fuck yeah
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@@ -10,45 +10,58 @@
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icon = 'icons/obj/vehicles.dmi'
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icon_state = "wizmobile"
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keytype = /obj/item/key/firebird
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vehicle_move_delay = 0
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vehicle_move_delay = 1.5
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layer = LYING_MOB_LAYER
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spacemove = TRUE
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var/playingrunningsound = FALSE //for engine loop
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var/boostactive = FALSE
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var/datum/action/firebird_boost/F
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var/datum/action/innate/firebird_boost/F
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/datum/action/firebird_boost
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/datum/action/innate/firebird_boost
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name = "Speed Boost"
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check_flags = AB_CHECK_CONSCIOUS|AB_CHECK_STUNNED
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button_icon_state = "firebird_boost"
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background_icon_state = "bg_spell"
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var/boosting = FALSE //whether boost is active
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var/cooldown = FALSE //whether cooldown is active
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var/recharging = FALSE //whether cooldown is active
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/datum/action/firebird_boost/Trigger(mob/living/carbon/human/H)
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..()
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if(!H.buckled)
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return
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/datum/action/innate/firebird_boost/Activate()
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var/obj/vehicle/firebird/buckled_obj
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buckled_obj = H.buckled
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if(cooldown = FALSE)
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buckled_obj = owner.buckled
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if(!recharging)
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boosting = TRUE
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cooldown = TRUE
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recharging = TRUE
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UpdateButtonIcon()
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buckled_obj.boostactive = TRUE
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addtimer(src, "deactivate_boost", 20)
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addtimer(src, "reset_cooldown", 100)
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world << "Trigger success."
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buckled_obj.vehicle_move_delay = 0
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addtimer(src, "deactivate_boost", 30)
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addtimer(src, "reset_cooldown", 200)
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playsound(buckled_obj, 'sound/items/fultext_launch.wav', 50, 1)
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else
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owner << "<span class='notice'>It's still recharging.</span>"
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world << "Triggered."
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/datum/action/firebird_boost/proc/deactivate_boost(mob/living/carbon/human/H)
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/datum/action/innate/firebird_boost/proc/deactivate_boost()
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boosting = FALSE
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UpdateButtonIcon()
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var/obj/vehicle/firebird/buckled_obj
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buckled_obj = H.buckled
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buckled_obj = owner.buckled
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buckled_obj.boostactive = FALSE
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buckled_obj.vehicle_move_delay = 1.5
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/datum/action/firebird_boost/proc/reset_cooldown()
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cooldown = FALSE
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/datum/action/innate/firebird_boost/proc/reset_cooldown()
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recharging = FALSE
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UpdateButtonIcon()
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/datum/action/innate/firebird_boost/IsAvailable()
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if(recharging)
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return 0
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if(check_flags & AB_CHECK_STUNNED)
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if(owner.stunned || owner.weakened)
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return 0
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if(check_flags & AB_CHECK_CONSCIOUS)
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if(owner.stat)
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return 0
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return 1
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/obj/vehicle/firebird/user_buckle_mob(mob/living/M, mob/user)
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..()
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@@ -77,13 +90,10 @@
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duration = 5
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randomdir = 0
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/obj/effect/overlay/temp/firebird_firetrail/proc/IgniteTile()
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new /obj/effect/hotspot(get_turf(src))
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/obj/effect/overlay/temp/firebird_firetrail/New(loc,move_dir)
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..()
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setDir(move_dir)
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addtimer(src, "IgniteTile", 3)
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new /obj/effect/hotspot(get_turf(src))
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/obj/effect/overlay/temp/firebird_firetrail/Destroy()
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..()
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@@ -95,7 +105,8 @@
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var/turf/oldLoc = loc
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. = ..()
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if(has_buckled_mobs() && oldLoc != loc)
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PoolOrNew(/obj/effect/overlay/temp/firebird_trail,list(oldLoc,move_dir))
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if(!boostactive)
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PoolOrNew(/obj/effect/overlay/temp/firebird_trail,list(oldLoc,move_dir))
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if(boostactive)
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PoolOrNew(/obj/effect/overlay/temp/firebird_firetrail,list(oldLoc,move_dir))
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@@ -100,9 +100,12 @@
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if(keycheck(user))
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vehiclerunning = TRUE
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if(world.time < next_vehicle_move || !isturf(loc))
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return
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if(spacemove = FALSE)
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if(!Process_Spacemove(direction) || world.time < next_vehicle_move || !isturf(loc))
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if(!Process_Spacemove(direction))
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return
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next_vehicle_move = world.time + vehicle_move_delay
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step(src, direction)
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