Update living.dm

This commit is contained in:
kevinz000
2020-04-20 11:44:59 -07:00
committed by GitHub
parent 20c3c648ce
commit 096a182a84
+7 -5
View File
@@ -645,11 +645,6 @@
attempt_resist_grab(FALSE)
// Return as we should only resist one thing at a time. Give clickdelay if the grab wasn't passive.
return old_gs? TRUE : FALSE
if(CHECK_MOBILITY(src, MOBILITY_USE) && resist_embedded()) //Citadel Change for embedded removal memes - requires being able to use items.
// DO NOT GIVE DEFAULT CLICKDELAY - This is a combat action.
changeNext_move(CLICK_CD_MELEE)
return FALSE
// unbuckling yourself. stops the chain if you try it.
if(buckled && last_special <= world.time)
@@ -673,10 +668,17 @@
resist_fire() //stop, drop, and roll
// Give clickdelay
return TRUE
if(resting) //cit change - allows resisting out of resting
resist_a_rest() // ditto
// DO NOT GIVE CLCIKDELAY - resist_a_rest() handles spam prevention. Somewhat.
return FALSE
if(CHECK_MOBILITY(src, MOBILITY_USE) && resist_embedded()) //Citadel Change for embedded removal memes - requires being able to use items.
// DO NOT GIVE DEFAULT CLICKDELAY - This is a combat action.
changeNext_move(CLICK_CD_MELEE)
return FALSE
if(last_special <= world.time)
resist_restraints() //trying to remove cuffs.
// DO NOT GIVE CLICKDELAY - last_special handles this.