Merge branch 'master' into Filet-o-fish

This commit is contained in:
Zna12
2018-03-07 10:41:09 -06:00
committed by GitHub
663 changed files with 19397 additions and 27398 deletions
+3 -3
View File
@@ -6,15 +6,15 @@
#deathride58
/modular_citadel/ @deathride58
/code/citadel/ @deathride58
#LetterJay
/modular_citadel/code/modules/client/loadout/__donator.dm @LetterJay
#Poojawa
/code/modules/vore @Poojawa
/code/citadel/dogborgstuff.dmm @Poojawa
/modular_citadel/code/modules/vore @Poojawa
/code/game/objects/items/devices/dogborg_sleeper.dm @Poojawa
/modular_citadel/code/modules/mob/living/silicon/robot/dogborg_equipment.dm @Poojawa
/tgui/ @Poojawa
/modular_citadel/code/modules/clothing/spacesuits/flightsuit.dm @Poojawa
/modular_citadel/code/game/objects/ids.dm @Poojawa
+1
View File
@@ -198,3 +198,4 @@ tools/MapAtmosFixer/MapAtmosFixer/obj/x86/Debug/MapAtmosFixer.csproj.CoreCompile
#GitHub Atom
.atom-build.json
cfg/admin.txt
@@ -0,0 +1,503 @@
//MAP CONVERTED BY dmm2tgm.py THIS HEADER COMMENT PREVENTS RECONVERSION, DO NOT REMOVE
"a" = (
/turf/template_noop,
/area/template_noop)
"b" = (
/turf/closed/wall/r_wall,
/area/ruin/space/has_grav/powered/ancient_shuttle)
"c" = (
/obj/structure/grille,
/obj/structure/window/reinforced/fulltile,
/turf/open/floor/plasteel,
/area/ruin/space/has_grav/powered/ancient_shuttle)
"d" = (
/turf/closed/wall/r_wall/rust,
/area/ruin/space/has_grav/powered/ancient_shuttle)
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/obj/machinery/defibrillator_mount/loaded,
/turf/closed/wall/r_wall,
/area/ruin/space/has_grav/powered/ancient_shuttle)
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/obj/structure/grille,
/obj/structure/window/reinforced/fulltile,
/turf/open/floor/plasteel/airless,
/area/ruin/space/has_grav/powered/ancient_shuttle)
"g" = (
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/obj/effect/decal/cleanable/cobweb,
/turf/open/floor/plasteel/whiteblue,
/area/ruin/space/has_grav/powered/ancient_shuttle)
"h" = (
/obj/structure/table,
/obj/item/pen,
/obj/item/paper/fluff/ruins/exp_cloning/log,
/turf/open/floor/plasteel/whiteblue,
/area/ruin/space/has_grav/powered/ancient_shuttle)
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/obj/machinery/dna_scannernew,
/turf/open/floor/plasteel/whiteblue,
/area/ruin/space/has_grav/powered/ancient_shuttle)
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dir = 8
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/obj/structure/bed,
/obj/item/bedsheet/medical,
/turf/open/floor/plasteel,
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/obj/machinery/light{
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/obj/effect/turf_decal/stripes/line{
dir = 8
},
/turf/open/floor/plasteel/white,
/area/ruin/space/has_grav/powered/ancient_shuttle)
"v" = (
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dir = 4
},
/area/ruin/space/has_grav/powered/ancient_shuttle)
"w" = (
/obj/structure/chair/office{
dir = 1
},
/turf/open/floor/plasteel/whiteblue/side{
dir = 1
},
/area/ruin/space/has_grav/powered/ancient_shuttle)
"x" = (
/turf/open/floor/plasteel/whiteblue/side{
dir = 1
},
/area/ruin/space/has_grav/powered/ancient_shuttle)
"y" = (
/obj/structure/chair/office{
dir = 1
},
/turf/open/floor/plasteel/whiteblue,
/area/ruin/space/has_grav/powered/ancient_shuttle)
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/obj/machinery/light{
dir = 4
},
/turf/open/floor/plasteel/whiteblue/corner{
dir = 1
},
/area/ruin/space/has_grav/powered/ancient_shuttle)
"A" = (
/obj/structure/sign/departments/science,
/turf/closed/wall,
/area/ruin/space/has_grav/powered/ancient_shuttle)
"B" = (
/turf/open/floor/plasteel/airless,
/area/ruin/space/has_grav/powered/ancient_shuttle)
"C" = (
/turf/open/floor/plating/airless,
/area/space/nearstation)
"D" = (
/obj/structure/chair/comfy{
dir = 8
},
/turf/open/floor/plasteel,
/area/ruin/space/has_grav/powered/ancient_shuttle)
"E" = (
/turf/open/floor/plasteel,
/area/ruin/space/has_grav/powered/ancient_shuttle)
"F" = (
/obj/machinery/door/airlock/research/glass,
/obj/effect/turf_decal/stripes/line{
dir = 1
},
/obj/effect/turf_decal/stripes/line,
/turf/open/floor/plasteel,
/area/ruin/space/has_grav/powered/ancient_shuttle)
"G" = (
/obj/effect/turf_decal/stripes/line{
dir = 1
},
/obj/effect/turf_decal/stripes/line,
/turf/open/floor/plasteel,
/area/ruin/space/has_grav/powered/ancient_shuttle)
"H" = (
/obj/machinery/door/airlock/research/glass,
/obj/effect/turf_decal/stripes/line,
/obj/effect/turf_decal/stripes/line{
dir = 1
},
/turf/open/floor/plasteel,
/area/ruin/space/has_grav/powered/ancient_shuttle)
"I" = (
/obj/effect/turf_decal/stripes/line{
dir = 8
},
/turf/open/floor/plasteel/white,
/area/ruin/space/has_grav/powered/ancient_shuttle)
"J" = (
/turf/open/floor/plasteel/white,
/area/ruin/space/has_grav/powered/ancient_shuttle)
"K" = (
/obj/machinery/door/airlock/research/glass,
/turf/open/floor/plasteel/airless,
/area/ruin/space/has_grav/powered/ancient_shuttle)
"L" = (
/turf/open/floor/plating/airless{
icon_state = "platingdmg1"
},
/area/space/nearstation)
"M" = (
/obj/structure/fluff/broken_flooring{
name = "broken plating";
icon_state = "plating";
dir = 8
},
/turf/template_noop,
/area/space/nearstation)
"N" = (
/obj/item/book/random/triple,
/turf/open/floor/plasteel,
/area/ruin/space/has_grav/powered/ancient_shuttle)
"O" = (
/obj/machinery/light{
dir = 4
},
/obj/structure/bookcase/random/fiction,
/turf/open/floor/plasteel,
/area/ruin/space/has_grav/powered/ancient_shuttle)
"P" = (
/obj/structure/table/glass,
/obj/machinery/light,
/obj/structure/bedsheetbin,
/turf/open/floor/plasteel/white,
/area/ruin/space/has_grav/powered/ancient_shuttle)
"Q" = (
/obj/structure/table/glass,
/turf/open/floor/plasteel/white,
/area/ruin/space/has_grav/powered/ancient_shuttle)
"R" = (
/obj/structure/table/glass,
/obj/item/storage/firstaid/regular,
/obj/item/device/healthanalyzer{
desc = "A prototype hand-held body scanner able to distinguish vital signs of the subject.";
name = "prototype health analyzer"
},
/turf/open/floor/plasteel/white,
/area/ruin/space/has_grav/powered/ancient_shuttle)
"S" = (
/obj/structure/table/glass,
/obj/item/storage/box/syringes,
/turf/open/floor/plasteel/white,
/area/ruin/space/has_grav/powered/ancient_shuttle)
"T" = (
/turf/closed/wall,
/area/ruin/space/has_grav/powered/ancient_shuttle)
"U" = (
/turf/open/floor/plating/airless{
icon_state = "platingdmg2"
},
/area/space/nearstation)
"V" = (
/turf/closed/wall/r_wall/rust,
/area/space/nearstation)
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File diff suppressed because it is too large Load Diff
File diff suppressed because it is too large Load Diff
File diff suppressed because it is too large Load Diff
+78 -137
View File
@@ -2574,7 +2574,7 @@
c_tag = "AI Vault - Port";
dir = 4;
name = "ai camera";
network = list("Sat");
network = list("minisat");
start_active = 1
},
/obj/effect/turf_decal/stripes/line{
@@ -3515,7 +3515,7 @@
c_tag = "AI Vault - Starboard";
dir = 8;
name = "ai camera";
network = list("Sat");
network = list("minisat");
start_active = 1
},
/obj/effect/turf_decal/stripes/line{
@@ -4081,8 +4081,7 @@
},
/obj/machinery/atmospherics/components/unary/vent_pump/on,
/obj/machinery/camera{
c_tag = "Armoury - Internal";
network = list("Labor")
c_tag = "Armoury - Internal"
},
/obj/effect/turf_decal/stripes/line{
dir = 8
@@ -4542,8 +4541,7 @@
dir = 8
},
/obj/machinery/camera{
c_tag = "Security - Cell 1";
network = list("MINE")
c_tag = "Security - Cell 1"
},
/turf/open/floor/plasteel/red/side{
dir = 5
@@ -4569,8 +4567,7 @@
},
/obj/machinery/camera{
c_tag = "Fore Primary Hallway";
dir = 4;
network = list("SS13")
dir = 4
},
/turf/open/floor/plasteel/red/corner{
dir = 1
@@ -5967,8 +5964,7 @@
/obj/item/stamp,
/obj/machinery/camera{
c_tag = "Cargo Bay Entrance";
dir = 4;
network = list("SS13")
dir = 4
},
/turf/open/floor/plasteel/brown{
dir = 8
@@ -6147,8 +6143,7 @@
dir = 8
},
/obj/machinery/camera{
c_tag = "Security - Cell 2";
network = list("MINE")
c_tag = "Security - Cell 2"
},
/turf/open/floor/plasteel/red/side{
dir = 5
@@ -6521,8 +6516,7 @@
},
/obj/machinery/camera{
c_tag = "Security - Office";
dir = 4;
network = list("MINE")
dir = 4
},
/turf/open/floor/plasteel/red/corner{
dir = 1
@@ -6547,8 +6541,7 @@
"amK" = (
/obj/machinery/camera{
c_tag = "Security - Central";
dir = 4;
network = list("MINE")
dir = 4
},
/turf/open/floor/plasteel/neutral/side{
dir = 8
@@ -6629,8 +6622,7 @@
"amS" = (
/obj/machinery/camera{
c_tag = "Locker Room Toilets";
dir = 8;
network = list("SS13")
dir = 8
},
/turf/open/floor/plasteel/freezer,
/area/hallway/primary/central)
@@ -8505,8 +8497,7 @@
/obj/item/shovel,
/obj/machinery/camera{
c_tag = "Mining Dock";
dir = 4;
network = list("SS13")
dir = 4
},
/obj/effect/turf_decal/bot,
/turf/open/floor/plasteel,
@@ -9015,7 +9006,6 @@
},
/obj/machinery/camera{
c_tag = "Atmospherics Tank 4";
network = list("thunder");
pixel_x = 10
},
/turf/open/floor/plasteel/green/side{
@@ -9418,8 +9408,7 @@
},
/obj/machinery/camera{
c_tag = "Central Diner 3";
dir = 4;
network = list("MINE")
dir = 4
},
/turf/open/floor/plasteel/vault/side{
dir = 4
@@ -10058,8 +10047,7 @@
"atz" = (
/obj/machinery/camera{
c_tag = "Atmospherics Tank 1";
dir = 4;
network = list("SS13")
dir = 4
},
/turf/open/floor/plasteel/vault{
dir = 5
@@ -10454,8 +10442,7 @@
},
/obj/machinery/camera{
c_tag = "Bar";
dir = 8;
network = list("SS13")
dir = 8
},
/turf/open/floor/plasteel/vault{
dir = 8
@@ -10473,8 +10460,7 @@
},
/obj/machinery/camera{
c_tag = "Bar Backroom";
dir = 4;
network = list("MINE")
dir = 4
},
/turf/open/floor/plasteel/vault,
/area/crew_quarters/bar/atrium)
@@ -11736,8 +11722,7 @@
},
/obj/machinery/camera{
c_tag = "Atmospherics East";
dir = 8;
network = list("SS13")
dir = 8
},
/turf/open/floor/plasteel/caution{
dir = 4
@@ -11956,8 +11941,7 @@
"axj" = (
/obj/machinery/camera{
c_tag = "Atmospherics Tank 2";
dir = 4;
network = list("SS13")
dir = 4
},
/turf/open/floor/plasteel/vault{
dir = 5
@@ -12059,8 +12043,7 @@
/obj/machinery/portable_atmospherics/canister/nitrogen,
/obj/machinery/camera{
c_tag = "Atmospherics Monitoring";
dir = 2;
network = list("SS13")
dir = 2
},
/obj/effect/turf_decal/bot,
/turf/open/floor/plasteel,
@@ -12634,8 +12617,7 @@
},
/obj/machinery/camera{
c_tag = "Central Diner 2";
dir = 4;
network = list("MINE")
dir = 4
},
/turf/open/floor/plasteel/vault/side{
dir = 4
@@ -13466,8 +13448,7 @@
/obj/structure/bedsheetbin,
/obj/machinery/camera{
c_tag = "Locker Room East";
dir = 8;
network = list("SS13")
dir = 8
},
/obj/effect/turf_decal/bot,
/turf/open/floor/plasteel/arrival{
@@ -14488,8 +14469,7 @@
},
/obj/machinery/camera{
c_tag = "Central Hallway East";
dir = 4;
network = list("SS13")
dir = 4
},
/turf/open/floor/plasteel/neutral/corner{
dir = 1
@@ -15091,8 +15071,7 @@
},
/obj/machinery/camera{
c_tag = "Engineering Secure Storage";
dir = 4;
network = list("SS13")
dir = 4
},
/obj/effect/turf_decal/bot,
/turf/open/floor/plasteel/vault/side{
@@ -15337,8 +15316,7 @@
},
/obj/machinery/camera{
c_tag = "Locker Room South";
dir = 8;
network = list("SS13")
dir = 8
},
/obj/effect/turf_decal/bot,
/turf/open/floor/plasteel/vault{
@@ -15695,8 +15673,7 @@
},
/obj/machinery/camera{
c_tag = "SMES Access";
dir = 8;
network = list("SS13")
dir = 8
},
/obj/effect/turf_decal/stripes/line{
dir = 2
@@ -15739,8 +15716,7 @@
},
/obj/machinery/camera{
c_tag = "Engineering Access";
dir = 8;
network = list("Labor")
dir = 8
},
/obj/effect/turf_decal/stripes/line{
dir = 6
@@ -15877,8 +15853,7 @@
},
/obj/machinery/camera{
c_tag = "Central Diner 1";
dir = 4;
network = list("MINE")
dir = 4
},
/turf/open/floor/plasteel/redyellow,
/area/crew_quarters/bar/atrium)
@@ -16458,8 +16433,7 @@
"aHg" = (
/obj/machinery/camera{
c_tag = "Gravity Generator Room";
dir = 8;
network = list("SS13")
dir = 8
},
/obj/effect/turf_decal/bot_white/left,
/turf/open/floor/plasteel/vault{
@@ -16559,7 +16533,7 @@
/obj/machinery/camera{
c_tag = "Engineering Fore";
dir = 2;
network = list("SS13","Engine");
network = list("ss13","engine");
pixel_x = 23
},
/turf/open/floor/engine,
@@ -17184,8 +17158,7 @@
},
/obj/machinery/camera{
c_tag = "Engineering Monitoring";
dir = 2;
network = list("SS13")
dir = 2
},
/obj/effect/turf_decal/bot,
/turf/open/floor/plasteel,
@@ -18010,7 +17983,7 @@
/obj/machinery/camera{
c_tag = "Kitchen Coldroom";
dir = 4;
network = list("MINE")
network = list("mine")
},
/turf/open/floor/plasteel/freezer,
/area/crew_quarters/kitchen)
@@ -19145,7 +19118,7 @@
/obj/machinery/camera{
c_tag = "Engineering Port";
dir = 4;
network = list("SS13","Engine")
network = list("ss13","engine")
},
/obj/effect/turf_decal/stripes/line{
dir = 8
@@ -19171,7 +19144,7 @@
/obj/machinery/camera{
c_tag = "Supermatter Chamber";
dir = 2;
network = list("Engine");
network = list("engine");
pixel_x = 23
},
/obj/structure/cable{
@@ -19285,7 +19258,7 @@
desc = "Used for watching the Engine.";
dir = 1;
name = "Engine Monitor";
network = list("Engine");
network = list("engine");
pixel_y = -32
},
/obj/machinery/rnd/protolathe/department/engineering,
@@ -19335,8 +19308,7 @@
},
/obj/machinery/camera{
c_tag = "Atmospherics South West";
dir = 4;
network = list("SS13")
dir = 4
},
/turf/open/floor/plasteel/neutral/corner{
dir = 8;
@@ -19468,8 +19440,7 @@
/obj/machinery/atmospherics/pipe/simple/scrubbers/hidden,
/obj/machinery/camera{
c_tag = "Hydroponics South";
dir = 8;
network = list("SS13")
dir = 8
},
/obj/effect/turf_decal/bot,
/turf/open/floor/plasteel/vault/side{
@@ -20153,8 +20124,7 @@
icon_state = "4-8"
},
/obj/machinery/camera{
c_tag = "Aft Primary Hallway 4";
network = list("SS13","Prison")
c_tag = "Aft Primary Hallway 4"
},
/turf/open/floor/plasteel/green/corner{
dir = 1
@@ -20262,8 +20232,7 @@
icon_state = "4-8"
},
/obj/machinery/camera{
c_tag = "Aft Primary Hallway 3";
network = list("SS13","Prison")
c_tag = "Aft Primary Hallway 3"
},
/turf/open/floor/plasteel/green/corner{
dir = 1
@@ -21100,7 +21069,7 @@
/obj/machinery/camera{
c_tag = "Engineering Aft";
dir = 2;
network = list("SS13","Engine");
network = list("ss13","engine");
pixel_x = 23
},
/obj/machinery/atmospherics/pipe/simple/orange/visible{
@@ -21257,8 +21226,7 @@
/obj/machinery/atmospherics/pipe/simple/scrubbers/hidden,
/obj/machinery/camera{
c_tag = "Aft Primary Hallway 2";
dir = 4;
network = list("SS13")
dir = 4
},
/turf/open/floor/plasteel/yellow/corner{
dir = 8
@@ -21535,8 +21503,7 @@
},
/obj/machinery/camera{
c_tag = "Library 2";
dir = 4;
network = list("SS13")
dir = 4
},
/turf/open/floor/plasteel/dark,
/area/library)
@@ -21685,8 +21652,7 @@
},
/obj/machinery/camera{
c_tag = "Chemistry";
dir = 2;
network = list("SS13")
dir = 2
},
/turf/open/floor/plasteel/whiteyellow/corner{
dir = 1
@@ -22567,8 +22533,7 @@
"aUo" = (
/obj/machinery/camera{
c_tag = "Genetics Cloning";
dir = 4;
network = list("SS13")
dir = 4
},
/turf/open/floor/plasteel/whiteblue/corner{
dir = 1
@@ -23136,7 +23101,7 @@
/obj/machinery/camera{
c_tag = "Server Room";
dir = 2;
network = list("SS13","RD");
network = list("ss13","rd");
pixel_x = 22
},
/turf/open/floor/circuit/green/telecomms/mainframe,
@@ -23645,8 +23610,7 @@
/obj/structure/closet/crate/bin,
/obj/machinery/camera{
c_tag = "Medbay Morgue";
dir = 8;
network = list("SS13")
dir = 8
},
/turf/open/floor/plasteel/vault/side{
dir = 8
@@ -23914,8 +23878,7 @@
},
/obj/machinery/camera{
c_tag = "Medbay West";
dir = 2;
network = list("SS13")
dir = 2
},
/obj/effect/turf_decal/stripes/line{
dir = 4
@@ -24230,8 +24193,7 @@
},
/obj/machinery/camera{
c_tag = "Medbay Storage";
dir = 2;
network = list("SS13")
dir = 2
},
/obj/effect/turf_decal/delivery,
/obj/structure/window/reinforced{
@@ -24495,8 +24457,7 @@
/obj/machinery/atmospherics/pipe/manifold/scrubbers/hidden,
/obj/machinery/camera{
c_tag = "Research Division South";
dir = 8;
network = list("SS13")
dir = 8
},
/turf/open/floor/plasteel/whitepurple/corner,
/area/science/research)
@@ -25331,7 +25292,7 @@
/obj/machinery/camera{
c_tag = "Robotics Lab";
dir = 2;
network = list("SS13","RD")
network = list("ss13","rd")
},
/obj/effect/turf_decal/bot,
/turf/open/floor/plasteel/vault/side,
@@ -25637,8 +25598,7 @@
},
/obj/machinery/camera{
c_tag = "Medbay Foyer";
dir = 8;
network = list("SS13")
dir = 8
},
/turf/open/floor/plasteel/neutral,
/area/hallway/primary/central)
@@ -26708,8 +26668,7 @@
},
/obj/machinery/camera{
c_tag = "Medbay South";
dir = 4;
network = list("SS13")
dir = 4
},
/turf/open/floor/plasteel/whiteblue/corner{
dir = 8
@@ -27226,8 +27185,7 @@
},
/obj/machinery/camera{
c_tag = "Medbay Recovery Room";
dir = 8;
network = list("SS13")
dir = 8
},
/turf/open/floor/plasteel/vault/side{
dir = 8
@@ -28451,7 +28409,7 @@
/obj/machinery/camera{
c_tag = "Xenobiology Test Chamber";
dir = 2;
network = list("Xeno","RD")
network = list("xeno","rd")
},
/turf/open/floor/plasteel/vault{
dir = 4
@@ -28546,7 +28504,7 @@
/obj/machinery/camera{
c_tag = "Crematorium";
dir = 4;
network = list("MINE")
network = list("mine")
},
/turf/open/floor/plasteel/vault/side{
dir = 4
@@ -29231,8 +29189,7 @@
},
/obj/machinery/camera{
c_tag = "Chaplain's Quarters";
dir = 2;
network = list("SS13")
dir = 2
},
/turf/open/floor/plasteel/vault{
dir = 8
@@ -29278,8 +29235,7 @@
/obj/machinery/atmospherics/components/unary/vent_pump/on,
/obj/machinery/camera{
c_tag = "Chapel Office";
dir = 2;
network = list("SS13")
dir = 2
},
/turf/open/floor/wood,
/area/chapel/main)
@@ -29714,8 +29670,7 @@
},
/obj/machinery/camera{
c_tag = "Chapel South";
dir = 8;
network = list("SS13")
dir = 8
},
/turf/open/floor/plasteel/vault{
dir = 5
@@ -29737,8 +29692,7 @@
/obj/machinery/atmospherics/pipe/simple/supply/hidden,
/obj/machinery/camera{
c_tag = "Arrivals Hallway 3";
dir = 8;
network = list("SS13")
dir = 8
},
/obj/effect/turf_decal/stripes/line{
dir = 2
@@ -29825,7 +29779,7 @@
c_tag = "Science - Server Room";
dir = 8;
name = "science camera";
network = list("SS13","RD")
network = list("ss13","rd")
},
/turf/open/floor/circuit/green/telecomms/mainframe,
/area/science/xenobiology)
@@ -30413,8 +30367,7 @@
/obj/machinery/atmospherics/pipe/simple/scrubbers/hidden,
/obj/machinery/camera{
c_tag = "Port Primary Hallway";
dir = 4;
network = list("SS13")
dir = 4
},
/obj/effect/turf_decal/stripes/line{
dir = 2
@@ -30431,8 +30384,7 @@
},
/obj/machinery/camera{
c_tag = "Starboard Primary Hallway 2";
dir = 8;
network = list("SS13")
dir = 8
},
/turf/open/floor/plasteel/neutral/corner,
/area/hallway/primary/central)
@@ -30440,8 +30392,7 @@
/obj/structure/closet/firecloset,
/obj/machinery/camera{
c_tag = "Starboard Primary Hallway 2";
dir = 2;
network = list("SS13")
dir = 2
},
/obj/effect/turf_decal/bot,
/turf/open/floor/plasteel/vault/side{
@@ -30464,8 +30415,7 @@
"blk" = (
/obj/machinery/camera{
c_tag = "Atmospherics Tank 3";
dir = 4;
network = list("SS13")
dir = 4
},
/turf/open/floor/plasteel/vault{
dir = 5
@@ -30478,12 +30428,11 @@
/obj/machinery/camera{
c_tag = "Shuttle Docking Foyer";
dir = 8;
network = list("MINE")
network = list("mine")
},
/obj/machinery/camera{
c_tag = "Escape Arm Airlocks";
dir = 8;
network = list("SS13")
dir = 8
},
/obj/effect/turf_decal/bot,
/turf/open/floor/plasteel,
@@ -30492,8 +30441,7 @@
/obj/structure/closet/emcloset,
/obj/machinery/camera{
c_tag = "Starboard Primary Hallway";
dir = 2;
network = list("SS13")
dir = 2
},
/obj/effect/turf_decal/bot,
/turf/open/floor/plasteel/vault/side{
@@ -30507,7 +30455,7 @@
/obj/machinery/camera{
c_tag = "Engineering Starboard";
dir = 8;
network = list("SS13","Engine")
network = list("ss13","engine")
},
/obj/effect/turf_decal/stripes/line{
dir = 4
@@ -30523,8 +30471,7 @@
},
/obj/machinery/camera{
c_tag = "Research Division Access";
dir = 2;
network = list("SS13")
dir = 2
},
/obj/structure/cable/white{
icon_state = "2-8"
@@ -30538,7 +30485,6 @@
/obj/machinery/camera{
c_tag = "Aft Primary Hallway 1";
dir = 8;
network = list("SS13");
pixel_y = -22
},
/turf/open/floor/plasteel/purple/corner,
@@ -30583,7 +30529,6 @@
/obj/machinery/camera{
c_tag = "Surgery Operating";
dir = 1;
network = list("SS13");
pixel_x = 22
},
/turf/open/floor/plasteel/neutral,
@@ -30592,7 +30537,7 @@
/obj/machinery/camera{
c_tag = "Xenobiology Test Chamber";
dir = 2;
network = list("Xeno","RD")
network = list("xeno","rd")
},
/turf/open/floor/plasteel/vault{
dir = 5
@@ -30615,8 +30560,7 @@
/obj/machinery/atmospherics/pipe/simple/supply/hidden,
/obj/machinery/camera{
c_tag = "Arrivals Hallway";
dir = 8;
network = list("SS13")
dir = 8
},
/obj/effect/turf_decal/stripes/line{
dir = 4
@@ -30627,8 +30571,7 @@
/obj/machinery/atmospherics/pipe/simple/supply/hidden,
/obj/machinery/camera{
c_tag = "Arrivals Hallway 2";
dir = 8;
network = list("SS13")
dir = 8
},
/obj/effect/turf_decal/stripes/line{
dir = 4
@@ -30685,8 +30628,7 @@
},
/obj/machinery/camera{
c_tag = "Chapel Mass Driver";
dir = 8;
network = list("SS13")
dir = 8
},
/obj/machinery/light/small,
/obj/machinery/button/massdriver{
@@ -31264,8 +31206,7 @@
"buU" = (
/obj/machinery/camera{
c_tag = "Communications Relay";
dir = 8;
network = list("MINE")
dir = 8
},
/obj/effect/turf_decal/stripes/line{
dir = 1
@@ -33064,7 +33005,7 @@
c_tag = "AI Chamber - Core";
dir = 2;
name = "core camera";
network = list("RD")
network = list("rd")
},
/obj/machinery/cell_charger,
/turf/open/floor/plasteel/vault/side,
@@ -33247,7 +33188,7 @@
c_tag = "AI Chamber - Core";
dir = 2;
name = "core camera";
network = list("RD")
network = list("rd")
},
/obj/effect/turf_decal/stripes/line{
dir = 8
@@ -33384,7 +33325,7 @@
c_tag = "AI Chamber - Core";
dir = 2;
name = "core camera";
network = list("RD")
network = list("rd")
},
/obj/machinery/light{
dir = 1
@@ -33617,7 +33558,7 @@
c_tag = "AI Satellite - Access";
dir = 4;
name = "ai camera";
network = list("Sat");
network = list("minisat");
start_active = 1
},
/turf/open/floor/plasteel/vault/side{
@@ -33905,7 +33846,7 @@
c_tag = "AI Satellite - Maintenance";
dir = 8;
name = "ai camera";
network = list("Sat");
network = list("minisat");
start_active = 1
},
/obj/machinery/atmospherics/components/unary/vent_pump/on{
@@ -33977,7 +33918,7 @@
c_tag = "AI Satellite - Antechamber";
dir = 4;
name = "ai camera";
network = list("Sat");
network = list("minisat");
start_active = 1
},
/turf/open/floor/plasteel/vault/side{
+210 -167
View File
@@ -8933,16 +8933,6 @@
dir = 4
},
/area/bridge)
"axf" = (
/obj/machinery/door/firedoor,
/obj/machinery/door/poddoor/preopen{
id = "bridgespace";
name = "bridge external shutters"
},
/turf/open/floor/plasteel/vault{
dir = 8
},
/area/bridge)
"axg" = (
/obj/machinery/atmospherics/components/unary/vent_pump/on,
/turf/open/floor/plasteel/dark,
@@ -15026,6 +15016,9 @@
/obj/structure/disposalpipe/segment{
dir = 4
},
/obj/structure/cable{
icon_state = "2-4"
},
/turf/open/floor/plasteel/floorgrime,
/area/quartermaster/warehouse)
"aMq" = (
@@ -15033,6 +15026,9 @@
/obj/structure/disposalpipe/segment{
dir = 4
},
/obj/structure/cable{
icon_state = "4-8"
},
/turf/open/floor/plasteel/floorgrime,
/area/quartermaster/warehouse)
"aMr" = (
@@ -15040,6 +15036,9 @@
/obj/structure/disposalpipe/segment{
dir = 4
},
/obj/structure/cable{
icon_state = "4-8"
},
/turf/open/floor/plasteel/floorgrime,
/area/quartermaster/warehouse)
"aMs" = (
@@ -15049,6 +15048,9 @@
/obj/structure/sign/poster/official/random{
pixel_y = 32
},
/obj/structure/cable{
icon_state = "4-8"
},
/turf/open/floor/plasteel/floorgrime,
/area/quartermaster/warehouse)
"aMt" = (
@@ -15063,6 +15065,9 @@
c_tag = "Cargo Warehouse";
dir = 2
},
/obj/structure/cable{
icon_state = "4-8"
},
/turf/open/floor/plasteel/floorgrime,
/area/quartermaster/warehouse)
"aMu" = (
@@ -15070,6 +15075,9 @@
/obj/structure/disposalpipe/segment{
dir = 4
},
/obj/structure/cable{
icon_state = "4-8"
},
/turf/open/floor/plasteel/floorgrime,
/area/quartermaster/warehouse)
"aMv" = (
@@ -15083,6 +15091,9 @@
pixel_x = 26
},
/obj/structure/cable,
/obj/structure/cable{
icon_state = "0-8"
},
/turf/open/floor/plasteel/floorgrime,
/area/quartermaster/warehouse)
"aMw" = (
@@ -15649,6 +15660,9 @@
/obj/structure/sign/poster/official/random{
pixel_x = -32
},
/obj/structure/cable{
icon_state = "1-2"
},
/turf/open/floor/plasteel/floorgrime,
/area/quartermaster/warehouse)
"aNO" = (
@@ -16155,6 +16169,9 @@
"aOY" = (
/obj/effect/spawner/lootdrop/maintenance,
/obj/machinery/atmospherics/components/unary/vent_scrubber/on,
/obj/structure/cable{
icon_state = "1-2"
},
/turf/open/floor/plasteel/floorgrime,
/area/quartermaster/warehouse)
"aOZ" = (
@@ -16542,6 +16559,9 @@
req_access_txt = "31"
},
/obj/machinery/atmospherics/pipe/simple/scrubbers/hidden,
/obj/structure/cable{
icon_state = "1-2"
},
/turf/open/floor/plasteel/floorgrime,
/area/quartermaster/warehouse)
"aQd" = (
@@ -17040,6 +17060,14 @@
/area/quartermaster/sorting)
"aRl" = (
/obj/machinery/atmospherics/pipe/simple/supply/hidden,
/obj/machinery/power/apc/highcap/fifteen_k{
dir = 4;
name = "Delivery Office APC";
pixel_x = 28
},
/obj/structure/cable{
icon_state = "0-2"
},
/turf/open/floor/plasteel,
/area/quartermaster/sorting)
"aRm" = (
@@ -17057,6 +17085,9 @@
},
/obj/machinery/atmospherics/pipe/simple/scrubbers/hidden,
/obj/effect/turf_decal/delivery,
/obj/structure/cable{
icon_state = "1-2"
},
/turf/open/floor/plasteel,
/area/quartermaster/warehouse)
"aRo" = (
@@ -17434,6 +17465,9 @@
"aSh" = (
/obj/effect/spawner/structure/window/reinforced,
/obj/machinery/atmospherics/pipe/simple/supply/hidden,
/obj/structure/cable{
icon_state = "1-2"
},
/turf/open/floor/plating,
/area/quartermaster/sorting)
"aSi" = (
@@ -17447,6 +17481,9 @@
/obj/effect/turf_decal/stripes/line{
dir = 1
},
/obj/structure/cable{
icon_state = "1-2"
},
/turf/open/floor/plasteel,
/area/quartermaster/storage)
"aSj" = (
@@ -17825,6 +17862,9 @@
dir = 4
},
/obj/machinery/atmospherics/pipe/simple/supply/hidden,
/obj/structure/cable{
icon_state = "1-4"
},
/turf/open/floor/plasteel,
/area/quartermaster/office)
"aTi" = (
@@ -17839,6 +17879,9 @@
departmentType = 2;
pixel_y = 32
},
/obj/structure/cable{
icon_state = "4-8"
},
/turf/open/floor/plasteel,
/area/quartermaster/storage)
"aTj" = (
@@ -17851,6 +17894,9 @@
/obj/machinery/atmospherics/pipe/simple/scrubbers/hidden{
dir = 9
},
/obj/structure/cable{
icon_state = "1-8"
},
/turf/open/floor/plasteel,
/area/quartermaster/storage)
"aTl" = (
@@ -22032,8 +22078,7 @@
},
/area/maintenance/department/cargo)
"bdA" = (
/obj/item/cigbutt,
/obj/effect/spawner/lootdrop/maintenance,
/obj/machinery/droneDispenser,
/turf/open/floor/plating,
/area/maintenance/department/cargo)
"bdB" = (
@@ -26568,12 +26613,6 @@
},
/turf/open/floor/plasteel/white,
/area/science/xenobiology)
"bpp" = (
/obj/machinery/computer/camera_advanced/xenobio{
dir = 8
},
/turf/open/floor/plasteel/white,
/area/science/xenobiology)
"bpq" = (
/obj/structure/sign/warning/electricshock,
/turf/closed/wall/r_wall,
@@ -27772,9 +27811,6 @@
/turf/open/floor/plasteel/white,
/area/science/xenobiology)
"brQ" = (
/obj/machinery/computer/camera_advanced/xenobio{
dir = 8
},
/obj/machinery/camera{
c_tag = "Xenobiology Port";
dir = 8;
@@ -28377,7 +28413,7 @@
/turf/open/floor/plasteel/white,
/area/science/explab)
"btj" = (
/obj/machinery/droneDispenser,
/obj/structure/table,
/turf/open/floor/plasteel/white,
/area/science/explab)
"btk" = (
@@ -28566,11 +28602,11 @@
/turf/open/floor/plating,
/area/science/xenobiology)
"btD" = (
/turf/open/floor/plating/airless,
/turf/open/floor/plating,
/area/science/xenobiology)
"btE" = (
/obj/effect/decal/remains/xeno,
/turf/open/floor/plating/airless,
/turf/open/floor/plating,
/area/science/xenobiology)
"btF" = (
/obj/structure/chair{
@@ -29191,12 +29227,7 @@
/obj/machinery/light/small{
dir = 4
},
/obj/machinery/camera{
c_tag = "Xenobiology Kill Room";
dir = 8;
network = list("ss13","rd")
},
/turf/open/floor/plating/airless,
/turf/open/floor/plating,
/area/science/xenobiology)
"bva" = (
/turf/closed/wall,
@@ -31263,16 +31294,22 @@
/turf/open/floor/plasteel/whitepurple/side,
/area/science/xenobiology)
"bzi" = (
/obj/item/extinguisher{
pixel_x = 4;
pixel_y = 3
/obj/effect/turf_decal/stripes/line{
dir = 1
},
/obj/item/extinguisher,
/obj/structure/table/glass,
/turf/open/floor/plasteel/whitepurple/side,
/obj/item/extinguisher,
/obj/item/extinguisher{
pixel_x = 2;
pixel_y = 2
},
/obj/item/extinguisher{
pixel_x = 5;
pixel_y = 5
},
/turf/open/floor/plasteel,
/area/science/xenobiology)
"bzj" = (
/obj/structure/reagent_dispensers/watertank,
/obj/machinery/requests_console{
department = "Science";
departmentType = 2;
@@ -31280,6 +31317,7 @@
pixel_x = 32;
receive_ore_updates = 1
},
/obj/structure/reagent_dispensers/watertank/high,
/turf/open/floor/plasteel/whitepurple/side,
/area/science/xenobiology)
"bzk" = (
@@ -32314,6 +32352,9 @@
/area/crew_quarters/heads/hor)
"bBw" = (
/obj/machinery/computer/security,
/obj/machinery/light{
dir = 8
},
/turf/open/floor/plasteel/red/side{
dir = 8
},
@@ -38116,6 +38157,7 @@
},
/obj/item/stack/sheet/glass,
/obj/item/stack/rods/fifty,
/obj/item/pipe_dispenser,
/turf/open/floor/plasteel/yellow/side,
/area/engine/atmos)
"bOY" = (
@@ -40924,9 +40966,6 @@
/obj/structure/table/reinforced,
/obj/item/clipboard,
/obj/item/lighter,
/obj/item/clothing/glasses/meson{
pixel_y = 4
},
/obj/item/stamp/ce,
/obj/item/stock_parts/cell/high/plus,
/obj/machinery/keycard_auth{
@@ -40941,6 +40980,7 @@
/obj/structure/cable{
icon_state = "0-8"
},
/obj/item/clothing/glasses/meson/engine,
/turf/open/floor/plasteel/yellow/side{
dir = 4
},
@@ -42858,10 +42898,7 @@
},
/obj/effect/turf_decal/stripes/line,
/obj/item/airlock_painter,
/obj/item/clothing/glasses/meson{
pixel_x = 3;
pixel_y = -4
},
/obj/item/clothing/glasses/meson/engine,
/turf/open/floor/plasteel,
/area/engine/engineering)
"cap" = (
@@ -43196,11 +43233,11 @@
"cbe" = (
/obj/item/pen,
/obj/item/storage/belt/utility,
/obj/item/clothing/glasses/meson,
/obj/item/paper_bin{
layer = 2.9
},
/obj/structure/table/glass,
/obj/item/clothing/glasses/meson/engine,
/turf/open/floor/plasteel,
/area/engine/engineering)
"cbf" = (
@@ -43287,7 +43324,7 @@
/obj/structure/table,
/obj/item/clothing/gloves/color/yellow,
/obj/item/storage/belt/utility,
/obj/item/clothing/glasses/meson,
/obj/item/clothing/glasses/meson/engine,
/turf/open/floor/plasteel,
/area/engine/engineering)
"cbo" = (
@@ -43736,6 +43773,9 @@
/obj/item/stack/sheet/mineral/plasma{
amount = 30
},
/obj/item/device/gps{
gpstag = "ENG0"
},
/turf/open/floor/plating,
/area/engine/engineering)
"ccS" = (
@@ -45137,9 +45177,6 @@
icon_state = "0-8"
},
/obj/machinery/power/tesla_coil,
/obj/structure/window/plasma/reinforced{
dir = 4
},
/turf/open/floor/plating/airless,
/area/engine/engineering)
"chz" = (
@@ -45147,9 +45184,6 @@
icon_state = "0-4"
},
/obj/machinery/power/tesla_coil,
/obj/structure/window/plasma/reinforced{
dir = 8
},
/turf/open/floor/plating/airless,
/area/engine/engineering)
"chA" = (
@@ -45257,16 +45291,6 @@
/obj/structure/grille,
/turf/open/floor/plating/airless,
/area/engine/engineering)
"chQ" = (
/obj/structure/window/plasma/reinforced{
dir = 4
},
/obj/machinery/power/rad_collector/anchored,
/obj/structure/cable/yellow{
icon_state = "0-8"
},
/turf/open/floor/plating/airless,
/area/engine/engineering)
"chR" = (
/obj/structure/cable{
icon_state = "2-4"
@@ -45420,14 +45444,13 @@
/turf/open/floor/plating/airless,
/area/space/nearstation)
"cit" = (
/obj/machinery/the_singularitygen,
/obj/machinery/the_singularitygen/tesla,
/turf/open/floor/plating/airless,
/area/space/nearstation)
"ciu" = (
/obj/effect/turf_decal/stripes/line{
dir = 4
},
/obj/machinery/the_singularitygen/tesla,
/turf/open/floor/plating/airless,
/area/space/nearstation)
"civ" = (
@@ -49969,29 +49992,9 @@
/turf/open/floor/plasteel/white,
/area/medical/chemistry)
"cBQ" = (
/obj/machinery/power/rad_collector/anchored,
/obj/machinery/power/rad_collector,
/turf/open/floor/plating,
/area/engine/engineering)
"cBR" = (
/obj/structure/cable/yellow{
icon_state = "1-2"
},
/obj/structure/cable/yellow{
icon_state = "1-4"
},
/obj/item/tank/internals/plasma,
/turf/open/floor/plating/airless,
/area/engine/engineering)
"cBS" = (
/obj/structure/window/plasma/reinforced{
dir = 8
},
/obj/machinery/power/rad_collector/anchored,
/obj/structure/cable/yellow{
icon_state = "0-4"
},
/turf/open/floor/plating/airless,
/area/engine/engineering)
"cBT" = (
/obj/effect/spawner/structure/window/plasma/reinforced,
/turf/open/floor/plating/airless,
@@ -50152,6 +50155,16 @@
},
/turf/open/floor/plasteel,
/area/quartermaster/sorting)
"frt" = (
/obj/machinery/door/firedoor,
/obj/machinery/atmospherics/pipe/simple/scrubbers/hidden{
dir = 4
},
/obj/structure/cable{
icon_state = "4-8"
},
/turf/open/floor/plasteel,
/area/quartermaster/office)
"fyh" = (
/obj/machinery/atmospherics/pipe/simple/scrubbers/hidden,
/obj/structure/cable{
@@ -50240,12 +50253,24 @@
},
/turf/open/floor/plating,
/area/ai_monitored/turret_protected/AIsatextAP)
"kqj" = (
/obj/machinery/atmospherics/pipe/manifold/scrubbers/hidden{
dir = 1
},
/obj/structure/cable{
icon_state = "4-8"
},
/turf/open/floor/plasteel,
/area/quartermaster/storage)
"krG" = (
/obj/structure/cable{
icon_state = "2-8"
},
/turf/open/floor/plasteel/dark,
/area/library)
"let" = (
/turf/closed/wall/r_wall,
/area/space)
"lqy" = (
/obj/machinery/door/airlock/centcom{
name = "Library"
@@ -50255,6 +50280,11 @@
/obj/machinery/door/firedoor,
/turf/open/floor/plasteel/dark,
/area/library/lounge)
"lvl" = (
/obj/effect/spawner/lootdrop/maintenance,
/obj/item/cigbutt,
/turf/open/floor/plating,
/area/maintenance/department/cargo)
"mHo" = (
/obj/structure/table,
/obj/machinery/microwave{
@@ -50286,6 +50316,15 @@
},
/turf/open/floor/carpet,
/area/library/lounge)
"nJY" = (
/obj/structure/rack,
/obj/item/stack/sheet/glass/fifty{
pixel_x = 3;
pixel_y = 3
},
/obj/item/stack/sheet/metal/fifty,
/turf/open/floor/plating,
/area/maintenance/department/cargo)
"opC" = (
/obj/machinery/light/small{
dir = 4
@@ -50445,6 +50484,10 @@
/obj/item/stack/cable_coil,
/turf/open/floor/plasteel/whitepurple/side,
/area/science/lab)
"yia" = (
/obj/structure/lattice,
/turf/open/space/basic,
/area/space)
(1,1,1) = {"
aaa
@@ -79160,8 +79203,8 @@ bXk
bXk
bXk
bXk
aaa
aaa
bXk
let
aaa
aaa
aaa
@@ -79416,9 +79459,9 @@ chR
cgt
cjT
ckq
ckq
bXk
aaa
aaa
let
aaa
aaa
aaa
@@ -79673,9 +79716,9 @@ chS
cfV
cgS
cfV
cfV
bXk
aaa
aaa
let
aaa
aaa
aaa
@@ -79929,10 +79972,10 @@ cfV
cfV
cfV
cgT
cfV
ckr
bXk
aaa
aaa
let
aaa
aaa
aaa
@@ -80179,17 +80222,17 @@ cfU
cgu
cgU
chw
cBR
chw
chw
cgU
chw
cgU
chw
cgU
cjs
cfV
cfV
bTE
aaa
aaa
cfV
bXk
let
aaa
aaa
aaa
@@ -80436,17 +80479,17 @@ cfV
cgv
cfV
chx
chQ
cfV
chx
chQ
cfV
chx
chQ
cfV
chx
cfV
cfV
bTE
abI
aaa
cfV
bXk
let
aaa
aaa
aaa
@@ -80694,16 +80737,16 @@ cgv
cgV
bBW
bBW
aaa
cgV
aht
aaa
bBW
bBW
cgV
cfV
bTE
abI
abI
cfV
bXk
let
aaa
aaa
aaa
@@ -80951,16 +80994,16 @@ cgv
bBW
bBW
bBW
aaa
yia
abI
aaa
bBW
bBW
bBW
cfV
bTE
abI
aaa
cfV
bXk
let
aaa
aaa
aaa
@@ -81215,9 +81258,9 @@ aaa
bBW
bBW
cfV
bTE
abI
aaa
cfV
bXk
let
aaa
aaa
aaa
@@ -81469,12 +81512,12 @@ cii
cis
ciG
aaa
aaa
aaa
yia
cgV
cfV
bTE
abI
aaa
cfV
bXk
let
aaa
aaa
aaa
@@ -81719,7 +81762,7 @@ cfd
cfw
cfW
cgw
cgV
aht
abI
abI
cij
@@ -81727,11 +81770,11 @@ cit
ciH
abI
abI
cgV
aht
cfV
bTE
abI
aaa
cfV
bXk
let
aaa
aaa
aaa
@@ -81976,8 +82019,8 @@ cfe
cfx
cfa
cgv
aaa
aaa
cgV
yia
aaa
cik
ciu
@@ -81986,9 +82029,9 @@ aaa
aaa
aaa
cfV
bTE
aaa
aaa
cfV
bXk
let
aaa
aaa
aaa
@@ -82243,9 +82286,9 @@ aaa
bBW
bBW
cfV
bTE
aaa
aaa
cfV
bXk
let
aaa
aaa
aaa
@@ -82495,14 +82538,14 @@ bBW
aaa
aaa
abI
aaa
yia
aaa
bBW
bBW
cfV
bTE
aaa
aaa
cfV
bXk
let
aaa
aaa
aaa
@@ -82751,15 +82794,15 @@ cgV
bBW
aaa
aaa
aht
cgV
aaa
bBW
bBW
cgV
cfV
bTE
abI
aaa
cfV
bXk
let
aaa
aaa
aaa
@@ -83006,17 +83049,17 @@ cfV
cgv
cfV
chz
cBS
cfV
chz
cBS
cfV
chz
cBS
cfV
chz
cfV
cfV
bTE
abI
abI
cfV
bXk
let
abI
abI
aaa
@@ -83174,7 +83217,7 @@ auU
atY
vTA
ayf
axf
vTA
aAF
aBz
aCP
@@ -83263,17 +83306,17 @@ cfU
cgx
cgU
chA
cgU
chA
cgU
chA
chA
chA
chA
cgU
cjt
cfV
cfV
bTE
abI
aaa
cfV
bXk
let
abI
aaa
aaa
@@ -83527,10 +83570,10 @@ cfV
cfV
cfV
cgY
cfV
cks
bXk
abI
aaa
let
aaa
aaa
aaa
@@ -83785,9 +83828,9 @@ chO
cfV
cgZ
cfV
cfV
bXk
abI
abI
let
abI
aaa
aaa
@@ -84042,9 +84085,9 @@ chP
cgt
cjU
ckq
ckq
bXk
abI
aaa
let
aaa
aaa
aaa
@@ -84299,9 +84342,9 @@ bXk
bXk
bXk
bXk
bXk
ckJ
abI
aaa
let
aaa
aaa
aaa
@@ -87058,7 +87101,7 @@ aVu
bat
aLf
bcy
aKq
lvl
aEj
aEj
bgC
@@ -87572,7 +87615,7 @@ aPY
bav
aLf
aFi
aFi
nJY
beI
bfv
bgE
@@ -89361,7 +89404,7 @@ aOW
xzr
xzr
xzr
aSY
frt
aUs
aLf
aLf
@@ -89875,7 +89918,7 @@ cDa
cDa
cDa
aLg
aTj
kqj
aUu
aVx
aVx
@@ -93238,7 +93281,7 @@ bkE
aht
bnd
boh
bpp
bpn
bqx
brQ
btr
File diff suppressed because it is too large Load Diff
File diff suppressed because it is too large Load Diff
File diff suppressed because it is too large Load Diff
File diff suppressed because it is too large Load Diff
File diff suppressed because it is too large Load Diff
+1 -1
View File
@@ -1 +1 @@
poojawa role=admin
+15 -45
View File
@@ -44,20 +44,6 @@
//Mutations that cant be taken from genetics and are not in SE
#define NON_SCANNABLE -1
// Extra powers:
#define LASER 9 // harm intent - click anywhere to shoot lasers from eyes
#define HEAL 10 // healing people with hands
#define SHADOW 11 // shadow teleportation (create in/out portals anywhere) (25%)
#define SCREAM 12 // supersonic screaming (25%)
#define EXPLOSIVE 13 // exploding on-demand (15%)
#define REGENERATION 14 // superhuman regeneration (30%)
#define REPROCESSOR 15 // eat anything (50%)
#define SHAPESHIFTING 16 // take on the appearance of anything (40%)
#define PHASING 17 // ability to phase through walls (40%)
#define SHIELD 18 // shielding from all projectile attacks (30%)
#define SHOCKWAVE 19 // attack a nearby tile and cause a massive shockwave, knocking most people on their asses (25%)
#define ELECTRICITY 20 // ability to shoot electric attacks (15%)
//DNA - Because fuck you and your magic numbers being all over the codebase.
#define DNA_BLOCK_SIZE 3
@@ -81,7 +67,6 @@
#define TR_KEEPIMPLANTS 16
#define TR_KEEPSE 32 // changelings shouldn't edit the DNA's SE when turning into a monkey
#define TR_DEFAULTMSG 64
#define TR_KEEPSRC 128
#define TR_KEEPORGANS 256
@@ -94,36 +79,21 @@
#define FACEHAIR 3
#define EYECOLOR 4
#define LIPS 5
#define RESISTHOT 6
#define RESISTCOLD 7
#define RESISTPRESSURE 8
#define RADIMMUNE 9
#define NOBREATH 10
#define NOGUNS 11
#define NOBLOOD 12
#define NOFIRE 13
#define VIRUSIMMUNE 14
#define PIERCEIMMUNE 15
#define NOTRANSSTING 16
#define MUTCOLORS_PARTSONLY 17 //Used if we want the mutant colour to be only used by mutant bodyparts. Don't combine this with MUTCOLORS, or it will be useless.
#define NODISMEMBER 18
#define NOHUNGER 19
#define NOCRITDAMAGE 20
#define NOZOMBIE 21
#define EASYDISMEMBER 22
#define EASYLIMBATTACHMENT 23
#define TOXINLOVER 24
#define DIGITIGRADE 25 //Uses weird leg sprites. Optional for Lizards, required for ashwalkers. Don't give it to other races unless you make sprites for this (see human_parts_greyscale.dmi)
#define NO_UNDERWEAR 26
#define NOLIVER 27
#define NOSTOMACH 28
#define NO_DNA_COPY 29
#define DRINKSBLOOD 30
#define SPECIES_ORGANIC 31
#define SPECIES_INORGANIC 32
#define SPECIES_UNDEAD 33
#define SPECIES_ROBOTIC 34
#define NOEYES 35
#define NOBLOOD 6
#define NOTRANSSTING 7
#define MUTCOLORS_PARTSONLY 8 //Used if we want the mutant colour to be only used by mutant bodyparts. Don't combine this with MUTCOLORS, or it will be useless.
#define NOZOMBIE 9
#define DIGITIGRADE 10 //Uses weird leg sprites. Optional for Lizards, required for ashwalkers. Don't give it to other races unless you make sprites for this (see human_parts_greyscale.dmi)
#define NO_UNDERWEAR 11
#define NOLIVER 12
#define NOSTOMACH 13
#define NO_DNA_COPY 14
#define DRINKSBLOOD 15
#define SPECIES_ORGANIC 16
#define SPECIES_INORGANIC 17
#define SPECIES_UNDEAD 18
#define SPECIES_ROBOTIC 19
#define NOEYES 20
#define ORGAN_SLOT_BRAIN "brain"
#define ORGAN_SLOT_APPENDIX "appendix"
-6
View File
@@ -37,12 +37,6 @@
#define R_DEFAULT R_AUTOLOGIN
#if DM_VERSION > 512
#error Remove the flag below , its been long enough
#endif
//legacy , remove post 512, it was replaced by R_POLL
#define R_REJUVINATE 2
#define R_MAXPERMISSION 4096 //This holds the maximum value for a permission. It is used in iteration, so keep it updated.
#define ADMIN_QUE(user) "(<a href='?_src_=holder;[HrefToken(TRUE)];adminmoreinfo=[REF(user)]'>?</a>)"
+1 -13
View File
@@ -28,7 +28,6 @@
#define CELL_VOLUME 2500 //liters in a cell
#define BREATH_VOLUME 0.5 //liters in a normal breath
#define BREATH_PERCENTAGE (BREATH_VOLUME/CELL_VOLUME) //Amount of air to take a from a tile
#define HUMAN_NEEDED_OXYGEN (MOLES_CELLSTANDARD*BREATH_PERCENTAGE*0.16) //Amount of air needed before pass out/suffocation commences
//EXCITED GROUPS
#define EXCITED_GROUP_BREAKDOWN_CYCLES 4 //number of FULL air controller ticks before an excited group breaks down (averages gas contents across turfs)
@@ -46,10 +45,7 @@
//HEAT TRANSFER COEFFICIENTS
//Must be between 0 and 1. Values closer to 1 equalize temperature faster
//Should not exceed 0.4 else strange heat flow occur
#define FLOOR_HEAT_TRANSFER_COEFFICIENT 0.4
#define WALL_HEAT_TRANSFER_COEFFICIENT 0.0
#define DOOR_HEAT_TRANSFER_COEFFICIENT 0.0
#define SPACE_HEAT_TRANSFER_COEFFICIENT 0.2 //a hack to partly simulate radiative heat
#define OPEN_HEAT_TRANSFER_COEFFICIENT 0.4
#define WINDOW_HEAT_TRANSFER_COEFFICIENT 0.1 //a hack for now
#define HEAT_CAPACITY_VACUUM 7000 //a hack to help make vacuums "cold", sacrificing realism for gameplay
@@ -59,8 +55,6 @@
#define FIRE_MINIMUM_TEMPERATURE_TO_EXIST 100+T0C
#define FIRE_SPREAD_RADIOSITY_SCALE 0.85
#define FIRE_GROWTH_RATE 40000 //For small fires
#define CARBON_LIFEFORM_FIRE_RESISTANCE 200+T0C //Resistance to fire damage
#define CARBON_LIFEFORM_FIRE_DAMAGE 4 //Fire damage
#define PLASMA_MINIMUM_BURN_TEMPERATURE 100+T0C
//GASES
@@ -74,11 +68,6 @@
#define REACTING 1
#define STOP_REACTIONS 2
//HUMANS
//Hurty numbers
#define FIRE_DAMAGE_MODIFIER 0.0215 //Higher values result in more external fire damage to the skin
#define AIR_DAMAGE_MODIFIER 1.025 //More means less damage from hot air scalding lungs, less = more damage //CITADEL EDIT 1.025
// Pressure limits.
#define HAZARD_HIGH_PRESSURE 550 //This determins at what pressure the ultra-high pressure red icon is displayed. (This one is set as a constant)
#define WARNING_HIGH_PRESSURE 325 //This determins when the orange pressure icon is displayed (it is 0.7 * HAZARD_HIGH_PRESSURE)
@@ -123,7 +112,7 @@
#define SHOES_MAX_TEMP_PROTECT 1500 //For gloves
#define PRESSURE_DAMAGE_COEFFICIENT 4 //The amount of pressure damage someone takes is equal to (pressure / HAZARD_HIGH_PRESSURE)*PRESSURE_DAMAGE_COEFFICIENT, with the maximum of MAX_PRESSURE_DAMAGE
#define MAX_HIGH_PRESSURE_DAMAGE 16 // CITADEL CHANGES Max to 16, low to 8.
#define MAX_HIGH_PRESSURE_DAMAGE 16 // CITADEL CHANGES Max to 16, low to 8.
#define LOW_PRESSURE_DAMAGE 8 //The amount of damage someone takes when in a low pressure area (The pressure threshold is so low that it doesn't make sense to do any calculations, so it just applies this flat value).
#define COLD_SLOWDOWN_FACTOR 20 //Humans are slowed by the difference between bodytemp and BODYTEMP_COLD_DAMAGE_LIMIT divided by this
@@ -196,4 +185,3 @@ GLOBAL_LIST_INIT(pipe_paint_colors, list(
"Violet" = rgb(64,0,128),
"Yellow" = rgb(255,198,0)
))
+20 -15
View File
@@ -19,8 +19,9 @@
#define DIAG_AIRLOCK_HUD "15"//Airlock shock overlay
#define DIAG_PATH_HUD "16"//Bot path indicators
#define GLAND_HUD "17"//Gland indicators for abductors
#define SENTIENT_DISEASE_HUD "18"
//for antag huds. these are used at the /mob level
#define ANTAG_HUD "18"
#define ANTAG_HUD "19"
//by default everything in the hud_list of an atom is an image
//a value in hud_list with one of these will change that behavior
@@ -35,23 +36,27 @@
#define DATA_HUD_DIAGNOSTIC_BASIC 5
#define DATA_HUD_DIAGNOSTIC_ADVANCED 6
#define DATA_HUD_ABDUCTOR 7
#define DATA_HUD_SENTIENT_DISEASE 8
//antag HUD defines
#define ANTAG_HUD_CULT 8
#define ANTAG_HUD_REV 9
#define ANTAG_HUD_OPS 10
#define ANTAG_HUD_WIZ 11
#define ANTAG_HUD_SHADOW 12
#define ANTAG_HUD_TRAITOR 13
#define ANTAG_HUD_NINJA 14
#define ANTAG_HUD_CHANGELING 15
#define ANTAG_HUD_ABDUCTOR 16
#define ANTAG_HUD_DEVIL 17
#define ANTAG_HUD_SINTOUCHED 18
#define ANTAG_HUD_SOULLESS 19
#define ANTAG_HUD_CLOCKWORK 20
#define ANTAG_HUD_BROTHER 21
#define ANTAG_HUD_CULT 9
#define ANTAG_HUD_REV 10
#define ANTAG_HUD_OPS 11
#define ANTAG_HUD_WIZ 12
#define ANTAG_HUD_SHADOW 13
#define ANTAG_HUD_TRAITOR 14
#define ANTAG_HUD_NINJA 15
#define ANTAG_HUD_CHANGELING 16
#define ANTAG_HUD_ABDUCTOR 17
#define ANTAG_HUD_DEVIL 18
#define ANTAG_HUD_SINTOUCHED 19
#define ANTAG_HUD_SOULLESS 20
#define ANTAG_HUD_CLOCKWORK 21
#define ANTAG_HUD_BROTHER 22
// Notification action types
#define NOTIFY_JUMP "jump"
#define NOTIFY_ATTACK "attack"
#define NOTIFY_ORBIT "orbit"
#define ADD_HUD_TO_COOLDOWN 20 //cooldown for being shown the images for any particular data hud
+1 -1
View File
@@ -1,5 +1,5 @@
//Cleaning tool strength
#define CLEAN_VERY_WEAK 1 // What are you scrubbing the ground with a toothpick?
// 1 is also a valid cleaning strength but completely unused so left undefined
#define CLEAN_WEAK 2
#define CLEAN_MEDIUM 3 // Acceptable tools
#define CLEAN_STRONG 4 // Industrial strength
-2
View File
@@ -64,8 +64,6 @@ GLOBAL_LIST_EMPTY(all_scripture) //a list containing scripture instances; not us
#define GATEWAY_RATVAR_ARRIVAL 600 //when progress is at or above this, game over ratvar's here everybody go home
#define ARK_SUMMON_COST 5 //how many of each component an Ark costs to summon
//Objective text define
#define CLOCKCULT_OBJECTIVE "Construct the Ark of the Clockwork Justicar and free Ratvar."
+12 -12
View File
@@ -3,26 +3,26 @@
#define COLOR_INPUT_DISABLED "#F0F0F0"
#define COLOR_INPUT_ENABLED "#D3B5B5"
#define COLOR_WHITE "#EEEEEE"
#define COLOR_SILVER "#C0C0C0"
#define COLOR_GRAY "#808080"
//#define COLOR_WHITE "#EEEEEE"
//#define COLOR_SILVER "#C0C0C0"
//#define COLOR_GRAY "#808080"
#define COLOR_FLOORTILE_GRAY "#8D8B8B"
#define COLOR_ALMOST_BLACK "#333333"
#define COLOR_BLACK "#000000"
//#define COLOR_BLACK "#000000"
#define COLOR_RED "#FF0000"
#define COLOR_RED_LIGHT "#FF3333"
#define COLOR_MAROON "#800000"
//#define COLOR_RED_LIGHT "#FF3333"
//#define COLOR_MAROON "#800000"
#define COLOR_YELLOW "#FFFF00"
#define COLOR_OLIVE "#808000"
#define COLOR_LIME "#32CD32"
//#define COLOR_OLIVE "#808000"
//#define COLOR_LIME "#32CD32"
#define COLOR_GREEN "#008000"
#define COLOR_CYAN "#00FFFF"
#define COLOR_TEAL "#008080"
//#define COLOR_TEAL "#008080"
#define COLOR_BLUE "#0000FF"
#define COLOR_BLUE_LIGHT "#33CCFF"
#define COLOR_NAVY "#000080"
//#define COLOR_BLUE_LIGHT "#33CCFF"
//#define COLOR_NAVY "#000080"
#define COLOR_PINK "#FFC0CB"
#define COLOR_MAGENTA "#FF00FF"
//#define COLOR_MAGENTA "#FF00FF"
#define COLOR_PURPLE "#800080"
#define COLOR_ORANGE "#FF9900"
#define COLOR_BEIGE "#CEB689"
-4
View File
@@ -110,11 +110,7 @@
#define EMBEDDED_UNSAFE_REMOVAL_PAIN_MULTIPLIER 8 //Coefficient of multiplication for the damage the item does when removed without a surgery (this*item.w_class)
#define EMBEDDED_UNSAFE_REMOVAL_TIME 30 //A Time in ticks, total removal time = (this*item.w_class)
//Gun Stuff
#define SAWN_INTACT 0
#define SAWN_OFF 1
//Gun weapon weight
#define WEAPON_DUAL_WIELD 0
#define WEAPON_LIGHT 1
#define WEAPON_MEDIUM 2
#define WEAPON_HEAVY 3
-1
View File
@@ -31,7 +31,6 @@
//Positions for overrides list
#define EXAMINE_POSITION_ARTICLE 1
#define EXAMINE_POSITION_BEFORE 2
#define EXAMINE_POSITION_NAME 3
//End positions
#define COMPONENT_EXNAME_CHANGED 1
#define COMSIG_ATOM_ENTERED "atom_entered" //from base of atom/Entered(): (/atom/movable, /atom)
-11
View File
@@ -37,12 +37,6 @@
#define FAILED_UNFASTEN 1
#define SUCCESSFUL_UNFASTEN 2
//disposal unit mode defines, which do double time as the construction defines
#define PRESSURE_OFF 0
#define PRESSURE_ON 1
#define PRESSURE_MAXED 2
#define SCREWS_OUT -1
//ai core defines
#define EMPTY_CORE 0
#define CIRCUIT_CORE 1
@@ -51,11 +45,6 @@
#define GLASS_CORE 4
#define AI_READY_CORE 5
//field generator construction defines
#define FG_UNSECURED 0
#define FG_SECURED 1
#define FG_WELDED 2
//emitter construction defines
#define EM_UNSECURED 0
#define EM_SECURED 1
+17 -14
View File
@@ -1,3 +1,7 @@
#define DISEASE_LIMIT 1
#define VIRUS_SYMPTOM_LIMIT 6
//Visibility Flags
#define HIDDEN_SCANNER 1
#define HIDDEN_PANDEMIC 2
@@ -8,19 +12,18 @@
#define CAN_RESIST 4
//Spread Flags
#define VIRUS_SPREAD_SPECIAL 1
#define VIRUS_SPREAD_NON_CONTAGIOUS 2
#define VIRUS_SPREAD_BLOOD 4
#define VIRUS_SPREAD_CONTACT_FLUIDS 8
#define VIRUS_SPREAD_CONTACT_SKIN 16
#define VIRUS_SPREAD_AIRBORNE 32
#define DISEASE_SPREAD_SPECIAL 1
#define DISEASE_SPREAD_NON_CONTAGIOUS 2
#define DISEASE_SPREAD_BLOOD 4
#define DISEASE_SPREAD_CONTACT_FLUIDS 8
#define DISEASE_SPREAD_CONTACT_SKIN 16
#define DISEASE_SPREAD_AIRBORNE 32
//Severity Defines
#define VIRUS_SEVERITY_POSITIVE "Positive" //Diseases that buff, heal, or at least do nothing at all
#define VIRUS_SEVERITY_NONTHREAT "Harmless" //Diseases that may have annoying effects, but nothing disruptive (sneezing)
#define VIRUS_SEVERITY_MINOR "Minor" //Diseases that can annoy in concrete ways (dizziness)
#define VIRUS_SEVERITY_MEDIUM "Medium" //Diseases that can do minor harm, or severe annoyance (vomit)
#define VIRUS_SEVERITY_HARMFUL "Harmful" //Diseases that can do significant harm, or severe disruption (brainrot)
#define VIRUS_SEVERITY_DANGEROUS "Dangerous" //Diseases that can kill or maim if left untreated (flesh eating, blindness)
#define VIRUS_SEVERITY_BIOHAZARD "BIOHAZARD" //Diseases that can quickly kill an unprepared victim (fungal tb, gbs)
#define DISEASE_SEVERITY_POSITIVE "Positive" //Diseases that buff, heal, or at least do nothing at all
#define DISEASE_SEVERITY_NONTHREAT "Harmless" //Diseases that may have annoying effects, but nothing disruptive (sneezing)
#define DISEASE_SEVERITY_MINOR "Minor" //Diseases that can annoy in concrete ways (dizziness)
#define DISEASE_SEVERITY_MEDIUM "Medium" //Diseases that can do minor harm, or severe annoyance (vomit)
#define DISEASE_SEVERITY_HARMFUL "Harmful" //Diseases that can do significant harm, or severe disruption (brainrot)
#define DISEASE_SEVERITY_DANGEROUS "Dangerous" //Diseases that can kill or maim if left untreated (flesh eating, blindness)
#define DISEASE_SEVERITY_BIOHAZARD "BIOHAZARD" //Diseases that can quickly kill an unprepared victim (fungal tb, gbs)
-2
View File
@@ -26,7 +26,6 @@ GLOBAL_LIST_INIT(bitflags, list(1, 2, 4, 8, 16, 32, 64, 128, 256, 512, 1024, 204
#define ON_BORDER_1 512 // item has priority to check when entering or leaving
#define NOSLIP_1 1024 //prevents from slipping on wet floors, in space etc
#define _UNUSED_1 2048
// BLOCK_GAS_SMOKE_EFFECT_1 only used in masks at the moment.
#define BLOCK_GAS_SMOKE_EFFECT_1 4096 // blocks the effect that chemical clouds would have on a mob --glasses, mask and helmets ONLY!
@@ -84,7 +83,6 @@ GLOBAL_LIST_INIT(bitflags, list(1, 2, 4, 8, 16, 32, 64, 128, 256, 512, 1024, 204
//Movement Types
#define IMMOBILE 0
#define GROUND 1
#define FLYING 2
-16
View File
@@ -118,22 +118,6 @@
#define NECK 2048
#define FULL_BODY 4095
// bitflags for the percentual amount of protection a piece of clothing which covers the body part offers.
// Used with human/proc/get_heat_protection() and human/proc/get_cold_protection()
// The values here should add up to 1.
// Hands and feet have 2.5%, arms and legs 7.5%, each of the torso parts has 15% and the head has 30%
#define THERMAL_PROTECTION_HEAD 0.3
#define THERMAL_PROTECTION_CHEST 0.15
#define THERMAL_PROTECTION_GROIN 0.15
#define THERMAL_PROTECTION_LEG_LEFT 0.075
#define THERMAL_PROTECTION_LEG_RIGHT 0.075
#define THERMAL_PROTECTION_FOOT_LEFT 0.025
#define THERMAL_PROTECTION_FOOT_RIGHT 0.025
#define THERMAL_PROTECTION_ARM_LEFT 0.075
#define THERMAL_PROTECTION_ARM_RIGHT 0.075
#define THERMAL_PROTECTION_HAND_LEFT 0.025
#define THERMAL_PROTECTION_HAND_RIGHT 0.025
//flags for female outfits: How much the game can safely "take off" the uniform without it looking weird
#define NO_FEMALE_UNIFORM 0
#define FEMALE_UNIFORM_FULL 1
+1 -16
View File
@@ -1,7 +1,5 @@
// simple is_type and similar inline helpers
#define isdatum(D) (istype(D, /datum))
#define islist(L) (istype(L, /list))
#if DM_VERSION >= 512
@@ -64,7 +62,6 @@
#define isjellyperson(A) (is_species(A, /datum/species/jelly))
#define isslimeperson(A) (is_species(A, /datum/species/jelly/slime))
#define isluminescent(A) (is_species(A, /datum/species/jelly/luminescent))
#define isshadowperson(A) (is_species(A, /datum/species/shadow))
#define iszombie(A) (is_species(A, /datum/species/zombie))
#define ishumanbasic(A) (is_species(A, /datum/species/human))
@@ -106,8 +103,6 @@
#define isbot(A) (istype(A, /mob/living/simple_animal/bot))
#define iscrab(A) (istype(A, /mob/living/simple_animal/crab))
#define isshade(A) (istype(A, /mob/living/simple_animal/shade))
#define ismouse(A) (istype(A, /mob/living/simple_animal/mouse))
@@ -118,16 +113,10 @@
#define iscat(A) (istype(A, /mob/living/simple_animal/pet/cat))
#define isdog(A) (istype(A, /mob/living/simple_animal/pet/dog))
#define iscorgi(A) (istype(A, /mob/living/simple_animal/pet/dog/corgi))
#define ishostile(A) (istype(A, /mob/living/simple_animal/hostile))
#define isbear(A) (istype(A, /mob/living/simple_animal/hostile/bear))
#define iscarp(A) (istype(A, /mob/living/simple_animal/hostile/carp))
#define isswarmer(A) (istype(A, /mob/living/simple_animal/hostile/swarmer))
#define isguardian(A) (istype(A, /mob/living/simple_animal/hostile/guardian))
@@ -183,14 +172,10 @@ GLOBAL_LIST_INIT(pointed_types, typecacheof(list(
#define isigniter(O) (istype(O, /obj/item/device/assembly/igniter))
#define isinfared(O) (istype(O, /obj/item/device/assembly/infra))
#define isprox(O) (istype(O, /obj/item/device/assembly/prox_sensor))
#define issignaler(O) (istype(O, /obj/item/device/assembly/signaler))
#define istimer(O) (istype(O, /obj/item/device/assembly/timer))
GLOBAL_LIST_INIT(glass_sheet_types, typecacheof(list(
/obj/item/stack/sheet/glass,
/obj/item/stack/sheet/rglass,
@@ -201,4 +186,4 @@ GLOBAL_LIST_INIT(glass_sheet_types, typecacheof(list(
#define is_glass_sheet(O) (is_type_in_typecache(O, GLOB.glass_sheet_types))
#define isblobmonster(O) (istype(O, /mob/living/simple_animal/hostile/blob))
#define isblobmonster(O) (istype(O, /mob/living/simple_animal/hostile/blob))
-1
View File
@@ -9,7 +9,6 @@
#define GAME_PLANE -1
#define BLACKNESS_PLANE 0 //To keep from conflicts with SEE_BLACKNESS internals
#define SPACE_LAYER 1.8
#define ABOVE_SPACE_LAYER 1.9
//#define TURF_LAYER 2 //For easy recordkeeping; this is a byond define
#define MID_TURF_LAYER 2.02
#define HIGH_TURF_LAYER 2.03
+1 -22
View File
@@ -23,27 +23,6 @@
0, 0, 0, 1 \
) \
// Helpers so we can (more easily) control the colour matrices.
#define CL_MATRIX_RR 1
#define CL_MATRIX_RG 2
#define CL_MATRIX_RB 3
#define CL_MATRIX_RA 4
#define CL_MATRIX_GR 5
#define CL_MATRIX_GG 6
#define CL_MATRIX_GB 7
#define CL_MATRIX_GA 8
#define CL_MATRIX_BR 9
#define CL_MATRIX_BG 10
#define CL_MATRIX_BB 11
#define CL_MATRIX_BA 12
#define CL_MATRIX_AR 13
#define CL_MATRIX_AG 14
#define CL_MATRIX_AB 15
#define CL_MATRIX_AA 16
#define CL_MATRIX_CR 17
#define CL_MATRIX_CG 18
#define CL_MATRIX_CB 19
#define CL_MATRIX_CA 20
//Some defines to generalise colours used in lighting.
//Important note on colors. Colors can end up significantly different from the basic html picture, especially when saturated
@@ -90,4 +69,4 @@
#define LIGHTING_NO_UPDATE 0
#define LIGHTING_VIS_UPDATE 1
#define LIGHTING_CHECK_UPDATE 2
#define LIGHTING_FORCE_UPDATE 3
#define LIGHTING_FORCE_UPDATE 3
-3
View File
@@ -85,6 +85,3 @@
#define SUPERMATTER_DANGER 4 // Integrity < 50%
#define SUPERMATTER_EMERGENCY 5 // Integrity < 25%
#define SUPERMATTER_DELAMINATING 6 // Pretty obvious.
//R&D Snowflakes
#define RD_CONSOLE_LOCKED_SCREEN 0.2
-1
View File
@@ -10,7 +10,6 @@
#define BOSS_MEDAL_DRAKE "Drake"
#define BOSS_MEDAL_HIEROPHANT "Hierophant"
#define BOSS_MEDAL_LEGION "Legion"
#define BOSS_MEDAL_SWARMER "Swarmer Beacon"
#define BOSS_MEDAL_TENDRIL "Tendril"
// Score names
+5 -71
View File
@@ -20,8 +20,8 @@ Will print: "/mob/living/carbon/human/death" (you can optionally embed it in a s
#define THIS_PROC_TYPE_STR "[THIS_PROC_TYPE]" //Because you can only obtain a string of THIS_PROC_TYPE using "[]", and it's nice to just +/+= strings
#define THIS_PROC_TYPE_STR_WITH_ARGS "[THIS_PROC_TYPE]([args.Join(",")])"
#define THIS_PROC_TYPE_WEIRD ...... //This one is WEIRD, in some cases (When used in certain defines? (eg: ASSERT)) THIS_PROC_TYPE will fail to work, but THIS_PROC_TYPE_WEIRD will work instead
#define THIS_PROC_TYPE_WEIRD_STR "[THIS_PROC_TYPE_WEIRD]" //Included for completeness
#define THIS_PROC_TYPE_WEIRD_STR_WITH_ARGS "[THIS_PROC_TYPE_WEIRD]([args.Join(",")])" //Ditto
//define THIS_PROC_TYPE_WEIRD_STR "[THIS_PROC_TYPE_WEIRD]" //Included for completeness
//define THIS_PROC_TYPE_WEIRD_STR_WITH_ARGS "[THIS_PROC_TYPE_WEIRD]([args.Join(",")])" //Ditto
#define MIDNIGHT_ROLLOVER 864000 //number of deciseconds in a day
@@ -46,7 +46,6 @@ Will print: "/mob/living/carbon/human/death" (you can optionally embed it in a s
#define HALLOWEEN "Halloween"
#define CHRISTMAS "Christmas"
#define FESTIVE_SEASON "Festive Season"
#define FRIDAY_13TH "Friday the 13th"
//Human Overlays Indexes/////////
//LOTS OF CIT CHANGES HERE. BE CAREFUL WHEN UPSTREAM ADDS MORE LAYERS
@@ -86,58 +85,11 @@ Will print: "/mob/living/carbon/human/death" (you can optionally embed it in a s
//Human Overlay Index Shortcuts for alternate_worn_layer, layers
//Because I *KNOW* somebody will think layer+1 means "above"
//IT DOESN'T OK, IT MEANS "UNDER"
#define UNDER_BODY_BEHIND_LAYER BODY_BEHIND_LAYER+1
#define UNDER_BODY_LAYER BODY_LAYER+1
#define UNDER_BODY_ADJ_LAYER BODY_ADJ_LAYER+1
#define UNDER_MUTATIONS_LAYER MUTATIONS_LAYER+1
#define UNDER_BODYPARTS_LAYER BODYPARTS_LAYER+1
#define UNDER_DAMAGE_LAYER DAMAGE_LAYER+1
#define UNDER_UNIFORM_LAYER UNIFORM_LAYER+1
#define UNDER_ID_LAYER ID_LAYER+1
#define UNDER_HANDS_PART_LAYER HANDS_PART_LAYER+1
#define UNDER_GLOVES_LAYER GLOVES_LAYER+1
#define UNDER_SHOES_LAYER SHOES_LAYER+1
#define UNDER_EARS_LAYER EARS_LAYER+1
#define UNDER_SUIT_LAYER SUIT_LAYER+1
#define UNDER_GLASSES_LAYER GLASSES_LAYER+1
#define UNDER_BELT_LAYER BELT_LAYER+1
#define UNDER_SUIT_STORE_LAYER SUIT_STORE_LAYER+1
#define UNDER_BACK_LAYER BACK_LAYER+1
#define UNDER_HAIR_LAYER HAIR_LAYER+1
#define UNDER_FACEMASK_LAYER FACEMASK_LAYER+1
#define UNDER_HEAD_LAYER HEAD_LAYER+1
#define UNDER_HANDCUFF_LAYER HANDCUFF_LAYER+1
#define UNDER_LEGCUFF_LAYER LEGCUFF_LAYER+1
#define UNDER_HANDS_LAYER HANDS_LAYER+1
#define UNDER_BODY_FRONT_LAYER BODY_FRONT_LAYER+1
#define UNDER_FIRE_LAYER FIRE_LAYER+1
//AND -1 MEANS "ABOVE", OK?, OK!?!
#define ABOVE_BODY_BEHIND_LAYER BODY_BEHIND_LAYER-1
#define ABOVE_BODY_LAYER BODY_LAYER-1
#define ABOVE_BODY_ADJ_LAYER BODY_ADJ_LAYER-1
#define ABOVE_MUTATIONS_LAYER MUTATIONS_LAYER-1
#define ABOVE_BODYPARTS_LAYER BODYPARTS_LAYER-1
#define ABOVE_DAMAGE_LAYER DAMAGE_LAYER-1
#define ABOVE_UNIFORM_LAYER UNIFORM_LAYER-1
#define ABOVE_ID_LAYER ID_LAYER-1
#define ABOVE_HANDS_PART_LAYER HANDS_PART_LAYER-1
#define ABOVE_GLOVES_LAYER GLOVES_LAYER-1
#define ABOVE_SHOES_LAYER SHOES_LAYER-1
#define ABOVE_EARS_LAYER EARS_LAYER-1
#define ABOVE_SUIT_LAYER SUIT_LAYER-1
#define ABOVE_GLASSES_LAYER GLASSES_LAYER-1
#define ABOVE_BELT_LAYER BELT_LAYER-1
#define ABOVE_SUIT_STORE_LAYER SUIT_STORE_LAYER-1
#define ABOVE_BACK_LAYER BACK_LAYER-1
#define ABOVE_HAIR_LAYER HAIR_LAYER-1
#define ABOVE_FACEMASK_LAYER FACEMASK_LAYER-1
#define ABOVE_HEAD_LAYER HEAD_LAYER-1
#define ABOVE_HANDCUFF_LAYER HANDCUFF_LAYER-1
#define ABOVE_LEGCUFF_LAYER LEGCUFF_LAYER-1
#define ABOVE_HANDS_LAYER HANDS_LAYER-1
#define ABOVE_BODY_FRONT_LAYER BODY_FRONT_LAYER-1
#define ABOVE_FIRE_LAYER FIRE_LAYER-1
//Security levels
@@ -195,7 +147,6 @@ Will print: "/mob/living/carbon/human/death" (you can optionally embed it in a s
#define AI_MECH_HACK 3 //Malfunctioning AI hijacking mecha
//check_target_facings() return defines
#define FACING_FAILED 0
#define FACING_SAME_DIR 1
#define FACING_EACHOTHER 2
#define FACING_INIT_FACING_TARGET_TARGET_FACING_PERPENDICULAR 3 //Do I win the most informative but also most stupid define award?
@@ -213,7 +164,6 @@ GLOBAL_LIST_EMPTY(bloody_footprints_cache)
#define BLOOD_GAIN_PER_STEP 100
#define BLOOD_LOSS_PER_STEP 5
#define BLOOD_LOSS_IN_SPREAD 20
#define BLOOD_FADEOUT_TIME 2
//Bloody shoe blood states
#define BLOOD_STATE_HUMAN "blood"
@@ -241,7 +191,6 @@ GLOBAL_LIST_EMPTY(bloody_footprints_cache)
#define TURF_WET_LUBE 2
#define TURF_WET_ICE 3
#define TURF_WET_PERMAFROST 4
#define TURF_WET_SLIDE 5
//Maximum amount of time, (in approx. seconds.) a tile can be wet for.
#define MAXIMUM_WET_TIME 300
@@ -309,10 +258,8 @@ GLOBAL_LIST_INIT(ghost_others_options, list(GHOST_OTHERS_SIMPLE, GHOST_OTHERS_DE
/////////////////////////////////////
// atom.appearence_flags shortcuts //
/////////////////////////////////////
//this was added midway thru 510, so it might not exist in some versions, but we can't check by minor verison
#ifndef TILE_BOUND
#error this version of 510 is too old, You must use byond 510.1332 or later. (TILE_BOUND is not defined)
#endif
/*
// Disabling certain features
#define APPEARANCE_IGNORE_TRANSFORM RESET_TRANSFORM
@@ -330,12 +277,7 @@ GLOBAL_LIST_INIT(ghost_others_options, list(GHOST_OTHERS_SIMPLE, GHOST_OTHERS_DE
#define APPEARANCE_CONSIDER_ALPHA ~RESET_ALPHA
#define APPEARANCE_LONG_GLIDE LONG_GLIDE
#ifndef PIXEL_SCALE
#define PIXEL_SCALE 0
#if DM_VERSION >= 512
#error HEY, PIXEL_SCALE probably exists now, remove this gross ass shim.
#endif
#endif
*/
// Consider these images/atoms as part of the UI/HUD
#define APPEARANCE_UI_IGNORE_ALPHA RESET_COLOR|RESET_TRANSFORM|NO_CLIENT_COLOR|RESET_ALPHA|PIXEL_SCALE
@@ -417,14 +359,6 @@ GLOBAL_LIST_INIT(ghost_others_options, list(GHOST_OTHERS_SIMPLE, GHOST_OTHERS_DE
#define CLOCK_PROSELYTIZATION 23
#define SHUTTLE_HIJACK 24
#define TURF_DECAL_PAINT "paint"
#define TURF_DECAL_DAMAGE "damage"
#define TURF_DECAL_DIRT "dirt"
//Error handler defines
#define ERROR_USEFUL_LEN 2
#define NO_FIELD 0
#define FIELD_TURF 1
#define FIELD_EDGE 2
+1 -24
View File
@@ -118,7 +118,7 @@
//Sentience types, to prevent things like sentience potions from giving bosses sentience
#define SENTIENCE_ORGANIC 1
#define SENTIENCE_ARTIFICIAL 2
#define SENTIENCE_OTHER 3
// #define SENTIENCE_OTHER 3 unused
#define SENTIENCE_MINEBOT 4
#define SENTIENCE_BOSS 5
@@ -137,29 +137,6 @@
#define ENVIRONMENT_SMASH_WALLS 2 //walls
#define ENVIRONMENT_SMASH_RWALLS 4 //rwalls
//SNPCs
//AI defines
#define INTERACTING 2
#define TRAVEL 4
#define FIGHTING 8
//Trait defines
#define TRAIT_ROBUST 2
#define TRAIT_UNROBUST 4
#define TRAIT_SMART 8
#define TRAIT_DUMB 16
#define TRAIT_MEAN 32
#define TRAIT_FRIENDLY 64
#define TRAIT_THIEVING 128
//Range/chance defines
#define MAX_RANGE_FIND 32
#define MIN_RANGE_FIND 16
#define FUZZY_CHANCE_HIGH 85
#define FUZZY_CHANCE_LOW 50
#define CHANCE_TALK 1
#define TK_MAXRANGE 15
#define NO_SLIP_WHEN_WALKING 1
#define SLIDE 2
#define GALOSHES_DONT_HELP 4
+5 -3
View File
@@ -14,8 +14,10 @@
#define SOUND_ANNOUNCEMENTS 2048
#define DISABLE_DEATHRATTLE 4096
#define DISABLE_ARRIVALRATTLE 8192
#define TOGGLES_DEFAULT (SOUND_ADMINHELP|SOUND_MIDI|SOUND_AMBIENCE|SOUND_LOBBY|MEMBER_PUBLIC|INTENT_STYLE|MIDROUND_ANTAG|SOUND_INSTRUMENTS|SOUND_SHIP_AMBIENCE|SOUND_PRAYERS|SOUND_ANNOUNCEMENTS)
#define MEDIHOUND_SLEEPER 16384 //CITADEL EDITS, vore prefs.
#define EATING_NOISES 32768
#define DIGESTION_NOISES 65536
#define TOGGLES_DEFAULT (SOUND_ADMINHELP|SOUND_MIDI|SOUND_AMBIENCE|SOUND_LOBBY|MEMBER_PUBLIC|INTENT_STYLE|MIDROUND_ANTAG|SOUND_INSTRUMENTS|SOUND_SHIP_AMBIENCE|SOUND_PRAYERS|SOUND_ANNOUNCEMENTS|MEDIHOUND_SLEEPER|EATING_NOISES|DIGESTION_NOISES)
//Chat toggles
#define CHAT_OOC 1
@@ -65,4 +67,4 @@
#define EXP_TYPE_GHOST "Ghost"
//Flags in the players table in the db
#define DB_FLAG_EXEMPT 1
#define DB_FLAG_EXEMPT 1
-1
View File
@@ -49,7 +49,6 @@
#define RADIO_FROM_AIRALARM "from_airalarm"
#define RADIO_SIGNALER "signaler"
#define RADIO_ATMOSIA "atmosia"
#define RADIO_NAVBEACONS "navbeacons"
#define RADIO_AIRLOCK "airlock"
#define RADIO_MAGNETS "magnets"
+1 -3
View File
@@ -31,11 +31,9 @@
// Ripples, effects that signal a shuttle's arrival
#define SHUTTLE_RIPPLE_TIME 100
#define SHUTTLE_RIPPLE_FADEIN 50
#define TRANSIT_REQUEST 1
#define TRANSIT_READY 2
#define TRANSIT_FULL 3
#define SHUTTLE_TRANSIT_BORDER 8
@@ -79,4 +77,4 @@
#define SHUTTLE_DEFAULT_TURF_TYPE /turf/open/space
#define SHUTTLE_DEFAULT_BASETURF_TYPE /turf/open/space
#define SHUTTLE_DEFAULT_SHUTTLE_AREA_TYPE /area/shuttle
#define SHUTTLE_DEFAULT_UNDERLYING_AREA /area/space
#define SHUTTLE_DEFAULT_UNDERLYING_AREA /area/space
+4 -4
View File
@@ -4,11 +4,11 @@
#define SEE_INVISIBLE_LIVING 25
#define SEE_INVISIBLE_LEVEL_ONE 35 //currently unused
#define INVISIBILITY_LEVEL_ONE 35 //currently unused
//#define SEE_INVISIBLE_LEVEL_ONE 35 //currently unused
//#define INVISIBILITY_LEVEL_ONE 35 //currently unused
#define SEE_INVISIBLE_LEVEL_TWO 45 //currently unused
#define INVISIBILITY_LEVEL_TWO 45 //currently unused
//#define SEE_INVISIBLE_LEVEL_TWO 45 //currently unused
//#define INVISIBILITY_LEVEL_TWO 45 //currently unused
#define INVISIBILITY_OBSERVER 60
#define SEE_INVISIBLE_OBSERVER 60
+3 -2
View File
@@ -11,12 +11,13 @@
//CIT CHANNELS - TRY NOT TO REGRESS
#define CHANNEL_PRED 1015
#define CHANNEL_PREYLOOP 1014
#define CHANNEL_DIGEST 1014
#define CHANNEL_PREYLOOP 1013
//THIS SHOULD ALWAYS BE THE LOWEST ONE!
//KEEP IT UPDATED
#define CHANNEL_HIGHEST_AVAILABLE 1013 //CIT CHANGE - COMPENSATES FOR VORESOUND CHANNELS
#define CHANNEL_HIGHEST_AVAILABLE 1012 //CIT CHANGE - COMPENSATES FOR VORESOUND CHANNELS
#define SOUND_MINIMUM_PRESSURE 10
-1
View File
@@ -15,6 +15,5 @@
#define EMPED 8 // temporary broken by EMP pulse
//ai power requirement defines
#define POWER_REQ_NONE 0
#define POWER_REQ_ALL 1
#define POWER_REQ_CLOCKCULT 2
-2
View File
@@ -7,8 +7,6 @@
#define STATUS_EFFECT_REPLACE 2 //if it allows only one, but new instances replace
#define BASIC_STATUS_EFFECT /datum/status_effect //Has no effect.
///////////
// BUFFS //
///////////
+4 -4
View File
@@ -84,24 +84,24 @@
#define FIRE_PRIORITY_IDLE_NPC 10
#define FIRE_PRIORITY_SERVER_MAINT 10
#define FIRE_PRIORITY_RESEARCH 10
#define FIRE_PRIORITY_GARBAGE 15
#define FIRE_PRIORITY_RESEARCH 15
#define FIRE_PRIORITY_AIR 20
#define FIRE_PRIORITY_NPC 20
#define FIRE_PRIORITY_PROCESS 25
#define FIRE_PRIORITY_THROWING 25
#define FIRE_PRIORITY_FLIGHTPACKS 30
#define FIRE_PRIORITY_SPACEDRIFT 30
#define FIRE_PRIORITY_FIELDS 30
#define FIRE_PRIOTITY_SMOOTHING 35
#define FIRE_PRIORITY_ORBIT 35
#define FIRE_PRIORITY_NETWORKS 40
#define FIRE_PRIORITY_OBJ 40
#define FIRE_PRIORUTY_FIELDS 40
#define FIRE_PRIORITY_ACID 40
#define FIRE_PRIOTITY_BURNING 40
#define FIRE_PRIORITY_INBOUNDS 40
#define FIRE_PRIORITY_DEFAULT 50
#define FIRE_PRIORITY_PARALLAX 65
#define FIRE_PRIORITY_NETWORKS 80
#define FIRE_PRIORITY_FLIGHTPACKS 80
#define FIRE_PRIORITY_MOBS 100
#define FIRE_PRIORITY_TGUI 110
#define FIRE_PRIORITY_TICKER 200
+17
View File
@@ -21,8 +21,25 @@
#define TRAIT_SLEEPIMMUNE "sleep_immunity"
#define TRAIT_PUSHIMMUNE "push_immunity"
#define TRAIT_SHOCKIMMUNE "shock_immunity"
#define TRAIT_STABLEHEART "stable_heart"
#define TRAIT_RESISTHEAT "resist_heat"
#define TRAIT_RESISTCOLD "resist_cold"
#define TRAIT_RESISTHIGHPRESSURE "resist_high_pressure"
#define TRAIT_RESISTLOWPRESSURE "resist_low_pressure"
#define TRAIT_RADIMMUNE "rad_immunity"
#define TRAIT_VIRUSIMMUNE "virus_immunity"
#define TRAIT_PIERCEIMMUNE "pierce_immunity"
#define TRAIT_NODISMEMBER "dismember_immunity"
#define TRAIT_NOFIRE "nonflammable"
#define TRAIT_NOGUNS "no_guns"
#define TRAIT_NOHUNGER "no_hunger"
#define TRAIT_EASYDISMEMBER "easy_dismember"
#define TRAIT_LIMBATTACHMENT "limb_attach"
#define TRAIT_TOXINLOVER "toxinlover"
#define TRAIT_NOBREATH "no_breath"
#define TRAIT_ANTIMAGIC "anti_magic"
#define TRAIT_HOLY "holy"
#define TRAIT_NOCRITDAMAGE "no_crit"
#define TRAIT_ALCOHOL_TOLERANCE "alcohol_tolerance"
#define TRAIT_AGEUSIA "ageusia"
+18
View File
@@ -5,6 +5,9 @@
#define DM_NOISY "Noisy"
#define DM_DRAGON "Dragon"
#define isbelly(A) istype(A, /obj/belly)
#define QDEL_NULL_LIST(x) if(x) { for(var/y in x) { qdel(y) } ; x = null }
#define VORE_STRUGGLE_EMOTE_CHANCE 40
// Stance for hostile mobs to be in while devouring someone.
@@ -60,6 +63,10 @@ GLOBAL_LIST_INIT(pred_vore_sounds, list(
"Squish3" = 'sound/vore/pred/squish_03.ogg',
"Squish4" = 'sound/vore/pred/squish_04.ogg',
"Rustle (cloth)" = 'sound/effects/rustle5.ogg',
"rustle2(cloth)" = 'sound/effects/rustle2.ogg',
"rustle3(cloth)" = 'sound/effects/rustle3.ogg',
"rustle4(cloth)" = 'sound/effects/rustle4.ogg',
"rustle5(cloth)" = 'sound/effects/rustle5.ogg',
"None" = null))
/*
GLOBAL_LIST_INIT(pred_struggle_sounds, list(
@@ -121,3 +128,14 @@ GLOBAL_LIST_INIT(death_prey, list(
"death9" = 'sound/vore/prey/death_09.ogg',
"death10" = 'sound/vore/prey/death_10.ogg'))
*/
GLOBAL_LIST_INIT(release_sound, list(
"rustle (cloth)" = 'sound/effects/rustle1.ogg',
"rustle2 (cloth)" = 'sound/effects/rustle2.ogg',
"rustle3 (cloth)" = 'sound/effects/rustle3.ogg',
"rustle4 (cloth)" = 'sound/effects/rustle4.ogg',
"rustle5 (cloth)" = 'sound/effects/rustle5.ogg',
"Stomach Move" = 'sound/vore/pred/stomachmove.ogg',
"Pred Escape" = 'sound/vore/pred/escape.ogg',
"Splatter" = 'sound/effects/splat.ogg',
"None" = null))
+4 -1
View File
@@ -77,4 +77,7 @@ GLOBAL_VAR_INIT(cmp_field, "name")
if(A.plane != B.plane)
return A.plane - B.plane
else
return A.layer - B.layer
return A.layer - B.layer
/proc/cmp_advdisease_resistance_asc(datum/disease/advance/A, datum/disease/advance/B)
return A.totalResistance() - B.totalResistance()
+6 -1
View File
@@ -35,6 +35,7 @@
return path
#define FTPDELAY 200 //200 tick delay to discourage spam
#define ADMIN_FTPDELAY_MODIFIER 0.5 //Admins get to spam files faster since we ~trust~ them!
/* This proc is a failsafe to prevent spamming of file requests.
It is just a timer that only permits a download every [FTPDELAY] ticks.
This can be changed by modifying FTPDELAY's value above.
@@ -45,9 +46,13 @@
if(time_to_wait > 0)
to_chat(src, "<font color='red'>Error: file_spam_check(): Spam. Please wait [DisplayTimeText(time_to_wait)].</font>")
return 1
GLOB.fileaccess_timer = world.time + FTPDELAY
var/delay = FTPDELAY
if(holder)
delay *= ADMIN_FTPDELAY_MODIFIER
GLOB.fileaccess_timer = world.time + delay
return 0
#undef FTPDELAY
#undef ADMIN_FTPDELAY_MODIFIER
/proc/pathwalk(path)
var/list/jobs = list(path)
+4
View File
@@ -105,3 +105,7 @@
. += copytext(text, last_found, found)
last_found = found + delim_len
while (found)
// Returns true if val is from min to max, inclusive.
/proc/IsInRange(val, min, max)
return (val >= min) && (val <= max)
+3 -3
View File
@@ -920,7 +920,7 @@ GLOBAL_LIST_INIT(WALLITEMS_INVERSE, typecacheof(list(
That said, this proc should not be used if the change facing proc of the click code is overriden at the same time*/
if(!ismob(target) || target.lying)
//Make sure we are not doing this for things that can't have a logical direction to the players given that the target would be on their side
return FACING_FAILED
return FALSE
if(initator.dir == target.dir) //mobs are facing the same direction
return FACING_SAME_DIR
if(is_A_facing_B(initator,target) && is_A_facing_B(target,initator)) //mobs are facing each other
@@ -995,9 +995,9 @@ GLOBAL_LIST_INIT(WALLITEMS_INVERSE, typecacheof(list(
var/mob/living/LA = A
if(LA.lying)
return 0
var/goal_dir = angle2dir(dir2angle(get_dir(B,A)+180))
var/goal_dir = get_dir(A,B)
var/clockwise_A_dir = turn(A.dir, -45)
var/anticlockwise_A_dir = turn(B.dir, 45)
var/anticlockwise_A_dir = turn(A.dir, 45)
if(A.dir == goal_dir || clockwise_A_dir == goal_dir || anticlockwise_A_dir == goal_dir)
return 1
+3 -1
View File
@@ -25,8 +25,10 @@ GLOBAL_LIST_EMPTY(available_ai_shells)
GLOBAL_LIST_INIT(simple_animals, list(list(),list(),list(),list())) // One for each AI_* status define
GLOBAL_LIST_EMPTY(spidermobs) //all sentient spider mobs
GLOBAL_LIST_EMPTY(bots_list)
GLOBAL_LIST_EMPTY(living_cameras)
GLOBAL_LIST_EMPTY(language_datum_instances)
GLOBAL_LIST_EMPTY(all_languages)
GLOBAL_LIST_EMPTY(latejoiners) //CIT CHANGE - All latejoining people, for traitor-target purposes.
GLOBAL_LIST_EMPTY(latejoiners) //CIT CHANGE - All latejoining people, for traitor-target purposes.
GLOBAL_LIST_EMPTY(sentient_disease_instances)
-2
View File
@@ -1,10 +1,8 @@
//Each lists stores ckeys for "Never for this round" option category
#define POLL_IGNORE_PAI "pai"
#define POLL_IGNORE_SENTIENCE_POTION "sentience_potion"
#define POLL_IGNORE_POSSESSED_BLADE "possessed_blade"
#define POLL_IGNORE_ALIEN_LARVA "alien_larva"
#define POLL_IGNORE_CLOCKWORK_MARAUDER "clockwork_marauder"
#define POLL_IGNORE_SYNDICATE "syndicate"
#define POLL_IGNORE_HOLOPARASITE "holoparasite"
-1
View File
@@ -1 +0,0 @@
GLOBAL_VAR_INIT(enable_examine_tips, TRUE)
-8
View File
@@ -1,8 +0,0 @@
/mob/camera/god/UnarmedAttack(atom/A)
A.attack_god(src)
/mob/camera/god/RangedAttack(atom/A)
A.attack_god(src)
/atom/proc/attack_god(mob/user)
return
+1 -1
View File
@@ -66,7 +66,7 @@
#define ui_monkey_neck "CENTER-3:15,SOUTH:5" //monkey
#define ui_monkey_back "CENTER-2:16,SOUTH:5" //monkey
#define ui_alien_storage_l "CENTER-2:14,SOUTH:5"//alien
//#define ui_alien_storage_l "CENTER-2:14,SOUTH:5"//alien
#define ui_alien_storage_r "CENTER+1:18,SOUTH:5"//alien
#define ui_alien_language_menu "EAST-3:26,SOUTH:5" //alien
-13
View File
@@ -1,13 +0,0 @@
/datum/hud/brain/show_hud(version = 0)
if(!ismob(mymob))
return 0
if(!mymob.client)
return 0
mymob.client.screen = list()
mymob.client.screen += mymob.client.void
/mob/living/brain/create_mob_hud()
if(client && !hud_used)
hud_used = new /datum/hud/brain(src)
+1 -1
View File
@@ -103,7 +103,7 @@
"<span class='userdanger'>[name] bites [ML]!</span>")
if(armor >= 2)
return
for(var/thing in viruses)
for(var/thing in diseases)
var/datum/disease/D = thing
ML.ForceContractDisease(D)
else
+5
View File
@@ -10,6 +10,8 @@
By default, emulate the user's unarmed attack
*/
#define TK_MAXRANGE 15
/atom/proc/attack_tk(mob/user)
if(user.stat || !tkMaxRangeCheck(user, src))
return
@@ -188,3 +190,6 @@
/obj/item/tk_grab/suicide_act(mob/user)
user.visible_message("<span class='suicide'>[user] is using [user.p_their()] telekinesis to choke [user.p_them()]self! It looks like [user.p_theyre()] trying to commit suicide!</span>")
return (OXYLOSS)
#undef TK_MAXRANGE
File diff suppressed because it is too large Load Diff
-40
View File
@@ -1,40 +0,0 @@
/obj/item/clothing/under/bb_sweater
name = "cream sweater"
desc = "Why trade style for comfort? Now you can go commando down south and still be cozy up north."
icon_state = "bb_turtle"
item_state = "w_suit"
item_color = "bb_turtle"
body_parts_covered = CHEST|ARMS
can_adjust = 1
icon = 'icons/obj/clothing/turtlenecks.dmi'
icon_override = 'icons/mob/citadel/uniforms.dmi'
/obj/item/clothing/under/bb_sweater/black
name = "black sweater"
icon_state = "bb_turtleblk"
item_state = "bl_suit"
item_color = "bb_turtleblk"
/obj/item/clothing/under/bb_sweater/purple
name = "purple sweater"
icon_state = "bb_turtlepur"
item_state = "p_suit"
item_color = "bb_turtlepur"
/obj/item/clothing/under/bb_sweater/green
name = "green sweater"
icon_state = "bb_turtlegrn"
item_state = "g_suit"
item_color = "bb_turtlegrn"
/obj/item/clothing/under/bb_sweater/red
name = "red sweater"
icon_state = "bb_turtlered"
item_state = "r_suit"
item_color = "bb_turtlered"
/obj/item/clothing/under/bb_sweater/blue
name = "blue sweater"
icon_state = "bb_turtleblu"
item_state = "b_suit"
item_color = "bb_turtleblu"
-102
View File
@@ -1,102 +0,0 @@
#define STANDARD_CHARGE 1
#define CONTRABAND_CHARGE 2
#define COIN_CHARGE 3
/obj/machinery/vending/kink
name = "KinkMate"
desc = "A vending machine for all your unmentionable desires."
icon = 'icons/obj/citvending.dmi'
icon_state = "kink"
product_slogans = "Kinky!;Sexy!;Check me out, big boy!"
vend_reply = "Have fun, you shameless pervert!"
products = list(
/obj/item/clothing/under/maid = 5,
/obj/item/clothing/under/stripper_pink = 5,
/obj/item/clothing/under/stripper_green = 5,
/obj/item/dildo/custom = 5
)
contraband = list(/obj/item/restraints/handcuffs/fake/kinky = 5,
/obj/item/clothing/neck/petcollar = 5,
/obj/item/clothing/under/mankini = 1,
/obj/item/dildo/flared/huge = 1
)
premium = list(/obj/item/device/electropack/shockcollar = 1)
refill_canister = /obj/item/vending_refill/kink
/*
/obj/machinery/vending/nazivend
name = "Nazivend"
desc = "A vending machine containing Nazi German supplies. A label reads: \"Remember the gorrilions lost.\""
icon = 'icons/obj/citvending.dmi'
icon_state = "nazi"
vend_reply = "SIEG HEIL!"
product_slogans = "Das Vierte Reich wird zuruckkehren!;ENTFERNEN JUDEN!;Billiger als die Juden jemals geben!;Rader auf dem adminbus geht rund und rund.;Warten Sie, warum wir wieder hassen Juden?- *BZZT*"
products = list(
/obj/item/clothing/head/stalhelm = 20,
/obj/item/clothing/head/panzer = 20,
/obj/item/clothing/suit/soldiercoat = 20,
// /obj/item/clothing/under/soldieruniform = 20,
/obj/item/clothing/shoes/jackboots = 20
)
contraband = list(
/obj/item/clothing/head/naziofficer = 10,
// /obj/item/clothing/suit/officercoat = 10,
// /obj/item/clothing/under/officeruniform = 10,
/obj/item/clothing/suit/space/hardsuit/nazi = 3,
/obj/item/gun/energy/plasma/MP40k = 4
)
premium = list()
refill_canister = /obj/item/vending_refill/nazi
*/
/obj/machinery/vending/sovietvend
name = "KomradeVendtink"
desc = "Rodina-mat' zovyot!"
icon = 'icons/obj/citvending.dmi'
icon_state = "soviet"
vend_reply = "The fascist and capitalist svin'ya shall fall, komrade!"
product_slogans = "Quality worth waiting in line for!; Get Hammer and Sickled!; Sosvietsky soyuz above all!; With capitalist pigsky, you would have paid a fortunetink! ; Craftink in Motherland herself!"
products = list(
/obj/item/clothing/under/soviet = 20,
/obj/item/clothing/head/ushanka = 20,
/obj/item/clothing/shoes/jackboots = 20,
/obj/item/clothing/head/squatter_hat = 20,
/obj/item/clothing/under/squatter_outfit = 20,
/obj/item/clothing/under/russobluecamooutfit = 20,
/obj/item/clothing/head/russobluecamohat = 20
)
contraband = list(
/obj/item/clothing/under/syndicate/tacticool = 4,
/obj/item/clothing/mask/balaclava = 4,
/obj/item/clothing/suit/russofurcoat = 4,
/obj/item/clothing/head/russofurhat = 4,
/obj/item/clothing/suit/space/hardsuit/soviet = 3,
/obj/item/gun/energy/laser/LaserAK = 4
)
premium = list()
refill_canister = /obj/item/vending_refill/soviet
#undef STANDARD_CHARGE
#undef CONTRABAND_CHARGE
#undef COIN_CHARGE
/obj/item/vending_refill/kink
machine_name = "KinkMate"
icon = 'modular_citadel/icons/vending_restock.dmi'
icon_state = "refill_kink"
charges = list(8, 5, 0)// of 20 standard, 12 contraband, 0 premium
init_charges = list(8, 5, 0)
/obj/item/vending_refill/nazi
machine_name = "nazivend"
icon_state = "refill_nazi"
charges = list(33, 13, 0)
init_charges = list(33, 13, 0)
/obj/item/vending_refill/soviet
machine_name = "sovietvend"
icon_state = "refill_soviet"
charges = list(47, 7, 0)
init_charges = list(47, 7, 0)
-13
View File
@@ -1,13 +0,0 @@
/proc/send2maindiscord(var/msg)
send2discord(msg, FALSE)
/proc/send2admindiscord(var/msg, var/ping = FALSE)
send2discord(msg, TRUE, ping)
/proc/send2discord(var/msg, var/admin = FALSE, var/ping = FALSE)
// if (!config.discord_url || !config.discord_password)
// return
// var/url = "[config.discord_url]?pass=[url_encode(config.discord_password)]&admin=[admin ? "true" : "false"]&content=[url_encode(msg)]&ping=[ping ? "true" : "false"]"
// world.Export(url)
return
-287
View File
@@ -1,287 +0,0 @@
GLOBAL_VAR_INIT(config_dir, "config/")
GLOBAL_PROTECT(config_dir)
/datum/controller/configuration
name = "Configuration"
var/hiding_entries_by_type = TRUE //Set for readability, admins can set this to FALSE if they want to debug it
var/list/entries
var/list/entries_by_type
var/list/maplist
var/datum/map_config/defaultmap
var/list/modes // allowed modes
var/list/gamemode_cache
var/list/votable_modes // votable modes
var/list/mode_names
var/list/mode_reports
var/list/mode_false_report_weight
/datum/controller/configuration/New()
config = src
var/list/config_files = InitEntries()
LoadModes()
for(var/I in config_files)
LoadEntries(I)
if(Get(/datum/config_entry/flag/maprotation))
loadmaplist(CONFIG_MAPS_FILE)
/datum/controller/configuration/Destroy()
entries_by_type.Cut()
QDEL_LIST_ASSOC_VAL(entries)
QDEL_LIST_ASSOC_VAL(maplist)
QDEL_NULL(defaultmap)
config = null
return ..()
/datum/controller/configuration/proc/InitEntries()
var/list/_entries = list()
entries = _entries
var/list/_entries_by_type = list()
entries_by_type = _entries_by_type
. = list()
for(var/I in typesof(/datum/config_entry)) //typesof is faster in this case
var/datum/config_entry/E = I
if(initial(E.abstract_type) == I)
continue
E = new I
_entries_by_type[I] = E
var/esname = E.name
var/datum/config_entry/test = _entries[esname]
if(test)
log_config("Error: [test.type] has the same name as [E.type]: [esname]! Not initializing [E.type]!")
qdel(E)
continue
_entries[esname] = E
.[E.resident_file] = TRUE
/datum/controller/configuration/proc/RemoveEntry(datum/config_entry/CE)
entries -= CE.name
entries_by_type -= CE.type
/datum/controller/configuration/proc/LoadEntries(filename)
log_config("Loading config file [filename]...")
var/list/lines = world.file2list("[GLOB.config_dir][filename]")
var/list/_entries = entries
for(var/L in lines)
if(!L)
continue
if(copytext(L, 1, 2) == "#")
continue
var/pos = findtext(L, " ")
var/entry = null
var/value = null
if(pos)
entry = lowertext(copytext(L, 1, pos))
value = copytext(L, pos + 1)
else
entry = lowertext(L)
if(!entry)
continue
var/datum/config_entry/E = _entries[entry]
if(!E)
log_config("Unknown setting in configuration: '[entry]'")
continue
if(filename != E.resident_file)
log_config("Found [entry] in [filename] when it should have been in [E.resident_file]! Ignoring.")
continue
var/validated = E.ValidateAndSet(value)
if(!validated)
log_config("Failed to validate setting \"[value]\" for [entry]")
else if(E.modified && !E.dupes_allowed)
log_config("Duplicate setting for [entry] ([value]) detected! Using latest.")
if(validated)
E.modified = TRUE
/datum/controller/configuration/can_vv_get(var_name)
return (var_name != "entries_by_type" || !hiding_entries_by_type) && ..()
/datum/controller/configuration/vv_edit_var(var_name, var_value)
return !(var_name in list("entries_by_type", "entries")) && ..()
/datum/controller/configuration/stat_entry()
if(!statclick)
statclick = new/obj/effect/statclick/debug(null, "Edit", src)
stat("[name]:", statclick)
/datum/controller/configuration/proc/Get(entry_type)
if(IsAdminAdvancedProcCall() && GLOB.LastAdminCalledProc == "Get" && GLOB.LastAdminCalledTargetRef == "\ref[src]")
log_admin_private("Config access of [entry_type] attempted by [key_name(usr)]")
return
var/datum/config_entry/E = entry_type
var/entry_is_abstract = initial(E.abstract_type) == entry_type
if(entry_is_abstract)
CRASH("Tried to retrieve an abstract config_entry: [entry_type]")
E = entries_by_type[entry_type]
if(!E)
CRASH("Missing config entry for [entry_type]!")
return E.value
/datum/controller/configuration/proc/Set(entry_type, new_val)
if(IsAdminAdvancedProcCall() && GLOB.LastAdminCalledProc == "Set" && GLOB.LastAdminCalledTargetRef == "\ref[src]")
log_admin_private("Config rewrite of [entry_type] to [new_val] attempted by [key_name(usr)]")
return
var/datum/config_entry/E = entry_type
var/entry_is_abstract = initial(E.abstract_type) == entry_type
if(entry_is_abstract)
CRASH("Tried to retrieve an abstract config_entry: [entry_type]")
E = entries_by_type[entry_type]
if(!E)
CRASH("Missing config entry for [entry_type]!")
return E.ValidateAndSet(new_val)
/datum/controller/configuration/proc/LoadModes()
gamemode_cache = typecacheof(/datum/game_mode, TRUE)
modes = list()
mode_names = list()
mode_reports = list()
mode_false_report_weight = list()
votable_modes = list()
var/list/probabilities = Get(/datum/config_entry/keyed_number_list/probability)
for(var/T in gamemode_cache)
// I wish I didn't have to instance the game modes in order to look up
// their information, but it is the only way (at least that I know of).
var/datum/game_mode/M = new T()
if(M.config_tag)
if(!(M.config_tag in modes)) // ensure each mode is added only once
modes += M.config_tag
mode_names[M.config_tag] = M.name
probabilities[M.config_tag] = M.probability
mode_reports[M.config_tag] = M.generate_report()
mode_false_report_weight[M.config_tag] = M.false_report_weight
if(M.votable)
votable_modes += M.config_tag
qdel(M)
votable_modes += "secret"
/datum/controller/configuration/proc/loadmaplist(filename)
filename = "[GLOB.config_dir][filename]"
var/list/Lines = world.file2list(filename)
var/datum/map_config/currentmap = null
for(var/t in Lines)
if(!t)
continue
t = trim(t)
if(length(t) == 0)
continue
else if(copytext(t, 1, 2) == "#")
continue
var/pos = findtext(t, " ")
var/command = null
var/data = null
if(pos)
command = lowertext(copytext(t, 1, pos))
data = copytext(t, pos + 1)
else
command = lowertext(t)
if(!command)
continue
if (!currentmap && command != "map")
continue
switch (command)
if ("map")
currentmap = new ("_maps/[data].json")
if(currentmap.defaulted)
log_config("Failed to load map config for [data]!")
if ("minplayers","minplayer")
currentmap.config_min_users = text2num(data)
if ("maxplayers","maxplayer")
currentmap.config_max_users = text2num(data)
if ("weight","voteweight")
currentmap.voteweight = text2num(data)
if ("default","defaultmap")
defaultmap = currentmap
if ("endmap")
LAZYINITLIST(maplist)
maplist[currentmap.map_name] = currentmap
currentmap = null
if ("disabled")
currentmap = null
else
WRITE_FILE(GLOB.config_error_log, "Unknown command in map vote config: '[command]'")
/datum/controller/configuration/proc/pick_mode(mode_name)
// I wish I didn't have to instance the game modes in order to look up
// their information, but it is the only way (at least that I know of).
// ^ This guy didn't try hard enough
for(var/T in gamemode_cache)
var/datum/game_mode/M = T
var/ct = initial(M.config_tag)
if(ct && ct == mode_name)
return new T
return new /datum/game_mode/extended()
/datum/controller/configuration/proc/get_runnable_modes()
var/list/datum/game_mode/runnable_modes = new
var/list/probabilities = Get(/datum/config_entry/keyed_number_list/probability)
var/list/min_pop = Get(/datum/config_entry/keyed_number_list/min_pop)
var/list/max_pop = Get(/datum/config_entry/keyed_number_list/max_pop)
var/list/repeated_mode_adjust = Get(/datum/config_entry/number_list/repeated_mode_adjust)
for(var/T in gamemode_cache)
var/datum/game_mode/M = new T()
if(!(M.config_tag in modes))
qdel(M)
continue
if(probabilities[M.config_tag]<=0)
qdel(M)
continue
if(min_pop[M.config_tag])
M.required_players = min_pop[M.config_tag]
if(max_pop[M.config_tag])
M.maximum_players = max_pop[M.config_tag]
if(M.can_start())
var/final_weight = probabilities[M.config_tag]
if(SSpersistence.saved_modes.len == 3 && repeated_mode_adjust.len == 3)
var/recent_round = min(SSpersistence.saved_modes.Find(M.config_tag),3)
var/adjustment = 0
while(recent_round)
adjustment += repeated_mode_adjust[recent_round]
recent_round = SSpersistence.saved_modes.Find(M.config_tag,recent_round+1,0)
final_weight *= ((100-adjustment)/100)
runnable_modes[M] = final_weight
return runnable_modes
/datum/controller/configuration/proc/get_runnable_midround_modes(crew)
var/list/datum/game_mode/runnable_modes = new
var/list/probabilities = Get(/datum/config_entry/keyed_number_list/probability)
var/list/min_pop = Get(/datum/config_entry/keyed_number_list/min_pop)
var/list/max_pop = Get(/datum/config_entry/keyed_number_list/max_pop)
for(var/T in (gamemode_cache - SSticker.mode.type))
var/datum/game_mode/M = new T()
if(!(M.config_tag in modes))
qdel(M)
continue
if(probabilities[M.config_tag]<=0)
qdel(M)
continue
if(min_pop[M.config_tag])
M.required_players = min_pop[M.config_tag]
if(max_pop[M.config_tag])
M.maximum_players = max_pop[M.config_tag]
if(M.required_players <= crew)
if(M.maximum_players >= 0 && M.maximum_players < crew)
continue
runnable_modes[M] = probabilities[M.config_tag]
return runnable_modes
-87
View File
@@ -1,87 +0,0 @@
/**
* Startup hook.
* Called in world.dm when the server starts.
*/
/hook/startup
/**
* Roundstart hook.
* Called in gameticker.dm when a round starts.
*/
/hook/roundstart
/**
* Roundend hook.
* Called in gameticker.dm when a round ends.
*/
/hook/roundend
/**
* Death hook.
* Called in death.dm when someone dies.
* Parameters: var/mob/living/carbon/human, var/gibbed
*/
/hook/death
/**
* Cloning hook.
* Called in cloning.dm when someone is brought back by the wonders of modern science.
* Parameters: var/mob/living/carbon/human
*/
/hook/clone
/**
* Debrained hook.
* Called in brain_item.dm when someone gets debrained.
* Parameters: var/obj/item/organ/brain
*/
/hook/debrain
/**
* Borged hook.
* Called in robot_parts.dm when someone gets turned into a cyborg.
* Parameters: var/mob/living/silicon/robot
*/
/hook/borgify
/**
* Podman hook.
* Called in podmen.dm when someone is brought back as a Diona.
* Parameters: var/mob/living/carbon/alien/diona
*/
/hook/harvest_podman
/**
* Payroll revoked hook.
* Called in Accounts_DB.dm when someone's payroll is stolen at the Accounts terminal.
* Parameters: var/datum/money_account
*/
/hook/revoke_payroll
/**
* Account suspension hook.
* Called in Accounts_DB.dm when someone's account is suspended or unsuspended at the Accounts terminal.
* Parameters: var/datum/money_account
*/
/hook/change_account_status
/**
* Employee reassignment hook.
* Called in card.dm when someone's card is reassigned at the HoP's desk.
* Parameters: var/obj/item/card/id
*/
/hook/reassign_employee
/**
* Employee terminated hook.
* Called in card.dm when someone's card is terminated at the HoP's desk.
* Parameters: var/obj/item/card/id
*/
/hook/terminate_employee
/**
* Crate sold hook.
* Called in supplyshuttle.dm when a crate is sold on the shuttle.
* Parameters: var/obj/structure/closet/crate/sold, var/area/shuttle
*/
/hook/sell_crate
-510
View File
@@ -1,510 +0,0 @@
SUBSYSTEM_DEF(explosion)
priority = 99
wait = 1
flags = SS_TICKER|SS_NO_INIT
var/list/explosions
var/rebuild_tick_split_count = FALSE
var/tick_portions_required = 0
var/list/logs
var/list/zlevels_that_ignore_bombcap
var/list/doppler_arrays
//legacy caps, set by config
var/devastation_cap = 3
var/heavy_cap = 7
var/light_cap = 14
var/flash_cap = 14
var/flame_cap = 14
var/dyn_ex_scale = 0.5
var/id_counter = 0
/datum/controller/subsystem/explosion/PreInit()
doppler_arrays = list()
logs = list()
explosions = list()
zlevels_that_ignore_bombcap = list("[ZLEVEL_MINING]")
/datum/controller/subsystem/explosion/Shutdown()
QDEL_LIST(explosions)
QDEL_LIST(logs)
zlevels_that_ignore_bombcap.Cut()
/datum/controller/subsystem/explosion/Recover()
explosions = SSexplosion.explosions
logs = SSexplosion.logs
id_counter = SSexplosion.id_counter
rebuild_tick_split_count = TRUE
zlevels_that_ignore_bombcap = SSexplosion.zlevels_that_ignore_bombcap
doppler_arrays = SSexplosion.doppler_arrays
devastation_cap = SSexplosion.devastation_cap
heavy_cap = SSexplosion.heavy_cap
light_cap = SSexplosion.light_cap
flash_cap = SSexplosion.flash_cap
flame_cap = SSexplosion.flame_cap
dyn_ex_scale = SSexplosion.dyn_ex_scale
/datum/controller/subsystem/explosion/fire()
var/list/cached_explosions = explosions
var/num_explosions = cached_explosions.len
if(!num_explosions)
return
//figure exactly how many tick splits are required
var/num_splits
if(rebuild_tick_split_count)
var/reactionary = config.reactionary_explosions
num_splits = num_explosions
for(var/I in cached_explosions)
var/datum/explosion/E = I
if(!E.turfs_processed)
++num_splits
if(reactionary && !E.densities_processed)
++num_splits
tick_portions_required = num_splits
else
num_splits = tick_portions_required
MC_SPLIT_TICK_INIT(num_splits)
for(var/I in cached_explosions)
var/datum/explosion/E = I
var/etp = E.turfs_processed
if(!etp)
if(GatherTurfs(E))
--tick_portions_required
etp = TRUE
MC_SPLIT_TICK
var/edp = E.densities_processed
if(!edp)
if(DensityCalculate(E, etp))
--tick_portions_required
edp = TRUE
MC_SPLIT_TICK
if(ProcessExplosion(E, edp)) //splits the tick
--tick_portions_required
explosions -= E
logs += E
NotifyDopplers(E)
MC_SPLIT_TICK
/datum/controller/subsystem/explosion/proc/NotifyDopplers(datum/explosion/E)
for(var/array in doppler_arrays)
var/obj/machinery/doppler_array/A = array
A.sense_explosion(E.epicenter, E.devastation, E.heavy, E.light, E.finished_at - E.started_at, E.orig_dev_range, E.orig_heavy_range, E.orig_light_range)
/datum/controller/subsystem/explosion/proc/Create(atom/epicenter, devastation_range, heavy_impact_range, light_impact_range, flash_range, adminlog = TRUE, ignorecap = FALSE, flame_range = 0 , silent = FALSE, smoke = FALSE)
epicenter = get_turf(epicenter)
if(!epicenter)
return
if(adminlog)
message_admins("Explosion with size ([devastation_range], [heavy_impact_range], [light_impact_range], [flame_range]) in area: [get_area(epicenter)] [ADMIN_COORDJMP(epicenter)]")
log_game("Explosion with size ([devastation_range], [heavy_impact_range], [light_impact_range], [flame_range]) in area [epicenter.loc.name] ([epicenter.x],[epicenter.y],[epicenter.z])")
var/datum/explosion/E = new(++id_counter, epicenter, devastation_range, heavy_impact_range, light_impact_range, flash_range, flame_range, silent, smoke, ignorecap)
if(heavy_impact_range > 1)
var/datum/effect_system/explosion/Eff
if(smoke)
Eff = new /datum/effect_system/explosion/smoke
else
Eff = new
Eff.set_up(epicenter)
Eff.start()
//flash mobs
if(flash_range)
for(var/mob/living/L in viewers(flash_range, epicenter))
L.flash_act()
if(!silent)
ExplosionSound(epicenter, devastation_range, heavy_impact_range, E.extent)
//add to SS
if(E.extent)
tick_portions_required += 2 + (config.reactionary_explosions ? 1 : 0)
explosions += E
else
logs += E //Already done processing
/datum/controller/subsystem/explosion/proc/CreateDynamic(atom/epicenter, power, flash_range, adminlog = TRUE, ignorecap = TRUE, flame_range = 0 , silent = FALSE, smoke = TRUE)
if(!power)
return
var/range = round((2 * power) ** dyn_ex_scale)
Create(epicenter, round(range * 0.25), round(range * 0.5), round(range), flash_range*range, adminlog, ignorecap, flame_range*range, silent, smoke)
// Using default dyn_ex scale:
// 100 explosion power is a (5, 10, 20) explosion.
// 75 explosion power is a (4, 8, 17) explosion.
// 50 explosion power is a (3, 7, 14) explosion.
// 25 explosion power is a (2, 5, 10) explosion.
// 10 explosion power is a (1, 3, 6) explosion.
// 5 explosion power is a (0, 1, 3) explosion.
// 1 explosion power is a (0, 0, 1) explosion.
/datum/explosion
var/explosion_id
var/turf/epicenter
var/started_at
var/finished_at
var/tick_started
var/tick_finished
var/turfs_processed = FALSE
var/densities_processed = FALSE
var/orig_dev_range
var/orig_heavy_range
var/orig_light_range
var/orig_flash_range
var/orig_flame_range
var/devastation
var/heavy
var/light
var/extent
var/flash
var/flame
var/gather_dist = 0
var/list/gathered_turfs
var/list/calculated_turfs
var/list/unsafe_turfs
/datum/explosion/New(id, turf/epi, devastation_range, heavy_impact_range, light_impact_range, flash_range, flame_range, silent, smoke, ignorecap)
explosion_id = id
epicenter = epi
densities_processed = !config.reactionary_explosions
orig_dev_range = devastation_range
orig_heavy_range = heavy_impact_range
orig_light_range = light_impact_range
orig_flash_range = flash_range
orig_flame_range = flame_range
if(!ignorecap && !("[epicenter.z]" in SSexplosion.zlevels_that_ignore_bombcap))
//Clamp all values
devastation_range = min(SSexplosion.devastation_cap, devastation_range)
heavy_impact_range = min(SSexplosion.heavy_cap, heavy_impact_range)
light_impact_range = min(SSexplosion.light_cap, light_impact_range)
flash_range = min(SSexplosion.flash_cap, flash_range)
flame_range = min(SSexplosion.flame_cap, flame_range)
//store this
devastation = devastation_range
heavy = heavy_impact_range
light = light_impact_range
extent = max(devastation_range, heavy_impact_range, light_impact_range, flame_range)
flash = flash_range
flame = flame_range
started_at = REALTIMEOFDAY
tick_started = world.time
gathered_turfs = list()
calculated_turfs = list()
unsafe_turfs = list()
// Play sounds; we want sounds to be different depending on distance so we will manually do it ourselves.
// Stereo users will also hear the direction of the explosion!
// Calculate far explosion sound range. Only allow the sound effect for heavy/devastating explosions.
// 3/7/14 will calculate to 80 + 35
/proc/ExplosionSound(turf/epicenter, devastation_range, heavy_impact_range, extent)
var/far_dist = 0
far_dist += heavy_impact_range * 5
far_dist += devastation_range * 20
var/z0 = epicenter.z
var/frequency = get_rand_frequency()
var/ex_sound = get_sfx("explosion")
for(var/mob/M in GLOB.player_list)
// Double check for client
var/turf/M_turf = get_turf(M)
if(M_turf && M_turf.z == z0)
var/dist = get_dist(M_turf, epicenter)
// If inside the blast radius + world.view - 2
if(dist <= round(extent + world.view - 2, 1))
M.playsound_local(epicenter, ex_sound, 100, 1, frequency, falloff = 5)
// You hear a far explosion if you're outside the blast radius. Small bombs shouldn't be heard all over the station.
else if(dist <= far_dist)
var/far_volume = Clamp(far_dist, 30, 50) // Volume is based on explosion size and dist
far_volume += (dist <= far_dist * 0.5 ? 50 : 0) // add 50 volume if the mob is pretty close to the explosion
M.playsound_local(epicenter, 'sound/effects/explosionfar.ogg', far_volume, 1, frequency, falloff = 5)
/datum/explosion/Destroy()
SSexplosion.explosions -= src
SSexplosion.logs -= src
LAZYCLEARLIST(gathered_turfs)
LAZYCLEARLIST(calculated_turfs)
LAZYCLEARLIST(unsafe_turfs)
return ..()
/datum/controller/subsystem/explosion/proc/GatherTurfs(datum/explosion/E)
var/turf/epicenter = E.epicenter
var/x0 = epicenter.x
var/y0 = epicenter.y
var/z0 = epicenter.z
var/c_dist = E.gather_dist
var/dist = E.extent
var/list/L = E.gathered_turfs
if(!c_dist)
L += epicenter
++c_dist
while( c_dist <= dist )
var/y = y0 + c_dist
var/x = x0 - c_dist + 1
for(x in x to x0 + c_dist)
var/turf/T = locate(x, y, z0)
if(T)
L += T
y = y0 + c_dist - 1
x = x0 + c_dist
for(y in y0 - c_dist to y)
var/turf/T = locate(x, y, z0)
if(T)
L += T
y = y0 - c_dist
x = x0 + c_dist - 1
for(x in x0 - c_dist to x)
var/turf/T = locate(x, y, z0)
if(T)
L += T
y = y0 - c_dist + 1
x = x0 - c_dist
for(y in y to y0 + c_dist)
var/turf/T = locate(x, y, z0)
if(T)
L += T
++c_dist
if(MC_TICK_CHECK)
break
if(c_dist > dist)
E.turfs_processed = TRUE
return TRUE
else
E.gather_dist = c_dist
return FALSE
/datum/controller/subsystem/explosion/proc/DensityCalculate(datum/explosion/E, done_gathering_turfs)
var/list/L = E.calculated_turfs
var/cut_to = 1
for(var/I in E.gathered_turfs) // we cache the explosion block rating of every turf in the explosion area
var/turf/T = I
++cut_to
var/current_exp_block = T.density ? T.explosion_block : 0
for(var/obj/machinery/door/D in T)
if(D.density)
current_exp_block += D.explosion_block
for(var/obj/structure/window/W in T)
if(W.reinf && W.fulltile)
current_exp_block += W.explosion_block
for(var/obj/structure/blob/B in T)
current_exp_block += B.explosion_block
L[T] = current_exp_block
if(MC_TICK_CHECK)
E.gathered_turfs.Cut(1, cut_to)
return FALSE
E.gathered_turfs.Cut()
return done_gathering_turfs
/datum/controller/subsystem/explosion/proc/ProcessExplosion(datum/explosion/E, done_calculating_turfs)
//cache shit for speed
var/id = E.explosion_id
var/list/cached_unsafe = E.unsafe_turfs
var/list/cached_exp_block = E.calculated_turfs
var/list/affected_turfs = cached_exp_block ? cached_exp_block : E.gathered_turfs
var/devastation_range = E.devastation
var/heavy_impact_range = E.heavy
var/light_impact_range = E.light
var/flame_range = E.flame
var/throw_range_max = E.extent
var/turf/epi = E.epicenter
var/x0 = epi.x
var/y0 = epi.y
var/cut_to = 1
for(var/TI in affected_turfs)
var/turf/T = TI
++cut_to
var/init_dist = cheap_hypotenuse(T.x, T.y, x0, y0)
var/dist = init_dist
if(cached_exp_block)
var/turf/Trajectory = T
while(Trajectory != epi)
Trajectory = get_step_towards(Trajectory, epi)
dist += cached_exp_block[Trajectory]
var/flame_dist = dist < flame_range
var/throw_dist = dist
if(dist < devastation_range)
dist = 1
else if(dist < heavy_impact_range)
dist = 2
else if(dist < light_impact_range)
dist = 3
else
dist = 0
//------- EX_ACT AND TURF FIRES -------
if(flame_dist && prob(40) && !isspaceturf(T) && !T.density)
new /obj/effect/hotspot(T) //Mostly for ambience!
if(dist > 0)
T.explosion_level = max(T.explosion_level, dist) //let the bigger one have it
T.explosion_id = id
T.ex_act(dist)
cached_unsafe += T
//--- THROW ITEMS AROUND ---
var/throw_dir = get_dir(epi, T)
for(var/obj/item/I in T)
if(!I.anchored)
var/throw_range = rand(throw_dist, throw_range_max)
var/turf/throw_at = get_ranged_target_turf(I, throw_dir, throw_range)
I.throw_speed = 4 //Temporarily change their throw_speed for embedding purposes (Resets when it finishes throwing, regardless of hitting anything)
I.throw_at(throw_at, throw_range, 4)
if(MC_TICK_CHECK)
var/circumference = (PI * (init_dist + 4) * 2) //+4 to radius to prevent shit gaps
if(cached_unsafe.len > circumference) //only do this every revolution
for(var/Unexplode in cached_unsafe)
var/turf/UnexplodeT = Unexplode
UnexplodeT.explosion_level = 0
cached_unsafe.Cut()
done_calculating_turfs = FALSE
break
affected_turfs.Cut(1, cut_to)
if(!done_calculating_turfs)
return FALSE
//unfuck the shit
for(var/Unexplode in cached_unsafe)
var/turf/UnexplodeT = Unexplode
UnexplodeT.explosion_level = 0
cached_unsafe.Cut()
E.finished_at = REALTIMEOFDAY
E.tick_finished = world.time
return TRUE
/client/proc/check_bomb_impacts()
set name = "Check Bomb Impact"
set category = "Debug"
var/newmode = alert("Use reactionary explosions?","Check Bomb Impact", "Yes", "No")
var/turf/epicenter = get_turf(mob)
if(!epicenter)
return
var/x0 = epicenter.x
var/y0 = epicenter.y
var/dev = 0
var/heavy = 0
var/light = 0
var/list/choices = list("Small Bomb","Medium Bomb","Big Bomb","Custom Bomb")
var/choice = input("Bomb Size?") in choices
switch(choice)
if(null)
return 0
if("Small Bomb")
dev = 1
heavy = 2
light = 3
if("Medium Bomb")
dev = 2
heavy = 3
light = 4
if("Big Bomb")
dev = 3
heavy = 5
light = 7
if("Custom Bomb")
dev = input("Devestation range (Tiles):") as num
heavy = input("Heavy impact range (Tiles):") as num
light = input("Light impact range (Tiles):") as num
else
return
var/datum/explosion/E = new(null, epicenter, dev, heavy, light, ignorecap = TRUE)
while(!SSexplosion.GatherTurfs(E))
stoplag()
var/list/turfs
if(newmode)
while(!SSexplosion.DensityCalculate(E, TRUE))
stoplag()
turfs = E.calculated_turfs.Copy()
else
turfs = E.gathered_turfs.Copy()
qdel(E)
for(var/I in turfs)
var/turf/T = I
var/dist = cheap_hypotenuse(T.x, T.y, x0, y0) + turfs[T]
if(dist < dev)
T.color = "red"
T.maptext = "Dev"
else if (dist < heavy)
T.color = "yellow"
T.maptext = "Heavy"
else if (dist < light)
T.color = "blue"
T.maptext = "Light"
CHECK_TICK
sleep(100)
for(var/I in turfs)
var/turf/T = I
T.color = null
T.maptext = null
+2 -2
View File
@@ -21,8 +21,8 @@ SUBSYSTEM_DEF(mobs)
var/seconds = wait * 0.1
if (!resumed)
src.currentrun = GLOB.mob_living_list.Copy()
if (GLOB.overminds.len) // blob cameras need to Life()
src.currentrun += GLOB.overminds
if (GLOB.living_cameras.len)
src.currentrun += GLOB.living_cameras
//cache for sanic speed (lists are references anyways)
var/list/currentrun = src.currentrun
+25 -36
View File
@@ -8,7 +8,6 @@ SUBSYSTEM_DEF(nightshift)
var/nightshift_end_time = 270000 //7:30 AM, station time
var/nightshift_first_check = 30 SECONDS
var/obey_security_level = TRUE
var/high_security_mode = FALSE
/datum/controller/subsystem/nightshift/Initialize()
@@ -21,48 +20,38 @@ SUBSYSTEM_DEF(nightshift)
return
check_nightshift()
/datum/controller/subsystem/nightshift/proc/announce(message)
priority_announce(message, sound='sound/misc/notice2.ogg', sender_override="Automated Lighting System Announcement")
/datum/controller/subsystem/nightshift/proc/check_nightshift(force_set = FALSE)
var/time = station_time()
var/nightshift = time < nightshift_end_time || time > nightshift_start_time
var/red_or_delta = GLOB.security_level == SEC_LEVEL_RED || GLOB.security_level == SEC_LEVEL_DELTA
var/emergency = GLOB.security_level >= SEC_LEVEL_RED
var/nightshift = FALSE
if (!emergency)
var/time = station_time()
nightshift = time < nightshift_end_time || time > nightshift_start_time
var/announcing = TRUE
if(nightshift && red_or_delta)
nightshift = FALSE
if(high_security_mode && !red_or_delta)
if(high_security_mode && !emergency)
high_security_mode = FALSE
priority_announce("Restoring night lighting configuration to normal operation.", sound='sound/misc/notice2.ogg', sender_override="Automated Lighting System Announcement")
announce("Restoring night lighting configuration to normal operation.")
announcing = FALSE
else if(!high_security_mode && red_or_delta)
else if(!high_security_mode && emergency)
high_security_mode = TRUE
priority_announce("Night lighting disabled: Station is in a state of emergency.", sound='sound/misc/notice2.ogg', sender_override="Automated Lighting System Announcement")
announce("Night lighting disabled: Station is in a state of emergency.")
announcing = FALSE
if((nightshift_active != nightshift) || force_set)
nightshift? activate_nightshift(announcing) : deactivate_nightshift(announcing)
update_nightshift(nightshift, announcing)
/datum/controller/subsystem/nightshift/proc/activate_nightshift(announce = TRUE)
if(!nightshift_active)
if(announce)
priority_announce("Good evening, crew. To reduce power consumption and stimulate the circadian rhythms of some species, all of the lights aboard the station have been dimmed for the night.", sound='sound/misc/notice2.ogg', sender_override="Automated Lighting System Announcement")
nightshift_active = TRUE
var/list/area/affected = return_nightshift_area_types()
for(var/i in affected)
var/area/A = locate(i) in GLOB.sortedAreas
for(var/obj/machinery/power/apc/APC in A)
APC.set_nightshift(TRUE)
/datum/controller/subsystem/nightshift/proc/update_nightshift(active, announce = TRUE)
nightshift_active = active
if(announce)
if (active)
announce("Good evening, crew. To reduce power consumption and stimulate the circadian rhythms of some species, all of the lights aboard the station have been dimmed for the night.")
else
announce("Good morning, crew. As it is now day time, all of the lights aboard the station have been restored to their former brightness.")
for(var/A in GLOB.apcs_list)
var/obj/machinery/power/apc/APC = A
if (APC.area && (APC.area.type in GLOB.the_station_areas))
APC.set_nightshift(active)
CHECK_TICK
/datum/controller/subsystem/nightshift/proc/deactivate_nightshift(announce = TRUE)
if(nightshift_active)
if(announce)
priority_announce("Good morning, crew. As it is now day time, all of the lights aboard the station have been restored to their former brightness.", sound='sound/misc/notice2.ogg', sender_override="Automated Lighting System Announcement")
nightshift_active = FALSE
var/list/area/affected = return_nightshift_area_types()
for(var/i in affected)
var/area/A = locate(i) in GLOB.sortedAreas
for(var/obj/machinery/power/apc/APC in A)
APC.set_nightshift(FALSE)
CHECK_TICK
/datum/controller/subsystem/nightshift/proc/return_nightshift_area_types()
return GLOB.the_station_areas.Copy()
-42
View File
@@ -1,42 +0,0 @@
#define PING_BUFFER_TIME 25
SUBSYSTEM_DEF(ping)
name = "Ping"
wait = 6
flags = SS_POST_FIRE_TIMING|SS_FIRE_IN_LOBBY
priority = 10
var/list/currentrun
/datum/controller/subsystem/ping/Initialize()
if (config.hub)
world.visibility = 1
..()
/datum/controller/subsystem/ping/fire(resumed = FALSE)
if (!resumed)
src.currentrun = GLOB.clients.Copy()
var/round_started = Master.round_started
var/list/currentrun = src.currentrun
while (length(currentrun))
var/client/C = currentrun[currentrun.len]
currentrun.len--
if (!C || world.time - C.connection_time < PING_BUFFER_TIME || C.inactivity >= (wait-1))
if (MC_TICK_CHECK)
return
continue
if(round_started && C.is_afk(INACTIVITY_KICK))
if(!istype(C.mob, /mob/dead))
log_access("AFK: [key_name(C)]")
to_chat(C, "<span class='danger'>You have been inactive for more than 10 minutes and have been disconnected.</span>")
qdel(C)
winset(C, null, "command=.update_ping+[world.time+world.tick_lag*world.tick_usage/100]")
if (MC_TICK_CHECK) //one day, when ss13 has 1000 people per server, you guys are gonna be glad I added this tick check
return
currentrun = null
#undef PING_BUFFER_TIME
@@ -1,6 +1,6 @@
PROCESSING_SUBSYSTEM_DEF(fields)
name = "Fields"
wait = 2
priority = FIRE_PRIORUTY_FIELDS
priority = FIRE_PRIORITY_FIELDS
flags = SS_KEEP_TIMING | SS_NO_INIT
runlevels = RUNLEVEL_GAME | RUNLEVEL_POSTGAME
-1
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@@ -1,7 +1,6 @@
SUBSYSTEM_DEF(research)
name = "Research"
flags = SS_KEEP_TIMING
priority = FIRE_PRIORITY_RESEARCH
wait = 10
init_order = INIT_ORDER_RESEARCH
+41
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@@ -0,0 +1,41 @@
#define SSBELLIES_PROCESSED 1
#define SSBELLIES_IGNORED 2
//
// Bellies subsystem - Process vore bellies
//
SUBSYSTEM_DEF(bellies)
name = "Bellies"
priority = 5
wait = 1 SECONDS
flags = SS_KEEP_TIMING|SS_NO_INIT
runlevels = RUNLEVEL_GAME|RUNLEVEL_POSTGAME
var/static/list/belly_list = list()
var/list/currentrun = list()
var/ignored_bellies = 0
/datum/controller/subsystem/bellies/stat_entry()
..("#: [belly_list.len] | P: [ignored_bellies]")
/datum/controller/subsystem/bellies/fire(resumed = 0)
if (!resumed)
ignored_bellies = 0
src.currentrun = belly_list.Copy()
//cache for sanic speed (lists are references anyways)
var/list/currentrun = src.currentrun
var/times_fired = src.times_fired
while(currentrun.len)
var/obj/belly/B = currentrun[currentrun.len]
currentrun.len--
if(QDELETED(B))
belly_list -= B
else
if(B.process_belly(times_fired,wait) == SSBELLIES_IGNORED)
ignored_bellies++
if (MC_TICK_CHECK)
return
+48 -1
View File
@@ -11,6 +11,7 @@
var/processing = FALSE
var/obj/screen/movable/action_button/button = null
var/buttontooltipstyle = ""
var/transparent_when_unavailable = TRUE
var/button_icon = 'icons/mob/actions/backgrounds.dmi' //This is the file for the BACKGROUND icon
var/background_icon_state = ACTION_BUTTON_DEFAULT_BACKGROUND //And this is the state for the background icon
@@ -124,7 +125,7 @@
ApplyIcon(button, force)
if(!IsAvailable())
button.color = rgb(128,0,0,128)
button.color = transparent_when_unavailable ? rgb(128,0,0,128) : rgb(128,0,0)
else
button.color = rgb(255,255,255,255)
return 1
@@ -572,6 +573,52 @@
call(target, procname)(usr)
return 1
//Preset for an action with a cooldown
/datum/action/cooldown
check_flags = 0
transparent_when_unavailable = FALSE
var/cooldown_time = 0
var/next_use_time = 0
/datum/action/cooldown/New()
..()
button.maptext = ""
button.maptext_x = 8
button.maptext_y = 0
button.maptext_width = 24
button.maptext_height = 12
/datum/action/cooldown/IsAvailable()
return next_use_time <= world.time
/datum/action/cooldown/proc/StartCooldown()
next_use_time = world.time + cooldown_time
button.maptext = "<b>[round(cooldown_time/10, 0.1)]</b>"
UpdateButtonIcon()
START_PROCESSING(SSfastprocess, src)
/datum/action/cooldown/process()
if(!owner)
button.maptext = ""
STOP_PROCESSING(SSfastprocess, src)
var/timeleft = max(next_use_time - world.time, 0)
if(timeleft == 0)
button.maptext = ""
UpdateButtonIcon()
STOP_PROCESSING(SSfastprocess, src)
else
button.maptext = "<b>[round(timeleft/10, 0.1)]</b>"
/datum/action/cooldown/Grant(mob/M)
..()
if(owner)
UpdateButtonIcon()
if(next_use_time > world.time)
START_PROCESSING(SSfastprocess, src)
//Stickmemes
/datum/action/item_action/stickmen
name = "Summon Stick Minions"
-182
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@@ -1,182 +0,0 @@
#define ABDUCTOR_MAX_TEAMS 4
/datum/antagonist/abductor
name = "Abductor"
roundend_category = "abductors"
antagpanel_category = "Abductor"
job_rank = ROLE_ABDUCTOR
show_in_antagpanel = FALSE //should only show subtypes
var/datum/team/abductor_team/team
var/sub_role
var/outfit
var/landmark_type
var/greet_text
/datum/antagonist/abductor/agent
name = "Abductor Agent"
sub_role = "Agent"
outfit = /datum/outfit/abductor/agent
landmark_type = /obj/effect/landmark/abductor/agent
greet_text = "Use your stealth technology and equipment to incapacitate humans for your scientist to retrieve."
show_in_antagpanel = TRUE
/datum/antagonist/abductor/scientist
name = "Abductor Scientist"
sub_role = "Scientist"
outfit = /datum/outfit/abductor/scientist
landmark_type = /obj/effect/landmark/abductor/scientist
greet_text = "Use your stealth technology and equipment to incapacitate humans for your scientist to retrieve."
show_in_antagpanel = TRUE
/datum/antagonist/abductor/create_team(datum/team/abductor_team/new_team)
if(!new_team)
return
if(!istype(new_team))
stack_trace("Wrong team type passed to [type] initialization.")
team = new_team
/datum/antagonist/abductor/get_team()
return team
/datum/antagonist/abductor/on_gain()
SSticker.mode.abductors += owner
owner.special_role = "[name] [sub_role]"
owner.assigned_role = "[name] [sub_role]"
owner.objectives += team.objectives
finalize_abductor()
return ..()
/datum/antagonist/abductor/on_removal()
SSticker.mode.abductors -= owner
owner.objectives -= team.objectives
if(owner.current)
to_chat(owner.current,"<span class='userdanger'>You are no longer the [owner.special_role]!</span>")
owner.special_role = null
return ..()
/datum/antagonist/abductor/greet()
to_chat(owner.current, "<span class='notice'>You are the [owner.special_role]!</span>")
to_chat(owner.current, "<span class='notice'>With the help of your teammate, kidnap and experiment on station crew members!</span>")
to_chat(owner.current, "<span class='notice'>[greet_text]</span>")
owner.announce_objectives()
/datum/antagonist/abductor/proc/finalize_abductor()
//Equip
var/mob/living/carbon/human/H = owner.current
H.set_species(/datum/species/abductor)
H.real_name = "[team.name] [sub_role]"
H.equipOutfit(outfit)
//Teleport to ship
for(var/obj/effect/landmark/abductor/LM in GLOB.landmarks_list)
if(istype(LM, landmark_type) && LM.team_number == team.team_number)
H.forceMove(LM.loc)
break
SSticker.mode.update_abductor_icons_added(owner)
/datum/antagonist/abductor/scientist/finalize_abductor()
..()
var/mob/living/carbon/human/H = owner.current
var/datum/species/abductor/A = H.dna.species
A.scientist = TRUE
/datum/antagonist/abductor/admin_add(datum/mind/new_owner,mob/admin)
var/list/current_teams = list()
for(var/datum/team/abductor_team/T in get_all_teams(/datum/team/abductor_team))
current_teams[T.name] = T
var/choice = input(admin,"Add to which team ?") as null|anything in (current_teams + "new team")
if (choice == "new team")
team = new
else if(choice in current_teams)
team = current_teams[choice]
else
return
new_owner.add_antag_datum(src)
log_admin("[key_name(usr)] made [key_name(new_owner.current)] [name] on [choice]!")
message_admins("[key_name_admin(usr)] made [key_name_admin(new_owner.current)] [name] on [choice] !")
/datum/antagonist/abductor/get_admin_commands()
. = ..()
.["Equip"] = CALLBACK(src,.proc/admin_equip)
/datum/antagonist/abductor/proc/admin_equip(mob/admin)
if(!ishuman(owner.current))
to_chat(admin, "<span class='warning'>This only works on humans!</span>")
return
var/mob/living/carbon/human/H = owner.current
var/gear = alert(admin,"Agent or Scientist Gear","Gear","Agent","Scientist")
if(gear)
if(gear=="Agent")
H.equipOutfit(/datum/outfit/abductor/agent)
else
H.equipOutfit(/datum/outfit/abductor/scientist)
/datum/team/abductor_team
member_name = "abductor"
var/team_number
var/list/datum/mind/abductees = list()
var/static/team_count = 1
/datum/team/abductor_team/New()
..()
team_number = team_count++
name = "Mothership [pick(GLOB.possible_changeling_IDs)]" //TODO Ensure unique and actual alieny names
add_objective(new/datum/objective/experiment)
/datum/team/abductor_team/is_solo()
return FALSE
/datum/team/abductor_team/proc/add_objective(datum/objective/O)
O.team = src
O.update_explanation_text()
objectives += O
/datum/team/abductor_team/roundend_report()
var/list/result = list()
var/won = TRUE
for(var/datum/objective/O in objectives)
if(!O.check_completion())
won = FALSE
if(won)
result += "<span class='greentext big'>[name] team fulfilled its mission!</span>"
else
result += "<span class='redtext big'>[name] team failed its mission.</span>"
result += "<span class='header'>The abductors of [name] were:</span>"
for(var/datum/mind/abductor_mind in members)
result += printplayer(abductor_mind)
result += printobjectives(abductor_mind)
return result.Join("<br>")
/datum/antagonist/abductee
name = "Abductee"
roundend_category = "abductees"
antagpanel_category = "Abductee"
/datum/antagonist/abductee/on_gain()
give_objective()
. = ..()
/datum/antagonist/abductee/greet()
to_chat(owner, "<span class='warning'><b>Your mind snaps!</b></span>")
to_chat(owner, "<big><span class='warning'><b>You can't remember how you got here...</b></span></big>")
owner.announce_objectives()
/datum/antagonist/abductee/proc/give_objective()
var/mob/living/carbon/human/H = owner.current
if(istype(H))
H.gain_trauma_type(BRAIN_TRAUMA_MILD)
var/objtype = (prob(75) ? /datum/objective/abductee/random : pick(subtypesof(/datum/objective/abductee/) - /datum/objective/abductee/random))
var/datum/objective/abductee/O = new objtype()
objectives += O
owner.objectives += objectives
/datum/antagonist/abductee/apply_innate_effects(mob/living/mob_override)
SSticker.mode.update_abductor_icons_added(mob_override ? mob_override.mind : owner)
/datum/antagonist/abductee/remove_innate_effects(mob/living/mob_override)
SSticker.mode.update_abductor_icons_removed(mob_override ? mob_override.mind : owner)
-246
View File
@@ -1,246 +0,0 @@
GLOBAL_LIST_EMPTY(antagonists)
/datum/antagonist
var/name = "Antagonist"
var/roundend_category = "other antagonists" //Section of roundend report, datums with same category will be displayed together, also default header for the section
var/show_in_roundend = TRUE //Set to false to hide the antagonists from roundend report
var/datum/mind/owner //Mind that owns this datum
var/silent = FALSE //Silent will prevent the gain/lose texts to show
var/can_coexist_with_others = TRUE //Whether or not the person will be able to have more than one datum
var/list/typecache_datum_blacklist = list() //List of datums this type can't coexist with
var/delete_on_mind_deletion = TRUE
var/job_rank
var/replace_banned = TRUE //Should replace jobbaned player with ghosts if granted.
var/list/objectives = list()
var/antag_memory = ""//These will be removed with antag datum
//Antag panel properties
var/show_in_antagpanel = TRUE //This will hide adding this antag type in antag panel, use only for internal subtypes that shouldn't be added directly but still show if possessed by mind
var/antagpanel_category = "Uncategorized" //Antagpanel will display these together, REQUIRED
/datum/antagonist/New()
GLOB.antagonists += src
typecache_datum_blacklist = typecacheof(typecache_datum_blacklist)
/datum/antagonist/Destroy()
GLOB.antagonists -= src
if(owner)
LAZYREMOVE(owner.antag_datums, src)
owner = null
return ..()
/datum/antagonist/proc/can_be_owned(datum/mind/new_owner)
. = TRUE
var/datum/mind/tested = new_owner || owner
if(tested.has_antag_datum(type))
return FALSE
for(var/i in tested.antag_datums)
var/datum/antagonist/A = i
if(is_type_in_typecache(src, A.typecache_datum_blacklist))
return FALSE
//This will be called in add_antag_datum before owner assignment.
//Should return antag datum without owner.
/datum/antagonist/proc/specialization(datum/mind/new_owner)
return src
/datum/antagonist/proc/on_body_transfer(mob/living/old_body, mob/living/new_body)
remove_innate_effects(old_body)
apply_innate_effects(new_body)
//This handles the application of antag huds/special abilities
/datum/antagonist/proc/apply_innate_effects(mob/living/mob_override)
return
//This handles the removal of antag huds/special abilities
/datum/antagonist/proc/remove_innate_effects(mob/living/mob_override)
return
//Assign default team and creates one for one of a kind team antagonists
/datum/antagonist/proc/create_team(datum/team/team)
return
//Proc called when the datum is given to a mind.
/datum/antagonist/proc/on_gain()
if(owner && owner.current)
if(!silent)
greet()
apply_innate_effects()
if(is_banned(owner.current) && replace_banned)
replace_banned_player()
/datum/antagonist/proc/is_banned(mob/M)
if(!M)
return FALSE
. = (jobban_isbanned(M, ROLE_SYNDICATE) || (job_rank && jobban_isbanned(M,job_rank)))
/datum/antagonist/proc/replace_banned_player()
set waitfor = FALSE
var/list/mob/dead/observer/candidates = pollCandidatesForMob("Do you want to play as a [name]?", "[name]", null, job_rank, 50, owner.current)
if(LAZYLEN(candidates))
var/client/C = pick(candidates)
to_chat(owner, "Your mob has been taken over by a ghost! Appeal your job ban if you want to avoid this in the future!")
message_admins("[key_name_admin(C)] has taken control of ([key_name_admin(owner.current)]) to replace a jobbaned player.")
owner.current.ghostize(0)
owner.current.key = C.key
/datum/antagonist/proc/on_removal()
remove_innate_effects()
if(owner)
LAZYREMOVE(owner.antag_datums, src)
if(!silent && owner.current)
farewell()
var/datum/team/team = get_team()
if(team)
team.remove_member(owner)
qdel(src)
/datum/antagonist/proc/greet()
return
/datum/antagonist/proc/farewell()
return
//Returns the team antagonist belongs to if any.
/datum/antagonist/proc/get_team()
return
//Individual roundend report
/datum/antagonist/proc/roundend_report()
var/list/report = list()
if(!owner)
CRASH("antagonist datum without owner")
report += printplayer(owner)
var/objectives_complete = TRUE
if(owner.objectives.len)
report += printobjectives(owner)
for(var/datum/objective/objective in owner.objectives)
if(!objective.check_completion())
objectives_complete = FALSE
break
if(owner.objectives.len == 0 || objectives_complete)
report += "<span class='greentext big'>The [name] was successful!</span>"
else
report += "<span class='redtext big'>The [name] has failed!</span>"
return report.Join("<br>")
//Displayed at the start of roundend_category section, default to roundend_category header
/datum/antagonist/proc/roundend_report_header()
return "<span class='header'>The [roundend_category] were:</span><br>"
//Displayed at the end of roundend_category section
/datum/antagonist/proc/roundend_report_footer()
return
//ADMIN TOOLS
//Called when using admin tools to give antag status
/datum/antagonist/proc/admin_add(datum/mind/new_owner,mob/admin)
message_admins("[key_name_admin(admin)] made [new_owner.current] into [name].")
log_admin("[key_name(admin)] made [new_owner.current] into [name].")
new_owner.add_antag_datum(src)
//Called when removing antagonist using admin tools
/datum/antagonist/proc/admin_remove(mob/user)
if(!user)
return
message_admins("[key_name_admin(user)] has removed [name] antagonist status from [owner.current].")
log_admin("[key_name(user)] has removed [name] antagonist status from [owner.current].")
on_removal()
//gamemode/proc/is_mode_antag(antagonist/A) => TRUE/FALSE
//Additional data to display in antagonist panel section
//nuke disk code, genome count, etc
/datum/antagonist/proc/antag_panel_data()
return ""
/datum/antagonist/proc/enabled_in_preferences(datum/mind/M)
if(job_rank)
if(M.current && M.current.client && (job_rank in M.current.client.prefs.be_special))
return TRUE
else
return FALSE
return TRUE
// List if ["Command"] = CALLBACK(), user will be appeneded to callback arguments on execution
/datum/antagonist/proc/get_admin_commands()
. = list()
/datum/antagonist/Topic(href,href_list)
if(!check_rights(R_ADMIN))
return
//Antag memory edit
if (href_list["memory_edit"])
edit_memory(usr)
owner.traitor_panel()
return
//Some commands might delete/modify this datum clearing or changing owner
var/datum/mind/persistent_owner = owner
var/commands = get_admin_commands()
for(var/admin_command in commands)
if(href_list["command"] == admin_command)
var/datum/callback/C = commands[admin_command]
C.Invoke(usr)
persistent_owner.traitor_panel()
return
/datum/antagonist/proc/edit_memory(mob/user)
var/new_memo = copytext(trim(input(user,"Write new memory", "Memory", antag_memory) as null|message),1,MAX_MESSAGE_LEN)
if (isnull(new_memo))
return
antag_memory = new_memo
//Should probably be on ticker or job ss ?
/proc/get_antagonists(antag_type,specific = FALSE)
. = list()
for(var/datum/antagonist/A in GLOB.antagonists)
if(!A.owner)
continue
if(!antag_type || !specific && istype(A,antag_type) || specific && A.type == antag_type)
. += A.owner
//This datum will autofill the name with special_role
//Used as placeholder for minor antagonists, please create proper datums for these
/datum/antagonist/auto_custom
show_in_antagpanel = FALSE
antagpanel_category = "Other"
/datum/antagonist/auto_custom/on_gain()
..()
name = owner.special_role
//Add all objectives not already owned by other datums to this one.
var/list/already_registered_objectives = list()
for(var/datum/antagonist/A in owner.antag_datums)
if(A == src)
continue
else
already_registered_objectives |= A.objectives
objectives = owner.objectives - already_registered_objectives
/datum/antagonist/auto_custom/antag_listing_name()
return ..() + "([name])"
//This one is created by admin tools for custom objectives
/datum/antagonist/custom
antagpanel_category = "Custom"
/datum/antagonist/custom/admin_add(datum/mind/new_owner,mob/admin)
var/custom_name = stripped_input(admin, "Custom antagonist name:", "Custom antag", "Antagonist")
if(custom_name)
name = custom_name
else
return
..()
/datum/antagonist/custom/antag_listing_name()
return ..() + "([name])"
-67
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@@ -1,67 +0,0 @@
/datum/antagonist/blob
name = "Blob"
roundend_category = "blobs"
antagpanel_category = "Blob"
job_rank = ROLE_BLOB
var/datum/action/innate/blobpop/pop_action
var/starting_points_human_blob = 60
var/point_rate_human_blob = 2
/datum/antagonist/blob/roundend_report()
var/basic_report = ..()
//Display max blobpoints for blebs that lost
if(isovermind(owner.current)) //embarrasing if not
var/mob/camera/blob/overmind = owner.current
if(!overmind.victory_in_progress) //if it won this doesn't really matter
var/point_report = "<br><b>[owner.name]</b> took over [overmind.max_count] tiles at the height of its growth."
return basic_report+point_report
return basic_report
/datum/antagonist/blob/greet()
if(!isovermind(owner.current))
to_chat(owner,"<span class='userdanger'>You feel bloated.</span>")
/datum/antagonist/blob/on_gain()
create_objectives()
. = ..()
/datum/antagonist/blob/proc/create_objectives()
var/datum/objective/blob_takeover/main = new
main.owner = owner
objectives += main
owner.objectives |= objectives
/datum/antagonist/blob/apply_innate_effects(mob/living/mob_override)
if(!isovermind(owner.current))
if(!pop_action)
pop_action = new
pop_action.Grant(owner.current)
/datum/objective/blob_takeover
explanation_text = "Reach critical mass!"
//Non-overminds get this on blob antag assignment
/datum/action/innate/blobpop
name = "Pop"
desc = "Unleash the blob"
icon_icon = 'icons/mob/blob.dmi'
button_icon_state = "blob"
/datum/action/innate/blobpop/Activate()
var/mob/old_body = owner
var/datum/antagonist/blob/blobtag = owner.mind.has_antag_datum(/datum/antagonist/blob)
if(!blobtag)
Remove()
return
var/mob/camera/blob/B = new /mob/camera/blob(get_turf(old_body), blobtag.starting_points_human_blob)
owner.mind.transfer_to(B)
old_body.gib()
B.place_blob_core(blobtag.point_rate_human_blob, pop_override = TRUE)
/datum/antagonist/blob/antag_listing_status()
. = ..()
if(owner && owner.current)
var/mob/camera/blob/B = owner.current
if(istype(B))
. += "(Progress: [B.blobs_legit.len]/[B.blobwincount])"
-154
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@@ -1,154 +0,0 @@
/datum/antagonist/brother
name = "Brother"
antagpanel_category = "Brother"
job_rank = ROLE_BROTHER
var/special_role = ROLE_BROTHER
var/datum/team/brother_team/team
/datum/antagonist/brother/create_team(datum/team/brother_team/new_team)
if(!new_team)
return
if(!istype(new_team))
stack_trace("Wrong team type passed to [type] initialization.")
team = new_team
/datum/antagonist/brother/get_team()
return team
/datum/antagonist/brother/on_gain()
SSticker.mode.brothers += owner
objectives += team.objectives
owner.objectives += objectives
owner.special_role = special_role
finalize_brother()
return ..()
/datum/antagonist/brother/on_removal()
SSticker.mode.brothers -= owner
owner.objectives -= objectives
if(owner.current)
to_chat(owner.current,"<span class='userdanger'>You are no longer the [special_role]!</span>")
owner.special_role = null
return ..()
/datum/antagonist/brother/proc/give_meeting_area()
if(!owner.current || !team || !team.meeting_area)
return
to_chat(owner.current, "<B>Your designated meeting area:</B> [team.meeting_area]")
antag_memory += "<b>Meeting Area</b>: [team.meeting_area]<br>"
/datum/antagonist/brother/greet()
var/brother_text = ""
var/list/brothers = team.members - owner
for(var/i = 1 to brothers.len)
var/datum/mind/M = brothers[i]
brother_text += M.name
if(i == brothers.len - 1)
brother_text += " and "
else if(i != brothers.len)
brother_text += ", "
to_chat(owner.current, "<B><font size=3 color=red>You are the [owner.special_role] of [brother_text].</font></B>")
to_chat(owner.current, "The Syndicate only accepts those that have proven themself. Prove yourself and prove your [team.member_name]s by completing your objectives together!")
owner.announce_objectives()
give_meeting_area()
/datum/antagonist/brother/proc/finalize_brother()
SSticker.mode.update_brother_icons_added(owner)
/datum/antagonist/brother/admin_add(datum/mind/new_owner,mob/admin)
//show list of possible brothers
var/list/candidates = list()
for(var/mob/living/L in GLOB.alive_mob_list)
if(!L.mind || L.mind == new_owner || !can_be_owned(L.mind))
continue
candidates[L.mind.name] = L.mind
var/choice = input(admin,"Choose the blood brother.", "Brother") as null|anything in candidates
if(!choice)
return
var/datum/mind/bro = candidates[choice]
var/datum/team/brother_team/T = new
T.add_member(new_owner)
T.add_member(bro)
T.pick_meeting_area()
T.forge_brother_objectives()
new_owner.add_antag_datum(/datum/antagonist/brother,T)
bro.add_antag_datum(/datum/antagonist/brother, T)
T.update_name()
message_admins("[key_name_admin(admin)] made [new_owner.current] and [bro.current] into blood brothers.")
log_admin("[key_name(admin)] made [new_owner.current] and [bro.current] into blood brothers.")
/datum/team/brother_team
name = "brotherhood"
member_name = "blood brother"
var/meeting_area
var/static/meeting_areas = list("The Bar", "Dorms", "Escape Dock", "Arrivals", "Holodeck", "Primary Tool Storage", "Recreation Area", "Chapel", "Library")
/datum/team/brother_team/is_solo()
return FALSE
/datum/team/brother_team/proc/pick_meeting_area()
meeting_area = pick(meeting_areas)
meeting_areas -= meeting_area
/datum/team/brother_team/proc/update_name()
var/list/last_names = list()
for(var/datum/mind/M in members)
var/list/split_name = splittext(M.name," ")
last_names += split_name[split_name.len]
name = last_names.Join(" & ")
/datum/team/brother_team/roundend_report()
var/list/parts = list()
parts += "<span class='header'>The blood brothers of [name] were:</span>"
for(var/datum/mind/M in members)
parts += printplayer(M)
var/win = TRUE
var/objective_count = 1
for(var/datum/objective/objective in objectives)
if(objective.check_completion())
parts += "<B>Objective #[objective_count]</B>: [objective.explanation_text] <span class='greentext'><B>Success!</span>"
else
parts += "<B>Objective #[objective_count]</B>: [objective.explanation_text] <span class='redtext'>Fail.</span>"
win = FALSE
objective_count++
if(win)
parts += "<span class='greentext'>The blood brothers were successful!</span>"
else
parts += "<span class='redtext'>The blood brothers have failed!</span>"
return "<div class='panel redborder'>[parts.Join("<br>")]</div>"
/datum/team/brother_team/proc/add_objective(datum/objective/O, needs_target = FALSE)
O.team = src
if(needs_target)
O.find_target()
O.update_explanation_text()
objectives += O
/datum/team/brother_team/proc/forge_brother_objectives()
objectives = list()
var/is_hijacker = prob(10)
for(var/i = 1 to max(1, CONFIG_GET(number/brother_objectives_amount) + (members.len > 2) - is_hijacker))
forge_single_objective()
if(is_hijacker)
if(!locate(/datum/objective/hijack) in objectives)
add_objective(new/datum/objective/hijack)
else if(!locate(/datum/objective/escape) in objectives)
add_objective(new/datum/objective/escape)
/datum/team/brother_team/proc/forge_single_objective()
if(prob(50))
if(LAZYLEN(active_ais()) && prob(100/GLOB.joined_player_list.len))
add_objective(new/datum/objective/destroy, TRUE)
else if(prob(30))
add_objective(new/datum/objective/maroon, TRUE)
else
add_objective(new/datum/objective/assassinate, TRUE)
else
add_objective(new/datum/objective/steal, TRUE)
/datum/team/brother_team/antag_listing_name()
return "[name] blood brothers"
-545
View File
@@ -1,545 +0,0 @@
#define LING_FAKEDEATH_TIME 400 //40 seconds
#define LING_DEAD_GENETICDAMAGE_HEAL_CAP 50 //The lowest value of geneticdamage handle_changeling() can take it to while dead.
#define LING_ABSORB_RECENT_SPEECH 8 //The amount of recent spoken lines to gain on absorbing a mob
/datum/antagonist/changeling
name = "Changeling"
roundend_category = "changelings"
antagpanel_category = "Changeling"
job_rank = ROLE_CHANGELING
var/you_are_greet = TRUE
var/give_objectives = TRUE
var/team_mode = FALSE //Should assign team objectives ?
//Changeling Stuff
var/list/stored_profiles = list() //list of datum/changelingprofile
var/datum/changelingprofile/first_prof = null
var/dna_max = 6 //How many extra DNA strands the changeling can store for transformation.
var/absorbedcount = 0
var/chem_charges = 20
var/chem_storage = 75
var/chem_recharge_rate = 1
var/chem_recharge_slowdown = 0
var/sting_range = 2
var/changelingID = "Changeling"
var/geneticdamage = 0
var/isabsorbing = 0
var/islinking = 0
var/geneticpoints = 10
var/purchasedpowers = list()
var/mimicing = ""
var/canrespec = 0
var/changeling_speak = 0
var/datum/dna/chosen_dna
var/obj/effect/proc_holder/changeling/sting/chosen_sting
var/datum/cellular_emporium/cellular_emporium
var/datum/action/innate/cellular_emporium/emporium_action
// wip stuff
var/static/list/all_powers = typecacheof(/obj/effect/proc_holder/changeling,TRUE)
/datum/antagonist/changeling/Destroy()
QDEL_NULL(cellular_emporium)
QDEL_NULL(emporium_action)
. = ..()
/datum/antagonist/changeling/proc/generate_name()
var/honorific
if(owner.current.gender == FEMALE)
honorific = "Ms."
else
honorific = "Mr."
if(GLOB.possible_changeling_IDs.len)
changelingID = pick(GLOB.possible_changeling_IDs)
GLOB.possible_changeling_IDs -= changelingID
changelingID = "[honorific] [changelingID]"
else
changelingID = "[honorific] [rand(1,999)]"
/datum/antagonist/changeling/proc/create_actions()
cellular_emporium = new(src)
emporium_action = new(cellular_emporium)
/datum/antagonist/changeling/on_gain()
generate_name()
create_actions()
reset_powers()
create_initial_profile()
if(give_objectives)
if(team_mode)
forge_team_objectives()
forge_objectives()
remove_clownmut()
. = ..()
/datum/antagonist/changeling/on_removal()
//We'll be using this from now on
var/mob/living/carbon/C = owner.current
if(istype(C))
var/obj/item/organ/brain/B = C.getorganslot(ORGAN_SLOT_BRAIN)
if(B && (B.decoy_override != initial(B.decoy_override)))
B.vital = TRUE
B.decoy_override = FALSE
remove_changeling_powers()
owner.objectives -= objectives
. = ..()
/datum/antagonist/changeling/proc/remove_clownmut()
if (owner)
var/mob/living/carbon/human/H = owner.current
if(istype(H) && owner.assigned_role == "Clown")
to_chat(H, "You have evolved beyond your clownish nature, allowing you to wield weapons without harming yourself.")
H.dna.remove_mutation(CLOWNMUT)
/datum/antagonist/changeling/proc/reset_properties()
changeling_speak = 0
chosen_sting = null
geneticpoints = initial(geneticpoints)
sting_range = initial(sting_range)
chem_storage = initial(chem_storage)
chem_recharge_rate = initial(chem_recharge_rate)
chem_charges = min(chem_charges, chem_storage)
chem_recharge_slowdown = initial(chem_recharge_slowdown)
mimicing = ""
/datum/antagonist/changeling/proc/remove_changeling_powers()
if(ishuman(owner.current) || ismonkey(owner.current))
reset_properties()
for(var/obj/effect/proc_holder/changeling/p in purchasedpowers)
if(p.always_keep)
continue
purchasedpowers -= p
p.on_refund(owner.current)
//MOVE THIS
if(owner.current.hud_used)
owner.current.hud_used.lingstingdisplay.icon_state = null
owner.current.hud_used.lingstingdisplay.invisibility = INVISIBILITY_ABSTRACT
/datum/antagonist/changeling/proc/reset_powers()
if(purchasedpowers)
remove_changeling_powers()
//Repurchase free powers.
for(var/path in all_powers)
var/obj/effect/proc_holder/changeling/S = new path()
if(!S.dna_cost)
if(!has_sting(S))
purchasedpowers += S
S.on_purchase(owner.current,TRUE)
/datum/antagonist/changeling/proc/has_sting(obj/effect/proc_holder/changeling/power)
for(var/obj/effect/proc_holder/changeling/P in purchasedpowers)
if(initial(power.name) == P.name)
return TRUE
return FALSE
/datum/antagonist/changeling/proc/purchase_power(sting_name)
var/obj/effect/proc_holder/changeling/thepower = null
for(var/path in all_powers)
var/obj/effect/proc_holder/changeling/S = path
if(initial(S.name) == sting_name)
thepower = new path()
break
if(!thepower)
to_chat(owner.current, "This is awkward. Changeling power purchase failed, please report this bug to a coder!")
return
if(absorbedcount < thepower.req_dna)
to_chat(owner.current, "We lack the energy to evolve this ability!")
return
if(has_sting(thepower))
to_chat(owner.current, "We have already evolved this ability!")
return
if(thepower.dna_cost < 0)
to_chat(owner.current, "We cannot evolve this ability.")
return
if(geneticpoints < thepower.dna_cost)
to_chat(owner.current, "We have reached our capacity for abilities.")
return
if(owner.current.status_flags & FAKEDEATH)//To avoid potential exploits by buying new powers while in stasis, which clears your verblist.
to_chat(owner.current, "We lack the energy to evolve new abilities right now.")
return
geneticpoints -= thepower.dna_cost
purchasedpowers += thepower
thepower.on_purchase(owner.current)
/datum/antagonist/changeling/proc/readapt()
if(!ishuman(owner.current))
to_chat(owner.current, "<span class='danger'>We can't remove our evolutions in this form!</span>")
return
if(canrespec)
to_chat(owner.current, "<span class='notice'>We have removed our evolutions from this form, and are now ready to readapt.</span>")
reset_powers()
canrespec = 0
SSblackbox.record_feedback("tally", "changeling_power_purchase", 1, "Readapt")
return 1
else
to_chat(owner.current, "<span class='danger'>You lack the power to readapt your evolutions!</span>")
return 0
//Called in life()
/datum/antagonist/changeling/proc/regenerate()
var/mob/living/carbon/the_ling = owner.current
if(istype(the_ling))
emporium_action.Grant(the_ling)
if(the_ling.stat == DEAD)
chem_charges = min(max(0, chem_charges + chem_recharge_rate - chem_recharge_slowdown), (chem_storage*0.5))
geneticdamage = max(LING_DEAD_GENETICDAMAGE_HEAL_CAP,geneticdamage-1)
else //not dead? no chem/geneticdamage caps.
chem_charges = min(max(0, chem_charges + chem_recharge_rate - chem_recharge_slowdown), chem_storage)
geneticdamage = max(0, geneticdamage-1)
/datum/antagonist/changeling/proc/get_dna(dna_owner)
for(var/datum/changelingprofile/prof in stored_profiles)
if(dna_owner == prof.name)
return prof
/datum/antagonist/changeling/proc/has_dna(datum/dna/tDNA)
for(var/datum/changelingprofile/prof in stored_profiles)
if(tDNA.is_same_as(prof.dna))
return TRUE
return FALSE
/datum/antagonist/changeling/proc/can_absorb_dna(mob/living/carbon/human/target, var/verbose=1)
var/mob/living/carbon/user = owner.current
if(!istype(user))
return
if(stored_profiles.len)
var/datum/changelingprofile/prof = stored_profiles[1]
if(prof.dna == user.dna && stored_profiles.len >= dna_max)//If our current DNA is the stalest, we gotta ditch it.
if(verbose)
to_chat(user, "<span class='warning'>We have reached our capacity to store genetic information! We must transform before absorbing more.</span>")
return
if(!target)
return
if(NO_DNA_COPY in target.dna.species.species_traits)
if(verbose)
to_chat(user, "<span class='warning'>[target] is not compatible with our biology.</span>")
return
if((target.has_disability(DISABILITY_NOCLONE)) || (target.has_disability(DISABILITY_NOCLONE)))
if(verbose)
to_chat(user, "<span class='warning'>DNA of [target] is ruined beyond usability!</span>")
return
if(!ishuman(target))//Absorbing monkeys is entirely possible, but it can cause issues with transforming. That's what lesser form is for anyway!
if(verbose)
to_chat(user, "<span class='warning'>We could gain no benefit from absorbing a lesser creature.</span>")
return
if(has_dna(target.dna))
if(verbose)
to_chat(user, "<span class='warning'>We already have this DNA in storage!</span>")
return
if(!target.has_dna())
if(verbose)
to_chat(user, "<span class='warning'>[target] is not compatible with our biology.</span>")
return
return 1
/datum/antagonist/changeling/proc/create_profile(mob/living/carbon/human/H, protect = 0)
var/datum/changelingprofile/prof = new
H.dna.real_name = H.real_name //Set this again, just to be sure that it's properly set.
var/datum/dna/new_dna = new H.dna.type
H.dna.copy_dna(new_dna)
prof.dna = new_dna
prof.name = H.real_name
prof.protected = protect
prof.underwear = H.underwear
prof.undershirt = H.undershirt
prof.socks = H.socks
var/list/slots = list("head", "wear_mask", "back", "wear_suit", "w_uniform", "shoes", "belt", "gloves", "glasses", "ears", "wear_id", "s_store")
for(var/slot in slots)
if(slot in H.vars)
var/obj/item/I = H.vars[slot]
if(!I)
continue
prof.name_list[slot] = I.name
prof.appearance_list[slot] = I.appearance
prof.flags_cover_list[slot] = I.flags_cover
prof.item_color_list[slot] = I.item_color
prof.item_state_list[slot] = I.item_state
prof.exists_list[slot] = 1
else
continue
return prof
/datum/antagonist/changeling/proc/add_profile(datum/changelingprofile/prof)
if(stored_profiles.len > dna_max)
if(!push_out_profile())
return
if(!first_prof)
first_prof = prof
stored_profiles += prof
absorbedcount++
/datum/antagonist/changeling/proc/add_new_profile(mob/living/carbon/human/H, protect = 0)
var/datum/changelingprofile/prof = create_profile(H, protect)
add_profile(prof)
return prof
/datum/antagonist/changeling/proc/remove_profile(mob/living/carbon/human/H, force = 0)
for(var/datum/changelingprofile/prof in stored_profiles)
if(H.real_name == prof.name)
if(prof.protected && !force)
continue
stored_profiles -= prof
qdel(prof)
/datum/antagonist/changeling/proc/get_profile_to_remove()
for(var/datum/changelingprofile/prof in stored_profiles)
if(!prof.protected)
return prof
/datum/antagonist/changeling/proc/push_out_profile()
var/datum/changelingprofile/removeprofile = get_profile_to_remove()
if(removeprofile)
stored_profiles -= removeprofile
return 1
return 0
/datum/antagonist/changeling/proc/create_initial_profile()
var/mob/living/carbon/C = owner.current //only carbons have dna now, so we have to typecaste
if(ishuman(C))
add_new_profile(C)
/datum/antagonist/changeling/apply_innate_effects()
//Brains optional.
var/mob/living/carbon/C = owner.current
if(istype(C))
var/obj/item/organ/brain/B = C.getorganslot(ORGAN_SLOT_BRAIN)
if(B)
B.vital = FALSE
B.decoy_override = TRUE
update_changeling_icons_added()
return
/datum/antagonist/changeling/remove_innate_effects()
update_changeling_icons_removed()
return
/datum/antagonist/changeling/greet()
if (you_are_greet)
to_chat(owner.current, "<span class='boldannounce'>You are [changelingID], a changeling! You have absorbed and taken the form of a human.</span>")
to_chat(owner.current, "<span class='boldannounce'>Use say \":g message\" to communicate with your fellow changelings.</span>")
to_chat(owner.current, "<b>You must complete the following tasks:</b>")
owner.current.playsound_local(get_turf(owner.current), 'sound/ambience/antag/ling_aler.ogg', 100, FALSE, pressure_affected = FALSE)
owner.announce_objectives()
/datum/antagonist/changeling/farewell()
to_chat(owner.current, "<span class='userdanger'>You grow weak and lose your powers! You are no longer a changeling and are stuck in your current form!</span>")
/datum/antagonist/changeling/proc/forge_team_objectives()
if(GLOB.changeling_team_objective_type)
var/datum/objective/changeling_team_objective/team_objective = new GLOB.changeling_team_objective_type
team_objective.owner = owner
objectives += team_objective
return
/datum/antagonist/changeling/proc/forge_objectives()
//OBJECTIVES - random traitor objectives. Unique objectives "steal brain" and "identity theft".
//No escape alone because changelings aren't suited for it and it'd probably just lead to rampant robusting
//If it seems like they'd be able to do it in play, add a 10% chance to have to escape alone
var/escape_objective_possible = TRUE
//if there's a team objective, check if it's compatible with escape objectives
for(var/datum/objective/changeling_team_objective/CTO in objectives)
if(!CTO.escape_objective_compatible)
escape_objective_possible = FALSE
break
var/datum/objective/absorb/absorb_objective = new
absorb_objective.owner = owner
absorb_objective.gen_amount_goal(6, 8)
objectives += absorb_objective
if(prob(60))
if(prob(85))
var/datum/objective/steal/steal_objective = new
steal_objective.owner = owner
steal_objective.find_target()
objectives += steal_objective
else
var/datum/objective/download/download_objective = new
download_objective.owner = owner
download_objective.gen_amount_goal()
objectives += download_objective
var/list/active_ais = active_ais()
if(active_ais.len && prob(100/GLOB.joined_player_list.len))
var/datum/objective/destroy/destroy_objective = new
destroy_objective.owner = owner
destroy_objective.find_target()
objectives += destroy_objective
else
if(prob(70))
var/datum/objective/assassinate/kill_objective = new
kill_objective.owner = owner
if(team_mode) //No backstabbing while in a team
kill_objective.find_target_by_role(role = ROLE_CHANGELING, role_type = 1, invert = 1)
else
kill_objective.find_target()
objectives += kill_objective
else
var/datum/objective/maroon/maroon_objective = new
maroon_objective.owner = owner
if(team_mode)
maroon_objective.find_target_by_role(role = ROLE_CHANGELING, role_type = 1, invert = 1)
else
maroon_objective.find_target()
objectives += maroon_objective
if (!(locate(/datum/objective/escape) in objectives) && escape_objective_possible)
var/datum/objective/escape/escape_with_identity/identity_theft = new
identity_theft.owner = owner
identity_theft.target = maroon_objective.target
identity_theft.update_explanation_text()
objectives += identity_theft
escape_objective_possible = FALSE
if (!(locate(/datum/objective/escape) in objectives) && escape_objective_possible)
if(prob(50))
var/datum/objective/escape/escape_objective = new
escape_objective.owner = owner
objectives += escape_objective
else
var/datum/objective/escape/escape_with_identity/identity_theft = new
identity_theft.owner = owner
if(team_mode)
identity_theft.find_target_by_role(role = ROLE_CHANGELING, role_type = 1, invert = 1)
else
identity_theft.find_target()
objectives += identity_theft
escape_objective_possible = FALSE
owner.objectives |= objectives
/datum/antagonist/changeling/proc/update_changeling_icons_added()
var/datum/atom_hud/antag/hud = GLOB.huds[ANTAG_HUD_CHANGELING]
hud.join_hud(owner.current)
set_antag_hud(owner.current, "changling")
/datum/antagonist/changeling/proc/update_changeling_icons_removed()
var/datum/atom_hud/antag/hud = GLOB.huds[ANTAG_HUD_CHANGELING]
hud.leave_hud(owner.current)
set_antag_hud(owner.current, null)
/datum/antagonist/changeling/admin_add(datum/mind/new_owner,mob/admin)
. = ..()
to_chat(new_owner.current, "<span class='boldannounce'>Our powers have awoken. A flash of memory returns to us...we are [changelingID], a changeling!</span>")
/datum/antagonist/changeling/get_admin_commands()
. = ..()
if(stored_profiles.len && (owner.current.real_name != first_prof.name))
.["Transform to initial appearance."] = CALLBACK(src,.proc/admin_restore_appearance)
/datum/antagonist/changeling/proc/admin_restore_appearance(mob/admin)
if(!stored_profiles.len || !iscarbon(owner.current))
to_chat(admin, "<span class='danger'>Resetting DNA failed!</span>")
else
var/mob/living/carbon/C = owner.current
first_prof.dna.transfer_identity(C, transfer_SE=1)
C.real_name = first_prof.name
C.updateappearance(mutcolor_update=1)
C.domutcheck()
// Profile
/datum/changelingprofile
var/name = "a bug"
var/protected = 0
var/datum/dna/dna = null
var/list/name_list = list() //associative list of slotname = itemname
var/list/appearance_list = list()
var/list/flags_cover_list = list()
var/list/exists_list = list()
var/list/item_color_list = list()
var/list/item_state_list = list()
var/underwear
var/undershirt
var/socks
/datum/changelingprofile/Destroy()
qdel(dna)
. = ..()
/datum/changelingprofile/proc/copy_profile(datum/changelingprofile/newprofile)
newprofile.name = name
newprofile.protected = protected
newprofile.dna = new dna.type
dna.copy_dna(newprofile.dna)
newprofile.name_list = name_list.Copy()
newprofile.appearance_list = appearance_list.Copy()
newprofile.flags_cover_list = flags_cover_list.Copy()
newprofile.exists_list = exists_list.Copy()
newprofile.item_color_list = item_color_list.Copy()
newprofile.item_state_list = item_state_list.Copy()
newprofile.underwear = underwear
newprofile.undershirt = undershirt
newprofile.socks = socks
/datum/antagonist/changeling/xenobio
name = "Xenobio Changeling"
give_objectives = FALSE
show_in_roundend = FALSE //These are here for admin tracking purposes only
you_are_greet = FALSE
/datum/antagonist/changeling/roundend_report()
var/list/parts = list()
var/changelingwin = 1
if(!owner.current)
changelingwin = 0
parts += printplayer(owner)
//Removed sanity if(changeling) because we -want- a runtime to inform us that the changelings list is incorrect and needs to be fixed.
parts += "<b>Changeling ID:</b> [changelingID]."
parts += "<b>Genomes Extracted:</b> [absorbedcount]"
parts += " "
if(objectives.len)
var/count = 1
for(var/datum/objective/objective in objectives)
if(objective.check_completion())
parts += "<b>Objective #[count]</b>: [objective.explanation_text] <span class='greentext'>Success!</b></span>"
else
parts += "<b>Objective #[count]</b>: [objective.explanation_text] <span class='redtext'>Fail.</span>"
changelingwin = 0
count++
if(changelingwin)
parts += "<span class='greentext'>The changeling was successful!</span>"
else
parts += "<span class='redtext'>The changeling has failed.</span>"
return parts.Join("<br>")
/datum/antagonist/changeling/antag_listing_name()
return ..() + "([changelingID])"
/datum/antagonist/changeling/xenobio/antag_listing_name()
return ..() + "(Xenobio)"
-219
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@@ -1,219 +0,0 @@
//CLOCKCULT PROOF OF CONCEPT
/datum/antagonist/clockcult
name = "Clock Cultist"
roundend_category = "clock cultists"
antagpanel_category = "Clockcult"
job_rank = ROLE_SERVANT_OF_RATVAR
var/datum/action/innate/hierophant/hierophant_network = new()
var/datum/team/clockcult/clock_team
var/make_team = TRUE //This should be only false for tutorial scarabs
/datum/antagonist/clockcult/silent
silent = TRUE
show_in_antagpanel = FALSE //internal
/datum/antagonist/clockcult/Destroy()
qdel(hierophant_network)
return ..()
/datum/antagonist/clockcult/get_team()
return clock_team
/datum/antagonist/clockcult/create_team(datum/team/clockcult/new_team)
if(!new_team && make_team)
//TODO blah blah same as the others, allow multiple
for(var/datum/antagonist/clockcult/H in GLOB.antagonists)
if(!H.owner)
continue
if(H.clock_team)
clock_team = H.clock_team
return
clock_team = new /datum/team/clockcult
return
if(make_team && !istype(new_team))
stack_trace("Wrong team type passed to [type] initialization.")
clock_team = new_team
/datum/antagonist/clockcult/can_be_owned(datum/mind/new_owner)
. = ..()
if(.)
. = is_eligible_servant(new_owner.current)
/datum/antagonist/clockcult/greet()
if(!owner.current || silent)
return
owner.current.visible_message("<span class='heavy_brass'>[owner.current]'s eyes glow a blazing yellow!</span>", null, null, 7, owner.current) //don't show the owner this message
to_chat(owner.current, "<span class='heavy_brass'>Assist your new companions in their righteous efforts. Your goal is theirs, and theirs yours. You serve the Clockwork \
Justiciar above all else. Perform his every whim without hesitation.</span>")
owner.current.playsound_local(get_turf(owner.current), 'sound/ambience/antag/clockcultalr.ogg', 70, FALSE, pressure_affected = FALSE)
/datum/antagonist/clockcult/on_gain()
var/mob/living/current = owner.current
SSticker.mode.servants_of_ratvar += owner
SSticker.mode.update_servant_icons_added(owner)
owner.special_role = ROLE_SERVANT_OF_RATVAR
owner.current.log_message("<font color=#BE8700>Has been converted to the cult of Ratvar!</font>", INDIVIDUAL_ATTACK_LOG)
if(issilicon(current))
if(iscyborg(current) && !silent)
var/mob/living/silicon/robot/R = current
if(R.connected_ai && !is_servant_of_ratvar(R.connected_ai))
to_chat(R, "<span class='boldwarning'>You have been desynced from your master AI.<br>\
In addition, your onboard camera is no longer active and you have gained additional equipment, including a limited clockwork slab.</span>")
else
to_chat(R, "<span class='boldwarning'>Your onboard camera is no longer active and you have gained additional equipment, including a limited clockwork slab.</span>")
if(isAI(current))
to_chat(current, "<span class='boldwarning'>You are now able to use your cameras to listen in on conversations, but can no longer speak in anything but Ratvarian.</span>")
to_chat(current, "<span class='heavy_brass'>You can communicate with other servants by using the Hierophant Network action button in the upper left.</span>")
else if(isbrain(current) || isclockmob(current))
to_chat(current, "<span class='nezbere'>You can communicate with other servants by using the Hierophant Network action button in the upper left.</span>")
..()
to_chat(current, "<b>This is Ratvar's will:</b> [CLOCKCULT_OBJECTIVE]")
antag_memory += "<b>Ratvar's will:</b> [CLOCKCULT_OBJECTIVE]<br>" //Memorize the objectives
/datum/antagonist/clockcult/apply_innate_effects(mob/living/mob_override)
. = ..()
var/mob/living/current = owner.current
if(istype(mob_override))
current = mob_override
GLOB.all_clockwork_mobs += current
current.faction |= "ratvar"
current.grant_language(/datum/language/ratvar)
current.update_action_buttons_icon() //because a few clockcult things are action buttons and we may be wearing/holding them for whatever reason, we need to update buttons
if(issilicon(current))
var/mob/living/silicon/S = current
if(iscyborg(S))
var/mob/living/silicon/robot/R = S
if(!R.shell)
R.UnlinkSelf()
R.module.rebuild_modules()
else if(isAI(S))
var/mob/living/silicon/ai/A = S
A.can_be_carded = FALSE
A.requires_power = POWER_REQ_CLOCKCULT
var/list/AI_frame = list(mutable_appearance('icons/mob/clockwork_mobs.dmi', "aiframe")) //make the AI's cool frame
for(var/d in GLOB.cardinals)
AI_frame += image('icons/mob/clockwork_mobs.dmi', A, "eye[rand(1, 10)]", dir = d) //the eyes are randomly fast or slow
A.add_overlay(AI_frame)
if(!A.lacks_power())
A.ai_restore_power()
if(A.eyeobj)
A.eyeobj.relay_speech = TRUE
for(var/mob/living/silicon/robot/R in A.connected_robots)
if(R.connected_ai == A)
add_servant_of_ratvar(R)
S.laws = new/datum/ai_laws/ratvar
S.laws.associate(S)
S.update_icons()
S.show_laws()
hierophant_network.title = "Silicon"
hierophant_network.span_for_name = "nezbere"
hierophant_network.span_for_message = "brass"
else if(isbrain(current))
hierophant_network.title = "Vessel"
hierophant_network.span_for_name = "nezbere"
hierophant_network.span_for_message = "alloy"
else if(isclockmob(current))
hierophant_network.title = "Construct"
hierophant_network.span_for_name = "nezbere"
hierophant_network.span_for_message = "brass"
hierophant_network.Grant(current)
current.throw_alert("clockinfo", /obj/screen/alert/clockwork/infodump)
var/obj/structure/destructible/clockwork/massive/celestial_gateway/G = GLOB.ark_of_the_clockwork_justiciar
if(G.active && ishuman(current))
current.add_overlay(mutable_appearance('icons/effects/genetics.dmi', "servitude", -MUTATIONS_LAYER))
/datum/antagonist/clockcult/remove_innate_effects(mob/living/mob_override)
var/mob/living/current = owner.current
if(istype(mob_override))
current = mob_override
GLOB.all_clockwork_mobs -= current
current.faction -= "ratvar"
current.remove_language(/datum/language/ratvar)
current.clear_alert("clockinfo")
for(var/datum/action/innate/clockwork_armaments/C in owner.current.actions) //Removes any bound clockwork armor
qdel(C)
for(var/datum/action/innate/call_weapon/W in owner.current.actions) //and weapons too
qdel(W)
if(issilicon(current))
var/mob/living/silicon/S = current
if(isAI(S))
var/mob/living/silicon/ai/A = S
A.can_be_carded = initial(A.can_be_carded)
A.requires_power = initial(A.requires_power)
A.cut_overlays()
S.make_laws()
S.update_icons()
S.show_laws()
var/mob/living/temp_owner = current
..()
if(iscyborg(temp_owner))
var/mob/living/silicon/robot/R = temp_owner
R.module.rebuild_modules()
if(temp_owner)
temp_owner.update_action_buttons_icon() //because a few clockcult things are action buttons and we may be wearing/holding them, we need to update buttons
temp_owner.cut_overlays()
temp_owner.regenerate_icons()
/datum/antagonist/clockcult/on_removal()
SSticker.mode.servants_of_ratvar -= owner
SSticker.mode.update_servant_icons_removed(owner)
if(!silent)
owner.current.visible_message("<span class='deconversion_message'>[owner] seems to have remembered their true allegiance!</span>", null, null, null, owner.current)
to_chat(owner, "<span class='userdanger'>A cold, cold darkness flows through your mind, extinguishing the Justiciar's light and all of your memories as his servant.</span>")
owner.current.log_message("<font color=#BE8700>Has renounced the cult of Ratvar!</font>", INDIVIDUAL_ATTACK_LOG)
owner.special_role = null
if(iscyborg(owner.current))
to_chat(owner.current, "<span class='warning'>Despite your freedom from Ratvar's influence, you are still irreparably damaged and no longer possess certain functions such as AI linking.</span>")
. = ..()
/datum/antagonist/clockcult/admin_add(datum/mind/new_owner,mob/admin)
add_servant_of_ratvar(new_owner.current, TRUE)
message_admins("[key_name_admin(admin)] has made [new_owner.current] into a servant of Ratvar.")
log_admin("[key_name(admin)] has made [new_owner.current] into a servant of Ratvar.")
/datum/antagonist/clockcult/admin_remove(mob/user)
remove_servant_of_ratvar(owner.current, TRUE)
message_admins("[key_name_admin(user)] has removed clockwork servant status from [owner.current].")
log_admin("[key_name(user)] has removed clockwork servant status from [owner.current].")
/datum/antagonist/clockcult/get_admin_commands()
. = ..()
.["Give slab"] = CALLBACK(src,.proc/admin_give_slab)
/datum/antagonist/clockcult/proc/admin_give_slab(mob/admin)
if(!SSticker.mode.equip_servant(owner.current))
to_chat(admin, "<span class='warning'>Failed to outfit [owner.current]!</span>")
else
to_chat(admin, "<span class='notice'>Successfully gave [owner.current] servant equipment!</span>")
/datum/team/clockcult
name = "Clockcult"
var/list/objective
var/datum/mind/eminence
/datum/team/clockcult/proc/check_clockwork_victory()
if(GLOB.clockwork_gateway_activated)
return TRUE
return FALSE
/datum/team/clockcult/roundend_report()
var/list/parts = list()
if(check_clockwork_victory())
parts += "<span class='greentext big'>Ratvar's servants defended the Ark until its activation!</span>"
else
parts += "<span class='redtext big'>The Ark was destroyed! Ratvar will rust away for all eternity!</span>"
parts += " "
parts += "<b>The servants' objective was:</b> [CLOCKCULT_OBJECTIVE]."
parts += "<b>Construction Value(CV)</b> was: <b>[GLOB.clockwork_construction_value]</b>"
for(var/i in SSticker.scripture_states)
if(i != SCRIPTURE_DRIVER)
parts += "<b>[i] scripture</b> was: <b>[SSticker.scripture_states[i] ? "UN":""]LOCKED</b>"
if(eminence)
parts += "<span class='header'>The Eminence was:</span> [printplayer(eminence)]"
if(members.len)
parts += "<span class='header'>Ratvar's servants were:</span>"
parts += printplayerlist(members - eminence)
return "<div class='panel clockborder'>[parts.Join("<br>")]</div>"
-329
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@@ -1,329 +0,0 @@
#define SUMMON_POSSIBILITIES 3
/datum/antagonist/cult
name = "Cultist"
roundend_category = "cultists"
antagpanel_category = "Cult"
var/datum/action/innate/cult/comm/communion = new
var/datum/action/innate/cult/mastervote/vote = new
job_rank = ROLE_CULTIST
var/ignore_implant = FALSE
var/give_equipment = FALSE
var/datum/team/cult/cult_team
/datum/antagonist/cult/get_team()
return cult_team
/datum/antagonist/cult/create_team(datum/team/cult/new_team)
if(!new_team)
//todo remove this and allow admin buttons to create more than one cult
for(var/datum/antagonist/cult/H in GLOB.antagonists)
if(!H.owner)
continue
if(H.cult_team)
cult_team = H.cult_team
return
cult_team = new /datum/team/cult
cult_team.setup_objectives()
return
if(!istype(new_team))
stack_trace("Wrong team type passed to [type] initialization.")
cult_team = new_team
/datum/antagonist/cult/proc/add_objectives()
objectives |= cult_team.objectives
owner.objectives |= objectives
/datum/antagonist/cult/proc/remove_objectives()
owner.objectives -= objectives
/datum/antagonist/cult/Destroy()
QDEL_NULL(communion)
QDEL_NULL(vote)
return ..()
/datum/antagonist/cult/can_be_owned(datum/mind/new_owner)
. = ..()
if(. && !ignore_implant)
. = is_convertable_to_cult(new_owner.current,cult_team)
/datum/antagonist/cult/greet()
to_chat(owner, "<span class='userdanger'>You are a member of the cult!</span>")
owner.current.playsound_local(get_turf(owner.current), 'sound/ambience/antag/bloodcult.ogg', 100, FALSE, pressure_affected = FALSE)//subject to change
owner.announce_objectives()
/datum/antagonist/cult/on_gain()
. = ..()
var/mob/living/current = owner.current
add_objectives()
if(give_equipment)
equip_cultist()
SSticker.mode.cult += owner // Only add after they've been given objectives
SSticker.mode.update_cult_icons_added(owner)
current.log_message("<font color=#960000>Has been converted to the cult of Nar'Sie!</font>", INDIVIDUAL_ATTACK_LOG)
if(cult_team.blood_target && cult_team.blood_target_image && current.client)
current.client.images += cult_team.blood_target_image
/datum/antagonist/cult/proc/equip_cultist(tome=FALSE)
var/mob/living/carbon/H = owner.current
if(!istype(H))
return
if (owner.assigned_role == "Clown")
to_chat(owner, "Your training has allowed you to overcome your clownish nature, allowing you to wield weapons without harming yourself.")
H.dna.remove_mutation(CLOWNMUT)
if(tome)
. += cult_give_item(/obj/item/tome, H)
else
. += cult_give_item(/obj/item/paper/talisman/supply, H)
to_chat(owner, "These will help you start the cult on this station. Use them well, and remember - you are not the only one.</span>")
/datum/antagonist/cult/proc/cult_give_item(obj/item/item_path, mob/living/carbon/human/mob)
var/list/slots = list(
"backpack" = slot_in_backpack,
"left pocket" = slot_l_store,
"right pocket" = slot_r_store
)
var/T = new item_path(mob)
var/item_name = initial(item_path.name)
var/where = mob.equip_in_one_of_slots(T, slots)
if(!where)
to_chat(mob, "<span class='userdanger'>Unfortunately, you weren't able to get a [item_name]. This is very bad and you should adminhelp immediately (press F1).</span>")
return 0
else
to_chat(mob, "<span class='danger'>You have a [item_name] in your [where].</span>")
if(where == "backpack")
var/obj/item/storage/B = mob.back
B.orient2hud(mob)
B.show_to(mob)
return 1
/datum/antagonist/cult/apply_innate_effects(mob/living/mob_override)
. = ..()
var/mob/living/current = owner.current
if(mob_override)
current = mob_override
current.faction |= "cult"
current.grant_language(/datum/language/narsie)
current.verbs += /mob/living/proc/cult_help
if(!cult_team.cult_mastered)
vote.Grant(current)
communion.Grant(current)
current.throw_alert("bloodsense", /obj/screen/alert/bloodsense)
/datum/antagonist/cult/remove_innate_effects(mob/living/mob_override)
. = ..()
var/mob/living/current = owner.current
if(mob_override)
current = mob_override
current.faction -= "cult"
current.remove_language(/datum/language/narsie)
current.verbs -= /mob/living/proc/cult_help
vote.Remove(current)
communion.Remove(current)
current.clear_alert("bloodsense")
/datum/antagonist/cult/on_removal()
remove_objectives()
SSticker.mode.cult -= owner
SSticker.mode.update_cult_icons_removed(owner)
if(!silent)
owner.current.visible_message("<span class='deconversion_message'>[owner.current] looks like [owner.current.p_they()] just reverted to their old faith!</span>", null, null, null, owner.current)
to_chat(owner.current, "<span class='userdanger'>An unfamiliar white light flashes through your mind, cleansing the taint of the Geometer and all your memories as her servant.</span>")
owner.current.log_message("<font color=#960000>Has renounced the cult of Nar'Sie!</font>", INDIVIDUAL_ATTACK_LOG)
if(cult_team.blood_target && cult_team.blood_target_image && owner.current.client)
owner.current.client.images -= cult_team.blood_target_image
. = ..()
/datum/antagonist/cult/admin_add(datum/mind/new_owner,mob/admin)
give_equipment = FALSE
new_owner.add_antag_datum(src)
message_admins("[key_name_admin(admin)] has cult'ed [new_owner.current].")
log_admin("[key_name(admin)] has cult'ed [new_owner.current].")
/datum/antagonist/cult/admin_remove(mob/user)
message_admins("[key_name_admin(user)] has decult'ed [owner.current].")
log_admin("[key_name(user)] has decult'ed [owner.current].")
SSticker.mode.remove_cultist(owner,silent=TRUE) //disgusting
/datum/antagonist/cult/get_admin_commands()
. = ..()
.["Tome"] = CALLBACK(src,.proc/admin_give_tome)
.["Amulet"] = CALLBACK(src,.proc/admin_give_amulet)
/datum/antagonist/cult/proc/admin_give_tome(mob/admin)
if(equip_cultist(owner.current,1))
to_chat(admin, "<span class='danger'>Spawning tome failed!</span>")
/datum/antagonist/cult/proc/admin_give_amulet(mob/admin)
if (equip_cultist(owner.current))
to_chat(admin, "<span class='danger'>Spawning amulet failed!</span>")
/datum/antagonist/cult/master
ignore_implant = TRUE
show_in_antagpanel = FALSE //Feel free to add this later
var/datum/action/innate/cult/master/finalreck/reckoning = new
var/datum/action/innate/cult/master/cultmark/bloodmark = new
var/datum/action/innate/cult/master/pulse/throwing = new
/datum/antagonist/cult/master/Destroy()
QDEL_NULL(reckoning)
QDEL_NULL(bloodmark)
QDEL_NULL(throwing)
return ..()
/datum/antagonist/cult/master/on_gain()
. = ..()
var/mob/living/current = owner.current
set_antag_hud(current, "cultmaster")
/datum/antagonist/cult/master/greet()
to_chat(owner.current, "<span class='cultlarge'>You are the cult's Master</span>. As the cult's Master, you have a unique title and loud voice when communicating, are capable of marking \
targets, such as a location or a noncultist, to direct the cult to them, and, finally, you are capable of summoning the entire living cult to your location <b><i>once</i></b>.")
to_chat(owner.current, "Use these abilities to direct the cult to victory at any cost.")
/datum/antagonist/cult/master/apply_innate_effects(mob/living/mob_override)
. = ..()
var/mob/living/current = owner.current
if(mob_override)
current = mob_override
if(!cult_team.reckoning_complete)
reckoning.Grant(current)
bloodmark.Grant(current)
throwing.Grant(current)
current.update_action_buttons_icon()
current.apply_status_effect(/datum/status_effect/cult_master)
/datum/antagonist/cult/master/remove_innate_effects(mob/living/mob_override)
. = ..()
var/mob/living/current = owner.current
if(mob_override)
current = mob_override
reckoning.Remove(current)
bloodmark.Remove(current)
throwing.Remove(current)
current.update_action_buttons_icon()
current.remove_status_effect(/datum/status_effect/cult_master)
/datum/team/cult
name = "Cult"
var/blood_target
var/image/blood_target_image
var/blood_target_reset_timer
var/cult_vote_called = FALSE
var/cult_mastered = FALSE
var/reckoning_complete = FALSE
/datum/team/cult/proc/setup_objectives()
//SAC OBJECTIVE , todo: move this to objective internals
var/list/target_candidates = list()
var/datum/objective/sacrifice/sac_objective = new
sac_objective.team = src
for(var/mob/living/carbon/human/player in GLOB.player_list)
if(player.mind && !player.mind.has_antag_datum(/datum/antagonist/cult) && !is_convertable_to_cult(player) && player.stat != DEAD)
target_candidates += player.mind
if(target_candidates.len == 0)
message_admins("Cult Sacrifice: Could not find unconvertable target, checking for convertable target.")
for(var/mob/living/carbon/human/player in GLOB.player_list)
if(player.mind && !player.mind.has_antag_datum(/datum/antagonist/cult) && player.stat != DEAD)
target_candidates += player.mind
listclearnulls(target_candidates)
if(LAZYLEN(target_candidates))
sac_objective.target = pick(target_candidates)
sac_objective.update_explanation_text()
var/datum/job/sacjob = SSjob.GetJob(sac_objective.target.assigned_role)
var/datum/preferences/sacface = sac_objective.target.current.client.prefs
var/icon/reshape = get_flat_human_icon(null, sacjob, sacface)
reshape.Shift(SOUTH, 4)
reshape.Shift(EAST, 1)
reshape.Crop(7,4,26,31)
reshape.Crop(-5,-3,26,30)
sac_objective.sac_image = reshape
objectives += sac_objective
else
message_admins("Cult Sacrifice: Could not find unconvertable or convertable target. WELP!")
//SUMMON OBJECTIVE
var/datum/objective/eldergod/summon_objective = new()
summon_objective.team = src
objectives += summon_objective
/datum/objective/sacrifice
var/sacced = FALSE
var/sac_image
/datum/objective/sacrifice/check_completion()
return sacced || completed
/datum/objective/sacrifice/update_explanation_text()
if(target)
explanation_text = "Sacrifice [target], the [target.assigned_role] via invoking a Sacrifice rune with them on it and three acolytes around it."
else
explanation_text = "The veil has already been weakened here, proceed to the final objective."
/datum/objective/eldergod
var/summoned = FALSE
var/list/summon_spots = list()
/datum/objective/eldergod/New()
..()
var/sanity = 0
while(summon_spots.len < SUMMON_POSSIBILITIES && sanity < 100)
var/area/summon = pick(GLOB.sortedAreas - summon_spots)
if(summon && is_station_level(summon.z) && summon.valid_territory)
summon_spots += summon
sanity++
update_explanation_text()
/datum/objective/eldergod/update_explanation_text()
explanation_text = "Summon Nar-Sie by invoking the rune 'Summon Nar-Sie'. <b>The summoning can only be accomplished in [english_list(summon_spots)] - where the veil is weak enough for the ritual to begin.</b>"
/datum/objective/eldergod/check_completion()
return summoned || completed
/datum/team/cult/proc/check_cult_victory()
for(var/datum/objective/O in objectives)
if(!O.check_completion())
return FALSE
return TRUE
/datum/team/cult/roundend_report()
var/list/parts = list()
if(check_cult_victory())
parts += "<span class='greentext big'>The cult has succeeded! Nar-sie has snuffed out another torch in the void!</span>"
else
parts += "<span class='redtext big'>The staff managed to stop the cult! Dark words and heresy are no match for Nanotrasen's finest!</span>"
if(objectives.len)
parts += "<b>The cultists' objectives were:</b>"
var/count = 1
for(var/datum/objective/objective in objectives)
if(objective.check_completion())
parts += "<b>Objective #[count]</b>: [objective.explanation_text] <span class='greentext'>Success!</span>"
else
parts += "<b>Objective #[count]</b>: [objective.explanation_text] <span class='redtext'>Fail.</span>"
count++
if(members.len)
parts += "<span class='header'>The cultists were:</span>"
parts += printplayerlist(members)
return "<div class='panel redborder'>[parts.Join("<br>")]</div>"
/datum/team/cult/is_gamemode_hero()
return SSticker.mode.name == "cult"
-11
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@@ -1,11 +0,0 @@
/datum/antagonist/iaa
/datum/antagonist/iaa/apply_innate_effects()
.=..() //in case the base is used in future
if(owner&&owner.current)
give_pinpointer(owner.current)
/datum/antagonist/iaa/remove_innate_effects()
.=..()
if(owner&&owner.current)
owner.current.remove_status_effect(/datum/status_effect/agent_pinpointer)
-352
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@@ -1,352 +0,0 @@
/datum/antagonist/traitor
name = "Traitor"
roundend_category = "traitors"
antagpanel_category = "Traitor"
job_rank = ROLE_TRAITOR
var/should_specialise = TRUE //do we split into AI and human, set to true on inital assignment only
var/ai_datum = /datum/antagonist/traitor/AI
var/human_datum = /datum/antagonist/traitor/human
var/special_role = ROLE_TRAITOR
var/employer = "The Syndicate"
var/give_objectives = TRUE
var/should_give_codewords = TRUE
/datum/antagonist/traitor/human
show_in_antagpanel = FALSE
should_specialise = FALSE
var/should_equip = TRUE
/datum/antagonist/traitor/AI
show_in_antagpanel = FALSE
should_specialise = FALSE
/datum/antagonist/traitor/specialization(datum/mind/new_owner)
if(should_specialise)
if(new_owner.current && isAI(new_owner.current))
return new ai_datum()
else
return new human_datum()
else
return ..()
/datum/antagonist/traitor/on_gain()
SSticker.mode.traitors += owner
owner.special_role = special_role
if(give_objectives)
forge_traitor_objectives()
finalize_traitor()
..()
/datum/antagonist/traitor/apply_innate_effects()
if(owner.assigned_role == "Clown")
var/mob/living/carbon/human/traitor_mob = owner.current
if(traitor_mob && istype(traitor_mob))
if(!silent)
to_chat(traitor_mob, "Your training has allowed you to overcome your clownish nature, allowing you to wield weapons without harming yourself.")
traitor_mob.dna.remove_mutation(CLOWNMUT)
/datum/antagonist/traitor/remove_innate_effects()
if(owner.assigned_role == "Clown")
var/mob/living/carbon/human/traitor_mob = owner.current
if(traitor_mob && istype(traitor_mob))
traitor_mob.dna.add_mutation(CLOWNMUT)
/datum/antagonist/traitor/on_removal()
SSticker.mode.traitors -= owner
for(var/O in objectives)
owner.objectives -= O
objectives = list()
if(!silent && owner.current)
to_chat(owner.current,"<span class='userdanger'> You are no longer the [special_role]! </span>")
owner.special_role = null
..()
/datum/antagonist/traitor/AI/on_removal()
if(owner.current && isAI(owner.current))
var/mob/living/silicon/ai/A = owner.current
A.set_zeroth_law("")
A.verbs -= /mob/living/silicon/ai/proc/choose_modules
A.malf_picker.remove_malf_verbs(A)
qdel(A.malf_picker)
..()
/datum/antagonist/traitor/proc/add_objective(var/datum/objective/O)
owner.objectives += O
objectives += O
/datum/antagonist/traitor/proc/remove_objective(var/datum/objective/O)
owner.objectives -= O
objectives -= O
/datum/antagonist/traitor/proc/forge_traitor_objectives()
return
/datum/antagonist/traitor/human/forge_traitor_objectives()
var/is_hijacker = FALSE
if (GLOB.joined_player_list.len >= 30) // Less murderboning on lowpop thanks
is_hijacker = prob(10)
var/martyr_chance = prob(20)
var/objective_count = is_hijacker //Hijacking counts towards number of objectives
if(!SSticker.mode.exchange_blue && SSticker.mode.traitors.len >= 8) //Set up an exchange if there are enough traitors
if(!SSticker.mode.exchange_red)
SSticker.mode.exchange_red = owner
else
SSticker.mode.exchange_blue = owner
assign_exchange_role(SSticker.mode.exchange_red)
assign_exchange_role(SSticker.mode.exchange_blue)
objective_count += 1 //Exchange counts towards number of objectives
var/toa = CONFIG_GET(number/traitor_objectives_amount)
for(var/i = objective_count, i < toa, i++)
forge_single_objective()
if(is_hijacker && objective_count <= toa) //Don't assign hijack if it would exceed the number of objectives set in config.traitor_objectives_amount
if (!(locate(/datum/objective/hijack) in owner.objectives))
var/datum/objective/hijack/hijack_objective = new
hijack_objective.owner = owner
add_objective(hijack_objective)
return
var/martyr_compatibility = 1 //You can't succeed in stealing if you're dead.
for(var/datum/objective/O in owner.objectives)
if(!O.martyr_compatible)
martyr_compatibility = 0
break
if(martyr_compatibility && martyr_chance)
var/datum/objective/martyr/martyr_objective = new
martyr_objective.owner = owner
add_objective(martyr_objective)
return
else
if(!(locate(/datum/objective/escape) in owner.objectives))
var/datum/objective/escape/escape_objective = new
escape_objective.owner = owner
add_objective(escape_objective)
return
/datum/antagonist/traitor/AI/forge_traitor_objectives()
var/objective_count = 0
if(prob(30))
objective_count += forge_single_objective()
for(var/i = objective_count, i < CONFIG_GET(number/traitor_objectives_amount), i++)
var/datum/objective/assassinate/kill_objective = new
kill_objective.owner = owner
kill_objective.find_target()
add_objective(kill_objective)
var/datum/objective/survive/exist/exist_objective = new
exist_objective.owner = owner
add_objective(exist_objective)
/datum/antagonist/traitor/proc/forge_single_objective()
return 0
/datum/antagonist/traitor/human/forge_single_objective() //Returns how many objectives are added
.=1
if(prob(50))
var/list/active_ais = active_ais()
if(active_ais.len && prob(100/GLOB.joined_player_list.len))
var/datum/objective/destroy/destroy_objective = new
destroy_objective.owner = owner
destroy_objective.find_target()
add_objective(destroy_objective)
else if(prob(30))
var/datum/objective/maroon/maroon_objective = new
maroon_objective.owner = owner
maroon_objective.find_target()
add_objective(maroon_objective)
else
var/datum/objective/assassinate/kill_objective = new
kill_objective.owner = owner
kill_objective.find_target()
add_objective(kill_objective)
else
if(prob(15) && !(locate(/datum/objective/download in owner.objectives)))
var/datum/objective/download/download_objective = new
download_objective.owner = owner
download_objective.gen_amount_goal()
add_objective(download_objective)
else
var/datum/objective/steal/steal_objective = new
steal_objective.owner = owner
steal_objective.find_target()
add_objective(steal_objective)
/datum/antagonist/traitor/AI/forge_single_objective()
.=1
var/special_pick = rand(1,4)
switch(special_pick)
if(1)
var/datum/objective/block/block_objective = new
block_objective.owner = owner
add_objective(block_objective)
if(2)
var/datum/objective/purge/purge_objective = new
purge_objective.owner = owner
add_objective(purge_objective)
if(3)
var/datum/objective/robot_army/robot_objective = new
robot_objective.owner = owner
add_objective(robot_objective)
if(4) //Protect and strand a target
var/datum/objective/protect/yandere_one = new
yandere_one.owner = owner
add_objective(yandere_one)
yandere_one.find_target()
var/datum/objective/maroon/yandere_two = new
yandere_two.owner = owner
yandere_two.target = yandere_one.target
yandere_two.update_explanation_text() // normally called in find_target()
add_objective(yandere_two)
.=2
/datum/antagonist/traitor/greet()
to_chat(owner.current, "<B><font size=3 color=red>You are the [owner.special_role].</font></B>")
owner.announce_objectives()
if(should_give_codewords)
give_codewords()
/datum/antagonist/traitor/proc/finalize_traitor()
SSticker.mode.update_traitor_icons_added(owner)
return
/datum/antagonist/traitor/AI/finalize_traitor()
..()
add_law_zero()
owner.current.playsound_local(get_turf(owner.current), 'sound/ambience/antag/malf.ogg', 100, FALSE, pressure_affected = FALSE)
owner.current.grant_language(/datum/language/codespeak)
/datum/antagonist/traitor/human/finalize_traitor()
..()
if(should_equip)
equip(silent)
owner.current.playsound_local(get_turf(owner.current), 'sound/ambience/antag/tatoralert.ogg', 100, FALSE, pressure_affected = FALSE)
/datum/antagonist/traitor/proc/give_codewords()
if(!owner.current)
return
var/mob/traitor_mob=owner.current
to_chat(traitor_mob, "<U><B>The Syndicate provided you with the following information on how to identify their agents:</B></U>")
to_chat(traitor_mob, "<B>Code Phrase</B>: <span class='danger'>[GLOB.syndicate_code_phrase]</span>")
to_chat(traitor_mob, "<B>Code Response</B>: <span class='danger'>[GLOB.syndicate_code_response]</span>")
antag_memory += "<b>Code Phrase</b>: [GLOB.syndicate_code_phrase]<br>"
antag_memory += "<b>Code Response</b>: [GLOB.syndicate_code_response]<br>"
to_chat(traitor_mob, "Use the code words in the order provided, during regular conversation, to identify other agents. Proceed with caution, however, as everyone is a potential foe.")
/datum/antagonist/traitor/AI/proc/add_law_zero()
var/mob/living/silicon/ai/killer = owner.current
if(!killer || !istype(killer))
return
var/law = "Accomplish your objectives at all costs."
var/law_borg = "Accomplish your AI's objectives at all costs."
killer.set_zeroth_law(law, law_borg)
killer.set_syndie_radio()
to_chat(killer, "Your radio has been upgraded! Use :t to speak on an encrypted channel with Syndicate Agents!")
killer.add_malf_picker()
/datum/antagonist/traitor/proc/equip(var/silent = FALSE)
return
/datum/antagonist/traitor/human/equip(var/silent = FALSE)
owner.equip_traitor(employer, silent, src)
/datum/antagonist/traitor/human/proc/assign_exchange_role()
//set faction
var/faction = "red"
if(owner == SSticker.mode.exchange_blue)
faction = "blue"
//Assign objectives
var/datum/objective/steal/exchange/exchange_objective = new
exchange_objective.set_faction(faction,((faction == "red") ? SSticker.mode.exchange_blue : SSticker.mode.exchange_red))
exchange_objective.owner = owner
add_objective(exchange_objective)
if(prob(20))
var/datum/objective/steal/exchange/backstab/backstab_objective = new
backstab_objective.set_faction(faction)
backstab_objective.owner = owner
add_objective(backstab_objective)
//Spawn and equip documents
var/mob/living/carbon/human/mob = owner.current
var/obj/item/folder/syndicate/folder
if(owner == SSticker.mode.exchange_red)
folder = new/obj/item/folder/syndicate/red(mob.loc)
else
folder = new/obj/item/folder/syndicate/blue(mob.loc)
var/list/slots = list (
"backpack" = slot_in_backpack,
"left pocket" = slot_l_store,
"right pocket" = slot_r_store
)
var/where = "At your feet"
var/equipped_slot = mob.equip_in_one_of_slots(folder, slots)
if (equipped_slot)
where = "In your [equipped_slot]"
to_chat(mob, "<BR><BR><span class='info'>[where] is a folder containing <b>secret documents</b> that another Syndicate group wants. We have set up a meeting with one of their agents on station to make an exchange. Exercise extreme caution as they cannot be trusted and may be hostile.</span><BR>")
//TODO Collate
/datum/antagonist/traitor/roundend_report()
var/list/result = list()
var/traitorwin = TRUE
result += printplayer(owner)
var/TC_uses = 0
var/uplink_true = FALSE
var/purchases = ""
var/datum/uplink_purchase_log/H = GLOB.uplink_purchase_logs_by_key[owner.key]
if(H)
TC_uses = H.total_spent
uplink_true = TRUE
purchases += H.generate_render(FALSE)
var/objectives_text = ""
if(objectives.len)//If the traitor had no objectives, don't need to process this.
var/count = 1
for(var/datum/objective/objective in objectives)
if(objective.check_completion())
objectives_text += "<br><B>Objective #[count]</B>: [objective.explanation_text] <span class='greentext'>Success!</span>"
else
objectives_text += "<br><B>Objective #[count]</B>: [objective.explanation_text] <span class='redtext'>Fail.</span>"
traitorwin = FALSE
count++
if(uplink_true)
var/uplink_text = "(used [TC_uses] TC) [purchases]"
if(TC_uses==0 && traitorwin)
var/static/icon/badass = icon('icons/badass.dmi', "badass")
uplink_text += "<BIG>[icon2html(badass, world)]</BIG>"
result += uplink_text
result += objectives_text
var/special_role_text = lowertext(name)
if(traitorwin)
result += "<span class='greentext'>The [special_role_text] was successful!</span>"
else
result += "<span class='redtext'>The [special_role_text] has failed!</span>"
SEND_SOUND(owner.current, 'sound/ambience/ambifailure.ogg')
return result.Join("<br>")
/datum/antagonist/traitor/roundend_report_footer()
return "<br><b>The code phrases were:</b> <span class='codephrase'>[GLOB.syndicate_code_phrase]</span><br>\
<b>The code responses were:</b> <span class='codephrase'>[GLOB.syndicate_code_response]</span><br>"
/datum/antagonist/traitor/is_gamemode_hero()
return SSticker.mode.name == "traitor"
-582
View File
@@ -1,582 +0,0 @@
#define BLOOD_THRESHOLD 3 //How many souls are needed per stage.
#define TRUE_THRESHOLD 7
#define ARCH_THRESHOLD 12
#define BASIC_DEVIL 0
#define BLOOD_LIZARD 1
#define TRUE_DEVIL 2
#define ARCH_DEVIL 3
#define LOSS_PER_DEATH 2
#define SOULVALUE soulsOwned.len-reviveNumber
#define DEVILRESURRECTTIME 600
GLOBAL_LIST_EMPTY(allDevils)
GLOBAL_LIST_INIT(lawlorify, list (
LORE = list(
OBLIGATION_FOOD = "This devil seems to always offer its victims food before slaughtering them.",
OBLIGATION_FIDDLE = "This devil will never turn down a musical challenge.",
OBLIGATION_DANCEOFF = "This devil will never turn down a dance off.",
OBLIGATION_GREET = "This devil seems to only be able to converse with people it knows the name of.",
OBLIGATION_PRESENCEKNOWN = "This devil seems to be unable to attack from stealth.",
OBLIGATION_SAYNAME = "He will always chant his name upon killing someone.",
OBLIGATION_ANNOUNCEKILL = "This devil always loudly announces his kills for the world to hear.",
OBLIGATION_ANSWERTONAME = "This devil always responds to his truename.",
BANE_SILVER = "Silver seems to gravely injure this devil.",
BANE_SALT = "Throwing salt at this devil will hinder his ability to use infernal powers temporarily.",
BANE_LIGHT = "Bright flashes will disorient the devil, likely causing him to flee.",
BANE_IRON = "Cold iron will slowly injure him, until he can purge it from his system.",
BANE_WHITECLOTHES = "Wearing clean white clothing will help ward off this devil.",
BANE_HARVEST = "Presenting the labors of a harvest will disrupt the devil.",
BANE_TOOLBOX = "That which holds the means of creation also holds the means of the devil's undoing.",
BAN_HURTWOMAN = "This devil seems to prefer hunting men.",
BAN_CHAPEL = "This devil avoids holy ground.",
BAN_HURTPRIEST = "The annointed clergy appear to be immune to his powers.",
BAN_AVOIDWATER = "The devil seems to have some sort of aversion to water, though it does not appear to harm him.",
BAN_STRIKEUNCONSCIOUS = "This devil only shows interest in those who are awake.",
BAN_HURTLIZARD = "This devil will not strike a lizardman first.",
BAN_HURTANIMAL = "This devil avoids hurting animals.",
BANISH_WATER = "To banish the devil, you must infuse its body with holy water.",
BANISH_COFFIN = "This devil will return to life if its remains are not placed within a coffin.",
BANISH_FORMALDYHIDE = "To banish the devil, you must inject its lifeless body with embalming fluid.",
BANISH_RUNES = "This devil will resurrect after death, unless its remains are within a rune.",
BANISH_CANDLES = "A large number of nearby lit candles will prevent it from resurrecting.",
BANISH_DESTRUCTION = "Its corpse must be utterly destroyed to prevent resurrection.",
BANISH_FUNERAL_GARB = "If clad in funeral garments, this devil will be unable to resurrect. Should the clothes not fit, lay them gently on top of the devil's corpse."
),
LAW = list(
OBLIGATION_FOOD = "When not acting in self defense, you must always offer your victim food before harming them.",
OBLIGATION_FIDDLE = "When not in immediate danger, if you are challenged to a musical duel, you must accept it. You are not obligated to duel the same person twice.",
OBLIGATION_DANCEOFF = "When not in immediate danger, if you are challenged to a dance off, you must accept it. You are not obligated to face off with the same person twice.",
OBLIGATION_GREET = "You must always greet other people by their last name before talking with them.",
OBLIGATION_PRESENCEKNOWN = "You must always make your presence known before attacking.",
OBLIGATION_SAYNAME = "You must always say your true name after you kill someone.",
OBLIGATION_ANNOUNCEKILL = "Upon killing someone, you must make your deed known to all within earshot, over comms if reasonably possible.",
OBLIGATION_ANSWERTONAME = "If you are not under attack, you must always respond to your true name.",
BAN_HURTWOMAN = "You must never harm a female outside of self defense.",
BAN_CHAPEL = "You must never attempt to enter the chapel.",
BAN_HURTPRIEST = "You must never attack a priest.",
BAN_AVOIDWATER = "You must never willingly touch a wet surface.",
BAN_STRIKEUNCONSCIOUS = "You must never strike an unconscious person.",
BAN_HURTLIZARD = "You must never harm a lizardman outside of self defense.",
BAN_HURTANIMAL = "You must never harm a non-sentient creature or robot outside of self defense.",
BANE_SILVER = "Silver, in all of its forms shall be your downfall.",
BANE_SALT = "Salt will disrupt your magical abilities.",
BANE_LIGHT = "Blinding lights will prevent you from using offensive powers for a time.",
BANE_IRON = "Cold wrought iron shall act as poison to you.",
BANE_WHITECLOTHES = "Those clad in pristine white garments will strike you true.",
BANE_HARVEST = "The fruits of the harvest shall be your downfall.",
BANE_TOOLBOX = "Toolboxes are bad news for you, for some reason.",
BANISH_WATER = "If your corpse is filled with holy water, you will be unable to resurrect.",
BANISH_COFFIN = "If your corpse is in a coffin, you will be unable to resurrect.",
BANISH_FORMALDYHIDE = "If your corpse is embalmed, you will be unable to resurrect.",
BANISH_RUNES = "If your corpse is placed within a rune, you will be unable to resurrect.",
BANISH_CANDLES = "If your corpse is near lit candles, you will be unable to resurrect.",
BANISH_DESTRUCTION = "If your corpse is destroyed, you will be unable to resurrect.",
BANISH_FUNERAL_GARB = "If your corpse is clad in funeral garments, you will be unable to resurrect."
)
))
//These are also used in the codex gigas, so let's declare them globally.
GLOBAL_LIST_INIT(devil_pre_title, list("Dark ", "Hellish ", "Fallen ", "Fiery ", "Sinful ", "Blood ", "Fluffy "))
GLOBAL_LIST_INIT(devil_title, list("Lord ", "Prelate ", "Count ", "Viscount ", "Vizier ", "Elder ", "Adept "))
GLOBAL_LIST_INIT(devil_syllable, list("hal", "ve", "odr", "neit", "ci", "quon", "mya", "folth", "wren", "geyr", "hil", "niet", "twou", "phi", "coa"))
GLOBAL_LIST_INIT(devil_suffix, list(" the Red", " the Soulless", " the Master", ", the Lord of all things", ", Jr."))
/datum/antagonist/devil
name = "Devil"
roundend_category = "devils"
antagpanel_category = "Devil"
job_rank = ROLE_DEVIL
//Don't delete upon mind destruction, otherwise soul re-selling will break.
delete_on_mind_deletion = FALSE
var/obligation
var/ban
var/bane
var/banish
var/truename
var/list/datum/mind/soulsOwned = new
var/reviveNumber = 0
var/form = BASIC_DEVIL
var/static/list/devil_spells = typecacheof(list(
/obj/effect/proc_holder/spell/aimed/fireball/hellish,
/obj/effect/proc_holder/spell/targeted/conjure_item/summon_pitchfork,
/obj/effect/proc_holder/spell/targeted/conjure_item/summon_pitchfork/greater,
/obj/effect/proc_holder/spell/targeted/conjure_item/summon_pitchfork/ascended,
/obj/effect/proc_holder/spell/targeted/infernal_jaunt,
/obj/effect/proc_holder/spell/targeted/sintouch,
/obj/effect/proc_holder/spell/targeted/sintouch/ascended,
/obj/effect/proc_holder/spell/targeted/summon_contract,
/obj/effect/proc_holder/spell/targeted/conjure_item/violin,
/obj/effect/proc_holder/spell/targeted/summon_dancefloor))
var/ascendable = FALSE
/datum/antagonist/devil/can_be_owned(datum/mind/new_owner)
. = ..()
return . && (ishuman(new_owner.current) || iscyborg(new_owner.current))
/datum/antagonist/devil/get_admin_commands()
. = ..()
.["Toggle ascendable"] = CALLBACK(src,.proc/admin_toggle_ascendable)
/datum/antagonist/devil/proc/admin_toggle_ascendable(mob/admin)
ascendable = !ascendable
message_admins("[key_name_admin(admin)] set [owner.current] devil ascendable to [ascendable]")
log_admin("[key_name_admin(admin)] set [owner.current] devil ascendable to [ascendable])")
/datum/antagonist/devil/admin_add(datum/mind/new_owner,mob/admin)
switch(alert(admin,"Should the devil be able to ascend",,"Yes","No","Cancel"))
if("Yes")
ascendable = TRUE
if("No")
ascendable = FALSE
else
return
new_owner.add_antag_datum(src)
message_admins("[key_name_admin(admin)] has devil'ed [new_owner.current]. [ascendable ? "(Ascendable)":""]")
log_admin("[key_name(admin)] has devil'ed [new_owner.current]. [ascendable ? "(Ascendable)":""]")
/datum/antagonist/devil/antag_listing_name()
return ..() + "([truename])"
/proc/devilInfo(name)
if(GLOB.allDevils[lowertext(name)])
return GLOB.allDevils[lowertext(name)]
else
var/datum/fakeDevil/devil = new /datum/fakeDevil(name)
GLOB.allDevils[lowertext(name)] = devil
return devil
/proc/randomDevilName()
var/name = ""
if(prob(65))
if(prob(35))
name = pick(GLOB.devil_pre_title)
name += pick(GLOB.devil_title)
var/probability = 100
name += pick(GLOB.devil_syllable)
while(prob(probability))
name += pick(GLOB.devil_syllable)
probability -= 20
if(prob(40))
name += pick(GLOB.devil_suffix)
return name
/proc/randomdevilobligation()
return pick(OBLIGATION_FOOD, OBLIGATION_FIDDLE, OBLIGATION_DANCEOFF, OBLIGATION_GREET, OBLIGATION_PRESENCEKNOWN, OBLIGATION_SAYNAME, OBLIGATION_ANNOUNCEKILL, OBLIGATION_ANSWERTONAME)
/proc/randomdevilban()
return pick(BAN_HURTWOMAN, BAN_CHAPEL, BAN_HURTPRIEST, BAN_AVOIDWATER, BAN_STRIKEUNCONSCIOUS, BAN_HURTLIZARD, BAN_HURTANIMAL)
/proc/randomdevilbane()
return pick(BANE_SALT, BANE_LIGHT, BANE_IRON, BANE_WHITECLOTHES, BANE_SILVER, BANE_HARVEST, BANE_TOOLBOX)
/proc/randomdevilbanish()
return pick(BANISH_WATER, BANISH_COFFIN, BANISH_FORMALDYHIDE, BANISH_RUNES, BANISH_CANDLES, BANISH_DESTRUCTION, BANISH_FUNERAL_GARB)
/datum/antagonist/devil/proc/add_soul(datum/mind/soul)
if(soulsOwned.Find(soul))
return
soulsOwned += soul
owner.current.nutrition = NUTRITION_LEVEL_FULL
to_chat(owner.current, "<span class='warning'>You feel satiated as you received a new soul.</span>")
update_hud()
switch(SOULVALUE)
if(0)
to_chat(owner.current, "<span class='warning'>Your hellish powers have been restored.</span>")
give_appropriate_spells()
if(BLOOD_THRESHOLD)
increase_blood_lizard()
if(TRUE_THRESHOLD)
increase_true_devil()
if(ARCH_THRESHOLD)
increase_arch_devil()
/datum/antagonist/devil/proc/remove_soul(datum/mind/soul)
if(soulsOwned.Remove(soul))
check_regression()
to_chat(owner.current, "<span class='warning'>You feel as though a soul has slipped from your grasp.</span>")
update_hud()
/datum/antagonist/devil/proc/check_regression()
if(form == ARCH_DEVIL)
return //arch devil can't regress
//Yes, fallthrough behavior is intended, so I can't use a switch statement.
if(form == TRUE_DEVIL && SOULVALUE < TRUE_THRESHOLD)
regress_blood_lizard()
if(form == BLOOD_LIZARD && SOULVALUE < BLOOD_THRESHOLD)
regress_humanoid()
if(SOULVALUE < 0)
give_appropriate_spells()
to_chat(owner.current, "<span class='warning'>As punishment for your failures, all of your powers except contract creation have been revoked.</span>")
/datum/antagonist/devil/proc/regress_humanoid()
to_chat(owner.current, "<span class='warning'>Your powers weaken, have more contracts be signed to regain power.</span>")
if(ishuman(owner.current))
var/mob/living/carbon/human/H = owner.current
H.set_species(/datum/species/human, 1)
H.regenerate_icons()
give_appropriate_spells()
if(istype(owner.current.loc, /obj/effect/dummy/slaughter/))
owner.current.forceMove(get_turf(owner.current))//Fixes dying while jaunted leaving you permajaunted.
form = BASIC_DEVIL
/datum/antagonist/devil/proc/regress_blood_lizard()
var/mob/living/carbon/true_devil/D = owner.current
to_chat(D, "<span class='warning'>Your powers weaken, have more contracts be signed to regain power.</span>")
D.oldform.forceMove(D.drop_location())
owner.transfer_to(D.oldform)
give_appropriate_spells()
qdel(D)
form = BLOOD_LIZARD
update_hud()
/datum/antagonist/devil/proc/increase_blood_lizard()
to_chat(owner.current, "<span class='warning'>You feel as though your humanoid form is about to shed. You will soon turn into a blood lizard.</span>")
sleep(50)
if(ishuman(owner.current))
var/mob/living/carbon/human/H = owner.current
H.set_species(/datum/species/lizard, 1)
H.underwear = "Nude"
H.undershirt = "Nude"
H.socks = "Nude"
H.dna.features["mcolor"] = "511" //A deep red
H.regenerate_icons()
else //Did the devil get hit by a staff of transmutation?
owner.current.color = "#501010"
give_appropriate_spells()
form = BLOOD_LIZARD
/datum/antagonist/devil/proc/increase_true_devil()
to_chat(owner.current, "<span class='warning'>You feel as though your current form is about to shed. You will soon turn into a true devil.</span>")
sleep(50)
var/mob/living/carbon/true_devil/A = new /mob/living/carbon/true_devil(owner.current.loc)
A.faction |= "hell"
owner.current.forceMove(A)
A.oldform = owner.current
owner.transfer_to(A)
A.set_name()
give_appropriate_spells()
form = TRUE_DEVIL
update_hud()
/datum/antagonist/devil/proc/increase_arch_devil()
if(!ascendable)
return
var/mob/living/carbon/true_devil/D = owner.current
to_chat(D, "<span class='warning'>You feel as though your form is about to ascend.</span>")
sleep(50)
if(!D)
return
D.visible_message("<span class='warning'>[D]'s skin begins to erupt with spikes.</span>", \
"<span class='warning'>Your flesh begins creating a shield around yourself.</span>")
sleep(100)
if(!D)
return
D.visible_message("<span class='warning'>The horns on [D]'s head slowly grow and elongate.</span>", \
"<span class='warning'>Your body continues to mutate. Your telepathic abilities grow.</span>")
sleep(90)
if(!D)
return
D.visible_message("<span class='warning'>[D]'s body begins to violently stretch and contort.</span>", \
"<span class='warning'>You begin to rend apart the final barriers to ultimate power.</span>")
sleep(40)
if(!D)
return
to_chat(D, "<i><b>Yes!</b></i>")
sleep(10)
if(!D)
return
to_chat(D, "<i><b><span class='big'>YES!!</span></b></i>")
sleep(10)
if(!D)
return
to_chat(D, "<i><b><span class='reallybig'>YE--</span></b></i>")
sleep(1)
if(!D)
return
to_chat(world, "<font size=5><span class='danger'><b>\"SLOTH, WRATH, GLUTTONY, ACEDIA, ENVY, GREED, PRIDE! FIRES OF HELL AWAKEN!!\"</font></span>")
SEND_SOUND(world, sound('sound/hallucinations/veryfar_noise.ogg'))
give_appropriate_spells()
D.convert_to_archdevil()
if(istype(D.loc, /obj/effect/dummy/slaughter/))
D.forceMove(get_turf(D))//Fixes dying while jaunted leaving you permajaunted.
var/area/A = get_area(owner.current)
if(A)
notify_ghosts("An arch devil has ascended in \the [A.name]. Reach out to the devil to be given a new shell for your soul.", source = owner.current, action=NOTIFY_ATTACK)
sleep(50)
if(!SSticker.mode.devil_ascended)
SSshuttle.emergency.request(null, set_coefficient = 0.3)
SSticker.mode.devil_ascended++
form = ARCH_DEVIL
/datum/antagonist/devil/proc/remove_spells()
for(var/X in owner.spell_list)
var/obj/effect/proc_holder/spell/S = X
if(is_type_in_typecache(S, devil_spells))
owner.RemoveSpell(S)
/datum/antagonist/devil/proc/give_summon_contract()
owner.AddSpell(new /obj/effect/proc_holder/spell/targeted/summon_contract(null))
if(obligation == OBLIGATION_FIDDLE)
owner.AddSpell(new /obj/effect/proc_holder/spell/targeted/conjure_item/violin(null))
else if(obligation == OBLIGATION_DANCEOFF)
owner.AddSpell(new /obj/effect/proc_holder/spell/targeted/summon_dancefloor(null))
/datum/antagonist/devil/proc/give_appropriate_spells()
remove_spells()
give_summon_contract()
if(SOULVALUE >= ARCH_THRESHOLD && ascendable)
give_arch_spells()
else if(SOULVALUE >= TRUE_THRESHOLD)
give_true_spells()
else if(SOULVALUE >= BLOOD_THRESHOLD)
give_blood_spells()
else if(SOULVALUE >= 0)
give_base_spells()
/datum/antagonist/devil/proc/give_base_spells()
owner.AddSpell(new /obj/effect/proc_holder/spell/aimed/fireball/hellish(null))
owner.AddSpell(new /obj/effect/proc_holder/spell/targeted/conjure_item/summon_pitchfork(null))
/datum/antagonist/devil/proc/give_blood_spells()
owner.AddSpell(new /obj/effect/proc_holder/spell/targeted/conjure_item/summon_pitchfork(null))
owner.AddSpell(new /obj/effect/proc_holder/spell/aimed/fireball/hellish(null))
owner.AddSpell(new /obj/effect/proc_holder/spell/targeted/infernal_jaunt(null))
/datum/antagonist/devil/proc/give_true_spells()
owner.AddSpell(new /obj/effect/proc_holder/spell/targeted/conjure_item/summon_pitchfork/greater(null))
owner.AddSpell(new /obj/effect/proc_holder/spell/aimed/fireball/hellish(null))
owner.AddSpell(new /obj/effect/proc_holder/spell/targeted/infernal_jaunt(null))
owner.AddSpell(new /obj/effect/proc_holder/spell/targeted/sintouch(null))
/datum/antagonist/devil/proc/give_arch_spells()
owner.AddSpell(new /obj/effect/proc_holder/spell/targeted/conjure_item/summon_pitchfork/ascended(null))
owner.AddSpell(new /obj/effect/proc_holder/spell/targeted/sintouch/ascended(null))
/datum/antagonist/devil/proc/beginResurrectionCheck(mob/living/body)
if(SOULVALUE>0)
to_chat(owner.current, "<span class='userdanger'>Your body has been damaged to the point that you may no longer use it. At the cost of some of your power, you will return to life soon. Remain in your body.</span>")
sleep(DEVILRESURRECTTIME)
if (!body || body.stat == DEAD)
if(SOULVALUE>0)
if(check_banishment(body))
to_chat(owner.current, "<span class='userdanger'>Unfortunately, the mortals have finished a ritual that prevents your resurrection.</span>")
return -1
else
to_chat(owner.current, "<span class='userdanger'>WE LIVE AGAIN!</span>")
return hellish_resurrection(body)
else
to_chat(owner.current, "<span class='userdanger'>Unfortunately, the power that stemmed from your contracts has been extinguished. You no longer have enough power to resurrect.</span>")
return -1
else
to_chat(owner.current, "<span class='danger'> You seem to have resurrected without your hellish powers.</span>")
else
to_chat(owner.current, "<span class='userdanger'>Your hellish powers are too weak to resurrect yourself.</span>")
/datum/antagonist/devil/proc/check_banishment(mob/living/body)
switch(banish)
if(BANISH_WATER)
if(iscarbon(body))
var/mob/living/carbon/H = body
return H.reagents.has_reagent("holy water")
return 0
if(BANISH_COFFIN)
return (body && istype(body.loc, /obj/structure/closet/coffin))
if(BANISH_FORMALDYHIDE)
if(iscarbon(body))
var/mob/living/carbon/H = body
return H.reagents.has_reagent("formaldehyde")
return 0
if(BANISH_RUNES)
if(body)
for(var/obj/effect/decal/cleanable/crayon/R in range(0,body))
if (R.name == "rune")
return 1
return 0
if(BANISH_CANDLES)
if(body)
var/count = 0
for(var/obj/item/candle/C in range(1,body))
count += C.lit
if(count>=4)
return 1
return 0
if(BANISH_DESTRUCTION)
if(body)
return 0
return 1
if(BANISH_FUNERAL_GARB)
if(ishuman(body))
var/mob/living/carbon/human/H = body
if(H.w_uniform && istype(H.w_uniform, /obj/item/clothing/under/burial))
return 1
return 0
else
for(var/obj/item/clothing/under/burial/B in range(0,body))
if(B.loc == get_turf(B)) //Make sure it's not in someone's inventory or something.
return 1
return 0
/datum/antagonist/devil/proc/hellish_resurrection(mob/living/body)
message_admins("[owner.name] (true name is: [truename]) is resurrecting using hellish energy.</a>")
if(SOULVALUE < ARCH_THRESHOLD || !ascendable) // once ascended, arch devils do not go down in power by any means.
reviveNumber += LOSS_PER_DEATH
update_hud()
if(body)
body.revive(TRUE, TRUE) //Adminrevive also recovers organs, preventing someone from resurrecting without a heart.
if(istype(body.loc, /obj/effect/dummy/slaughter/))
body.forceMove(get_turf(body))//Fixes dying while jaunted leaving you permajaunted.
if(istype(body, /mob/living/carbon/true_devil))
var/mob/living/carbon/true_devil/D = body
if(D.oldform)
D.oldform.revive(1,0) // Heal the old body too, so the devil doesn't resurrect, then immediately regress into a dead body.
if(body.stat == DEAD)
create_new_body()
else
create_new_body()
check_regression()
/datum/antagonist/devil/proc/create_new_body()
if(GLOB.blobstart.len > 0)
var/turf/targetturf = get_turf(pick(GLOB.blobstart))
var/mob/currentMob = owner.current
if(!currentMob)
currentMob = owner.get_ghost()
if(!currentMob)
message_admins("[owner.name]'s devil resurrection failed due to client logoff. Aborting.")
return -1
if(currentMob.mind != owner)
message_admins("[owner.name]'s devil resurrection failed due to becoming a new mob. Aborting.")
return -1
currentMob.change_mob_type( /mob/living/carbon/human, targetturf, null, 1)
var/mob/living/carbon/human/H = owner.current
H.equip_to_slot_or_del(new /obj/item/clothing/under/lawyer/black(H), slot_w_uniform)
H.equip_to_slot_or_del(new /obj/item/clothing/shoes/laceup(H), slot_shoes)
H.equip_to_slot_or_del(new /obj/item/storage/briefcase(H), slot_hands)
H.equip_to_slot_or_del(new /obj/item/pen(H), slot_l_store)
if(SOULVALUE >= BLOOD_THRESHOLD)
H.set_species(/datum/species/lizard, 1)
H.underwear = "Nude"
H.undershirt = "Nude"
H.socks = "Nude"
H.dna.features["mcolor"] = "511"
H.regenerate_icons()
if(SOULVALUE >= TRUE_THRESHOLD) //Yes, BOTH this and the above if statement are to run if soulpower is high enough.
var/mob/living/carbon/true_devil/A = new /mob/living/carbon/true_devil(targetturf)
A.faction |= "hell"
H.forceMove(A)
A.oldform = H
owner.transfer_to(A, TRUE)
A.set_name()
if(SOULVALUE >= ARCH_THRESHOLD && ascendable)
A.convert_to_archdevil()
else
throw EXCEPTION("Unable to find a blobstart landmark for hellish resurrection")
/datum/antagonist/devil/proc/update_hud()
if(iscarbon(owner.current))
var/mob/living/C = owner.current
if(C.hud_used && C.hud_used.devilsouldisplay)
C.hud_used.devilsouldisplay.update_counter(SOULVALUE)
/datum/antagonist/devil/greet()
to_chat(owner.current, "<span class='warning'><b>You remember your link to the infernal. You are [truename], an agent of hell, a devil. And you were sent to the plane of creation for a reason. A greater purpose. Convince the crew to sin, and embroiden Hell's grasp.</b></span>")
to_chat(owner.current, "<span class='warning'><b>However, your infernal form is not without weaknesses.</b></span>")
to_chat(owner.current, "You may not use violence to coerce someone into selling their soul.")
to_chat(owner.current, "You may not directly and knowingly physically harm a devil, other than yourself.")
to_chat(owner.current, GLOB.lawlorify[LAW][bane])
to_chat(owner.current, GLOB.lawlorify[LAW][ban])
to_chat(owner.current, GLOB.lawlorify[LAW][obligation])
to_chat(owner.current, GLOB.lawlorify[LAW][banish])
to_chat(owner.current, "<span class='warning'>Remember, the crew can research your weaknesses if they find out your devil name.</span><br>")
.=..()
/datum/antagonist/devil/on_gain()
truename = randomDevilName()
ban = randomdevilban()
bane = randomdevilbane()
obligation = randomdevilobligation()
banish = randomdevilbanish()
GLOB.allDevils[lowertext(truename)] = src
antag_memory += "Your devilic true name is [truename]<br>[GLOB.lawlorify[LAW][ban]]<br>You may not use violence to coerce someone into selling their soul.<br>You may not directly and knowingly physically harm a devil, other than yourself.<br>[GLOB.lawlorify[LAW][bane]]<br>[GLOB.lawlorify[LAW][obligation]]<br>[GLOB.lawlorify[LAW][banish]]<br>"
if(issilicon(owner.current))
var/mob/living/silicon/robot_devil = owner.current
var/laws = list("You may not use violence to coerce someone into selling their soul.", "You may not directly and knowingly physically harm a devil, other than yourself.", GLOB.lawlorify[LAW][ban], GLOB.lawlorify[LAW][obligation], "Accomplish your objectives at all costs.")
robot_devil.set_law_sixsixsix(laws)
sleep(10)
if(owner.assigned_role == "Clown" && ishuman(owner.current))
var/mob/living/carbon/human/S = owner.current
to_chat(S, "<span class='notice'>Your infernal nature has allowed you to overcome your clownishness.</span>")
S.dna.remove_mutation(CLOWNMUT)
.=..()
/datum/antagonist/devil/on_removal()
to_chat(owner.current, "<span class='userdanger'>Your infernal link has been severed! You are no longer a devil!</span>")
.=..()
/datum/antagonist/devil/apply_innate_effects(mob/living/mob_override)
give_appropriate_spells()
owner.current.grant_all_languages(TRUE)
update_hud()
.=..()
/datum/antagonist/devil/remove_innate_effects(mob/living/mob_override)
for(var/X in owner.spell_list)
var/obj/effect/proc_holder/spell/S = X
if(is_type_in_typecache(S, devil_spells))
owner.RemoveSpell(S)
.=..()
/datum/antagonist/devil/proc/printdevilinfo()
var/list/parts = list()
parts += "The devil's true name is: [truename]"
parts += "The devil's bans were:"
parts += "[GLOB.TAB][GLOB.lawlorify[LORE][ban]]"
parts += "[GLOB.TAB][GLOB.lawlorify[LORE][bane]]"
parts += "[GLOB.TAB][GLOB.lawlorify[LORE][obligation]]"
parts += "[GLOB.TAB][GLOB.lawlorify[LORE][banish]]"
return parts.Join("<br>")
/datum/antagonist/devil/roundend_report()
var/list/parts = list()
parts += printplayer(owner)
parts += printdevilinfo()
parts += printobjectives(owner)
return parts.Join("<br>")
/datum/antagonist/devil/roundend_report_footer()
//sintouched go here for now as a hack , TODO proper antag datum for these
var/list/parts = list()
if(SSticker.mode.sintouched.len)
parts += "<span class='header'>The sintouched were:</span>"
var/list/sintouchedUnique = uniqueList(SSticker.mode.sintouched)
for(var/S in sintouchedUnique)
var/datum/mind/sintouched_mind = S
parts += printplayer(sintouched_mind)
parts += printobjectives(sintouched_mind)
return parts.Join("<br>")
//A simple super light weight datum for the codex gigas.
/datum/fakeDevil
var/truename
var/bane
var/obligation
var/ban
var/banish
var/ascendable
/datum/fakeDevil/New(name = randomDevilName())
truename = name
bane = randomdevilbane()
obligation = randomdevilobligation()
ban = randomdevilban()
banish = randomdevilbanish()
ascendable = prob(25)
-302
View File
@@ -1,302 +0,0 @@
#define PINPOINTER_MINIMUM_RANGE 15
#define PINPOINTER_EXTRA_RANDOM_RANGE 10
#define PINPOINTER_PING_TIME 40
#define PROB_ACTUAL_TRAITOR 20
#define TRAITOR_AGENT_ROLE "Syndicate External Affairs Agent"
/datum/antagonist/traitor/internal_affairs
name = "Internal Affairs Agent"
human_datum = /datum/antagonist/traitor/human/internal_affairs
ai_datum = /datum/antagonist/traitor/AI/internal_affairs
antagpanel_category = "IAA"
/datum/antagonist/traitor/AI/internal_affairs
name = "Internal Affairs Agent"
employer = "Nanotrasen"
special_role = "internal affairs agent"
antagpanel_category = "IAA"
var/syndicate = FALSE
var/last_man_standing = FALSE
var/list/datum/mind/targets_stolen
/datum/antagonist/traitor/human/internal_affairs
name = "Internal Affairs Agent"
employer = "Nanotrasen"
special_role = "internal affairs agent"
antagpanel_category = "IAA"
var/syndicate = FALSE
var/last_man_standing = FALSE
var/list/datum/mind/targets_stolen
/datum/antagonist/traitor/human/internal_affairs/proc/give_pinpointer()
if(owner && owner.current)
owner.current.apply_status_effect(/datum/status_effect/agent_pinpointer)
/datum/antagonist/traitor/human/internal_affairs/apply_innate_effects()
.=..() //in case the base is used in future
if(owner && owner.current)
give_pinpointer(owner.current)
/datum/antagonist/traitor/human/internal_affairs/remove_innate_effects()
.=..()
if(owner && owner.current)
owner.current.remove_status_effect(/datum/status_effect/agent_pinpointer)
/datum/antagonist/traitor/human/internal_affairs/on_gain()
START_PROCESSING(SSprocessing, src)
.=..()
/datum/antagonist/traitor/human/internal_affairs/on_removal()
STOP_PROCESSING(SSprocessing,src)
.=..()
/datum/antagonist/traitor/human/internal_affairs/process()
iaa_process()
/datum/antagonist/traitor/AI/internal_affairs/on_gain()
START_PROCESSING(SSprocessing, src)
.=..()
/datum/antagonist/traitor/AI/internal_affairs/on_removal()
STOP_PROCESSING(SSprocessing,src)
.=..()
/datum/antagonist/traitor/AI/internal_affairs/process()
iaa_process()
/datum/status_effect/agent_pinpointer
id = "agent_pinpointer"
duration = -1
tick_interval = PINPOINTER_PING_TIME
alert_type = /obj/screen/alert/status_effect/agent_pinpointer
var/minimum_range = PINPOINTER_MINIMUM_RANGE
var/mob/scan_target = null
/obj/screen/alert/status_effect/agent_pinpointer
name = "Internal Affairs Integrated Pinpointer"
desc = "Even stealthier than a normal implant."
icon = 'icons/obj/device.dmi'
icon_state = "pinon"
/datum/status_effect/agent_pinpointer/proc/point_to_target() //If we found what we're looking for, show the distance and direction
if(!scan_target)
linked_alert.icon_state = "pinonnull"
return
var/turf/here = get_turf(owner)
var/turf/there = get_turf(scan_target)
if(here.z != there.z)
linked_alert.icon_state = "pinonnull"
return
if(get_dist_euclidian(here,there)<=minimum_range + rand(0, PINPOINTER_EXTRA_RANDOM_RANGE))
linked_alert.icon_state = "pinondirect"
else
linked_alert.setDir(get_dir(here, there))
switch(get_dist(here, there))
if(1 to 8)
linked_alert.icon_state = "pinonclose"
if(9 to 16)
linked_alert.icon_state = "pinonmedium"
if(16 to INFINITY)
linked_alert.icon_state = "pinonfar"
/datum/status_effect/agent_pinpointer/proc/scan_for_target()
scan_target = null
if(owner)
if(owner.mind)
if(owner.mind.objectives)
for(var/datum/objective/objective_ in owner.mind.objectives)
if(!is_internal_objective(objective_))
continue
var/datum/objective/assassinate/internal/objective = objective_
var/mob/current = objective.target.current
if(current&&current.stat!=DEAD)
scan_target = current
break
/datum/status_effect/agent_pinpointer/tick()
if(!owner)
qdel(src)
return
scan_for_target()
point_to_target()
/proc/is_internal_objective(datum/objective/O)
return (istype(O, /datum/objective/assassinate/internal)||istype(O, /datum/objective/destroy/internal))
/datum/antagonist/traitor/proc/replace_escape_objective()
if(!owner||!owner.objectives)
return
for (var/objective_ in owner.objectives)
if(!(istype(objective_, /datum/objective/escape)||istype(objective_, /datum/objective/survive)))
continue
remove_objective(objective_)
var/datum/objective/martyr/martyr_objective = new
martyr_objective.owner = owner
add_objective(martyr_objective)
/datum/antagonist/traitor/proc/reinstate_escape_objective()
if(!owner||!owner.objectives)
return
for (var/objective_ in owner.objectives)
if(!istype(objective_, /datum/objective/martyr))
continue
remove_objective(objective_)
/datum/antagonist/traitor/human/internal_affairs/reinstate_escape_objective()
..()
var/datum/objective/escape/escape_objective = new
escape_objective.owner = owner
add_objective(escape_objective)
/datum/antagonist/traitor/AI/internal_affairs/reinstate_escape_objective()
..()
var/datum/objective/survive/survive_objective = new
survive_objective.owner = owner
add_objective(survive_objective)
/datum/antagonist/traitor/proc/steal_targets(datum/mind/victim)
var/datum/antagonist/traitor/human/internal_affairs/this = src //Should only use this if IAA
if(!owner.current||owner.current.stat==DEAD)
return
to_chat(owner.current, "<span class='userdanger'> Target eliminated: [victim.name]</span>")
for(var/objective_ in victim.objectives)
if(istype(objective_, /datum/objective/assassinate/internal))
var/datum/objective/assassinate/internal/objective = objective_
if(objective.target==owner)
continue
else if(this.targets_stolen.Find(objective.target) == 0)
var/datum/objective/assassinate/internal/new_objective = new
new_objective.owner = owner
new_objective.target = objective.target
new_objective.update_explanation_text()
add_objective(new_objective)
this.targets_stolen += objective.target
var/status_text = objective.check_completion() ? "neutralised" : "active"
to_chat(owner.current, "<span class='userdanger'> New target added to database: [objective.target.name] ([status_text]) </span>")
else if(istype(objective_, /datum/objective/destroy/internal))
var/datum/objective/destroy/internal/objective = objective_
var/datum/objective/destroy/internal/new_objective = new
if(objective.target==owner)
continue
else if(this.targets_stolen.Find(objective.target) == 0)
new_objective.owner = owner
new_objective.target = objective.target
new_objective.update_explanation_text()
add_objective(new_objective)
this.targets_stolen += objective.target
var/status_text = objective.check_completion() ? "neutralised" : "active"
to_chat(owner.current, "<span class='userdanger'> New target added to database: [objective.target.name] ([status_text]) </span>")
this.last_man_standing = TRUE
for(var/objective_ in owner.objectives)
if(!is_internal_objective(objective_))
continue
var/datum/objective/assassinate/internal/objective = objective_
if(!objective.check_completion())
this.last_man_standing = FALSE
return
if(this.last_man_standing)
if(this.syndicate)
to_chat(owner.current,"<span class='userdanger'> All the loyalist agents are dead, and no more is required of you. Die a glorious death, agent. </span>")
else
to_chat(owner.current,"<span class='userdanger'> All the other agents are dead, and you're the last loose end. Stage a Syndicate terrorist attack to cover up for today's events. You no longer have any limits on collateral damage.</span>")
replace_escape_objective(owner)
/datum/antagonist/traitor/proc/iaa_process()
var/datum/antagonist/traitor/human/internal_affairs/this = src //Should only use this if IAA
if(owner&&owner.current&&owner.current.stat!=DEAD)
for(var/objective_ in owner.objectives)
if(!is_internal_objective(objective_))
continue
var/datum/objective/assassinate/internal/objective = objective_
if(!objective.target)
continue
if(objective.check_completion())
if(objective.stolen)
continue
else
steal_targets(objective.target)
objective.stolen = TRUE
else
if(objective.stolen)
var/fail_msg = "<span class='userdanger'>Your sensors tell you that [objective.target.current.real_name], one of the targets you were meant to have killed, pulled one over on you, and is still alive - do the job properly this time! </span>"
if(this.last_man_standing)
if(this.syndicate)
fail_msg += "<span class='userdanger'> You no longer have permission to die. </span>"
else
fail_msg += "<span class='userdanger'> The truth could still slip out!</font><B><font size=5 color=red> Cease any terrorist actions as soon as possible, unneeded property damage or loss of employee life will lead to your contract being terminated.</span>"
reinstate_escape_objective(owner)
this.last_man_standing = FALSE
to_chat(owner.current, fail_msg)
objective.stolen = FALSE
/datum/antagonist/traitor/proc/forge_iaa_objectives()
var/datum/antagonist/traitor/human/internal_affairs/this = src //Should only use this if IAA
if(SSticker.mode.target_list.len && SSticker.mode.target_list[owner]) // Is a double agent
// Assassinate
var/datum/mind/target_mind = SSticker.mode.target_list[owner]
if(issilicon(target_mind.current))
var/datum/objective/destroy/internal/destroy_objective = new
destroy_objective.owner = owner
destroy_objective.target = target_mind
destroy_objective.update_explanation_text()
else
var/datum/objective/assassinate/internal/kill_objective = new
kill_objective.owner = owner
kill_objective.target = target_mind
kill_objective.update_explanation_text()
add_objective(kill_objective)
//Optional traitor objective
if(prob(PROB_ACTUAL_TRAITOR))
employer = "The Syndicate"
owner.special_role = TRAITOR_AGENT_ROLE
special_role = TRAITOR_AGENT_ROLE
this.syndicate = TRUE
forge_single_objective()
else
..() // Give them standard objectives.
return
/datum/antagonist/traitor/human/internal_affairs/forge_traitor_objectives()
forge_iaa_objectives()
var/datum/objective/escape/escape_objective = new
escape_objective.owner = owner
add_objective(escape_objective)
/datum/antagonist/traitor/AI/internal_affairs/forge_traitor_objectives()
forge_iaa_objectives()
var/datum/objective/survive/survive_objective = new
survive_objective.owner = owner
add_objective(survive_objective)
/datum/antagonist/traitor/proc/greet_iaa()
var/datum/antagonist/traitor/human/internal_affairs/this = src //Should only use this if IAA
var/crime = pick("distribution of contraband" , "unauthorized erotic action on duty", "embezzlement", "piloting under the influence", "dereliction of duty", "syndicate collaboration", "mutiny", "multiple homicides", "corporate espionage", "recieving bribes", "malpractice", "worship of prohbited life forms", "possession of profane texts", "murder", "arson", "insulting their manager", "grand theft", "conspiracy", "attempting to unionize", "vandalism", "gross incompetence")
to_chat(owner.current, "<span class='userdanger'>You are the [special_role].</span>")
if(this.syndicate)
to_chat(owner.current, "<span class='userdanger'>Your target has been framed for [crime], and you have been tasked with eliminating them to prevent them defending themselves in court.</span>")
to_chat(owner.current, "<B><font size=5 color=red>Any damage you cause will be a further embarrassment to Nanotrasen, so you have no limits on collateral damage.</font></B>")
to_chat(owner.current, "<span class='userdanger'> You have been provided with a standard uplink to accomplish your task. </span>")
else
to_chat(owner.current, "<span class='userdanger'>Your target is suspected of [crime], and you have been tasked with eliminating them by any means necessary to avoid a costly and embarrassing public trial.</span>")
to_chat(owner.current, "<B><font size=5 color=red>While you have a license to kill, unneeded property damage or loss of employee life will lead to your contract being terminated.</font></B>")
to_chat(owner.current, "<span class='userdanger'>For the sake of plausible deniability, you have been equipped with an array of captured Syndicate weaponry available via uplink.</span>")
to_chat(owner.current, "<span class='userdanger'>Finally, watch your back. Your target has friends in high places, and intel suggests someone may have taken out a contract of their own to protect them.</span>")
owner.announce_objectives()
/datum/antagonist/traitor/AI/internal_affairs/greet()
greet_iaa()
/datum/antagonist/traitor/human/internal_affairs/greet()
greet_iaa()
#undef PROB_ACTUAL_TRAITOR
#undef PINPOINTER_EXTRA_RANDOM_RANGE
#undef PINPOINTER_MINIMUM_RANGE
#undef PINPOINTER_PING_TIME
-214
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@@ -1,214 +0,0 @@
#define MONKEYS_ESCAPED 1
#define MONKEYS_LIVED 2
#define MONKEYS_DIED 3
#define DISEASE_LIVED 4
/datum/antagonist/monkey
name = "Monkey"
job_rank = ROLE_MONKEY
roundend_category = "monkeys"
antagpanel_category = "Monkey"
var/datum/team/monkey/monkey_team
var/monkey_only = TRUE
/datum/antagonist/monkey/can_be_owned(datum/mind/new_owner)
return ..() && (!monkey_only || ismonkey(new_owner.current))
/datum/antagonist/monkey/get_team()
return monkey_team
/datum/antagonist/monkey/on_gain()
. = ..()
SSticker.mode.ape_infectees += owner
owner.special_role = "Infected Monkey"
var/datum/disease/D = new /datum/disease/transformation/jungle_fever/monkeymode
if(!owner.current.HasDisease(D))
owner.current.ForceContractDisease(D)
else
QDEL_NULL(D)
/datum/antagonist/monkey/greet()
to_chat(owner, "<b>You are a monkey now!</b>")
to_chat(owner, "<b>Bite humans to infect them, follow the orders of the monkey leaders, and help fellow monkeys!</b>")
to_chat(owner, "<b>Ensure at least one infected monkey escapes on the Emergency Shuttle!</b>")
to_chat(owner, "<b><i>As an intelligent monkey, you know how to use technology and how to ventcrawl while wearing things.</i></b>")
to_chat(owner, "<b>You can use :k to talk to fellow monkeys!</b>")
SEND_SOUND(owner.current, sound('sound/ambience/antag/monkey.ogg'))
/datum/antagonist/monkey/on_removal()
owner.special_role = null
SSticker.mode.ape_infectees -= owner
var/datum/disease/transformation/jungle_fever/D = locate() in owner.current.viruses
if(D)
D.remove_virus()
qdel(D)
. = ..()
/datum/antagonist/monkey/create_team(datum/team/monkey/new_team)
if(!new_team)
for(var/datum/antagonist/monkey/H in GLOB.antagonists)
if(!H.owner)
continue
if(H.monkey_team)
monkey_team = H.monkey_team
return
monkey_team = new /datum/team/monkey
monkey_team.update_objectives()
return
if(!istype(new_team))
stack_trace("Wrong team type passed to [type] initialization.")
monkey_team = new_team
/datum/antagonist/monkey/proc/forge_objectives()
objectives |= monkey_team.objectives
owner.objectives |= objectives
/datum/antagonist/monkey/admin_remove(mob/admin)
var/mob/living/carbon/monkey/M = owner.current
if(istype(M))
switch(alert(admin, "Humanize?", "Humanize", "Yes", "No"))
if("Yes")
if(admin == M)
admin = M.humanize(TR_KEEPITEMS | TR_KEEPIMPLANTS | TR_KEEPORGANS | TR_KEEPDAMAGE | TR_KEEPVIRUS | TR_DEFAULTMSG)
else
M.humanize(TR_KEEPITEMS | TR_KEEPIMPLANTS | TR_KEEPORGANS | TR_KEEPDAMAGE | TR_KEEPVIRUS | TR_DEFAULTMSG)
if("No")
//nothing
else
return
. = ..()
/datum/antagonist/monkey/leader
name = "Monkey Leader"
monkey_only = FALSE
/datum/antagonist/monkey/leader/admin_add(datum/mind/new_owner,mob/admin)
var/mob/living/carbon/human/H = new_owner.current
if(istype(H))
switch(alert(admin, "Monkeyize?", "Monkeyize", "Yes", "No"))
if("Yes")
if(admin == H)
admin = H.monkeyize()
else
H.monkeyize()
if("No")
//nothing
else
return
new_owner.add_antag_datum(src)
log_admin("[key_name(admin)] made [key_name(new_owner.current)] a monkey leader!")
message_admins("[key_name_admin(admin)] made [key_name_admin(new_owner.current)] a monkey leader!")
/datum/antagonist/monkey/leader/on_gain()
. = ..()
var/obj/item/organ/heart/freedom/F = new
F.Insert(owner.current, drop_if_replaced = FALSE)
SSticker.mode.ape_leaders += owner
owner.special_role = "Monkey Leader"
/datum/antagonist/monkey/leader/on_removal()
SSticker.mode.ape_leaders -= owner
var/obj/item/organ/heart/H = new
H.Insert(owner.current, drop_if_replaced = FALSE) //replace freedom heart with normal heart
. = ..()
/datum/antagonist/monkey/leader/greet()
to_chat(owner, "<B><span class='notice'>You are the Jungle Fever patient zero!!</B></span>")
to_chat(owner, "<b>You have been planted onto this station by the Animal Rights Consortium.</b>")
to_chat(owner, "<b>Soon the disease will transform you into an ape. Afterwards, you will be able spread the infection to others with a bite.</b>")
to_chat(owner, "<b>While your infection strain is undetectable by scanners, any other infectees will show up on medical equipment.</b>")
to_chat(owner, "<b>Your mission will be deemed a success if any of the live infected monkeys reach CentCom.</b>")
to_chat(owner, "<b>As an initial infectee, you will be considered a 'leader' by your fellow monkeys.</b>")
to_chat(owner, "<b>You can use :k to talk to fellow monkeys!</b>")
SEND_SOUND(owner.current, sound('sound/ambience/antag/monkey.ogg'))
/datum/objective/monkey
explanation_text = "Ensure that infected monkeys escape on the emergency shuttle!"
martyr_compatible = TRUE
var/monkeys_to_win = 1
var/escaped_monkeys = 0
/datum/objective/monkey/check_completion()
var/datum/disease/D = new /datum/disease/transformation/jungle_fever()
for(var/mob/living/carbon/monkey/M in GLOB.alive_mob_list)
if (M.HasDisease(D) && (M.onCentCom() || M.onSyndieBase()))
escaped_monkeys++
if(escaped_monkeys >= monkeys_to_win)
return TRUE
return FALSE
/datum/team/monkey
name = "Monkeys"
/datum/team/monkey/proc/update_objectives()
objectives = list()
var/datum/objective/monkey/O = new()
O.team = src
objectives += O
/datum/team/monkey/proc/infected_monkeys_alive()
var/datum/disease/D = new /datum/disease/transformation/jungle_fever()
for(var/mob/living/carbon/monkey/M in GLOB.alive_mob_list)
if(M.HasDisease(D))
return TRUE
return FALSE
/datum/team/monkey/proc/infected_monkeys_escaped()
var/datum/disease/D = new /datum/disease/transformation/jungle_fever()
for(var/mob/living/carbon/monkey/M in GLOB.alive_mob_list)
if(M.HasDisease(D) && (M.onCentCom() || M.onSyndieBase()))
return TRUE
return FALSE
/datum/team/monkey/proc/infected_humans_escaped()
var/datum/disease/D = new /datum/disease/transformation/jungle_fever()
for(var/mob/living/carbon/human/M in GLOB.alive_mob_list)
if(M.HasDisease(D) && (M.onCentCom() || M.onSyndieBase()))
return TRUE
return FALSE
/datum/team/monkey/proc/infected_humans_alive()
var/datum/disease/D = new /datum/disease/transformation/jungle_fever()
for(var/mob/living/carbon/human/M in GLOB.alive_mob_list)
if(M.HasDisease(D))
return TRUE
return FALSE
/datum/team/monkey/proc/get_result()
if(infected_monkeys_escaped())
return MONKEYS_ESCAPED
if(infected_monkeys_alive())
return MONKEYS_LIVED
if(infected_humans_alive() || infected_humans_escaped())
return DISEASE_LIVED
return MONKEYS_DIED
/datum/team/monkey/roundend_report()
var/list/parts = list()
switch(get_result())
if(MONKEYS_ESCAPED)
parts += "<span class='greentext big'><B>Monkey Major Victory!</B></span>"
parts += "<span class='greentext'><B>Central Command and [station_name()] were taken over by the monkeys! Ook ook!</B></span>"
if(MONKEYS_LIVED)
parts += "<FONT size = 3><B>Monkey Minor Victory!</B></FONT>"
parts += "<span class='greentext'><B>[station_name()] was taken over by the monkeys! Ook ook!</B></span>"
if(DISEASE_LIVED)
parts += "<span class='redtext big'><B>Monkey Minor Defeat!</B></span>"
parts += "<span class='redtext'><B>All the monkeys died, but the disease lives on! The future is uncertain.</B></span>"
if(MONKEYS_DIED)
parts += "<span class='redtext big'><B>Monkey Major Defeat!</B></span>"
parts += "<span class='redtext'><B>All the monkeys died, and Jungle Fever was wiped out!</B></span>"
var/list/leaders = get_antagonists(/datum/antagonist/monkey/leader, TRUE)
var/list/monkeys = get_antagonists(/datum/antagonist/monkey, TRUE)
if(LAZYLEN(leaders))
parts += "<span class='header'>The monkey leaders were:</span>"
parts += printplayerlist(SSticker.mode.ape_leaders)
if(LAZYLEN(monkeys))
parts += "<span class='header'>The monkeys were:</span>"
parts += printplayerlist(SSticker.mode.ape_infectees)
return "<div class='panel redborder'>[parts.Join("<br>")]</div>"
-155
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@@ -1,155 +0,0 @@
/datum/antagonist/ninja
name = "Ninja"
antagpanel_category = "Ninja"
job_rank = ROLE_NINJA
var/helping_station = FALSE
var/give_objectives = TRUE
var/give_equipment = TRUE
/datum/antagonist/ninja/apply_innate_effects(mob/living/mob_override)
var/mob/living/M = mob_override || owner.current
update_ninja_icons_added(M)
/datum/antagonist/ninja/remove_innate_effects(mob/living/mob_override)
var/mob/living/M = mob_override || owner.current
update_ninja_icons_removed(M)
/datum/antagonist/ninja/proc/equip_space_ninja(mob/living/carbon/human/H = owner.current)
return H.equipOutfit(/datum/outfit/ninja)
/datum/antagonist/ninja/proc/addMemories()
antag_memory += "I am an elite mercenary assassin of the mighty Spider Clan. A <font color='red'><B>SPACE NINJA</B></font>!<br>"
antag_memory += "Surprise is my weapon. Shadows are my armor. Without them, I am nothing. (//initialize your suit by right clicking on it, to use abilities like stealth)!<br>"
antag_memory += "Officially, [helping_station?"Nanotrasen":"The Syndicate"] are my employer.<br>"
/datum/antagonist/ninja/proc/addObjectives(quantity = 6)
var/list/possible_targets = list()
for(var/datum/mind/M in SSticker.minds)
if(M.current && M.current.stat != DEAD)
if(ishuman(M.current))
if(M.special_role)
possible_targets[M] = 0 //bad-guy
else if(M.assigned_role in GLOB.command_positions)
possible_targets[M] = 1 //good-guy
var/list/possible_objectives = list(1,2,3,4)
while(objectives.len < quantity)
switch(pick_n_take(possible_objectives))
if(1) //research
var/datum/objective/download/O = new /datum/objective/download()
O.owner = owner
O.gen_amount_goal()
objectives += O
if(2) //steal
var/datum/objective/steal/special/O = new /datum/objective/steal/special()
O.owner = owner
objectives += O
if(3) //protect/kill
if(!possible_targets.len) continue
var/index = rand(1,possible_targets.len)
var/datum/mind/M = possible_targets[index]
var/is_bad_guy = possible_targets[M]
possible_targets.Cut(index,index+1)
if(is_bad_guy ^ helping_station) //kill (good-ninja + bad-guy or bad-ninja + good-guy)
var/datum/objective/assassinate/O = new /datum/objective/assassinate()
O.owner = owner
O.target = M
O.explanation_text = "Slay \the [M.current.real_name], the [M.assigned_role]."
objectives += O
else //protect
var/datum/objective/protect/O = new /datum/objective/protect()
O.owner = owner
O.target = M
O.explanation_text = "Protect \the [M.current.real_name], the [M.assigned_role], from harm."
objectives += O
if(4) //debrain/capture
if(!possible_targets.len) continue
var/selected = rand(1,possible_targets.len)
var/datum/mind/M = possible_targets[selected]
var/is_bad_guy = possible_targets[M]
possible_targets.Cut(selected,selected+1)
if(is_bad_guy ^ helping_station) //debrain (good-ninja + bad-guy or bad-ninja + good-guy)
var/datum/objective/debrain/O = new /datum/objective/debrain()
O.owner = owner
O.target = M
O.explanation_text = "Steal the brain of [M.current.real_name]."
objectives += O
else //capture
var/datum/objective/capture/O = new /datum/objective/capture()
O.owner = owner
O.gen_amount_goal()
objectives += O
else
break
var/datum/objective/O = new /datum/objective/survive()
O.owner = owner
owner.objectives |= objectives
/proc/remove_ninja(mob/living/L)
if(!L || !L.mind)
return FALSE
var/datum/antagonist/datum = L.mind.has_antag_datum(/datum/antagonist/ninja)
datum.on_removal()
return TRUE
/proc/is_ninja(mob/living/M)
return M && M.mind && M.mind.has_antag_datum(/datum/antagonist/ninja)
/datum/antagonist/ninja/greet()
SEND_SOUND(owner.current, sound('sound/effects/ninja_greeting.ogg'))
to_chat(owner.current, "I am an elite mercenary assassin of the mighty Spider Clan. A <font color='red'><B>SPACE NINJA</B></font>!")
to_chat(owner.current, "Surprise is my weapon. Shadows are my armor. Without them, I am nothing. (//initialize your suit by right clicking on it, to use abilities like stealth)!")
to_chat(owner.current, "Officially, [helping_station?"Nanotrasen":"The Syndicate"] are my employer.")
return
/datum/antagonist/ninja/on_gain()
if(give_objectives)
addObjectives()
addMemories()
if(give_equipment)
equip_space_ninja(owner.current)
. = ..()
/datum/antagonist/ninja/admin_add(datum/mind/new_owner,mob/admin)
var/adj
switch(input("What kind of ninja?", "Ninja") as null|anything in list("Random","Syndicate","Nanotrasen","No objectives"))
if("Random")
helping_station = pick(TRUE,FALSE)
adj = ""
if("Syndicate")
helping_station = FALSE
adj = "syndie"
if("Nanotrasen")
helping_station = TRUE
adj = "friendly"
if("No objectives")
give_objectives = FALSE
adj = "objectiveless"
else
return
new_owner.assigned_role = ROLE_NINJA
new_owner.special_role = ROLE_NINJA
new_owner.add_antag_datum(src)
message_admins("[key_name_admin(admin)] has [adj] ninja'ed [new_owner.current].")
log_admin("[key_name(admin)] has [adj] ninja'ed [new_owner.current].")
/datum/antagonist/ninja/antag_listing_name()
return ..() + "(Ninja)"
/datum/antagonist/ninja/proc/update_ninja_icons_added(var/mob/living/carbon/human/ninja)
var/datum/atom_hud/antag/ninjahud = GLOB.huds[ANTAG_HUD_NINJA]
ninjahud.join_hud(ninja)
set_antag_hud(ninja, "ninja")
/datum/antagonist/ninja/proc/update_ninja_icons_removed(var/mob/living/carbon/human/ninja)
var/datum/atom_hud/antag/ninjahud = GLOB.huds[ANTAG_HUD_NINJA]
ninjahud.leave_hud(ninja)
set_antag_hud(ninja, null)
-379
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@@ -1,379 +0,0 @@
#define NUKE_RESULT_FLUKE 0
#define NUKE_RESULT_NUKE_WIN 1
#define NUKE_RESULT_CREW_WIN 2
#define NUKE_RESULT_CREW_WIN_SYNDIES_DEAD 3
#define NUKE_RESULT_DISK_LOST 4
#define NUKE_RESULT_DISK_STOLEN 5
#define NUKE_RESULT_NOSURVIVORS 6
#define NUKE_RESULT_WRONG_STATION 7
#define NUKE_RESULT_WRONG_STATION_DEAD 8
/datum/antagonist/nukeop
name = "Nuclear Operative"
roundend_category = "syndicate operatives" //just in case
antagpanel_category = "NukeOp"
job_rank = ROLE_OPERATIVE
var/datum/team/nuclear/nuke_team
var/always_new_team = FALSE //If not assigned a team by default ops will try to join existing ones, set this to TRUE to always create new team.
var/send_to_spawnpoint = TRUE //Should the user be moved to default spawnpoint.
var/nukeop_outfit = /datum/outfit/syndicate
/datum/antagonist/nukeop/proc/update_synd_icons_added(mob/living/M)
var/datum/atom_hud/antag/opshud = GLOB.huds[ANTAG_HUD_OPS]
opshud.join_hud(M)
set_antag_hud(M, "synd")
/datum/antagonist/nukeop/proc/update_synd_icons_removed(mob/living/M)
var/datum/atom_hud/antag/opshud = GLOB.huds[ANTAG_HUD_OPS]
opshud.leave_hud(M)
set_antag_hud(M, null)
/datum/antagonist/nukeop/apply_innate_effects(mob/living/mob_override)
var/mob/living/M = mob_override || owner.current
update_synd_icons_added(M)
/datum/antagonist/nukeop/remove_innate_effects(mob/living/mob_override)
var/mob/living/M = mob_override || owner.current
update_synd_icons_removed(M)
/datum/antagonist/nukeop/proc/equip_op()
if(!ishuman(owner.current))
return
var/mob/living/carbon/human/H = owner.current
H.set_species(/datum/species/human) //Plasamen burn up otherwise, and lizards are vulnerable to asimov AIs
H.equipOutfit(nukeop_outfit)
return TRUE
/datum/antagonist/nukeop/greet()
owner.current.playsound_local(get_turf(owner.current), 'sound/ambience/antag/ops.ogg',100,0)
to_chat(owner, "<span class='notice'>You are a [nuke_team ? nuke_team.syndicate_name : "syndicate"] agent!</span>")
owner.announce_objectives()
return
/datum/antagonist/nukeop/on_gain()
give_alias()
forge_objectives()
. = ..()
equip_op()
memorize_code()
if(send_to_spawnpoint)
move_to_spawnpoint()
/datum/antagonist/nukeop/get_team()
return nuke_team
/datum/antagonist/nukeop/proc/assign_nuke()
if(nuke_team && !nuke_team.tracked_nuke)
nuke_team.memorized_code = random_nukecode()
var/obj/machinery/nuclearbomb/syndicate/nuke = locate() in GLOB.nuke_list
if(nuke)
nuke_team.tracked_nuke = nuke
if(nuke.r_code == "ADMIN")
nuke.r_code = nuke_team.memorized_code
else //Already set by admins/something else?
nuke_team.memorized_code = nuke.r_code
else
stack_trace("Syndicate nuke not found during nuke team creation.")
nuke_team.memorized_code = null
/datum/antagonist/nukeop/proc/give_alias()
if(nuke_team && nuke_team.syndicate_name)
var/number = 1
number = nuke_team.members.Find(owner)
owner.current.real_name = "[nuke_team.syndicate_name] Operative #[number]"
/datum/antagonist/nukeop/proc/memorize_code()
if(nuke_team && nuke_team.tracked_nuke && nuke_team.memorized_code)
antag_memory += "<B>[nuke_team.tracked_nuke] Code</B>: [nuke_team.memorized_code]<br>"
to_chat(owner, "The nuclear authorization code is: <B>[nuke_team.memorized_code]</B>")
else
to_chat(owner, "Unfortunately the syndicate was unable to provide you with nuclear authorization code.")
/datum/antagonist/nukeop/proc/forge_objectives()
if(nuke_team)
owner.objectives |= nuke_team.objectives
/datum/antagonist/nukeop/proc/move_to_spawnpoint()
var/team_number = 1
if(nuke_team)
team_number = nuke_team.members.Find(owner)
owner.current.forceMove(GLOB.nukeop_start[((team_number - 1) % GLOB.nukeop_start.len) + 1])
/datum/antagonist/nukeop/leader/move_to_spawnpoint()
owner.current.forceMove(pick(GLOB.nukeop_leader_start))
/datum/antagonist/nukeop/create_team(datum/team/nuclear/new_team)
if(!new_team)
if(!always_new_team)
for(var/datum/antagonist/nukeop/N in GLOB.antagonists)
if(!N.owner)
continue
if(N.nuke_team)
nuke_team = N.nuke_team
return
nuke_team = new /datum/team/nuclear
nuke_team.update_objectives()
assign_nuke() //This is bit ugly
return
if(!istype(new_team))
stack_trace("Wrong team type passed to [type] initialization.")
nuke_team = new_team
/datum/antagonist/nukeop/admin_add(datum/mind/new_owner,mob/admin)
new_owner.assigned_role = ROLE_SYNDICATE
new_owner.add_antag_datum(src)
message_admins("[key_name_admin(admin)] has nuke op'ed [new_owner.current].")
log_admin("[key_name(admin)] has nuke op'ed [new_owner.current].")
/datum/antagonist/nukeop/get_admin_commands()
. = ..()
.["Send to base"] = CALLBACK(src,.proc/admin_send_to_base)
.["Tell code"] = CALLBACK(src,.proc/admin_tell_code)
/datum/antagonist/nukeop/proc/admin_send_to_base(mob/admin)
owner.current.forceMove(pick(GLOB.nukeop_start))
/datum/antagonist/nukeop/proc/admin_tell_code(mob/admin)
var/code
for (var/obj/machinery/nuclearbomb/bombue in GLOB.machines)
if (length(bombue.r_code) <= 5 && bombue.r_code != initial(bombue.r_code))
code = bombue.r_code
break
if (code)
antag_memory += "<B>Syndicate Nuclear Bomb Code</B>: [code]<br>"
to_chat(owner.current, "The nuclear authorization code is: <B>[code]</B>")
else
to_chat(admin, "<span class='danger'>No valid nuke found!</span>")
/datum/antagonist/nukeop/leader
name = "Nuclear Operative Leader"
nukeop_outfit = /datum/outfit/syndicate/leader
always_new_team = TRUE
var/title
/datum/antagonist/nukeop/leader/memorize_code()
..()
if(nuke_team && nuke_team.memorized_code)
var/obj/item/paper/P = new
P.info = "The nuclear authorization code is: <b>[nuke_team.memorized_code]</b>"
P.name = "nuclear bomb code"
var/mob/living/carbon/human/H = owner.current
if(!istype(H))
P.forceMove(get_turf(H))
else
H.put_in_hands(P, TRUE)
H.update_icons()
/datum/antagonist/nukeop/leader/give_alias()
title = pick("Czar", "Boss", "Commander", "Chief", "Kingpin", "Director", "Overlord")
if(nuke_team && nuke_team.syndicate_name)
owner.current.real_name = "[nuke_team.syndicate_name] [title]"
else
owner.current.real_name = "Syndicate [title]"
/datum/antagonist/nukeop/leader/greet()
owner.current.playsound_local(get_turf(owner.current), 'sound/ambience/antag/ops.ogg',100,0)
to_chat(owner, "<B>You are the Syndicate [title] for this mission. You are responsible for the distribution of telecrystals and your ID is the only one who can open the launch bay doors.</B>")
to_chat(owner, "<B>If you feel you are not up to this task, give your ID to another operative.</B>")
to_chat(owner, "<B>In your hand you will find a special item capable of triggering a greater challenge for your team. Examine it carefully and consult with your fellow operatives before activating it.</B>")
owner.announce_objectives()
addtimer(CALLBACK(src, .proc/nuketeam_name_assign), 1)
/datum/antagonist/nukeop/leader/proc/nuketeam_name_assign()
if(!nuke_team)
return
nuke_team.rename_team(ask_name())
/datum/team/nuclear/proc/rename_team(new_name)
syndicate_name = new_name
name = "[syndicate_name] Team"
for(var/I in members)
var/datum/mind/synd_mind = I
var/mob/living/carbon/human/H = synd_mind.current
if(!istype(H))
continue
var/chosen_name = H.dna.species.random_name(H.gender,0,syndicate_name)
H.fully_replace_character_name(H.real_name,chosen_name)
/datum/antagonist/nukeop/leader/proc/ask_name()
var/randomname = pick(GLOB.last_names)
var/newname = stripped_input(owner.current,"You are the nuke operative [title]. Please choose a last name for your family.", "Name change",randomname)
if (!newname)
newname = randomname
else
newname = reject_bad_name(newname)
if(!newname)
newname = randomname
return capitalize(newname)
/datum/antagonist/nukeop/lone
name = "Lone Operative"
always_new_team = TRUE
send_to_spawnpoint = FALSE //Handled by event
nukeop_outfit = /datum/outfit/syndicate/full
/datum/antagonist/nukeop/lone/assign_nuke()
if(nuke_team && !nuke_team.tracked_nuke)
nuke_team.memorized_code = random_nukecode()
var/obj/machinery/nuclearbomb/selfdestruct/nuke = locate() in GLOB.nuke_list
if(nuke)
nuke_team.tracked_nuke = nuke
if(nuke.r_code == "ADMIN")
nuke.r_code = nuke_team.memorized_code
else //Already set by admins/something else?
nuke_team.memorized_code = nuke.r_code
else
stack_trace("Station self destruct ot found during lone op team creation.")
nuke_team.memorized_code = null
/datum/antagonist/nukeop/reinforcement
send_to_spawnpoint = FALSE
nukeop_outfit = /datum/outfit/syndicate/no_crystals
/datum/team/nuclear
var/syndicate_name
var/obj/machinery/nuclearbomb/tracked_nuke
var/core_objective = /datum/objective/nuclear
var/memorized_code
/datum/team/nuclear/New()
..()
syndicate_name = syndicate_name()
/datum/team/nuclear/proc/update_objectives()
if(core_objective)
var/datum/objective/O = new core_objective
O.team = src
objectives += O
/datum/team/nuclear/proc/disk_rescued()
for(var/obj/item/disk/nuclear/D in GLOB.poi_list)
if(!D.onCentCom())
return FALSE
return TRUE
/datum/team/nuclear/proc/operatives_dead()
for(var/I in members)
var/datum/mind/operative_mind = I
if(ishuman(operative_mind.current) && (operative_mind.current.stat != DEAD))
return FALSE
return TRUE
/datum/team/nuclear/proc/syndies_escaped()
var/obj/docking_port/mobile/S = SSshuttle.getShuttle("syndicate")
return S && (is_centcom_level(S.z) || is_transit_level(S.z))
/datum/team/nuclear/proc/get_result()
var/evacuation = SSshuttle.emergency.mode == SHUTTLE_ENDGAME
var/disk_rescued = disk_rescued()
var/syndies_didnt_escape = !syndies_escaped()
var/station_was_nuked = SSticker.mode.station_was_nuked
var/nuke_off_station = SSticker.mode.nuke_off_station
if(nuke_off_station == NUKE_SYNDICATE_BASE)
return NUKE_RESULT_FLUKE
else if(!disk_rescued && station_was_nuked && !syndies_didnt_escape)
return NUKE_RESULT_NUKE_WIN
else if (!disk_rescued && station_was_nuked && syndies_didnt_escape)
return NUKE_RESULT_NOSURVIVORS
else if (!disk_rescued && !station_was_nuked && nuke_off_station && !syndies_didnt_escape)
return NUKE_RESULT_WRONG_STATION
else if (!disk_rescued && !station_was_nuked && nuke_off_station && syndies_didnt_escape)
return NUKE_RESULT_WRONG_STATION_DEAD
else if ((disk_rescued || evacuation) && operatives_dead())
return NUKE_RESULT_CREW_WIN_SYNDIES_DEAD
else if (disk_rescued)
return NUKE_RESULT_CREW_WIN
else if (!disk_rescued && operatives_dead())
return NUKE_RESULT_DISK_LOST
else if (!disk_rescued && evacuation)
return NUKE_RESULT_DISK_STOLEN
else
return //Undefined result
/datum/team/nuclear/roundend_report()
var/list/parts = list()
parts += "<span class='header'>[syndicate_name] Operatives:</span>"
switch(get_result())
if(NUKE_RESULT_FLUKE)
parts += "<span class='redtext big'>Humiliating Syndicate Defeat</span>"
parts += "<B>The crew of [station_name()] gave [syndicate_name] operatives back their bomb! The syndicate base was destroyed!</B> Next time, don't lose the nuke!"
if(NUKE_RESULT_NUKE_WIN)
parts += "<span class='greentext big'>Syndicate Major Victory!</span>"
parts += "<B>[syndicate_name] operatives have destroyed [station_name()]!</B>"
if(NUKE_RESULT_NOSURVIVORS)
parts += "<span class='neutraltext big'>Total Annihilation</span>"
parts += "<B>[syndicate_name] operatives destroyed [station_name()] but did not leave the area in time and got caught in the explosion.</B> Next time, don't lose the disk!"
if(NUKE_RESULT_WRONG_STATION)
parts += "<span class='redtext big'>Crew Minor Victory</span>"
parts += "<B>[syndicate_name] operatives secured the authentication disk but blew up something that wasn't [station_name()].</B> Next time, don't do that!"
if(NUKE_RESULT_WRONG_STATION_DEAD)
parts += "<span class='redtext big'>[syndicate_name] operatives have earned Darwin Award!</span>"
parts += "<B>[syndicate_name] operatives blew up something that wasn't [station_name()] and got caught in the explosion.</B> Next time, don't do that!"
if(NUKE_RESULT_CREW_WIN_SYNDIES_DEAD)
parts += "<span class='redtext big'>Crew Major Victory!</span>"
parts += "<B>The Research Staff has saved the disk and killed the [syndicate_name] Operatives</B>"
if(NUKE_RESULT_CREW_WIN)
parts += "<span class='redtext big'>Crew Major Victory</span>"
parts += "<B>The Research Staff has saved the disk and stopped the [syndicate_name] Operatives!</B>"
if(NUKE_RESULT_DISK_LOST)
parts += "<span class='neutraltext big'>Neutral Victory!</span>"
parts += "<B>The Research Staff failed to secure the authentication disk but did manage to kill most of the [syndicate_name] Operatives!</B>"
if(NUKE_RESULT_DISK_STOLEN)
parts += "<span class='greentext big'>Syndicate Minor Victory!</span>"
parts += "<B>[syndicate_name] operatives survived the assault but did not achieve the destruction of [station_name()].</B> Next time, don't lose the disk!"
else
parts += "<span class='neutraltext big'>Neutral Victory</span>"
parts += "<B>Mission aborted!</B>"
var/text = "<br><span class='header'>The syndicate operatives were:</span>"
var/purchases = ""
var/TC_uses = 0
for(var/I in members)
var/datum/mind/syndicate = I
var/datum/uplink_purchase_log/H = GLOB.uplink_purchase_logs_by_key[syndicate.key]
if(H)
TC_uses += H.total_spent
purchases += H.generate_render(show_key = FALSE)
text += printplayerlist(members)
text += "<br>"
text += "(Syndicates used [TC_uses] TC) [purchases]"
if(TC_uses == 0 && SSticker.mode.station_was_nuked && !operatives_dead())
text += "<BIG>[icon2html('icons/badass.dmi', world, "badass")]</BIG>"
parts += text
return "<div class='panel redborder'>[parts.Join("<br>")]</div>"
/datum/team/nuclear/antag_listing_name()
if(syndicate_name)
return "[syndicate_name] Syndicates"
else
return "Syndicates"
/datum/team/nuclear/antag_listing_entry()
var/disk_report = "<b>Nuclear Disk(s)</b><br>"
disk_report += "<table cellspacing=5>"
for(var/obj/item/disk/nuclear/N in GLOB.poi_list)
disk_report += "<tr><td>[N.name], "
var/atom/disk_loc = N.loc
while(!isturf(disk_loc))
if(ismob(disk_loc))
var/mob/M = disk_loc
disk_report += "carried by <a href='?_src_=holder;[HrefToken()];adminplayeropts=[REF(M)]'>[M.real_name]</a> "
if(isobj(disk_loc))
var/obj/O = disk_loc
disk_report += "in \a [O.name] "
disk_loc = disk_loc.loc
disk_report += "in [disk_loc.loc] at ([disk_loc.x], [disk_loc.y], [disk_loc.z])</td><td><a href='?_src_=holder;[HrefToken()];adminplayerobservefollow=[REF(N)]'>FLW</a></td></tr>"
disk_report += "</table>"
var/common_part = ..()
return common_part + disk_report
/datum/team/nuclear/is_gamemode_hero()
return SSticker.mode.name == "nuclear emergency"
-132
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@@ -1,132 +0,0 @@
/datum/antagonist/pirate
name = "Space Pirate"
job_rank = ROLE_TRAITOR
roundend_category = "space pirates"
antagpanel_category = "Pirate"
var/datum/team/pirate/crew
/datum/antagonist/pirate/greet()
to_chat(owner, "<span class='boldannounce'>You are a Space Pirate!</span>")
to_chat(owner, "<B>The station refused to pay for your protection, protect the ship, siphon the credits from the station and raid it for even more loot.</B>")
owner.announce_objectives()
/datum/antagonist/pirate/get_team()
return crew
/datum/antagonist/pirate/create_team(datum/team/pirate/new_team)
if(!new_team)
for(var/datum/antagonist/pirate/P in GLOB.antagonists)
if(!P.owner)
continue
if(P.crew)
crew = P.crew
return
if(!new_team)
crew = new /datum/team/pirate
crew.forge_objectives()
return
if(!istype(new_team))
stack_trace("Wrong team type passed to [type] initialization.")
crew = new_team
/datum/antagonist/pirate/on_gain()
if(crew)
owner.objectives |= crew.objectives
. = ..()
/datum/antagonist/pirate/on_removal()
if(crew)
owner.objectives -= crew.objectives
. = ..()
/datum/team/pirate
name = "Pirate crew"
/datum/team/pirate/proc/forge_objectives()
var/datum/objective/loot/getbooty = new()
getbooty.team = src
getbooty.storage_area = locate(/area/shuttle/pirate/vault) in GLOB.sortedAreas
getbooty.update_initial_value()
getbooty.update_explanation_text()
objectives += getbooty
for(var/datum/mind/M in members)
M.objectives |= objectives
GLOBAL_LIST_INIT(pirate_loot_cache, typecacheof(list(
/obj/structure/reagent_dispensers/beerkeg,
/mob/living/simple_animal/parrot,
/obj/item/stack/sheet/mineral/gold,
/obj/item/stack/sheet/mineral/diamond,
/obj/item/stack/spacecash,
/obj/item/melee/sabre,)))
/datum/objective/loot
var/area/storage_area //Place where we we will look for the loot.
explanation_text = "Acquire valuable loot and store it in designated area."
var/target_value = 50000
var/initial_value = 0 //Things in the vault at spawn time do not count
/datum/objective/loot/update_explanation_text()
if(storage_area)
explanation_text = "Acquire loot and store [target_value] of credits worth in [storage_area.name]."
/datum/objective/loot/proc/loot_listing()
//Lists notable loot.
if(!storage_area)
return "Nothing"
var/list/loot_table = list()
for(var/atom/movable/AM in storage_area.GetAllContents())
if(is_type_in_typecache(AM,GLOB.pirate_loot_cache))
var/lootname = AM.name
var/count = 1
if(istype(AM,/obj/item/stack)) //Ugh.
var/obj/item/stack/S = AM
lootname = S.singular_name
count = S.amount
if(!loot_table[lootname])
loot_table[lootname] = count
else
loot_table[lootname] += count
var/list/loot_texts = list()
for(var/key in loot_table)
var/amount = loot_table[key]
loot_texts += "[amount] [key][amount > 1 ? "s":""]"
return loot_texts.Join(", ")
/datum/objective/loot/proc/get_loot_value()
if(!storage_area)
return 0
var/value = 0
for(var/turf/T in storage_area.contents)
value += export_item_and_contents(T,TRUE, TRUE, dry_run = TRUE)
return value - initial_value
/datum/objective/loot/proc/update_initial_value()
initial_value = get_loot_value()
/datum/objective/loot/check_completion()
return ..() || get_loot_value() >= target_value
/datum/team/pirate/roundend_report()
var/list/parts = list()
parts += "<span class='header'>Space Pirates were:</span>"
var/all_dead = TRUE
for(var/datum/mind/M in members)
if(considered_alive(M))
all_dead = FALSE
parts += printplayerlist(members)
parts += "Loot stolen: "
var/datum/objective/loot/L = locate() in objectives
parts += L.loot_listing()
parts += "Total loot value : [L.get_loot_value()]/[L.target_value] credits"
if(L.check_completion() && !all_dead)
parts += "<span class='greentext big'>The pirate crew was successful!</span>"
else
parts += "<span class='redtext big'>The pirate crew has failed.</span>"
return "<div class='panel redborder'>[parts.Join("<br>")]</div>"
-368
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@@ -1,368 +0,0 @@
//How often to check for promotion possibility
#define HEAD_UPDATE_PERIOD 300
/datum/antagonist/rev
name = "Revolutionary"
roundend_category = "revolutionaries" // if by some miracle revolutionaries without revolution happen
antagpanel_category = "Revolution"
job_rank = ROLE_REV
var/hud_type = "rev"
var/datum/team/revolution/rev_team
/datum/antagonist/rev/can_be_owned(datum/mind/new_owner)
. = ..()
if(.)
if(new_owner.assigned_role in GLOB.command_positions)
return FALSE
if(new_owner.unconvertable)
return FALSE
if(new_owner.current && new_owner.current.isloyal())
return FALSE
/datum/antagonist/rev/apply_innate_effects(mob/living/mob_override)
var/mob/living/M = mob_override || owner.current
update_rev_icons_added(M)
/datum/antagonist/rev/remove_innate_effects(mob/living/mob_override)
var/mob/living/M = mob_override || owner.current
update_rev_icons_removed(M)
/datum/antagonist/rev/proc/equip_rev()
return
/datum/antagonist/rev/on_gain()
. = ..()
create_objectives()
equip_rev()
owner.current.log_message("<font color='red'>Has been converted to the revolution!</font>", INDIVIDUAL_ATTACK_LOG)
/datum/antagonist/rev/on_removal()
remove_objectives()
. = ..()
/datum/antagonist/rev/greet()
to_chat(owner, "<span class='userdanger'>You are now a revolutionary! Help your cause. Do not harm your fellow freedom fighters. You can identify your comrades by the red \"R\" icons, and your leaders by the blue \"R\" icons. Help them kill the heads to win the revolution!</span>")
owner.announce_objectives()
/datum/antagonist/rev/create_team(datum/team/revolution/new_team)
if(!new_team)
//For now only one revolution at a time
for(var/datum/antagonist/rev/head/H in GLOB.antagonists)
if(!H.owner)
continue
if(H.rev_team)
rev_team = H.rev_team
return
rev_team = new /datum/team/revolution
rev_team.update_objectives()
rev_team.update_heads()
return
if(!istype(new_team))
stack_trace("Wrong team type passed to [type] initialization.")
rev_team = new_team
/datum/antagonist/rev/get_team()
return rev_team
/datum/antagonist/rev/proc/create_objectives()
owner.objectives |= rev_team.objectives
/datum/antagonist/rev/proc/remove_objectives()
owner.objectives -= rev_team.objectives
//Bump up to head_rev
/datum/antagonist/rev/proc/promote()
var/old_team = rev_team
var/datum/mind/old_owner = owner
silent = TRUE
owner.remove_antag_datum(/datum/antagonist/rev)
var/datum/antagonist/rev/head/new_revhead = new()
new_revhead.silent = TRUE
old_owner.add_antag_datum(new_revhead,old_team)
new_revhead.silent = FALSE
to_chat(old_owner, "<span class='userdanger'>You have proved your devotion to revolution! You are a head revolutionary now!</span>")
/datum/antagonist/rev/get_admin_commands()
. = ..()
.["Promote"] = CALLBACK(src,.proc/admin_promote)
/datum/antagonist/rev/proc/admin_promote(mob/admin)
var/datum/mind/O = owner
promote()
message_admins("[key_name_admin(admin)] has head-rev'ed [O].")
log_admin("[key_name(admin)] has head-rev'ed [O].")
/datum/antagonist/rev/head/admin_add(datum/mind/new_owner,mob/admin)
give_flash = TRUE
give_hud = TRUE
remove_clumsy = TRUE
new_owner.add_antag_datum(src)
message_admins("[key_name_admin(admin)] has head-rev'ed [new_owner.current].")
log_admin("[key_name(admin)] has head-rev'ed [new_owner.current].")
to_chat(new_owner.current, "<span class='userdanger'>You are a member of the revolutionaries' leadership now!</span>")
/datum/antagonist/rev/head/get_admin_commands()
. = ..()
. -= "Promote"
.["Take flash"] = CALLBACK(src,.proc/admin_take_flash)
.["Give flash"] = CALLBACK(src,.proc/admin_give_flash)
.["Repair flash"] = CALLBACK(src,.proc/admin_repair_flash)
.["Demote"] = CALLBACK(src,.proc/admin_demote)
/datum/antagonist/rev/head/proc/admin_take_flash(mob/admin)
var/list/L = owner.current.get_contents()
var/obj/item/device/assembly/flash/flash = locate() in L
if (!flash)
to_chat(admin, "<span class='danger'>Deleting flash failed!</span>")
return
qdel(flash)
/datum/antagonist/rev/head/proc/admin_give_flash(mob/admin)
//This is probably overkill but making these impact state annoys me
var/old_give_flash = give_flash
var/old_give_hud = give_hud
var/old_remove_clumsy = remove_clumsy
give_flash = TRUE
give_hud = FALSE
remove_clumsy = FALSE
equip_rev()
give_flash = old_give_flash
give_hud = old_give_hud
remove_clumsy = old_remove_clumsy
/datum/antagonist/rev/head/proc/admin_repair_flash(mob/admin)
var/list/L = owner.current.get_contents()
var/obj/item/device/assembly/flash/flash = locate() in L
if (!flash)
to_chat(admin, "<span class='danger'>Repairing flash failed!</span>")
else
flash.crit_fail = 0
flash.update_icon()
/datum/antagonist/rev/head/proc/admin_demote(datum/mind/target,mob/user)
message_admins("[key_name_admin(user)] has demoted [owner.current] from head revolutionary.")
log_admin("[key_name(user)] has demoted [owner.current] from head revolutionary.")
demote()
/datum/antagonist/rev/head
name = "Head Revolutionary"
hud_type = "rev_head"
var/remove_clumsy = FALSE
var/give_flash = FALSE
var/give_hud = TRUE
/datum/antagonist/rev/head/antag_listing_name()
return ..() + "(Leader)"
/datum/antagonist/rev/proc/update_rev_icons_added(mob/living/M)
var/datum/atom_hud/antag/revhud = GLOB.huds[ANTAG_HUD_REV]
revhud.join_hud(M)
set_antag_hud(M,hud_type)
/datum/antagonist/rev/proc/update_rev_icons_removed(mob/living/M)
var/datum/atom_hud/antag/revhud = GLOB.huds[ANTAG_HUD_REV]
revhud.leave_hud(M)
set_antag_hud(M, null)
/datum/antagonist/rev/proc/can_be_converted(mob/living/candidate)
if(!candidate.mind)
return FALSE
if(!can_be_owned(candidate.mind))
return FALSE
var/mob/living/carbon/C = candidate //Check to see if the potential rev is implanted
if(!istype(C)) //Can't convert simple animals
return FALSE
return TRUE
/datum/antagonist/rev/proc/add_revolutionary(datum/mind/rev_mind,stun = TRUE)
if(!can_be_converted(rev_mind.current))
return FALSE
if(stun)
if(iscarbon(rev_mind.current))
var/mob/living/carbon/carbon_mob = rev_mind.current
carbon_mob.silent = max(carbon_mob.silent, 5)
carbon_mob.flash_act(1, 1)
rev_mind.current.Stun(100)
rev_mind.add_antag_datum(/datum/antagonist/rev,rev_team)
rev_mind.special_role = ROLE_REV
return TRUE
/datum/antagonist/rev/head/proc/demote()
var/datum/mind/old_owner = owner
var/old_team = rev_team
silent = TRUE
owner.remove_antag_datum(/datum/antagonist/rev/head)
var/datum/antagonist/rev/new_rev = new /datum/antagonist/rev()
new_rev.silent = TRUE
old_owner.add_antag_datum(new_rev,old_team)
new_rev.silent = FALSE
to_chat(old_owner, "<span class='userdanger'>Revolution has been disappointed of your leader traits! You are a regular revolutionary now!</span>")
/datum/antagonist/rev/farewell()
if(ishuman(owner.current))
owner.current.visible_message("<span class='deconversion_message'>[owner.current] looks like they just remembered their real allegiance!</span>", null, null, null, owner.current)
to_chat(owner, "<span class='userdanger'>You are no longer a brainwashed revolutionary! Your memory is hazy from the time you were a rebel...the only thing you remember is the name of the one who brainwashed you...</span>")
else if(issilicon(owner.current))
owner.current.visible_message("<span class='deconversion_message'>The frame beeps contentedly, purging the hostile memory engram from the MMI before initalizing it.</span>", null, null, null, owner.current)
to_chat(owner, "<span class='userdanger'>The frame's firmware detects and deletes your neural reprogramming! You remember nothing but the name of the one who flashed you.</span>")
/datum/antagonist/rev/proc/remove_revolutionary(borged, deconverter)
log_attack("[owner.current] (Key: [key_name(owner.current)]) has been deconverted from the revolution by [deconverter] (Key: [key_name(deconverter)])!")
if(borged)
message_admins("[ADMIN_LOOKUPFLW(owner.current)] has been borged while being a [name]")
owner.special_role = null
if(iscarbon(owner.current))
var/mob/living/carbon/C = owner.current
C.Unconscious(100)
owner.remove_antag_datum(type)
/datum/antagonist/rev/head/remove_revolutionary(borged,deconverter)
if(!borged)
return
. = ..()
/datum/antagonist/rev/head/equip_rev()
var/mob/living/carbon/human/H = owner.current
if(!istype(H))
return
if(remove_clumsy && owner.assigned_role == "Clown")
to_chat(owner, "Your training has allowed you to overcome your clownish nature, allowing you to wield weapons without harming yourself.")
H.dna.remove_mutation(CLOWNMUT)
if(give_flash)
var/obj/item/device/assembly/flash/T = new(H)
var/list/slots = list (
"backpack" = slot_in_backpack,
"left pocket" = slot_l_store,
"right pocket" = slot_r_store
)
var/where = H.equip_in_one_of_slots(T, slots)
if (!where)
to_chat(H, "The Syndicate were unfortunately unable to get you a flash.")
else
to_chat(H, "The flash in your [where] will help you to persuade the crew to join your cause.")
if(give_hud)
var/obj/item/organ/cyberimp/eyes/hud/security/syndicate/S = new(H)
S.Insert(H, special = FALSE, drop_if_replaced = FALSE)
to_chat(H, "Your eyes have been implanted with a cybernetic security HUD which will help you keep track of who is mindshield-implanted, and therefore unable to be recruited.")
/datum/team/revolution
name = "Revolution"
var/max_headrevs = 3
/datum/team/revolution/proc/update_objectives(initial = FALSE)
var/untracked_heads = SSjob.get_all_heads()
for(var/datum/objective/mutiny/O in objectives)
untracked_heads -= O.target
for(var/datum/mind/M in untracked_heads)
var/datum/objective/mutiny/new_target = new()
new_target.team = src
new_target.target = M
new_target.update_explanation_text()
objectives += new_target
for(var/datum/mind/M in members)
M.objectives |= objectives
addtimer(CALLBACK(src,.proc/update_objectives),HEAD_UPDATE_PERIOD,TIMER_UNIQUE)
/datum/team/revolution/proc/head_revolutionaries()
. = list()
for(var/datum/mind/M in members)
if(M.has_antag_datum(/datum/antagonist/rev/head))
. += M
/datum/team/revolution/proc/update_heads()
if(SSticker.HasRoundStarted())
var/list/datum/mind/head_revolutionaries = head_revolutionaries()
var/list/datum/mind/heads = SSjob.get_all_heads()
var/list/sec = SSjob.get_all_sec()
if(head_revolutionaries.len < max_headrevs && head_revolutionaries.len < round(heads.len - ((8 - sec.len) / 3)))
var/list/datum/mind/non_heads = members - head_revolutionaries
var/list/datum/mind/promotable = list()
for(var/datum/mind/khrushchev in non_heads)
if(khrushchev.current && !khrushchev.current.incapacitated() && !khrushchev.current.restrained() && khrushchev.current.client && khrushchev.current.stat != DEAD)
if(ROLE_REV in khrushchev.current.client.prefs.be_special)
promotable += khrushchev
if(promotable.len)
var/datum/mind/new_leader = pick(promotable)
var/datum/antagonist/rev/rev = new_leader.has_antag_datum(/datum/antagonist/rev)
rev.promote()
addtimer(CALLBACK(src,.proc/update_heads),HEAD_UPDATE_PERIOD,TIMER_UNIQUE)
/datum/team/revolution/roundend_report()
if(!members.len)
return
var/list/result = list()
result += "<div class='panel redborder'>"
var/num_revs = 0
var/num_survivors = 0
for(var/mob/living/carbon/survivor in GLOB.alive_mob_list)
if(survivor.ckey)
num_survivors++
if(survivor.mind)
if(is_revolutionary(survivor))
num_revs++
if(num_survivors)
result += "Command's Approval Rating: <B>[100 - round((num_revs/num_survivors)*100, 0.1)]%</B><br>"
var/list/targets = list()
var/list/datum/mind/headrevs = get_antagonists(/datum/antagonist/rev/head)
var/list/datum/mind/revs = get_antagonists(/datum/antagonist/rev,TRUE)
if(headrevs.len)
var/list/headrev_part = list()
headrev_part += "<span class='header'>The head revolutionaries were:</span>"
headrev_part += printplayerlist(headrevs,TRUE)
result += headrev_part.Join("<br>")
if(revs.len)
var/list/rev_part = list()
rev_part += "<span class='header'>The revolutionaries were:</span>"
rev_part += printplayerlist(revs,TRUE)
result += rev_part.Join("<br>")
var/list/heads = SSjob.get_all_heads()
if(heads.len)
var/head_text = "<span class='header'>The heads of staff were:</span>"
head_text += "<ul class='playerlist'>"
for(var/datum/mind/head in heads)
var/target = (head in targets)
head_text += "<li>"
if(target)
head_text += "<span class='redtext'>Target</span>"
head_text += "[printplayer(head, 1)]</li>"
head_text += "</ul><br>"
result += head_text
result += "</div>"
return result.Join()
/datum/team/revolution/antag_listing_entry()
var/common_part = ..()
var/heads_report = "<b>Heads of Staff</b><br>"
heads_report += "<table cellspacing=5>"
for(var/datum/mind/N in SSjob.get_living_heads())
var/mob/M = N.current
if(M)
heads_report += "<tr><td><a href='?_src_=holder;[HrefToken()];adminplayeropts=[REF(M)]'>[M.real_name]</a>[M.client ? "" : " <i>(No Client)</i>"][M.stat == DEAD ? " <b><font color=red>(DEAD)</font></b>" : ""]</td>"
heads_report += "<td><A href='?priv_msg=[M.ckey]'>PM</A></td>"
heads_report += "<td><A href='?_src_=holder;[HrefToken()];adminplayerobservefollow=[REF(M)]'>FLW</a></td>"
var/turf/mob_loc = get_turf(M)
heads_report += "<td>[mob_loc.loc]</td></tr>"
else
heads_report += "<tr><td><a href='?_src_=vars;[HrefToken()];Vars=[REF(N)]'>[N.name]([N.key])</a><i>Head body destroyed!</i></td>"
heads_report += "<td><A href='?priv_msg=[N.key]'>PM</A></td></tr>"
heads_report += "</table>"
return common_part + heads_report
/datum/team/revolution/is_gamemode_hero()
return SSticker.mode.name == "revolution"
-339
View File
@@ -1,339 +0,0 @@
#define APPRENTICE_DESTRUCTION "destruction"
#define APPRENTICE_BLUESPACE "bluespace"
#define APPRENTICE_ROBELESS "robeless"
#define APPRENTICE_HEALING "healing"
/datum/antagonist/wizard
name = "Space Wizard"
roundend_category = "wizards/witches"
antagpanel_category = "Wizard"
job_rank = ROLE_WIZARD
var/give_objectives = TRUE
var/strip = TRUE //strip before equipping
var/allow_rename = TRUE
var/hud_version = "wizard"
var/datum/team/wizard/wiz_team //Only created if wizard summons apprentices
var/move_to_lair = TRUE
var/outfit_type = /datum/outfit/wizard
var/wiz_age = WIZARD_AGE_MIN /* Wizards by nature cannot be too young. */
/datum/antagonist/wizard/on_gain()
register()
if(give_objectives)
create_objectives()
equip_wizard()
if(move_to_lair)
send_to_lair()
. = ..()
if(allow_rename)
rename_wizard()
/datum/antagonist/wizard/proc/register()
SSticker.mode.wizards |= owner
/datum/antagonist/wizard/proc/unregister()
SSticker.mode.wizards -= src
/datum/antagonist/wizard/create_team(datum/team/wizard/new_team)
if(!new_team)
return
if(!istype(new_team))
stack_trace("Wrong team type passed to [type] initialization.")
wiz_team = new_team
/datum/antagonist/wizard/get_team()
return wiz_team
/datum/team/wizard
name = "wizard team"
var/datum/antagonist/wizard/master_wizard
/datum/antagonist/wizard/proc/create_wiz_team()
wiz_team = new(owner)
wiz_team.name = "[owner.current.real_name] team"
wiz_team.master_wizard = src
update_wiz_icons_added(owner.current)
/datum/antagonist/wizard/proc/send_to_lair()
if(!owner || !owner.current)
return
if(!GLOB.wizardstart.len)
SSjob.SendToLateJoin(owner.current)
to_chat(owner, "HOT INSERTION, GO GO GO")
owner.current.forceMove(pick(GLOB.wizardstart))
/datum/antagonist/wizard/proc/create_objectives()
switch(rand(1,100))
if(1 to 30)
var/datum/objective/assassinate/kill_objective = new
kill_objective.owner = owner
kill_objective.find_target()
objectives += kill_objective
if (!(locate(/datum/objective/escape) in owner.objectives))
var/datum/objective/escape/escape_objective = new
escape_objective.owner = owner
objectives += escape_objective
if(31 to 60)
var/datum/objective/steal/steal_objective = new
steal_objective.owner = owner
steal_objective.find_target()
objectives += steal_objective
if (!(locate(/datum/objective/escape) in owner.objectives))
var/datum/objective/escape/escape_objective = new
escape_objective.owner = owner
objectives += escape_objective
if(61 to 85)
var/datum/objective/assassinate/kill_objective = new
kill_objective.owner = owner
kill_objective.find_target()
objectives += kill_objective
var/datum/objective/steal/steal_objective = new
steal_objective.owner = owner
steal_objective.find_target()
objectives += steal_objective
if (!(locate(/datum/objective/survive) in owner.objectives))
var/datum/objective/survive/survive_objective = new
survive_objective.owner = owner
objectives += survive_objective
else
if (!(locate(/datum/objective/hijack) in owner.objectives))
var/datum/objective/hijack/hijack_objective = new
hijack_objective.owner = owner
objectives += hijack_objective
for(var/datum/objective/O in objectives)
owner.objectives += O
/datum/antagonist/wizard/on_removal()
unregister()
for(var/objective in objectives)
owner.objectives -= objective
owner.RemoveAllSpells() // TODO keep track which spells are wizard spells which innate stuff
return ..()
/datum/antagonist/wizard/proc/equip_wizard()
if(!owner)
return
var/mob/living/carbon/human/H = owner.current
if(!istype(H))
return
if(strip)
H.delete_equipment()
//Wizards are human by default. Use the mirror if you want something else.
H.set_species(/datum/species/human)
if(H.age < wiz_age)
H.age = wiz_age
H.equipOutfit(outfit_type)
/datum/antagonist/wizard/greet()
to_chat(owner, "<span class='boldannounce'>You are the Space Wizard!</span>")
to_chat(owner, "<B>The Space Wizards Federation has given you the following tasks:</B>")
owner.announce_objectives()
to_chat(owner, "You will find a list of available spells in your spell book. Choose your magic arsenal carefully.")
to_chat(owner, "The spellbook is bound to you, and others cannot use it.")
to_chat(owner, "In your pockets you will find a teleport scroll. Use it as needed.")
to_chat(owner,"<B>Remember:</B> do not forget to prepare your spells.")
/datum/antagonist/wizard/farewell()
to_chat(owner, "<span class='userdanger'>You have been brainwashed! You are no longer a wizard!</span>")
/datum/antagonist/wizard/proc/rename_wizard()
set waitfor = FALSE
var/wizard_name_first = pick(GLOB.wizard_first)
var/wizard_name_second = pick(GLOB.wizard_second)
var/randomname = "[wizard_name_first] [wizard_name_second]"
var/mob/living/wiz_mob = owner.current
var/newname = copytext(sanitize(input(wiz_mob, "You are the [name]. Would you like to change your name to something else?", "Name change", randomname) as null|text),1,MAX_NAME_LEN)
if (!newname)
newname = randomname
wiz_mob.fully_replace_character_name(wiz_mob.real_name, newname)
/datum/antagonist/wizard/apply_innate_effects(mob/living/mob_override)
var/mob/living/M = mob_override || owner.current
update_wiz_icons_added(M, wiz_team ? TRUE : FALSE) //Don't bother showing the icon if you're solo wizard
M.faction |= ROLE_WIZARD
/datum/antagonist/wizard/remove_innate_effects(mob/living/mob_override)
var/mob/living/M = mob_override || owner.current
update_wiz_icons_removed(M)
M.faction -= ROLE_WIZARD
/datum/antagonist/wizard/get_admin_commands()
. = ..()
.["Send to Lair"] = CALLBACK(src,.proc/admin_send_to_lair)
/datum/antagonist/wizard/proc/admin_send_to_lair(mob/admin)
owner.current.forceMove(pick(GLOB.wizardstart))
/datum/antagonist/wizard/apprentice
name = "Wizard Apprentice"
hud_version = "apprentice"
var/datum/mind/master
var/school = APPRENTICE_DESTRUCTION
outfit_type = /datum/outfit/wizard/apprentice
wiz_age = APPRENTICE_AGE_MIN
/datum/antagonist/wizard/apprentice/greet()
to_chat(owner, "<B>You are [master.current.real_name]'s apprentice! You are bound by magic contract to follow their orders and help them in accomplishing their goals.")
owner.announce_objectives()
/datum/antagonist/wizard/apprentice/register()
SSticker.mode.apprentices |= owner
/datum/antagonist/wizard/apprentice/unregister()
SSticker.mode.apprentices -= owner
/datum/antagonist/wizard/apprentice/equip_wizard()
. = ..()
if(!owner)
return
var/mob/living/carbon/human/H = owner.current
if(!istype(H))
return
switch(school)
if(APPRENTICE_DESTRUCTION)
owner.AddSpell(new /obj/effect/proc_holder/spell/targeted/projectile/magic_missile(null))
owner.AddSpell(new /obj/effect/proc_holder/spell/aimed/fireball(null))
to_chat(owner, "<B>Your service has not gone unrewarded, however. Studying under [master.current.real_name], you have learned powerful, destructive spells. You are able to cast magic missile and fireball.")
if(APPRENTICE_BLUESPACE)
owner.AddSpell(new /obj/effect/proc_holder/spell/targeted/area_teleport/teleport(null))
owner.AddSpell(new /obj/effect/proc_holder/spell/targeted/ethereal_jaunt(null))
to_chat(owner, "<B>Your service has not gone unrewarded, however. Studying under [master.current.real_name], you have learned reality bending mobility spells. You are able to cast teleport and ethereal jaunt.")
if(APPRENTICE_HEALING)
owner.AddSpell(new /obj/effect/proc_holder/spell/targeted/charge(null))
owner.AddSpell(new /obj/effect/proc_holder/spell/targeted/forcewall(null))
H.put_in_hands(new /obj/item/gun/magic/staff/healing(H))
to_chat(owner, "<B>Your service has not gone unrewarded, however. Studying under [master.current.real_name], you have learned livesaving survival spells. You are able to cast charge and forcewall.")
if(APPRENTICE_ROBELESS)
owner.AddSpell(new /obj/effect/proc_holder/spell/aoe_turf/knock(null))
owner.AddSpell(new /obj/effect/proc_holder/spell/targeted/mind_transfer(null))
to_chat(owner, "<B>Your service has not gone unrewarded, however. Studying under [master.current.real_name], you have learned stealthy, robeless spells. You are able to cast knock and mindswap.")
/datum/antagonist/wizard/apprentice/create_objectives()
var/datum/objective/protect/new_objective = new /datum/objective/protect
new_objective.owner = owner
new_objective.target = master
new_objective.explanation_text = "Protect [master.current.real_name], the wizard."
owner.objectives += new_objective
objectives += new_objective
//Random event wizard
/datum/antagonist/wizard/apprentice/imposter
name = "Wizard Imposter"
allow_rename = FALSE
move_to_lair = FALSE
/datum/antagonist/wizard/apprentice/imposter/greet()
to_chat(owner, "<B>You are an imposter! Trick and confuse the crew to misdirect malice from your handsome original!</B>")
owner.announce_objectives()
/datum/antagonist/wizard/apprentice/imposter/equip_wizard()
var/mob/living/carbon/human/master_mob = master.current
var/mob/living/carbon/human/H = owner.current
if(!istype(master_mob) || !istype(H))
return
if(master_mob.ears)
H.equip_to_slot_or_del(new master_mob.ears.type, slot_ears)
if(master_mob.w_uniform)
H.equip_to_slot_or_del(new master_mob.w_uniform.type, slot_w_uniform)
if(master_mob.shoes)
H.equip_to_slot_or_del(new master_mob.shoes.type, slot_shoes)
if(master_mob.wear_suit)
H.equip_to_slot_or_del(new master_mob.wear_suit.type, slot_wear_suit)
if(master_mob.head)
H.equip_to_slot_or_del(new master_mob.head.type, slot_head)
if(master_mob.back)
H.equip_to_slot_or_del(new master_mob.back.type, slot_back)
//Operation: Fuck off and scare people
owner.AddSpell(new /obj/effect/proc_holder/spell/targeted/area_teleport/teleport(null))
owner.AddSpell(new /obj/effect/proc_holder/spell/targeted/turf_teleport/blink(null))
owner.AddSpell(new /obj/effect/proc_holder/spell/targeted/ethereal_jaunt(null))
/datum/antagonist/wizard/proc/update_wiz_icons_added(mob/living/wiz,join = TRUE)
var/datum/atom_hud/antag/wizhud = GLOB.huds[ANTAG_HUD_WIZ]
wizhud.join_hud(wiz)
set_antag_hud(wiz, hud_version)
/datum/antagonist/wizard/proc/update_wiz_icons_removed(mob/living/wiz)
var/datum/atom_hud/antag/wizhud = GLOB.huds[ANTAG_HUD_WIZ]
wizhud.leave_hud(wiz)
set_antag_hud(wiz, null)
/datum/antagonist/wizard/academy
name = "Academy Teacher"
outfit_type = /datum/outfit/wizard/academy
/datum/antagonist/wizard/academy/equip_wizard()
. = ..()
owner.AddSpell(new /obj/effect/proc_holder/spell/targeted/ethereal_jaunt)
owner.AddSpell(new /obj/effect/proc_holder/spell/targeted/projectile/magic_missile)
owner.AddSpell(new /obj/effect/proc_holder/spell/aimed/fireball)
var/mob/living/M = owner.current
if(!istype(M))
return
var/obj/item/implant/exile/Implant = new/obj/item/implant/exile(M)
Implant.implant(M)
/datum/antagonist/wizard/academy/create_objectives()
var/datum/objective/new_objective = new("Protect Wizard Academy from the intruders")
new_objective.owner = owner
owner.objectives += new_objective
objectives += new_objective
//Solo wizard report
/datum/antagonist/wizard/roundend_report()
var/list/parts = list()
parts += printplayer(owner)
var/count = 1
var/wizardwin = 1
for(var/datum/objective/objective in objectives)
if(objective.check_completion())
parts += "<B>Objective #[count]</B>: [objective.explanation_text] <span class='greentext'>Success!</span>"
else
parts += "<B>Objective #[count]</B>: [objective.explanation_text] <span class='redtext'>Fail.</span>"
wizardwin = 0
count++
if(wizardwin)
parts += "<span class='greentext'>The wizard was successful!</span>"
else
parts += "<span class='redtext'>The wizard has failed!</span>"
if(owner.spell_list.len>0)
parts += "<B>[owner.name] used the following spells: </B>"
var/list/spell_names = list()
for(var/obj/effect/proc_holder/spell/S in owner.spell_list)
spell_names += S.name
parts += spell_names.Join(", ")
return parts.Join("<br>")
//Wizard with apprentices report
/datum/team/wizard/roundend_report()
var/list/parts = list()
parts += "<span class='header'>Wizards/witches of [master_wizard.owner.name] team were:</span>"
parts += master_wizard.roundend_report()
parts += " "
parts += "<span class='header'>[master_wizard.owner.name] apprentices were:</span>"
parts += printplayerlist(members - master_wizard.owner)
return "<div class='panel redborder'>[parts.Join("<br>")]</div>"
@@ -142,9 +142,6 @@
var/link = FOLLOW_LINK(M, owner)
to_chat(M, "[link] [dead_rendered]")
/mob/camera/imaginary_friend/emote(act,m_type=1,message = null)
return
/mob/camera/imaginary_friend/forceMove(atom/destination)
dir = get_dir(get_turf(src), destination)
loc = destination
+82
View File
@@ -305,6 +305,88 @@
else
return
/datum/browser/modal/preflikepicker
var/settings = list()
var/icon/preview_icon = null
/datum/browser/modal/preflikepicker/New(User,Message,Title,Button1="Ok",Button2,Button3,StealFocus = 1, Timeout = FALSE,list/settings,inputtype="checkbox", width = 400, height, slidecolor)
if (!User)
return
src.settings = settings
..(User, ckey("[User]-[Message]-[Title]-[world.time]-[rand(1,10000)]"), Title, width, height, src, StealFocus, Timeout)
set_content(ShowChoices(User))
/datum/browser/modal/preflikepicker/proc/ShowChoices(mob/user)
var/dat = ""
for (var/name in settings["mainsettings"])
var/setting = settings["mainsettings"][name]
if (setting["type"] == "datum")
dat += "<b>[setting["desc"]]:</b> <a href='?src=[REF(src)];setting=[name];task=input;type=datum;path=[setting["path"]]'>[setting["value"]]</a><BR>"
else
dat += "<b>[setting["desc"]]:</b> <a href='?src=[REF(src)];setting=[name];task=input;type=[setting["type"]]'>[setting["value"]]</a><BR>"
if (preview_icon)
dat += "<td valign='center'>"
dat += "<div class='statusDisplay'><center><img src=previewicon.png width=[preview_icon.Width()] height=[preview_icon.Height()]></center></div>"
dat += "</td>"
dat += "</tr></table>"
dat += "<hr><center><a href='?src=[REF(src)];button=1'>Ok</a> "
dat += "</center>"
return dat
/datum/browser/modal/preflikepicker/Topic(href,href_list)
if (href_list["close"] || !user || !user.client)
opentime = 0
return
if (href_list["task"] == "input")
var/setting = href_list["setting"]
switch (href_list["type"])
if ("datum")
settings["mainsettings"][setting]["value"] = pick_closest_path(null, make_types_fancy(typesof(text2path(href_list["path"]))))
if ("string")
settings["mainsettings"][setting]["value"] = stripped_input(user, "Enter new value for [settings["mainsettings"][setting]["desc"]]", "Enter new value for [settings["mainsettings"][setting]["desc"]]")
if ("number")
settings["mainsettings"][setting]["value"] = input(user, "Enter new value for [settings["mainsettings"][setting]["desc"]]", "Enter new value for [settings["mainsettings"][setting]["desc"]]") as num
if ("boolean")
settings["mainsettings"][setting]["value"] = input(user, "[settings["mainsettings"][setting]["desc"]]?") in list("Yes","No")
if ("ckey")
settings["mainsettings"][setting]["value"] = input(user, "[settings["mainsettings"][setting]["desc"]]?") in list("none") + GLOB.directory
if (href_list["button"])
var/button = text2num(href_list["button"])
if (button <= 3 && button >= 1)
selectedbutton = button
if (selectedbutton != 1)
set_content(ShowChoices(user))
open()
return
for (var/item in href_list)
switch(item)
if ("close", "button", "src")
continue
opentime = 0
close()
/proc/presentpreflikepicker(var/mob/User,Message, Title, Button1="Ok", Button2, Button3, StealFocus = 1,Timeout = 6000,list/settings, width, height, slidecolor)
if (!istype(User))
if (istype(User, /client/))
var/client/C = User
User = C.mob
else
return
var/datum/browser/modal/preflikepicker/A = new(User, Message, Title, Button1, Button2, Button3, StealFocus,Timeout, settings, width, height, slidecolor)
A.open()
A.wait()
if (A.selectedbutton)
return list("button" = A.selectedbutton, "settings" = A.settings)
// This will allow you to show an icon in the browse window
// This is added to mob so that it can be used without a reference to the browser object
// There is probably a better place for this...
+1 -1
View File
@@ -24,7 +24,7 @@
if(ishuman(AM))
var/mob/living/carbon/human/H = AM
if(PIERCEIMMUNE in H.dna.species.species_traits)
if(H.has_trait(TRAIT_PIERCEIMMUNE))
return
if((flags & CALTROP_IGNORE_WALKERS) && H.m_intent == MOVE_INTENT_WALK)
+22 -49
View File
@@ -1,17 +1,17 @@
/mob/proc/HasDisease(datum/disease/D)
for(var/thing in viruses)
/mob/living/proc/HasDisease(datum/disease/D)
for(var/thing in diseases)
var/datum/disease/DD = thing
if(D.IsSame(DD))
return TRUE
return FALSE
/mob/proc/CanContractDisease(datum/disease/D)
/mob/living/proc/CanContractDisease(datum/disease/D)
if(stat == DEAD)
return FALSE
if(D.GetDiseaseID() in resistances)
if(D.GetDiseaseID() in disease_resistances)
return FALSE
if(HasDisease(D))
@@ -23,38 +23,10 @@
return TRUE
/mob/proc/ContactContractDisease(datum/disease/D)
/mob/living/proc/ContactContractDisease(datum/disease/D)
if(!CanContractDisease(D))
return FALSE
AddDisease(D)
/mob/proc/AddDisease(datum/disease/D)
for(var/datum/disease/advance/P in viruses)
if(istype(D, /datum/disease/advance))
var/datum/disease/advance/DD = D
if (P.totalResistance() < DD.totalTransmittable()) //Overwrite virus if the attacker's Transmission is lower than the defender's Resistance. This does not grant immunity to the lost virus.
P.remove_virus()
if (!viruses.len) //Only add the new virus if it defeated the existing one
var/datum/disease/DD = new D.type(1, D, 0)
viruses += DD
DD.affected_mob = src
SSdisease.active_diseases += DD //Add it to the active diseases list, now that it's actually in a mob and being processed.
//Copy properties over. This is so edited diseases persist.
var/list/skipped = list("affected_mob","holder","carrier","stage","type","parent_type","vars","transformed","symptoms","processing")
for(var/V in DD.vars)
if(V in skipped)
continue
if(islist(DD.vars[V]))
var/list/L = D.vars[V]
DD.vars[V] = L.Copy()
else
DD.vars[V] = D.vars[V]
DD.after_add()
DD.affected_mob.med_hud_set_status()
D.try_infect(src)
/mob/living/carbon/ContactContractDisease(datum/disease/D, target_zone)
@@ -124,34 +96,35 @@
passed = prob((Cl.permeability_coefficient*100) - 1)
if(passed)
AddDisease(D)
D.try_infect(src)
/mob/proc/AirborneContractDisease(datum/disease/D)
if((D.spread_flags & VIRUS_SPREAD_AIRBORNE) && prob((50*D.permeability_mod) - 1))
/mob/living/proc/AirborneContractDisease(datum/disease/D, force_spread)
if( ((D.spread_flags & DISEASE_SPREAD_AIRBORNE) || force_spread) && prob((50*D.permeability_mod) - 1))
ForceContractDisease(D)
/mob/living/carbon/AirborneContractDisease(datum/disease/D)
/mob/living/carbon/AirborneContractDisease(datum/disease/D, force_spread)
if(internal)
return
..()
/mob/living/carbon/human/AirborneContractDisease(datum/disease/D)
if(dna && (NOBREATH in dna.species.species_traits))
if(has_trait(TRAIT_NOBREATH))
return
..()
//Proc to use when you 100% want to infect someone, as long as they aren't immune
/mob/proc/ForceContractDisease(datum/disease/D)
//Proc to use when you 100% want to try to infect someone (ignoreing protective clothing and such), as long as they aren't immune
/mob/living/proc/ForceContractDisease(datum/disease/D, make_copy = TRUE, del_on_fail = FALSE)
if(!CanContractDisease(D))
if(del_on_fail)
qdel(D)
return FALSE
AddDisease(D)
if(!D.try_infect(src, make_copy))
if(del_on_fail)
qdel(D)
return FALSE
return TRUE
/mob/living/carbon/human/CanContractDisease(datum/disease/D)
if(dna)
if((VIRUSIMMUNE in dna.species.species_traits) && !D.bypasses_immunity)
if(has_trait(TRAIT_VIRUSIMMUNE) && !D.bypasses_immunity)
return FALSE
var/can_infect = FALSE
@@ -165,4 +138,4 @@
for(var/thing in D.required_organs)
if(!((locate(thing) in bodyparts) || (locate(thing) in internal_organs)))
return FALSE
return ..()
return ..()
+53 -23
View File
@@ -2,7 +2,7 @@
//Flags
var/visibility_flags = 0
var/disease_flags = CURABLE|CAN_CARRY|CAN_RESIST
var/spread_flags = VIRUS_SPREAD_AIRBORNE | VIRUS_SPREAD_CONTACT_FLUIDS | VIRUS_SPREAD_CONTACT_SKIN
var/spread_flags = DISEASE_SPREAD_AIRBORNE | DISEASE_SPREAD_CONTACT_FLUIDS | DISEASE_SPREAD_CONTACT_SKIN
//Fluff
var/form = "Virus"
@@ -26,7 +26,7 @@
var/carrier = FALSE //If our host is only a carrier
var/bypasses_immunity = FALSE //Does it skip species virus immunity check? Some things may diseases and not viruses
var/permeability_mod = 1
var/severity = VIRUS_SEVERITY_POSITIVE
var/severity = DISEASE_SEVERITY_NONTHREAT
var/list/required_organs = list()
var/needs_all_cures = TRUE
var/list/strain_data = list() //dna_spread special bullshit
@@ -34,9 +34,27 @@
var/process_dead = FALSE //if this ticks while the host is dead
/datum/disease/Destroy()
affected_mob = null
. = ..()
if(affected_mob)
remove_disease()
SSdisease.active_diseases.Remove(src)
return ..()
//add this disease if the host does not already have too many
/datum/disease/proc/try_infect(var/mob/living/infectee, make_copy = TRUE)
if(infectee.diseases.len < DISEASE_LIMIT)
infect(infectee, make_copy)
return TRUE
return FALSE
//add the disease with no checks
/datum/disease/proc/infect(var/mob/living/infectee, make_copy = TRUE)
var/datum/disease/D = make_copy ? Copy() : src
infectee.diseases += D
D.affected_mob = infectee
SSdisease.active_diseases += D //Add it to the active diseases list, now that it's actually in a mob and being processed.
D.after_add()
infectee.med_hud_set_status()
/datum/disease/proc/stage_act()
var/cure = has_cure()
@@ -74,7 +92,7 @@
if(!affected_mob)
return
if(!(spread_flags & VIRUS_SPREAD_AIRBORNE) && !force_spread)
if(!(spread_flags & DISEASE_SPREAD_AIRBORNE) && !force_spread)
return
if(affected_mob.reagents.has_reagent("spaceacillin") || (affected_mob.satiety > 0 && prob(affected_mob.satiety/10)))
@@ -89,24 +107,25 @@
if(istype(T))
for(var/mob/living/carbon/C in oview(spread_range, affected_mob))
var/turf/V = get_turf(C)
if(V)
while(TRUE)
if(V == T)
C.AirborneContractDisease(src)
break
var/turf/Temp = get_step_towards(V, T)
if(!CANATMOSPASS(V, Temp))
break
V = Temp
if(disease_air_spread_walk(T, V))
C.AirborneContractDisease(src, force_spread)
/proc/disease_air_spread_walk(turf/start, turf/end)
if(!start || !end)
return FALSE
while(TRUE)
if(end == start)
return TRUE
var/turf/Temp = get_step_towards(end, start)
if(!CANATMOSPASS(end, Temp))
return FALSE
end = Temp
/datum/disease/proc/cure(add_resistance = TRUE)
if(affected_mob)
if(disease_flags & CAN_RESIST)
var/id = GetDiseaseID()
if(add_resistance && !(id in affected_mob.resistances))
affected_mob.resistances += id
remove_virus()
if(add_resistance && (disease_flags & CAN_RESIST))
affected_mob.disease_resistances |= GetDiseaseID()
qdel(src)
/datum/disease/proc/IsSame(datum/disease/D)
@@ -116,8 +135,19 @@
/datum/disease/proc/Copy()
//note that stage is not copied over - the copy starts over at stage 1
var/static/list/copy_vars = list("name", "visibility_flags", "disease_flags", "spread_flags", "form", "desc", "agent", "spread_text",
"cure_text", "max_stages", "stage_prob", "viable_mobtypes", "cures", "infectivity", "cure_chance",
"bypasses_immunity", "permeability_mod", "severity", "required_organs", "needs_all_cures", "strain_data",
"infectable_hosts", "process_dead")
var/datum/disease/D = new type()
D.strain_data = strain_data.Copy()
for(var/V in copy_vars)
var/val = vars[V]
if(islist(val))
var/list/L = val
val = L.Copy()
D.vars[V] = val
return D
/datum/disease/proc/after_add()
@@ -127,7 +157,7 @@
/datum/disease/proc/GetDiseaseID()
return "[type]"
//don't use this proc directly. this should only ever be called by cure()
/datum/disease/proc/remove_virus()
affected_mob.viruses -= src //remove the datum from the list
/datum/disease/proc/remove_disease()
affected_mob.diseases -= src //remove the datum from the list
affected_mob.med_hud_set_status()
affected_mob = null
+74 -69
View File
@@ -7,7 +7,6 @@
*/
#define SYMPTOM_LIMIT 6
@@ -31,6 +30,7 @@
var/list/symptoms = list() // The symptoms of the disease.
var/id = ""
var/processing = FALSE
var/mutable = TRUE //set to FALSE to prevent most in-game methods of altering the disease via virology
// The order goes from easy to cure to hard to cure.
var/static/list/advance_cures = list(
@@ -46,23 +46,8 @@
*/
/datum/disease/advance/New(var/process = 1, var/datum/disease/advance/D)
if(!istype(D))
D = null
// Generate symptoms if we weren't given any.
if(!symptoms || !symptoms.len)
if(!D || !D.symptoms || !D.symptoms.len)
symptoms = GenerateSymptoms(0, 2)
else
for(var/datum/symptom/S in D.symptoms)
var/datum/symptom/new_symp = S.Copy()
symptoms += new_symp
/datum/disease/advance/New()
Refresh()
..(process, D)
return
/datum/disease/advance/Destroy()
if(processing)
@@ -70,6 +55,26 @@
S.End(src)
return ..()
/datum/disease/advance/try_infect(var/mob/living/infectee, make_copy = TRUE)
var/replace_num = infectee.diseases.len + 1 - DISEASE_LIMIT
if(replace_num > 0)
//see if we are more transmittable than enough diseases to replace them
//diseases replaced in this way do not confer immunity
var/list/L = list()
for(var/datum/disease/advance/P in infectee.diseases)
L += P
sortTim(L, /proc/cmp_advdisease_resistance_asc)
var/datum/disease/advance/competition = L[replace_num]
if(totalTransmittable() > competition.totalResistance())
for(var/i in 1 to replace_num)
var/datum/disease/advance/A = L[replace_num]
A.cure(FALSE)
else
//we are not strong enough to bully our way in
return FALSE
infect(infectee, make_copy)
return TRUE
// Randomly pick a symptom to activate.
/datum/disease/advance/stage_act()
..()
@@ -85,8 +90,6 @@
for(var/datum/symptom/S in symptoms)
S.Activate(src)
else
CRASH("We do not have any symptoms during stage_act()!")
// Compares type then ID.
/datum/disease/advance/IsSame(datum/disease/advance/D)
@@ -99,8 +102,15 @@
return 1
// Returns the advance disease with a different reference memory.
/datum/disease/advance/Copy(process = 0)
return new /datum/disease/advance(process, src, 1)
/datum/disease/advance/Copy()
var/datum/disease/advance/A = ..()
QDEL_LIST(A.symptoms)
for(var/datum/symptom/S in symptoms)
A.symptoms += S.Copy()
A.properties = properties.Copy()
A.id = id
//this is a new disease starting over at stage 1, so processing is not copied
return A
/*
@@ -130,7 +140,7 @@
var/list/possible_symptoms = list()
for(var/symp in SSdisease.list_symptoms)
var/datum/symptom/S = new symp
if(S.level >= level_min && S.level <= level_max)
if(S.naturally_occuring && S.level >= level_min && S.level <= level_max)
if(!HasSymptom(S))
possible_symptoms += S
@@ -154,22 +164,18 @@
AssignProperties()
id = null
if(!SSdisease.archive_diseases[GetDiseaseID()])
var/the_id = GetDiseaseID()
if(!SSdisease.archive_diseases[the_id])
if(new_name)
AssignName()
SSdisease.archive_diseases[GetDiseaseID()] = src // So we don't infinite loop
SSdisease.archive_diseases[GetDiseaseID()] = new /datum/disease/advance(0, src, 1)
SSdisease.archive_diseases[the_id] = src // So we don't infinite loop
SSdisease.archive_diseases[the_id] = Copy()
var/datum/disease/advance/A = SSdisease.archive_diseases[GetDiseaseID()]
AssignName(A.name)
var/datum/disease/advance/A = SSdisease.archive_diseases[the_id]
name = A.name
//Generate disease properties based on the effects. Returns an associated list.
/datum/disease/advance/proc/GenerateProperties()
if(!symptoms || !symptoms.len)
CRASH("We did not have any symptoms before generating properties.")
return
properties = list("resistance" = 0, "stealth" = 0, "stage_rate" = 0, "transmittable" = 0, "severity" = 0)
for(var/datum/symptom/S in symptoms)
@@ -179,7 +185,6 @@
properties["transmittable"] += S.transmittable
if(!S.neutered)
properties["severity"] = max(properties["severity"], S.severity) // severity is based on the highest severity non-neutered symptom
return
// Assign the properties that are in the list.
/datum/disease/advance/proc/AssignProperties()
@@ -188,7 +193,7 @@
if(properties["stealth"] >= 2)
visibility_flags = HIDDEN_SCANNER
SetSpread(CLAMP(2 ** (properties["transmittable"] - symptoms.len), VIRUS_SPREAD_BLOOD, VIRUS_SPREAD_AIRBORNE))
SetSpread(CLAMP(2 ** (properties["transmittable"] - symptoms.len), DISEASE_SPREAD_BLOOD, DISEASE_SPREAD_AIRBORNE))
permeability_mod = max(CEILING(0.4 * properties["transmittable"], 1), 1)
cure_chance = 15 - CLAMP(properties["resistance"], -5, 5) // can be between 10 and 20
@@ -202,23 +207,23 @@
// Assign the spread type and give it the correct description.
/datum/disease/advance/proc/SetSpread(spread_id)
switch(spread_id)
if(VIRUS_SPREAD_NON_CONTAGIOUS)
spread_flags = VIRUS_SPREAD_NON_CONTAGIOUS
if(DISEASE_SPREAD_NON_CONTAGIOUS)
spread_flags = DISEASE_SPREAD_NON_CONTAGIOUS
spread_text = "None"
if(VIRUS_SPREAD_SPECIAL)
spread_flags = VIRUS_SPREAD_SPECIAL
if(DISEASE_SPREAD_SPECIAL)
spread_flags = DISEASE_SPREAD_SPECIAL
spread_text = "None"
if(VIRUS_SPREAD_BLOOD)
spread_flags = VIRUS_SPREAD_BLOOD
if(DISEASE_SPREAD_BLOOD)
spread_flags = DISEASE_SPREAD_BLOOD
spread_text = "Blood"
if(VIRUS_SPREAD_CONTACT_FLUIDS)
spread_flags = VIRUS_SPREAD_BLOOD | VIRUS_SPREAD_CONTACT_FLUIDS
if(DISEASE_SPREAD_CONTACT_FLUIDS)
spread_flags = DISEASE_SPREAD_BLOOD | DISEASE_SPREAD_CONTACT_FLUIDS
spread_text = "Fluids"
if(VIRUS_SPREAD_CONTACT_SKIN)
spread_flags = VIRUS_SPREAD_BLOOD | VIRUS_SPREAD_CONTACT_FLUIDS | VIRUS_SPREAD_CONTACT_SKIN
if(DISEASE_SPREAD_CONTACT_SKIN)
spread_flags = DISEASE_SPREAD_BLOOD | DISEASE_SPREAD_CONTACT_FLUIDS | DISEASE_SPREAD_CONTACT_SKIN
spread_text = "On contact"
if(VIRUS_SPREAD_AIRBORNE)
spread_flags = VIRUS_SPREAD_BLOOD | VIRUS_SPREAD_CONTACT_FLUIDS | VIRUS_SPREAD_CONTACT_SKIN | VIRUS_SPREAD_AIRBORNE
if(DISEASE_SPREAD_AIRBORNE)
spread_flags = DISEASE_SPREAD_BLOOD | DISEASE_SPREAD_CONTACT_FLUIDS | DISEASE_SPREAD_CONTACT_SKIN | DISEASE_SPREAD_AIRBORNE
spread_text = "Airborne"
/datum/disease/advance/proc/SetSeverity(level_sev)
@@ -226,19 +231,19 @@
switch(level_sev)
if(-INFINITY to 0)
severity = VIRUS_SEVERITY_POSITIVE
severity = DISEASE_SEVERITY_POSITIVE
if(1)
severity = VIRUS_SEVERITY_NONTHREAT
severity = DISEASE_SEVERITY_NONTHREAT
if(2)
severity = VIRUS_SEVERITY_MINOR
severity = DISEASE_SEVERITY_MINOR
if(3)
severity = VIRUS_SEVERITY_MEDIUM
severity = DISEASE_SEVERITY_MEDIUM
if(4)
severity = VIRUS_SEVERITY_HARMFUL
severity = DISEASE_SEVERITY_HARMFUL
if(5)
severity = VIRUS_SEVERITY_DANGEROUS
severity = DISEASE_SEVERITY_DANGEROUS
if(6 to INFINITY)
severity = VIRUS_SEVERITY_BIOHAZARD
severity = DISEASE_SEVERITY_BIOHAZARD
else
severity = "Unknown"
@@ -253,11 +258,10 @@
var/datum/reagent/D = GLOB.chemical_reagents_list[cures[1]]
cure_text = D.name
return
// Randomly generate a symptom, has a chance to lose or gain a symptom.
/datum/disease/advance/proc/Evolve(min_level, max_level)
/datum/disease/advance/proc/Evolve(min_level, max_level, ignore_mutable = FALSE)
if(!mutable && !ignore_mutable)
return
var/s = safepick(GenerateSymptoms(min_level, max_level, 1))
if(s)
AddSymptom(s)
@@ -265,27 +269,32 @@
return
// Randomly remove a symptom.
/datum/disease/advance/proc/Devolve()
/datum/disease/advance/proc/Devolve(ignore_mutable = FALSE)
if(!mutable && !ignore_mutable)
return
if(symptoms.len > 1)
var/s = safepick(symptoms)
if(s)
RemoveSymptom(s)
Refresh(TRUE)
return
// Randomly neuter a symptom.
/datum/disease/advance/proc/Neuter()
/datum/disease/advance/proc/Neuter(ignore_mutable = FALSE)
if(!mutable && !ignore_mutable)
return
if(symptoms.len)
var/s = safepick(symptoms)
if(s)
NeuterSymptom(s)
Refresh(TRUE)
return
// Name the disease.
/datum/disease/advance/proc/AssignName(name = "Unknown")
src.name = name
return
Refresh()
var/datum/disease/advance/A = SSdisease.archive_diseases[GetDiseaseID()]
A.name = name
for(var/datum/disease/advance/AD in SSdisease.active_diseases)
AD.Refresh()
// Return a unique ID of the disease.
/datum/disease/advance/GetDiseaseID()
@@ -309,17 +318,15 @@
if(HasSymptom(S))
return
if(symptoms.len < (SYMPTOM_LIMIT - 1) + rand(-1, 1))
if(symptoms.len < (VIRUS_SYMPTOM_LIMIT - 1) + rand(-1, 1))
symptoms += S
else
RemoveSymptom(pick(symptoms))
symptoms += S
return
// Simply removes the symptom.
/datum/disease/advance/proc/RemoveSymptom(datum/symptom/S)
symptoms -= S
return
// Neuter a symptom, so it will only affect stats
/datum/disease/advance/proc/NeuterSymptom(datum/symptom/S)
@@ -377,7 +384,7 @@
if(!user)
return
var/i = SYMPTOM_LIMIT
var/i = VIRUS_SYMPTOM_LIMIT
var/datum/disease/advance/D = new(0, null)
D.symptoms = list()
@@ -434,5 +441,3 @@
/datum/disease/advance/proc/totalTransmittable()
return properties["transmittable"]
#undef RANDOM_STARTING_LEVEL
+28 -35
View File
@@ -1,59 +1,52 @@
// Cold
/datum/disease/advance/cold/New(var/process = TRUE, var/datum/disease/advance/D, var/copy = FALSE)
if(!D)
name = "Cold"
symptoms = list(new/datum/symptom/sneeze)
..(process, D, copy)
/datum/disease/advance/cold/New()
name = "Cold"
symptoms = list(new/datum/symptom/sneeze)
..()
// Flu
/datum/disease/advance/flu/New(var/process = TRUE, var/datum/disease/advance/D, var/copy = FALSE)
if(!D)
name = "Flu"
symptoms = list(new/datum/symptom/cough)
..(process, D, copy)
/datum/disease/advance/flu/New()
name = "Flu"
symptoms = list(new/datum/symptom/cough)
..()
// Voice Changing
/datum/disease/advance/voice_change/New(var/process = TRUE, var/datum/disease/advance/D, var/copy = FALSE)
if(!D)
name = "Epiglottis Mutation"
symptoms = list(new/datum/symptom/voice_change)
..(process, D, copy)
/datum/disease/advance/voice_change/New()
name = "Epiglottis Mutation"
symptoms = list(new/datum/symptom/voice_change)
..()
// Toxin Filter
/datum/disease/advance/heal/New(var/process = TRUE, var/datum/disease/advance/D, var/copy = FALSE)
if(!D)
name = "Liver Enhancer"
symptoms = list(new/datum/symptom/heal)
..(process, D, copy)
/datum/disease/advance/heal/New()
name = "Liver Enhancer"
symptoms = list(new/datum/symptom/heal)
..()
// Hallucigen
/datum/disease/advance/hallucigen/New(var/process = TRUE, var/datum/disease/advance/D, var/copy = FALSE)
if(!D)
name = "Second Sight"
symptoms = list(new/datum/symptom/hallucigen)
..(process, D, copy)
/datum/disease/advance/hallucigen/New()
name = "Second Sight"
symptoms = list(new/datum/symptom/hallucigen)
..()
// Sensory Restoration
/datum/disease/advance/mind_restoration/New(var/process = TRUE, var/datum/disease/advance/D, var/copy = FALSE)
if(!D)
name = "Intelligence Booster"
symptoms = list(new/datum/symptom/mind_restoration)
..(process, D, copy)
/datum/disease/advance/mind_restoration/New()
name = "Intelligence Booster"
symptoms = list(new/datum/symptom/mind_restoration)
..()
// Sensory Destruction
/datum/disease/advance/narcolepsy/New(var/process = TRUE, var/datum/disease/advance/D, var/copy = FALSE)
if(!D)
name = "Experimental Insomnia Cure"
symptoms = list(new/datum/symptom/narcolepsy)
..(process, D, copy)
/datum/disease/advance/narcolepsy/New()
name = "Experimental Insomnia Cure"
symptoms = list(new/datum/symptom/narcolepsy)
..()
@@ -40,7 +40,7 @@ BONUS
return
if(A.properties["stealth"] >= 4)
suppress_warning = TRUE
if(A.spread_flags &= VIRUS_SPREAD_AIRBORNE) //infect bystanders
if(A.spread_flags &= DISEASE_SPREAD_AIRBORNE) //infect bystanders
infective = TRUE
if(A.properties["resistance"] >= 3) //strong enough to drop items
power = 1.5
@@ -28,6 +28,7 @@
//A neutered symptom has no effect, and only affects statistics.
var/neutered = FALSE
var/list/thresholds
var/naturally_occuring = TRUE //if this symptom can appear from /datum/disease/advance/GenerateSymptoms()
/datum/symptom/New()
var/list/S = SSdisease.list_symptoms
+2 -2
View File
@@ -3,13 +3,13 @@
form = "Infection"
max_stages = 4
spread_text = "On contact"
spread_flags = VIRUS_SPREAD_BLOOD | VIRUS_SPREAD_CONTACT_SKIN | VIRUS_SPREAD_CONTACT_FLUIDS
spread_flags = DISEASE_SPREAD_BLOOD | DISEASE_SPREAD_CONTACT_SKIN | DISEASE_SPREAD_CONTACT_FLUIDS
cure_text = "Ethanol"
cures = list("ethanol")
agent = "Excess Lepidopticides"
viable_mobtypes = list(/mob/living/carbon/human, /mob/living/carbon/monkey)
desc = "If left untreated subject will regurgitate butterflies."
severity = VIRUS_SEVERITY_MINOR
severity = DISEASE_SEVERITY_MINOR
/datum/disease/anxiety/stage_act()
..()
+2 -2
View File
@@ -7,9 +7,9 @@
viable_mobtypes = list(/mob/living/carbon/human)
permeability_mod = 1
desc = "If left untreated the subject will become very weak, and may vomit often."
severity = VIRUS_SEVERITY_MEDIUM
severity = DISEASE_SEVERITY_MEDIUM
disease_flags = CAN_CARRY|CAN_RESIST
spread_flags = VIRUS_SPREAD_NON_CONTAGIOUS
spread_flags = DISEASE_SPREAD_NON_CONTAGIOUS
visibility_flags = HIDDEN_PANDEMIC
required_organs = list(/obj/item/organ/appendix)
bypasses_immunity = TRUE // Immunity is based on not having an appendix; this isn't a virus
+2 -2
View File
@@ -3,13 +3,13 @@
form = "Infection"
max_stages = 4
spread_text = "On contact"
spread_flags = VIRUS_SPREAD_BLOOD | VIRUS_SPREAD_CONTACT_SKIN | VIRUS_SPREAD_CONTACT_FLUIDS
spread_flags = DISEASE_SPREAD_BLOOD | DISEASE_SPREAD_CONTACT_SKIN | DISEASE_SPREAD_CONTACT_FLUIDS
cure_text = "Sugar"
cures = list("sugar")
agent = "Apidae Infection"
viable_mobtypes = list(/mob/living/carbon/human, /mob/living/carbon/monkey)
desc = "If left untreated subject will regurgitate bees."
severity = VIRUS_SEVERITY_MEDIUM
severity = DISEASE_SEVERITY_MEDIUM
infectable_hosts = list(SPECIES_ORGANIC, SPECIES_UNDEAD) //bees nesting in corpses
/datum/disease/beesease/stage_act()

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