Rebalances citprojectiles somewhat
Magjectiles have had their speed and range nerfed by about 50%, non lethal 9mms have lower speed and drastically lower range.
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@@ -213,6 +213,8 @@
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damage = 15
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armour_penetration = 10
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light_range = 2
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speed = 1.2
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range = 25
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light_color = LIGHT_COLOR_RED
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/obj/item/projectile/bullet/nlmags //non-lethal boolets
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@@ -220,9 +222,11 @@
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icon_state = "magjectile-nl"
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damage = 1
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knockdown = 0
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stamina = 25
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stamina = 30
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armour_penetration = -10
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light_range = 2
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speed = 1.2
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range = 25
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light_color = LIGHT_COLOR_BLUE
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@@ -378,19 +382,23 @@
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/obj/item/projectile/bullet/magrifle
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icon = 'icons/obj/guns/cit_guns.dmi'
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icon_state = "magjectile-large"
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damage = 25
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damage = 20
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armour_penetration = 25
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light_range = 3
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speed = 1.2
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range = 35
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light_color = LIGHT_COLOR_RED
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/obj/item/projectile/bullet/nlmagrifle //non-lethal boolets
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icon = 'icons/obj/guns/cit_guns.dmi'
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icon_state = "magjectile-large-nl"
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damage = 2
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damage = 1
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knockdown = 0
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stamina = 30
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stamina = 35
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armour_penetration = -10
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light_range = 3
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speed = 1.0
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range = 35
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light_color = LIGHT_COLOR_BLUE
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///ammo casings///
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@@ -1070,12 +1078,16 @@ obj/item/projectile/bullet/c10mm/soporific
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name = "9mm frangible bullet"
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damage = 15
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stamina = 0
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speed = 1.0
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range = 20
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armour_penetration = -25
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/obj/item/projectile/bullet/c9mm/rubber
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name = "9mm rubber bullet"
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damage = 2
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stamina = 25
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damage = 5
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stamina = 30
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speed = 1.2
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range = 14
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knockdown = 0
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/obj/item/ammo_casing/c9mm/frangible
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