Update stunbaton.dm
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@@ -161,7 +161,7 @@
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if(check_martial_counter(L, user))
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return TRUE
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if(status)
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if(baton_stun(M, user, disarming))
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if(baton_stun(M, user, disarming || (user.a_intent == INTENT_DISARM)))
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user.do_attack_animation(M)
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user.adjustStaminaLossBuffered(getweight()) //CIT CHANGE - makes stunbatonning others cost stamina
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else if(user.a_intent != INTENT_HARM) //they'll try to bash in the last proc.
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