Merge pull request #8245 from Poojawa/npc-fix

rectifies aggressive mobs being Bethesda T-pose aggressive
This commit is contained in:
deathride58
2019-04-15 21:31:56 -04:00
committed by GitHub
@@ -345,13 +345,14 @@
/mob/living/simple_animal/hostile/proc/AttackingTarget()
in_melee = TRUE
if(isliving(target))
var/mob/living/L = target
if(L.Adjacent(src) && vore_active && L.devourable) // aggressive check to ensure vore attacks can be made
if(prob(voracious_chance))
vore_attack(src,L,src)
else
return L.attack_animal(src)
if(vore_active)
if(isliving(target))
var/mob/living/L = target
if(L.Adjacent(src) && L.devourable) // aggressive check to ensure vore attacks can be made
if(prob(voracious_chance))
vore_attack(src,L,src)
else
return L.attack_animal(src)
else
return target.attack_animal(src)