Update carbon.dm
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@@ -29,7 +29,7 @@
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for(var/obj/screen/combattoggle/selector in hud_used.static_inventory)
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selector.rebasetointerbay(src)
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if(world.time >= combatmessagecooldown && combatmode)
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visible_message("<span class='warning'>[src] [resting ? "tenses up" : "drops into a combative stance"].</span>")
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visible_message("<span class='warning'>[src] [resting ? "tenses up" : (prob(50)? "drops into a combative stance" : (prob(99)? "poses aggressively" : "asserts dominance with their pose"))].</span>")
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combatmessagecooldown = 10 SECONDS + world.time //This is set 100% of the time to make sure squeezing regen out of process cycles doesn't result in the combat mode message getting spammed
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SEND_SIGNAL(src, COMSIG_COMBAT_TOGGLED, src, combatmode)
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return TRUE
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