Arbitary code cleaning
This commit is contained in:
@@ -9,8 +9,7 @@
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/obj/structure/closet/crate/necropolis/tendril
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desc = "It's watching you suspiciously."
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/obj/structure/closet/crate/necropolis/tendril/Initialize()
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..()
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/obj/structure/closet/crate/necropolis/tendril/PopulateContents()
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var/loot = rand(1,25)
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switch(loot)
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if(1)
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@@ -87,7 +86,7 @@
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user.sight |= SEE_MOBS
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icon_state = "lantern"
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wisp.orbit(user, 20)
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feedback_add_details("wisp_lantern","Freed") // freed
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feedback_add_details("wisp_lantern","Freed")
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else
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to_chat(user, "<span class='notice'>You return the wisp to the lantern.</span>")
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@@ -102,7 +101,7 @@
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wisp.stop_orbit()
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wisp.loc = src
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icon_state = "lantern-blue"
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feedback_add_details("wisp_lantern","Returned") // returned
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feedback_add_details("wisp_lantern","Returned")
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/obj/item/device/wisp_lantern/Initialize()
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..()
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@@ -239,13 +238,15 @@
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user.forceMove(Z)
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user.notransform = 1
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user.status_flags |= GODMODE
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spawn(100)
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user.status_flags &= ~GODMODE
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user.notransform = 0
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user.forceMove(get_turf(Z))
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user.visible_message("<span class='danger'>[user] pops back into reality!</span>")
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Z.can_destroy = TRUE
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qdel(Z)
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addtimer(CALLBACK(src, .proc/return_to_reality, user, Z), 100)
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/obj/item/device/immortality_talisman/proc/return_to_reality(mob/user, obj/effect/immortality_talisman/Z)
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user.status_flags &= ~GODMODE
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user.notransform = 0
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user.forceMove(get_turf(Z))
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user.visible_message("<span class='danger'>[user] pops back into reality!</span>")
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Z.can_destroy = TRUE
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qdel(Z)
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/obj/effect/immortality_talisman
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icon_state = "blank"
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@@ -453,8 +454,7 @@
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/obj/structure/closet/crate/necropolis/dragon
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name = "dragon chest"
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/obj/structure/closet/crate/necropolis/dragon/Initialize()
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..()
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/obj/structure/closet/crate/necropolis/dragon/PopulateContents()
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var/loot = rand(1,4)
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switch(loot)
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if(1)
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@@ -689,9 +689,8 @@
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/obj/item/mayhem/attack_self(mob/user)
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for(var/mob/living/carbon/human/H in range(7,user))
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spawn()
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var/obj/effect/mine/pickup/bloodbath/B = new(H)
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B.mineEffect(H)
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var/obj/effect/mine/pickup/bloodbath/B = new(H)
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INVOKE_ASYNC(B, /obj/effect/mine/pickup/bloodbath/.proc/mineEffect, H)
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to_chat(user, "<span class='notice'>You shatter the bottle!</span>")
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playsound(user.loc, 'sound/effects/Glassbr1.ogg', 100, 1)
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qdel(src)
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@@ -699,8 +698,7 @@
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/obj/structure/closet/crate/necropolis/bubblegum
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name = "bubblegum chest"
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/obj/structure/closet/crate/necropolis/bubblegum/Initialize()
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..()
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/obj/structure/closet/crate/necropolis/bubblegum/PopulateContents()
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var/loot = rand(1,3)
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switch(loot)
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if(1)
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@@ -743,9 +741,8 @@
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L.mind.objectives += survive
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to_chat(L, "<span class='userdanger'>You've been marked for death! Don't let the demons get you!</span>")
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L.add_atom_colour("#FF0000", ADMIN_COLOUR_PRIORITY)
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spawn()
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var/obj/effect/mine/pickup/bloodbath/B = new(L)
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B.mineEffect(L)
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var/obj/effect/mine/pickup/bloodbath/B = new(L)
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INVOKE_ASYNC(B, /obj/effect/mine/pickup/bloodbath/.proc/mineEffect, L)
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for(var/mob/living/carbon/human/H in GLOB.player_list)
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if(H == L)
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@@ -100,6 +100,7 @@
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var/mob/living/carbon/alien/A = M
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A.updatePlasmaDisplay()
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#define QUEEN_DEATH_DEBUFF_DURATION 2400
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/obj/item/organ/alien/hivenode
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name = "hive node"
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@@ -140,16 +141,20 @@
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recent_queen_death = 1
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owner.throw_alert("alien_noqueen", /obj/screen/alert/alien_vulnerable)
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spawn(2400) //four minutes
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if(QDELETED(src)) //In case the node is deleted
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return
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recent_queen_death = 0
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if(!owner) //In case the xeno is butchered or subjected to surgery after death.
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return
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to_chat(owner, "<span class='noticealien'>The pain of the queen's death is easing. You begin to hear the hivemind again.</span>")
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owner.clear_alert("alien_noqueen")
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addtimer(CALLBACK(src, .proc/clear_queen_death), QUEEN_DEATH_DEBUFF_DURATION)
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/obj/item/organ/alien/hivenode/proc/clear_queen_death()
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if(QDELETED(src)) //In case the node is deleted
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return
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recent_queen_death = 0
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if(!owner) //In case the xeno is butchered or subjected to surgery after death.
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return
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to_chat(owner, "<span class='noticealien'>The pain of the queen's death is easing. You begin to hear the hivemind again.</span>")
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owner.clear_alert("alien_noqueen")
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#undef QUEEN_DEATH_DEBUFF_DURATION
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/obj/item/organ/alien/resinspinner
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name = "resin spinner"
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icon_state = "stomach-x"
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@@ -106,9 +106,11 @@
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return
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if(stat == CONSCIOUS)
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icon_state = "[initial(icon_state)]_thrown"
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spawn(15)
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if(icon_state == "[initial(icon_state)]_thrown")
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icon_state = "[initial(icon_state)]"
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addtimer(CALLBACK(src, .proc/clear_throw_icon_state), 15)
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/obj/item/clothing/mask/facehugger/proc/clear_throw_icon_state()
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if(icon_state == "[initial(icon_state)]_thrown")
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icon_state = "[initial(icon_state)]"
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/obj/item/clothing/mask/facehugger/throw_impact(atom/hit_atom)
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..()
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@@ -171,8 +173,7 @@
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// early returns and validity checks done: attach.
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attached++
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//ensure we detach once we no longer need to be attached
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spawn(MAX_IMPREGNATION_TIME)
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attached = 0
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addtimer(CALLBACK(src, .proc/detach), MAX_IMPREGNATION_TIME)
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if (iscorgi(M))
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var/mob/living/simple_animal/pet/dog/corgi/C = M
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@@ -186,11 +187,13 @@
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GoIdle() //so it doesn't jump the people that tear it off
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spawn(rand(MIN_IMPREGNATION_TIME,MAX_IMPREGNATION_TIME))
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Impregnate(M)
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addtimer(CALLBACK(src, .proc/Impregnate, M), rand(MIN_IMPREGNATION_TIME, MAX_IMPREGNATION_TIME))
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return TRUE // time for a smoke
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/obj/item/clothing/mask/facehugger/proc/detach()
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attached = 0
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/obj/item/clothing/mask/facehugger/proc/Impregnate(mob/living/target)
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if(!target || target.stat == DEAD) //was taken off or something
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return
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@@ -234,9 +237,7 @@
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stat = UNCONSCIOUS
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icon_state = "[initial(icon_state)]_inactive"
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spawn(rand(MIN_ACTIVE_TIME,MAX_ACTIVE_TIME))
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GoActive()
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return
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addtimer(CALLBACK(src, .proc/GoActive), rand(MIN_ACTIVE_TIME, MAX_ACTIVE_TIME))
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/obj/item/clothing/mask/facehugger/proc/Die()
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if(stat == DEAD)
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@@ -266,3 +267,9 @@
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return 0
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return 1
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return 0
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#undef MIN_ACTIVE_TIME
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#undef MAX_ACTIVE_TIME
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#undef MIN_IMPREGNATION_TIME
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#undef MAX_IMPREGNATION_TIME
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@@ -89,13 +89,13 @@
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..()
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update_icon()
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spawn(4)
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if(skin)
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add_overlay(image('icons/mob/aibots.dmi', "medskin_[skin]"))
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if(skin)
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add_overlay(image('icons/mob/aibots.dmi', "medskin_[skin]"))
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var/datum/job/doctor/J = new/datum/job/doctor
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access_card.access += J.get_access()
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prev_access = access_card.access
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var/datum/job/doctor/J = new /datum/job/doctor
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access_card.access += J.get_access()
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prev_access = access_card.access
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qdel(J)
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/mob/living/simple_animal/bot/medbot/bot_reset()
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..()
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@@ -536,13 +536,11 @@
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..()
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/mob/living/simple_animal/bot/medbot/proc/declare(crit_patient)
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if(declare_cooldown)
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if(declare_cooldown > world.time)
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return
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var/area/location = get_area(src)
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speak("Medical emergency! [crit_patient ? "<b>[crit_patient]</b>" : "A patient"] is in critical condition at [location]!",radio_channel)
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declare_cooldown = 1
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spawn(200) //Twenty seconds
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declare_cooldown = 0
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declare_cooldown = world.time + 200
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/obj/machinery/bot_core/medbot
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req_one_access =list(GLOB.access_medical, GLOB.access_robotics)
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