why am i doing this
This commit is contained in:
@@ -47,8 +47,8 @@
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#define COMBAT_FLAG_RESISTING_REST (1<<4)
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/// Intentionally resting
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#define COMBAT_FLAG_INTENTIONALLY_RESTING (1<<5)
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/// Currently stamcritted but not as violently
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#define COMBAT_FLAG_SOFT_STAMCRIT (1<<6)
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/// This mob requires stamina buffer to do things that require stamina buffer. Not having this exempts the mob from stamina combat.
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#define COMBAT_FLAG_STAMINA_BUFFER (1<<6)
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/// Force sprint mode on at all times, overrides everything including sprint disable traits.
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#define COMBAT_FLAG_SPRINT_FORCED (1<<7)
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/// This mob is capable of using the active parrying system.
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@@ -64,26 +64,15 @@
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// Helpers for getting someone's stamcrit state. Cast to living.
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#define NOT_STAMCRIT 0
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#define SOFT_STAMCRIT 1
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#define HARD_STAMCRIT 2
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#define HARD_STAMCRIT 1
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// Stamcrit check helpers
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#define IS_STAMCRIT(mob) (CHECK_STAMCRIT(mob) != NOT_STAMCRIT)
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#define CHECK_STAMCRIT(mob) ((mob.combat_flags & COMBAT_FLAG_HARD_STAMCRIT)? HARD_STAMCRIT : ((mob.combat_flags & COMBAT_FLAG_SOFT_STAMCRIT)? SOFT_STAMCRIT : NOT_STAMCRIT))
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#define CHECK_STAMCRIT(mob) (mob.combat_flags & COMBAT_FLAG_HARD_STAMCRIT)
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//stamina stuff
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///Threshold over which attacks start being hindered.
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#define STAMINA_NEAR_SOFTCRIT 90
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///softcrit for stamina damage. prevents standing up, some actions that cost stamina, etc, but doesn't force a rest or stop movement
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#define STAMINA_SOFTCRIT 100
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///sanity cap to prevent stamina actions (that are still performable) from sending you into crit.
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#define STAMINA_NEAR_CRIT 130
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///crit for stamina damage. forces a rest, and stops movement until stamina goes back to stamina softcrit
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#define STAMINA_CRIT 140
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///same as STAMINA_SOFTCRIT except for the more traditional health calculations
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#define STAMINA_SOFTCRIT_TRADITIONAL 0
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///ditto, but for STAMINA_CRIT
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#define STAMINA_CRIT_TRADITIONAL -40
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#define CRAWLUNDER_DELAY 30 //Delay for crawling under a standing mob
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12
code/__DEFINES/combat/stamina_combat.dm
Normal file
12
code/__DEFINES/combat/stamina_combat.dm
Normal file
@@ -0,0 +1,12 @@
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/// Stamina buffer amount
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#define STAMINA_BUFFER_CAPACITY 50
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@@ -130,7 +130,7 @@
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playsound(get_turf(A), pick('sound/weapons/bulletflyby.ogg', 'sound/weapons/bulletflyby2.ogg', 'sound/weapons/bulletflyby3.ogg'), 75, TRUE)
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P.firer = A
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P.setAngle(rand(0, 360))//SHING
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A.adjustStaminaLossBuffered (3) //Citadel change to stop infinite bullet sponging as you run away, but it is buffered!
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A.adjustStaminaLoss(3)
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return BULLET_ACT_FORCE_PIERCE
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return BULLET_ACT_HIT
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@@ -95,8 +95,8 @@
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if(is_ash_immune(L))
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return
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if(is_species(L, /datum/species/lizard/ashwalker))
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if(!IS_STAMCRIT(L))
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L.adjustStaminaLossBuffered(4)
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if(L.getStaminaLoss() < (STAMINA_CRIT - 40))
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L.adjustStaminaLos(4)
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return
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L.adjustFireLoss(4)
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@@ -21,12 +21,11 @@
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var/can_block_projectiles = FALSE //can't block guns
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var/lethal_cost = 400 //10000/400*20 = 500. decent enough?
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var/lethal_damage = 20
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var/lethal_stam_cost = 4
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var/stun_cost = 333 //10000/333*25 = 750. stunbatons are at time of writing 10000/1000*49 = 490.
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var/stun_status_effect = STATUS_EFFECT_ELECTROSTAFF //a small slowdown effect
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var/stun_stamdmg = 40
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var/stun_status_duration = 25
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var/stun_stam_cost = 3.5
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var/stam_cost = 3.5
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var/wielded = FALSE // track wielded status on item
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// haha security desword time /s
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@@ -171,7 +170,7 @@
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turn_off()
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/obj/item/electrostaff/attack(mob/living/target, mob/living/user)
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if(IS_STAMCRIT(user))//CIT CHANGE - makes it impossible to baton in stamina softcrit
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if(IS_STAMCRIT(user) || !UseStaminaBuffer(stam_cost))//CIT CHANGE - makes it impossible to baton in stamina softcrit
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to_chat(user, "<span class='danger'>You're too exhausted to use [src] properly.</span>")//CIT CHANGE - ditto
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return //CIT CHANGE - ditto
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if(on && HAS_TRAIT(user, TRAIT_CLUMSY) && prob(50))
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@@ -186,13 +185,11 @@
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if(user.a_intent != INTENT_HARM)
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if(stun_act(target, user, null, return_list))
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user.do_attack_animation(target)
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user.adjustStaminaLossBuffered(stun_stam_cost)
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return
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else if(!harm_act(target, user, null, return_list))
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return ..() //if you can't fry them just beat them with it
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else //we did harm act them
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user.do_attack_animation(target)
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user.adjustStaminaLossBuffered(lethal_stam_cost)
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/obj/item/electrostaff/proc/stun_act(mob/living/target, mob/living/user, no_charge_and_force = FALSE, list/block_return = list())
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var/stunforce = block_calculate_resultant_damage(stun_stamdmg, block_return)
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@@ -76,6 +76,9 @@
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if(!tank)
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to_chat(user, "<span class='warning'>\The [src] can't operate without a source of gas!</span>")
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return FALSE
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var/weight = getweight(user, STAM_COST_ATTACK_MOB_MULT)
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if(!UseStaminaBuffer(weight, warn = TRUE))
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return FALSE
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var/datum/gas_mixture/gasused = tank.air_contents.remove(gasperfist * fisto_setting)
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var/turf/T = get_turf(src)
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if(!T)
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@@ -108,8 +111,4 @@
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target.throw_at(throw_target, 5 * fisto_setting, 0.5 + (fisto_setting / 2))
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log_combat(user, target, "power fisted", src)
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var/weight = getweight(user, STAM_COST_ATTACK_MOB_MULT)
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if(weight)
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user.adjustStaminaLossBuffered(weight)
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return TRUE
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@@ -136,15 +136,17 @@
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if(!(shield_flags & SHIELD_BASH_GROUND_SLAM))
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to_chat(user, "<span class='warning'>You can't ground slam with [src]!</span>")
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return FALSE
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if(!user.UseStaminaBuffer(shieldbash_stamcost, warn = TRUE))
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return FALSE
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bash_target(user, target, NONE, harmful)
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user.do_attack_animation(target, used_item = src)
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playsound(src, harmful? "swing_hit" : 'sound/weapons/thudswoosh.ogg', 75, 1)
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last_shieldbash = world.time
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user.adjustStaminaLossBuffered(shieldbash_stamcost)
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return TRUE
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// Directional sweep!
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last_shieldbash = world.time
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user.adjustStaminaLossBuffered(shieldbash_stamcost)
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if(!user.UseStaminaBuffer(shieldbash_stamcost, warn = TRUE))
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return FLASE
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// Since we are in combat mode, we can probably safely use the user's dir instead of getting their mouse pointing cardinal dir.
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var/bashdir = user.dir
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do_shieldbash_effect(user, bashdir, harmful)
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@@ -602,14 +602,27 @@
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remove_movespeed_modifier(/datum/movespeed_modifier/carbon_softcrit)
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/mob/living/carbon/update_stamina()
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var/stam = getStaminaLoss()
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if(stam > DAMAGE_PRECISION)
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var/total_health = (maxHealth - stam)
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if(total_health <= crit_threshold && !stat)
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if(CHECK_MOBILITY(src, MOBILITY_STAND))
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to_chat(src, "<span class='notice'>You're too exhausted to keep going...</span>")
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KnockToFloor(TRUE)
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update_health_hud()
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var/total_health = getStaminaLoss()
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if(total_health >= STAMINA_SOFTCRIT)
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if(!(combat_flags & COMBAT_FLAG_SOFT_STAMCRIT))
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ENABLE_BITFIELD(combat_flags, COMBAT_FLAG_SOFT_STAMCRIT)
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else
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if(combat_flags & COMBAT_FLAG_SOFT_STAMCRIT)
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DISABLE_BITFIELD(combat_flags, COMBAT_FLAG_SOFT_STAMCRIT)
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if(total_health)
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if(!(combat_flags & COMBAT_FLAG_HARD_STAMCRIT) && total_health >= STAMINA_CRIT && !stat)
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to_chat(src, "<span class='notice'>You're too exhausted to keep going...</span>")
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set_resting(TRUE, FALSE, FALSE)
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SEND_SIGNAL(src, COMSIG_DISABLE_COMBAT_MODE)
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ENABLE_BITFIELD(combat_flags, COMBAT_FLAG_HARD_STAMCRIT)
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filters += CIT_FILTER_STAMINACRIT
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update_mobility()
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if((combat_flags & COMBAT_FLAG_HARD_STAMCRIT) && total_health <= STAMINA_SOFTCRIT)
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to_chat(src, "<span class='notice'>You don't feel nearly as exhausted anymore.</span>")
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DISABLE_BITFIELD(combat_flags, COMBAT_FLAG_HARD_STAMCRIT | COMBAT_FLAG_SOFT_STAMCRIT)
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filters -= CIT_FILTER_STAMINACRIT
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update_mobility()
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update_health_hud()
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/mob/living/carbon/update_sight()
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if(!client)
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@@ -1462,9 +1462,10 @@ GLOBAL_LIST_EMPTY(roundstart_race_names)
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if(!(attackchain_flags & ATTACK_IS_PARRY_COUNTERATTACK))
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if(HAS_TRAIT(user, TRAIT_PUGILIST))//CITADEL CHANGE - makes punching cause staminaloss but funny martial artist types get a discount
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user.adjustStaminaLossBuffered(1.5)
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else
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user.adjustStaminaLossBuffered(3.5)
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if(!user.UseStaminaBuffer(1.5, warn = TRUE))
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return
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else if(!user.UseStaminaBuffer(3.5, warn = TRUE))
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return
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if(attacker_style && attacker_style.harm_act(user,target))
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return TRUE
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@@ -1592,6 +1593,8 @@ GLOBAL_LIST_EMPTY(roundstart_race_names)
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return FALSE
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else if(aim_for_mouth && ( target_on_help || target_restrained || target_aiming_for_mouth))
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if(!UseStaminaBuffer(3, warn = TRUE))
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return
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playsound(target.loc, 'sound/weapons/slap.ogg', 50, 1, -1)
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target.visible_message(\
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@@ -1599,7 +1602,6 @@ GLOBAL_LIST_EMPTY(roundstart_race_names)
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"<span class='notice'>[user] slaps you in the face! </span>",\
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"You hear a slap.", target = user, target_message = "<span class='notice'>You slap [user == target ? "yourself" : "\the [target]"] in the face! </span>")
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user.do_attack_animation(target, ATTACK_EFFECT_FACE_SLAP)
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user.adjustStaminaLossBuffered(3)
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if (!HAS_TRAIT(target, TRAIT_PERMABONER))
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stop_wagging_tail(target)
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return FALSE
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@@ -1607,8 +1609,9 @@ GLOBAL_LIST_EMPTY(roundstart_race_names)
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if(target.client?.prefs.cit_toggles & NO_ASS_SLAP)
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to_chat(user,"A force stays your hand, preventing you from slapping \the [target]'s ass!")
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return FALSE
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if(!user.UseStaminaBuffer(3, warn = TRUE))
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return FALSE
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user.do_attack_animation(target, ATTACK_EFFECT_ASS_SLAP)
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user.adjustStaminaLossBuffered(3)
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target.adjust_arousal(20,maso = TRUE)
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if (ishuman(target) && HAS_TRAIT(target, TRAIT_MASO) && target.has_dna() && prob(10))
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target.mob_climax(forced_climax=TRUE)
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@@ -1626,9 +1629,11 @@ GLOBAL_LIST_EMPTY(roundstart_race_names)
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user.do_attack_animation(target, ATTACK_EFFECT_DISARM)
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if(HAS_TRAIT(user, TRAIT_PUGILIST))//CITADEL CHANGE - makes disarmspam cause staminaloss, pugilists can do it almost effortlessly
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user.adjustStaminaLossBuffered(1)
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if(!user.UseStaminaBuffer(1, warn = TRUE))
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return
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else
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user.adjustStaminaLossBuffered(3)
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if(!user.UseStaminaBuffer(1, warn = TRUE))
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return
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if(attacker_style && attacker_style.disarm_act(user,target))
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return TRUE
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@@ -1890,8 +1895,9 @@ GLOBAL_LIST_EMPTY(roundstart_race_names)
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else
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if(user == target)
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return
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if(!user.UseStaminaBuffer(4, warn = TRUE))
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return
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user.do_attack_animation(target, ATTACK_EFFECT_DISARM)
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user.adjustStaminaLossBuffered(4)
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playsound(target, 'sound/weapons/thudswoosh.ogg', 50, TRUE, -1)
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if(target.w_uniform)
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@@ -1241,7 +1241,7 @@
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SetUnconscious(clamp_unconscious_to)
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HealAllImmobilityUpTo(clamp_immobility_to)
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adjustStaminaLoss(min(0, -stamina_boost))
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adjustStaminaLossBuffered(min(0, -stamina_buffer_boost))
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RechargeStaminaBuffer(stamina_buffer_boost)
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if(scale_stamina_loss_recovery)
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adjustStaminaLoss(min(-((getStaminaLoss() - stamina_loss_recovery_bypass) * scale_stamina_loss_recovery), 0))
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if(put_on_feet)
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@@ -186,7 +186,7 @@
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var/held_index = C.get_held_index_of_item(src)
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var/obj/item/bodypart/BP = C.hand_bodyparts[held_index]
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if(!BP?.body_zone)
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return C.adjustStaminaLossBuffered(stamina_amount) //nah
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return C.adjustStaminaLoss(stamina_amount) //nah
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var/zone = BP.body_zone
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var/stamina_to_zone = data.block_stamina_limb_ratio * stamina_amount
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var/stamina_to_chest = stamina_amount - stamina_to_zone
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@@ -194,9 +194,9 @@
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stamina_to_chest -= stamina_buffered
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C.apply_damage(stamina_to_zone, STAMINA, zone)
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C.apply_damage(stamina_to_chest, STAMINA, BODY_ZONE_CHEST)
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C.adjustStaminaLossBuffered(stamina_buffered)
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C.adjustStaminaLoss(stamina_buffered)
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else
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owner.adjustStaminaLossBuffered(stamina_amount)
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owner.adjustStaminaLoss(stamina_amount)
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/obj/item/proc/on_active_block(mob/living/owner, atom/object, damage, damage_blocked, attack_text, attack_type, armour_penetration, mob/attacker, def_zone, final_block_chance, list/block_return, override_direction)
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return
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@@ -53,6 +53,7 @@
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var/hallucination = 0 //Directly affects how long a mob will hallucinate for
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var/last_special = 0 //Used by the resist verb, likely used to prevent players from bypassing next_move by logging in/out.
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var/timeofdeath = 0
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//Allows mobs to move through dense areas without restriction. For instance, in space or out of holder objects.
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@@ -148,9 +149,6 @@
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var/combatmessagecooldown = 0
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var/incomingstammult = 1
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var/bufferedstam = 0
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var/stambuffer = 20
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var/stambufferregentime
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//Sprint buffer---
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var/sprint_buffer = 42 //Tiles
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@@ -159,3 +157,17 @@
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var/sprint_buffer_regen_last = 0 //last world.time this was regen'd for math.
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var/sprint_stamina_cost = 0.70 //stamina loss per tile while insufficient sprint buffer.
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//---End
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// Stamina Buffer---
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/// Our maximum stamina buffer
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var/stamina_buffer_max = STAMINA_BUFFER_CAPACITY
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/// Our stamina buffer
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var/stamina_buffer = STAMINA_BUFFER_CAPACITY
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/// Stamina buffer regen modifier
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var/stamina_buffer_regen_mod = 1
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/// Standard stamina buffer regen per second
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var/stamina_buffer_regen = STAMINA_BUFFER_REGEN_PER_SECOND
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/// Standard stamina buffer regen per second with combat mode
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var/stamina_buffer_regen_combat = STAMINA_BUFFER_REGEN_PER_SECOND_COMBAT
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/// Last time stamina buffer regen was done
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var/stamina_buffer_regen_last = 0
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@@ -1114,10 +1114,6 @@
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bellyup = 1
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update_icons()
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/mob/living/silicon/robot/adjustStaminaLossBuffered(amount, updating_health = 1)
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if(istype(cell))
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cell.charge -= amount*5
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/mob/living/silicon/robot/verb/viewmanifest()
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set category = "Robot Commands"
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set name = "View Crew Manifest"
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2
code/modules/mob/living/silicon/stamina_buffer.dm
Normal file
2
code/modules/mob/living/silicon/stamina_buffer.dm
Normal file
@@ -0,0 +1,2 @@
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26
code/modules/mob/living/stamina_buffer.dm
Normal file
26
code/modules/mob/living/stamina_buffer.dm
Normal file
@@ -0,0 +1,26 @@
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/**
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* Attempts to use an amount of stamina from our stamina buffer.
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* Does not use anything if we don't have enough.
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*
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* Returns TRUE or FALSE based on if we have it.
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*/
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/mob/living/proc/UseStaminaBuffer(amount, warn = FALSE)
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if(!(combat_flags & COMBAT_FLAG_STAMINA_BUFFER))
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return TRUE
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if(stamina_buffer < amount)
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if(warn)
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to_chat(src, "<span class='warning'>You do not have enough action stamina to do that!</span>")
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return
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return FALSE
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stamina_buffer -= amount
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return TRUE
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/**
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* Updates our stamina buffer amount.
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*/
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/mob/living/proc/UpdateStaminaBuffer(updating_hud = TRUE)
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var/time = world.time - stamina_buffer_regen_last
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if(time <= 0)
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return
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stamina_buffer_regen_last = time
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var/penalized
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||||
@@ -153,8 +153,8 @@
|
||||
shake_camera(user, recoil + 1, recoil)
|
||||
|
||||
if(stam_cost) //CIT CHANGE - makes gun recoil cause staminaloss
|
||||
var/safe_cost = clamp(stam_cost, 0, STAMINA_NEAR_CRIT - user.getStaminaLoss())*(firing && burst_size >= 2 ? 1/burst_size : 1)
|
||||
user.adjustStaminaLossBuffered(safe_cost) //CIT CHANGE - ditto
|
||||
var/safe_cost = clamp(stam_cost, 0, user.stamina_buffer)*(firing && burst_size >= 2 ? 1/burst_size : 1)
|
||||
user.UseStaminaBuffer(safe_cost)
|
||||
|
||||
if(suppressed)
|
||||
playsound(user, fire_sound, 10, 1)
|
||||
|
||||
@@ -44,10 +44,9 @@
|
||||
if(HAS_TRAIT(user, TRAIT_FAST_PUMP))
|
||||
recentpump = world.time + 2
|
||||
else
|
||||
if(!user.UseStaminaBuffer(2, warn = TRUE))
|
||||
return
|
||||
recentpump = world.time + 10
|
||||
if(istype(user))//CIT CHANGE - makes pumping shotguns cost a lil bit of stamina.
|
||||
user.adjustStaminaLossBuffered(2) //CIT CHANGE - DITTO. make this scale inversely to the strength stat when stats/skills are added
|
||||
return
|
||||
|
||||
/obj/item/gun/ballistic/shotgun/blow_up(mob/user)
|
||||
. = 0
|
||||
|
||||
@@ -1,16 +1,3 @@
|
||||
/mob/living/carbon/adjustStaminaLossBuffered(amount, updating_health = 1)
|
||||
if(status_flags & GODMODE)
|
||||
return 0
|
||||
if(CONFIG_GET(flag/disable_stambuffer))
|
||||
return
|
||||
var/directstamloss = (bufferedstam + amount) - stambuffer
|
||||
if(directstamloss > 0)
|
||||
adjustStaminaLoss(directstamloss)
|
||||
bufferedstam = clamp(bufferedstam + amount, 0, stambuffer)
|
||||
stambufferregentime = world.time + 10
|
||||
if(updating_health)
|
||||
update_health_hud()
|
||||
|
||||
/mob/living/carbon/adjustStaminaLoss(amount, updating_health = TRUE, forced = FALSE, affected_zone = BODY_ZONE_CHEST)
|
||||
if(!forced && (status_flags & GODMODE))
|
||||
return FALSE
|
||||
|
||||
@@ -1,2 +0,0 @@
|
||||
/mob/living/proc/adjustStaminaLossBuffered(amount, updating_health = TRUE, forced = FALSE)
|
||||
return
|
||||
@@ -1,5 +1,3 @@
|
||||
/mob/living
|
||||
|
||||
/atom
|
||||
var/pseudo_z_axis
|
||||
|
||||
@@ -24,26 +22,3 @@
|
||||
if(.)
|
||||
pseudo_z_axis = newloc.get_fake_z()
|
||||
pixel_z = pseudo_z_axis
|
||||
|
||||
/mob/living/carbon/update_stamina()
|
||||
var/total_health = getStaminaLoss()
|
||||
if(total_health >= STAMINA_SOFTCRIT)
|
||||
if(!(combat_flags & COMBAT_FLAG_SOFT_STAMCRIT))
|
||||
ENABLE_BITFIELD(combat_flags, COMBAT_FLAG_SOFT_STAMCRIT)
|
||||
else
|
||||
if(combat_flags & COMBAT_FLAG_SOFT_STAMCRIT)
|
||||
DISABLE_BITFIELD(combat_flags, COMBAT_FLAG_SOFT_STAMCRIT)
|
||||
if(total_health)
|
||||
if(!(combat_flags & COMBAT_FLAG_HARD_STAMCRIT) && total_health >= STAMINA_CRIT && !stat)
|
||||
to_chat(src, "<span class='notice'>You're too exhausted to keep going...</span>")
|
||||
set_resting(TRUE, FALSE, FALSE)
|
||||
SEND_SIGNAL(src, COMSIG_DISABLE_COMBAT_MODE)
|
||||
ENABLE_BITFIELD(combat_flags, COMBAT_FLAG_HARD_STAMCRIT)
|
||||
filters += CIT_FILTER_STAMINACRIT
|
||||
update_mobility()
|
||||
if((combat_flags & COMBAT_FLAG_HARD_STAMCRIT) && total_health <= STAMINA_SOFTCRIT)
|
||||
to_chat(src, "<span class='notice'>You don't feel nearly as exhausted anymore.</span>")
|
||||
DISABLE_BITFIELD(combat_flags, COMBAT_FLAG_HARD_STAMCRIT | COMBAT_FLAG_SOFT_STAMCRIT)
|
||||
filters -= CIT_FILTER_STAMINACRIT
|
||||
update_mobility()
|
||||
update_health_hud()
|
||||
|
||||
@@ -128,9 +128,11 @@
|
||||
#include "code\__DEFINES\_flags\shields.dm"
|
||||
#include "code\__DEFINES\admin\keybindings.dm"
|
||||
#include "code\__DEFINES\chemistry\reactions.dm"
|
||||
#include "code\__DEFINES\combat\aim_instability.dm"
|
||||
#include "code\__DEFINES\combat\attack_types.dm"
|
||||
#include "code\__DEFINES\combat\block.dm"
|
||||
#include "code\__DEFINES\combat\block_parry.dm"
|
||||
#include "code\__DEFINES\combat\stamina_combat.dm"
|
||||
#include "code\__DEFINES\dcs\flags.dm"
|
||||
#include "code\__DEFINES\dcs\helpers.dm"
|
||||
#include "code\__DEFINES\dcs\signals.dm"
|
||||
@@ -2382,6 +2384,7 @@
|
||||
#include "code\modules\mob\dead\observer\observer_movement.dm"
|
||||
#include "code\modules\mob\dead\observer\orbit.dm"
|
||||
#include "code\modules\mob\dead\observer\say.dm"
|
||||
#include "code\modules\mob\living\aim_instability.dm"
|
||||
#include "code\modules\mob\living\blood.dm"
|
||||
#include "code\modules\mob\living\bloodcrawl.dm"
|
||||
#include "code\modules\mob\living\clickdelay.dm"
|
||||
@@ -2402,6 +2405,7 @@
|
||||
#include "code\modules\mob\living\login.dm"
|
||||
#include "code\modules\mob\living\logout.dm"
|
||||
#include "code\modules\mob\living\say.dm"
|
||||
#include "code\modules\mob\living\stamina_buffer.dm"
|
||||
#include "code\modules\mob\living\status_procs.dm"
|
||||
#include "code\modules\mob\living\taste.dm"
|
||||
#include "code\modules\mob\living\update_icons.dm"
|
||||
@@ -2527,6 +2531,7 @@
|
||||
#include "code\modules\mob\living\silicon\silicon.dm"
|
||||
#include "code\modules\mob\living\silicon\silicon_defense.dm"
|
||||
#include "code\modules\mob\living\silicon\silicon_movement.dm"
|
||||
#include "code\modules\mob\living\silicon\stamina_buffer.dm"
|
||||
#include "code\modules\mob\living\silicon\ai\ai.dm"
|
||||
#include "code\modules\mob\living\silicon\ai\ai_defense.dm"
|
||||
#include "code\modules\mob\living\silicon\ai\death.dm"
|
||||
@@ -3491,7 +3496,6 @@
|
||||
#include "modular_citadel\code\modules\mentor\mentorpm.dm"
|
||||
#include "modular_citadel\code\modules\mentor\mentorsay.dm"
|
||||
#include "modular_citadel\code\modules\mob\cit_emotes.dm"
|
||||
#include "modular_citadel\code\modules\mob\living\damage_procs.dm"
|
||||
#include "modular_citadel\code\modules\mob\living\living.dm"
|
||||
#include "modular_citadel\code\modules\mob\living\carbon\carbon.dm"
|
||||
#include "modular_citadel\code\modules\mob\living\carbon\damage_procs.dm"
|
||||
|
||||
Reference in New Issue
Block a user