readded defines; tweaked size
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@@ -453,6 +453,11 @@ GLOBAL_LIST_INIT(pda_styles, list(MONO, VT, ORBITRON, SHARE))
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// Used by PDA and cartridge code to reduce repetitiveness of spritesheets
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#define PDAIMG(what) {"<span class="pda16x16 [#what]"></span>"}
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//Filters
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#define AMBIENT_OCCLUSION list("type"="drop_shadow","x"=0,"y"=-2,"size"=4,"border"=4,"color"="#04080FAA")
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#define EYE_BLUR list("type"="blur", "size"=4)
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#define GRAVITY_MOTION_BLUR list("type"="motion_blur","x"=0,"y"=0)
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#define STANDARD_GRAVITY 1 //Anything above this is high gravity, anything below no grav
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#define GRAVITY_DAMAGE_TRESHOLD 3 //Starting with this value gravity will start to damage mobs
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@@ -30,7 +30,7 @@
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/obj/screen/plane_master/game_world/backdrop(mob/mymob)
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if(istype(mymob) && mymob.client && mymob.client.prefs && mymob.client.prefs.ambientocclusion)
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add_filter("ambient_occlusion", 0, list("type" = "drop_shadow", "x" = 0, "y" = -2, "size" = 4, "border" = 4, "color" = "#04080FAA"))
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add_filter("ambient_occlusion", 0, AMBIENT_OCCLUSION)
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else
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remove_filter("ambient_occlusion")
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update_filters()
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@@ -148,7 +148,7 @@
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/mob/living/proc/gravity_animate()
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if(!get_filter("gravity"))
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add_filter("gravity",1,list("type"="motion_blur", "x"=0, "y"=0))
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add_filter("gravity",1, GRAVITY_MOTION_BLUR)
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INVOKE_ASYNC(src, .proc/gravity_pulse_animation)
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/mob/living/proc/gravity_pulse_animation()
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@@ -228,8 +228,8 @@
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/mob/proc/add_eyeblur()
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var/obj/screen/plane_master/game_world/GW = locate(/obj/screen/plane_master/game_world) in client.screen
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var/obj/screen/plane_master/floor/F = locate(/obj/screen/plane_master/floor) in client.screen
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GW.add_filter("blurry_eyes", 2, list("type"="blur", "size"=2))
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F.add_filter("blurry_eyes", 2, list("type"="blur", "size"=2))
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GW.add_filter("blurry_eyes", 2, EYE_BLUR)
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F.add_filter("blurry_eyes", 2, EYE_BLUR)
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/mob/proc/remove_eyeblur()
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var/obj/screen/plane_master/game_world/GW = locate(/obj/screen/plane_master/game_world) in client.screen
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