reagents value nerf and standardization.
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@@ -22,11 +22,23 @@
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// Is an open container for all intents and purposes.
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#define OPENCONTAINER (REFILLABLE | DRAINABLE | TRANSPARENT)
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//reagents_value defines, for cargo stuff.
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//reagents_value defines, basically a multiplier used in reagent containers cargo selling.
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#define DEFAULT_REAGENTS_VALUE 1
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#define NO_REAGENTS_VALUE 0
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#define HARVEST_REAGENTS_VALUE 0.3
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/// Standard reagents value defines.
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/// Take a grain of salt, only "rare" reagents should have a decent value here, for balance reasons.
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/// TL;DR Think of it also like general market request price more than rarity.
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#define REAGENT_VALUE_NONE 0 //all the stuff pretty much available in potentially unlimited quantities.
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#define REAGENT_VALUE_VERY_COMMON 0.1 //same as above, just not so unlimited.
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#define REAGENT_VALUE_COMMON 0.5
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#define REAGENT_VALUE_UNCOMMON 1
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#define REAGENT_VALUE_RARE 2.5
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#define REAGENT_VALUE_VERY_RARE 5
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#define REAGENT_VALUE_EXCEPTIONAL 10 //extremely rare or tedious to craft, possibly unsynthetizable, reagents.
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#define REAGENT_VALUE_AMAZING 30 //reserved ONLY for non-mass produceable, unsynthetizable reagents.
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#define REAGENT_VALUE_GLORIOUS 300 //reagents that shouldn't be possible to get or farm under normal conditions. e.g. Romerol, fungal TB, adminordrazine...
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#define TOUCH 1 // splashing
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#define INGEST 2 // ingestion
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