Merge pull request #14517 from timothyteakettle/slime-delimb
slimes can be delimbed
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@@ -240,7 +240,13 @@
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wounding_dmg *= (easy_dismember ? 1 : 0.75)
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if((mangled_state & BODYPART_MANGLED_BONE) && try_dismember(wounding_type, wounding_dmg, wound_bonus, bare_wound_bonus))
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return
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// note that there's no handling for BIO_JUST_FLESH since we don't have any that are that right now (slimepeople maybe someday)
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// if we're flesh only, all blunt attacks become weakened slashes in terms of wound damage
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if(BIO_JUST_FLESH)
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if(wounding_type == WOUND_BLUNT)
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wounding_type = WOUND_SLASH
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wounding_dmg *= (easy_dismember ? 1 : 0.3)
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if((mangled_state & BODYPART_MANGLED_FLESH) && try_dismember(wounding_type, wounding_dmg, wound_bonus, bare_wound_bonus))
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return
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// standard humanoids
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if(BIO_FLESH_BONE)
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// if we've already mangled the skin (critical slash or piercing wound), then the bone is exposed, and we can damage it with sharp weapons at a reduced rate
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