haydee suit
- fixed some shutter/blast door sprites too (to be perspective'd) - nerfed haydee suit, made it available in clothesmate hacked section
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@@ -1,7 +1,7 @@
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/obj/machinery/door/poddoor
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name = "blast door"
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desc = "A heavy duty blast door that opens mechanically."
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icon = 'icons/obj/doors/blastdoor.dmi'
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icon = 'GainStation13/icons/obj/doors/blastdoor.dmi' //GS13
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icon_state = "closed"
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var/id = 1
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layer = BLASTDOOR_LAYER
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@@ -2,7 +2,7 @@
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gender = PLURAL
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name = "shutters"
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desc = "Mechanical metal shutters operated by a button with a magnetic seal, keeping them airtight."
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icon = 'icons/obj/doors/shutters.dmi'
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icon = 'GainStation13/icons/obj/doors/shutters.dmi' //GS13
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layer = SHUTTER_LAYER
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closingLayer = SHUTTER_LAYER
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armor = list(MELEE = 20, BULLET = 20, LASER = 20, ENERGY = 75, BOMB = 25, BIO = 100, RAD = 100, FIRE = 100, ACID = 70)
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@@ -22,7 +22,7 @@
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/obj/machinery/door/poddoor/shutters/old
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name = "strong shutters"
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desc = "These shutters have an armoured frame; it looks like plasteel. These shutters look robust enough to survive explosions."
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icon = 'icons/obj/doors/shutters_old.dmi'
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icon = 'GainStation13/icons/obj/doors/shutters_old.dmi' //GS13
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icon_state = "closed"
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armor = list(MELEE = 30, BULLET = 30, LASER = 30, ENERGY = 75, BOMB = 30, BIO = 100, RAD = 100, FIRE = 100, ACID = 70)
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max_integrity = 300
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@@ -37,7 +37,7 @@
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/obj/machinery/door/poddoor/shutters/radiation
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name = "radiation shutters"
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desc = "Lead-lined shutters painted yellow with a radioactive hazard symbol on it. Blocks out most radiation"
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icon = 'icons/obj/doors/shutters_radiation.dmi'
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icon = 'GainStation13/icons/obj/doors/shutters_radiation.dmi' //GS13
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icon_state = "closed"
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rad_insulation = 0.2
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@@ -60,7 +60,7 @@
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/obj/machinery/door/poddoor/shutters/window
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name = "windowed shutters"
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desc = "Mechanical shutters that have some form of plastic window in them, allowing you to see through the shutters at all times."
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icon = 'icons/obj/doors/shutters_window.dmi'
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icon = 'GainStation13/icons/obj/doors/shutters_window.dmi' //GS13
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icon_state = "closed"
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opacity = 0
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glass = 1
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@@ -228,7 +228,6 @@
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/obj/item/clothing/under/costume/basil_boys = 20,
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/obj/item/clothing/head/basil_boys = 20,
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/obj/item/clothing/shoes/basil_boys = 20,
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/* Commenting out until next Christmas or made automatic
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/obj/item/clothing/accessory/sweater/uglyxmas = 3,
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/obj/item/clothing/under/costume/christmas = 3,
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/obj/item/clothing/under/costume/christmas/green = 3,
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@@ -242,7 +241,6 @@
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/obj/item/clothing/shoes/winterboots/christmasbootsr = 3,
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/obj/item/clothing/shoes/winterboots/christmasbootsg = 3,
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/obj/item/clothing/shoes/winterboots/santaboots = 3,
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*/
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/obj/item/clothing/head/cowboyhat = 3,
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/obj/item/clothing/head/cowboyhat/black = 3,
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/obj/item/clothing/head/cowboyhat/white = 3,
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@@ -269,6 +267,7 @@
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/obj/item/clothing/suit/vapeshirt = 2,
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/obj/item/clothing/under/costume/geisha = 4,
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/obj/item/clothing/under/misc/keyholesweater = 3,
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/obj/item/clothing/suit/space/hardsuit/engine/haydee = 1, //GS13
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/obj/item/clothing/under/misc/staffassistant = 5)
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premium = list(/obj/item/clothing/under/suit/checkered = 4,
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/obj/item/clothing/head/mailman = 2,
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