Arbitary code cleaning

This commit is contained in:
CitadelStationBot
2017-04-18 18:05:33 -05:00
parent 83cadc55d9
commit 0c19ba163e
4 changed files with 56 additions and 49 deletions

View File

@@ -9,8 +9,7 @@
/obj/structure/closet/crate/necropolis/tendril
desc = "It's watching you suspiciously."
/obj/structure/closet/crate/necropolis/tendril/Initialize()
..()
/obj/structure/closet/crate/necropolis/tendril/PopulateContents()
var/loot = rand(1,25)
switch(loot)
if(1)
@@ -87,7 +86,7 @@
user.sight |= SEE_MOBS
icon_state = "lantern"
wisp.orbit(user, 20)
feedback_add_details("wisp_lantern","Freed") // freed
feedback_add_details("wisp_lantern","Freed")
else
to_chat(user, "<span class='notice'>You return the wisp to the lantern.</span>")
@@ -102,7 +101,7 @@
wisp.stop_orbit()
wisp.loc = src
icon_state = "lantern-blue"
feedback_add_details("wisp_lantern","Returned") // returned
feedback_add_details("wisp_lantern","Returned")
/obj/item/device/wisp_lantern/Initialize()
..()
@@ -239,13 +238,15 @@
user.forceMove(Z)
user.notransform = 1
user.status_flags |= GODMODE
spawn(100)
user.status_flags &= ~GODMODE
user.notransform = 0
user.forceMove(get_turf(Z))
user.visible_message("<span class='danger'>[user] pops back into reality!</span>")
Z.can_destroy = TRUE
qdel(Z)
addtimer(CALLBACK(src, .proc/return_to_reality, user, Z), 100)
/obj/item/device/immortality_talisman/proc/return_to_reality(mob/user, obj/effect/immortality_talisman/Z)
user.status_flags &= ~GODMODE
user.notransform = 0
user.forceMove(get_turf(Z))
user.visible_message("<span class='danger'>[user] pops back into reality!</span>")
Z.can_destroy = TRUE
qdel(Z)
/obj/effect/immortality_talisman
icon_state = "blank"
@@ -453,8 +454,7 @@
/obj/structure/closet/crate/necropolis/dragon
name = "dragon chest"
/obj/structure/closet/crate/necropolis/dragon/Initialize()
..()
/obj/structure/closet/crate/necropolis/dragon/PopulateContents()
var/loot = rand(1,4)
switch(loot)
if(1)
@@ -689,9 +689,8 @@
/obj/item/mayhem/attack_self(mob/user)
for(var/mob/living/carbon/human/H in range(7,user))
spawn()
var/obj/effect/mine/pickup/bloodbath/B = new(H)
B.mineEffect(H)
var/obj/effect/mine/pickup/bloodbath/B = new(H)
INVOKE_ASYNC(B, /obj/effect/mine/pickup/bloodbath/.proc/mineEffect, H)
to_chat(user, "<span class='notice'>You shatter the bottle!</span>")
playsound(user.loc, 'sound/effects/Glassbr1.ogg', 100, 1)
qdel(src)
@@ -699,8 +698,7 @@
/obj/structure/closet/crate/necropolis/bubblegum
name = "bubblegum chest"
/obj/structure/closet/crate/necropolis/bubblegum/Initialize()
..()
/obj/structure/closet/crate/necropolis/bubblegum/PopulateContents()
var/loot = rand(1,3)
switch(loot)
if(1)
@@ -743,9 +741,8 @@
L.mind.objectives += survive
to_chat(L, "<span class='userdanger'>You've been marked for death! Don't let the demons get you!</span>")
L.add_atom_colour("#FF0000", ADMIN_COLOUR_PRIORITY)
spawn()
var/obj/effect/mine/pickup/bloodbath/B = new(L)
B.mineEffect(L)
var/obj/effect/mine/pickup/bloodbath/B = new(L)
INVOKE_ASYNC(B, /obj/effect/mine/pickup/bloodbath/.proc/mineEffect, L)
for(var/mob/living/carbon/human/H in GLOB.player_list)
if(H == L)

View File

@@ -100,6 +100,7 @@
var/mob/living/carbon/alien/A = M
A.updatePlasmaDisplay()
#define QUEEN_DEATH_DEBUFF_DURATION 2400
/obj/item/organ/alien/hivenode
name = "hive node"
@@ -140,16 +141,20 @@
recent_queen_death = 1
owner.throw_alert("alien_noqueen", /obj/screen/alert/alien_vulnerable)
spawn(2400) //four minutes
if(QDELETED(src)) //In case the node is deleted
return
recent_queen_death = 0
if(!owner) //In case the xeno is butchered or subjected to surgery after death.
return
to_chat(owner, "<span class='noticealien'>The pain of the queen's death is easing. You begin to hear the hivemind again.</span>")
owner.clear_alert("alien_noqueen")
addtimer(CALLBACK(src, .proc/clear_queen_death), QUEEN_DEATH_DEBUFF_DURATION)
/obj/item/organ/alien/hivenode/proc/clear_queen_death()
if(QDELETED(src)) //In case the node is deleted
return
recent_queen_death = 0
if(!owner) //In case the xeno is butchered or subjected to surgery after death.
return
to_chat(owner, "<span class='noticealien'>The pain of the queen's death is easing. You begin to hear the hivemind again.</span>")
owner.clear_alert("alien_noqueen")
#undef QUEEN_DEATH_DEBUFF_DURATION
/obj/item/organ/alien/resinspinner
name = "resin spinner"
icon_state = "stomach-x"

View File

@@ -106,9 +106,11 @@
return
if(stat == CONSCIOUS)
icon_state = "[initial(icon_state)]_thrown"
spawn(15)
if(icon_state == "[initial(icon_state)]_thrown")
icon_state = "[initial(icon_state)]"
addtimer(CALLBACK(src, .proc/clear_throw_icon_state), 15)
/obj/item/clothing/mask/facehugger/proc/clear_throw_icon_state()
if(icon_state == "[initial(icon_state)]_thrown")
icon_state = "[initial(icon_state)]"
/obj/item/clothing/mask/facehugger/throw_impact(atom/hit_atom)
..()
@@ -171,8 +173,7 @@
// early returns and validity checks done: attach.
attached++
//ensure we detach once we no longer need to be attached
spawn(MAX_IMPREGNATION_TIME)
attached = 0
addtimer(CALLBACK(src, .proc/detach), MAX_IMPREGNATION_TIME)
if (iscorgi(M))
var/mob/living/simple_animal/pet/dog/corgi/C = M
@@ -186,11 +187,13 @@
GoIdle() //so it doesn't jump the people that tear it off
spawn(rand(MIN_IMPREGNATION_TIME,MAX_IMPREGNATION_TIME))
Impregnate(M)
addtimer(CALLBACK(src, .proc/Impregnate, M), rand(MIN_IMPREGNATION_TIME, MAX_IMPREGNATION_TIME))
return TRUE // time for a smoke
/obj/item/clothing/mask/facehugger/proc/detach()
attached = 0
/obj/item/clothing/mask/facehugger/proc/Impregnate(mob/living/target)
if(!target || target.stat == DEAD) //was taken off or something
return
@@ -234,9 +237,7 @@
stat = UNCONSCIOUS
icon_state = "[initial(icon_state)]_inactive"
spawn(rand(MIN_ACTIVE_TIME,MAX_ACTIVE_TIME))
GoActive()
return
addtimer(CALLBACK(src, .proc/GoActive), rand(MIN_ACTIVE_TIME, MAX_ACTIVE_TIME))
/obj/item/clothing/mask/facehugger/proc/Die()
if(stat == DEAD)
@@ -266,3 +267,9 @@
return 0
return 1
return 0
#undef MIN_ACTIVE_TIME
#undef MAX_ACTIVE_TIME
#undef MIN_IMPREGNATION_TIME
#undef MAX_IMPREGNATION_TIME

View File

@@ -89,13 +89,13 @@
..()
update_icon()
spawn(4)
if(skin)
add_overlay(image('icons/mob/aibots.dmi', "medskin_[skin]"))
if(skin)
add_overlay(image('icons/mob/aibots.dmi', "medskin_[skin]"))
var/datum/job/doctor/J = new/datum/job/doctor
access_card.access += J.get_access()
prev_access = access_card.access
var/datum/job/doctor/J = new /datum/job/doctor
access_card.access += J.get_access()
prev_access = access_card.access
qdel(J)
/mob/living/simple_animal/bot/medbot/bot_reset()
..()
@@ -536,13 +536,11 @@
..()
/mob/living/simple_animal/bot/medbot/proc/declare(crit_patient)
if(declare_cooldown)
if(declare_cooldown > world.time)
return
var/area/location = get_area(src)
speak("Medical emergency! [crit_patient ? "<b>[crit_patient]</b>" : "A patient"] is in critical condition at [location]!",radio_channel)
declare_cooldown = 1
spawn(200) //Twenty seconds
declare_cooldown = 0
declare_cooldown = world.time + 200
/obj/machinery/bot_core/medbot
req_one_access =list(GLOB.access_medical, GLOB.access_robotics)