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@@ -8,5 +8,42 @@
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// Standard amounts for stamina usage
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// Multipliers
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/// Base stamina cost for an item of a certain w_class without total_mass set.
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#define STAM_COST_W_CLASS_MULT 1.25
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// Flat amounts
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/// Usage for eyestabbing with a screwdriver
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#define STAMINA_COST_ITEM_EYESTAB 7.5
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/// Usage for shoving yourself off the ground instantly
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#define STAMINA_COST_SHOVE_UP 10
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//items total mass, used to calculate their attacks' stamina costs. If not defined, the cost will be (w_class * 1.25)
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#define TOTAL_MASS_TINY_ITEM 1.25
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#define TOTAL_MASS_SMALL_ITEM 2.5
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#define TOTAL_MASS_NORMAL_ITEM 3.75
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#define TOTAL_MASS_BULKY_ITEM 5
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#define TOTAL_MASS_HUGE_ITEM 6.25
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#define TOTAL_MASS_GIGANTIC_ITEM 7.5
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#define TOTAL_MASS_HAND_REPLACEMENT 5 //standard punching stamina cost. most hand replacements are huge items anyway.
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#define TOTAL_MASS_MEDIEVAL_WEAPON 3.6 //very, very generic average sword/warpick/etc. weight in pounds.
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#define TOTAL_MASS_TOY_SWORD 1.5
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//stamina cost defines.
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#define STAM_COST_ATTACK_OBJ_MULT 1.2
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#define STAM_COST_ATTACK_MOB_MULT 1
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#define STAM_COST_BATON_MOB_MULT 1
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#define STAM_COST_THROW_MULT 2
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#define STAM_COST_THROW_MOB 2.5 //multiplied by (mob size + 1)^2.
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///Multiplier of the (STAMINA_NEAR_CRIT - user current stamina loss) : (STAMINA_NEAR_CRIT - STAMINA_SOFTCRIT) ratio used in damage penalties when stam soft-critted.
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#define STAM_CRIT_ITEM_ATTACK_PENALTY 0.66
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/// changeNext_move penalty multiplier of the above.
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#define STAM_CRIT_ITEM_ATTACK_DELAY 1.75
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/// Damage penalty when fighting prone.
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#define LYING_DAMAGE_PENALTY 0.7
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/// Added delay when firing guns stam-softcritted. Summed with a hardset CLICK_CD_RANGE delay, similar to STAM_CRIT_DAMAGE_DELAY otherwise.
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#define STAM_CRIT_GUN_DELAY 2.75
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