Reverts cloning changes

This commit is contained in:
Artur
2020-07-08 23:42:47 +03:00
parent e3ba2e60c6
commit 0a9dc33ce1
+47 -27
View File
@@ -26,6 +26,7 @@
var/efficiency
var/datum/mind/clonemind
var/get_clone_mind = CLONEPOD_GET_MIND
var/grab_ghost_when = CLONER_MATURE_CLONE
var/internal_radio = TRUE
@@ -108,44 +109,45 @@
/obj/machinery/clonepod/attack_ai(mob/user)
return examine(user)
//Start growing a human clone in the pod!
/obj/machinery/clonepod/proc/growclone(ckey, clonename, ui, mutation_index, mindref, datum/species/mrace, list/features, factions, list/quirks, datum/bank_account/insurance, list/traumas)
//Start growing a clone in the pod!
/obj/machinery/clonepod/proc/growclone(ckey, clonename, ui, mutation_index, mindref, blood_type, datum/species/mrace, list/features, factions, list/quirks, datum/bank_account/insurance, list/traumas)
if(panel_open)
return FALSE
if(mess || attempting)
return FALSE
clonemind = locate(mindref) in SSticker.minds
if(!istype(clonemind)) //not a mind
return FALSE
if(!QDELETED(clonemind.current))
if(clonemind.current.stat != DEAD) //mind is associated with a non-dead body
if(get_clone_mind == CLONEPOD_GET_MIND)
clonemind = locate(mindref) in SSticker.minds
if(!istype(clonemind)) //not a mind
return FALSE
if(clonemind.current.suiciding) // Mind is associated with a body that is suiciding.
if(!QDELETED(clonemind.current))
if(clonemind.current.stat != DEAD) //mind is associated with a non-dead body
return FALSE
if(clonemind.current.suiciding) // Mind is associated with a body that is suiciding.
return FALSE
if(AmBloodsucker(clonemind.current)) //If the mind is a bloodsucker
return FALSE
if(clonemind.active) //somebody is using that mind
if( ckey(clonemind.key)!=ckey )
return FALSE
else
// get_ghost() will fail if they're unable to reenter their body
var/mob/dead/observer/G = clonemind.get_ghost()
if(!G)
return FALSE
if(G.suiciding) // The ghost came from a body that is suiciding.
return FALSE
if(clonemind.damnation_type) //Can't clone the damned.
INVOKE_ASYNC(src, .proc/horrifyingsound)
mess = TRUE
update_icon()
return FALSE
if(AmBloodsucker(clonemind.current)) //If the mind is a bloodsucker
return FALSE
if(clonemind.active) //somebody is using that mind
if( ckey(clonemind.key)!=ckey )
return FALSE
else
// get_ghost() will fail if they're unable to reenter their body
var/mob/dead/observer/G = clonemind.get_ghost()
if(!G)
return FALSE
if(G.suiciding) // The ghost came from a body that is suiciding.
return FALSE
if(clonemind.damnation_type) //Can't clone the damned.
INVOKE_ASYNC(src, .proc/horrifyingsound)
mess = TRUE
update_icon()
return FALSE
current_insurance = insurance
attempting = TRUE //One at a time!!
countdown.start()
var/mob/living/carbon/human/H = new /mob/living/carbon/human(src)
H.hardset_dna(ui, mutation_index, H.real_name, null, mrace, features)
H.hardset_dna(ui, mutation_index, H.real_name, blood_type, mrace, features)
H.easy_randmut(NEGATIVE+MINOR_NEGATIVE) //100% bad mutation. Can be cured with mutadone.
@@ -167,7 +169,14 @@
ADD_TRAIT(H, TRAIT_NOCRITDAMAGE, CLONING_POD_TRAIT)
H.Unconscious(80)
clonemind.transfer_to(H)
if(clonemind)
clonemind.transfer_to(H)
else if(get_clone_mind == CLONEPOD_POLL_MIND)
var/list/candidates = pollCandidatesForMob("Do you want to play as [clonename]'s defective clone? (Don't ERP without permission from the original)", null, null, null, 100, H, POLL_IGNORE_CLONE)
if(LAZYLEN(candidates))
var/mob/C = pick(candidates)
H.key = C.key
if(grab_ghost_when == CLONER_FRESH_CLONE)
H.grab_ghost()
@@ -524,6 +533,17 @@
. += "cover-on"
. += "panel"
//Experimental cloner; clones a body regardless of the owner's status, letting a ghost control it instead
/obj/machinery/clonepod/experimental
name = "experimental cloning pod"
desc = "An ancient cloning pod. It seems to be an early prototype of the experimental cloners used in Nanotrasen Stations."
icon = 'icons/obj/machines/cloning.dmi'
icon_state = "pod_0"
req_access = null
circuit = /obj/item/circuitboard/machine/clonepod/experimental
internal_radio = FALSE
get_clone_mind = CLONEPOD_POLL_MIND
/*
* Manual -- A big ol' manual.
*/