Boosts NPC runtime priority

Doesnt' effect idle NPCs, but once they wake up. WEW
This commit is contained in:
Poojawa
2019-10-06 00:00:27 -05:00
parent ccf49f8d21
commit 0b00ffb4d0
2 changed files with 2 additions and 2 deletions
+1 -1
View File
@@ -97,7 +97,6 @@
#define FIRE_PRIORITY_GARBAGE 15
#define FIRE_PRIORITY_WET_FLOORS 20
#define FIRE_PRIORITY_AIR 20
#define FIRE_PRIORITY_NPC 20
#define FIRE_PRIORITY_PROCESS 25
#define FIRE_PRIORITY_THROWING 25
#define FIRE_PRIORITY_SPACEDRIFT 30
@@ -110,6 +109,7 @@
#define FIRE_PRIORITY_AIR_TURFS 40
#define FIRE_PRIORITY_DEFAULT 50
#define FIRE_PRIORITY_PARALLAX 65
#define FIRE_PRIORITY_NPC 80
#define FIRE_PRIORITY_FLIGHTPACKS 80
#define FIRE_PRIORITY_MOBS 100
#define FIRE_PRIORITY_TGUI 110
+1 -1
View File
@@ -1,6 +1,6 @@
SUBSYSTEM_DEF(npcpool)
name = "NPC Pool"
flags = SS_POST_FIRE_TIMING|SS_NO_INIT|SS_BACKGROUND
flags = SS_KEEP_TIMING | SS_NO_INIT
priority = FIRE_PRIORITY_NPC
runlevels = RUNLEVEL_GAME | RUNLEVEL_POSTGAME