no longer can you wave at unseen things, nor bystanders will be informed of what you are waving at if they can't see it themselves.
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@@ -9,21 +9,42 @@
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return TRUE
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/mob/living/carbon/human/AltRangedAttack(atom/A, params)
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if(isturf(A) || incapacitated()) // pretty annoying to wave your fist at floors and walls. And useless.
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return TRUE
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var/list/target_viewers = viewers(11, A) //Byond proc, doesn't check for blindness.
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if(!(src in target_viewers)) //click catcher issuing calls for out of view turfs.
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return TRUE
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if(!has_active_hand())
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to_chat(src, "<span class='notice'>You ponder your life choices and sigh.</span>")
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return TRUE
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var/list/src_viewers = get_hearers_in_view(DEFAULT_MESSAGE_RANGE, src) - src // src has a different message.
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var/the_action = "waves to [A]"
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var/what_action = "waves to something you can't see"
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var/self_action = "wave to [A]"
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if(!incapacitated())
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switch(a_intent)
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if(INTENT_HELP)
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visible_message("<span class='notice'>[src] waves to [A].</span>", "<span class='notice'>You wave to [A].</span>")
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if(INTENT_DISARM)
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visible_message("<span class='notice'>[src] shoos away [A].</span>", "<span class='notice'>You shoo away [A].</span>")
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if(INTENT_GRAB)
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visible_message("<span class='notice'>[src] beckons [A] to come.</span>", "<span class='notice'>You beckon [A] to come.</span>") //This sounds lewder than it actually is. Fuck.
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if(INTENT_HARM)
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visible_message("<span class='notice'>[src] shakes [p_their()] fist at [A].</span>", "<span class='notice'>You shake your fist at [A].</span>")
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return TRUE
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switch(a_intent)
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if(INTENT_DISARM)
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the_action = "shoos away [A]"
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what_action = "shoo away something you can't see"
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self_action = "shoo away [A]"
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if(INTENT_GRAB)
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the_action = "beckons [A] to come"
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what_action = "beckons something you can't see to come"
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self_action = "beckon [A] to come"
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if(INTENT_HARM)
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var/pronoun = "[p_their()]"
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the_action = "shakes [pronoun] fist at [A]"
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what_action = "shakes [pronoun] fist at something you can't see"
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self_action = "shake your fist at [A]"
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if(!eye_blind)
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to_chat(src, "You [self_action].")
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for(var/B in src_viewers)
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var/mob/M = B
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if(!M.eye_blind)
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var/message = (M in target_viewers) ? the_action : what_action
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to_chat(M, "[src] [message].", MSG_VISUAL)
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return TRUE
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/atom/proc/alt_attack_hand(mob/user)
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return FALSE
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