Merge branch 'master' into Filet-o-fish
This commit is contained in:
@@ -9,10 +9,24 @@
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see_in_dark = 7
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invisibility = INVISIBILITY_ABSTRACT // No one can see us
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sight = SEE_SELF
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move_on_shuttle = 0
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move_on_shuttle = FALSE
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var/call_life = FALSE //TRUE if Life() should be called on this camera every tick of the mobs subystem, as if it were a living mob
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/mob/camera/Initialize()
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. = ..()
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if(call_life)
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GLOB.living_cameras += src
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/mob/camera/Destroy()
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. = ..()
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if(call_life)
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GLOB.living_cameras -= src
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/mob/camera/experience_pressure_difference()
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return
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/mob/camera/forceMove(atom/destination)
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loc = destination
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/mob/camera/emote(act, m_type=1, message = null)
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return
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@@ -31,7 +31,7 @@
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if(bodytemperature >= TCRYO && !(has_trait(TRAIT_NOCLONE))) //cryosleep or husked people do not pump the blood.
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//Blood regeneration if there is some space
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if(blood_volume < BLOOD_VOLUME_NORMAL && !(NOHUNGER in dna.species.species_traits))
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if(blood_volume < BLOOD_VOLUME_NORMAL && !has_trait(TRAIT_NOHUNGER))
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var/nutrition_ratio = 0
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switch(nutrition)
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if(0 to NUTRITION_LEVEL_STARVING)
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@@ -140,7 +140,7 @@
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if(blood_data["viruses"])
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for(var/thing in blood_data["viruses"])
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var/datum/disease/D = thing
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if((D.spread_flags & VIRUS_SPREAD_SPECIAL) || (D.spread_flags & VIRUS_SPREAD_NON_CONTAGIOUS))
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if((D.spread_flags & DISEASE_SPREAD_SPECIAL) || (D.spread_flags & DISEASE_SPREAD_NON_CONTAGIOUS))
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continue
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C.ForceContractDisease(D)
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if(!(blood_data["blood_type"] in get_safe_blood(C.dna.blood_type)))
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@@ -164,13 +164,13 @@
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blood_data["donor"] = src
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blood_data["viruses"] = list()
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for(var/thing in viruses)
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for(var/thing in diseases)
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var/datum/disease/D = thing
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blood_data["viruses"] += D.Copy()
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blood_data["blood_DNA"] = copytext(dna.unique_enzymes,1,0)
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if(resistances && resistances.len)
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blood_data["resistances"] = resistances.Copy()
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if(disease_resistances && disease_resistances.len)
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blood_data["resistances"] = disease_resistances.Copy()
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var/list/temp_chem = list()
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for(var/datum/reagent/R in reagents.reagent_list)
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temp_chem[R.id] = R.volume
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@@ -202,7 +202,6 @@
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return
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if(!sterile)
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//target.contract_disease(new /datum/disease/alien_embryo(0)) //so infection chance is same as virus infection chance
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target.visible_message("<span class='danger'>[src] falls limp after violating [target]'s face!</span>", \
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"<span class='userdanger'>[src] falls limp after violating [target]'s face!</span>")
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@@ -440,7 +440,7 @@
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return ..()
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/mob/living/carbon/proc/vomit(lost_nutrition = 10, blood = FALSE, stun = TRUE, distance = 1, message = TRUE, toxic = FALSE)
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if(dna && dna.species && NOHUNGER in dna.species.species_traits)
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if(has_trait(TRAIT_NOHUNGER))
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return 1
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if(nutrition < 100 && !blood)
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@@ -754,9 +754,9 @@
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var/obj/item/organ/brain/B = getorgan(/obj/item/organ/brain)
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if(B)
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B.damaged_brain = FALSE
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for(var/thing in viruses)
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for(var/thing in diseases)
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var/datum/disease/D = thing
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if(D.severity != VIRUS_SEVERITY_POSITIVE)
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if(D.severity != DISEASE_SEVERITY_POSITIVE)
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D.cure(FALSE)
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if(admin_revive)
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regenerate_limbs()
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@@ -110,14 +110,14 @@
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/mob/living/carbon/attack_hand(mob/living/carbon/human/user)
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for(var/thing in viruses)
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for(var/thing in diseases)
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var/datum/disease/D = thing
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if(D.spread_flags & VIRUS_SPREAD_CONTACT_SKIN)
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if(D.spread_flags & DISEASE_SPREAD_CONTACT_SKIN)
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user.ContactContractDisease(D)
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for(var/thing in user.viruses)
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for(var/thing in user.diseases)
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var/datum/disease/D = thing
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if(D.spread_flags & VIRUS_SPREAD_CONTACT_SKIN)
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if(D.spread_flags & DISEASE_SPREAD_CONTACT_SKIN)
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ContactContractDisease(D)
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if(lying && surgeries.len)
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@@ -131,14 +131,14 @@
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/mob/living/carbon/attack_paw(mob/living/carbon/monkey/M)
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if(can_inject(M, TRUE))
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for(var/thing in viruses)
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for(var/thing in diseases)
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var/datum/disease/D = thing
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if((D.spread_flags & VIRUS_SPREAD_CONTACT_SKIN) && prob(85))
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if((D.spread_flags & DISEASE_SPREAD_CONTACT_SKIN) && prob(85))
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M.ContactContractDisease(D)
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for(var/thing in M.viruses)
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for(var/thing in M.diseases)
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var/datum/disease/D = thing
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if(D.spread_flags & VIRUS_SPREAD_CONTACT_SKIN)
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if(D.spread_flags & DISEASE_SPREAD_CONTACT_SKIN)
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ContactContractDisease(D)
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if(M.a_intent == INTENT_HELP)
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@@ -146,7 +146,7 @@
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return 0
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if(..()) //successful monkey bite.
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for(var/thing in M.viruses)
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for(var/thing in M.diseases)
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var/datum/disease/D = thing
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ForceContractDisease(D)
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return 1
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@@ -50,7 +50,7 @@
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/mob/living/carbon/Move(NewLoc, direct)
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. = ..()
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if(. && mob_has_gravity()) //floating is easy
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if(dna && dna.species && (NOHUNGER in dna.species.species_traits))
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if(has_trait(TRAIT_NOHUNGER))
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nutrition = NUTRITION_LEVEL_FED - 1 //just less than feeling vigorous
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else if(nutrition && stat != DEAD)
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nutrition -= HUNGER_FACTOR/10
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||||
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||||
@@ -80,7 +80,7 @@
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||||
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||||
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||||
/mob/living/carbon/adjustToxLoss(amount, updating_health = TRUE, forced = FALSE)
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if(!forced && has_dna() && TOXINLOVER in dna.species.species_traits) //damage becomes healing and healing becomes damage
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||||
if(!forced && has_trait(TRAIT_TOXINLOVER)) //damage becomes healing and healing becomes damage
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||||
amount = -amount
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if(amount > 0)
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blood_volume -= 5*amount
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@@ -252,10 +252,6 @@
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if(91.01 to INFINITY)
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msg += "[t_He] [t_is] a shitfaced, slobbering wreck.\n"
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for (var/I in src.vore_organs)
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var/datum/belly/B = vore_organs[I]
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msg += B.get_examine_msg()
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msg += "</span>"
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if(!appears_dead)
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@@ -329,7 +325,7 @@
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if(print_flavor_text() && get_visible_name() != "Unknown")//Are we sure we know who this is? Don't show flavor text unless we can recognize them. Prevents certain metagaming with impersonation.
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msg += "[print_flavor_text()]\n"
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msg += "*---------*</span>"
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to_chat(user, msg)
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@@ -42,13 +42,4 @@
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message = "<span class='warning'>[t_His] stomach is firmly packed with digesting slop. [t_He] must have eaten at least a few times worth their body weight! It looks hard for them to stand, and [t_his] gut jiggles when they move.</span>\n"
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if(4075 to 10000) // Four or more people.
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message = "<span class='warning'>[t_He] [t_is] so absolutely stuffed that you aren't sure how it's possible to move. [t_He] can't seem to swell any bigger. The surface of [t_his] belly looks sorely strained!</span>\n"
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return message
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/mob/living/carbon/human/proc/examine_bellies()
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var/message = ""
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for (var/I in src.vore_organs)
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var/datum/belly/B = vore_organs[I]
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message += B.get_examine_msg()
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return message
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@@ -32,6 +32,7 @@
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/mob/living/carbon/human/Destroy()
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QDEL_NULL(physiology)
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QDEL_NULL_LIST(vore_organs) // CITADEL EDIT belly stuff
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return ..()
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/mob/living/carbon/human/OpenCraftingMenu()
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@@ -90,10 +91,10 @@
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stat("Radiation Levels:","[radiation] rad")
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stat("Body Temperature:","[bodytemperature-T0C] degrees C ([bodytemperature*1.8-459.67] degrees F)")
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//Virsuses
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if(viruses.len)
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//Diseases
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if(diseases.len)
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stat("Viruses:", null)
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for(var/thing in viruses)
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for(var/thing in diseases)
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var/datum/disease/D = thing
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stat("*", "[D.name], Type: [D.spread_text], Stage: [D.stage]/[D.max_stages], Possible Cure: [D.cure_text]")
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@@ -482,7 +483,7 @@
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. = 1 // Default to returning true.
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if(user && !target_zone)
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target_zone = user.zone_selected
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if(dna && (PIERCEIMMUNE in dna.species.species_traits))
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if(has_trait(TRAIT_PIERCEIMMUNE))
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. = 0
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// If targeting the head, see if the head item is thin enough.
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// If targeting anything else, see if the wear suit is thin enough.
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@@ -643,7 +644,7 @@
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to_chat(src, "<span class='warning'>You fail to perform CPR on [C]!</span>")
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return 0
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||||
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var/they_breathe = (!(NOBREATH in C.dna.species.species_traits))
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||||
var/they_breathe = !C.has_trait(TRAIT_NOBREATH)
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var/they_lung = C.getorganslot(ORGAN_SLOT_LUNGS)
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||||
|
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if(C.health > HEALTH_THRESHOLD_CRIT)
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||||
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||||
@@ -136,7 +136,7 @@
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||||
else if(I)
|
||||
if(I.throw_speed >= EMBED_THROWSPEED_THRESHOLD)
|
||||
if(can_embed(I))
|
||||
if(prob(I.embedding.embed_chance) && !(dna && (PIERCEIMMUNE in dna.species.species_traits)))
|
||||
if(prob(I.embedding.embed_chance) && !has_trait(TRAIT_PIERCEIMMUNE))
|
||||
throw_alert("embeddedobject", /obj/screen/alert/embeddedobject)
|
||||
var/obj/item/bodypart/L = pick(bodyparts)
|
||||
L.embedded_objects |= I
|
||||
|
||||
@@ -1,5 +1,5 @@
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||||
/mob/living/carbon/human
|
||||
hud_possible = list(HEALTH_HUD,STATUS_HUD,ID_HUD,WANTED_HUD,IMPLOYAL_HUD,IMPCHEM_HUD,IMPTRACK_HUD,ANTAG_HUD,GLAND_HUD)
|
||||
hud_possible = list(HEALTH_HUD,STATUS_HUD,ID_HUD,WANTED_HUD,IMPLOYAL_HUD,IMPCHEM_HUD,IMPTRACK_HUD,ANTAG_HUD,GLAND_HUD,SENTIENT_DISEASE_HUD)
|
||||
possible_a_intents = list(INTENT_HELP, INTENT_DISARM, INTENT_GRAB, INTENT_HARM)
|
||||
pressure_resistance = 25
|
||||
can_buckle = TRUE
|
||||
|
||||
@@ -138,7 +138,7 @@
|
||||
if(src.dna.check_mutation(HULK))
|
||||
to_chat(src, "<span class='warning'>Your meaty finger is much too large for the trigger guard!</span>")
|
||||
return FALSE
|
||||
if(NOGUNS in src.dna.species.species_traits)
|
||||
if(has_trait(TRAIT_NOGUNS))
|
||||
to_chat(src, "<span class='warning'>Your fingers don't fit in the trigger guard!</span>")
|
||||
return FALSE
|
||||
if(mind)
|
||||
|
||||
@@ -20,6 +20,22 @@
|
||||
#define COLD_GAS_DAMAGE_LEVEL_2 1.5 //Amount of damage applied when the current breath's temperature passes the 200K point
|
||||
#define COLD_GAS_DAMAGE_LEVEL_3 3 //Amount of damage applied when the current breath's temperature passes the 120K point
|
||||
|
||||
// bitflags for the percentual amount of protection a piece of clothing which covers the body part offers.
|
||||
// Used with human/proc/get_heat_protection() and human/proc/get_cold_protection()
|
||||
// The values here should add up to 1.
|
||||
// Hands and feet have 2.5%, arms and legs 7.5%, each of the torso parts has 15% and the head has 30%
|
||||
#define THERMAL_PROTECTION_HEAD 0.3
|
||||
#define THERMAL_PROTECTION_CHEST 0.15
|
||||
#define THERMAL_PROTECTION_GROIN 0.15
|
||||
#define THERMAL_PROTECTION_LEG_LEFT 0.075
|
||||
#define THERMAL_PROTECTION_LEG_RIGHT 0.075
|
||||
#define THERMAL_PROTECTION_FOOT_LEFT 0.025
|
||||
#define THERMAL_PROTECTION_FOOT_RIGHT 0.025
|
||||
#define THERMAL_PROTECTION_ARM_LEFT 0.075
|
||||
#define THERMAL_PROTECTION_ARM_RIGHT 0.075
|
||||
#define THERMAL_PROTECTION_HAND_LEFT 0.025
|
||||
#define THERMAL_PROTECTION_HAND_RIGHT 0.025
|
||||
|
||||
/mob/living/carbon/human/Life()
|
||||
set invisibility = 0
|
||||
if (notransform)
|
||||
@@ -48,6 +64,10 @@
|
||||
/mob/living/carbon/human/calculate_affecting_pressure(pressure)
|
||||
if((wear_suit && (wear_suit.flags_1 & STOPSPRESSUREDMAGE_1)) && (head && (head.flags_1 & STOPSPRESSUREDMAGE_1)))
|
||||
return ONE_ATMOSPHERE
|
||||
if(istype(loc, /obj/belly))
|
||||
return ONE_ATMOSPHERE
|
||||
if(istype(loc, /obj/item/device/dogborg/sleeper))
|
||||
return ONE_ATMOSPHERE
|
||||
else
|
||||
return pressure
|
||||
|
||||
@@ -81,7 +101,7 @@
|
||||
if(!L)
|
||||
if(health >= HEALTH_THRESHOLD_CRIT)
|
||||
adjustOxyLoss(HUMAN_MAX_OXYLOSS + 1)
|
||||
else if(!(NOCRITDAMAGE in dna.species.species_traits))
|
||||
else if(!has_trait(TRAIT_NOCRITDAMAGE))
|
||||
adjustOxyLoss(HUMAN_CRIT_MAX_OXYLOSS)
|
||||
|
||||
failed_last_breath = 1
|
||||
@@ -122,6 +142,8 @@
|
||||
return FIRE_IMMUNITY_SUIT_MAX_TEMP_PROTECT
|
||||
if(ismob(loc))
|
||||
return FIRE_IMMUNITY_SUIT_MAX_TEMP_PROTECT
|
||||
if(istype(loc, /obj/belly))
|
||||
return FIRE_IMMUNITY_SUIT_MAX_TEMP_PROTECT
|
||||
//END EDIT
|
||||
if(wear_suit)
|
||||
if(wear_suit.max_heat_protection_temperature >= FIRE_SUIT_MAX_TEMP_PROTECT)
|
||||
@@ -228,16 +250,14 @@
|
||||
return thermal_protection_flags
|
||||
|
||||
/mob/living/carbon/human/proc/get_cold_protection(temperature)
|
||||
|
||||
if(dna.check_mutation(COLDRES))
|
||||
return TRUE //Fully protected from the cold.
|
||||
|
||||
if(RESISTCOLD in dna.species.species_traits)
|
||||
if(has_trait(TRAIT_RESISTCOLD))
|
||||
return TRUE
|
||||
|
||||
|
||||
//CITADEL EDIT Mandatory for vore code.
|
||||
if(istype(loc, /obj/item/device/dogborg/sleeper))
|
||||
return 1 //freezing to death in sleepers ruins fun.
|
||||
if(istype(loc, /obj/belly))
|
||||
return 1
|
||||
if(ismob(loc))
|
||||
return 1 //because lazy and being inside somemone insulates you from space
|
||||
//END EDIT
|
||||
@@ -285,16 +305,14 @@
|
||||
/mob/living/carbon/human/has_smoke_protection()
|
||||
if(wear_mask)
|
||||
if(wear_mask.flags_1 & BLOCK_GAS_SMOKE_EFFECT_1)
|
||||
. = 1
|
||||
return TRUE
|
||||
if(glasses)
|
||||
if(glasses.flags_1 & BLOCK_GAS_SMOKE_EFFECT_1)
|
||||
. = 1
|
||||
return TRUE
|
||||
if(head)
|
||||
if(head.flags_1 & BLOCK_GAS_SMOKE_EFFECT_1)
|
||||
. = 1
|
||||
if(NOBREATH in dna.species.species_traits)
|
||||
. = 1
|
||||
return .
|
||||
return TRUE
|
||||
return ..()
|
||||
|
||||
|
||||
/mob/living/carbon/human/proc/handle_embedded_objects()
|
||||
@@ -321,14 +339,14 @@
|
||||
if(!can_heartattack())
|
||||
return
|
||||
|
||||
var/we_breath = (!(NOBREATH in dna.species.species_traits))
|
||||
var/we_breath = !has_trait(TRAIT_NOBREATH, SPECIES_TRAIT)
|
||||
|
||||
|
||||
if(!undergoing_cardiac_arrest())
|
||||
return
|
||||
|
||||
// Cardiac arrest, unless corazone
|
||||
if(reagents.get_reagent_amount("corazone"))
|
||||
// Cardiac arrest, unless heart is stabilized
|
||||
if(has_trait(TRAIT_STABLEHEART))
|
||||
return
|
||||
|
||||
if(we_breath)
|
||||
@@ -430,3 +448,14 @@ GLOBAL_LIST_INIT(ballmer_windows_me_msg, list("Yo man, what if, we like, uh, put
|
||||
adjustToxLoss(4) //Let's be honest you shouldn't be alive by now
|
||||
|
||||
#undef HUMAN_MAX_OXYLOSS
|
||||
#undef THERMAL_PROTECTION_HEAD
|
||||
#undef THERMAL_PROTECTION_CHEST
|
||||
#undef THERMAL_PROTECTION_GROIN
|
||||
#undef THERMAL_PROTECTION_LEG_LEFT
|
||||
#undef THERMAL_PROTECTION_LEG_RIGHT
|
||||
#undef THERMAL_PROTECTION_FOOT_LEFT
|
||||
#undef THERMAL_PROTECTION_FOOT_RIGHT
|
||||
#undef THERMAL_PROTECTION_ARM_LEFT
|
||||
#undef THERMAL_PROTECTION_ARM_RIGHT
|
||||
#undef THERMAL_PROTECTION_HAND_LEFT
|
||||
#undef THERMAL_PROTECTION_HAND_RIGHT
|
||||
@@ -7,8 +7,8 @@
|
||||
|
||||
/mob/living/carbon/human/treat_message(message)
|
||||
message = dna.species.handle_speech(message,src)
|
||||
if(viruses.len)
|
||||
for(var/datum/disease/pierrot_throat/D in viruses)
|
||||
if(diseases.len)
|
||||
for(var/datum/disease/pierrot_throat/D in diseases)
|
||||
var/list/temp_message = splittext(message, " ") //List each word in the message
|
||||
var/list/pick_list = list()
|
||||
for(var/i = 1, i <= temp_message.len, i++) //Create a second list for excluding words down the line
|
||||
@@ -48,14 +48,12 @@
|
||||
return real_name
|
||||
|
||||
/mob/living/carbon/human/IsVocal()
|
||||
CHECK_DNA_AND_SPECIES(src)
|
||||
|
||||
// how do species that don't breathe talk? magic, that's what.
|
||||
if(!(NOBREATH in dna.species.species_traits) && !getorganslot(ORGAN_SLOT_LUNGS))
|
||||
return 0
|
||||
if(!has_trait(TRAIT_NOBREATH, SPECIES_TRAIT) && !getorganslot(ORGAN_SLOT_LUNGS))
|
||||
return FALSE
|
||||
if(mind)
|
||||
return !mind.miming
|
||||
return 1
|
||||
return TRUE
|
||||
|
||||
/mob/living/carbon/human/proc/SetSpecialVoice(new_voice)
|
||||
if(new_voice)
|
||||
|
||||
@@ -53,8 +53,10 @@ GLOBAL_LIST_EMPTY(roundstart_races)
|
||||
var/damage_overlay_type = "human" //what kind of damage overlays (if any) appear on our species when wounded?
|
||||
var/fixed_mut_color = "" //to use MUTCOLOR with a fixed color that's independent of dna.feature["mcolor"]
|
||||
|
||||
// species flags. these can be found in flags.dm
|
||||
// species-only traits. Can be found in DNA.dm
|
||||
var/list/species_traits = list()
|
||||
// generic traits tied to having the species
|
||||
var/list/inherent_traits = list()
|
||||
|
||||
var/attack_verb = "punch" // punch-specific attack verb
|
||||
var/sound/attack_sound = 'sound/weapons/punch1.ogg'
|
||||
@@ -151,8 +153,8 @@ GLOBAL_LIST_EMPTY(roundstart_races)
|
||||
|
||||
var/should_have_brain = TRUE
|
||||
var/should_have_heart = !(NOBLOOD in species_traits)
|
||||
var/should_have_lungs = !(NOBREATH in species_traits)
|
||||
var/should_have_appendix = !(NOHUNGER in species_traits)
|
||||
var/should_have_lungs = !(TRAIT_NOBREATH in inherent_traits)
|
||||
var/should_have_appendix = !(TRAIT_NOHUNGER in inherent_traits)
|
||||
var/should_have_eyes = TRUE
|
||||
var/should_have_ears = TRUE
|
||||
var/should_have_tongue = TRUE
|
||||
@@ -287,8 +289,11 @@ GLOBAL_LIST_EMPTY(roundstart_races)
|
||||
else //Entries in the list should only ever be items or null, so if it's not an item, we can assume it's an empty hand
|
||||
C.put_in_hands(new mutanthands())
|
||||
|
||||
if(VIRUSIMMUNE in species_traits)
|
||||
for(var/datum/disease/A in C.viruses)
|
||||
for(var/X in inherent_traits)
|
||||
C.add_trait(X, SPECIES_TRAIT)
|
||||
|
||||
if(TRAIT_VIRUSIMMUNE in inherent_traits)
|
||||
for(var/datum/disease/A in C.diseases)
|
||||
A.cure(FALSE)
|
||||
|
||||
//CITADEL EDIT
|
||||
@@ -304,6 +309,8 @@ GLOBAL_LIST_EMPTY(roundstart_races)
|
||||
C.dna.blood_type = random_blood_type()
|
||||
if(DIGITIGRADE in species_traits)
|
||||
C.Digitigrade_Leg_Swap(TRUE)
|
||||
for(var/X in inherent_traits)
|
||||
C.remove_trait(X, SPECIES_TRAIT)
|
||||
|
||||
/datum/species/proc/handle_hair(mob/living/carbon/human/H, forced_colour)
|
||||
H.remove_overlay(HAIR_LAYER)
|
||||
@@ -855,11 +862,11 @@ GLOBAL_LIST_EMPTY(roundstart_races)
|
||||
//END EDIT
|
||||
|
||||
/datum/species/proc/spec_life(mob/living/carbon/human/H)
|
||||
if(NOBREATH in species_traits)
|
||||
if(H.has_trait(TRAIT_NOBREATH))
|
||||
H.setOxyLoss(0)
|
||||
H.losebreath = 0
|
||||
|
||||
var/takes_crit_damage = (!(NOCRITDAMAGE in species_traits))
|
||||
var/takes_crit_damage = (!H.has_trait(TRAIT_NOCRITDAMAGE))
|
||||
if((H.health < HEALTH_THRESHOLD_CRIT) && takes_crit_damage)
|
||||
H.adjustBruteLoss(1)
|
||||
|
||||
@@ -1111,8 +1118,7 @@ GLOBAL_LIST_EMPTY(roundstart_races)
|
||||
H.update_inv_wear_suit()
|
||||
|
||||
// nutrition decrease and satiety
|
||||
if (H.nutrition > 0 && H.stat != DEAD && \
|
||||
H.dna && H.dna.species && (!(NOHUNGER in H.dna.species.species_traits)))
|
||||
if (H.nutrition > 0 && H.stat != DEAD && !H.has_trait(TRAIT_NOHUNGER))
|
||||
// THEY HUNGER
|
||||
var/hunger_rate = HUNGER_FACTOR
|
||||
if(H.satiety > 0)
|
||||
@@ -1136,7 +1142,7 @@ GLOBAL_LIST_EMPTY(roundstart_races)
|
||||
if(H.nutrition > NUTRITION_LEVEL_FAT)
|
||||
H.metabolism_efficiency = 1
|
||||
else if(H.nutrition > NUTRITION_LEVEL_FED && H.satiety > 80)
|
||||
if(H.metabolism_efficiency != 1.25 && (H.dna && H.dna.species && !(NOHUNGER in H.dna.species.species_traits)))
|
||||
if(H.metabolism_efficiency != 1.25 && !H.has_trait(TRAIT_NOHUNGER))
|
||||
to_chat(H, "<span class='notice'>You feel vigorous.</span>")
|
||||
H.metabolism_efficiency = 1.25
|
||||
else if(H.nutrition < NUTRITION_LEVEL_STARVING + 50)
|
||||
@@ -1165,7 +1171,7 @@ GLOBAL_LIST_EMPTY(roundstart_races)
|
||||
. = FALSE
|
||||
var/radiation = H.radiation
|
||||
|
||||
if(RADIMMUNE in species_traits)
|
||||
if(H.has_trait(TRAIT_RADIMMUNE))
|
||||
radiation = 0
|
||||
return TRUE
|
||||
|
||||
@@ -1285,7 +1291,7 @@ GLOBAL_LIST_EMPTY(roundstart_races)
|
||||
add_logs(user, target, "shaked")
|
||||
return 1
|
||||
else
|
||||
var/we_breathe = (!(NOBREATH in user.dna.species.species_traits))
|
||||
var/we_breathe = !user.has_trait(TRAIT_NOBREATH)
|
||||
var/we_lung = user.getorganslot(ORGAN_SLOT_LUNGS)
|
||||
|
||||
if(we_breathe && we_lung)
|
||||
@@ -1483,7 +1489,7 @@ GLOBAL_LIST_EMPTY(roundstart_races)
|
||||
|
||||
//dismemberment
|
||||
var/probability = I.get_dismemberment_chance(affecting)
|
||||
if(prob(probability) || ((EASYDISMEMBER in species_traits) && prob(2*probability)))
|
||||
if(prob(probability) || (H.has_trait(TRAIT_EASYDISMEMBER) && prob(2*probability)))
|
||||
if(affecting.dismember(I.damtype))
|
||||
I.add_mob_blood(H)
|
||||
playsound(get_turf(H), I.get_dismember_sound(), 80, 1)
|
||||
@@ -1612,7 +1618,7 @@ GLOBAL_LIST_EMPTY(roundstart_races)
|
||||
/////////////
|
||||
|
||||
/datum/species/proc/breathe(mob/living/carbon/human/H)
|
||||
if(NOBREATH in species_traits)
|
||||
if(H.has_trait(TRAIT_NOBREATH))
|
||||
return TRUE
|
||||
|
||||
/datum/species/proc/handle_environment(datum/gas_mixture/environment, mob/living/carbon/human/H)
|
||||
@@ -1644,7 +1650,7 @@ GLOBAL_LIST_EMPTY(roundstart_races)
|
||||
H.adjust_bodytemperature(natural*(1/(thermal_protection+1)) + min(thermal_protection * (loc_temp - H.bodytemperature) / BODYTEMP_HEAT_DIVISOR, BODYTEMP_HEATING_MAX))
|
||||
|
||||
// +/- 50 degrees from 310K is the 'safe' zone, where no damage is dealt.
|
||||
if(H.bodytemperature > BODYTEMP_HEAT_DAMAGE_LIMIT && !(RESISTHOT in species_traits))
|
||||
if(H.bodytemperature > BODYTEMP_HEAT_DAMAGE_LIMIT && !H.has_trait(TRAIT_RESISTHEAT))
|
||||
//Body temperature is too hot.
|
||||
var/burn_damage
|
||||
switch(H.bodytemperature)
|
||||
@@ -1683,7 +1689,7 @@ GLOBAL_LIST_EMPTY(roundstart_races)
|
||||
var/adjusted_pressure = H.calculate_affecting_pressure(pressure) //Returns how much pressure actually affects the mob.
|
||||
switch(adjusted_pressure)
|
||||
if(HAZARD_HIGH_PRESSURE to INFINITY)
|
||||
if(!(RESISTPRESSURE in species_traits))
|
||||
if(!H.has_trait(TRAIT_RESISTHIGHPRESSURE))
|
||||
H.adjustBruteLoss(min(((adjusted_pressure / HAZARD_HIGH_PRESSURE) -1 ) * PRESSURE_DAMAGE_COEFFICIENT, MAX_HIGH_PRESSURE_DAMAGE) * H.physiology.pressure_mod)
|
||||
H.throw_alert("pressure", /obj/screen/alert/highpressure, 2)
|
||||
else
|
||||
@@ -1695,7 +1701,7 @@ GLOBAL_LIST_EMPTY(roundstart_races)
|
||||
if(HAZARD_LOW_PRESSURE to WARNING_LOW_PRESSURE)
|
||||
H.throw_alert("pressure", /obj/screen/alert/lowpressure, 1)
|
||||
else
|
||||
if(H.dna.check_mutation(COLDRES) || (RESISTPRESSURE in species_traits))
|
||||
if(H.has_trait(TRAIT_RESISTLOWPRESSURE))
|
||||
H.clear_alert("pressure")
|
||||
else
|
||||
H.adjustBruteLoss(LOW_PRESSURE_DAMAGE * H.physiology.pressure_mod)
|
||||
@@ -1706,7 +1712,7 @@ GLOBAL_LIST_EMPTY(roundstart_races)
|
||||
//////////
|
||||
|
||||
/datum/species/proc/handle_fire(mob/living/carbon/human/H, no_protection = FALSE)
|
||||
if(NOFIRE in species_traits)
|
||||
if(H.has_trait(TRAIT_NOFIRE))
|
||||
return
|
||||
if(H.on_fire)
|
||||
//the fire tries to damage the exposed clothes and items
|
||||
@@ -1773,7 +1779,7 @@ GLOBAL_LIST_EMPTY(roundstart_races)
|
||||
H.adjust_bodytemperature(BODYTEMP_HEATING_MAX + (H.fire_stacks * 12))
|
||||
|
||||
/datum/species/proc/CanIgniteMob(mob/living/carbon/human/H)
|
||||
if(NOFIRE in species_traits)
|
||||
if(H.has_trait(TRAIT_NOFIRE))
|
||||
return FALSE
|
||||
return TRUE
|
||||
|
||||
|
||||
@@ -3,7 +3,8 @@
|
||||
id = "abductor"
|
||||
say_mod = "gibbers"
|
||||
sexes = FALSE
|
||||
species_traits = list(SPECIES_ORGANIC,NOBLOOD,NOBREATH,VIRUSIMMUNE,NOGUNS,NOHUNGER,NOEYES)
|
||||
species_traits = list(SPECIES_ORGANIC,NOBLOOD,NOEYES)
|
||||
inherent_traits = list(TRAIT_VIRUSIMMUNE,TRAIT_NOGUNS,TRAIT_NOHUNGER,TRAIT_NOBREATH)
|
||||
mutanttongue = /obj/item/organ/tongue/abductor
|
||||
var/scientist = FALSE // vars to not pollute spieces list with castes
|
||||
|
||||
|
||||
@@ -2,7 +2,8 @@
|
||||
name = "Android"
|
||||
id = "android"
|
||||
say_mod = "states"
|
||||
species_traits = list(SPECIES_ROBOTIC,NOBREATH,RESISTHOT,RESISTCOLD,RESISTPRESSURE,NOFIRE,NOBLOOD,PIERCEIMMUNE,NOHUNGER,EASYLIMBATTACHMENT)
|
||||
species_traits = list(SPECIES_ROBOTIC,NOBLOOD)
|
||||
inherent_traits = list(TRAIT_RESISTHEAT,TRAIT_NOBREATH,TRAIT_RESISTCOLD,TRAIT_RESISTHIGHPRESSURE,TRAIT_RESISTLOWPRESSURE,TRAIT_NOFIRE,TRAIT_PIERCEIMMUNE,TRAIT_NOHUNGER,TRAIT_LIMBATTACHMENT)
|
||||
meat = null
|
||||
damage_overlay_type = "synth"
|
||||
mutanttongue = /obj/item/organ/tongue/robot
|
||||
|
||||
@@ -15,5 +15,6 @@
|
||||
attack_sound = 'sound/weapons/resonator_blast.ogg'
|
||||
blacklisted = 1
|
||||
use_skintones = 0
|
||||
species_traits = list(SPECIES_ORGANIC,RADIMMUNE,VIRUSIMMUNE,NOBLOOD,PIERCEIMMUNE,EYECOLOR,NODISMEMBER,NOHUNGER)
|
||||
sexes = 0
|
||||
species_traits = list(SPECIES_ORGANIC,NOBLOOD,EYECOLOR)
|
||||
inherent_traits = list(TRAIT_RADIMMUNE,TRAIT_VIRUSIMMUNE,TRAIT_PIERCEIMMUNE,TRAIT_NODISMEMBER,TRAIT_NOHUNGER)
|
||||
sexes = 0
|
||||
|
||||
@@ -2,7 +2,8 @@
|
||||
name = "dullahan"
|
||||
id = "dullahan"
|
||||
default_color = "FFFFFF"
|
||||
species_traits = list(SPECIES_ORGANIC,EYECOLOR,HAIR,FACEHAIR,LIPS,NOBREATH,NOHUNGER)
|
||||
species_traits = list(SPECIES_ORGANIC,EYECOLOR,HAIR,FACEHAIR,LIPS)
|
||||
inherent_traits = list(TRAIT_NOHUNGER,TRAIT_NOBREATH)
|
||||
mutant_bodyparts = list("tail_human", "ears", "wings")
|
||||
default_features = list("mcolor" = "FFF", "tail_human" = "None", "ears" = "None", "wings" = "None")
|
||||
use_skintones = TRUE
|
||||
|
||||
@@ -248,7 +248,8 @@
|
||||
name = "Slimeperson"
|
||||
id = "slimeperson"
|
||||
default_color = "00FFFF"
|
||||
species_traits = list(SPECIES_ORGANIC,MUTCOLORS,EYECOLOR,HAIR,FACEHAIR,NOBLOOD,TOXINLOVER)
|
||||
species_traits = list(SPECIES_ORGANIC,MUTCOLORS,EYECOLOR,HAIR,FACEHAIR,NOBLOOD)
|
||||
inherent_traits = list(TRAIT_TOXINLOVER)
|
||||
mutant_bodyparts = list("mam_tail", "mam_ears", "taur")
|
||||
default_features = list("mcolor" = "FFF", "mam_tail" = "None", "mam_ears" = "None")
|
||||
say_mod = "says"
|
||||
@@ -351,3 +352,10 @@
|
||||
H.update_body()
|
||||
else
|
||||
return
|
||||
|
||||
//misc
|
||||
/mob/living/carbon/human/dummy
|
||||
no_vore = TRUE
|
||||
|
||||
/mob/living/carbon/human/vore
|
||||
devourable = TRUE
|
||||
@@ -2,7 +2,8 @@
|
||||
// Animated beings of stone. They have increased defenses, and do not need to breathe. They're also slow as fuuuck.
|
||||
name = "Golem"
|
||||
id = "iron golem"
|
||||
species_traits = list(SPECIES_INORGANIC,NOBREATH,RESISTHOT,RESISTCOLD,RESISTPRESSURE,NOFIRE,NOGUNS,NOBLOOD,RADIMMUNE,PIERCEIMMUNE,NODISMEMBER,MUTCOLORS,NO_UNDERWEAR)
|
||||
species_traits = list(SPECIES_INORGANIC,NOBLOOD,MUTCOLORS,NO_UNDERWEAR)
|
||||
inherent_traits = list(TRAIT_RESISTHEAT,TRAIT_NOBREATH,TRAIT_RESISTCOLD,TRAIT_RESISTHIGHPRESSURE,TRAIT_RESISTLOWPRESSURE,TRAIT_NOFIRE,TRAIT_NOGUNS,TRAIT_RADIMMUNE,TRAIT_PIERCEIMMUNE,TRAIT_NODISMEMBER)
|
||||
mutant_organs = list(/obj/item/organ/adamantine_resonator)
|
||||
speedmod = 2
|
||||
armor = 55
|
||||
@@ -84,7 +85,7 @@
|
||||
fixed_mut_color = "a3d"
|
||||
meat = /obj/item/stack/ore/plasma
|
||||
//Can burn and takes damage from heat
|
||||
species_traits = list(SPECIES_INORGANIC,NOBREATH,RESISTCOLD,RESISTPRESSURE,NOGUNS,NOBLOOD,RADIMMUNE,PIERCEIMMUNE,NODISMEMBER,MUTCOLORS,NO_UNDERWEAR)
|
||||
inherent_traits = list(TRAIT_RESISTCOLD,TRAIT_RESISTHIGHPRESSURE,TRAIT_RESISTLOWPRESSURE,TRAIT_NOGUNS,TRAIT_RADIMMUNE,TRAIT_PIERCEIMMUNE,TRAIT_NODISMEMBER)
|
||||
info_text = "As a <span class='danger'>Plasma Golem</span>, you burn easily. Be careful, if you get hot enough while burning, you'll blow up!"
|
||||
heatmod = 0 //fine until they blow up
|
||||
prefix = "Plasma"
|
||||
@@ -258,7 +259,7 @@
|
||||
fixed_mut_color = "49311c"
|
||||
meat = /obj/item/stack/sheet/mineral/wood
|
||||
//Can burn and take damage from heat
|
||||
species_traits = list(SPECIES_ORGANIC,NOBREATH,RESISTCOLD,RESISTPRESSURE,NOGUNS,NOBLOOD,RADIMMUNE,PIERCEIMMUNE,NODISMEMBER,MUTCOLORS,NO_UNDERWEAR)
|
||||
inherent_traits = list(TRAIT_RESISTCOLD,TRAIT_RESISTHIGHPRESSURE,TRAIT_RESISTLOWPRESSURE,TRAIT_NOGUNS,TRAIT_RADIMMUNE,TRAIT_PIERCEIMMUNE,TRAIT_NODISMEMBER)
|
||||
armor = 30
|
||||
burnmod = 1.25
|
||||
heatmod = 1.5
|
||||
@@ -565,7 +566,7 @@
|
||||
limbs_id = "cultgolem"
|
||||
sexes = FALSE
|
||||
info_text = "As a <span class='danger'>Runic Golem</span>, you possess eldritch powers granted by the Elder God Nar'Sie."
|
||||
species_traits = list(SPECIES_INORGANIC,NOBREATH,RESISTHOT,RESISTCOLD,RESISTPRESSURE,NOFIRE,NOGUNS,NOBLOOD,RADIMMUNE,PIERCEIMMUNE,NODISMEMBER,NO_UNDERWEAR,NOEYES) //no mutcolors
|
||||
species_traits = list(SPECIES_INORGANIC,NOBLOOD,NO_UNDERWEAR,NOEYES) //no mutcolors
|
||||
prefix = "Runic"
|
||||
|
||||
var/obj/effect/proc_holder/spell/targeted/ethereal_jaunt/shift/golem/phase_shift
|
||||
@@ -619,7 +620,7 @@
|
||||
limbs_id = "clockgolem"
|
||||
info_text = "<span class='bold alloy'>As a </span><span class='bold brass'>clockwork golem</span><span class='bold alloy'>, you are faster than \
|
||||
other types of golem (being a machine), and are immune to electric shocks.</span>"
|
||||
species_traits = list(SPECIES_INORGANIC,NO_UNDERWEAR, NOTRANSSTING, NOBREATH, NOZOMBIE, RADIMMUNE, NOBLOOD, RESISTCOLD, RESISTPRESSURE, PIERCEIMMUNE, NOEYES)
|
||||
species_traits = list(SPECIES_ROBOTIC,NOBLOOD,NO_UNDERWEAR,NOEYES)
|
||||
armor = 20 //Reinforced, but much less so to allow for fast movement
|
||||
attack_verb = "smash"
|
||||
attack_sound = 'sound/magic/clockwork/anima_fragment_attack.ogg'
|
||||
@@ -671,7 +672,8 @@
|
||||
limbs_id = "clothgolem"
|
||||
sexes = FALSE
|
||||
info_text = "As a <span class='danger'>Cloth Golem</span>, you are able to reform yourself after death, provided your remains aren't burned or destroyed. You are, of course, very flammable."
|
||||
species_traits = list(SPECIES_UNDEAD,NOBREATH,RESISTCOLD,RESISTPRESSURE,NOGUNS,NOBLOOD,RADIMMUNE,PIERCEIMMUNE,NODISMEMBER,NO_UNDERWEAR) //no mutcolors, and can burn
|
||||
species_traits = list(SPECIES_UNDEAD,NOBLOOD,NO_UNDERWEAR) //no mutcolors, and can burn
|
||||
inherent_traits = list(TRAIT_RESISTCOLD,TRAIT_NOBREATH,TRAIT_RESISTHIGHPRESSURE,TRAIT_RESISTLOWPRESSURE,TRAIT_RADIMMUNE,TRAIT_PIERCEIMMUNE,TRAIT_NODISMEMBER,TRAIT_NOGUNS)
|
||||
armor = 15 //feels no pain, but not too resistant
|
||||
burnmod = 2 // don't get burned
|
||||
speedmod = 1 // not as heavy as stone
|
||||
|
||||
@@ -4,7 +4,8 @@
|
||||
id = "jelly"
|
||||
default_color = "00FF90"
|
||||
say_mod = "chirps"
|
||||
species_traits = list(SPECIES_ORGANIC,MUTCOLORS,EYECOLOR,NOBLOOD,VIRUSIMMUNE,HAIR,FACEHAIR,TOXINLOVER) //CIT CHANGE - adds HAIR and FACEHAIR to species traits
|
||||
species_traits = list(SPECIES_ORGANIC,MUTCOLORS,EYECOLOR,,HAIR,FACEHAIR,NOBLOOD)
|
||||
inherent_traits = list(TRAIT_TOXINLOVER)
|
||||
mutant_bodyparts = list("mam_tail", "mam_ears", "taur") //CIT CHANGE
|
||||
default_features = list("mcolor" = "FFF", "mam_tail" = "None", "mam_ears" = "None") //CIT CHANGE
|
||||
meat = /obj/item/reagent_containers/food/snacks/meat/slab/human/mutant/slime
|
||||
@@ -118,6 +119,7 @@
|
||||
name = "Slimeperson"
|
||||
id = "slime"
|
||||
default_color = "00FFFF"
|
||||
species_traits = list(SPECIES_ORGANIC,MUTCOLORS,EYECOLOR,HAIR,FACEHAIR,NOBLOOD)
|
||||
say_mod = "says"
|
||||
hair_color = "mutcolor"
|
||||
hair_alpha = 150
|
||||
|
||||
@@ -54,4 +54,5 @@
|
||||
name = "Ash Walker"
|
||||
id = "ashlizard"
|
||||
limbs_id = "lizard"
|
||||
species_traits = list(MUTCOLORS,EYECOLOR,LIPS,NOBREATH,NOGUNS,DIGITIGRADE)
|
||||
species_traits = list(MUTCOLORS,EYECOLOR,LIPS,DIGITIGRADE)
|
||||
inherent_traits = list(TRAIT_NOGUNS,TRAIT_NOBREATH)
|
||||
|
||||
@@ -4,7 +4,8 @@
|
||||
say_mod = "rattles"
|
||||
sexes = 0
|
||||
meat = /obj/item/stack/sheet/mineral/plasma
|
||||
species_traits = list(SPECIES_INORGANIC,NOBLOOD,RESISTCOLD,RADIMMUNE,NOTRANSSTING,NOHUNGER)
|
||||
species_traits = list(SPECIES_INORGANIC,NOBLOOD,NOTRANSSTING)
|
||||
inherent_traits = list(TRAIT_RESISTCOLD,TRAIT_RADIMMUNE,TRAIT_NOHUNGER)
|
||||
mutantlungs = /obj/item/organ/lungs/plasmaman
|
||||
mutanttongue = /obj/item/organ/tongue/bone/plasmaman
|
||||
mutantliver = /obj/item/organ/liver/plasmaman
|
||||
|
||||
@@ -9,7 +9,8 @@
|
||||
blacklisted = 1
|
||||
ignored_by = list(/mob/living/simple_animal/hostile/faithless)
|
||||
meat = /obj/item/reagent_containers/food/snacks/meat/slab/human/mutant/shadow
|
||||
species_traits = list(SPECIES_ORGANIC,NOBREATH,NOBLOOD,RADIMMUNE,VIRUSIMMUNE,NOEYES)
|
||||
species_traits = list(SPECIES_ORGANIC,NOBLOOD,NOEYES)
|
||||
inherent_traits = list(TRAIT_RADIMMUNE,TRAIT_VIRUSIMMUNE,TRAIT_NOBREATH)
|
||||
|
||||
dangerous_existence = 1
|
||||
mutanteyes = /obj/item/organ/eyes/night_vision
|
||||
@@ -37,7 +38,8 @@
|
||||
burnmod = 1.5
|
||||
blacklisted = TRUE
|
||||
no_equip = list(slot_wear_mask, slot_wear_suit, slot_gloves, slot_shoes, slot_w_uniform, slot_s_store)
|
||||
species_traits = list(NOBREATH,RESISTCOLD,RESISTPRESSURE,NOGUNS,NOBLOOD,RADIMMUNE,VIRUSIMMUNE,PIERCEIMMUNE,NODISMEMBER,NO_UNDERWEAR,NOHUNGER,NO_DNA_COPY,NOTRANSSTING,NOEYES)
|
||||
species_traits = list(NOBLOOD,NO_UNDERWEAR,NO_DNA_COPY,NOTRANSSTING,NOEYES)
|
||||
inherent_traits = list(TRAIT_RESISTCOLD,TRAIT_NOBREATH,TRAIT_RESISTHIGHPRESSURE,TRAIT_RESISTLOWPRESSURE,TRAIT_NOGUNS,TRAIT_RADIMMUNE,TRAIT_VIRUSIMMUNE,TRAIT_PIERCEIMMUNE,TRAIT_NODISMEMBER,TRAIT_NOHUNGER)
|
||||
mutanteyes = /obj/item/organ/eyes/night_vision/nightmare
|
||||
mutant_organs = list(/obj/item/organ/heart/nightmare)
|
||||
mutant_brain = /obj/item/organ/brain/nightmare
|
||||
|
||||
@@ -6,7 +6,8 @@
|
||||
blacklisted = 1
|
||||
sexes = 0
|
||||
meat = /obj/item/reagent_containers/food/snacks/meat/slab/human/mutant/skeleton
|
||||
species_traits = list(SPECIES_UNDEAD,NOBREATH,RESISTHOT,RESISTCOLD,RESISTPRESSURE,NOBLOOD,RADIMMUNE,PIERCEIMMUNE,NOHUNGER,EASYDISMEMBER,EASYLIMBATTACHMENT)
|
||||
species_traits = list(SPECIES_UNDEAD,NOBLOOD)
|
||||
inherent_traits = list(TRAIT_RESISTHEAT,TRAIT_NOBREATH,TRAIT_RESISTCOLD,TRAIT_RESISTHIGHPRESSURE,TRAIT_RESISTLOWPRESSURE,TRAIT_RADIMMUNE,TRAIT_PIERCEIMMUNE,TRAIT_NOHUNGER,TRAIT_EASYDISMEMBER,TRAIT_LIMBATTACHMENT)
|
||||
mutanttongue = /obj/item/organ/tongue/bone
|
||||
damage_overlay_type = ""//let's not show bloody wounds or burns over bones.
|
||||
disliked_food = NONE
|
||||
|
||||
@@ -3,13 +3,15 @@
|
||||
id = "synth"
|
||||
say_mod = "beep boops" //inherited from a user's real species
|
||||
sexes = 0
|
||||
species_traits = list(SPECIES_ROBOTIC,NOTRANSSTING,NOBREATH,VIRUSIMMUNE,NODISMEMBER,NOHUNGER) //all of these + whatever we inherit from the real species
|
||||
species_traits = list(SPECIES_ROBOTIC,NOTRANSSTING) //all of these + whatever we inherit from the real species
|
||||
inherent_traits = list(TRAIT_VIRUSIMMUNE,TRAIT_NODISMEMBER,TRAIT_NOHUNGER,TRAIT_NOBREATH)
|
||||
dangerous_existence = 1
|
||||
blacklisted = 1
|
||||
meat = null
|
||||
damage_overlay_type = "synth"
|
||||
limbs_id = "synth"
|
||||
var/list/initial_species_traits = list(SPECIES_ROBOTIC,NOTRANSSTING,NOBREATH,VIRUSIMMUNE,NODISMEMBER,NOHUNGER,NO_DNA_COPY) //for getting these values back for assume_disguise()
|
||||
var/list/initial_species_traits = list(SPECIES_ROBOTIC,NOTRANSSTING) //for getting these values back for assume_disguise()
|
||||
var/list/initial_inherent_traits = list(TRAIT_VIRUSIMMUNE,TRAIT_NODISMEMBER,TRAIT_NOHUNGER,TRAIT_NOBREATH)
|
||||
var/disguise_fail_health = 75 //When their health gets to this level their synthflesh partially falls off
|
||||
var/datum/species/fake_species = null //a species to do most of our work for us, unless we're damaged
|
||||
|
||||
@@ -41,7 +43,9 @@
|
||||
say_mod = S.say_mod
|
||||
sexes = S.sexes
|
||||
species_traits = initial_species_traits.Copy()
|
||||
inherent_traits = initial_inherent_traits.Copy()
|
||||
species_traits |= S.species_traits
|
||||
inherent_traits |= S.inherent_traits
|
||||
species_traits -= list(SPECIES_ORGANIC, SPECIES_INORGANIC, SPECIES_UNDEAD)
|
||||
attack_verb = S.attack_verb
|
||||
attack_sound = S.attack_sound
|
||||
@@ -61,6 +65,7 @@
|
||||
name = initial(name)
|
||||
say_mod = initial(say_mod)
|
||||
species_traits = initial_species_traits.Copy()
|
||||
inherent_traits = initial_inherent_traits.Copy()
|
||||
attack_verb = initial(attack_verb)
|
||||
attack_sound = initial(attack_sound)
|
||||
miss_sound = initial(miss_sound)
|
||||
|
||||
@@ -2,7 +2,8 @@
|
||||
name = "vampire"
|
||||
id = "vampire"
|
||||
default_color = "FFFFFF"
|
||||
species_traits = list(SPECIES_UNDEAD,EYECOLOR,HAIR,FACEHAIR,LIPS,NOHUNGER,NOBREATH,DRINKSBLOOD)
|
||||
species_traits = list(SPECIES_UNDEAD,EYECOLOR,HAIR,FACEHAIR,LIPS,DRINKSBLOOD)
|
||||
inherent_traits = list(TRAIT_NOHUNGER,TRAIT_NOBREATH)
|
||||
mutant_bodyparts = list("tail_human", "ears", "wings")
|
||||
default_features = list("mcolor" = "FFF", "tail_human" = "None", "ears" = "None", "wings" = "None")
|
||||
exotic_bloodtype = "U"
|
||||
|
||||
@@ -8,7 +8,8 @@
|
||||
sexes = 0
|
||||
blacklisted = 1
|
||||
meat = /obj/item/reagent_containers/food/snacks/meat/slab/human/mutant/zombie
|
||||
species_traits = list(SPECIES_UNDEAD,NOBREATH,RESISTCOLD,RESISTPRESSURE,NOBLOOD,RADIMMUNE,NOZOMBIE,EASYDISMEMBER,EASYLIMBATTACHMENT,NOTRANSSTING)
|
||||
species_traits = list(SPECIES_UNDEAD,NOBLOOD,NOZOMBIE,NOTRANSSTING)
|
||||
inherent_traits = list(TRAIT_RESISTCOLD,TRAIT_RESISTHIGHPRESSURE,TRAIT_RESISTLOWPRESSURE,TRAIT_RADIMMUNE,TRAIT_EASYDISMEMBER,TRAIT_LIMBATTACHMENT,TRAIT_NOBREATH)
|
||||
mutanttongue = /obj/item/organ/tongue/zombie
|
||||
var/static/list/spooks = list('sound/hallucinations/growl1.ogg','sound/hallucinations/growl2.ogg','sound/hallucinations/growl3.ogg','sound/hallucinations/veryfar_noise.ogg','sound/hallucinations/wail.ogg')
|
||||
disliked_food = NONE
|
||||
|
||||
@@ -52,6 +52,8 @@
|
||||
return
|
||||
if(ismob(loc))
|
||||
return
|
||||
if(istype(loc, /obj/belly))
|
||||
return
|
||||
|
||||
var/datum/gas_mixture/environment
|
||||
if(loc)
|
||||
@@ -102,7 +104,9 @@
|
||||
air_update_turf()
|
||||
|
||||
/mob/living/carbon/proc/has_smoke_protection()
|
||||
return 0
|
||||
if(has_trait(TRAIT_NOBREATH))
|
||||
return TRUE
|
||||
return FALSE
|
||||
|
||||
|
||||
//Third link in a breath chain, calls handle_breath_temperature()
|
||||
@@ -249,7 +253,7 @@
|
||||
O.on_life()
|
||||
|
||||
/mob/living/carbon/handle_diseases()
|
||||
for(var/thing in viruses)
|
||||
for(var/thing in diseases)
|
||||
var/datum/disease/D = thing
|
||||
if(prob(D.infectivity))
|
||||
D.spread()
|
||||
@@ -434,10 +438,10 @@
|
||||
L.damage += d
|
||||
|
||||
/mob/living/carbon/proc/liver_failure()
|
||||
if(reagents.get_reagent_amount("corazone"))//corazone is processed here an not in the liver because a failing liver can't metabolize reagents
|
||||
reagents.remove_reagent("corazone", 0.4) //corazone slowly deletes itself.
|
||||
reagents.metabolize(src, can_overdose=FALSE, liverless = TRUE)
|
||||
if(has_trait(TRAIT_STABLEHEART))
|
||||
return
|
||||
adjustToxLoss(8, TRUE, TRUE)
|
||||
adjustToxLoss(8, TRUE, TRUE)
|
||||
if(prob(30))
|
||||
to_chat(src, "<span class='notice'>You feel confused and nauseous...</span>")//actual symptoms of liver failure
|
||||
|
||||
|
||||
@@ -1,3 +1,4 @@
|
||||
#define MAX_RANGE_FIND 32
|
||||
|
||||
/mob/living/carbon/monkey
|
||||
var/aggressive=0 // set to 1 using VV for an angry monkey
|
||||
@@ -475,3 +476,5 @@
|
||||
if(A)
|
||||
dropItemToGround(A, TRUE)
|
||||
update_icons()
|
||||
|
||||
#undef MAX_RANGE_FIND
|
||||
|
||||
@@ -54,9 +54,6 @@
|
||||
|
||||
handle_fire()
|
||||
|
||||
// Citadel Vore code for belly processes
|
||||
handle_internal_contents()
|
||||
|
||||
//stuff in the stomach
|
||||
handle_stomach()
|
||||
|
||||
|
||||
@@ -48,7 +48,7 @@
|
||||
staticOverlays.len = 0
|
||||
remove_from_all_data_huds()
|
||||
GLOB.mob_living_list -= src
|
||||
|
||||
QDEL_LIST(diseases)
|
||||
return ..()
|
||||
|
||||
/mob/living/ghostize(can_reenter_corpse = 1)
|
||||
@@ -108,24 +108,24 @@
|
||||
/mob/living/proc/MobCollide(mob/M)
|
||||
//Even if we don't push/swap places, we "touched" them, so spread fire
|
||||
spreadFire(M)
|
||||
//Also diseases
|
||||
for(var/thing in viruses)
|
||||
var/datum/disease/D = thing
|
||||
if(D.spread_flags & VIRUS_SPREAD_CONTACT_SKIN)
|
||||
M.ContactContractDisease(D)
|
||||
|
||||
for(var/thing in M.viruses)
|
||||
var/datum/disease/D = thing
|
||||
if(D.spread_flags & VIRUS_SPREAD_CONTACT_SKIN)
|
||||
ContactContractDisease(D)
|
||||
|
||||
if(now_pushing)
|
||||
return TRUE
|
||||
|
||||
|
||||
//Should stop you pushing a restrained person out of the way
|
||||
if(isliving(M))
|
||||
var/mob/living/L = M
|
||||
//Also spread diseases
|
||||
for(var/thing in diseases)
|
||||
var/datum/disease/D = thing
|
||||
if(D.spread_flags & DISEASE_SPREAD_CONTACT_SKIN)
|
||||
L.ContactContractDisease(D)
|
||||
|
||||
for(var/thing in L.diseases)
|
||||
var/datum/disease/D = thing
|
||||
if(D.spread_flags & DISEASE_SPREAD_CONTACT_SKIN)
|
||||
ContactContractDisease(D)
|
||||
|
||||
//Should stop you pushing a restrained person out of the way
|
||||
if(L.pulledby && L.pulledby != src && L.restrained())
|
||||
if(!(world.time % 5))
|
||||
to_chat(src, "<span class='warning'>[L] is restrained, you cannot push past.</span>")
|
||||
@@ -224,6 +224,60 @@
|
||||
AM.setDir(current_dir)
|
||||
now_pushing = 0
|
||||
|
||||
/mob/living/start_pulling(atom/movable/AM, supress_message = 0)
|
||||
if(!AM || !src)
|
||||
return FALSE
|
||||
if(!(AM.can_be_pulled(src)))
|
||||
return FALSE
|
||||
if(throwing || incapacitated())
|
||||
return FALSE
|
||||
|
||||
AM.add_fingerprint(src)
|
||||
|
||||
// If we're pulling something then drop what we're currently pulling and pull this instead.
|
||||
if(pulling)
|
||||
// Are we trying to pull something we are already pulling? Then just stop here, no need to continue.
|
||||
if(AM == pulling)
|
||||
return
|
||||
stop_pulling()
|
||||
|
||||
changeNext_move(CLICK_CD_GRABBING)
|
||||
|
||||
if(AM.pulledby)
|
||||
if(!supress_message)
|
||||
visible_message("<span class='danger'>[src] has pulled [AM] from [AM.pulledby]'s grip.</span>")
|
||||
add_logs(AM, AM.pulledby, "pulled from", src)
|
||||
AM.pulledby.stop_pulling() //an object can't be pulled by two mobs at once.
|
||||
|
||||
pulling = AM
|
||||
AM.pulledby = src
|
||||
if(!supress_message)
|
||||
playsound(src.loc, 'sound/weapons/thudswoosh.ogg', 50, 1, -1)
|
||||
update_pull_hud_icon()
|
||||
|
||||
if(ismob(AM))
|
||||
var/mob/M = AM
|
||||
|
||||
add_logs(src, M, "grabbed", addition="passive grab")
|
||||
if(!supress_message)
|
||||
visible_message("<span class='warning'>[src] has grabbed [M] passively!</span>")
|
||||
if(!iscarbon(src))
|
||||
M.LAssailant = null
|
||||
else
|
||||
M.LAssailant = usr
|
||||
if(isliving(M))
|
||||
var/mob/living/L = M
|
||||
//Share diseases that are spread by touch
|
||||
for(var/thing in diseases)
|
||||
var/datum/disease/D = thing
|
||||
if(D.spread_flags & DISEASE_SPREAD_CONTACT_SKIN)
|
||||
L.ContactContractDisease(D)
|
||||
|
||||
for(var/thing in L.diseases)
|
||||
var/datum/disease/D = thing
|
||||
if(D.spread_flags & DISEASE_SPREAD_CONTACT_SKIN)
|
||||
ContactContractDisease(D)
|
||||
|
||||
//mob verbs are a lot faster than object verbs
|
||||
//for more info on why this is not atom/pull, see examinate() in mob.dm
|
||||
/mob/living/verb/pulled(atom/movable/AM as mob|obj in oview(1))
|
||||
@@ -235,6 +289,15 @@
|
||||
else
|
||||
stop_pulling()
|
||||
|
||||
/mob/living/stop_pulling()
|
||||
..()
|
||||
update_pull_hud_icon()
|
||||
|
||||
/mob/living/verb/stop_pulling1()
|
||||
set name = "Stop Pulling"
|
||||
set category = "IC"
|
||||
stop_pulling()
|
||||
|
||||
//same as above
|
||||
/mob/living/pointed(atom/A as mob|obj|turf in view())
|
||||
if(incapacitated())
|
||||
@@ -1074,3 +1137,54 @@
|
||||
return FALSE
|
||||
mob_pickup(user)
|
||||
return TRUE
|
||||
|
||||
/mob/living/proc/get_static_viruses() //used when creating blood and other infective objects
|
||||
if(!LAZYLEN(diseases))
|
||||
return
|
||||
var/list/datum/disease/result = list()
|
||||
for(var/datum/disease/D in diseases)
|
||||
var/static_virus = D.Copy()
|
||||
result += static_virus
|
||||
return result
|
||||
|
||||
/mob/living/reset_perspective(atom/A)
|
||||
if(..())
|
||||
update_sight()
|
||||
if(client.eye && client.eye != src)
|
||||
var/atom/AT = client.eye
|
||||
AT.get_remote_view_fullscreens(src)
|
||||
else
|
||||
clear_fullscreen("remote_view", 0)
|
||||
update_pipe_vision()
|
||||
|
||||
/mob/living/vv_edit_var(var_name, var_value)
|
||||
switch(var_name)
|
||||
if("stat")
|
||||
if((stat == DEAD) && (var_value < DEAD))//Bringing the dead back to life
|
||||
GLOB.dead_mob_list -= src
|
||||
GLOB.alive_mob_list += src
|
||||
if((stat < DEAD) && (var_value == DEAD))//Kill he
|
||||
GLOB.alive_mob_list -= src
|
||||
GLOB.dead_mob_list += src
|
||||
. = ..()
|
||||
switch(var_name)
|
||||
if("knockdown")
|
||||
SetKnockdown(var_value)
|
||||
if("stun")
|
||||
SetStun(var_value)
|
||||
if("unconscious")
|
||||
SetUnconscious(var_value)
|
||||
if("sleeping")
|
||||
SetSleeping(var_value)
|
||||
if("eye_blind")
|
||||
set_blindness(var_value)
|
||||
if("eye_damage")
|
||||
set_eye_damage(var_value)
|
||||
if("eye_blurry")
|
||||
set_blurriness(var_value)
|
||||
if("maxHealth")
|
||||
updatehealth()
|
||||
if("resize")
|
||||
update_transform()
|
||||
if("lighting_alpha")
|
||||
sync_lighting_plane_alpha()
|
||||
|
||||
@@ -107,3 +107,7 @@
|
||||
var/radiation = 0 //If the mob is irradiated.
|
||||
var/ventcrawl_layer = PIPING_LAYER_DEFAULT
|
||||
var/losebreath = 0
|
||||
|
||||
//List of active diseases
|
||||
var/list/diseases = list() // list of all diseases in a mob
|
||||
var/list/disease_resistances = list()
|
||||
|
||||
@@ -50,7 +50,7 @@
|
||||
var/turf/T = get_turf(src)
|
||||
var/area/A = get_area(src)
|
||||
switch(requires_power)
|
||||
if(POWER_REQ_NONE)
|
||||
if(NONE)
|
||||
return FALSE
|
||||
if(POWER_REQ_ALL)
|
||||
return !T || !A || ((!A.power_equip || isspaceturf(T)) && !is_type_in_list(loc, list(/obj/item, /obj/mecha)))
|
||||
|
||||
@@ -154,6 +154,7 @@
|
||||
return 1
|
||||
return 0
|
||||
|
||||
#undef VOX_DELAY
|
||||
#endif
|
||||
|
||||
/mob/living/silicon/ai/could_speak_in_language(datum/language/dt)
|
||||
|
||||
@@ -511,7 +511,7 @@
|
||||
Structural Integrity: [M.getBruteLoss() > 50 ? "<font color=#FF5555>" : "<font color=#55FF55>"][M.getBruteLoss()]</font><br>
|
||||
Body Temperature: [M.bodytemperature-T0C]°C ([M.bodytemperature*1.8-459.67]°F)<br>
|
||||
"}
|
||||
for(var/thing in M.viruses)
|
||||
for(var/thing in M.diseases)
|
||||
var/datum/disease/D = thing
|
||||
dat += {"<h4>Infection Detected.</h4><br>
|
||||
Name: [D.name]<br>
|
||||
|
||||
@@ -383,12 +383,12 @@
|
||||
return TRUE
|
||||
|
||||
if(treat_virus && !C.reagents.has_reagent(treatment_virus_avoid) && !C.reagents.has_reagent(treatment_virus))
|
||||
for(var/thing in C.viruses)
|
||||
for(var/thing in C.diseases)
|
||||
var/datum/disease/D = thing
|
||||
//the medibot can't detect viruses that are undetectable to Health Analyzers or Pandemic machines.
|
||||
if(!(D.visibility_flags & HIDDEN_SCANNER || D.visibility_flags & HIDDEN_PANDEMIC) \
|
||||
&& D.severity != VIRUS_SEVERITY_POSITIVE \
|
||||
&& (D.stage > 1 || (D.spread_flags & VIRUS_SPREAD_AIRBORNE))) // medibot can't detect a virus in its initial stage unless it spreads airborne.
|
||||
&& D.severity != DISEASE_SEVERITY_POSITIVE \
|
||||
&& (D.stage > 1 || (D.spread_flags & DISEASE_SPREAD_AIRBORNE))) // medibot can't detect a virus in its initial stage unless it spreads airborne.
|
||||
return TRUE //STOP DISEASE FOREVER
|
||||
|
||||
return FALSE
|
||||
@@ -435,12 +435,12 @@
|
||||
else
|
||||
if(treat_virus)
|
||||
var/virus = 0
|
||||
for(var/thing in C.viruses)
|
||||
for(var/thing in C.diseases)
|
||||
var/datum/disease/D = thing
|
||||
//detectable virus
|
||||
if((!(D.visibility_flags & HIDDEN_SCANNER)) || (!(D.visibility_flags & HIDDEN_PANDEMIC)))
|
||||
if(D.severity != VIRUS_SEVERITY_POSITIVE) //virus is harmful
|
||||
if((D.stage > 1) || (D.spread_flags & VIRUS_SPREAD_AIRBORNE))
|
||||
if(D.severity != DISEASE_SEVERITY_POSITIVE) //virus is harmful
|
||||
if((D.stage > 1) || (D.spread_flags & DISEASE_SPREAD_AIRBORNE))
|
||||
virus = 1
|
||||
|
||||
if(!reagent_id && (virus))
|
||||
|
||||
@@ -340,12 +340,9 @@
|
||||
|
||||
/mob/living/simple_animal/hostile/construct/harvester/AttackingTarget()
|
||||
if(iscarbon(target))
|
||||
if(ishuman(target))
|
||||
var/mob/living/carbon/human/H = target
|
||||
if(H.dna && H.dna.species)
|
||||
if(NODISMEMBER in H.dna.species.species_traits)
|
||||
return ..() //ATTACK!
|
||||
var/mob/living/carbon/C = target
|
||||
if(C.has_trait(TRAIT_NODISMEMBER))
|
||||
return ..() //ATTACK!
|
||||
var/list/parts = list()
|
||||
var/undismembermerable_limbs = 0
|
||||
for(var/X in C.bodyparts)
|
||||
|
||||
@@ -106,7 +106,7 @@
|
||||
if(!search_objects)
|
||||
. = hearers(vision_range, targets_from) - src //Remove self, so we don't suicide
|
||||
|
||||
var/static/hostile_machines = typecacheof(list(/obj/machinery/porta_turret, /obj/mecha, /obj/structure/destructible/clockwork/ocular_warden))
|
||||
var/static/hostile_machines = typecacheof(list(/obj/machinery/porta_turret, /obj/mecha, /obj/structure/destructible/clockwork/ocular_warden,/obj/item/device/electronic_assembly))
|
||||
|
||||
for(var/HM in typecache_filter_list(range(vision_range, targets_from), hostile_machines))
|
||||
if(can_see(targets_from, HM, vision_range))
|
||||
@@ -209,6 +209,11 @@
|
||||
return FALSE
|
||||
return TRUE
|
||||
|
||||
if(istype(the_target, /obj/item/device/electronic_assembly))
|
||||
var/obj/item/device/electronic_assembly/O = the_target
|
||||
if(O.combat_circuits)
|
||||
return TRUE
|
||||
|
||||
if(istype(the_target, /obj/structure/destructible/clockwork/ocular_warden))
|
||||
var/obj/structure/destructible/clockwork/ocular_warden/OW = the_target
|
||||
if(OW.target != src)
|
||||
|
||||
@@ -1,26 +1,27 @@
|
||||
/mob/living/simple_animal/hostile/megafauna/dragon
|
||||
vore_active = TRUE
|
||||
no_vore = FALSE
|
||||
|
||||
/mob/living/simple_animal/hostile/megafauna/dragon/Initialize()
|
||||
// Create and register 'stomachs'
|
||||
var/datum/belly/megafauna/dragon/maw/maw = new(src)
|
||||
var/datum/belly/megafauna/dragon/gullet/gullet = new(src)
|
||||
var/datum/belly/megafauna/dragon/gut/gut = new(src)
|
||||
for(var/datum/belly/X in list(maw, gullet, gut))
|
||||
vore_organs[X.name] = X
|
||||
var/obj/belly/megafauna/dragon/maw/maw = new(src)
|
||||
var/obj/belly/megafauna/dragon/gullet/gullet = new(src)
|
||||
var/obj/belly/megafauna/dragon/gut/gut = new(src)
|
||||
// for(var/obj/belly/X in list(maw, gullet, gut))
|
||||
// vore_organs[X.name] = X
|
||||
// Connect 'stomachs' together
|
||||
maw.transferlocation = gullet
|
||||
gullet.transferlocation = gut
|
||||
vore_selected = maw.name // NPC eats into maw
|
||||
vore_selected = maw // NPC eats into maw
|
||||
return ..()
|
||||
|
||||
/datum/belly/megafauna/dragon
|
||||
/obj/belly/megafauna/dragon
|
||||
human_prey_swallow_time = 50 // maybe enough to switch targets if distracted
|
||||
nonhuman_prey_swallow_time = 50
|
||||
|
||||
/datum/belly/megafauna/dragon/maw
|
||||
/obj/belly/megafauna/dragon/maw
|
||||
name = "maw"
|
||||
inside_flavor = "The maw of the dreaded Ash drake closes around you, engulfing you into a swelteringly hot, disgusting enviroment. The acidic saliva tingles over your form while that tongue pushes you further back...towards the dark gullet beyond."
|
||||
desc = "The maw of the dreaded Ash drake closes around you, engulfing you into a swelteringly hot, disgusting enviroment. The acidic saliva tingles over your form while that tongue pushes you further back...towards the dark gullet beyond."
|
||||
vore_verb = "scoop"
|
||||
vore_sound = 'sound/vore/pred/taurswallow.ogg'
|
||||
swallow_time = 20
|
||||
@@ -30,9 +31,9 @@
|
||||
autotransferchance = 66
|
||||
autotransferwait = 200
|
||||
|
||||
/datum/belly/megafauna/dragon/gullet
|
||||
/obj/belly/megafauna/dragon/gullet
|
||||
name = "gullet"
|
||||
inside_flavor = "A ripple of muscle and arching of the tongue pushes you down like any other food. No choice in the matter, you're simply consumed. The dark ambiance of the outside world is replaced with working, wet flesh. Your only light being what you brought with you."
|
||||
desc = "A ripple of muscle and arching of the tongue pushes you down like any other food. No choice in the matter, you're simply consumed. The dark ambiance of the outside world is replaced with working, wet flesh. Your only light being what you brought with you."
|
||||
swallow_time = 60 // costs extra time to eat directly to here
|
||||
escapechance = 5
|
||||
// From above, will transfer into gut
|
||||
@@ -40,10 +41,10 @@
|
||||
autotransferchance = 50
|
||||
autotransferwait = 200
|
||||
|
||||
/datum/belly/megafauna/dragon/gut
|
||||
/obj/belly/megafauna/dragon/gut
|
||||
name = "stomach"
|
||||
vore_capacity = 5 //I doubt this many people will actually last in the gut, but...
|
||||
inside_flavor = "With a rush of burning ichor greeting you, you're introduced to the Drake's stomach. Wrinkled walls greedily grind against you, acidic slimes working into your body as you become fuel and nutriton for a superior predator. All that's left is your body's willingness to resist your destiny."
|
||||
desc = "With a rush of burning ichor greeting you, you're introduced to the Drake's stomach. Wrinkled walls greedily grind against you, acidic slimes working into your body as you become fuel and nutriton for a superior predator. All that's left is your body's willingness to resist your destiny."
|
||||
digest_mode = DM_DRAGON
|
||||
digest_burn = 5
|
||||
swallow_time = 100 // costs extra time to eat directly to here
|
||||
|
||||
@@ -101,15 +101,19 @@ GLOBAL_LIST_INIT(protected_objects, list(/obj/structure/table, /obj/structure/ca
|
||||
var/destroy_objects = 0
|
||||
var/knockdown_people = 0
|
||||
var/static/mutable_appearance/googly_eyes = mutable_appearance('icons/mob/mob.dmi', "googly_eyes")
|
||||
var/overlay_googly_eyes = TRUE
|
||||
var/idledamage = TRUE
|
||||
gold_core_spawnable = NO_SPAWN
|
||||
|
||||
/mob/living/simple_animal/hostile/mimic/copy/Initialize(mapload, obj/copy, mob/living/creator, destroy_original = 0)
|
||||
/mob/living/simple_animal/hostile/mimic/copy/Initialize(mapload, obj/copy, mob/living/creator, destroy_original = 0, no_googlies = FALSE)
|
||||
. = ..()
|
||||
if (no_googlies)
|
||||
overlay_googly_eyes = FALSE
|
||||
CopyObject(copy, creator, destroy_original)
|
||||
|
||||
/mob/living/simple_animal/hostile/mimic/copy/Life()
|
||||
..()
|
||||
if(!target && !ckey) //Objects eventually revert to normal if no one is around to terrorize
|
||||
if(idledamage && !target && !ckey) //Objects eventually revert to normal if no one is around to terrorize
|
||||
adjustBruteLoss(1)
|
||||
for(var/mob/living/M in contents) //a fix for animated statues from the flesh to stone spell
|
||||
death()
|
||||
@@ -143,7 +147,8 @@ GLOBAL_LIST_INIT(protected_objects, list(/obj/structure/table, /obj/structure/ca
|
||||
icon_state = O.icon_state
|
||||
icon_living = icon_state
|
||||
copy_overlays(O)
|
||||
add_overlay(googly_eyes)
|
||||
if (overlay_googly_eyes)
|
||||
add_overlay(googly_eyes)
|
||||
if(isstructure(O) || ismachinery(O))
|
||||
health = (anchored * 50) + 50
|
||||
destroy_objects = 1
|
||||
|
||||
@@ -103,7 +103,8 @@
|
||||
stack_trace("Simple animal being instantiated in nullspace")
|
||||
if(vore_active)
|
||||
init_belly()
|
||||
verbs |= /mob/living/proc/animal_nom
|
||||
if(!IsAdvancedToolUser())
|
||||
verbs |= /mob/living/simple_animal/proc/animal_nom
|
||||
|
||||
/mob/living/simple_animal/Destroy()
|
||||
GLOB.simple_animals[AIStatus] -= src
|
||||
|
||||
@@ -7,18 +7,18 @@
|
||||
var/vore_default_mode = DM_DIGEST // Default bellymode (DM_DIGEST, DM_HOLD, DM_ABSORB)
|
||||
var/vore_digest_chance = 25 // Chance to switch to digest mode if resisted
|
||||
var/vore_escape_chance = 25 // Chance of resisting out of mob
|
||||
var/vore_absorb_chance = 0 // chance of absorbtion by mob
|
||||
|
||||
var/vore_stomach_name // The name for the first belly if not "stomach"
|
||||
var/vore_stomach_flavor // The flavortext for the first belly if not the default
|
||||
|
||||
var/vore_fullness = 0 // How "full" the belly is (controls icons)
|
||||
var/list/living_mobs = list()
|
||||
|
||||
|
||||
// Release belly contents beforey being gc'd!
|
||||
/mob/living/simple_animal/Destroy()
|
||||
for(var/I in vore_organs)
|
||||
var/datum/belly/B = vore_organs[I]
|
||||
B.release_all_contents() // When your stomach is empty
|
||||
release_vore_contents()
|
||||
prey_excludes.Cut()
|
||||
. = ..()
|
||||
|
||||
@@ -34,10 +34,10 @@
|
||||
|
||||
vore_fullness = new_fullness
|
||||
|
||||
|
||||
/*
|
||||
/mob/living/simple_animal/proc/swallow_check()
|
||||
for(var/I in vore_organs)
|
||||
var/datum/belly/B = vore_organs[I]
|
||||
var/obj/belly/B = vore_organs[I]
|
||||
if(vore_active)
|
||||
update_fullness()
|
||||
if(!vore_fullness)
|
||||
@@ -48,16 +48,14 @@
|
||||
|
||||
/mob/living/simple_animal/proc/swallow_mob()
|
||||
for(var/I in vore_organs)
|
||||
var/datum/belly/B = vore_organs[I]
|
||||
for(var/mob/living/M in B.internal_contents)
|
||||
B.transfer_contents(M, B.transferlocation)
|
||||
|
||||
var/obj/belly/B = vore_organs[I]
|
||||
for(var/mob/living/M in B.contents)
|
||||
B.transfer_contents(M, transferlocation)
|
||||
*/
|
||||
|
||||
/mob/living/simple_animal/death()
|
||||
for(var/I in vore_organs)
|
||||
var/datum/belly/B = vore_organs[I]
|
||||
B.release_all_contents() // When your stomach is empty
|
||||
..() // then you have my permission to die.
|
||||
release_vore_contents()
|
||||
. = ..()
|
||||
|
||||
// Simple animals have only one belly. This creates it (if it isn't already set up)
|
||||
/mob/living/simple_animal/proc/init_belly()
|
||||
@@ -66,18 +64,19 @@
|
||||
if(no_vore) //If it can't vore, let's not give it a stomach.
|
||||
return
|
||||
|
||||
var/datum/belly/B = new /datum/belly(src)
|
||||
B.immutable = TRUE
|
||||
var/obj/belly/B = new /obj/belly(src)
|
||||
vore_selected = B
|
||||
B.immutable = 1
|
||||
B.name = vore_stomach_name ? vore_stomach_name : "stomach"
|
||||
B.inside_flavor = vore_stomach_flavor ? vore_stomach_flavor : "Your surroundings are warm, soft, and slimy. Makes sense, considering you're inside \the [name]."
|
||||
B.desc = vore_stomach_flavor ? vore_stomach_flavor : "Your surroundings are warm, soft, and slimy. Makes sense, considering you're inside \the [name]."
|
||||
B.digest_mode = vore_default_mode
|
||||
B.escapable = vore_escape_chance > 0
|
||||
B.escapechance = vore_escape_chance
|
||||
B.digestchance = vore_digest_chance
|
||||
B.absorbchance = vore_absorb_chance
|
||||
B.human_prey_swallow_time = swallowTime
|
||||
B.nonhuman_prey_swallow_time = swallowTime
|
||||
B.vore_verb = "swallow"
|
||||
// TODO - Customizable per mob
|
||||
B.emote_lists[DM_HOLD] = list( // We need more that aren't repetitive. I suck at endo. -Ace
|
||||
"The insides knead at you gently for a moment.",
|
||||
"The guts glorp wetly around you as some air shifts.",
|
||||
@@ -98,5 +97,21 @@
|
||||
"The juices pooling beneath you sizzle against your sore skin.",
|
||||
"The churning walls slowly pulverize you into meaty nutrients.",
|
||||
"The stomach glorps and gurgles as it tries to work you into slop.")
|
||||
src.vore_organs[B.name] = B
|
||||
src.vore_selected = B.name
|
||||
/* B.emote_lists[DM_ITEMWEAK] = list(
|
||||
"The burning acids eat away at your form.",
|
||||
"The muscular stomach flesh grinds harshly against you.",
|
||||
"The caustic air stings your chest when you try to breathe.",
|
||||
"The slimy guts squeeze inward to help the digestive juices soften you up.",
|
||||
"The onslaught against your body doesn't seem to be letting up; you're food now.",
|
||||
"The predator's body ripples and crushes against you as digestive enzymes pull you apart.",
|
||||
"The juices pooling beneath you sizzle against your sore skin.",
|
||||
"The churning walls slowly pulverize you into meaty nutrients.",
|
||||
"The stomach glorps and gurgles as it tries to work you into slop.")*/
|
||||
|
||||
//Grab = Nomf
|
||||
/*
|
||||
/mob/living/simple_animal/UnarmedAttack(var/atom/A, var/proximity)
|
||||
. = ..()
|
||||
|
||||
if(a_intent == I_GRAB && isliving(A) && !has_hands)
|
||||
animal_nom(A)*/
|
||||
@@ -11,7 +11,6 @@
|
||||
var/mob/dead/observe = M
|
||||
observe.reset_perspective(null)
|
||||
qdel(hud_used)
|
||||
QDEL_LIST(viruses)
|
||||
for(var/cc in client_colours)
|
||||
qdel(cc)
|
||||
client_colours = null
|
||||
@@ -287,16 +286,6 @@
|
||||
client.eye = loc
|
||||
return 1
|
||||
|
||||
/mob/living/reset_perspective(atom/A)
|
||||
if(..())
|
||||
update_sight()
|
||||
if(client.eye && client.eye != src)
|
||||
var/atom/AT = client.eye
|
||||
AT.get_remote_view_fullscreens(src)
|
||||
else
|
||||
clear_fullscreen("remote_view", 0)
|
||||
update_pipe_vision()
|
||||
|
||||
/mob/proc/show_inv(mob/user)
|
||||
return
|
||||
|
||||
@@ -333,60 +322,6 @@
|
||||
|
||||
return 1
|
||||
|
||||
//this and stop_pulling really ought to be /mob/living procs
|
||||
/mob/start_pulling(atom/movable/AM, supress_message = 0)
|
||||
if(!AM || !src)
|
||||
return FALSE
|
||||
if(!(AM.can_be_pulled(src)))
|
||||
return FALSE
|
||||
if(throwing || incapacitated())
|
||||
return FALSE
|
||||
|
||||
AM.add_fingerprint(src)
|
||||
|
||||
// If we're pulling something then drop what we're currently pulling and pull this instead.
|
||||
if(pulling)
|
||||
// Are we trying to pull something we are already pulling? Then just stop here, no need to continue.
|
||||
if(AM == pulling)
|
||||
return
|
||||
stop_pulling()
|
||||
|
||||
changeNext_move(CLICK_CD_GRABBING)
|
||||
|
||||
if(AM.pulledby)
|
||||
if(!supress_message)
|
||||
visible_message("<span class='danger'>[src] has pulled [AM] from [AM.pulledby]'s grip.</span>")
|
||||
add_logs(AM, AM.pulledby, "pulled from", src)
|
||||
AM.pulledby.stop_pulling() //an object can't be pulled by two mobs at once.
|
||||
|
||||
pulling = AM
|
||||
AM.pulledby = src
|
||||
if(!supress_message)
|
||||
playsound(src.loc, 'sound/weapons/thudswoosh.ogg', 50, 1, -1)
|
||||
update_pull_hud_icon()
|
||||
|
||||
if(ismob(AM))
|
||||
var/mob/M = AM
|
||||
|
||||
//Share diseases that are spread by touch
|
||||
for(var/thing in viruses)
|
||||
var/datum/disease/D = thing
|
||||
if(D.spread_flags & VIRUS_SPREAD_CONTACT_SKIN)
|
||||
M.ContactContractDisease(D)
|
||||
|
||||
for(var/thing in M.viruses)
|
||||
var/datum/disease/D = thing
|
||||
if(D.spread_flags & VIRUS_SPREAD_CONTACT_SKIN)
|
||||
ContactContractDisease(D)
|
||||
|
||||
add_logs(src, M, "grabbed", addition="passive grab")
|
||||
if(!supress_message)
|
||||
visible_message("<span class='warning'>[src] has grabbed [M][(zone_selected == "l_arm" || zone_selected == "r_arm")? " by their hands":" passively"]!</span>")
|
||||
if(!iscarbon(src))
|
||||
M.LAssailant = null
|
||||
else
|
||||
M.LAssailant = usr
|
||||
|
||||
/mob/proc/can_resist()
|
||||
return FALSE //overridden in living.dm
|
||||
|
||||
@@ -409,15 +344,6 @@
|
||||
setDir(D)
|
||||
spintime -= speed
|
||||
|
||||
/mob/stop_pulling()
|
||||
..()
|
||||
update_pull_hud_icon()
|
||||
|
||||
/mob/verb/stop_pulling1()
|
||||
set name = "Stop Pulling"
|
||||
set category = "IC"
|
||||
stop_pulling()
|
||||
|
||||
/mob/proc/update_pull_hud_icon()
|
||||
if(hud_used)
|
||||
if(hud_used.pull_icon)
|
||||
@@ -927,39 +853,6 @@
|
||||
if (L)
|
||||
L.alpha = lighting_alpha
|
||||
|
||||
/mob/living/vv_edit_var(var_name, var_value)
|
||||
switch(var_name)
|
||||
if("stat")
|
||||
if((stat == DEAD) && (var_value < DEAD))//Bringing the dead back to life
|
||||
GLOB.dead_mob_list -= src
|
||||
GLOB.alive_mob_list += src
|
||||
if((stat < DEAD) && (var_value == DEAD))//Kill he
|
||||
GLOB.alive_mob_list -= src
|
||||
GLOB.dead_mob_list += src
|
||||
. = ..()
|
||||
switch(var_name)
|
||||
if("knockdown")
|
||||
SetKnockdown(var_value)
|
||||
if("stun")
|
||||
SetStun(var_value)
|
||||
if("unconscious")
|
||||
SetUnconscious(var_value)
|
||||
if("sleeping")
|
||||
SetSleeping(var_value)
|
||||
if("eye_blind")
|
||||
set_blindness(var_value)
|
||||
if("eye_damage")
|
||||
set_eye_damage(var_value)
|
||||
if("eye_blurry")
|
||||
set_blurriness(var_value)
|
||||
if("maxHealth")
|
||||
updatehealth()
|
||||
if("resize")
|
||||
update_transform()
|
||||
if("lighting_alpha")
|
||||
sync_lighting_plane_alpha()
|
||||
|
||||
|
||||
/mob/proc/is_literate()
|
||||
return 0
|
||||
|
||||
@@ -969,15 +862,6 @@
|
||||
/mob/proc/get_idcard()
|
||||
return
|
||||
|
||||
/mob/proc/get_static_viruses() //used when creating blood and other infective objects
|
||||
if(!LAZYLEN(viruses))
|
||||
return
|
||||
var/list/datum/disease/diseases = list()
|
||||
for(var/datum/disease/D in viruses)
|
||||
var/static_virus = D.Copy()
|
||||
diseases += static_virus
|
||||
return diseases
|
||||
|
||||
|
||||
/mob/vv_get_dropdown()
|
||||
. = ..()
|
||||
|
||||
@@ -82,10 +82,6 @@
|
||||
|
||||
var/list/mob_spell_list = list() //construct spells and mime spells. Spells that do not transfer from one mob to another and can not be lost in mindswap.
|
||||
|
||||
//List of active diseases
|
||||
|
||||
var/list/viruses = list() // list of all diseases in a mob
|
||||
var/list/resistances = list()
|
||||
|
||||
var/status_flags = CANSTUN|CANKNOCKDOWN|CANUNCONSCIOUS|CANPUSH //bitflags defining which status effects can be inflicted (replaces canknockdown, canstun, etc)
|
||||
|
||||
|
||||
@@ -363,8 +363,10 @@ It's fairly easy to fix if dealing with single letters but not so much with comp
|
||||
if(M.mind in SSticker.mode.apprentices)
|
||||
return 2
|
||||
if("monkey")
|
||||
if(M.viruses && (locate(/datum/disease/transformation/jungle_fever) in M.viruses))
|
||||
return 2
|
||||
if(isliving(M))
|
||||
var/mob/living/L = M
|
||||
if(L.diseases && (locate(/datum/disease/transformation/jungle_fever) in L.diseases))
|
||||
return 2
|
||||
return TRUE
|
||||
if(M.mind && LAZYLEN(M.mind.antag_datums)) //they have an antag datum!
|
||||
return TRUE
|
||||
|
||||
@@ -98,7 +98,7 @@ proc/get_top_level_mob(var/mob/S)
|
||||
return FALSE
|
||||
|
||||
user.log_message(message, INDIVIDUAL_EMOTE_LOG)
|
||||
message = "<b>[user]</b> " + message
|
||||
message = "<b>[user]</b> " + "<i>[message]</i>"
|
||||
|
||||
for(var/mob/M in GLOB.dead_mob_list)
|
||||
if(!M.client || isnewplayer(M))
|
||||
|
||||
@@ -62,9 +62,9 @@
|
||||
|
||||
//keep viruses?
|
||||
if (tr_flags & TR_KEEPVIRUS)
|
||||
O.viruses = viruses
|
||||
viruses = list()
|
||||
for(var/thing in O.viruses)
|
||||
O.diseases = diseases
|
||||
diseases = list()
|
||||
for(var/thing in O.diseases)
|
||||
var/datum/disease/D = thing
|
||||
D.affected_mob = O
|
||||
|
||||
@@ -218,9 +218,9 @@
|
||||
|
||||
//keep viruses?
|
||||
if (tr_flags & TR_KEEPVIRUS)
|
||||
O.viruses = viruses
|
||||
viruses = list()
|
||||
for(var/thing in O.viruses)
|
||||
O.diseases = diseases
|
||||
diseases = list()
|
||||
for(var/thing in O.diseases)
|
||||
var/datum/disease/D = thing
|
||||
D.affected_mob = O
|
||||
O.med_hud_set_status()
|
||||
|
||||
Reference in New Issue
Block a user