Merge pull request #9099 from Thalpy/NeuroFix
[Ready] [Please merge me] Fixes Neurotoxin and makes it a fermireaction. Additionally merges Fermireactions mechanics with all chems, making it possible for people to port chems over.
This commit is contained in:
@@ -381,6 +381,33 @@
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id = "neurotoxin"
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results = list("neurotoxin" = 2)
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required_reagents = list("gargleblaster" = 1, "morphine" = 1)
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//FermiChem vars: Easy to make, but hard to make potent
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OptimalTempMin = 200 // Lower area of bell curve for determining heat based rate reactions
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OptimalTempMax = 950 // Upper end for above
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ExplodeTemp = 999 //Temperature at which reaction explodes
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OptimalpHMin = 4.6 // Lowest value of pH determining pH a 1 value for pH based rate reactions (Plateu phase)
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OptimalpHMax = 5.2 // Higest value for above
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ReactpHLim = 5 // How far out pH wil react, giving impurity place (Exponential phase)
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CatalystFact = 0 // How much the catalyst affects the reaction (0 = no catalyst)
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CurveSharpT = 2 // How sharp the temperature exponential curve is (to the power of value)
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CurveSharppH = 4 // How sharp the pH exponential curve is (to the power of value)
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ThermicConstant = 10 //Temperature change per 1u produced
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HIonRelease = 0.02 //pH change per 1u reaction
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RateUpLim = 5 //Optimal/max rate possible if all conditions are perfect
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FermiChem = TRUE//If the chemical uses the Fermichem reaction mechanics
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FermiExplode = FALSE //If the chemical explodes in a special way
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PurityMin = 0 //The minimum purity something has to be above, otherwise it explodes.
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/datum/chemical_reaction/neurotoxin/FermiFinish(datum/reagents/holder, var/atom/my_atom)
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var/datum/reagent/consumable/ethanol/neurotoxin/Nt = locate(/datum/reagent/consumable/ethanol/neurotoxin) in my_atom.reagents.reagent_list
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var/cached_volume = Nt.volume
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if(Nt.purity < 0.5)
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holder.remove_reagent(src.id, cached_volume)
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holder.add_reagent("neuroweak", cached_volume)
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/datum/chemical_reaction/neurotoxin/FermiExplode(datum/reagents, var/atom/my_atom, volume, temp, pH)//reduced size
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volume = volume/10
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..()
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/datum/chemical_reaction/snowwhite
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name = "Snow White"
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@@ -807,4 +834,4 @@
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id = "commander_and_chief"
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results = list("commander_and_chief" = 50)
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required_reagents = list("alliescocktail" = 50, "champagne" = 20, "doctorsdelight" = 10, "quintuple_sec" = 10, "screwdrivercocktail" = 10)
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mix_message = "When your powers combine, I am Captain Pl-..."
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mix_message = "When your powers combine, I am Captain Pl-..."
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@@ -397,9 +397,9 @@
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state = "Gas"
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var/const/P = 3 //The number of seconds between life ticks
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var/T = initial(R.metabolization_rate) * (60 / P)
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if(istype(R, /datum/reagent/fermi))
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var/datum/chemical_reaction/Rcr = get_chemical_reaction(R.id)
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if(Rcr && Rcr.FermiChem)
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fermianalyze = TRUE
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var/datum/chemical_reaction/Rcr = get_chemical_reaction(R.id)
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var/pHpeakCache = (Rcr.OptimalpHMin + Rcr.OptimalpHMax)/2
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var/datum/reagent/targetReagent = beaker.reagents.has_reagent("[R.id]")
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@@ -33,18 +33,20 @@
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var/addiction_stage4_end = 40
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var/overdosed = 0 // You fucked up and this is now triggering its overdose effects, purge that shit quick.
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var/self_consuming = FALSE
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var/metabolizing = FALSE
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var/invisible = FALSE //Set to true if it doesn't appear on handheld health analyzers.
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//Fermichem vars:
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var/purity = 1 //How pure a chemical is from 0 - 1.
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var/addProc = FALSE //If the chemical should force an on_new() call
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var/turf/loc = null //Should be the creation location!
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var/turf/loc = null //Should be the creation location!
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var/pH = 7 //pH of the specific reagent, used for calculating the sum pH of a holder.
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var/SplitChem = FALSE //If the chem splits on metabolism
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var/ImpureChem = "fermiTox"// What chemical is metabolised with an inpure reaction
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var/InverseChemVal = 0.25 // If the impurity is below 0.5, replace ALL of the chem with InverseChem upon metabolising
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var/InverseChem = "fermiTox"// What chem is metabolised when purity is below InverseChemVal, this shouldn't be made, but if it does, well, I guess I'll know about it.
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var/DoNotSplit = FALSE // If impurity is handled within the main chem itself
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var/OnMobMergeCheck = FALSE //Call on_mob_life proc when reagents are merging.
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var/metabolizing = FALSE
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var/invisible = FALSE //Set to true if it doesn't appear on handheld health analyzers.
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/datum/reagent/Destroy() // This should only be called by the holder, so it's already handled clearing its references
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. = ..()
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@@ -74,7 +76,27 @@
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return
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// Called when this reagent is first added to a mob
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/datum/reagent/proc/on_mob_add(mob/living/L)
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/datum/reagent/proc/on_mob_add(mob/living/L, amount)
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if(SplitChem)
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var/mob/living/carbon/M = L
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if(!M)
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return
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if(purity < 0)
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CRASH("Purity below 0 for chem: [id], Please let Fermis Know!")
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if (purity == 1 || DoNotSplit == TRUE)
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log_game("FERMICHEM: [M] ckey: [M.key] has ingested [volume]u of [id]")
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return
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else if (InverseChemVal > purity)//Turns all of a added reagent into the inverse chem
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M.reagents.remove_reagent(id, amount, FALSE)
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M.reagents.add_reagent(InverseChem, amount, FALSE, other_purity = 1)
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log_game("FERMICHEM: [M] ckey: [M.key] has ingested [volume]u of [InverseChem]")
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return
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else
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var/impureVol = amount * (1 - purity) //turns impure ratio into impure chem
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M.reagents.remove_reagent(id, (impureVol), FALSE)
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M.reagents.add_reagent(ImpureChem, impureVol, FALSE, other_purity = 1)
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log_game("FERMICHEM: [M] ckey: [M.key] has ingested [volume - impureVol]u of [id]")
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log_game("FERMICHEM: [M] ckey: [M.key] has ingested [volume]u of [ImpureChem]")
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return
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// Called when this reagent is removed while inside a mob
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@@ -97,7 +119,32 @@
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return
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// Called when two reagents of the same are mixing.
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/datum/reagent/proc/on_merge(data)
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/datum/reagent/proc/on_merge(data, amount, mob/living/carbon/M, purity)
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if(SplitChem)
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if(!ishuman(M))
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return
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if (purity < 0)
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CRASH("Purity below 0 for chem: [id], Please let Fermis Know!")
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if (purity == 1 || DoNotSplit == TRUE)
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log_game("FERMICHEM: [M] ckey: [M.key] has merged [volume]u of [id] in themselves")
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return
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else if (InverseChemVal > purity)
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M.reagents.remove_reagent(id, amount, FALSE)
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M.reagents.add_reagent(InverseChem, amount, FALSE, other_purity = 1)
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for(var/datum/reagent/fermi/R in M.reagents.reagent_list)
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if(R.name == "")
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R.name = name//Negative effects are hidden
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log_game("FERMICHEM: [M] ckey: [M.key] has merged [volume]u of [InverseChem]")
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return
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else
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var/impureVol = amount * (1 - purity)
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M.reagents.remove_reagent(id, impureVol, FALSE)
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M.reagents.add_reagent(ImpureChem, impureVol, FALSE, other_purity = 1)
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for(var/datum/reagent/fermi/R in M.reagents.reagent_list)
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if(R.name == "")
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R.name = name//Negative effects are hidden
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log_game("FERMICHEM: [M] ckey: [M.key] has merged [volume - impureVol]u of [id]")
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log_game("FERMICHEM: [M] ckey: [M.key] has merged [volume]u of [ImpureChem]")
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return
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/datum/reagent/proc/on_update(atom/A)
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@@ -1373,6 +1373,7 @@ All effects don't start immediately, but rather get worse over time; the rate is
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/datum/reagent/consumable/ethanol/neurotoxin
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name = "Neurotoxin"
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id = "neurotoxin"
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description = "A strong neurotoxin that puts the subject into a death-like state."
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color = "#2E2E61" // rgb: 46, 46, 97
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boozepwr = 50
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@@ -1382,6 +1383,10 @@ All effects don't start immediately, but rather get worse over time; the rate is
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glass_icon_state = "neurotoxinglass"
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glass_name = "Neurotoxin"
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glass_desc = "A drink that is guaranteed to knock you silly."
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SplitChem = TRUE
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ImpureChem = "neuroweak"
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InverseChemVal = 0 //Clear conversion
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InverseChem = "neuroweak"
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/datum/reagent/consumable/ethanol/neurotoxin/proc/pickt()
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return (pick(TRAIT_PARALYSIS_L_ARM,TRAIT_PARALYSIS_R_ARM,TRAIT_PARALYSIS_R_LEG,TRAIT_PARALYSIS_L_LEG))
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@@ -1390,12 +1395,12 @@ All effects don't start immediately, but rather get worse over time; the rate is
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M.set_drugginess(50)
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M.dizziness +=2
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M.adjustBrainLoss(1*REM, 150)
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if(prob(20))
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if(prob(20) && !holder.has_reagent("neuroweak"))
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M.adjustStaminaLoss(10)
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M.drop_all_held_items()
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to_chat(M, "<span class='notice'>You cant feel your hands!</span>")
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if(current_cycle > 5)
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if(prob(20))
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if(prob(20) && !holder.has_reagent("neuroweak"))
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var/t = pickt()
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ADD_TRAIT(M, t, type)
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M.adjustStaminaLoss(10)
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@@ -1417,6 +1422,25 @@ All effects don't start immediately, but rather get worse over time; the rate is
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M.adjustStaminaLoss(10)
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..()
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/datum/reagent/consumable/ethanol/neuroweak
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name = "Neuro-Smash"
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id = "neuroweak"
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description = "A mostly safe alcoholic drink for the true daredevils. Counteracts Neurotoxins."
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boozepwr = 60
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pH = 8
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/datum/reagent/consumable/ethanol/neuroweak/on_mob_life(mob/living/carbon/M)
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if(holder.has_reagent("neurotoxin"))
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M.adjustBrainLoss(-1*REM, 150)
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M.reagents.remove_reagent("neurotoxin", 1.5 * REAGENTS_METABOLISM, FALSE)
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if(holder.has_reagent("fentanyl"))
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M.adjustBrainLoss(-1*REM, 150)
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M.reagents.remove_reagent("fentanyl", 0.75 * REAGENTS_METABOLISM, FALSE)
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else
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M.adjustBrainLoss(-0.5*REM, 150)
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M.dizziness +=2
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..()
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/datum/reagent/consumable/ethanol/hippies_delight
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name = "Hippie's Delight"
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id = "hippiesdelight"
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@@ -2133,7 +2157,7 @@ All effects don't start immediately, but rather get worse over time; the rate is
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glass_icon_state = "commander_and_chief"
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glass_name = "Commander and Chief"
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glass_desc = "The gems of this majestic chalice represent the departments and their Heads."
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/datum/reagent/consumable/ethanol/commander_and_chief/on_mob_life(mob/living/carbon/M)
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if(M.mind && HAS_TRAIT(M.mind, TRAIT_CAPTAIN_METABOLISM))
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M.heal_bodypart_damage(2,2,2)
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@@ -13,6 +13,7 @@
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glass_icon_state = "glass_orange"
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glass_name = "glass of orange juice"
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glass_desc = "Vitamins! Yay!"
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pH = 3.3
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/datum/reagent/consumable/orangejuice/on_mob_life(mob/living/carbon/M)
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if(M.getOxyLoss() && prob(30))
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@@ -45,6 +46,7 @@
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glass_icon_state = "glass_green"
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glass_name = "glass of lime juice"
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glass_desc = "A glass of sweet-sour lime juice."
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pH = 2.2
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/datum/reagent/consumable/limejuice/on_mob_life(mob/living/carbon/M)
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if(M.getToxLoss() && prob(20))
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@@ -125,6 +127,7 @@
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glass_icon_state = "lemonglass"
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glass_name = "glass of lemon juice"
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glass_desc = "Sour..."
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pH = 2
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/datum/reagent/consumable/banana
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name = "Banana Juice"
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@@ -6,58 +6,17 @@
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id = "fermi"
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taste_description = "affection and love!"
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can_synth = FALSE
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SplitChem = TRUE
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//This should process fermichems to find out how pure they are and what effect to do.
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/datum/reagent/fermi/on_mob_add(mob/living/carbon/M, amount)
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. = ..()
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if(!M)
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return
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if(purity < 0)
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CRASH("Purity below 0 for chem: [id], Please let Fermis Know!")
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if (purity == 1 || DoNotSplit == TRUE)
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log_game("FERMICHEM: [M] ckey: [M.key] has ingested [volume]u of [id]")
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return
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else if (InverseChemVal > purity)//Turns all of a added reagent into the inverse chem
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M.reagents.remove_reagent(id, amount, FALSE)
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M.reagents.add_reagent(InverseChem, amount, FALSE, other_purity = 1)
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log_game("FERMICHEM: [M] ckey: [M.key] has ingested [volume]u of [InverseChem]")
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return
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else
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var/impureVol = amount * (1 - purity) //turns impure ratio into impure chem
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M.reagents.remove_reagent(id, (impureVol), FALSE)
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M.reagents.add_reagent(ImpureChem, impureVol, FALSE, other_purity = 1)
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log_game("FERMICHEM: [M] ckey: [M.key] has ingested [volume - impureVol]u of [id]")
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log_game("FERMICHEM: [M] ckey: [M.key] has ingested [volume]u of [ImpureChem]")
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return
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//When merging two fermichems, see above
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/datum/reagent/fermi/on_merge(data, amount, mob/living/carbon/M, purity)//basically on_mob_add but for merging
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. = ..()
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if(!ishuman(M))
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return
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if (purity < 0)
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CRASH("Purity below 0 for chem: [id], Please let Fermis Know!")
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if (purity == 1 || DoNotSplit == TRUE)
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log_game("FERMICHEM: [M] ckey: [M.key] has merged [volume]u of [id] in themselves")
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return
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else if (InverseChemVal > purity)
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M.reagents.remove_reagent(id, amount, FALSE)
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M.reagents.add_reagent(InverseChem, amount, FALSE, other_purity = 1)
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for(var/datum/reagent/fermi/R in M.reagents.reagent_list)
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if(R.name == "")
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R.name = name//Negative effects are hidden
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log_game("FERMICHEM: [M] ckey: [M.key] has merged [volume]u of [InverseChem]")
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return
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else
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var/impureVol = amount * (1 - purity)
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M.reagents.remove_reagent(id, impureVol, FALSE)
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M.reagents.add_reagent(ImpureChem, impureVol, FALSE, other_purity = 1)
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for(var/datum/reagent/fermi/R in M.reagents.reagent_list)
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if(R.name == "")
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R.name = name//Negative effects are hidden
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log_game("FERMICHEM: [M] ckey: [M.key] has merged [volume - impureVol]u of [id]")
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log_game("FERMICHEM: [M] ckey: [M.key] has merged [volume]u of [ImpureChem]")
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return
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////////////////////////////////////////////////////////////////////////////////////////////////////
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@@ -2,15 +2,15 @@
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mix_sound = 'sound/effects/bubbles.ogg'
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//Called for every reaction step
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/datum/chemical_reaction/fermi/proc/FermiCreate(holder)
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/datum/chemical_reaction/proc/FermiCreate(holder)
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return
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//Called when reaction STOP_PROCESSING
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/datum/chemical_reaction/fermi/proc/FermiFinish(datum/reagents/holder)
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/datum/chemical_reaction/proc/FermiFinish(datum/reagents/holder)
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return
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//Called when temperature is above a certain threshold, or if purity is too low.
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/datum/chemical_reaction/fermi/proc/FermiExplode(datum/reagents, var/atom/my_atom, volume, temp, pH, Exploding = FALSE)
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/datum/chemical_reaction/proc/FermiExplode(datum/reagents, var/atom/my_atom, volume, temp, pH, Exploding = FALSE)
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if (Exploding == TRUE)
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return
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@@ -101,10 +101,10 @@
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PurityMin = 0.4 //The minimum purity something has to be above, otherwise it explodes.
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/datum/chemical_reaction/fermi/eigenstate/FermiFinish(datum/reagents/holder, var/atom/my_atom)//Strange how this doesn't work but the other does.
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if(!locate(/datum/reagent/fermi/eigenstate) in my_atom.reagents.reagent_list)
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var/datum/reagent/fermi/eigenstate/E = locate(/datum/reagent/fermi/eigenstate) in my_atom.reagents.reagent_list
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if(!E)
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return
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var/turf/open/location = get_turf(my_atom)
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var/datum/reagent/fermi/eigenstate/E = locate(/datum/reagent/fermi/eigenstate) in my_atom.reagents.reagent_list
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if(location)
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E.location_created = location
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E.data.["location_created"] = location
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