Adds in prayer beads!
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/obj/item/nullrod/rosary
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icon = 'modular_citadel/icons/obj/weapons.dmi'
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icon_state = "rosary"
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item_state = null
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name = "prayer beads"
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desc = "A set of prayer beads used by many of the more traditional religions in space"
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force = 0
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throwforce = 0
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var/praying = FALSE
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var/deity_name = "Coderbus" //This is the default, hopefully won't actually appear if the religion subsystem is running properly
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/obj/item/nullrod/rosary/Initialize()
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.=..()
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if(SSreligion.religion)
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deity_name = SSreligion.deity
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/obj/item/nullrod/rosary/attack(mob/living/carbon/M as mob, mob/living/carbon/user as mob)
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if(!istype(M))
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return ..()
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if(!user.mind || user.mind.assigned_role != "Chaplain")
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to_chat(user, "<span class='notice'>You are not close enough with [deity_name] to use [src].</span>")
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return
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if(praying)
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to_chat(user, "<span class='notice'>You are already using [src].</span>")
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return
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user.visible_message("<span class='info'>[user] kneels[M == user ? null : " next to [M]"] and begins to utter a prayer to [deity_name].</span>", \
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"<span class='info'>You kneel[M == user ? null : " next to [M]"] and begin a prayer to [deity_name].</span>")
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praying = TRUE
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if(do_after(user, 150, target = M))
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if(istype(M, /mob/living/carbon/human)) // This probably should not work on catpeople. They're unholy abominations.
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var/mob/living/carbon/human/target = M
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if(iscultist(M) || is_servant_of_ratvar(M)) //ripped from holywater code.
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if(iscultist(M))
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SSticker.mode.remove_cultist(M.mind, FALSE, TRUE)
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else if(is_servant_of_ratvar(M))
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remove_servant_of_ratvar(M)
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if(prob(25))
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to_chat(target, "<span class='notice'>[user]'s prayer to [deity_name] has eased your pain!</span>")
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target.adjustToxLoss(-5)
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target.adjustOxyLoss(-5)
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target.adjustBruteLoss(-5)
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target.adjustFireLoss(-5)
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praying = FALSE
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else
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to_chat(user, "<span class='notice'>Your prayer to [deity_name] was interrupted.</span>")
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praying = TRUE
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@@ -2526,6 +2526,7 @@
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#include "modular_citadel\code\game\machinery\Sleeper.dm"
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#include "modular_citadel\code\game\objects\ids.dm"
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#include "modular_citadel\code\game\objects\items\handcuffs.dm"
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#include "modular_citadel\code\game\objects\items\holy_weapons.dm"
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#include "modular_citadel\code\game\objects\items\stunsword.dm"
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#include "modular_citadel\code\game\objects\items\circuitboards\machine_circuitboards.dm"
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#include "modular_citadel\code\game\objects\items\devices\aicard.dm"
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