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@@ -55,7 +55,6 @@ SUBSYSTEM_DEF(shuttle)
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var/lockdown = FALSE //disallow transit after nuke goes off
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var/auto_call = 72000 //CIT CHANGE - time before in deciseconds in which the shuttle is auto called. Default is 2ish hours plus 15 for the shuttle. So total is 3.
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var/realtimeofstart = 0
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/datum/controller/subsystem/shuttle/Initialize(timeofday)
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@@ -78,7 +77,6 @@ SUBSYSTEM_DEF(shuttle)
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if(!supply)
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WARNING("No /obj/docking_port/mobile/supply placed on the map!")
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realtimeofstart = world.realtime
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auto_call = CONFIG_GET(number/auto_transfer_delay)
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return ..()
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/datum/controller/subsystem/shuttle/proc/initial_load()
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@@ -643,10 +641,10 @@ SUBSYSTEM_DEF(shuttle)
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QDEL_LIST(remove_images)
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/datum/controller/subsystem/shuttle/proc/autoEnd() //CIT CHANGE - allows shift to end after 2 hours have passed.
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if((world.realtime - SSshuttle.realtimeofstart) > auto_call && EMERGENCY_IDLE_OR_RECALLED) //2 hours
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/datum/controller/subsystem/shuttle/proc/autoEnd() //CIT CHANGE - allows shift to end without being a proper shuttle call?
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if(EMERGENCY_IDLE_OR_RECALLED)
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SSshuttle.emergency.request(silent = TRUE)
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priority_announce("The shift has come to an end and the shuttle called. [seclevel2num(get_security_level()) == SEC_LEVEL_RED ? "Red Alert state confirmed: Dispatching priority shuttle. " : "" ]It will arrive in [emergency.timeLeft(600)] minutes.", null, "shuttlecalled", "Priority")
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log_game("Round time limit reached. Shuttle has been auto-called.")
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message_admins("Round time limit reached. Shuttle called.")
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log_game("Round end vote passed. Shuttle has been auto-called.")
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message_admins("Round end vote passed. Shuttle has been auto-called.")
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emergencyNoRecall = TRUE
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