Oh.
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@@ -114,7 +114,7 @@
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var/totitemdamage = I.force
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if(I.used_skills && user.mind)
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if(I.skill_flags & SKILL_ATTACK_OBJ)
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LIST_SKILL_MODIFIER(used_skills, user.mind.skill_holder, totitemdamage, I.skill_difficulty)
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LIST_SKILL_MODIFIER(I.used_skills, user.mind.skill_holder, totitemdamage, I.skill_difficulty)
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if(I.skill_flags & SKILL_TRAIN_ATTACK_OBJ)
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if(!islist(I.used_skills))
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user.mind.skill_holder.boost_skill_value_to(used_skills, I.skill_gain)
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@@ -128,7 +128,7 @@
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take_damage(totitemdamage, I.damtype, "melee", 1)
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/mob/living/attacked_by(obj/item/I, mob/living/user)
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var/totitemdamage = calculate_item_force(I, user, TRUE)
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var/totitemdamage = calculate_item_force(I, user)
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if((user != src) && run_block(I, totitemdamage, "the [I.name]", ATTACK_TYPE_MELEE, I.armour_penetration, user) & BLOCK_SUCCESS)
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return FALSE
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send_item_attack_message(I, user)
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@@ -150,7 +150,7 @@
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else
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return ..()
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/mob/living/proc/pre_attacked_by(obj/item/I, mob/living/user, pre_attack = FALSE)
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/mob/living/proc/pre_attacked_by(obj/item/I, mob/living/user)
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. = I.force
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if(!(user.combat_flags & COMBAT_FLAG_COMBAT_ACTIVE))
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. *= 0.5
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@@ -159,7 +159,7 @@
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if(!pre_attack || !user.mind || !I.used_skills)
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return
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if(. && I.skill_flags & SKILL_ATTACK_MOB)
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LIST_SKILL_MODIFIER(used_skills, user.mind.skill_holder, ., I.skill_difficulty)
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LIST_SKILL_MODIFIER(I.used_skills, user.mind.skill_holder, ., I.skill_difficulty)
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if(I.skill_flags & SKILL_TRAIN_ATTACK_MOB)
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if(!islist(I.used_skills))
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user.mind.skill_holder.boost_skill_value_to(used_skills, I.skill_gain)
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@@ -167,7 +167,7 @@
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for(var/skill in used_skills)
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user.mind.skill_holder.boost_skill_value_to(skill, I.skill_gain)
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/mob/living/carbon/proc/pre_attacked_by(obj/item/I, mob/living/user, pre_attack = FALSE)
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/mob/living/carbon/pre_attacked_by(obj/item/I, mob/living/user)
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. = ..()
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if(!(combat_flags & COMBAT_FLAG_COMBAT_ACTIVE))
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. *= 1.5
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@@ -77,7 +77,7 @@
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SEND_SIGNAL(src, COMSIG_ADD_MOOD_EVENT, "embedded", /datum/mood_event/embedded)
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/mob/living/carbon/attacked_by(obj/item/I, mob/living/user)
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var/totitemdamage = pre_attacked_by(I, user, TRUE)
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var/totitemdamage = pre_attacked_by(I, user)
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if(!(user.combat_flags & COMBAT_FLAG_COMBAT_ACTIVE))
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totitemdamage *= 0.5
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if(!CHECK_MOBILITY(user, MOBILITY_STAND))
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@@ -1712,7 +1712,7 @@ GLOBAL_LIST_EMPTY(roundstart_race_names)
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disarm(M, H, attacker_style)
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/datum/species/proc/spec_attacked_by(obj/item/I, mob/living/user, obj/item/bodypart/affecting, intent, mob/living/carbon/human/H)
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var/totitemdamage = H.pre_attacked_by(I, user, TRUE)
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var/totitemdamage = H.pre_attacked_by(I, user)
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// Allows you to put in item-specific reactions based on species
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if(user != H)
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if(H.run_block(I, totitemdamage, "the [I.name]", ATTACK_TYPE_MELEE, I.armour_penetration, user, affecting.body_zone) & BLOCK_SUCCESS)
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