Update mob.dm
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@@ -395,10 +395,6 @@
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pulling = null
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grab_state = 0
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update_pull_hud_icon()
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<<<<<<< HEAD
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=======
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>>>>>>> 3f58245... Minor speedups to movement: First Blood Part 2 (#32702)
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if(isliving(ex_pulled))
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var/mob/living/L = ex_pulled
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L.update_canmove()// mob gets up if it was lyng down in a chokehold
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