Fixed runtimes
This commit is contained in:
committed by
CitadelStationBot
parent
7ec2a4230d
commit
0a98435694
@@ -88,10 +88,14 @@
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set_security_level("delta")
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for(var/V in SSticker.mode.servants_of_ratvar)
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var/datum/mind/M = V
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if(!M)
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continue
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if(ishuman(M.current))
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M.current.add_overlay(mutable_appearance('icons/effects/genetics.dmi', "servitude", -MUTATIONS_LAYER))
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for(var/V in GLOB.brass_recipes)
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var/datum/stack_recipe/R = V
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if(!R)
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continue
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if(R.title == "wall gear")
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R.time *= 2 //Building walls becomes slower when the Ark activates
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mass_recall()
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@@ -123,6 +127,8 @@
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/obj/structure/destructible/clockwork/massive/celestial_gateway/proc/mass_recall()
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for(var/V in SSticker.mode.servants_of_ratvar)
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var/datum/mind/M = V
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if(!M)
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continue
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if(isliving(M.current) && M.current.stat != DEAD)
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M.current.forceMove(get_turf(src))
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M.current.overlay_fullscreen("flash", /obj/screen/fullscreen/flash)
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@@ -262,7 +268,7 @@
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return
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if(!first_sound_played || prob(7))
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for(var/mob/M in GLOB.player_list)
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if(M && !isnewplayer(M))
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if(!isnewplayer(M))
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var/turf/T = get_turf(M)
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if(T && T.z == z)
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to_chat(M, "<span class='warning'><b>You hear otherworldly sounds from the [dir2text(get_dir(get_turf(M), get_turf(src)))]...</span>")
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