changelog

This commit is contained in:
LetterJay
2017-04-19 19:36:22 -05:00
parent 1f88a8d866
commit 0554cf5d84
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<div class="commit sansserif">
<h2 class="date">19 April 2017</h2>
<h3 class="author">QualityVan updated:</h3>
<ul class="changes bgimages16">
<li class="bugfix">Improved stethoscopes</li>
</ul>
<h3 class="author">Thunder12345 updated:</h3>
<ul class="changes bgimages16">
<li class="bugfix">You can no longer extract negative sheets from the ORM</li>
</ul>
<h3 class="author">XDTM updated:</h3>
<ul class="changes bgimages16">
<li class="bugfix">APCs hacked by a malfunctioning AI are no longer immune to alien attacks.</li>
<li class="bugfix">Fixed bug where flashlight eyes weren't emitting light.</li>
</ul>
<h2 class="date">07 April 2017</h2>
<h3 class="author">Qbopper updated:</h3>
<ul class="changes bgimages16">
@@ -1251,359 +1266,6 @@
<li class="rscadd">The changeling power "Anatomic Panacea" now causes the changeling to vomit out zombie infections, along with headslugs and xeno infections, as before.</li>
<li class="bugfix">The main CTF laser gun disappears when dropped on the floor.</li>
</ul>
<h2 class="date">14 February 2017</h2>
<h3 class="author">Cyberboss updated:</h3>
<ul class="changes bgimages16">
<li class="bugfix">Fixed unequipping items while stunned</li>
<li class="bugfix">Fixed various things deleting when unequipped</li>
<li class="bugfix">Fixed tablet ID slots deleting cards</li>
<li class="bugfix">Fixed water mister nozzle getting stuck in hands</li>
<li class="tweak">Title music now starts immediately upon login</li>
<li class="tweak">You can no longer sharpen energy weapons</li>
</ul>
<h3 class="author">Joan updated:</h3>
<ul class="changes bgimages16">
<li class="tweak">Mania Motors are overall less effective and only affect people who can see the motor.</li>
<li class="tweak">Mania Motors have slightly more health; 100, from 80.</li>
</ul>
<h3 class="author">MrStonedOne updated:</h3>
<ul class="changes bgimages16">
<li class="tweak">Station time is now always visible in the status tab.</li>
<li class="tweak">Both server time and station time now displays seconds so you can actively see how game time (ByondTime[tm]) is progressing along side real time.</li>
<li class="rscadd">Added a time dilation tracker, this allows you to better understand how time will progress in game. It shows the time dilation percent for the last minute as well as some rolling averages.</li>
</ul>
<h3 class="author">RandomMarine updated:</h3>
<ul class="changes bgimages16">
<li class="tweak">Pre-made charcoal pills now contain 10 units instead of 50. The amount of pills inside of toxin first aid kits and the smartfridge have been increased to compensate. Keep in mind that each ten unit pill recovers 100 points of toxin damage and purges 50 units of other reagents.</li>
</ul>
<h3 class="author">Steelpoint updated:</h3>
<ul class="changes bgimages16">
<li class="tweak">All Drones now have a walking animation.</li>
</ul>
<h3 class="author">Tofa01 updated:</h3>
<ul class="changes bgimages16">
<li class="bugfix">[Delta] Fixes space cleaner being empty in brig medbay</li>
<li class="bugfix">[Delta] Fixes some areas that are not radiation proof</li>
<li class="bugfix">[Meta] Fixes Atmospherics Freezer Spawning As A Heater</li>
</ul>
<h3 class="author">uraniummeltdown updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">Window Flashing is now a preference</li>
<li class="rscadd">Your game window will flash when alerted as a ghost. This includes being revived by defibs/cloning and events such as borers, swarmers, revenant, etc.</li>
</ul>
<h2 class="date">13 February 2017</h2>
<h3 class="author">ChemicalRascal updated:</h3>
<ul class="changes bgimages16">
<li class="tweak">Delta station brig cell chairs have been replaced with beds. One bed per cell, no funny business.</li>
</ul>
<h3 class="author">Cyberboss updated:</h3>
<ul class="changes bgimages16">
<li class="bugfix">Simple animals that are deleted when killed will now deathrattle</li>
<li class="bugfix">Fixed Alt-click stack duplication</li>
</ul>
<h3 class="author">Joan updated:</h3>
<ul class="changes bgimages16">
<li class="imageadd">Updated the back and belt sprites for airtanks to match the new sprites.</li>
</ul>
<h3 class="author">Kor updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">Mobile pAIs are now slower than humans.</li>
</ul>
<h3 class="author">Swindly updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">Added Nuka Cola as a premium item in Robust Softdrinks</li>
</ul>
<h3 class="author">Tofa01 updated:</h3>
<ul class="changes bgimages16">
<li class="bugfix">[Delta] Fixes double windoor on chemistry windows.</li>
<li class="tweak">Lowered volume of fire alarm sound also makes it more quiet.</li>
</ul>
<h3 class="author">coiax updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">Added an admin only tool, the life candle. Touch the candle, and when you die, you'll respawn shortly afterwards. Touch it again to stop. Used for testing, thunderdome brawls and good old fashioned memery.</li>
<li class="bugfix">Fried foods no longer shrink to miniature size.</li>
</ul>
<h2 class="date">12 February 2017</h2>
<h3 class="author">AnturK updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">Added Poison Pen to uplink.</li>
</ul>
<h3 class="author">Drunk Musicians updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">Drunk music</li>
</ul>
<h3 class="author">Gun Hog updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">Nanotrasen Engineering has devised a construction console to assist with building the Auxiliary Mining Base, usually located near a station's Arrivals hallway. A breakthrough in bluespace technology, this console employs an advanced internal Rapid Construction Device linked to a camera-assisted holocrane for rapid, remote construction!</li>
</ul>
<h3 class="author">Lzimann updated:</h3>
<ul class="changes bgimages16">
<li class="bugfix">MMIs/posibrains works with mechas again</li>
</ul>
<h3 class="author">RandomMarine updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">The Russians have expanded to the shuttle business. A new escape shuttle is available for purchase.</li>
</ul>
<h3 class="author">Sweaterkittens updated:</h3>
<ul class="changes bgimages16">
<li class="tweak">Plasmamen burn damage multiplier reduced to 1.5x from 2x</li>
</ul>
<h3 class="author">coiax updated:</h3>
<ul class="changes bgimages16">
<li class="rscdel">Removes the STV5 shuttle from purchase.</li>
<li class="rscadd">Swarmers no longer consume the deep fryer, since they have too much respect for the potential fried foods it can produce.</li>
<li class="rscadd">The clown's survival/internals box is now a box of hugs. Dawww.</li>
</ul>
<h2 class="date">11 February 2017</h2>
<h3 class="author">Dannno updated:</h3>
<ul class="changes bgimages16">
<li class="tweak">hahaha I switched your toolboxes you MORONS</li>
</ul>
<h3 class="author">Kor updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">Killing bubblegum now unlocks a new shuttle for purchase.</li>
</ul>
<h3 class="author">Lzimann updated:</h3>
<ul class="changes bgimages16">
<li class="tweak">Hardsuit built-in jetpacks no longer have a speed boost.</li>
</ul>
<h3 class="author">Pyko updated:</h3>
<ul class="changes bgimages16">
<li class="bugfix">Fixed legit posters and map editing official/serial number for poster decals.</li>
</ul>
<h3 class="author">Tofa01 updated:</h3>
<ul class="changes bgimages16">
<li class="bugfix">[Delta] Fixes doors walls and windows being incorrectly placed due to mapmerge issues.</li>
<li class="bugfix">[Box] Fixes access levels for HOP shutters.</li>
</ul>
<h2 class="date">10 February 2017</h2>
<h3 class="author">Ausops updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">Air tanks and plasma tanks have been resprited.</li>
</ul>
<h3 class="author">ChemicalRascal updated:</h3>
<ul class="changes bgimages16">
<li class="tweak">Pen is able to wind up ruined tapes.</li>
</ul>
<h3 class="author">CoreOverload updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">You can now emag the escape pods to launch them under any alert code.</li>
<li class="tweak">Shuttle name is no longer displayed on "Status" panel. Instead, you can now examine a status screen to see it.</li>
</ul>
<h3 class="author">Cyberboss updated:</h3>
<ul class="changes bgimages16">
<li class="bugfix">Simple animals now deathgasp properly again</li>
<li class="bugfix">Testmerged PRs will no longer duplicate in the list</li>
<li class="bugfix">Pods and shuttles now have air again</li>
</ul>
<h3 class="author">Joan updated:</h3>
<ul class="changes bgimages16">
<li class="experiment">Clockwork Cults must always construct and activate the Ark.</li>
<li class="imageadd">Updates air tank inhands to match Ausops' new sprites.</li>
</ul>
<h3 class="author">Mekhi Anderson updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">All mobs can now *spin!</li>
<li class="rscadd">Cyborgs now have handholds. This means you can ride around on them, but if you get stunned or hit, you fall off! The cyborg can also throw you off by spinning.</li>
</ul>
<h3 class="author">Tofa01 updated:</h3>
<ul class="changes bgimages16">
<li class="soundadd">Changes fire alarm to make new sound FireAlarm.ogg</li>
</ul>
<h3 class="author">Xhuis updated:</h3>
<ul class="changes bgimages16">
<li class="rscdel">The Syndicate will no longer prank their operatives by including reverse revolvers in surplus crates.</li>
</ul>
<h3 class="author">coiax updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">A reverse revolver now comes in a box of hugs.</li>
<li class="rscadd">Added a new admin only event: Station-wide Human-level Intelligence. Like the random animal intelligence event, but affecting as many animals as there are ghosties.</li>
<li class="rscadd">The Luxury Shuttle grabs cash in your wallet and backpack, and shares approval between the entrance gates.</li>
<li class="rscadd">The NES Port shuttle now costs 500 credits.</li>
</ul>
<h2 class="date">09 February 2017</h2>
<h3 class="author">Cyberboss updated:</h3>
<ul class="changes bgimages16">
<li class="bugfix">Certain firedoors that should have closed during an alarm now actually close</li>
<li class="soundadd">You can now knock on firedoors</li>
<li class="bugfix">Supermatter in a closet/crate will now properly fee the singulo</li>
<li class="bugfix">Paper planes can be unfolded again</li>
<li class="bugfix">Paper planes can be stamped properly</li>
</ul>
<h3 class="author">Joan updated:</h3>
<ul class="changes bgimages16">
<li class="tweak">Impaling someone with a sharp item by pulling them with a changeling Tentacle now does significantly less damage and stuns for less time.</li>
</ul>
<h3 class="author">Jordie0608 updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">Admins can now filter watchlist entries to only users who are connected.</li>
<li class="tweak">Messages no longer delete themselves when sent.</li>
</ul>
<h3 class="author">Kor updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">The limb grower has been replaced with a box of surplus limbs. Visit robotics or harvest limbs from another person if you want quality.</li>
</ul>
<h3 class="author">Reeeeimstupid updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">Silly Abductee objectives. Try not to go crazy trading life stories with Lord Singulo.</li>
</ul>
<h3 class="author">Tofa01 updated:</h3>
<ul class="changes bgimages16">
<li class="tweak">Removes virology access to jobs including Medical Doctor, Geneticist and Chemist.</li>
<li class="tweak">[Delta] Changes NW supermatter filter to filter O2 instead of N2</li>
<li class="rscadd">[Delta] Adds wardrobes to Dorms & Arrivals Shuttle</li>
<li class="rscadd">[Delta] Adds access buttons to virology doors for extra security</li>
<li class="rscadd">[Delta] Adds bolt door button to all dorms</li>
<li class="rscadd">[Delta] Adds three pairs of optical meson scanners to supermatter room</li>
<li class="rscadd">[Delta] Adds a disk fridge to botany</li>
<li class="rscadd">[Delta] Adds a cake hat to the bar</li>
<li class="bugfix">[Delta] Fixes misplaced station intercom in Supermatter SMES room</li>
</ul>
<h3 class="author">XDTM updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">A Law Removal module can be build in RnD. It can remove a specified core or freeform law.</li>
<li class="tweak">When stating laws, silicons won't skip a number when hiding laws. (example: 1. Law 1; 2. Law 2; 3. Law 4 if you choose not to state Law 3)</li>
</ul>
<h3 class="author">Xhuis updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">Artistic toolboxes now spawn in maintenance and possess various supplies for wire art and crayon art.</li>
<li class="rscadd">Traitors can now obtain His Grace. Chaplains can buy it for 20 TC, or it can be found in a surplus crate.</li>
<li class="rscadd">Soapstone messages can now be rated! Attack the message with your hand to rate it positive or negative. Anyone can see the rating, and you cannot rate a message more than once, even across rounds.</li>
<li class="rscdel">Soapstones no longer have a write time.</li>
<li class="tweak">Soapstones now have a fixed vocabulary to write messages with.</li>
</ul>
<h3 class="author">chanoc1 updated:</h3>
<ul class="changes bgimages16">
<li class="tweak">The salt and pepper shakers have new sprites.</li>
</ul>
<h3 class="author">coiax updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">Added metal rods and floor tiles to Standard cyborgs.</li>
<li class="rscadd">Added a remote signaling device to Engineering cyborg.</li>
<li class="rscadd">Adds a 'Guardian of Balance' lawset and AI module, currently admin spawn only.</li>
</ul>
<h3 class="author">uraniummeltdown updated:</h3>
<ul class="changes bgimages16">
<li class="tweak">Kinetic Accelerator Cosmetic and Tracer Modkits now don't use mod capacity. Cosmetic kits change the name of the KA.</li>
</ul>
<h2 class="date">07 February 2017</h2>
<h3 class="author">Cyberboss updated:</h3>
<ul class="changes bgimages16">
<li class="bugfix">Wire, atmos, and disposal networks no longer work across hyperspace when on the border of a shuttle</li>
<li class="bugfix">Implants that work on death will now work for simple_animals</li>
<li class="bugfix">The target moving while being implanted will no longer continue the implant</li>
<li class="bugfix">Implanters now show progress bars as they were intended to</li>
<li class="bugfix">Pipe painters are no longer aggressive</li>
<li class="bugfix">Carding the AI will now stop a doomsday device</li>
<li class="rscadd">The job subsystem now loads instantly. No more waiting to set your occupation prefs!</li>
<li class="bugfix">The rare case of duping your inventory at roundstart has been fixed</li>
<li class="bugfix">Self deleting stackable items are fixed</li>
</ul>
<h3 class="author">Dannno updated:</h3>
<ul class="changes bgimages16">
<li class="tweak">We've switched to a new brand of colored jumpsuit.</li>
</ul>
<h3 class="author">JJRcop updated:</h3>
<ul class="changes bgimages16">
<li class="tweak">Adds 4% chance when assigning a valentines day date to also assign someone else to the same date, but your date will still have you as their only date.</li>
</ul>
<h3 class="author">Poojawa updated:</h3>
<ul class="changes bgimages16">
<li class="bugfix">[Delta] Active turfs down from 300+</li>
<li class="bugfix">[Delta] Janitor closet isn't 2.7K anymore</li>
<li class="bugfix">[Delta] Various pipe fixes</li>
</ul>
<h3 class="author">RemieRichards updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">Added a new checmial, Skewium, it's produced by mixing rotatium, plasma and sulphuric acid in the ratio 2:2:1, which results in 5 Skewium.</li>
</ul>
<h3 class="author">Swindly updated:</h3>
<ul class="changes bgimages16">
<li class="bugfix">Robotic eyes can no longer be eaten</li>
</ul>
<h3 class="author">Tofa01 updated:</h3>
<ul class="changes bgimages16">
<li class="bugfix">Fixes grammar issue when changing someones appearance via plastic surgery.</li>
<li class="tweak">[OmegaStation] Allows Chaplain job to be selectable.</li>
<li class="bugfix">[Omega] Fixes Overpressurization In Mass Driver Room</li>
</ul>
<h3 class="author">Xhuis updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">Traitor clowns can now buy a reverse revolver. I'll leave it up to you to guess what it does. Honk.</li>
</ul>
<h3 class="author">iamthedigitalme updated:</h3>
<ul class="changes bgimages16">
<li class="imageadd">Legion has a new, animated sprite.</li>
</ul>
<h3 class="author">kevinz000 updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">ADMINS: SDQL2 has been given some new features!</li>
<li class="bugfix">SDQL2 now gives you an exception on runtime instead of flooding server runtime logs.</li>
<li class="rscadd">SDQL2 now supports usr, which makes that variable reference to whatever mob you are in, src, which targets the object it is being called on itself, and marked, which targets the datum marked by the admin calling it. Also, it supports hex references (the hex number at the top of a VV panel) in {}s, so you can target nearly anything! Also, global procs are supported by global.[procname](args), for CALL queries.</li>
<li class="bugfix">SDQL2 can no longer edit /datum/admins or /datum/admin_rank, and is protected from changing x/y/z of a turf and anything that would cause broken movement for movable atoms.</li>
<li class="rscadd">SDQL2 can now get list input with [arg1, arg2]!</li>
<li class="experiment">Do '"<string>"' to put strings inside of SDQL2 or it won't work.</li>
</ul>
<h2 class="date">06 February 2017</h2>
<h3 class="author">Xhuis updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">Traitor janitors can now order EZ-clean grenades for 6 telecrystals per bundle. They function like normal cleaning grenades with an added "oh god my face is melting" effect, and can also be found in surplus crates.</li>
</ul>
<h2 class="date">05 February 2017</h2>
<h3 class="author">Cyberboss updated:</h3>
<ul class="changes bgimages16">
<li class="bugfix">Shuttle docking/round end shouldn't lag as much</li>
<li class="rscadd">There's a new round end sound!</li>
</ul>
<h3 class="author">Hyena updated:</h3>
<ul class="changes bgimages16">
<li class="bugfix">The bible now contains 1 whiskey</li>
</ul>
<h3 class="author">Joan updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">Ratvar-converted AIs become brass-colored, speak in Ratvarian, and cannot be carded.</li>
</ul>
<h3 class="author">Kor updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">Eyes are now organs. You can remove or implant them into peoples heads with organ manipulation surgery. A mob without eyes will obviously have trouble seeing.</li>
<li class="rscadd">All special eye powers are now tied to their respective organs. For example, this means you can harvest an alien or shadow persons eyes, have them implanted, and gain toggle-able night vision.</li>
<li class="rscadd">All cybernetic eye implants are now cybernetic eyes, meaning you must replace the patients organic eyes. HUD implants are still just regular implants.</li>
</ul>
<h3 class="author">Lzimann updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">Tesla zaps can now generate an energy ball if they zap a tesla generator!</li>
</ul>
<h3 class="author">Sweaterkittens updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">The station's Plasmamen have been issued a new production of envirosuits. The most notable change aside from small aesthetic differences is the addition of an integrated helmet light.</li>
<li class="tweak">Tweaked a few of the Plasma Envirosuit sprites to be more fitting thematically.</li>
</ul>
<h3 class="author">Swindly updated:</h3>
<ul class="changes bgimages16">
<li class="bugfix">Saline-glucose solution can no longer decrease blood volume</li>
<li class="rscadd">Cyborg hyposprays can now dispense saline-glucose solution</li>
<li class="rscadd">Saline-glucose solution now increases blood volume when it heals</li>
</ul>
<h3 class="author">coiax updated:</h3>
<ul class="changes bgimages16">
<li class="bugfix">The mulligan reagent can now be created with 1u stable mutation toxin + 1u unstable mutagen.</li>
<li class="rscdel">Tesla balls cannot dust people near grounding rods.</li>
<li class="rscadd">Soapstones/chisel/magic markers/chalk can remove messages for free. Removing one of your own messages still grants a use.</li>
<li class="rscadd">The Janitor starts with a dull soapstone for removing unwanted messages.</li>
</ul>
<h3 class="author">xmikey555 updated:</h3>
<ul class="changes bgimages16">
<li class="tweak">The tesla engine no longer destroys energy ball generators.</li>
</ul>
</div>
<b>GoonStation 13 Development Team</b>

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@@ -10503,3 +10503,11 @@ DO NOT EDIT THIS FILE BY HAND! AUTOMATICALLY GENERATED BY ss13_genchangelog.py.
2017-04-07:
Qbopper:
- bugfix: Secure lockers will no longer have multiple lines about being broken.
2017-04-19:
QualityVan:
- bugfix: Improved stethoscopes
Thunder12345:
- bugfix: You can no longer extract negative sheets from the ORM
XDTM:
- bugfix: APCs hacked by a malfunctioning AI are no longer immune to alien attacks.
- bugfix: Fixed bug where flashlight eyes weren't emitting light.

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@@ -1,4 +0,0 @@
author: "QualityVan"
delete-after: True
changes:
- bugfix: "Improved stethoscopes"

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@@ -1,4 +0,0 @@
author: "XDTM"
delete-after: True
changes:
- bugfix: "APCs hacked by a malfunctioning AI are no longer immune to alien attacks."

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@@ -1,4 +0,0 @@
author: "Thunder12345"
delete-after: True
changes:
- bugfix: "You can no longer extract negative sheets from the ORM"

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@@ -1,4 +0,0 @@
author: "XDTM"
delete-after: True
changes:
- bugfix: "Fixed bug where flashlight eyes weren't emitting light."