Update living.dm
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@@ -645,11 +645,6 @@
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attempt_resist_grab(FALSE)
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// Return as we should only resist one thing at a time. Give clickdelay if the grab wasn't passive.
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return old_gs? TRUE : FALSE
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if(CHECK_MOBILITY(src, MOBILITY_USE) && resist_embedded()) //Citadel Change for embedded removal memes - requires being able to use items.
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// DO NOT GIVE DEFAULT CLICKDELAY - This is a combat action.
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changeNext_move(CLICK_CD_MELEE)
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return FALSE
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// unbuckling yourself. stops the chain if you try it.
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if(buckled && last_special <= world.time)
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@@ -673,10 +668,17 @@
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resist_fire() //stop, drop, and roll
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// Give clickdelay
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return TRUE
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if(resting) //cit change - allows resisting out of resting
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resist_a_rest() // ditto
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// DO NOT GIVE CLCIKDELAY - resist_a_rest() handles spam prevention. Somewhat.
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return FALSE
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if(CHECK_MOBILITY(src, MOBILITY_USE) && resist_embedded()) //Citadel Change for embedded removal memes - requires being able to use items.
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// DO NOT GIVE DEFAULT CLICKDELAY - This is a combat action.
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changeNext_move(CLICK_CD_MELEE)
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return FALSE
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if(last_special <= world.time)
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resist_restraints() //trying to remove cuffs.
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// DO NOT GIVE CLICKDELAY - last_special handles this.
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