unmodularize it
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@@ -24,15 +24,31 @@
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var/list/frozen_crew = list()
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var/list/frozen_items = list()
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// Used for containing rare items traitors need to steal, so it's not
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// game-over if they get iced
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var/list/objective_items = list()
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// A cache of theft datums so you don't have to re-create them for
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// each item check
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var/list/theft_cache = list()
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var/storage_type = "crewmembers"
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var/storage_name = "Cryogenic Oversight Control"
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var/allow_items = TRUE
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/obj/machinery/computer/cryopod/ui_interact(mob/user = usr)
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. = ..()
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/obj/machinery/computer/cryopod/New()
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..()
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for(var/T in potential_theft_objectives)
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theft_cache += new T
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/obj/machinery/computer/cryopod/attack_ai()
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attack_hand()
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/obj/machinery/computer/cryopod/attack_hand(mob/user = usr)
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if(!is_operational())
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return
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user.set_machine(src)
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add_fingerprint(user)
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add_fingerprint(usr)
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var/dat
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@@ -49,10 +65,14 @@
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/obj/machinery/computer/cryopod/Topic(href, href_list)
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if(..())
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return 1
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return
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if(!usr.canUseTopic(src))
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return
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var/mob/user = usr
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user.set_machine(src)
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add_fingerprint(user)
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if(href_list["log"])
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@@ -119,6 +139,8 @@
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name = "Circuit board (Cryogenic Oversight Console)"
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build_path = "/obj/machinery/computer/cryopod"
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/obj/machinery/computer/cryopod/contents_explosion()
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return
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//Cryopods themselves.
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/obj/machinery/cryopod
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@@ -176,10 +198,10 @@
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/obj/item/gun/energy/laser/cyborg
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)
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/obj/machinery/cryopod/Initialize()
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/obj/machinery/cryopod/Initialize(mapload)
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. = ..()
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update_icon()
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find_control_computer(TRUE)
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find_control_computer(mapload)
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/obj/machinery/cryopod/proc/find_control_computer(urgent = FALSE)
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for(var/obj/machinery/computer/cryopod/C in get_area(src))
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@@ -244,6 +266,9 @@
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// This function can not be undone; do not call this unless you are sure
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/obj/machinery/cryopod/proc/despawn_occupant()
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if(!control_computer)
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find_control_computer()
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var/mob/living/mob_occupant = occupant
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//Update any existing objectives involving this mob.
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+1
-1
@@ -581,6 +581,7 @@
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#include "code\game\machinery\cell_charger.dm"
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#include "code\game\machinery\cloning.dm"
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#include "code\game\machinery\constructable_frame.dm"
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#include "code\game\machinery\cryopod.dm"
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#include "code\game\machinery\dance_machine.dm"
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#include "code\game\machinery\defibrillator_mount.dm"
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#include "code\game\machinery\deployable.dm"
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@@ -2922,7 +2923,6 @@
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#include "modular_citadel\code\game\gamemodes\gangs\implant_gang.dm"
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#include "modular_citadel\code\game\gamemodes\miniantags\bot_swarm\swarmer_event.dm"
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#include "modular_citadel\code\game\gamemodes\revolution\revolution.dm"
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#include "modular_citadel\code\game\machinery\cryopod.dm"
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#include "modular_citadel\code\game\machinery\displaycases.dm"
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#include "modular_citadel\code\game\machinery\firealarm.dm"
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#include "modular_citadel\code\game\machinery\Sleeper.dm"
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