This is why you always compile test before merging.
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@@ -10,11 +10,12 @@
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//item_flags = NODROP //Tips their hat!
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/obj/item/clothing/head/hattip/attack_hand(mob/user)
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if(is_ninja(user))
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to_chat(user, "<span class='notice'>Using your superior ninja reflexes, you take the hat off before tipping.</span>")
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return ..()
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if(iscarbon(user))
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var/mob/living/carbon/C = user
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if(is_ninja(C))
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to_chat(C, "<span class='notice'>Using your superior ninja reflexes, you take the hat off before tipping.</span>")
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return ..()
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if(src == C.head)
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C.emote("me",1,"tips their hat.",TRUE)
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return
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@@ -23,12 +24,13 @@
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return ..()
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/obj/item/clothing/head/hattip/MouseDrop(atom/over_object)
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if(is_ninja(user))
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to_chat(user, "<span class='notice'>Using your superior ninja reflexes, you take the hat off before tipping.</span>")
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return ..()
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//You sure do love tipping your hat.
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if(usr)
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var/mob/living/carbon/C = usr
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if(is_ninja(C))
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to_chat(C, "<span class='notice'>Using your superior ninja reflexes, you take the hat off before tipping.</span>")
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return ..()
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if(src == C.head)
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C.emote("me",1,"tips their hat.",TRUE)
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return
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