind in SSticker.mode.syndicates
return M && istype(M) && M.mind && M.mind.has_antag_datum(/datum/antagonist/nukeop)
/datum/outfit/syndicate
name = "Syndicate Operative - Basic"
@@ -315,15 +135,24 @@
backpack_contents = list(/obj/item/storage/box/syndie=1)
var/tc = 25
var/command_radio = FALSE
/datum/outfit/syndicate/leader
name = "Syndicate Leader - Basic"
id = /obj/item/card/id/syndicate/nuke_leader
r_hand = /obj/item/device/nuclear_challenge
command_radio = TRUE
/datum/outfit/syndicate/no_crystals
tc = 0
/datum/outfit/syndicate/post_equip(mob/living/carbon/human/H)
var/obj/item/device/radio/R = H.ears
R.set_frequency(GLOB.SYND_FREQ)
R.freqlock = 1
if(command_radio)
R.command = TRUE
if(tc)
var/obj/item/device/radio/uplink/nuclear/U = new(H, H.key, tc)
+4 -4
View File
@@ -77,16 +77,16 @@
icon = 'icons/obj/machines/nuke_terminal.dmi'
icon_state = "nuclearbomb_base"
anchored = TRUE //stops it being moved
use_tag = TRUE
/obj/machinery/nuclearbomb/syndicate
use_tag = TRUE
//ui_style = "syndicate" // actually the nuke op bomb is a stole nt bomb
/obj/machinery/nuclearbomb/syndicate/get_cinematic_type(off_station)
var/datum/game_mode/nuclear/NM = SSticker.mode
switch(off_station)
if(0)
if(istype(NM) && NM.syndies_didnt_escape)
if(istype(NM) && !NM.nuke_team.syndies_escaped())
return CINEMATIC_ANNIHILATION
else
return CINEMATIC_NUKE_WIN
@@ -353,7 +353,7 @@
var/N = text2num(user_input)
if(!N)
return
timer_set = Clamp(N,minimum_timer_set,maximum_timer_set)
timer_set = CLAMP(N,minimum_timer_set,maximum_timer_set)
. = TRUE
if("safety")
if(auth && yes_code)
@@ -572,4 +572,4 @@ This is here to make the tiles around the station mininuke change when it's arme
user.visible_message("<span class='suicide'>[user] is pretending to go delta! It looks like [user.p_theyre()] trying to commit suicide!</span>")
playsound(src, 'sound/machines/alarm.ogg', 30, -1, 1)
addtimer(CALLBACK(src, .proc/manual_suicide, user), 101)
return MANUAL_SUICIDE
return MANUAL_SUICIDE
+2 -2
View File
@@ -71,9 +71,9 @@
target = null
var/list/possible_targets = list()
var/turf/here = get_turf(src)
for(var/V in SSticker.mode.syndicates)
for(var/V in get_antagonists(/datum/antagonist/nukeop))
var/datum/mind/M = V
if(M.current && M.current.stat != DEAD)
if(ishuman(M.current) && M.current.stat != DEAD)
possible_targets |= M.current
var/mob/living/closest_operative = get_closest_atom(/mob/living/carbon/human, possible_targets, here)
if(closest_operative)
+9 -9
View File
@@ -213,7 +213,7 @@
righthand_file = 'icons/mob/inhands/misc/devices_righthand.dmi'
var/mob/living/carbon/human/target = null
var/list/mob/living/carbon/human/possible = list()
var/obj/item/link = null
var/obj/item/linked_item = null
var/cooldown_time = 30 //3s
var/cooldown = 0
max_integrity = 10
@@ -237,10 +237,10 @@
cooldown = world.time +cooldown_time
return
if(!link)
if(!linked_item)
if(I.loc == user && istype(I) && I.w_class <= WEIGHT_CLASS_SMALL)
if (user.transferItemToLoc(I,src))
link = I
linked_item = I
to_chat(user, "You attach [I] to the doll.")
update_targets()
@@ -255,11 +255,11 @@
return
if(user.zone_selected == "chest")
if(link)
if(linked_item)
target = null
link.loc = get_turf(src)
to_chat(user, "<span class='notice'>You remove the [link] from the doll.</span>")
link = null
linked_item.forceMove(drop_location())
to_chat(user, "<span class='notice'>You remove the [linked_item] from the doll.</span>")
linked_item = null
update_targets()
return
@@ -291,10 +291,10 @@
/obj/item/voodoo/proc/update_targets()
possible = list()
if(!link)
if(!linked_item)
return
for(var/mob/living/carbon/human/H in GLOB.alive_mob_list)
if(md5(H.dna.uni_identity) in link.fingerprints)
if(md5(H.dna.uni_identity) in linked_item.fingerprints)
possible |= H
/obj/item/voodoo/proc/GiveHint(mob/victim,force=0)
+1 -1
View File
@@ -134,7 +134,7 @@
return
if(storedpda)
storedpda.loc = get_turf(src.loc)
storedpda.forceMove(drop_location())
storedpda = null
update_icon()
else
+2 -2
View File
@@ -161,7 +161,7 @@
return
log_activity("changed greater than charge filter to \"[new_filter]\"")
if(new_filter)
new_filter = Clamp(new_filter, 0, 100)
new_filter = CLAMP(new_filter, 0, 100)
playsound(src, 'sound/machines/terminal_prompt_confirm.ogg', 50, 0)
result_filters["Charge Above"] = new_filter
if(href_list["below_filter"])
@@ -171,7 +171,7 @@
return
log_activity("changed lesser than charge filter to \"[new_filter]\"")
if(new_filter)
new_filter = Clamp(new_filter, 0, 100)
new_filter = CLAMP(new_filter, 0, 100)
playsound(src, 'sound/machines/terminal_prompt_confirm.ogg', 50, 0)
result_filters["Charge Below"] = new_filter
if(href_list["access_filter"])
@@ -211,7 +211,7 @@
if("pressure")
var/target = input("New target pressure:", name, output_info ? output_info["internal"] : 0) as num|null
if(!isnull(target) && !..())
target = Clamp(target, 0, 50 * ONE_ATMOSPHERE)
target = CLAMP(target, 0, 50 * ONE_ATMOSPHERE)
signal.data += list("tag" = output_tag, "set_internal_pressure" = target)
. = TRUE
radio_connection.post_signal(src, signal, filter = GLOB.RADIO_ATMOSIA)
+17 -16
View File
@@ -337,12 +337,12 @@
if(!num)
num = round(input(usr, "Choose pulse duration:", "Input an Integer", null) as num|null)
if(num)
radduration = Wrap(num, 1, RADIATION_DURATION_MAX+1)
radduration = WRAP(num, 1, RADIATION_DURATION_MAX+1)
if("setstrength")
if(!num)
num = round(input(usr, "Choose pulse strength:", "Input an Integer", null) as num|null)
if(num)
radstrength = Wrap(num, 1, RADIATION_STRENGTH_MAX+1)
radstrength = WRAP(num, 1, RADIATION_STRENGTH_MAX+1)
if("screen")
current_screen = href_list["text"]
if("rejuv")
@@ -353,13 +353,13 @@
if("setbufferlabel")
var/text = sanitize(input(usr, "Input a new label:", "Input an Text", null) as text|null)
if(num && text)
num = Clamp(num, 1, NUMBER_OF_BUFFERS)
num = CLAMP(num, 1, NUMBER_OF_BUFFERS)
var/list/buffer_slot = buffer[num]
if(istype(buffer_slot))
buffer_slot["label"] = text
if("setbuffer")
if(num && viable_occupant)
num = Clamp(num, 1, NUMBER_OF_BUFFERS)
num = CLAMP(num, 1, NUMBER_OF_BUFFERS)
buffer[num] = list(
"label"="Buffer[num]:[viable_occupant.real_name]",
"UI"=viable_occupant.dna.uni_identity,
@@ -370,7 +370,7 @@
)
if("clearbuffer")
if(num)
num = Clamp(num, 1, NUMBER_OF_BUFFERS)
num = CLAMP(num, 1, NUMBER_OF_BUFFERS)
var/list/buffer_slot = buffer[num]
if(istype(buffer_slot))
buffer_slot.Cut()
@@ -387,7 +387,7 @@
apply_buffer(SCANNER_ACTION_MIXED,num)
if("injector")
if(num && injectorready < world.time)
num = Clamp(num, 1, NUMBER_OF_BUFFERS)
num = CLAMP(num, 1, NUMBER_OF_BUFFERS)
var/list/buffer_slot = buffer[num]
if(istype(buffer_slot))
var/obj/item/dnainjector/timed/I
@@ -436,11 +436,11 @@
injectorready = world.time + INJECTOR_TIMEOUT
if("loaddisk")
if(num && diskette && diskette.fields)
num = Clamp(num, 1, NUMBER_OF_BUFFERS)
num = CLAMP(num, 1, NUMBER_OF_BUFFERS)
buffer[num] = diskette.fields.Copy()
if("savedisk")
if(num && diskette && !diskette.read_only)
num = Clamp(num, 1, NUMBER_OF_BUFFERS)
num = CLAMP(num, 1, NUMBER_OF_BUFFERS)
var/list/buffer_slot = buffer[num]
if(istype(buffer_slot))
diskette.name = "data disk \[[buffer_slot["label"]]\]"
@@ -454,8 +454,8 @@
delayed_action = list("action"=text2num(href_list["delayaction"]),"buffer"=num)
if("pulseui","pulsese")
if(num && viable_occupant && connected)
radduration = Wrap(radduration, 1, RADIATION_DURATION_MAX+1)
radstrength = Wrap(radstrength, 1, RADIATION_STRENGTH_MAX+1)
radduration = WRAP(radduration, 1, RADIATION_DURATION_MAX+1)
radstrength = WRAP(radstrength, 1, RADIATION_STRENGTH_MAX+1)
var/locked_state = connected.locked
connected.locked = TRUE
@@ -471,7 +471,7 @@
switch(href_list["task"]) //Same thing as there but values are even lower, on best part they are about 0.0*, effectively no damage
if("pulseui")
var/len = length(viable_occupant.dna.uni_identity)
num = Wrap(num, 1, len+1)
num = WRAP(num, 1, len+1)
num = randomize_radiation_accuracy(num, radduration + (connected.precision_coeff ** 2), len) //Each manipulator level above 1 makes randomization as accurate as selected time + manipulator lvl^2
//Value is this high for the same reason as with laser - not worth the hassle of upgrading if the bonus is low
var/block = round((num-1)/DNA_BLOCK_SIZE)+1
@@ -487,7 +487,7 @@
viable_occupant.updateappearance(mutations_overlay_update=1)
if("pulsese")
var/len = length(viable_occupant.dna.struc_enzymes)
num = Wrap(num, 1, len+1)
num = WRAP(num, 1, len+1)
num = randomize_radiation_accuracy(num, radduration + (connected.precision_coeff ** 2), len)
var/block = round((num-1)/DNA_BLOCK_SIZE)+1
@@ -518,10 +518,11 @@
ran = round(ran) //negative, so floor it
else
ran = -round(-ran) //positive, so ceiling it
return num2hex(Wrap(hex2num(input)+ran, 0, 16**length), length)
return num2hex(WRAP(hex2num(input)+ran, 0, 16**length), length)
/obj/machinery/computer/scan_consolenew/proc/randomize_radiation_accuracy(position_we_were_supposed_to_hit, radduration, number_of_blocks)
return Wrap(round(position_we_were_supposed_to_hit + gaussian(0, RADIATION_ACCURACY_MULTIPLIER/radduration), 1), 1, number_of_blocks+1)
/obj/machinery/computer/scan_consolenew/proc/randomize_radiation_accuracy(position, radduration, number_of_blocks)
var/val = round(gaussian(0, RADIATION_ACCURACY_MULTIPLIER/radduration) + position, 1)
return WRAP(val, 1, number_of_blocks+1)
/obj/machinery/computer/scan_consolenew/proc/get_viable_occupant()
var/mob/living/carbon/viable_occupant = null
@@ -532,7 +533,7 @@
return viable_occupant
/obj/machinery/computer/scan_consolenew/proc/apply_buffer(action,buffer_num)
buffer_num = Clamp(buffer_num, 1, NUMBER_OF_BUFFERS)
buffer_num = CLAMP(buffer_num, 1, NUMBER_OF_BUFFERS)
var/list/buffer_slot = buffer[buffer_num]
var/mob/living/carbon/viable_occupant = get_viable_occupant()
if(istype(buffer_slot))
@@ -106,7 +106,7 @@
return
if(!new_goal)
new_goal = default_goal
id.goal = Clamp(new_goal, 0, 1000) //maximum 1000 points
id.goal = CLAMP(new_goal, 0, 1000) //maximum 1000 points
if("toggle_open")
if(teleporter.locked)
to_chat(usr, "The teleporter is locked")
@@ -51,7 +51,7 @@ GLOBAL_LIST_INIT(possible_uplinker_IDs, list("Alfa","Bravo","Charlie","Delta","E
/obj/machinery/computer/telecrystals/uplinker/proc/ejectuplink()
if(uplinkholder)
uplinkholder.loc = get_turf(src.loc)
uplinkholder.forceMove(drop_location())
uplinkholder = null
update_icon()
@@ -154,8 +154,11 @@ GLOBAL_LIST_INIT(possible_uplinker_IDs, list("Alfa","Bravo","Charlie","Delta","E
/obj/machinery/computer/telecrystals/boss/proc/getDangerous()//This scales the TC assigned with the round population.
..()
var/danger = GLOB.joined_player_list.len - SSticker.mode.syndicates.len
danger = Ceiling(danger, 10)
var/list/nukeops = get_antagonists(/datum/antagonist/nukeop)
var/danger = GLOB.joined_player_list.len - nukeops.len
// var/list/nukeops = get_antagonists(/datum/antagonist/nukeop)
// var/danger = GLOB.joined_player_list.len - nukeops.len
danger = CEILING(danger, 10)
scaleTC(danger)
/obj/machinery/computer/telecrystals/boss/proc/scaleTC(amt)//Its own proc, since it'll probably need a lot of tweaks for balance, use a fancier algorhithm, etc.
@@ -223,4 +226,4 @@ GLOBAL_LIST_INIT(possible_uplinker_IDs, list("Alfa","Bravo","Charlie","Delta","E
src.updateUsrDialog()
return
#undef NUKESCALINGMODIFIER
#undef NUKESCALINGMODIFIER
+5 -5
View File
@@ -157,15 +157,15 @@
if(istype(P, /obj/item/crowbar))
playsound(src.loc, P.usesound, 50, 1)
state = 2
circuit.loc = src.loc
circuit.forceMove(drop_location())
components.Remove(circuit)
circuit = null
if(components.len == 0)
to_chat(user, "<span class='notice'>You remove the circuit board.</span>")
else
to_chat(user, "<span class='notice'>You remove the circuit board and other components.</span>")
for(var/atom/movable/A in components)
A.loc = src.loc
for(var/atom/movable/AM in components)
AM.forceMove(drop_location())
desc = initial(desc)
req_components = null
components = null
@@ -186,9 +186,9 @@
qdel(O)
new_machine.component_parts = list()
for(var/obj/O in src)
O.loc = null
O.moveToNullspace()
new_machine.component_parts += O
circuit.loc = null
circuit.moveToNullspace()
new_machine.RefreshParts()
qdel(src)
return
+2
View File
@@ -459,6 +459,8 @@
var/sound/song_played = sound(selection.song_path)
for(var/mob/M in range(10,src))
if(!M.client || !(M.client.prefs.toggles & SOUND_INSTRUMENTS))
continue
if(!(M in rangers))
rangers[M] = TRUE
M.playsound_local(get_turf(M), null, 100, channel = CHANNEL_JUKEBOX, S = song_played)

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