Merge branch 'master' of https://github.com/Citadel-Station-13/Citadel-Station-13 into wintercoattide
@@ -35129,9 +35129,6 @@
|
||||
/turf/open/floor/plasteel/white,
|
||||
/area/medical/sleeper)
|
||||
"bDD" = (
|
||||
/obj/structure/sign/warning/nosmoking{
|
||||
pixel_x = -28
|
||||
},
|
||||
/obj/structure/bed,
|
||||
/obj/item/bedsheet/medical,
|
||||
/obj/effect/turf_decal/tile/blue{
|
||||
@@ -36070,6 +36067,9 @@
|
||||
"bFJ" = (
|
||||
/obj/structure/bed,
|
||||
/obj/item/bedsheet/medical,
|
||||
/obj/structure/sign/warning/nosmoking{
|
||||
pixel_x = -28
|
||||
},
|
||||
/turf/open/floor/plasteel/white,
|
||||
/area/medical/sleeper)
|
||||
"bFK" = (
|
||||
@@ -57530,6 +57530,10 @@
|
||||
},
|
||||
/turf/open/floor/plating,
|
||||
/area/maintenance/starboard/aft)
|
||||
"nWU" = (
|
||||
/obj/machinery/smartfridge/organ/preloaded,
|
||||
/turf/closed/wall,
|
||||
/area/medical/sleeper)
|
||||
"oce" = (
|
||||
/obj/machinery/atmospherics/pipe/manifold/supply/hidden{
|
||||
dir = 1
|
||||
@@ -93288,7 +93292,7 @@ bvj
|
||||
bvj
|
||||
bvd
|
||||
bFu
|
||||
bvj
|
||||
nWU
|
||||
bvj
|
||||
bvd
|
||||
bKH
|
||||
|
||||
@@ -103794,10 +103794,10 @@
|
||||
/turf/open/floor/plasteel/white,
|
||||
/area/medical/medbay/central)
|
||||
"dsI" = (
|
||||
/obj/structure/sign/warning/nosmoking,
|
||||
/obj/machinery/atmospherics/pipe/simple/scrubbers/hidden{
|
||||
dir = 4
|
||||
},
|
||||
/obj/machinery/smartfridge/organ/preloaded,
|
||||
/turf/closed/wall,
|
||||
/area/medical/surgery)
|
||||
"dsJ" = (
|
||||
@@ -127428,6 +127428,10 @@
|
||||
/obj/item/assembly/signaler,
|
||||
/turf/open/floor/plating,
|
||||
/area/crew_quarters/abandoned_gambling_den)
|
||||
"mMC" = (
|
||||
/obj/structure/sign/warning/nosmoking,
|
||||
/turf/closed/wall,
|
||||
/area/medical/surgery)
|
||||
"mQE" = (
|
||||
/obj/machinery/atmospherics/pipe/simple/scrubbers/hidden{
|
||||
dir = 4
|
||||
@@ -174919,7 +174923,7 @@ dkv
|
||||
dma
|
||||
dma
|
||||
dma
|
||||
dma
|
||||
mMC
|
||||
dsI
|
||||
dro
|
||||
dvz
|
||||
|
||||
@@ -62776,6 +62776,9 @@
|
||||
"cro" = (
|
||||
/obj/structure/bed/roller,
|
||||
/obj/machinery/iv_drip,
|
||||
/obj/structure/sign/warning/nosmoking{
|
||||
pixel_x = -28
|
||||
},
|
||||
/turf/open/floor/plasteel/white,
|
||||
/area/medical/surgery)
|
||||
"crq" = (
|
||||
@@ -63296,9 +63299,6 @@
|
||||
dir = 1;
|
||||
pixel_y = -22
|
||||
},
|
||||
/obj/structure/sign/warning/nosmoking{
|
||||
pixel_x = -28
|
||||
},
|
||||
/obj/machinery/iv_drip,
|
||||
/obj/effect/turf_decal/tile/blue,
|
||||
/obj/effect/turf_decal/tile/blue{
|
||||
@@ -83997,6 +83997,10 @@
|
||||
},
|
||||
/turf/open/floor/plating,
|
||||
/area/maintenance/port)
|
||||
"qnB" = (
|
||||
/obj/machinery/smartfridge/organ/preloaded,
|
||||
/turf/closed/wall,
|
||||
/area/medical/surgery)
|
||||
"qqg" = (
|
||||
/obj/machinery/atmospherics/pipe/simple/scrubbers/hidden{
|
||||
dir = 6
|
||||
@@ -104229,7 +104233,7 @@ cia
|
||||
cia
|
||||
cpX
|
||||
cia
|
||||
cia
|
||||
qnB
|
||||
cia
|
||||
ceu
|
||||
dyg
|
||||
|
||||
@@ -42880,6 +42880,12 @@
|
||||
/obj/machinery/atmospherics/pipe/simple/scrubbers/hidden,
|
||||
/turf/closed/wall/r_wall,
|
||||
/area/maintenance/disposal/incinerator)
|
||||
"uvp" = (
|
||||
/obj/machinery/smartfridge/organ/preloaded{
|
||||
pixel_y = 2
|
||||
},
|
||||
/turf/closed/wall,
|
||||
/area/medical/medbay/zone3)
|
||||
"uxJ" = (
|
||||
/obj/machinery/door/firedoor,
|
||||
/obj/machinery/door/airlock/public/glass{
|
||||
@@ -81595,7 +81601,7 @@ aSh
|
||||
bcf
|
||||
bcW
|
||||
blt
|
||||
aSh
|
||||
uvp
|
||||
aOL
|
||||
bfA
|
||||
bfX
|
||||
|
||||
@@ -37749,6 +37749,9 @@
|
||||
/obj/effect/turf_decal/tile/blue{
|
||||
dir = 8
|
||||
},
|
||||
/obj/machinery/light_switch{
|
||||
pixel_x = -22
|
||||
},
|
||||
/turf/open/floor/plasteel/white,
|
||||
/area/medical/surgery)
|
||||
"bIp" = (
|
||||
@@ -38828,10 +38831,6 @@
|
||||
/obj/machinery/atmospherics/components/unary/vent_pump/on{
|
||||
dir = 1
|
||||
},
|
||||
/obj/machinery/firealarm{
|
||||
dir = 8;
|
||||
pixel_x = -26
|
||||
},
|
||||
/obj/effect/turf_decal/tile/blue{
|
||||
dir = 1
|
||||
},
|
||||
@@ -39305,15 +39304,16 @@
|
||||
/obj/item/clothing/gloves/color/latex,
|
||||
/obj/item/clothing/mask/surgical,
|
||||
/obj/item/clothing/suit/apron/surgical,
|
||||
/obj/machinery/light_switch{
|
||||
pixel_x = -22
|
||||
},
|
||||
/obj/effect/turf_decal/tile/blue{
|
||||
dir = 1
|
||||
},
|
||||
/obj/effect/turf_decal/tile/blue{
|
||||
dir = 8
|
||||
},
|
||||
/obj/machinery/firealarm{
|
||||
dir = 8;
|
||||
pixel_x = -26
|
||||
},
|
||||
/turf/open/floor/plasteel/white,
|
||||
/area/medical/surgery)
|
||||
"bLN" = (
|
||||
@@ -55674,6 +55674,10 @@
|
||||
},
|
||||
/turf/open/floor/plasteel,
|
||||
/area/hallway/primary/central)
|
||||
"jdA" = (
|
||||
/obj/machinery/smartfridge/organ/preloaded,
|
||||
/turf/closed/wall,
|
||||
/area/medical/surgery)
|
||||
"jeq" = (
|
||||
/obj/machinery/atmospherics/pipe/simple/supply/hidden{
|
||||
dir = 4
|
||||
@@ -92221,7 +92225,7 @@ bFU
|
||||
bFU
|
||||
bIn
|
||||
bJt
|
||||
bFU
|
||||
jdA
|
||||
bFU
|
||||
bFU
|
||||
bFU
|
||||
|
||||
@@ -162,6 +162,7 @@
|
||||
#define TRAIT_FRIENDLY "friendly"
|
||||
#define TRAIT_ASSBLASTUSA "assblastusa"
|
||||
#define TRAIT_CULT_EYES "cult_eyes"
|
||||
#define TRAIT_FREESPRINT "free_sprinting"
|
||||
|
||||
|
||||
// common trait sources
|
||||
@@ -216,4 +217,4 @@
|
||||
#define NINJA_SUIT_TRAIT "ninja-suit"
|
||||
#define ANTI_DROP_IMPLANT_TRAIT "anti-drop-implant"
|
||||
#define ABDUCTOR_ANTAGONIST "abductor-antagonist"
|
||||
#define MADE_UNCLONEABLE "made-uncloneable"
|
||||
#define MADE_UNCLONEABLE "made-uncloneable"
|
||||
|
||||
@@ -313,14 +313,13 @@
|
||||
parts += "[FOURSPACES]Threat level: [mode.threat_level]"
|
||||
parts += "[FOURSPACES]Threat left: [mode.threat]"
|
||||
parts += "[FOURSPACES]Executed rules:"
|
||||
for(var/datum/dynamic_ruleset/rule in mode.executed_rules)
|
||||
parts += "[FOURSPACES][FOURSPACES][rule.ruletype] - <b>[rule.name]</b>: -[rule.cost + rule.scaled_times * rule.scaling_cost] threat"
|
||||
parts += "[FOURSPACES]Other threat changes:"
|
||||
for(var/str in mode.threat_log)
|
||||
parts += "[FOURSPACES][FOURSPACES][str]"
|
||||
for(var/entry in mode.threat_tallies)
|
||||
parts += "[FOURSPACES][FOURSPACES][entry] added [mode.threat_tallies[entry]]"
|
||||
/*
|
||||
for(var/datum/dynamic_ruleset/rule in mode.executed_rules)
|
||||
parts += "[FOURSPACES][FOURSPACES][rule.ruletype] - <b>[rule.name]</b>: -[rule.cost + rule.scaled_times * rule.scaling_cost] threat"
|
||||
*/
|
||||
return parts.Join("<br>")
|
||||
|
||||
/client/proc/roundend_report_file()
|
||||
|
||||
@@ -10,3 +10,5 @@ GLOBAL_LIST_INIT(typecache_living, typecacheof(/mob/living))
|
||||
GLOBAL_LIST_INIT(typecache_stack, typecacheof(/obj/item/stack))
|
||||
|
||||
GLOBAL_LIST_INIT(typecache_machine_or_structure, typecacheof(list(/obj/machinery, /obj/structure)))
|
||||
|
||||
GLOBAL_LIST_INIT(freezing_objects, typecacheof(list(/obj/structure/closet/crate/freezer, /obj/structure/closet/secure_closet/freezer, /obj/structure/bodycontainer, /obj/item/autosurgeon, /obj/machinery/smartfridge/organ))) //list of all cold objects, that freeze organs when inside
|
||||
|
||||
@@ -174,3 +174,13 @@
|
||||
/datum/dog_fashion/back/deathsquad
|
||||
name = "Trooper REAL_NAME"
|
||||
desc = "That's not red paint. That's real corgi blood."
|
||||
|
||||
/datum/dog_fashion/head/colour
|
||||
name = "Stylish REAL_NAME"
|
||||
desc = "From the tips of their paws to the top of their head, they look like a made bed."
|
||||
emote_see = list("tries to tap dances.","looks sadly at others outfits...","barks at bad fashion!")
|
||||
|
||||
/datum/dog_fashion/head/telegram
|
||||
name = "Messenger REAL_NAME"
|
||||
desc = "Dont shoot the messenger..."
|
||||
emote_see = list("licks an envelope.","looks ready to set off to send a letter...","works on barking!")
|
||||
|
||||
@@ -189,7 +189,13 @@
|
||||
if(tod)
|
||||
var/tdelta = round(world.time - timeofdeath)
|
||||
if(tdelta < (DEFIB_TIME_LIMIT * 10))
|
||||
holder.icon_state = "huddefib"
|
||||
var/obj/item/organ/heart/He = getorgan(/obj/item/organ/heart)
|
||||
if(He)
|
||||
holder.icon_state = "huddefib"
|
||||
if(He.organ_flags & ORGAN_FAILING)
|
||||
holder.icon_state = "huddefibheart"
|
||||
else
|
||||
holder.icon_state = "huddefibheart"
|
||||
return
|
||||
holder.icon_state = "huddead"
|
||||
else
|
||||
|
||||
@@ -510,7 +510,7 @@ GLOBAL_VAR_INIT(dynamic_forced_threat_level, -1)
|
||||
var/added_threat = starting_rule.scale_up(extra_rulesets_amount, threat)
|
||||
if (starting_rule.pre_execute())
|
||||
spend_threat(starting_rule.cost + added_threat)
|
||||
log_threat("[starting_rule.ruletype] - <b>[starting_rule.name]</b> -[starting_rule.cost + starting_rule.scaled_times * starting_rule.scaling_cost] threat")
|
||||
log_threat("[starting_rule.ruletype] - <b>[starting_rule.name]</b> -[starting_rule.cost + starting_rule.scaled_times * starting_rule.scaling_cost] threat", verbose = TRUE)
|
||||
if(starting_rule.flags & HIGHLANDER_RULESET)
|
||||
highlander_executed = TRUE
|
||||
else if(starting_rule.flags & ONLY_RULESET)
|
||||
@@ -605,7 +605,7 @@ GLOBAL_VAR_INIT(dynamic_forced_threat_level, -1)
|
||||
new_rule.trim_candidates()
|
||||
if (new_rule.ready(forced))
|
||||
spend_threat(new_rule.cost)
|
||||
log_threat("[new_rule.ruletype] - <b>[new_rule.name]</b> -[new_rule.cost] threat")
|
||||
log_threat("[new_rule.ruletype] - <b>[new_rule.name]</b> -[new_rule.cost] threat", verbose = TRUE)
|
||||
if (new_rule.execute()) // This should never fail since ready() returned 1
|
||||
if(new_rule.flags & HIGHLANDER_RULESET)
|
||||
highlander_executed = TRUE
|
||||
@@ -626,7 +626,7 @@ GLOBAL_VAR_INIT(dynamic_forced_threat_level, -1)
|
||||
if (rule.execute())
|
||||
log_game("DYNAMIC: Injected a [rule.ruletype == "latejoin" ? "latejoin" : "midround"] ruleset [rule.name].")
|
||||
spend_threat(rule.cost)
|
||||
log_threat("[rule.ruletype] [rule.name] spent [rule.cost]")
|
||||
log_threat("[rule.ruletype] [rule.name] spent [rule.cost]", verbose = TRUE)
|
||||
if(rule.flags & HIGHLANDER_RULESET)
|
||||
highlander_executed = TRUE
|
||||
else if(rule.flags & ONLY_RULESET)
|
||||
@@ -815,16 +815,19 @@ GLOBAL_VAR_INIT(dynamic_forced_threat_level, -1)
|
||||
/// Refund threat, but no more than threat_level.
|
||||
/datum/game_mode/dynamic/proc/refund_threat(regain)
|
||||
threat = min(threat_level,threat+regain)
|
||||
log_threat("[regain] refunded. Threat is now [threat].", verbose = TRUE)
|
||||
|
||||
/// Generate threat and increase the threat_level if it goes beyond, capped at 100
|
||||
/datum/game_mode/dynamic/proc/create_threat(gain)
|
||||
threat = min(100, threat+gain)
|
||||
if(threat > threat_level)
|
||||
threat_level = threat
|
||||
log_threat("[gain] created. Threat is now [threat] and threat level is now [threat_level].", verbose = TRUE)
|
||||
|
||||
/// Expend threat, can't fall under 0.
|
||||
/datum/game_mode/dynamic/proc/spend_threat(cost)
|
||||
threat = max(threat-cost,0)
|
||||
log_threat("[cost] spent. Threat is now [threat].", verbose = TRUE)
|
||||
|
||||
/// Turns the value generated by lorentz distribution to threat value between 0 and 100.
|
||||
/datum/game_mode/dynamic/proc/lorentz_to_threat(x)
|
||||
|
||||
@@ -36,12 +36,11 @@
|
||||
RefreshParts()
|
||||
add_inital_chems()
|
||||
|
||||
/obj/machinery/sleeper/Destroy()
|
||||
var/obj/item/reagent_containers/sleeper_buffer/buffer = new /obj/item/reagent_containers/sleeper_buffer(loc)
|
||||
/obj/machinery/sleeper/on_deconstruction()
|
||||
var/obj/item/reagent_containers/sleeper_buffer/buffer = new (loc)
|
||||
buffer.volume = reagents.maximum_volume
|
||||
buffer.reagents.maximum_volume = reagents.maximum_volume
|
||||
reagents.trans_to(buffer.reagents, reagents.total_volume)
|
||||
..()
|
||||
|
||||
/obj/machinery/sleeper/proc/add_inital_chems()
|
||||
for(var/i in available_chems)
|
||||
|
||||
@@ -393,13 +393,14 @@ GLOBAL_VAR_INIT(rpg_loot_items, FALSE)
|
||||
return
|
||||
if(over == src)
|
||||
return usr.client.Click(src, src_location, src_control, params)
|
||||
var/list/directaccess = usr.DirectAccess()
|
||||
var/list/directaccess = usr.DirectAccess() //This, specifically, is what requires the copypaste. If this were after the adjacency check, then it'd be impossible to use items in your inventory, among other things.
|
||||
//If this were before the above checks, then trying to click on items would act a little funky and signal overrides wouldn't work.
|
||||
if((usr.CanReach(src) || (src in directaccess)) && (usr.CanReach(over) || (over in directaccess)))
|
||||
if(!usr.get_active_held_item())
|
||||
usr.UnarmedAttack(src, TRUE)
|
||||
if(usr.get_active_held_item() == src)
|
||||
melee_attack_chain(usr, over)
|
||||
return
|
||||
return TRUE //returning TRUE as a "is this overridden?" flag
|
||||
if(!Adjacent(usr) || !over.Adjacent(usr))
|
||||
return // should stop you from dragging through windows
|
||||
|
||||
|
||||
@@ -104,7 +104,7 @@
|
||||
|
||||
/obj/item/defibrillator/MouseDrop(obj/over_object)
|
||||
. = ..()
|
||||
if(ismob(loc))
|
||||
if(!. && ismob(loc) && loc == usr)
|
||||
var/mob/M = loc
|
||||
if(!M.incapacitated() && istype(over_object, /obj/screen/inventory/hand))
|
||||
var/obj/screen/inventory/hand/H = over_object
|
||||
@@ -762,5 +762,3 @@
|
||||
desc = "An upgrade to the defibrillator capacitors, which let it charge faster"
|
||||
icon_state = "fast_disk"
|
||||
materials = list(MAT_METAL=16000, MAT_GLASS = 8000, MAT_GOLD = 26000, MAT_SILVER = 26000)
|
||||
|
||||
#undef HALFWAYCRITDEATH
|
||||
|
||||
@@ -431,6 +431,7 @@
|
||||
icon_state = "glowstick"
|
||||
item_state = "glowstick"
|
||||
grind_results = list("phenol" = 15, "hydrogen" = 10, "oxygen" = 5) //Meth-in-a-stick
|
||||
rad_flags = RAD_NO_CONTAMINATE
|
||||
var/fuel = 0
|
||||
|
||||
/obj/item/flashlight/glowstick/Initialize()
|
||||
|
||||
@@ -131,232 +131,228 @@ SLIME SCANNER
|
||||
mob_status = "<span class='alert'><b>Deceased</b></span>"
|
||||
oxy_loss = max(rand(1, 40), oxy_loss, (300 - (tox_loss + fire_loss + brute_loss))) // Random oxygen loss
|
||||
|
||||
if(ishuman(M))
|
||||
var/mob/living/carbon/human/H = M
|
||||
if(H.undergoing_cardiac_arrest() && H.stat != DEAD)
|
||||
to_chat(user, "<span class='danger'>Subject suffering from heart attack: Apply defibrillation or other electric shock immediately!</span>")
|
||||
if(H.undergoing_liver_failure() && H.stat != DEAD) //might be depreciated BUG_PROBABLE_CAUSE
|
||||
to_chat(user, "<span class='danger'>Subject is suffering from liver failure: Apply Corazone and begin a liver transplant immediately!</span>")
|
||||
|
||||
var/msg = "<span class='info'>*---------*\nAnalyzing results for [M]:\n\tOverall status: [mob_status]\n"
|
||||
var/msg = "<span class='info'>*---------*\nAnalyzing results for [M]:\n\tOverall status: [mob_status]"
|
||||
|
||||
// Damage descriptions
|
||||
if(brute_loss > 10)
|
||||
msg += "\t<span class='alert'>[brute_loss > 50 ? "Severe" : "Minor"] tissue damage detected.</span>\n"
|
||||
msg += "\n\t<span class='alert'>[brute_loss > 50 ? "Severe" : "Minor"] tissue damage detected.</span>"
|
||||
if(fire_loss > 10)
|
||||
msg += "\t<span class='alert'>[fire_loss > 50 ? "Severe" : "Minor"] burn damage detected.</span>\n"
|
||||
msg += "\n\t<span class='alert'>[fire_loss > 50 ? "Severe" : "Minor"] burn damage detected.</span>"
|
||||
if(oxy_loss > 10)
|
||||
msg += "\t<span class='info'><span class='alert'>[oxy_loss > 50 ? "Severe" : "Minor"] oxygen deprivation detected.</span>\n"
|
||||
msg += "\n\t<span class='info'><span class='alert'>[oxy_loss > 50 ? "Severe" : "Minor"] oxygen deprivation detected.</span>"
|
||||
if(tox_loss > 10)
|
||||
msg += "\t<span class='alert'>[tox_loss > 50 ? "Severe" : "Minor"] amount of toxin damage detected.</span>\n"
|
||||
msg += "\n\t<span class='alert'>[tox_loss > 50 ? "Severe" : "Minor"] amount of toxin damage detected.</span>"
|
||||
if(M.getStaminaLoss())
|
||||
msg += "\t<span class='alert'>Subject appears to be suffering from fatigue.</span>\n"
|
||||
msg += "\n\t<span class='alert'>Subject appears to be suffering from fatigue.</span>"
|
||||
if(advanced)
|
||||
msg += "\t<span class='info'>Fatigue Level: [M.getStaminaLoss()]%.</span>\n"
|
||||
msg += "\n\t<span class='info'>Fatigue Level: [M.getStaminaLoss()]%.</span>"
|
||||
if (M.getCloneLoss())
|
||||
msg += "\t<span class='alert'>Subject appears to have [M.getCloneLoss() > 30 ? "Severe" : "Minor"] cellular damage.</span>\n"
|
||||
msg += "\n\t<span class='alert'>Subject appears to have [M.getCloneLoss() > 30 ? "Severe" : "Minor"] cellular damage.</span>"
|
||||
if(advanced)
|
||||
msg += "\t<span class='info'>Cellular Damage Level: [M.getCloneLoss()].</span>\n"
|
||||
if (!M.getorgan(/obj/item/organ/brain))
|
||||
to_chat(user, "\t<span class='alert'>Subject lacks a brain.</span>") //Unsure how this won't proc for 50% of the cit playerbase (This is a joke everyone on cit a cute.)
|
||||
if(ishuman(M) && advanced) // Should I make this not advanced?
|
||||
var/mob/living/carbon/human/H = M
|
||||
var/obj/item/organ/liver/L = H.getorganslot("liver")
|
||||
if(L)
|
||||
if(L.swelling > 20)
|
||||
msg += "\t<span class='danger'>Subject is suffering from an enlarged liver.</span>\n" //i.e. shrink their liver or give them a transplant.
|
||||
else
|
||||
msg += "\t<span class='danger'>Subject's liver is missing.</span>\n"
|
||||
var/obj/item/organ/tongue/T = H.getorganslot("tongue")
|
||||
if(T)
|
||||
if(T.damage > 40)
|
||||
msg += "\t<span class='danger'>Subject is suffering from severe burn tissue on their tongue.</span>\n" //i.e. their tongue is shot
|
||||
if(T.name == "fluffy tongue")
|
||||
msg += "\t<span class='danger'>Subject is suffering from a fluffified tongue. Suggested cure: Yamerol or a tongue transplant.</span>\n"
|
||||
else
|
||||
msg += "\t<span class='danger'>Subject's tongue is missing.</span>\n"
|
||||
var/obj/item/organ/lungs/Lung = H.getorganslot("lungs")
|
||||
if(Lung)
|
||||
if(Lung.damage > 150)
|
||||
msg += "\t<span class='danger'>Subject is suffering from acute emphysema leading to trouble breathing.</span>\n" //i.e. Their lungs are shot
|
||||
else
|
||||
msg += "\t<span class='danger'>Subject's lungs have collapsed from trauma!</span>\n"
|
||||
var/obj/item/organ/genital/penis/P = H.getorganslot("penis")
|
||||
if(P)
|
||||
if(P.length>20)
|
||||
msg += "\t<span class='info'>Subject has a sizeable gentleman's organ at [P.length] inches.</span>\n"
|
||||
var/obj/item/organ/genital/breasts/Br = H.getorganslot("breasts")
|
||||
if(Br)
|
||||
if(Br.cached_size>5)
|
||||
msg += "\t<span class='info'>Subject has a sizeable bosom with a [Br.size] cup.</span>\n"
|
||||
|
||||
if (M.getOrganLoss(ORGAN_SLOT_BRAIN) >= 200 || !M.getorgan(/obj/item/organ/brain))
|
||||
msg += "\t<span class='alert'>Subject's brain function is non-existent.</span>\n"
|
||||
else if (M.getOrganLoss(ORGAN_SLOT_BRAIN) >= 120)
|
||||
msg += "\t<span class='alert'>Severe brain damage detected. Subject likely to have mental traumas.</span>\n"
|
||||
else if (M.getOrganLoss(ORGAN_SLOT_BRAIN) >= 45)
|
||||
msg += "\t<span class='alert'>Brain damage detected.</span>\n"
|
||||
|
||||
if(iscarbon(M))
|
||||
var/mob/living/carbon/C = M
|
||||
if(LAZYLEN(C.get_traumas()))
|
||||
var/list/trauma_text = list()
|
||||
for(var/datum/brain_trauma/B in C.get_traumas())
|
||||
var/trauma_desc = ""
|
||||
switch(B.resilience)
|
||||
if(TRAUMA_RESILIENCE_SURGERY)
|
||||
trauma_desc += "severe "
|
||||
if(TRAUMA_RESILIENCE_LOBOTOMY)
|
||||
trauma_desc += "deep-rooted "
|
||||
if(TRAUMA_RESILIENCE_MAGIC, TRAUMA_RESILIENCE_ABSOLUTE)
|
||||
trauma_desc += "permanent "
|
||||
trauma_desc += B.scan_desc
|
||||
trauma_text += trauma_desc
|
||||
msg += "\t<span class='alert'>Cerebral traumas detected: subject appears to be suffering from [english_list(trauma_text)].</span>\n"
|
||||
if(C.roundstart_quirks.len)
|
||||
msg += "\t<span class='info'>Subject has the following physiological traits: [C.get_trait_string()].</span>\n"
|
||||
if(advanced)
|
||||
msg += "\t<span class='info'>Brain Activity Level: [(200 - M.getOrganLoss(ORGAN_SLOT_BRAIN))/2]%.</span>\n"
|
||||
if(M.radiation)
|
||||
msg += "\t<span class='alert'>Subject is irradiated.</span>\n"
|
||||
msg += "\t<span class='info'>Radiation Level: [M.radiation] rad</span>\n"
|
||||
|
||||
if(advanced && M.hallucinating())
|
||||
msg += "\t<span class='info'>Subject is hallucinating.</span>\n"
|
||||
|
||||
//MKUltra
|
||||
if(advanced && M.has_status_effect(/datum/status_effect/chem/enthrall))
|
||||
msg += "\t<span class='info'>Subject has abnormal brain fuctions.</span>\n"
|
||||
|
||||
//Astrogen shenanigans
|
||||
if(advanced && M.reagents.has_reagent("astral"))
|
||||
if(M.mind)
|
||||
msg += "\t<span class='danger'>Warning: subject may be possesed.</span>\n"
|
||||
else
|
||||
msg += "\t<span class='notice'>Subject appears to be astrally projecting.</span>\n"
|
||||
|
||||
//Eyes and ears
|
||||
if(advanced)
|
||||
if(iscarbon(M))
|
||||
var/mob/living/carbon/C = M
|
||||
var/obj/item/organ/ears/ears = C.getorganslot(ORGAN_SLOT_EARS)
|
||||
msg += "\t<span class='info'><b>==EAR STATUS==</b></span>\n"
|
||||
if(istype(ears))
|
||||
var/healthy = TRUE
|
||||
if(HAS_TRAIT_FROM(C, TRAIT_DEAF, GENETIC_MUTATION))
|
||||
healthy = FALSE
|
||||
msg += "\t<span class='alert'>Subject is genetically deaf.</span>\n"
|
||||
else if(HAS_TRAIT(C, TRAIT_DEAF))
|
||||
healthy = FALSE
|
||||
msg += "\t<span class='alert'>Subject is deaf.</span>\n"
|
||||
else
|
||||
if(ears.damage)
|
||||
to_chat(user, "\t<span class='alert'>Subject has [ears.damage > ears.maxHealth ? "permanent ": "temporary "]hearing damage.</span>")
|
||||
healthy = FALSE
|
||||
if(ears.deaf)
|
||||
to_chat(user, "\t<span class='alert'>Subject is [ears.damage > ears.maxHealth ? "permanently ": "temporarily "] deaf.</span>")
|
||||
healthy = FALSE
|
||||
if(healthy)
|
||||
msg += "\t<span class='info'>Healthy.</span>\n"
|
||||
else
|
||||
msg += "\t<span class='alert'>Subject does not have ears.</span>\n"
|
||||
var/obj/item/organ/eyes/eyes = C.getorganslot(ORGAN_SLOT_EYES)
|
||||
msg += "\t<span class='info'><b>==EYE STATUS==</b></span>\n"
|
||||
if(istype(eyes))
|
||||
var/healthy = TRUE
|
||||
if(HAS_TRAIT(C, TRAIT_BLIND))
|
||||
msg += "\t<span class='alert'>Subject is blind.</span>\n"
|
||||
healthy = FALSE
|
||||
if(HAS_TRAIT(C, TRAIT_NEARSIGHT))
|
||||
msg += "\t<span class='alert'>Subject is nearsighted.</span>\n"
|
||||
healthy = FALSE
|
||||
if(eyes.damage > 30)
|
||||
msg += "\t<span class='alert'>Subject has severe eye damage.</span>\n"
|
||||
healthy = FALSE
|
||||
else if(eyes.damage > 20)
|
||||
msg += "\t<span class='alert'>Subject has significant eye damage.</span>\n"
|
||||
healthy = FALSE
|
||||
else if(eyes.damage)
|
||||
msg += "\t<span class='alert'>Subject has minor eye damage.</span>\n"
|
||||
healthy = FALSE
|
||||
if(healthy)
|
||||
msg += "\t<span class='info'>Healthy.</span>\n"
|
||||
else
|
||||
msg += "\t<span class='alert'>Subject does not have eyes.</span>\n"
|
||||
msg += "\n\t<span class='info'>Cellular Damage Level: [M.getCloneLoss()].</span>"
|
||||
|
||||
|
||||
if(ishuman(M))
|
||||
var/mob/living/carbon/human/H = M
|
||||
var/ldamage = H.return_liver_damage()
|
||||
if(ldamage > 10)
|
||||
msg += "\t<span class='alert'>[ldamage > 45 ? "Severe" : "Minor"] liver damage detected.</span>\n"
|
||||
to_chat(user, msg)
|
||||
msg = ""
|
||||
|
||||
// Body part damage report
|
||||
var/list/dmgreport = list()
|
||||
if(iscarbon(M) && mode == 1)
|
||||
var/mob/living/carbon/C = M
|
||||
var/list/damaged = C.get_damaged_bodyparts(1,1)
|
||||
if(length(damaged)>0 || oxy_loss>0 || tox_loss>0 || fire_loss>0)
|
||||
msg += "<span class='info'>\tDamage: <span class='info'><font color='red'>Brute</font></span>-<font color='#FF8000'>Burn</font>-<font color='green'>Toxin</font>-<font color='blue'>Suffocation</font>\n\t\tSpecifics: <font color='red'>[brute_loss]</font>-<font color='#FF8000'>[fire_loss]</font>-<font color='green'>[tox_loss]</font>-<font color='blue'>[oxy_loss]</font></span>\n"
|
||||
for(var/obj/item/bodypart/org in damaged)
|
||||
msg += "\t\t<span class='info'>[capitalize(org.name)]: [(org.brute_dam > 0) ? "<font color='red'>[org.brute_dam]</font></span>" : "<font color='red'>0</font>"]-[(org.burn_dam > 0) ? "<font color='#FF8000'>[org.burn_dam]</font>" : "<font color='#FF8000'>0</font>"]\n"
|
||||
dmgreport += "<table style='margin-left:33px'><tr><font face='Verdana'>\
|
||||
<td style='width: 90px;'><font color='#0000CC'>Damage:</font></td>\
|
||||
<td style='width: 55px;'><font color='red'><b>Brute</b></font></td>\
|
||||
<td style='width: 45px;'><font color='orange'><b>Burn</b></font></td>\
|
||||
<td style='width: 45px;'><font color='green'><b>Toxin</b></font></td>\
|
||||
<td style='width: 90px;'><font color='purple'><b>Suffocation</b></font></td></tr>\
|
||||
<tr><td><font color='#0000CC'>Overall:</font></td>\
|
||||
<td><font color='red'>[brute_loss]</font></td>\
|
||||
<td><font color='orange'>[fire_loss]</font></td>\
|
||||
<td><font color='green'>[tox_loss]</font></td>\
|
||||
<td><font color='purple'>[oxy_loss]</font></td></tr>"
|
||||
|
||||
for(var/o in damaged)
|
||||
var/obj/item/bodypart/org = o //head, left arm, right arm, etc.
|
||||
dmgreport += "<tr><td><font color='#0000CC'>[capitalize(org.name)]:</font></td>\
|
||||
<td><font color='red'>[(org.brute_dam > 0) ? "[org.brute_dam]" : "0"]</font></td>\
|
||||
<td><font color='orange'>[(org.burn_dam > 0) ? "[org.burn_dam]" : "0"]</font></td></tr>"
|
||||
dmgreport += "</table>"
|
||||
to_chat(user, dmgreport.Join())
|
||||
|
||||
|
||||
//Organ damages report
|
||||
if(ishuman(M))
|
||||
var/heart_ded = FALSE
|
||||
if(iscarbon(M))
|
||||
var/mob/living/carbon/C = M
|
||||
var/mob/living/carbon/human/H = M
|
||||
var/minor_damage
|
||||
var/major_damage
|
||||
var/max_damage
|
||||
var/report_organs = FALSE
|
||||
for(var/organ in C.internal_organs)
|
||||
var/temp_message
|
||||
var/damage_message
|
||||
var/obj/item/organ/O = organ
|
||||
|
||||
//Piece together the lists to be reported
|
||||
for(var/O in H.internal_organs)
|
||||
var/obj/item/organ/organ = O
|
||||
if(organ.organ_flags & ORGAN_FAILING)
|
||||
report_organs = TRUE //if we report one organ, we report all organs, even if the lists are empty, just for consistency
|
||||
if(max_damage)
|
||||
max_damage += ", " //prelude the organ if we've already reported an organ
|
||||
max_damage += organ.name //this just slaps the organ name into the string of text
|
||||
else
|
||||
max_damage = "\t<span class='alert'>Non-Functional Organs: " //our initial statement
|
||||
max_damage += organ.name
|
||||
else if(organ.damage > organ.high_threshold)
|
||||
report_organs = TRUE
|
||||
if(major_damage)
|
||||
major_damage += ", "
|
||||
major_damage += organ.name
|
||||
else
|
||||
major_damage = "\t<span class='info'>Severely Damaged Organs: "
|
||||
major_damage += organ.name
|
||||
else if(organ.damage > organ.low_threshold)
|
||||
report_organs = TRUE
|
||||
if(minor_damage)
|
||||
minor_damage += ", "
|
||||
minor_damage += organ.name
|
||||
else
|
||||
minor_damage = "\t<span class='info'>Mildly Damaged Organs: "
|
||||
minor_damage += organ.name
|
||||
//EYES
|
||||
if(istype(O, /obj/item/organ/eyes))
|
||||
var/obj/item/organ/eyes/eyes = O
|
||||
if(advanced)
|
||||
if(HAS_TRAIT(C, TRAIT_BLIND))
|
||||
temp_message += " <span class='alert'>Subject is blind.</span>"
|
||||
if(HAS_TRAIT(C, TRAIT_NEARSIGHT))
|
||||
temp_message += " <span class='alert'>Subject is nearsighted.</span>"
|
||||
if(eyes.damage > 30)
|
||||
damage_message += " <span class='alert'>Subject has severe eye damage.</span>"
|
||||
else if(eyes.damage > 20)
|
||||
damage_message += " <span class='alert'>Subject has significant eye damage.</span>"
|
||||
else if(eyes.damage)
|
||||
damage_message += " <span class='alert'>Subject has minor eye damage.</span>"
|
||||
|
||||
|
||||
//EARS
|
||||
else if(istype(O, /obj/item/organ/ears))
|
||||
var/obj/item/organ/ears/ears = O
|
||||
if(advanced)
|
||||
if(HAS_TRAIT_FROM(C, TRAIT_DEAF, GENETIC_MUTATION))
|
||||
temp_message += " <span class='alert'>Subject is genetically deaf.</span>"
|
||||
else if(HAS_TRAIT(C, TRAIT_DEAF))
|
||||
temp_message += " <span class='alert'>Subject is deaf.</span>"
|
||||
else
|
||||
if(ears.damage)
|
||||
damage_message += " <span class='alert'>Subject has [ears.damage > ears.maxHealth ? "permanent ": "temporary "]hearing damage.</span>"
|
||||
if(ears.deaf)
|
||||
damage_message += " <span class='alert'>Subject is [ears.damage > ears.maxHealth ? "permanently ": "temporarily "] deaf.</span>"
|
||||
|
||||
|
||||
//BRAIN
|
||||
else if(istype(O, /obj/item/organ/brain))
|
||||
if (C.getOrganLoss(ORGAN_SLOT_BRAIN) >= 200)
|
||||
damage_message += " <span class='alert'>Subject's brain non-functional. Neurine injection recomended.</span>"
|
||||
else if (C.getOrganLoss(ORGAN_SLOT_BRAIN) >= 120)
|
||||
damage_message += " <span class='alert'>Severe brain damage detected. Subject likely to have mental traumas.</span>"
|
||||
else if (C.getOrganLoss(ORGAN_SLOT_BRAIN) >= 45)
|
||||
damage_message += " <span class='alert'>Brain damage detected.</span>"
|
||||
if(advanced)
|
||||
temp_message += " <span class='info'>Brain Activity Level: [(200 - M.getOrganLoss(ORGAN_SLOT_BRAIN))/2]%.</span>"
|
||||
|
||||
//TRAUMAS
|
||||
if(LAZYLEN(C.get_traumas()))
|
||||
var/list/trauma_text = list()
|
||||
for(var/datum/brain_trauma/B in C.get_traumas())
|
||||
var/trauma_desc = ""
|
||||
switch(B.resilience)
|
||||
if(TRAUMA_RESILIENCE_SURGERY)
|
||||
trauma_desc += "severe "
|
||||
if(TRAUMA_RESILIENCE_LOBOTOMY)
|
||||
trauma_desc += "deep-rooted "
|
||||
if(TRAUMA_RESILIENCE_MAGIC, TRAUMA_RESILIENCE_ABSOLUTE)
|
||||
trauma_desc += "permanent "
|
||||
trauma_desc += B.scan_desc
|
||||
trauma_text += trauma_desc
|
||||
temp_message += " <span class='alert'>Cerebral traumas detected: subject appears to be suffering from [english_list(trauma_text)].</span>"
|
||||
if(C.roundstart_quirks.len)
|
||||
temp_message += " <span class='info'>Subject has the following physiological traits: [C.get_trait_string()].</span>"
|
||||
|
||||
if(ishuman(C) && advanced)
|
||||
//MON PETIT CHAUFFEUR
|
||||
if(H.hallucinating())
|
||||
temp_message += " <span class='info'>Subject is hallucinating.</span>"
|
||||
|
||||
//MKUltra
|
||||
if(H.has_status_effect(/datum/status_effect/chem/enthrall))
|
||||
temp_message += " <span class='info'>Subject has abnormal brain fuctions.</span>"
|
||||
|
||||
//Astrogen shenanigans
|
||||
if(H.reagents.has_reagent("astral"))
|
||||
if(H.mind)
|
||||
temp_message += " <span class='danger'>Warning: subject may be possesed.</span>"
|
||||
else
|
||||
temp_message += " <span class='notice'>Subject appears to be astrally projecting.</span>"
|
||||
|
||||
|
||||
//LIVER
|
||||
else if(istype(O, /obj/item/organ/liver))
|
||||
var/obj/item/organ/liver/L = O
|
||||
if(H.undergoing_liver_failure() && H.stat != DEAD) //might be depreciated
|
||||
temp_message += "<span class='danger'>Subject is suffering from liver failure: Apply Corazone and begin a liver transplant immediately!</span>"
|
||||
if(L.swelling > 20)
|
||||
temp_message += " <span class='danger'>Subject is suffering from an enlarged liver.</span>" //i.e. shrink their liver or give them a transplant.
|
||||
|
||||
//HEART
|
||||
else if(ishuman(M) && (istype(O, /obj/item/organ/heart)))
|
||||
var/obj/item/organ/heart/He = O
|
||||
if(H.undergoing_cardiac_arrest() && H.stat != DEAD)
|
||||
temp_message += " <span class='danger'>Subject suffering from heart attack: Apply defibrillation or other electric shock <b>immediately!</b></span>"
|
||||
if(He.organ_flags & ORGAN_FAILING)
|
||||
heart_ded = TRUE
|
||||
|
||||
//TONGUE
|
||||
else if(istype(O, /obj/item/organ/tongue))
|
||||
var/obj/item/organ/tongue/T = O
|
||||
if(T.name == "fluffy tongue")
|
||||
temp_message += " <span class='danger'>Subject is suffering from a fluffified tongue. Suggested cure: Yamerol or a tongue transplant.</span>"
|
||||
|
||||
//HECK
|
||||
else if(istype(O, /obj/item/organ/genital/penis))
|
||||
var/obj/item/organ/genital/penis/P = O
|
||||
if(P.length>20)
|
||||
temp_message += " <span class='info'>Subject has a sizeable gentleman's organ at [P.length] inches.</span>"
|
||||
|
||||
else if(istype(O, /obj/item/organ/genital/breasts))
|
||||
var/obj/item/organ/genital/breasts/Br = O
|
||||
if(Br.cached_size>5)
|
||||
temp_message += " <span class='info'>Subject has a sizeable bosom with a [Br.size] cup.</span>"
|
||||
|
||||
|
||||
|
||||
//GENERAL HANDLER
|
||||
if(!damage_message)
|
||||
if(O.organ_flags & ORGAN_FAILING)
|
||||
damage_message += " <span class='alert'><b>End Stage [O.name] failure detected.</b></span>"
|
||||
else if(O.damage > O.high_threshold)
|
||||
damage_message += " <span class='alert'>Chronic [O.name] failure detected.</span>"
|
||||
else if(O.damage > O.low_threshold && advanced)
|
||||
damage_message += " <font color='red'>Acute [O.name] failure detected.</span>"
|
||||
|
||||
if(temp_message || damage_message)
|
||||
msg += "\t<b><span class='info'>[uppertext(O.name)]:</b></span> [damage_message] [temp_message]\n"
|
||||
|
||||
|
||||
|
||||
//END; LOOK FOR MISSING ORGANS?
|
||||
var/breathes = TRUE
|
||||
var/blooded = TRUE
|
||||
if(C.dna && C.dna.species)
|
||||
if(HAS_TRAIT_FROM(C, TRAIT_NOBREATH, SPECIES_TRAIT))
|
||||
breathes = FALSE
|
||||
if(NOBLOOD in C.dna.species.species_traits)
|
||||
blooded = FALSE
|
||||
var/has_liver = (!(NOLIVER in C.dna.species.species_traits))
|
||||
var/has_stomach = (!(NOSTOMACH in C.dna.species.species_traits))
|
||||
if(!M.getorganslot(ORGAN_SLOT_EYES))
|
||||
msg += "\t<span class='alert'><b>Subject does not have eyes.</b></span>\n"
|
||||
if(!M.getorganslot(ORGAN_SLOT_EARS))
|
||||
msg += "\t<span class='alert'><b>Subject does not have ears.</b></span>\n"
|
||||
if(!M.getorganslot(ORGAN_SLOT_BRAIN))
|
||||
msg += "\t<span class='alert'><b>Subject's brain function is non-existent!</b></span>\n"
|
||||
if(has_liver && !M.getorganslot(ORGAN_SLOT_LIVER))
|
||||
msg += "\t<span class='alert'><b>Subject's liver is missing!</b></span>\n"
|
||||
if(blooded && !M.getorganslot(ORGAN_SLOT_HEART))
|
||||
msg += "\t<span class='alert'><b>Subject's heart is missing!</b></span>\n"
|
||||
if(breathes && !M.getorganslot(ORGAN_SLOT_LUNGS))
|
||||
msg += "\t<span class='alert'><b>Subject's lungs have collapsed from trauma!</b></span>\n"
|
||||
if(has_stomach && !M.getorganslot(ORGAN_SLOT_STOMACH))
|
||||
msg += "\t<span class='alert'><b>Subject's stomach is missing!</span>\n"
|
||||
|
||||
|
||||
if(M.radiation)
|
||||
msg += "\t<span class='alert'>Subject is irradiated.</span>\n"
|
||||
msg += "\t<span class='info'>Radiation Level: [M.radiation] rad</span>\n"
|
||||
|
||||
if(report_organs) //we either finish the list, or set it to be empty if no organs were reported in that category
|
||||
if(!max_damage)
|
||||
max_damage = "\t<span class='alert'>Non-Functional Organs: </span>\n"
|
||||
else
|
||||
max_damage += "</span>\n"
|
||||
if(!major_damage)
|
||||
major_damage = "\t<span class='info'>Severely Damaged Organs: </span>\n"
|
||||
else
|
||||
major_damage += "</span>\n"
|
||||
if(!minor_damage)
|
||||
minor_damage = "\t<span class='info'>Mildly Damaged Organs: </span>\n"
|
||||
else
|
||||
minor_damage += "</span>\n"
|
||||
msg += "[minor_damage]"
|
||||
msg += "[major_damage]"
|
||||
msg += "[max_damage]"
|
||||
|
||||
|
||||
// Species and body temperature
|
||||
var/mob/living/carbon/human/H = M //Start to use human only stuff here
|
||||
if(ishuman(M))
|
||||
var/mob/living/carbon/human/H = M
|
||||
var/datum/species/S = H.dna.species
|
||||
var/mutant = FALSE
|
||||
if (H.dna.check_mutation(HULK))
|
||||
@@ -393,7 +389,15 @@ SLIME SCANNER
|
||||
msg += "<span class='info'>Time of Death:</span> [M.tod]\n"
|
||||
var/tdelta = round(world.time - M.timeofdeath)
|
||||
if(tdelta < (DEFIB_TIME_LIMIT * 10))
|
||||
msg += "<span class='danger'>Subject died [DisplayTimeText(tdelta)] ago, defibrillation may be possible!</span>\n"
|
||||
if(heart_ded)
|
||||
msg += "<span class='danger'>Subject died [DisplayTimeText(tdelta)] ago, heart requires surgical intervention for defibrillation.</span>"
|
||||
else
|
||||
msg += "<span class='danger'>Subject died [DisplayTimeText(tdelta)] ago, defibrillation may be possible!</span>"
|
||||
if(advanced)
|
||||
if(H.get_ghost() || H.key || H.client)//Since it can last a while.
|
||||
msg += "<span class='danger'> Intervention recommended.</span>\n"
|
||||
else
|
||||
msg += "\n"
|
||||
|
||||
for(var/thing in M.diseases)
|
||||
var/datum/disease/D = thing
|
||||
@@ -406,7 +410,6 @@ SLIME SCANNER
|
||||
var/blood_id = C.get_blood_id()
|
||||
if(blood_id)
|
||||
if(ishuman(C))
|
||||
var/mob/living/carbon/human/H = C
|
||||
if(H.bleed_rate)
|
||||
msg += "<span class='danger'>Subject is bleeding!</span>\n"
|
||||
var/blood_percent = round((C.blood_volume / (BLOOD_VOLUME_NORMAL * C.blood_ratio))*100)
|
||||
@@ -431,7 +434,7 @@ SLIME SCANNER
|
||||
if(cyberimp_detect)
|
||||
msg += "<span class='notice'>Detected cybernetic modifications:</span>\n"
|
||||
msg += "<span class='notice'>[cyberimp_detect]</span>\n"
|
||||
msg += "*---------*</span>"
|
||||
msg += "<span class='notice'>*---------*</span>"
|
||||
to_chat(user, msg)
|
||||
SEND_SIGNAL(M, COMSIG_NANITE_SCAN, user, FALSE)
|
||||
|
||||
|
||||
@@ -107,7 +107,7 @@
|
||||
return ..()
|
||||
|
||||
/obj/item/implant/proc/get_data()
|
||||
return "No information available"
|
||||
return "No information available about this implant."
|
||||
|
||||
/obj/item/implant/dropped(mob/user)
|
||||
. = 1
|
||||
|
||||
@@ -13,34 +13,31 @@
|
||||
var/broadcasting = null
|
||||
var/listening = 1
|
||||
|
||||
/obj/item/implantpad/examine(mob/user)
|
||||
. = ..()
|
||||
if(case)
|
||||
. += "<span class='notice'>Alt-click [src] to remove the inserted implant case.</span>"
|
||||
|
||||
/obj/item/implantpad/update_icon()
|
||||
if(case)
|
||||
icon_state = "implantpad-1"
|
||||
else
|
||||
icon_state = "implantpad-0"
|
||||
icon_state = "implantpad-[case ? TRUE : FALSE]"
|
||||
|
||||
|
||||
/obj/item/implantpad/attack_hand(mob/user)
|
||||
/obj/item/implantpad/AltClick(mob/user)
|
||||
. = ..()
|
||||
if(.)
|
||||
return
|
||||
if(case && user.is_holding(src))
|
||||
user.put_in_active_hand(case)
|
||||
if(case && user.can_hold_items() && user.canUseTopic(src, BE_CLOSE, FALSE, NO_TK))
|
||||
user.put_in_hands(case)
|
||||
|
||||
case.add_fingerprint(user)
|
||||
case = null
|
||||
|
||||
add_fingerprint(user)
|
||||
update_icon()
|
||||
return TRUE
|
||||
|
||||
/obj/item/implantpad/attackby(obj/item/implantcase/C, mob/user, params)
|
||||
if(istype(C, /obj/item/implantcase))
|
||||
if(!case)
|
||||
if(!user.transferItemToLoc(C, src))
|
||||
return
|
||||
if(istype(C))
|
||||
if(!case && user.transferItemToLoc(C, src))
|
||||
case = C
|
||||
update_icon()
|
||||
update_icon()
|
||||
else
|
||||
return ..()
|
||||
|
||||
|
||||
@@ -151,12 +151,13 @@
|
||||
add_overlay("[locked ? "" : "un"]locked")
|
||||
|
||||
/obj/item/pet_carrier/MouseDrop(atom/over_atom)
|
||||
. = ..()
|
||||
if(isopenturf(over_atom) && usr.canUseTopic(src, BE_CLOSE, ismonkey(usr)) && usr.Adjacent(over_atom) && open && occupants.len)
|
||||
usr.visible_message("<span class='notice'>[usr] unloads [src].</span>", \
|
||||
"<span class='notice'>You unload [src] onto [over_atom].</span>")
|
||||
for(var/V in occupants)
|
||||
remove_occupant(V, over_atom)
|
||||
else
|
||||
return ..()
|
||||
|
||||
/obj/item/pet_carrier/proc/load_occupant(mob/living/user, mob/living/target)
|
||||
if(pet_carrier_full(src))
|
||||
|
||||
@@ -575,7 +575,9 @@
|
||||
/obj/item/clothing/gloves,
|
||||
/obj/item/melee/flyswatter,
|
||||
/obj/item/paint/paint_remover,
|
||||
/obj/item/assembly/mousetrap
|
||||
/obj/item/assembly/mousetrap,
|
||||
/obj/item/screwdriver,
|
||||
/obj/item/stack/cable_coil
|
||||
))
|
||||
|
||||
/obj/item/storage/belt/bandolier
|
||||
|
||||
@@ -18,6 +18,12 @@
|
||||
throw_speed = 3
|
||||
throw_range = 7
|
||||
var/empty = FALSE
|
||||
var/list/possible_icons = list("firstaid","firstaid2","firstaid3","firstaid4")
|
||||
|
||||
/obj/item/storage/firstaid/Initialize(mapload)
|
||||
. = ..()
|
||||
if(LAZYLEN(possible_icons))
|
||||
icon_state = pick(possible_icons)
|
||||
|
||||
/obj/item/storage/firstaid/regular
|
||||
icon_state = "firstaid"
|
||||
@@ -56,17 +62,14 @@
|
||||
/obj/item/storage/firstaid/fire
|
||||
name = "burn treatment kit"
|
||||
desc = "A specialized medical kit for when the toxins lab <i>-spontaneously-</i> burns down."
|
||||
icon_state = "ointment"
|
||||
icon_state = "burn"
|
||||
item_state = "firstaid-ointment"
|
||||
possible_icons = list("burn","burn2","burn3","burn4")
|
||||
|
||||
/obj/item/storage/firstaid/fire/suicide_act(mob/living/carbon/user)
|
||||
user.visible_message("<span class='suicide'>[user] begins rubbing \the [src] against [user.p_them()]self! It looks like [user.p_theyre()] trying to start a fire!</span>")
|
||||
return FIRELOSS
|
||||
|
||||
/obj/item/storage/firstaid/fire/Initialize(mapload)
|
||||
. = ..()
|
||||
icon_state = pick("ointment","firefirstaid")
|
||||
|
||||
/obj/item/storage/firstaid/fire/PopulateContents()
|
||||
if(empty)
|
||||
return
|
||||
@@ -80,17 +83,14 @@
|
||||
/obj/item/storage/firstaid/toxin
|
||||
name = "toxin treatment kit"
|
||||
desc = "Used to treat toxic blood content and radiation poisoning."
|
||||
icon_state = "antitoxin"
|
||||
icon_state = "toxin"
|
||||
item_state = "firstaid-toxin"
|
||||
possible_icons = list("toxin","toxin2","toxin3","toxin4")
|
||||
|
||||
/obj/item/storage/firstaid/toxin/suicide_act(mob/living/carbon/user)
|
||||
user.visible_message("<span class='suicide'>[user] begins licking the lead paint off \the [src]! It looks like [user.p_theyre()] trying to commit suicide!</span>")
|
||||
return TOXLOSS
|
||||
|
||||
/obj/item/storage/firstaid/toxin/Initialize(mapload)
|
||||
. = ..()
|
||||
icon_state = pick("antitoxin","antitoxfirstaid","antitoxfirstaid2","antitoxfirstaid3")
|
||||
|
||||
/obj/item/storage/firstaid/toxin/PopulateContents()
|
||||
if(empty)
|
||||
return
|
||||
@@ -103,8 +103,9 @@
|
||||
/obj/item/storage/firstaid/radbgone
|
||||
name = "radiation treatment kit"
|
||||
desc = "Used to treat minor toxic blood content and major radiation poisoning."
|
||||
icon_state = "antitoxin"
|
||||
icon_state = "rad"
|
||||
item_state = "firstaid-toxin"
|
||||
possible_icons = list("rad","rad2","rad3")
|
||||
|
||||
/obj/item/storage/firstaid/radbgone/suicide_act(mob/living/carbon/user)
|
||||
user.visible_message("<span class='suicide'>[user] begins licking the lead paint off \the [src]! It looks like [user.p_theyre()] trying to commit suicide!</span>")
|
||||
@@ -128,8 +129,9 @@
|
||||
/obj/item/storage/firstaid/o2
|
||||
name = "oxygen deprivation treatment kit"
|
||||
desc = "A box full of oxygen goodies."
|
||||
icon_state = "o2"
|
||||
icon_state = "oxy"
|
||||
item_state = "firstaid-o2"
|
||||
possible_icons = list("oxy", "oxy2", "oxy3", "oxy4")
|
||||
|
||||
/obj/item/storage/firstaid/o2/suicide_act(mob/living/carbon/user)
|
||||
user.visible_message("<span class='suicide'>[user] begins hitting [user.p_their()] neck with \the [src]! It looks like [user.p_theyre()] trying to commit suicide!</span>")
|
||||
@@ -149,6 +151,7 @@
|
||||
desc = "A first aid kit for when you get toolboxed."
|
||||
icon_state = "brute"
|
||||
item_state = "firstaid-brute"
|
||||
possible_icons = list("brute", "brute2", "brute3", "brute4")
|
||||
|
||||
/obj/item/storage/firstaid/brute/suicide_act(mob/living/carbon/user)
|
||||
user.visible_message("<span class='suicide'>[user] begins beating [user.p_them()]self over the head with \the [src]! It looks like [user.p_theyre()] trying to commit suicide!</span>")
|
||||
@@ -166,7 +169,8 @@
|
||||
/obj/item/storage/firstaid/tactical
|
||||
name = "combat medical kit"
|
||||
desc = "I hope you've got insurance."
|
||||
icon_state = "bezerk"
|
||||
icon_state = "tactical"
|
||||
possible_icons = null
|
||||
|
||||
/obj/item/storage/firstaid/tactical/ComponentInitialize()
|
||||
. = ..()
|
||||
@@ -389,3 +393,141 @@
|
||||
/obj/item/organ_storage
|
||||
))
|
||||
|
||||
//hijacking the minature first aids for hypospray boxes. <3
|
||||
/obj/item/storage/hypospraykit
|
||||
name = "hypospray kit"
|
||||
desc = "It's a kit containing a hypospray and specific treatment chemical-filled vials."
|
||||
icon_state = "firstaid-mini"
|
||||
lefthand_file = 'icons/mob/inhands/equipment/medical_lefthand.dmi'
|
||||
righthand_file = 'icons/mob/inhands/equipment/medical_righthand.dmi'
|
||||
throw_speed = 3
|
||||
throw_range = 7
|
||||
var/empty = FALSE
|
||||
item_state = "firstaid"
|
||||
|
||||
/obj/item/storage/hypospraykit/ComponentInitialize()
|
||||
. = ..()
|
||||
var/datum/component/storage/STR = GetComponent(/datum/component/storage)
|
||||
STR.max_items = 12
|
||||
STR.can_hold = typecacheof(list(
|
||||
/obj/item/hypospray/mkii,
|
||||
/obj/item/reagent_containers/glass/bottle/vial))
|
||||
|
||||
/obj/item/storage/hypospraykit/regular
|
||||
icon_state = "firstaid-mini"
|
||||
desc = "A hypospray kit with general use vials."
|
||||
|
||||
/obj/item/storage/hypospraykit/regular/PopulateContents()
|
||||
if(empty)
|
||||
return
|
||||
new /obj/item/hypospray/mkii/tricord(src)
|
||||
new /obj/item/reagent_containers/glass/bottle/vial/small/preloaded/tricord(src)
|
||||
new /obj/item/reagent_containers/glass/bottle/vial/small/preloaded/tricord(src)
|
||||
|
||||
/obj/item/storage/hypospraykit/fire
|
||||
name = "burn treatment hypospray kit"
|
||||
desc = "A specialized hypospray kit for burn treatments. Apply with sass."
|
||||
icon_state = "burn-mini"
|
||||
item_state = "firstaid-ointment"
|
||||
|
||||
/obj/item/storage/hypospraykit/fire/PopulateContents()
|
||||
if(empty)
|
||||
return
|
||||
new /obj/item/hypospray/mkii/burn(src)
|
||||
new /obj/item/reagent_containers/glass/bottle/vial/small/preloaded/kelotane(src)
|
||||
new /obj/item/reagent_containers/glass/bottle/vial/small/preloaded/kelotane(src)
|
||||
|
||||
/obj/item/storage/hypospraykit/toxin
|
||||
name = "toxin treatment hypospray kit"
|
||||
icon_state = "toxin-mini"
|
||||
item_state = "firstaid-toxin"
|
||||
|
||||
/obj/item/storage/hypospraykit/toxin/PopulateContents()
|
||||
if(empty)
|
||||
return
|
||||
new /obj/item/hypospray/mkii/toxin(src)
|
||||
new /obj/item/reagent_containers/glass/bottle/vial/small/preloaded/antitoxin(src)
|
||||
new /obj/item/reagent_containers/glass/bottle/vial/small/preloaded/antitoxin(src)
|
||||
|
||||
/obj/item/storage/hypospraykit/o2
|
||||
name = "oxygen deprivation hypospray kit"
|
||||
icon_state = "oxy-mini"
|
||||
item_state = "firstaid-o2"
|
||||
|
||||
/obj/item/storage/hypospraykit/o2/PopulateContents()
|
||||
if(empty)
|
||||
return
|
||||
new /obj/item/hypospray/mkii/oxygen(src)
|
||||
new /obj/item/reagent_containers/glass/bottle/vial/small/preloaded/dexalin(src)
|
||||
new /obj/item/reagent_containers/glass/bottle/vial/small/preloaded/dexalin(src)
|
||||
|
||||
/obj/item/storage/hypospraykit/enlarge
|
||||
name = "organomegaly trauma hypospray kit"
|
||||
icon_state = "enlarge-mini"
|
||||
item_state = "firstaid-brute"
|
||||
|
||||
/obj/item/storage/hypospraykit/enlarge/PopulateContents()
|
||||
if(empty)
|
||||
return
|
||||
new /obj/item/hypospray/mkii/enlarge(src)
|
||||
new /obj/item/reagent_containers/glass/bottle/vial/small/preloaded/breastreduction(src)
|
||||
new /obj/item/reagent_containers/glass/bottle/vial/small/preloaded/breastreduction(src)
|
||||
new /obj/item/reagent_containers/glass/bottle/vial/small/preloaded/breastreduction(src)
|
||||
new /obj/item/reagent_containers/glass/bottle/vial/small/preloaded/penisreduction(src)
|
||||
new /obj/item/reagent_containers/glass/bottle/vial/small/preloaded/penisreduction(src)
|
||||
new /obj/item/reagent_containers/glass/bottle/vial/small/preloaded/penisreduction(src)
|
||||
|
||||
/obj/item/storage/hypospraykit/brute
|
||||
name = "brute trauma hypospray kit"
|
||||
icon_state = "brute-mini"
|
||||
item_state = "firstaid-brute"
|
||||
|
||||
/obj/item/storage/hypospraykit/brute/PopulateContents()
|
||||
if(empty)
|
||||
return
|
||||
new /obj/item/hypospray/mkii/brute(src)
|
||||
new /obj/item/reagent_containers/glass/bottle/vial/small/preloaded/bicaridine(src)
|
||||
new /obj/item/reagent_containers/glass/bottle/vial/small/preloaded/bicaridine(src)
|
||||
|
||||
/obj/item/storage/hypospraykit/tactical
|
||||
name = "combat hypospray kit"
|
||||
desc = "A hypospray kit best suited for combat situations."
|
||||
icon_state = "tactical-mini"
|
||||
|
||||
/obj/item/storage/hypospraykit/tactical/PopulateContents()
|
||||
if(empty)
|
||||
return
|
||||
new /obj/item/defibrillator/compact/combat/loaded(src)
|
||||
new /obj/item/hypospray/mkii/CMO/combat(src)
|
||||
new /obj/item/reagent_containers/glass/bottle/vial/large/preloaded/combat(src)
|
||||
new /obj/item/reagent_containers/glass/bottle/vial/large/preloaded/combat(src)
|
||||
|
||||
/obj/item/storage/hypospraykit/cmo
|
||||
name = "deluxe hypospray kit"
|
||||
desc = "A kit containing a Deluxe hypospray and Vials."
|
||||
icon_state = "tactical-mini"
|
||||
|
||||
/obj/item/storage/hypospraykit/cmo/ComponentInitialize()
|
||||
. = ..()
|
||||
var/datum/component/storage/STR = GetComponent(/datum/component/storage)
|
||||
STR.max_items = 6
|
||||
STR.can_hold = typecacheof(list(
|
||||
/obj/item/hypospray/mkii,
|
||||
/obj/item/reagent_containers/glass/bottle/vial))
|
||||
|
||||
/obj/item/storage/hypospraykit/cmo/PopulateContents()
|
||||
if(empty)
|
||||
return
|
||||
new /obj/item/hypospray/mkii/CMO(src)
|
||||
new /obj/item/reagent_containers/glass/bottle/vial/large/preloaded/tricord(src)
|
||||
new /obj/item/reagent_containers/glass/bottle/vial/large/preloaded/charcoal(src)
|
||||
new /obj/item/reagent_containers/glass/bottle/vial/large/preloaded/salglu(src)
|
||||
new /obj/item/reagent_containers/glass/bottle/vial/large/preloaded/dexalin(src)
|
||||
new /obj/item/reagent_containers/glass/bottle/vial/large/preloaded/synthflesh(src)
|
||||
|
||||
/obj/item/storage/box/vials
|
||||
name = "box of hypovials"
|
||||
|
||||
/obj/item/storage/box/vials/PopulateContents()
|
||||
for(var/i in 1 to 7)
|
||||
new /obj/item/reagent_containers/glass/bottle/vial/small( src )
|
||||
|
||||
@@ -864,10 +864,9 @@
|
||||
return ..()
|
||||
|
||||
/obj/item/toy/cards/deck/MouseDrop(atom/over_object)
|
||||
. = ..()
|
||||
var/mob/living/M = usr
|
||||
if(!istype(M) || usr.incapacitated() || usr.lying)
|
||||
return
|
||||
return ..()
|
||||
if(Adjacent(usr))
|
||||
if(over_object == M && loc != M)
|
||||
M.put_in_hands(src)
|
||||
@@ -879,7 +878,9 @@
|
||||
to_chat(usr, "<span class='notice'>You pick up the deck.</span>")
|
||||
|
||||
else
|
||||
to_chat(usr, "<span class='warning'>You can't reach it from here!</span>")
|
||||
. = ..()
|
||||
if(!.)
|
||||
to_chat(usr, "<span class='warning'>You can't reach it from here!</span>")
|
||||
|
||||
|
||||
|
||||
|
||||
@@ -9,12 +9,19 @@
|
||||
if(registered_name)
|
||||
. += "<span class='notice'>The display reads, \"Owned by [registered_name]\".</span>"
|
||||
|
||||
/obj/structure/closet/secure_closet/personal/check_access(obj/item/card/id/I)
|
||||
/obj/structure/closet/secure_closet/personal/check_access(obj/item/I)
|
||||
. = ..()
|
||||
if(!I || !istype(I))
|
||||
return
|
||||
if(registered_name == I.registered_name)
|
||||
if(istype(I,/obj/item/modular_computer/tablet))
|
||||
var/obj/item/modular_computer/tablet/ourTablet = I
|
||||
var/obj/item/computer_hardware/card_slot/card_slot = ourTablet.all_components[MC_CARD]
|
||||
if(card_slot)
|
||||
return registered_name == card_slot.stored_card.registered_name || registered_name == card_slot.stored_card2.registered_name
|
||||
var/obj/item/card/id/ID = I.GetID()
|
||||
if(ID && registered_name == ID.registered_name)
|
||||
return TRUE
|
||||
return FALSE
|
||||
|
||||
/obj/structure/closet/secure_closet/personal/PopulateContents()
|
||||
..()
|
||||
@@ -42,6 +49,7 @@
|
||||
new /obj/item/storage/backpack/satchel/leather/withwallet( src )
|
||||
new /obj/item/instrument/piano_synth(src)
|
||||
new /obj/item/radio/headset( src )
|
||||
new /obj/item/clothing/head/colour(src)
|
||||
|
||||
/obj/structure/closet/secure_closet/personal/attackby(obj/item/W, mob/user, params)
|
||||
var/obj/item/card/id/I = W.GetID()
|
||||
|
||||
@@ -321,8 +321,9 @@
|
||||
|
||||
/datum/outfit/hotelstaff
|
||||
name = "Hotel Staff"
|
||||
uniform = /obj/item/clothing/under/assistantformal
|
||||
uniform = /obj/item/clothing/under/telegram
|
||||
shoes = /obj/item/clothing/shoes/laceup
|
||||
head = /obj/item/clothing/head/hotel
|
||||
r_pocket = /obj/item/radio/off
|
||||
back = /obj/item/storage/backpack
|
||||
implants = list(/obj/item/implant/mindshield)
|
||||
|
||||
@@ -15,6 +15,15 @@
|
||||
var/flipped_build_type
|
||||
var/base_icon
|
||||
|
||||
/obj/structure/c_transit_tube/proc/can_wrench_in_loc(mob/user)
|
||||
var/turf/source_turf = get_turf(loc)
|
||||
var/existing_tubes = 0
|
||||
for(var/obj/structure/transit_tube/tube in source_turf)
|
||||
existing_tubes++
|
||||
if(existing_tubes >= 2)
|
||||
to_chat(user, "<span class='warning'>You cannot wrench any more transit tubes!</span>")
|
||||
return FALSE
|
||||
return TRUE
|
||||
|
||||
/obj/structure/c_transit_tube/ComponentInitialize()
|
||||
. = ..()
|
||||
@@ -32,9 +41,11 @@
|
||||
icon_state = "[base_icon][flipped]"
|
||||
|
||||
/obj/structure/c_transit_tube/wrench_act(mob/living/user, obj/item/I)
|
||||
if(!can_wrench_in_loc(user))
|
||||
return
|
||||
to_chat(user, "<span class='notice'>You start attaching the [name]...</span>")
|
||||
add_fingerprint(user)
|
||||
if(I.use_tool(src, user, time_to_unwrench, volume=50))
|
||||
if(I.use_tool(src, user, time_to_unwrench, volume=50, extra_checks=CALLBACK(src, .proc/can_wrench_in_loc, user)))
|
||||
to_chat(user, "<span class='notice'>You attach the [name].</span>")
|
||||
var/obj/structure/transit_tube/R = new build_type(loc, dir)
|
||||
transfer_fingerprints_to(R)
|
||||
|
||||
@@ -27,6 +27,8 @@
|
||||
/turf/open/space/Initialize()
|
||||
icon_state = SPACE_ICON_STATE
|
||||
air = space_gas
|
||||
vis_contents.Cut() //removes inherited overlays
|
||||
visibilityChanged()
|
||||
|
||||
if(flags_1 & INITIALIZED_1)
|
||||
stack_trace("Warning: [src]([type]) initialized multiple times!")
|
||||
|
||||
@@ -54,6 +54,7 @@
|
||||
if(!silent && owner.current)
|
||||
to_chat(owner.current,"<span class='userdanger'> You are no longer the [special_role]! </span>")
|
||||
owner.special_role = null
|
||||
. = ..()
|
||||
|
||||
/datum/antagonist/traitor/proc/handle_hearing(datum/source, list/hearing_args)
|
||||
var/message = hearing_args[HEARING_MESSAGE]
|
||||
|
||||
@@ -4,7 +4,7 @@
|
||||
desc = "Very useful for filtering gasses."
|
||||
density = FALSE
|
||||
can_unwrench = TRUE
|
||||
var/target_pressure = ONE_ATMOSPHERE
|
||||
var/transfer_rate = MAX_TRANSFER_RATE
|
||||
var/filter_type = null
|
||||
var/frequency = 0
|
||||
var/datum/radio_frequency/radio_connection
|
||||
@@ -15,7 +15,7 @@
|
||||
/obj/machinery/atmospherics/components/trinary/filter/examine(mob/user)
|
||||
. = ..()
|
||||
. += "<span class='notice'>You can hold <b>Ctrl</b> and click on it to toggle it on and off.</span>"
|
||||
. += "<span class='notice'>You can hold <b>Alt</b> and click on it to maximize its pressure.</span>"
|
||||
. += "<span class='notice'>You can hold <b>Alt</b> and click on it to maximize its flow rate.</span>"
|
||||
|
||||
/obj/machinery/atmospherics/components/trinary/filter/CtrlClick(mob/user)
|
||||
var/area/A = get_area(src)
|
||||
@@ -31,8 +31,8 @@
|
||||
var/area/A = get_area(src)
|
||||
var/turf/T = get_turf(src)
|
||||
if(user.canUseTopic(src, BE_CLOSE, FALSE,))
|
||||
target_pressure = MAX_OUTPUT_PRESSURE
|
||||
to_chat(user,"<span class='notice'>You maximize the pressure on the [src].</span>")
|
||||
transfer_rate = MAX_TRANSFER_RATE
|
||||
to_chat(user,"<span class='notice'>You maximize the flow rate on the [src].</span>")
|
||||
investigate_log("Filter, [src.name], was maximized by [key_name(usr)] at [x], [y], [z], [A]", INVESTIGATE_ATMOS)
|
||||
message_admins("Filter, [src.name], was maximized by [ADMIN_LOOKUPFLW(usr)] at [ADMIN_COORDJMP(T)], [A]")
|
||||
|
||||
@@ -150,24 +150,19 @@
|
||||
var/datum/gas_mixture/air2 = airs[2]
|
||||
var/datum/gas_mixture/air3 = airs[3]
|
||||
|
||||
var/output_starting_pressure = air3.return_pressure()
|
||||
var/input_starting_pressure = air1.return_pressure()
|
||||
|
||||
if(output_starting_pressure >= target_pressure)
|
||||
//No need to transfer if target is already full!
|
||||
if((input_starting_pressure < 0.01))
|
||||
return
|
||||
|
||||
//Calculate necessary moles to transfer using PV=nRT
|
||||
|
||||
var/pressure_delta = target_pressure - output_starting_pressure
|
||||
var/transfer_moles
|
||||
|
||||
if(air1.temperature > 0)
|
||||
transfer_moles = pressure_delta*air3.volume/(air1.temperature * R_IDEAL_GAS_EQUATION)
|
||||
var/transfer_ratio = transfer_rate/air1.volume
|
||||
|
||||
//Actually transfer the gas
|
||||
|
||||
if(transfer_moles > 0)
|
||||
var/datum/gas_mixture/removed = air1.remove(transfer_moles)
|
||||
if(transfer_ratio > 0)
|
||||
var/datum/gas_mixture/removed = air1.remove_ratio(transfer_ratio)
|
||||
|
||||
if(!removed)
|
||||
return
|
||||
@@ -188,10 +183,13 @@
|
||||
removed.gases[filter_type] = 0
|
||||
GAS_GARBAGE_COLLECT(removed.gases)
|
||||
|
||||
var/datum/gas_mixture/target = (air2.return_pressure() < target_pressure ? air2 : air1) //if there's no room for the filtered gas; just leave it in air1
|
||||
var/datum/gas_mixture/target = (air2.return_pressure() < 9000 ? air2 : air1)
|
||||
target.merge(filtered_out)
|
||||
|
||||
air3.merge(removed)
|
||||
if(air3.return_pressure() <= 9000)
|
||||
air3.merge(removed)
|
||||
else
|
||||
air1.merge(removed) // essentially just leaving it in
|
||||
|
||||
update_parents()
|
||||
|
||||
@@ -209,8 +207,8 @@
|
||||
/obj/machinery/atmospherics/components/trinary/filter/ui_data()
|
||||
var/data = list()
|
||||
data["on"] = on
|
||||
data["pressure"] = round(target_pressure)
|
||||
data["max_pressure"] = round(MAX_OUTPUT_PRESSURE)
|
||||
data["rate"] = round(transfer_rate)
|
||||
data["max_rate"] = round(MAX_TRANSFER_RATE)
|
||||
|
||||
data["filter_types"] = list()
|
||||
data["filter_types"] += list(list("name" = "Nothing", "path" = "", "selected" = !filter_type))
|
||||
@@ -227,21 +225,21 @@
|
||||
on = !on
|
||||
investigate_log("was turned [on ? "on" : "off"] by [key_name(usr)]", INVESTIGATE_ATMOS)
|
||||
. = TRUE
|
||||
if("pressure")
|
||||
var/pressure = params["pressure"]
|
||||
if(pressure == "max")
|
||||
pressure = MAX_OUTPUT_PRESSURE
|
||||
if("rate")
|
||||
var/rate = params["rate"]
|
||||
if(rate == "max")
|
||||
rate = MAX_TRANSFER_RATE
|
||||
. = TRUE
|
||||
else if(pressure == "input")
|
||||
pressure = input("New output pressure (0-[MAX_OUTPUT_PRESSURE] kPa):", name, target_pressure) as num|null
|
||||
if(!isnull(pressure) && !..())
|
||||
else if(rate == "input")
|
||||
rate = input("New transfer rate (0-[MAX_TRANSFER_RATE] L/s):", name, transfer_rate) as num|null
|
||||
if(!isnull(rate) && !..())
|
||||
. = TRUE
|
||||
else if(text2num(pressure) != null)
|
||||
pressure = text2num(pressure)
|
||||
else if(text2num(rate) != null)
|
||||
rate = text2num(rate)
|
||||
. = TRUE
|
||||
if(.)
|
||||
target_pressure = CLAMP(pressure, 0, MAX_OUTPUT_PRESSURE)
|
||||
investigate_log("was set to [target_pressure] kPa by [key_name(usr)]", INVESTIGATE_ATMOS)
|
||||
transfer_rate = CLAMP(rate, 0, MAX_TRANSFER_RATE)
|
||||
investigate_log("was set to [transfer_rate] L/s by [key_name(usr)]", INVESTIGATE_ATMOS)
|
||||
if("filter")
|
||||
filter_type = null
|
||||
var/filter_name = "nothing"
|
||||
|
||||
@@ -201,10 +201,10 @@
|
||||
wanted_types = list(/obj/item/restraints/legcuffs/bola)
|
||||
|
||||
/datum/bounty/item/assistant/metalshields
|
||||
name = "Metal Shields"
|
||||
name = "Metal Shields" //I didnt realise how much work it was to make these, you need 2 Cloth, 3 Leather, Tools, 10 Metal, and a Cable Coil Stack for each one.
|
||||
description = "NT is testing the effects of electricity on clowns wielding metal shields. We have clowns, and we have electricity. Send us the shields."
|
||||
reward = 1400
|
||||
required_count = 4
|
||||
reward = 3000
|
||||
required_count = 2
|
||||
wanted_types = list(/obj/item/shield/makeshift)
|
||||
|
||||
/datum/bounty/item/assistant/toolbelts
|
||||
|
||||
@@ -62,7 +62,7 @@
|
||||
if(ismecha(M.loc)) // stops inventory actions in a mech
|
||||
return
|
||||
|
||||
if(!M.incapacitated() && loc == M && istype(over_object, /obj/screen/inventory/hand))
|
||||
if(!. && !M.incapacitated() && loc == M && istype(over_object, /obj/screen/inventory/hand))
|
||||
var/obj/screen/inventory/hand/H = over_object
|
||||
if(M.putItemFromInventoryInHandIfPossible(src, H.held_index))
|
||||
add_fingerprint(usr)
|
||||
|
||||
@@ -27,7 +27,6 @@
|
||||
icon_state = "chef"
|
||||
item_state = "chef"
|
||||
dynamic_hair_suffix = ""
|
||||
|
||||
dog_fashion = /datum/dog_fashion/head/chef
|
||||
|
||||
/obj/item/clothing/head/collectable/paper
|
||||
|
||||
@@ -113,10 +113,8 @@
|
||||
desc = "Wearing these makes you look useless, and only good for your sex appeal."
|
||||
icon_state = "bunny"
|
||||
dynamic_hair_suffix = ""
|
||||
|
||||
dog_fashion = /datum/dog_fashion/head/rabbit
|
||||
|
||||
|
||||
/obj/item/clothing/head/flatcap
|
||||
name = "flat cap"
|
||||
desc = "A working man's cap."
|
||||
@@ -205,7 +203,6 @@
|
||||
item_state = "sombrero"
|
||||
desc = "You can practically taste the fiesta."
|
||||
flags_inv = HIDEHAIR
|
||||
|
||||
dog_fashion = /datum/dog_fashion/head/sombrero
|
||||
|
||||
/obj/item/clothing/head/sombrero/green
|
||||
@@ -369,3 +366,17 @@
|
||||
item_state = "assu_helmet"
|
||||
desc = "A cheap replica of old riot helmet without visor. It has \"D.A.B.\" written on the front."
|
||||
flags_inv = HIDEHAIR
|
||||
|
||||
/obj/item/clothing/head/hotel
|
||||
name = "Telegram cap"
|
||||
desc = "A bright red cap warn by hotel staff. Or people who want to be a singing telegram"
|
||||
icon_state = "telegramhat"
|
||||
item_color = "telegramhat"
|
||||
dog_fashion = null
|
||||
|
||||
/obj/item/clothing/head/colour
|
||||
name = "Singer cap"
|
||||
desc = "A light white hat that has bands of color. Just makes you want to sing and dance!"
|
||||
icon_state = "colour"
|
||||
item_color = "colour"
|
||||
dog_fashion = /datum/dog_fashion/head/colour
|
||||
@@ -139,4 +139,4 @@
|
||||
flags_inv = HIDEEYES|HIDEFACE
|
||||
armor = list("melee" = 35, "bullet" = 35, "laser" = 25, "energy" = 10, "bomb" = 25, "bio" = 0, "rad" = 0, "fire" = 20, "acid" = 90)
|
||||
strip_delay = 90 //You dont take a Major Leage cap
|
||||
dog_fashion = null
|
||||
dog_fashion = null
|
||||
|
||||
@@ -5,6 +5,7 @@
|
||||
item_color = "red_pyjamas"
|
||||
item_state = "w_suit"
|
||||
can_adjust = FALSE
|
||||
|
||||
/obj/item/clothing/under/pj/blue
|
||||
name = "blue pj's"
|
||||
desc = "Sleepwear."
|
||||
@@ -12,6 +13,7 @@
|
||||
item_color = "blue_pyjamas"
|
||||
item_state = "w_suit"
|
||||
can_adjust = FALSE
|
||||
|
||||
/obj/item/clothing/under/patriotsuit
|
||||
name = "Patriotic Suit"
|
||||
desc = "Motorcycle not included."
|
||||
@@ -19,6 +21,7 @@
|
||||
item_state = "ek"
|
||||
item_color = "ek"
|
||||
can_adjust = FALSE
|
||||
|
||||
/obj/item/clothing/under/scratch
|
||||
name = "white suit"
|
||||
desc = "A white suit, suitable for an excellent host."
|
||||
@@ -43,6 +46,7 @@
|
||||
icon_state = "sl_suit"
|
||||
item_color = "sl_suit"
|
||||
can_adjust = FALSE
|
||||
|
||||
/obj/item/clothing/under/roman
|
||||
name = "\improper Roman armor"
|
||||
desc = "Ancient Roman armor. Made of metallic and leather straps."
|
||||
@@ -52,6 +56,7 @@
|
||||
can_adjust = FALSE
|
||||
strip_delay = 100
|
||||
resistance_flags = NONE
|
||||
|
||||
/obj/item/clothing/under/waiter
|
||||
name = "waiter's outfit"
|
||||
desc = "It's a very smart uniform with a special pocket for tip."
|
||||
@@ -59,6 +64,7 @@
|
||||
item_state = "waiter"
|
||||
item_color = "waiter"
|
||||
can_adjust = FALSE
|
||||
|
||||
/obj/item/clothing/under/rank/prisoner
|
||||
name = "prison jumpsuit"
|
||||
desc = "It's standardised Nanotrasen prisoner-wear. Its suit sensors are stuck in the \"Fully On\" position."
|
||||
@@ -85,12 +91,14 @@
|
||||
icon_state = "mailman"
|
||||
item_state = "b_suit"
|
||||
item_color = "mailman"
|
||||
|
||||
/obj/item/clothing/under/rank/psyche
|
||||
name = "psychedelic jumpsuit"
|
||||
desc = "Groovy!"
|
||||
icon_state = "psyche"
|
||||
item_state = "p_suit"
|
||||
item_color = "psyche"
|
||||
|
||||
/obj/item/clothing/under/rank/clown/sexy
|
||||
name = "sexy-clown suit"
|
||||
desc = "It makes you look HONKable!"
|
||||
@@ -98,6 +106,7 @@
|
||||
item_state = "sexyclown"
|
||||
item_color = "sexyclown"
|
||||
can_adjust = FALSE
|
||||
|
||||
/obj/item/clothing/under/jabroni
|
||||
name = "Jabroni Outfit"
|
||||
desc = "The leather club is two sectors down."
|
||||
@@ -105,6 +114,7 @@
|
||||
item_state = "darkholme"
|
||||
item_color = "darkholme"
|
||||
can_adjust = FALSE
|
||||
|
||||
/obj/item/clothing/under/rank/vice
|
||||
name = "vice officer's jumpsuit"
|
||||
desc = "It's the standard issue pretty-boy outfit, as seen on Holo-Vision."
|
||||
@@ -112,6 +122,7 @@
|
||||
item_state = "gy_suit"
|
||||
item_color = "vice"
|
||||
can_adjust = FALSE
|
||||
|
||||
/obj/item/clothing/under/rank/centcom_officer
|
||||
desc = "It's a jumpsuit worn by CentCom Officers."
|
||||
name = "\improper CentCom officer's jumpsuit"
|
||||
@@ -119,12 +130,14 @@
|
||||
item_state = "g_suit"
|
||||
item_color = "officer"
|
||||
alt_covers_chest = TRUE
|
||||
|
||||
/obj/item/clothing/under/rank/centcom_commander
|
||||
desc = "It's a jumpsuit worn by CentCom's highest-tier Commanders."
|
||||
name = "\improper CentCom officer's jumpsuit"
|
||||
icon_state = "centcom"
|
||||
item_state = "dg_suit"
|
||||
item_color = "centcom"
|
||||
|
||||
/obj/item/clothing/under/space
|
||||
name = "\improper NASA jumpsuit"
|
||||
desc = "It has a NASA logo on it and is made of space-proofed materials."
|
||||
@@ -141,6 +154,7 @@
|
||||
max_heat_protection_temperature = SPACE_SUIT_MAX_TEMP_PROTECT
|
||||
can_adjust = FALSE
|
||||
resistance_flags = NONE
|
||||
|
||||
/obj/item/clothing/under/acj
|
||||
name = "administrative cybernetic jumpsuit"
|
||||
icon_state = "syndicate"
|
||||
@@ -157,24 +171,28 @@
|
||||
max_heat_protection_temperature = SPACE_SUIT_MAX_TEMP_PROTECT
|
||||
can_adjust = FALSE
|
||||
resistance_flags = FIRE_PROOF | ACID_PROOF
|
||||
|
||||
/obj/item/clothing/under/owl
|
||||
name = "owl uniform"
|
||||
desc = "A soft brown jumpsuit made of synthetic feathers and strong conviction."
|
||||
icon_state = "owl"
|
||||
item_color = "owl"
|
||||
can_adjust = FALSE
|
||||
|
||||
/obj/item/clothing/under/griffin
|
||||
name = "griffon uniform"
|
||||
desc = "A soft brown jumpsuit with a white feather collar made of synthetic feathers and a lust for mayhem."
|
||||
icon_state = "griffin"
|
||||
item_color = "griffin"
|
||||
can_adjust = FALSE
|
||||
|
||||
/obj/item/clothing/under/cloud
|
||||
name = "cloud"
|
||||
desc = "cloud"
|
||||
icon_state = "cloud"
|
||||
item_color = "cloud"
|
||||
can_adjust = FALSE
|
||||
|
||||
/obj/item/clothing/under/gimmick/rank/captain/suit
|
||||
name = "captain's suit"
|
||||
desc = "A green suit and yellow necktie. Exemplifies authority."
|
||||
@@ -218,18 +236,21 @@
|
||||
item_state = "bl_suit"
|
||||
item_color = "black_suit"
|
||||
can_adjust = FALSE
|
||||
|
||||
/obj/item/clothing/under/suit_jacket/really_black
|
||||
name = "executive suit"
|
||||
desc = "A formal black suit and red tie, intended for the station's finest."
|
||||
icon_state = "really_black_suit"
|
||||
item_state = "bl_suit"
|
||||
item_color = "really_black_suit"
|
||||
|
||||
/obj/item/clothing/under/suit_jacket/female
|
||||
name = "executive suit"
|
||||
desc = "A formal trouser suit for women, intended for the station's finest."
|
||||
icon_state = "black_suit_fem"
|
||||
item_state = "black_suit_fem"
|
||||
item_color = "black_suit_fem"
|
||||
|
||||
/obj/item/clothing/under/suit_jacket/green
|
||||
name = "green suit"
|
||||
desc = "A green suit and yellow necktie. Baller."
|
||||
@@ -237,48 +258,56 @@
|
||||
item_state = "dg_suit"
|
||||
item_color = "green_suit"
|
||||
can_adjust = FALSE
|
||||
|
||||
/obj/item/clothing/under/suit_jacket/red
|
||||
name = "red suit"
|
||||
desc = "A red suit and blue tie. Somewhat formal."
|
||||
icon_state = "red_suit"
|
||||
item_state = "r_suit"
|
||||
item_color = "red_suit"
|
||||
|
||||
/obj/item/clothing/under/suit_jacket/charcoal
|
||||
name = "charcoal suit"
|
||||
desc = "A charcoal suit and red tie. Very professional."
|
||||
icon_state = "charcoal_suit"
|
||||
item_state = "charcoal_suit"
|
||||
item_color = "charcoal_suit"
|
||||
|
||||
/obj/item/clothing/under/suit_jacket/navy
|
||||
name = "navy suit"
|
||||
desc = "A navy suit and red tie, intended for the station's finest."
|
||||
icon_state = "navy_suit"
|
||||
item_state = "navy_suit"
|
||||
item_color = "navy_suit"
|
||||
|
||||
/obj/item/clothing/under/suit_jacket/burgundy
|
||||
name = "burgundy suit"
|
||||
desc = "A burgundy suit and black tie. Somewhat formal."
|
||||
icon_state = "burgundy_suit"
|
||||
item_state = "burgundy_suit"
|
||||
item_color = "burgundy_suit"
|
||||
|
||||
/obj/item/clothing/under/suit_jacket/checkered
|
||||
name = "checkered suit"
|
||||
desc = "That's a very nice suit you have there. Shame if something were to happen to it, eh?"
|
||||
icon_state = "checkered_suit"
|
||||
item_state = "checkered_suit"
|
||||
item_color = "checkered_suit"
|
||||
|
||||
/obj/item/clothing/under/suit_jacket/tan
|
||||
name = "tan suit"
|
||||
desc = "A tan suit with a yellow tie. Smart, but casual."
|
||||
icon_state = "tan_suit"
|
||||
item_state = "tan_suit"
|
||||
item_color = "tan_suit"
|
||||
|
||||
/obj/item/clothing/under/suit_jacket/white
|
||||
name = "white suit"
|
||||
desc = "A white suit and jacket with a blue shirt. You wanna play rough? OKAY!"
|
||||
icon_state = "white_suit"
|
||||
item_state = "white_suit"
|
||||
item_color = "white_suit"
|
||||
|
||||
/obj/item/clothing/under/burial
|
||||
name = "burial garments"
|
||||
desc = "Traditional burial garments from the early 22nd century."
|
||||
@@ -286,6 +315,7 @@
|
||||
item_state = "burial"
|
||||
item_color = "burial"
|
||||
has_sensor = NO_SENSORS
|
||||
|
||||
/obj/item/clothing/under/skirt/black
|
||||
name = "black skirt"
|
||||
desc = "A black skirt, very fancy!"
|
||||
@@ -294,6 +324,7 @@
|
||||
body_parts_covered = CHEST|GROIN|ARMS
|
||||
fitted = FEMALE_UNIFORM_TOP
|
||||
can_adjust = FALSE
|
||||
|
||||
/obj/item/clothing/under/skirt/blue
|
||||
name = "blue skirt"
|
||||
desc = "A blue, casual skirt."
|
||||
@@ -303,6 +334,7 @@
|
||||
body_parts_covered = CHEST|GROIN|ARMS
|
||||
fitted = FEMALE_UNIFORM_TOP
|
||||
can_adjust = FALSE
|
||||
|
||||
/obj/item/clothing/under/skirt/red
|
||||
name = "red skirt"
|
||||
desc = "A red, casual skirt."
|
||||
@@ -312,6 +344,7 @@
|
||||
body_parts_covered = CHEST|GROIN|ARMS
|
||||
fitted = FEMALE_UNIFORM_TOP
|
||||
can_adjust = FALSE
|
||||
|
||||
/obj/item/clothing/under/skirt/purple
|
||||
name = "purple skirt"
|
||||
desc = "A purple, casual skirt."
|
||||
@@ -321,6 +354,7 @@
|
||||
body_parts_covered = CHEST|GROIN|ARMS
|
||||
fitted = FEMALE_UNIFORM_TOP
|
||||
can_adjust = FALSE
|
||||
|
||||
/obj/item/clothing/under/schoolgirl
|
||||
name = "blue schoolgirl uniform"
|
||||
desc = "It's just like one of my Japanese animes!"
|
||||
@@ -330,21 +364,25 @@
|
||||
body_parts_covered = CHEST|GROIN|ARMS
|
||||
fitted = FEMALE_UNIFORM_TOP
|
||||
can_adjust = FALSE
|
||||
|
||||
/obj/item/clothing/under/schoolgirl/red
|
||||
name = "red schoolgirl uniform"
|
||||
icon_state = "schoolgirlred"
|
||||
item_state = "schoolgirlred"
|
||||
item_color = "schoolgirlred"
|
||||
|
||||
/obj/item/clothing/under/schoolgirl/green
|
||||
name = "green schoolgirl uniform"
|
||||
icon_state = "schoolgirlgreen"
|
||||
item_state = "schoolgirlgreen"
|
||||
item_color = "schoolgirlgreen"
|
||||
|
||||
/obj/item/clothing/under/schoolgirl/orange
|
||||
name = "orange schoolgirl uniform"
|
||||
icon_state = "schoolgirlorange"
|
||||
item_state = "schoolgirlorange"
|
||||
item_color = "schoolgirlorange"
|
||||
|
||||
/obj/item/clothing/under/overalls
|
||||
name = "laborer's overalls"
|
||||
desc = "A set of durable overalls for getting the job done."
|
||||
@@ -352,6 +390,7 @@
|
||||
item_state = "lb_suit"
|
||||
item_color = "overalls"
|
||||
can_adjust = FALSE
|
||||
|
||||
/obj/item/clothing/under/pirate
|
||||
name = "pirate outfit"
|
||||
desc = "Yarr."
|
||||
@@ -359,6 +398,7 @@
|
||||
item_state = "pirate"
|
||||
item_color = "pirate"
|
||||
can_adjust = FALSE
|
||||
|
||||
/obj/item/clothing/under/soviet
|
||||
name = "soviet uniform"
|
||||
desc = "For the Motherland!"
|
||||
@@ -366,6 +406,7 @@
|
||||
item_state = "soviet"
|
||||
item_color = "soviet"
|
||||
can_adjust = FALSE
|
||||
|
||||
/obj/item/clothing/under/redcoat
|
||||
name = "redcoat uniform"
|
||||
desc = "Looks old."
|
||||
@@ -373,6 +414,7 @@
|
||||
item_state = "redcoat"
|
||||
item_color = "redcoat"
|
||||
can_adjust = FALSE
|
||||
|
||||
/obj/item/clothing/under/kilt
|
||||
name = "kilt"
|
||||
desc = "Includes shoes and plaid."
|
||||
@@ -382,6 +424,7 @@
|
||||
body_parts_covered = CHEST|GROIN|LEGS|FEET
|
||||
fitted = FEMALE_UNIFORM_TOP
|
||||
can_adjust = FALSE
|
||||
|
||||
/obj/item/clothing/under/kilt/highlander
|
||||
desc = "You're the only one worthy of this kilt."
|
||||
|
||||
@@ -398,6 +441,7 @@
|
||||
body_parts_covered = CHEST|GROIN|LEGS
|
||||
fitted = FEMALE_UNIFORM_TOP
|
||||
can_adjust = FALSE
|
||||
|
||||
/obj/item/clothing/under/gladiator
|
||||
name = "gladiator uniform"
|
||||
desc = "Are you not entertained? Is that not why you are here?"
|
||||
@@ -408,9 +452,11 @@
|
||||
fitted = NO_FEMALE_UNIFORM
|
||||
can_adjust = FALSE
|
||||
resistance_flags = NONE
|
||||
|
||||
/obj/item/clothing/under/gladiator/ash_walker
|
||||
desc = "This gladiator uniform appears to be covered in ash and fairly dated."
|
||||
has_sensor = NO_SENSORS
|
||||
|
||||
/obj/item/clothing/under/sundress
|
||||
name = "sundress"
|
||||
desc = "Makes you want to frolic in a field of daisies."
|
||||
@@ -420,6 +466,7 @@
|
||||
body_parts_covered = CHEST|GROIN
|
||||
fitted = FEMALE_UNIFORM_TOP
|
||||
can_adjust = FALSE
|
||||
|
||||
/obj/item/clothing/under/captainparade
|
||||
name = "captain's parade uniform"
|
||||
desc = "A captain's luxury-wear, for special occasions."
|
||||
@@ -427,6 +474,7 @@
|
||||
item_state = "by_suit"
|
||||
item_color = "captain_parade"
|
||||
can_adjust = FALSE
|
||||
|
||||
/obj/item/clothing/under/hosparademale
|
||||
name = "head of security's parade uniform"
|
||||
desc = "A male head of security's luxury-wear, for special occasions."
|
||||
@@ -434,6 +482,7 @@
|
||||
item_state = "r_suit"
|
||||
item_color = "hos_parade_male"
|
||||
can_adjust = FALSE
|
||||
|
||||
/obj/item/clothing/under/hosparadefem
|
||||
name = "head of security's parade uniform"
|
||||
desc = "A female head of security's luxury-wear, for special occasions."
|
||||
@@ -442,6 +491,7 @@
|
||||
item_color = "hos_parade_fem"
|
||||
fitted = FEMALE_UNIFORM_TOP
|
||||
can_adjust = FALSE
|
||||
|
||||
/obj/item/clothing/under/assistantformal
|
||||
name = "assistant's formal uniform"
|
||||
desc = "An assistant's formal-wear. Why an assistant needs formal-wear is still unknown."
|
||||
@@ -449,6 +499,7 @@
|
||||
item_state = "gy_suit"
|
||||
item_color = "assistant_formal"
|
||||
can_adjust = FALSE
|
||||
|
||||
/obj/item/clothing/under/blacktango
|
||||
name = "black tango dress"
|
||||
desc = "Filled with Latin fire."
|
||||
@@ -457,6 +508,7 @@
|
||||
item_color = "black_tango"
|
||||
fitted = FEMALE_UNIFORM_TOP
|
||||
can_adjust = FALSE
|
||||
|
||||
/obj/item/clothing/under/stripeddress
|
||||
name = "striped dress"
|
||||
desc = "Fashion in space."
|
||||
@@ -466,6 +518,7 @@
|
||||
body_parts_covered = CHEST|GROIN|ARMS
|
||||
fitted = FEMALE_UNIFORM_FULL
|
||||
can_adjust = FALSE
|
||||
|
||||
/obj/item/clothing/under/sailordress
|
||||
name = "sailor dress"
|
||||
desc = "Formal wear for a leading lady."
|
||||
@@ -475,6 +528,7 @@
|
||||
body_parts_covered = CHEST|GROIN|ARMS
|
||||
fitted = FEMALE_UNIFORM_TOP
|
||||
can_adjust = FALSE
|
||||
|
||||
/obj/item/clothing/under/redeveninggown
|
||||
name = "red evening gown"
|
||||
desc = "Fancy dress for space bar singers."
|
||||
@@ -483,6 +537,7 @@
|
||||
item_color = "red_evening_gown"
|
||||
fitted = FEMALE_UNIFORM_TOP
|
||||
can_adjust = FALSE
|
||||
|
||||
/obj/item/clothing/under/maid
|
||||
name = "maid costume"
|
||||
desc = "Maid in China."
|
||||
@@ -492,10 +547,12 @@
|
||||
body_parts_covered = CHEST|GROIN
|
||||
fitted = FEMALE_UNIFORM_TOP
|
||||
can_adjust = FALSE
|
||||
|
||||
/obj/item/clothing/under/maid/Initialize()
|
||||
. = ..()
|
||||
var/obj/item/clothing/accessory/maidapron/A = new (src)
|
||||
attach_accessory(A)
|
||||
|
||||
/obj/item/clothing/under/janimaid
|
||||
name = "maid uniform"
|
||||
desc = "A simple maid uniform for housekeeping."
|
||||
@@ -505,6 +562,7 @@
|
||||
body_parts_covered = CHEST|GROIN
|
||||
fitted = FEMALE_UNIFORM_TOP
|
||||
can_adjust = FALSE
|
||||
|
||||
/obj/item/clothing/under/plaid_skirt
|
||||
name = "red plaid skirt"
|
||||
desc = "A preppy red skirt with a white blouse."
|
||||
@@ -514,6 +572,7 @@
|
||||
fitted = FEMALE_UNIFORM_TOP
|
||||
can_adjust = TRUE
|
||||
alt_covers_chest = TRUE
|
||||
|
||||
/obj/item/clothing/under/plaid_skirt/blue
|
||||
name = "blue plaid skirt"
|
||||
desc = "A preppy blue skirt with a white blouse."
|
||||
@@ -523,6 +582,7 @@
|
||||
fitted = FEMALE_UNIFORM_TOP
|
||||
can_adjust = TRUE
|
||||
alt_covers_chest = TRUE
|
||||
|
||||
/obj/item/clothing/under/plaid_skirt/purple
|
||||
name = "purple plaid skirt"
|
||||
desc = "A preppy purple skirt with a white blouse."
|
||||
@@ -532,6 +592,7 @@
|
||||
fitted = FEMALE_UNIFORM_TOP
|
||||
can_adjust = TRUE
|
||||
alt_covers_chest = TRUE
|
||||
|
||||
/obj/item/clothing/under/singery
|
||||
name = "yellow performer's outfit"
|
||||
desc = "Just looking at this makes you want to sing."
|
||||
@@ -542,6 +603,7 @@
|
||||
fitted = NO_FEMALE_UNIFORM
|
||||
alternate_worn_layer = ABOVE_SHOES_LAYER
|
||||
can_adjust = FALSE
|
||||
|
||||
/obj/item/clothing/under/singerb
|
||||
name = "blue performer's outfit"
|
||||
desc = "Just looking at this makes you want to sing."
|
||||
@@ -552,6 +614,7 @@
|
||||
alternate_worn_layer = ABOVE_SHOES_LAYER
|
||||
fitted = FEMALE_UNIFORM_TOP
|
||||
can_adjust = FALSE
|
||||
|
||||
/obj/item/clothing/under/plaid_skirt/green
|
||||
name = "green plaid skirt"
|
||||
desc = "A preppy green skirt with a white blouse."
|
||||
@@ -561,14 +624,17 @@
|
||||
fitted = FEMALE_UNIFORM_TOP
|
||||
can_adjust = TRUE
|
||||
alt_covers_chest = TRUE
|
||||
|
||||
/obj/item/clothing/under/jester
|
||||
name = "jester suit"
|
||||
desc = "A jolly dress, well suited to entertain your master, nuncle."
|
||||
icon_state = "jester"
|
||||
item_color = "jester"
|
||||
can_adjust = FALSE
|
||||
|
||||
/obj/item/clothing/under/jester/alt
|
||||
icon_state = "jester2"
|
||||
|
||||
/obj/item/clothing/under/geisha
|
||||
name = "geisha suit"
|
||||
desc = "Cute space ninja senpai not included."
|
||||
@@ -576,12 +642,14 @@
|
||||
item_color = "geisha"
|
||||
body_parts_covered = CHEST|GROIN|ARMS
|
||||
can_adjust = FALSE
|
||||
|
||||
/obj/item/clothing/under/villain
|
||||
name = "villain suit"
|
||||
desc = "A change of wardrobe is necessary if you ever want to catch a real superhero."
|
||||
icon_state = "villain"
|
||||
item_color = "villain"
|
||||
can_adjust = FALSE
|
||||
|
||||
/obj/item/clothing/under/sailor
|
||||
name = "sailor suit"
|
||||
desc = "Skipper's in the wardroom drinkin gin'."
|
||||
@@ -650,6 +718,7 @@
|
||||
icon_state = "hostanclothes"
|
||||
item_state = "hostanclothes"
|
||||
item_color = "hostanclothes"
|
||||
|
||||
/obj/item/clothing/under/mummy
|
||||
name = "mummy wrapping"
|
||||
desc = "Return the slab or suffer my stale references."
|
||||
@@ -660,6 +729,7 @@
|
||||
fitted = NO_FEMALE_UNIFORM
|
||||
can_adjust = FALSE
|
||||
resistance_flags = NONE
|
||||
|
||||
/obj/item/clothing/under/scarecrow
|
||||
name = "scarecrow clothes"
|
||||
desc = "Perfect camouflage for hiding in botany."
|
||||
@@ -670,6 +740,7 @@
|
||||
fitted = NO_FEMALE_UNIFORM
|
||||
can_adjust = FALSE
|
||||
resistance_flags = NONE
|
||||
|
||||
/obj/item/clothing/under/draculass
|
||||
name = "draculass coat"
|
||||
desc = "A dress inspired by the ancient \"Victorian\" era."
|
||||
@@ -679,6 +750,7 @@
|
||||
body_parts_covered = CHEST|GROIN|ARMS
|
||||
fitted = FEMALE_UNIFORM_TOP
|
||||
can_adjust = FALSE
|
||||
|
||||
/obj/item/clothing/under/drfreeze
|
||||
name = "doctor freeze's jumpsuit"
|
||||
desc = "A modified scientist jumpsuit to look extra cool."
|
||||
@@ -686,6 +758,7 @@
|
||||
item_state = "drfreeze"
|
||||
item_color = "drfreeze"
|
||||
can_adjust = FALSE
|
||||
|
||||
/obj/item/clothing/under/lobster
|
||||
name = "foam lobster suit"
|
||||
desc = "Who beheaded the college mascot?"
|
||||
@@ -694,6 +767,7 @@
|
||||
item_color = "lobster"
|
||||
fitted = NO_FEMALE_UNIFORM
|
||||
can_adjust = FALSE
|
||||
|
||||
/obj/item/clothing/under/gondola
|
||||
name = "gondola hide suit"
|
||||
desc = "Now you're cooking."
|
||||
@@ -701,6 +775,7 @@
|
||||
item_state = "lb_suit"
|
||||
item_color = "gondola"
|
||||
can_adjust = FALSE
|
||||
|
||||
/obj/item/clothing/under/skeleton
|
||||
name = "skeleton jumpsuit"
|
||||
desc = "A black jumpsuit with a white bone pattern printed on it. Spooky!"
|
||||
@@ -720,6 +795,14 @@
|
||||
body_parts_covered = CHEST|GROIN
|
||||
can_adjust = FALSE
|
||||
|
||||
/obj/item/clothing/under/telegram
|
||||
name = "telegram suit"
|
||||
desc = "Bright and red, hard to miss. Mostly warn by hotel staff or singing telegram."
|
||||
icon_state = "telegram"
|
||||
item_state = "telegram"
|
||||
body_parts_covered = CHEST|GROIN
|
||||
can_adjust = FALSE
|
||||
|
||||
/obj/item/clothing/under/durathread
|
||||
name = "durathread jumpsuit"
|
||||
desc = "A jumpsuit made from durathread, its resilient fibres provide some protection to the wearer."
|
||||
|
||||
@@ -144,7 +144,7 @@
|
||||
else
|
||||
O.forceMove(src)
|
||||
return TRUE
|
||||
|
||||
|
||||
///Really simple proc, just moves the object "O" into the hands of mob "M" if able, done so I could modify the proc a little for the organ fridge
|
||||
/obj/machinery/smartfridge/proc/dispense(obj/item/O, var/mob/M)
|
||||
if(!M.put_in_hands(O))
|
||||
@@ -388,20 +388,27 @@
|
||||
/obj/machinery/smartfridge/organ
|
||||
name = "smart organ storage"
|
||||
desc = "A refrigerated storage unit for organ storage."
|
||||
max_n_of_items = 20 //vastly lower to prevent processing too long
|
||||
max_n_of_items = 25 //vastly lower to prevent processing too long
|
||||
var/repair_rate = 0
|
||||
|
||||
/obj/machinery/smartfridge/organ/accept_check(obj/item/O)
|
||||
if(istype(O, /obj/item/organ))
|
||||
return TRUE
|
||||
if(istype(O, /obj/item/reagent_containers/syringe))
|
||||
return TRUE
|
||||
if(istype(O, /obj/item/reagent_containers/glass/bottle))
|
||||
return TRUE
|
||||
if(istype(O, /obj/item/reagent_containers/medspray))
|
||||
return TRUE
|
||||
return FALSE
|
||||
|
||||
/obj/machinery/smartfridge/organ/load(obj/item/O)
|
||||
. = ..()
|
||||
if(!.) //if the item loads, clear can_decompose
|
||||
return
|
||||
var/obj/item/organ/organ = O
|
||||
organ.organ_flags |= ORGAN_FROZEN
|
||||
if(istype(O, /obj/item/organ))
|
||||
var/obj/item/organ/organ = O
|
||||
organ.organ_flags |= ORGAN_FROZEN
|
||||
|
||||
/obj/machinery/smartfridge/organ/RefreshParts()
|
||||
for(var/obj/item/stock_parts/matter_bin/B in component_parts)
|
||||
@@ -420,6 +427,17 @@
|
||||
if(istype(AM))
|
||||
AM.organ_flags &= ~ORGAN_FROZEN
|
||||
|
||||
/obj/machinery/smartfridge/organ/preloaded
|
||||
initial_contents = list(
|
||||
/obj/item/reagent_containers/medspray/synthtissue = 1,
|
||||
/obj/item/reagent_containers/medspray/sterilizine = 1)
|
||||
|
||||
/obj/machinery/smartfridge/organ/preloaded/Initialize()
|
||||
..()
|
||||
var/list = list(/obj/item/organ/tongue, /obj/item/organ/brain, /obj/item/organ/heart, /obj/item/organ/liver, /obj/item/organ/ears, /obj/item/organ/eyes, /obj/item/organ/tail, /obj/item/organ/stomach)
|
||||
var/newtype = pick(list)
|
||||
load(new newtype(src.loc))
|
||||
|
||||
// -----------------------------
|
||||
// Chemistry Medical Smartfridge
|
||||
// -----------------------------
|
||||
|
||||
@@ -89,7 +89,7 @@
|
||||
icon_state = "seed-orange"
|
||||
species = "orange"
|
||||
plantname = "Extradimensional Orange Tree"
|
||||
product = /obj/item/reagent_containers/food/snacks/grown/citrus/orange
|
||||
product = /obj/item/reagent_containers/food/snacks/grown/citrus/orange_3d
|
||||
lifespan = 60
|
||||
endurance = 50
|
||||
yield = 5
|
||||
@@ -98,10 +98,10 @@
|
||||
icon_grow = "lime-grow"
|
||||
icon_dead = "lime-dead"
|
||||
genes = list(/datum/plant_gene/trait/repeated_harvest)
|
||||
reagents_add = list("vitamin" = 0.04, "nutriment" = 0.05)
|
||||
reagents_add = list("vitamin" = 0.04, "nutriment" = 0.05, "haloperidol" = 0.15)
|
||||
|
||||
/obj/item/reagent_containers/food/snacks/grown/citrus/orange_3d
|
||||
seed = /obj/item/seeds/orange
|
||||
seed = /obj/item/seeds/orange_3d
|
||||
name = "extradminesional orange"
|
||||
desc = "You can hardly wrap your head around this thing."
|
||||
icon_state = "orang"
|
||||
|
||||
@@ -36,7 +36,7 @@
|
||||
qdel(lateJoinCore)
|
||||
var/mob/living/silicon/ai/AI = H
|
||||
AI.apply_pref_name("ai", M.client) //If this runtimes oh well jobcode is fucked.
|
||||
AI.set_core_display_icon(null, M.client)
|
||||
AI.set_core_display_icon(M.client)
|
||||
|
||||
//we may have been created after our borg
|
||||
if(SSticker.current_state == GAME_STATE_SETTING_UP)
|
||||
|
||||
@@ -38,7 +38,7 @@
|
||||
continue
|
||||
. += "<span class='warning'><B>[t_His] [parse_zone(t)] is missing!</B></span>"
|
||||
|
||||
var/list/msg = list("<span class='warning'>")
|
||||
var/list/msg = list()
|
||||
var/temp = getBruteLoss()
|
||||
if(!(user == src && src.hal_screwyhud == SCREWYHUD_HEALTHY)) //fake healthy
|
||||
if(temp)
|
||||
@@ -78,9 +78,8 @@
|
||||
if(pulledby && pulledby.grab_state)
|
||||
msg += "[t_He] [t_is] restrained by [pulledby]'s grip.\n"
|
||||
|
||||
msg += "</span>"
|
||||
|
||||
. += msg.Join("")
|
||||
if(msg.len)
|
||||
. += "<span class='warning'>[msg.Join("")]</span>"
|
||||
|
||||
if(!appears_dead)
|
||||
if(stat == UNCONSCIOUS)
|
||||
|
||||
@@ -113,7 +113,7 @@
|
||||
. += "[dicc.desc]"
|
||||
|
||||
var/cursed_stuff = attempt_vr(src,"examine_bellies",args) //vore Code
|
||||
if(!isnull(cursed_stuff))
|
||||
if(cursed_stuff)
|
||||
. += cursed_stuff
|
||||
//END OF CIT CHANGES
|
||||
|
||||
@@ -169,7 +169,7 @@
|
||||
var/r_limbs_missing = 0
|
||||
for(var/t in missing)
|
||||
if(t==BODY_ZONE_HEAD)
|
||||
msg += "<span class='deadsay'><B>[t_His] [parse_zone(t)] is missing!</B><span class='warning'>\n"
|
||||
msg += "<span class='deadsay'><B>[t_His] [parse_zone(t)] is missing!</B></span>\n"
|
||||
continue
|
||||
if(t == BODY_ZONE_L_ARM || t == BODY_ZONE_L_LEG)
|
||||
l_limbs_missing++
|
||||
@@ -272,11 +272,10 @@
|
||||
msg += "[t_He] [t_is] a shitfaced, slobbering wreck.\n"
|
||||
|
||||
if(reagents.has_reagent("astral"))
|
||||
msg += "[t_He] has wild, spacey eyes"
|
||||
if(mind)
|
||||
msg += " and they have a strange, abnormal look to them.\n"
|
||||
msg += "[t_He] has wild, spacey eyes and they have a strange, abnormal look to them.\n"
|
||||
else
|
||||
msg += " and they don't look like they're all there.\n"
|
||||
msg += "[t_He] has wild, spacey eyes and they don't look like they're all there.\n"
|
||||
|
||||
if(isliving(user))
|
||||
var/mob/living/L = user
|
||||
@@ -287,7 +286,7 @@
|
||||
msg += "[t_He] seem[p_s()] winded.\n"
|
||||
if (getToxLoss() >= 10)
|
||||
msg += "[t_He] seem[p_s()] sickly.\n"
|
||||
var/datum/component/mood/mood = src.GetComponent(/datum/component/mood)
|
||||
var/datum/component/mood/mood = GetComponent(/datum/component/mood)
|
||||
if(mood.sanity <= SANITY_DISTURBED)
|
||||
msg += "[t_He] seem[p_s()] distressed.\n"
|
||||
SEND_SIGNAL(user, COMSIG_ADD_MOOD_EVENT, "empath", /datum/mood_event/sad_empath, src)
|
||||
@@ -299,8 +298,6 @@
|
||||
if (HAS_TRAIT(src, TRAIT_DEAF))
|
||||
msg += "[t_He] appear[p_s()] to not be responding to noises.\n"
|
||||
|
||||
msg += "</span>"
|
||||
|
||||
var/obj/item/organ/vocal_cords/Vc = user.getorganslot(ORGAN_SLOT_VOICE)
|
||||
if(Vc)
|
||||
if(istype(Vc, /obj/item/organ/vocal_cords/velvet))
|
||||
@@ -360,7 +357,7 @@
|
||||
if(R)
|
||||
. += "<a href='?src=[REF(src)];hud=m;evaluation=1'>\[Medical evaluation\]</a>"
|
||||
if(traitstring)
|
||||
. += "<span class='info'>Detected physiological traits:\n[traitstring]"
|
||||
. += "<span class='info'>Detected physiological traits:\n[traitstring]</span>"
|
||||
|
||||
|
||||
|
||||
|
||||
@@ -93,6 +93,7 @@
|
||||
var/list/all_eyes = list()
|
||||
var/max_multicams = 6
|
||||
var/display_icon_override
|
||||
var/emote_display = "Neutral" //text string of the current emote we set for the status displays, to prevent logins resetting it.
|
||||
|
||||
/mob/living/silicon/ai/Initialize(mapload, datum/ai_laws/L, mob/target_ai)
|
||||
. = ..()
|
||||
@@ -175,13 +176,13 @@
|
||||
fire_stacks = 0
|
||||
. = ..()
|
||||
|
||||
/mob/living/silicon/ai/proc/set_core_display_icon(input, client/C)
|
||||
/mob/living/silicon/ai/proc/set_core_display_icon(client/C)
|
||||
if(client && !C)
|
||||
C = client
|
||||
if(!input && !C?.prefs?.preferred_ai_core_display)
|
||||
icon_state = initial(icon_state)
|
||||
if(!(C?.prefs?.preferred_ai_core_display))
|
||||
icon_state = display_icon_override || initial(icon_state)
|
||||
else
|
||||
var/preferred_icon = input ? input : C.prefs.preferred_ai_core_display
|
||||
var/preferred_icon = display_icon_override || C.prefs.preferred_ai_core_display
|
||||
icon_state = resolve_ai_icon(preferred_icon)
|
||||
|
||||
/mob/living/silicon/ai/verb/pick_icon()
|
||||
@@ -202,7 +203,7 @@
|
||||
if(!ai_core_icon || incapacitated())
|
||||
return
|
||||
display_icon_override = ai_core_icon
|
||||
set_core_display_icon(ai_core_icon)
|
||||
set_core_display_icon()
|
||||
|
||||
/mob/living/silicon/ai/Stat()
|
||||
..()
|
||||
@@ -599,12 +600,12 @@
|
||||
if(incapacitated())
|
||||
return
|
||||
var/list/ai_emotions = list("Very Happy", "Happy", "Neutral", "Unsure", "Confused", "Sad", "BSOD", "Blank", "Problems?", "Awesome", "Facepalm", "Thinking", "Friend Computer", "Dorfy", "Blue Glow", "Red Glow")
|
||||
var/emote = input("Please, select a status!", "AI Status", null, null) in ai_emotions
|
||||
emote_display = input("Please, select a status!", "AI Status", null, null) in ai_emotions
|
||||
for (var/each in GLOB.ai_status_displays) //change status of displays
|
||||
var/obj/machinery/status_display/ai/M = each
|
||||
M.emotion = emote
|
||||
M.emotion = emote_display
|
||||
M.update()
|
||||
if (emote == "Friend Computer")
|
||||
if (emote_display == "Friend Computer")
|
||||
var/datum/radio_frequency/frequency = SSradio.return_frequency(FREQ_STATUS_DISPLAYS)
|
||||
|
||||
if(!frequency)
|
||||
@@ -886,7 +887,7 @@
|
||||
. = ..()
|
||||
if(.) //successfully ressuscitated from death
|
||||
set_eyeobj_visible(TRUE)
|
||||
set_core_display_icon(display_icon_override)
|
||||
set_core_display_icon()
|
||||
|
||||
/mob/living/silicon/ai/proc/malfhacked(obj/machinery/power/apc/apc)
|
||||
malfhack = null
|
||||
|
||||
@@ -3,18 +3,16 @@
|
||||
if (stat == DEAD)
|
||||
. += "<span class='deadsay'>It appears to be powered-down.</span>"
|
||||
else
|
||||
. += "<span class='warning'>"
|
||||
if (getBruteLoss())
|
||||
if (getBruteLoss() < 30)
|
||||
. += "It looks slightly dented."
|
||||
. += "<span class='warning'>It looks slightly dented.</span>"
|
||||
else
|
||||
. += "<B>It looks severely dented!</B>"
|
||||
. += "<span class='danger'>It looks severely dented!</span>"
|
||||
if (getFireLoss())
|
||||
if (getFireLoss() < 30)
|
||||
. += "It looks slightly charred."
|
||||
. += "<span class='warning'>It looks slightly charred.</span>"
|
||||
else
|
||||
. += "<B>Its casing is melted and heat-warped!</B>"
|
||||
. += "</span>"
|
||||
. += "<span class='danger'>Its casing is melted and heat-warped!</span>"
|
||||
if(deployed_shell)
|
||||
. += "The wireless networking light is blinking."
|
||||
else if (!shunted && !client)
|
||||
|
||||
@@ -4,7 +4,7 @@
|
||||
for(var/each in GLOB.ai_status_displays) //change status
|
||||
var/obj/machinery/status_display/ai/O = each
|
||||
O.mode = 1
|
||||
O.emotion = "Neutral"
|
||||
O.emotion = emote_display
|
||||
O.update()
|
||||
set_eyeobj_visible(TRUE)
|
||||
if(multicam_on)
|
||||
|
||||
@@ -135,7 +135,7 @@
|
||||
var/atom/Tsec = drop_location()
|
||||
|
||||
var/obj/item/bot_assembly/secbot/Sa = new (Tsec)
|
||||
Sa.build_step = 1
|
||||
Sa.build_step = ASSEMBLY_SECOND_STEP
|
||||
Sa.add_overlay("hs_hole")
|
||||
Sa.created_name = name
|
||||
new /obj/item/assembly/prox_sensor(Tsec)
|
||||
|
||||
@@ -101,7 +101,7 @@
|
||||
|
||||
if(ASSEMBLY_FOURTH_STEP)
|
||||
if(istype(W, /obj/item/weldingtool))
|
||||
if(W.use_tool(src, user, 0, volume=40) && build_step == 4)
|
||||
if(W.use_tool(src, user, 0, volume=40) && build_step == ASSEMBLY_FOURTH_STEP)
|
||||
name = "shielded frame assembly"
|
||||
to_chat(user, "<span class='notice'>You weld the vest to [src].</span>")
|
||||
build_step++
|
||||
|
||||
@@ -379,7 +379,7 @@ Auto Patrol[]"},
|
||||
var/atom/Tsec = drop_location()
|
||||
|
||||
var/obj/item/bot_assembly/ed209/Sa = new (Tsec)
|
||||
Sa.build_step = 1
|
||||
Sa.build_step = ASSEMBLY_SECOND_STEP
|
||||
Sa.add_overlay("hs_hole")
|
||||
Sa.created_name = name
|
||||
new /obj/item/assembly/prox_sensor(Tsec)
|
||||
|
||||
@@ -411,7 +411,7 @@ Auto Patrol: []"},
|
||||
var/atom/Tsec = drop_location()
|
||||
|
||||
var/obj/item/bot_assembly/secbot/Sa = new (Tsec)
|
||||
Sa.build_step = 1
|
||||
Sa.build_step = ASSEMBLY_SECOND_STEP
|
||||
Sa.add_overlay("hs_hole")
|
||||
Sa.created_name = name
|
||||
new /obj/item/assembly/prox_sensor(Tsec)
|
||||
|
||||
@@ -91,7 +91,6 @@
|
||||
update_icon()
|
||||
|
||||
/obj/item/papercutter/MouseDrop(atom/over_object)
|
||||
. = ..()
|
||||
var/mob/M = usr
|
||||
if(M.incapacitated() || !Adjacent(M))
|
||||
return
|
||||
@@ -102,6 +101,10 @@
|
||||
else if(istype(over_object, /obj/screen/inventory/hand))
|
||||
var/obj/screen/inventory/hand/H = over_object
|
||||
M.putItemFromInventoryInHandIfPossible(src, H.held_index)
|
||||
|
||||
else
|
||||
. = ..()
|
||||
|
||||
add_fingerprint(M)
|
||||
|
||||
/obj/item/paperslip
|
||||
|
||||
@@ -41,7 +41,6 @@
|
||||
..()
|
||||
|
||||
/obj/item/paper_bin/MouseDrop(atom/over_object)
|
||||
. = ..()
|
||||
var/mob/living/M = usr
|
||||
if(!istype(M) || M.incapacitated() || !Adjacent(M))
|
||||
return
|
||||
@@ -52,6 +51,9 @@
|
||||
else if(istype(over_object, /obj/screen/inventory/hand))
|
||||
var/obj/screen/inventory/hand/H = over_object
|
||||
M.putItemFromInventoryInHandIfPossible(src, H.held_index)
|
||||
|
||||
else
|
||||
. = ..()
|
||||
|
||||
add_fingerprint(M)
|
||||
|
||||
|
||||
@@ -144,22 +144,24 @@
|
||||
..()
|
||||
if(!automatic_charge_overlays)
|
||||
return
|
||||
var/ratio = CEILING(CLAMP(cell.charge / cell.maxcharge, 0, 1) * charge_sections, 1)
|
||||
var/ratio = can_shoot() ? CEILING(CLAMP(cell.charge / cell.maxcharge, 0, 1) * charge_sections, 1) : 0
|
||||
// Sets the ratio to 0 if the gun doesn't have enough charge to fire, or if it's power cell is removed.
|
||||
// TG issues #5361 & #47908
|
||||
if(ratio == old_ratio && !force_update)
|
||||
return
|
||||
old_ratio = ratio
|
||||
cut_overlays()
|
||||
var/obj/item/ammo_casing/energy/shot = ammo_type[select]
|
||||
var/iconState = "[icon_state]_charge"
|
||||
var/itemState = null
|
||||
if(!initial(item_state))
|
||||
itemState = icon_state
|
||||
if (modifystate)
|
||||
var/obj/item/ammo_casing/energy/shot = ammo_type[select]
|
||||
add_overlay("[icon_state]_[shot.select_name]")
|
||||
iconState += "_[shot.select_name]"
|
||||
if(itemState)
|
||||
itemState += "[shot.select_name]"
|
||||
if(cell.charge < shot.e_cost)
|
||||
if(ratio == 0)
|
||||
add_overlay("[icon_state]_empty")
|
||||
else
|
||||
if(!shaded_charge)
|
||||
|
||||
@@ -940,6 +940,21 @@ datum/reagent/medicine/styptic_powder/overdose_start(mob/living/M)
|
||||
description = "Reacts with neural tissue, helping reform damaged connections. Can cure minor traumas."
|
||||
color = "#EEFF8F"
|
||||
|
||||
/datum/reagent/medicine/neurine/reaction_mob(mob/living/M, method=TOUCH, reac_volume)
|
||||
if(!(method == INJECT))
|
||||
return
|
||||
var/obj/item/organ/brain/B = M.getorganslot(ORGAN_SLOT_BRAIN)
|
||||
if(!B || (!(B.organ_flags & ORGAN_FAILING)))
|
||||
return
|
||||
B.applyOrganDamage(-20)
|
||||
if(prob(80))
|
||||
B.gain_trauma_type(BRAIN_TRAUMA_MILD)
|
||||
else if(prob(50))
|
||||
B.gain_trauma_type(BRAIN_TRAUMA_SEVERE)
|
||||
else
|
||||
B.gain_trauma_type(BRAIN_TRAUMA_SPECIAL)
|
||||
|
||||
|
||||
/datum/reagent/medicine/neurine/on_mob_life(mob/living/carbon/C)
|
||||
if(holder.has_reagent("neurotoxin"))
|
||||
holder.remove_reagent("neurotoxin", 5)
|
||||
|
||||
@@ -73,7 +73,7 @@
|
||||
id = "synthtissue"
|
||||
results = list("synthtissue" = 5)
|
||||
required_reagents = list("synthflesh" = 1)
|
||||
required_catalysts = list("nutriment" = 0.1)
|
||||
required_catalysts = list("sugar" = 0.1)
|
||||
//FermiChem vars:
|
||||
OptimalTempMin = 305 // Lower area of bell curve for determining heat based rate reactions
|
||||
OptimalTempMax = 315 // Upper end for above
|
||||
@@ -86,13 +86,13 @@
|
||||
CurveSharppH = 2.5 // How sharp the pH exponential curve is (to the power of value)
|
||||
ThermicConstant = 0.01 // Temperature change per 1u produced
|
||||
HIonRelease = 0.015 // pH change per 1u reaction (inverse for some reason)
|
||||
RateUpLim = 0.05 // Optimal/max rate possible if all conditions are perfect
|
||||
RateUpLim = 0.1 // Optimal/max rate possible if all conditions are perfect
|
||||
FermiChem = TRUE // If the chemical uses the Fermichem reaction mechanics
|
||||
PurityMin = 0
|
||||
|
||||
/datum/chemical_reaction/synthtissue/FermiCreate(datum/reagents/holder, added_volume, added_purity)
|
||||
var/datum/reagent/synthtissue/St = holder.has_reagent("synthtissue")
|
||||
var/datum/reagent/N = holder.has_reagent("nutriment")
|
||||
var/datum/reagent/N = holder.has_reagent("sugar")
|
||||
if(!St)
|
||||
return
|
||||
if(holder.chem_temp > 320)
|
||||
|
||||
@@ -77,6 +77,11 @@
|
||||
desc = "A small bottle of charcoal, which removes toxins and other chemicals from the bloodstream."
|
||||
list_reagents = list("charcoal" = 30)
|
||||
|
||||
/obj/item/reagent_containers/glass/bottle/cryoxadone
|
||||
name = "cryoxadone bottle"
|
||||
desc = "A small bottle of cryoxadone, heals most types of damage when used in extremely cold enviornments."
|
||||
list_reagents = list("cryoxadone" = 30)
|
||||
|
||||
/obj/item/reagent_containers/glass/bottle/mutagen
|
||||
name = "unstable mutagen bottle"
|
||||
desc = "A small bottle of unstable mutagen. Randomly changes the DNA structure of whoever comes in contact."
|
||||
|
||||
@@ -100,3 +100,8 @@
|
||||
name = "sterilizer spray"
|
||||
desc = "Spray bottle loaded with non-toxic sterilizer. Useful in preparation for surgery."
|
||||
list_reagents = list("sterilizine" = 60)
|
||||
|
||||
/obj/item/reagent_containers/medspray/synthtissue
|
||||
name = "Synthtissue young culture spray"
|
||||
desc = "Spray bottle loaded with synthtissue. Useful in synthtissue grafting surgeries."
|
||||
list_reagents = list("synthtissue" = 60)
|
||||
|
||||
@@ -5,7 +5,7 @@
|
||||
icon = 'icons/obj/toy.dmi'
|
||||
icon_state = "rag"
|
||||
item_flags = NOBLUDGEON
|
||||
reagent_flags = OPENCONTAINER
|
||||
reagent_flags = REFILLABLE | DRAINABLE
|
||||
amount_per_transfer_from_this = 5
|
||||
possible_transfer_amounts = list()
|
||||
volume = 5
|
||||
@@ -23,7 +23,7 @@
|
||||
/obj/item/reagent_containers/rag/examine(mob/user)
|
||||
. = ..()
|
||||
if(reagents.total_volume)
|
||||
. += "<span class='notice'>Alt-Click to squeeze the liquids out of it.</span>"
|
||||
. += "<span class='notice'>It's soaked. Alt-Click to squeeze it dry, and perhaps gather the liquids into another held open container.</span>"
|
||||
|
||||
/obj/item/reagent_containers/rag/afterattack(atom/A as obj|turf|area, mob/user,proximity)
|
||||
. = ..()
|
||||
@@ -85,15 +85,26 @@
|
||||
/obj/item/reagent_containers/rag/AltClick(mob/user)
|
||||
. = ..()
|
||||
if(reagents.total_volume && user.canUseTopic(src, BE_CLOSE))
|
||||
to_chat(user, "<span class='notice'>You start squeezing the liquids out of \the [src]...</span>")
|
||||
to_chat(user, "<span class='notice'>You start squeezing \the [src] dry...</span>")
|
||||
if(do_after(user, action_speed, TRUE, src))
|
||||
to_chat(user, "<span class='notice'>You squeeze \the [src] dry.</span>")
|
||||
var/atom/react_loc = get_turf(src)
|
||||
if(ismob(react_loc))
|
||||
react_loc = react_loc.loc
|
||||
if(react_loc)
|
||||
reagents.reaction(react_loc, TOUCH)
|
||||
reagents.clear_reagents()
|
||||
var/msg = "You squeeze \the [src]"
|
||||
var/obj/item/target
|
||||
if(Adjacent(user)) //Allows the user to drain the reagents into a beaker if adjacent (no telepathy).
|
||||
for(var/obj/item/I in user.held_items)
|
||||
if(I == src)
|
||||
continue
|
||||
if(I.is_open_container() && !I.reagents.holder_full())
|
||||
target = I
|
||||
break
|
||||
if(!target)
|
||||
msg += " dry"
|
||||
reagents.reaction(get_turf(src), TOUCH)
|
||||
reagents.clear_reagents()
|
||||
else
|
||||
msg += "'s liquids into \the [target]"
|
||||
reagents.trans_to(target, reagents.total_volume)
|
||||
to_chat(user, "<span class='notice'>[msg].</span>")
|
||||
|
||||
|
||||
/obj/item/reagent_containers/rag/towel
|
||||
name = "towel"
|
||||
|
||||
@@ -81,7 +81,6 @@
|
||||
|
||||
/obj/machinery/rnd/production/proc/do_print(path, amount, list/matlist, notify_admins, mob/user)
|
||||
if(notify_admins)
|
||||
investigate_log("[key_name(user)] built [amount] of [path] at [src]([type]).", INVESTIGATE_RESEARCH)
|
||||
message_admins("[ADMIN_LOOKUPFLW(user)] has built [amount] of [path] at a [src]([type]).")
|
||||
for(var/i in 1 to amount)
|
||||
var/obj/O = new path(get_turf(src))
|
||||
@@ -89,6 +88,7 @@
|
||||
var/obj/item/I = O
|
||||
I.materials = matlist.Copy()
|
||||
SSblackbox.record_feedback("nested tally", "item_printed", amount, list("[type]", "[path]"))
|
||||
investigate_log("[key_name(user)] built [amount] of [path] at [src]([type]).", INVESTIGATE_RESEARCH)
|
||||
|
||||
/obj/machinery/rnd/production/proc/check_mat(datum/design/being_built, M) // now returns how many times the item can be built with the material
|
||||
if (!materials.mat_container) // no connected silo
|
||||
|
||||
@@ -904,10 +904,11 @@ datum/status_effect/stabilized/blue/on_remove()
|
||||
colour = "light pink"
|
||||
|
||||
/datum/status_effect/stabilized/lightpink/on_apply()
|
||||
owner.add_movespeed_modifier(MOVESPEED_ID_SLIME_STATUS, update=TRUE, priority=100, multiplicative_slowdown=-1, blacklisted_movetypes=(FLYING|FLOATING))
|
||||
ADD_TRAIT(owner, TRAIT_FREESPRINT, "stabilized_slime")
|
||||
return ..()
|
||||
|
||||
/datum/status_effect/stabilized/lightpink/tick()
|
||||
owner.adjustStaminaLoss(-4.5)
|
||||
for(var/mob/living/carbon/human/H in range(1, get_turf(owner)))
|
||||
if(H != owner && H.stat != DEAD && H.health <= 0 && !H.reagents.has_reagent("epinephrine"))
|
||||
to_chat(owner, "[linked_extract] pulses in sync with [H]'s heartbeat, trying to keep [H.p_them()] alive.")
|
||||
@@ -915,7 +916,8 @@ datum/status_effect/stabilized/blue/on_remove()
|
||||
return ..()
|
||||
|
||||
/datum/status_effect/stabilized/lightpink/on_remove()
|
||||
owner.remove_movespeed_modifier(MOVESPEED_ID_SLIME_STATUS)
|
||||
REMOVE_TRAIT(owner, TRAIT_FREESPRINT, "stabilized_slime")
|
||||
return ..()
|
||||
|
||||
/datum/status_effect/stabilized/adamantine
|
||||
id = "stabilizedadamantine"
|
||||
|
||||
@@ -65,6 +65,9 @@
|
||||
target.visible_message("...[target] wakes up, alive and aware!")
|
||||
target.emote("gasp")
|
||||
target.adjustOrganLoss(ORGAN_SLOT_BRAIN, 50, 199) //MAD SCIENCE
|
||||
for(var/obj/item/organ/O in target.internal_organs)//zap those buggers back to life!
|
||||
if(O.organ_flags & ORGAN_FAILING)
|
||||
O.applyOrganDamage(-5)
|
||||
return TRUE
|
||||
else
|
||||
user.visible_message("...[target.p_they()] convulses, then lies still.")
|
||||
|
||||
@@ -0,0 +1,125 @@
|
||||
/datum/surgery/cardioversion
|
||||
name = "Emergency Cardioversion Induction"
|
||||
steps = list(/datum/surgery_step/incise, /datum/surgery_step/retract_skin, /datum/surgery_step/saw, /datum/surgery_step/clamp_bleeders,
|
||||
/datum/surgery_step/incise_heart, /datum/surgery_step/ventricular_electrotherapy, /datum/surgery_step/close)
|
||||
possible_locs = list(BODY_ZONE_CHEST)
|
||||
|
||||
/datum/surgery_step/ventricular_electrotherapy
|
||||
name = "ventricular electrotherapy"
|
||||
implements = list(/obj/item/twohanded/shockpaddles = 90, /obj/item/defibrillator = 75, /obj/item/inducer = 55, /obj/item/stock_parts/cell = 25) //Just because the idea of a new player using the whole magine to defib is hillarious to me
|
||||
time = 50
|
||||
repeatable = TRUE //So you can retry
|
||||
|
||||
/datum/surgery_step/ventricular_electrotherapy/preop(mob/user, mob/living/carbon/target, target_zone, obj/item/tool, datum/surgery/surgery)
|
||||
if(istype(tool, /obj/item/twohanded/shockpaddles))
|
||||
var/obj/item/twohanded/shockpaddles/pads = tool
|
||||
if(!pads.wielded)
|
||||
to_chat(user, "<span class='warning'>You need to wield the paddles in both hands before you can use them!</span>")
|
||||
return FALSE
|
||||
display_results(user, target, "<span class='notice'>You begin to apply the [tool] onto the heart directly...</span>",
|
||||
"[user] begin to prepare the heart for contact with the [tool].",
|
||||
"[user] begin to prepare the heart for contact with the [tool]. ")
|
||||
target.notify_ghost_cloning("Your heart is undergoing Emergency Cardioversion Induction Surgery!")
|
||||
playsound(src, 'sound/machines/defib_charge.ogg', 75, 0)
|
||||
|
||||
/datum/surgery_step/ventricular_electrotherapy/success(mob/user, mob/living/carbon/target, target_zone, obj/item/tool, datum/surgery/surgery)
|
||||
if(istype(tool, /obj/item/twohanded/shockpaddles))
|
||||
var/obj/item/twohanded/shockpaddles/pads = tool
|
||||
if(!pads.wielded)
|
||||
return FALSE
|
||||
var/mob/living/carbon/human/H = target
|
||||
playsound(src, 'sound/machines/defib_zap.ogg', 75, 1, -1)
|
||||
playsound(src, "bodyfall", 50, 1)
|
||||
if(H.stat != DEAD)
|
||||
display_results(user, target, "<span class='warning'>You can't use this procedure on the living! [H]'s body flops madly like a wild fish on the table from the current, and your crazed surgical methods.</span>",
|
||||
"<span class='warning'>[user] screws up, causing [H] to flop around violently as they're zapped!</span>",
|
||||
"<span class='warning'>[user] screws up, causing [H] to flop around violently as they're zapped!</span>")
|
||||
H.emote("scream")
|
||||
H.electrocute_act(25, (tool), 1, FALSE, FALSE, FALSE, TRUE)
|
||||
H.adjustFireLoss(10)
|
||||
H.emote("flip")
|
||||
H.Jitter(100)
|
||||
return FALSE
|
||||
display_results(user, target, "<span class='notice'>You attach the [tool] to [target]'s heart and prepare to pulse.</span>",
|
||||
"[user] attaches the [tool] to [H]'s heart and prepares to pulse.",
|
||||
"")
|
||||
H.adjustBruteLoss(10)
|
||||
var/obj/item/organ/heart = H.getorgan(/obj/item/organ/heart)
|
||||
if(heart.organ_flags & ORGAN_FAILING)
|
||||
H.adjustOrganLoss(ORGAN_SLOT_HEART, -15)
|
||||
var/obj/item/organ/brain/BR = H.getorgan(/obj/item/organ/brain)
|
||||
if(BR.organ_flags & ORGAN_FAILING)
|
||||
H.adjustOrganLoss(ORGAN_SLOT_BRAIN, -5)
|
||||
H.electrocute_act(0, (tool), 1, FALSE, FALSE, FALSE, TRUE)
|
||||
//If we're using a defib, let the defib handle the revive.
|
||||
if(istype(tool, /obj/item/twohanded/shockpaddles))
|
||||
return
|
||||
//Otherwise, we're ad hocing it
|
||||
if(!(do_after(user, 50, target = target)))
|
||||
return FALSE
|
||||
if(!ghetto_defib(user, H, tool))
|
||||
playsound(src, 'sound/machines/defib_failed.ogg', 50, 0)
|
||||
return FALSE
|
||||
log_combat(user, H, "revived", "Emergency Cardioversion Induction")
|
||||
return TRUE
|
||||
|
||||
/datum/surgery_step/ventricular_electrotherapy/failure(mob/user, mob/living/carbon/target, target_zone, obj/item/tool, datum/surgery/surgery)
|
||||
playsound(src, 'sound/machines/defib_zap.ogg', 75, 1, -1)
|
||||
playsound(src, "bodyfall", 50, 1)
|
||||
var/mob/living/carbon/human/H = target
|
||||
display_results(user, target, "<span class='warning'>You screw up, sending a current through their body!</span>",
|
||||
"<span class='warning'>[user] screws up, causing [H] to flop around violently as they're zapped!</span>",
|
||||
"<span class='warning'>[user] screws up, causing [H] to flop around violently as they're zapped!</span>")
|
||||
H.electrocute_act(25, (tool), 1, FALSE, FALSE, FALSE, TRUE)
|
||||
H.adjustFireLoss(10)
|
||||
H.emote("flip")
|
||||
H.adjustOrganLoss(ORGAN_SLOT_HEART, 10)
|
||||
|
||||
/datum/surgery_step/ventricular_electrotherapy/proc/ghetto_defib(mob/user, mob/living/carbon/human/H, obj/item/tool)
|
||||
H.visible_message("<span class='warning'>[H]'s body convulses a bit.</span>")
|
||||
var/total_brute = H.getBruteLoss()
|
||||
var/total_burn = H.getFireLoss()
|
||||
var/failed
|
||||
var/tdelta = round(world.time - H.timeofdeath)
|
||||
|
||||
if (H.suiciding || (HAS_TRAIT(H, TRAIT_NOCLONE)))
|
||||
failed = "<span class='warning'>The heart is zapped by the [tool], but nothing happens. You feel like the spark of life has fully left [H].</span>"
|
||||
else if (H.hellbound)
|
||||
failed = "<span class='warning'>The heart is zapped by the [tool], but nothing happens. You notice a small tatoo with the words \"Property of Satan\" branded just above the right ventricle.</span>"
|
||||
else if(tdelta > (DEFIB_TIME_LIMIT * 10))
|
||||
failed = "<span class='warning'>The heart is zapped by the [tool], but nothing happens. It appears their body decomposed beyond repair.</span>"
|
||||
else if(total_burn >= 180 || total_brute >= 180)
|
||||
failed = "<span class='warning'>The [tool] zaps the heart, inducing a sudden contraction, but it appears [H]'s body is too damaged to revive presently.</span>"
|
||||
else if(H.get_ghost())
|
||||
failed = "<span class='warning'>The [tool] zaps the heart, inducing several contractions before dying down, but there's no spark of life in [H]'s eyes. It may be worth it to try again, however.</span>"
|
||||
else
|
||||
var/obj/item/organ/brain/BR = H.getorgan(/obj/item/organ/brain)
|
||||
if(BR)
|
||||
if(H.suiciding || BR.brainmob?.suiciding)
|
||||
failed = "<span class='warning'>The heart is zapped by the [tool], but nothing happens. You feel like the spark of life has fully left [H].</span>"
|
||||
else
|
||||
failed = "<span class='warning'>The [tool] zaps the heart, restarting the heart, but without a brain the contractions quickly die out.</span>"
|
||||
|
||||
|
||||
if(failed)
|
||||
to_chat(user, failed)
|
||||
playsound(src, 'sound/machines/defib_failed.ogg', 50, 0)
|
||||
else
|
||||
//If the body has been fixed so that they would not be in crit when defibbed, give them oxyloss to put them back into crit
|
||||
if (H.health > HALFWAYCRITDEATH)
|
||||
H.adjustOxyLoss(H.health - HALFWAYCRITDEATH, 0)
|
||||
else
|
||||
var/overall_damage = total_brute + total_burn + H.getToxLoss() + H.getOxyLoss()
|
||||
var/mobhealth = H.health
|
||||
H.adjustOxyLoss((mobhealth - HALFWAYCRITDEATH) * (H.getOxyLoss() / overall_damage), 0)
|
||||
H.adjustToxLoss((mobhealth - HALFWAYCRITDEATH) * (H.getToxLoss() / overall_damage), 0)
|
||||
H.adjustFireLoss((mobhealth - HALFWAYCRITDEATH) * (total_burn / overall_damage), 0)
|
||||
H.adjustBruteLoss((mobhealth - HALFWAYCRITDEATH) * (total_brute / overall_damage), 0)
|
||||
H.updatehealth() // Previous "adjust" procs don't update health, so we do it manually.
|
||||
H.visible_message("<span class='notice'>The [tool] zaps the heart, inducing several contractions before speeding up into a regular rhythm, [H]'s eyes snapping open with a loud gasp!</span>")
|
||||
playsound(src, 'sound/machines/defib_success.ogg', 50, 0)
|
||||
H.set_heartattack(FALSE)
|
||||
H.revive()
|
||||
H.emote("gasp")
|
||||
H.Jitter(100)
|
||||
SEND_SIGNAL(H, COMSIG_LIVING_MINOR_SHOCK)
|
||||
@@ -49,7 +49,7 @@
|
||||
to_chat(user, "<span class='notice'>There's not enough synthtissue to perform the operation! There needs to be at least 10u.</span>")
|
||||
return -1
|
||||
|
||||
if((chosen_organ.organ_flags & ORGAN_FAILING) && !(Sf.data["grown_volume"] >= 115))
|
||||
if((chosen_organ.organ_flags & ORGAN_FAILING) && !(Sf.data["grown_volume"] >= 80))
|
||||
to_chat(user, "<span class='notice'>[chosen_organ] is too damaged to graft onto!</span>")
|
||||
return -1
|
||||
|
||||
|
||||
@@ -6,7 +6,7 @@
|
||||
slot = ORGAN_SLOT_HEART
|
||||
|
||||
healing_factor = STANDARD_ORGAN_HEALING
|
||||
decay_factor = 3 * STANDARD_ORGAN_DECAY //designed to fail about 5 minutes after death
|
||||
decay_factor = 2.5 * STANDARD_ORGAN_DECAY //designed to fail about 5 minutes after death
|
||||
|
||||
low_threshold_passed = "<span class='info'>Prickles of pain appear then die out from within your chest...</span>"
|
||||
high_threshold_passed = "<span class='warning'>Something inside your chest hurts, and the pain isn't subsiding. You notice yourself breathing far faster than before.</span>"
|
||||
|
||||
@@ -95,13 +95,12 @@
|
||||
|
||||
//Checks to see if the organ is frozen from temperature
|
||||
/obj/item/organ/proc/is_cold()
|
||||
var/freezing_objects = list(/obj/structure/closet/crate/freezer, /obj/structure/closet/secure_closet/freezer, /obj/structure/bodycontainer, /obj/item/autosurgeon)
|
||||
if(istype(loc, /obj/))//Freezer of some kind, I hope.
|
||||
if(is_type_in_list(loc, freezing_objects))
|
||||
if(is_type_in_typecache(loc, GLOB.freezing_objects))
|
||||
if(!(organ_flags & ORGAN_FROZEN))//Incase someone puts them in when cold, but they warm up inside of the thing. (i.e. they have the flag, the thing turns it off, this rights it.)
|
||||
organ_flags |= ORGAN_FROZEN
|
||||
return TRUE
|
||||
return
|
||||
return (organ_flags & ORGAN_FROZEN) //Incase something else toggles it
|
||||
|
||||
var/local_temp
|
||||
if(istype(loc, /turf/))//Only concern is adding an organ to a freezer when the area around it is cold.
|
||||
@@ -111,7 +110,7 @@
|
||||
|
||||
else if(istype(loc, /mob/) && !owner)
|
||||
var/mob/M = loc
|
||||
if(is_type_in_list(M.loc, freezing_objects))
|
||||
if(is_type_in_typecache(M.loc, GLOB.freezing_objects))
|
||||
if(!(organ_flags & ORGAN_FROZEN))
|
||||
organ_flags |= ORGAN_FROZEN
|
||||
return TRUE
|
||||
@@ -121,7 +120,7 @@
|
||||
|
||||
if(owner)
|
||||
//Don't interfere with bodies frozen by structures.
|
||||
if(is_type_in_list(owner.loc, freezing_objects))
|
||||
if(is_type_in_typecache(owner.loc, GLOB.freezing_objects))
|
||||
if(!(organ_flags & ORGAN_FROZEN))
|
||||
organ_flags |= ORGAN_FROZEN
|
||||
return TRUE
|
||||
@@ -232,6 +231,8 @@
|
||||
if(delta > 0)
|
||||
if(damage >= maxHealth)
|
||||
organ_flags |= ORGAN_FAILING
|
||||
if(owner)
|
||||
owner.med_hud_set_status()
|
||||
return now_failing
|
||||
if(damage > high_threshold && prev_damage <= high_threshold)
|
||||
return high_threshold_passed
|
||||
@@ -239,6 +240,8 @@
|
||||
return low_threshold_passed
|
||||
else
|
||||
organ_flags &= ~ORGAN_FAILING
|
||||
if(owner)
|
||||
owner.med_hud_set_status()
|
||||
if(!owner)//Processing is stopped when the organ is dead and outside of someone. This hopefully should restart it if a removed organ is repaired outside of a body.
|
||||
START_PROCESSING(SSobj, src)
|
||||
if(prev_damage > low_threshold && damage <= low_threshold)
|
||||
@@ -273,6 +276,12 @@
|
||||
var/has_liver = (!(NOLIVER in dna.species.species_traits))
|
||||
var/has_stomach = (!(NOSTOMACH in dna.species.species_traits))
|
||||
|
||||
for(var/obj/item/organ/O in internal_organs)
|
||||
if(O.organ_flags & ORGAN_FAILING)
|
||||
O.setOrganDamage(0)
|
||||
if(only_one)
|
||||
return TRUE
|
||||
|
||||
if(has_liver && !getorganslot(ORGAN_SLOT_LIVER))
|
||||
var/obj/item/organ/liver/LI
|
||||
|
||||
@@ -362,3 +371,15 @@
|
||||
tail.Insert(src)
|
||||
if(only_one)
|
||||
return TRUE
|
||||
|
||||
|
||||
/obj/item/organ/random
|
||||
name = "Illegal organ"
|
||||
desc = "Something hecked up"
|
||||
|
||||
/obj/item/organ/random/Initialize()
|
||||
..()
|
||||
var/list = list(/obj/item/organ/tongue, /obj/item/organ/brain, /obj/item/organ/heart, /obj/item/organ/liver, /obj/item/organ/ears, /obj/item/organ/eyes, /obj/item/organ/tail, /obj/item/organ/stomach)
|
||||
var/newtype = pick(list)
|
||||
new newtype(loc)
|
||||
return INITIALIZE_HINT_QDEL
|
||||
|
||||
@@ -16,6 +16,7 @@
|
||||
/obj/item/clothing/suit/jacket = 4,
|
||||
/obj/item/clothing/suit/jacket/puffer/vest = 4,
|
||||
/obj/item/clothing/suit/jacket/puffer = 4,
|
||||
/obj/item/clothing/suit/hooded/cloak/david = 4,
|
||||
/obj/item/clothing/under/suit_jacket/navy = 3,
|
||||
/obj/item/clothing/under/suit_jacket/really_black = 3,
|
||||
/obj/item/clothing/under/suit_jacket/burgundy = 3,
|
||||
@@ -24,6 +25,12 @@
|
||||
/obj/item/clothing/under/kilt = 3,
|
||||
/obj/item/clothing/under/overalls = 3,
|
||||
/obj/item/clothing/under/sl_suit = 3,
|
||||
/obj/item/clothing/under/bb_sweater = 3,
|
||||
/obj/item/clothing/under/bb_sweater/black = 3,
|
||||
/obj/item/clothing/under/bb_sweater/purple = 3,
|
||||
/obj/item/clothing/under/bb_sweater/green = 3,
|
||||
/obj/item/clothing/under/bb_sweater/red = 3,
|
||||
/obj/item/clothing/under/bb_sweater/blue = 3,
|
||||
/obj/item/clothing/under/pants/jeans = 5,
|
||||
/obj/item/clothing/under/pants/classicjeans = 5,
|
||||
/obj/item/clothing/under/pants/camo = 3,
|
||||
@@ -78,6 +85,10 @@
|
||||
/obj/item/clothing/suit/ianshirt = 3,
|
||||
/obj/item/clothing/shoes/laceup = 5,
|
||||
/obj/item/clothing/shoes/sneakers/black = 6,
|
||||
/obj/item/clothing/shoes/wraps = 3,
|
||||
/obj/item/clothing/shoes/wraps/silver = 3,
|
||||
/obj/item/clothing/shoes/wraps/red = 3,
|
||||
/obj/item/clothing/shoes/wraps/blue = 3,
|
||||
/obj/item/clothing/shoes/sandal = 3,
|
||||
/obj/item/clothing/gloves/fingerless = 3,
|
||||
/obj/item/clothing/glasses/orange = 5,
|
||||
@@ -116,7 +127,8 @@
|
||||
/obj/item/clothing/under/jabroni = 2,
|
||||
/obj/item/clothing/suit/vapeshirt = 2,
|
||||
/obj/item/clothing/under/geisha = 4,
|
||||
/obj/item/clothing/accessory/syndi_pokadots = 4)
|
||||
/obj/item/clothing/accessory/syndi_pokadots = 4,
|
||||
/obj/item/clothing/under/keyholesweater = 3)
|
||||
premium = list(/obj/item/clothing/under/suit_jacket/checkered = 4,
|
||||
/obj/item/clothing/head/mailman = 2,
|
||||
/obj/item/clothing/under/rank/mailman = 2,
|
||||
|
||||
@@ -6,7 +6,7 @@
|
||||
products = list(/obj/item/storage/bag/tray = 8,
|
||||
/obj/item/kitchen/fork = 6,
|
||||
/obj/item/kitchen/knife = 6,
|
||||
/obj/item/kitchen/rollingpin = 2,
|
||||
/obj/item/kitchen/rollingpin = 4,
|
||||
/obj/item/reagent_containers/food/drinks/drinkingglass = 8,
|
||||
/obj/item/clothing/suit/apron/chef = 2,
|
||||
/obj/item/storage/box/cups = 2,
|
||||
@@ -17,7 +17,13 @@
|
||||
/obj/item/reagent_containers/food/condiment/saltshaker = 5,
|
||||
/obj/item/reagent_containers/food/condiment/peppermill = 5,
|
||||
/obj/item/reagent_containers/glass/bowl = 30)
|
||||
contraband = list(/obj/item/kitchen/rollingpin = 2,
|
||||
/obj/item/kitchen/knife/butcher = 2)
|
||||
contraband = list(
|
||||
/obj/item/reagent_containers/food/snacks/monkeycube = 1,
|
||||
/obj/item/kitchen/knife/butcher = 2,
|
||||
/obj/item/reagent_containers/syringe = 3)
|
||||
premium = list(
|
||||
/obj/item/reagent_containers/food/condiment/enzyme = 1,
|
||||
/obj/item/reagent_containers/food/condiment/soysauce = 1,
|
||||
/obj/item/reagent_containers/glass/bottle/cryoxadone = 2) // Bartender can literally make this with upgraded parts, or it gets stolen from medical.
|
||||
armor = list("melee" = 100, "bullet" = 100, "laser" = 100, "energy" = 100, "bomb" = 0, "bio" = 0, "rad" = 0, "fire" = 100, "acid" = 50)
|
||||
resistance_flags = FIRE_PROOF
|
||||
|
||||
@@ -11,9 +11,16 @@
|
||||
/obj/item/reagent_containers/food/snacks/no_raisin = 6,
|
||||
/obj/item/reagent_containers/food/snacks/spacetwinkie = 6,
|
||||
/obj/item/reagent_containers/food/snacks/cheesiehonkers = 6)
|
||||
contraband = list(/obj/item/reagent_containers/food/snacks/syndicake = 6)
|
||||
premium = list(/obj/item/storage/box/donkpockets = 1,
|
||||
/obj/item/reagent_containers/food/snacks/poppypretzel = 3)
|
||||
contraband = list(
|
||||
/obj/item/reagent_containers/food/snacks/cracker = 12,
|
||||
/obj/item/reagent_containers/food/snacks/beans = 2,
|
||||
/obj/item/reagent_containers/food/snacks/honeybar = 6,
|
||||
/obj/item/reagent_containers/food/snacks/syndicake = 6)
|
||||
premium = list(
|
||||
/obj/item/reagent_containers/food/snacks/lollipop = 2,
|
||||
/obj/item/reagent_containers/food/snacks/spiderlollipop = 2,
|
||||
/obj/item/reagent_containers/food/snacks/chococoin = 1,
|
||||
/obj/item/storage/box/donkpockets = 2)
|
||||
|
||||
refill_canister = /obj/item/vending_refill/snack
|
||||
var/chef_compartment_access = "28" //ACCESS_KITCHEN
|
||||
|
||||
@@ -278,7 +278,9 @@
|
||||
/obj/item/storage/bag/trash = 1,
|
||||
/obj/item/clothing/shoes/galoshes = 1,
|
||||
/obj/item/watertank/janitor = 1,
|
||||
/obj/item/storage/belt/janitor = 2)
|
||||
/obj/item/storage/belt/janitor = 2,
|
||||
/obj/item/screwdriver = 2,
|
||||
/obj/item/stack/cable_coil/random = 4)
|
||||
refill_canister = /obj/item/vending_refill/wardrobe/jani_wardrobe
|
||||
|
||||
/obj/item/vending_refill/wardrobe/jani_wardrobe
|
||||
|
||||
@@ -0,0 +1,4 @@
|
||||
author: "Commandersand"
|
||||
delete-after: True
|
||||
changes:
|
||||
- rscadd: "Added more stuff to loadout,check uniforms mask and backpack"
|
||||
@@ -0,0 +1,5 @@
|
||||
author: "Ghommie"
|
||||
delete-after: True
|
||||
changes:
|
||||
- bugfix: "Fixing implant cases being lost inside implant pads when trying to eject them with your active hand full."
|
||||
- tweak: "Moved the implant pad's case ejection from attack_hand() to AltClick(), added examination infos about it."
|
||||
@@ -0,0 +1,10 @@
|
||||
author: "Bhijn"
|
||||
delete-after: True
|
||||
changes:
|
||||
- code_imp: "Item mousedrop() now provides a return value indicating whether or not behavior has been overridden somehow."
|
||||
- bugfix: "Defibs now properly check that their loc is the same as the user for mousedrop() calls, meaning ghosts can no longer make you equip defibs. Plus extra sanity checks."
|
||||
- bugfix: "Pet carriers no longer attack turfs while trying to unload their contents."
|
||||
- bugfix: "Decks of cards now function as they originally intended when attempting to use their drag and drop behavior."
|
||||
- bugfix: "Paper bins and papercutters no longer act wonky when you're trying to pull a piece of paper from them."
|
||||
- bugfix: "Adds clothing drag n drop sanity checks."
|
||||
- bugfix: "Sythetic hats now have extra sanity checks"
|
||||
@@ -0,0 +1,5 @@
|
||||
author: "Putnam3145"
|
||||
delete-after: True
|
||||
changes:
|
||||
- balance: "Gas filters now push gas the same way volume pumps do."
|
||||
- balance: "Gas filters now won't clog if only one output is clogged."
|
||||
@@ -0,0 +1,4 @@
|
||||
author: "Putnam3145"
|
||||
delete-after: True
|
||||
changes:
|
||||
- tweak: "Glowsticks can no longer be radioactively contaminated (one more supermatter contam exploit gone)"
|
||||
@@ -0,0 +1,4 @@
|
||||
author: "Ghommie"
|
||||
delete-after: True
|
||||
changes:
|
||||
- bugfix: "Fixed holodeck sleepers leaving sleeper buffers behind when deleted."
|
||||
@@ -0,0 +1,4 @@
|
||||
author: "Putnam3145"
|
||||
delete-after: True
|
||||
changes:
|
||||
- bugfix: "traitor removal is no longer borked"
|
||||
@@ -0,0 +1,5 @@
|
||||
author: "Putnam"
|
||||
delete-after: True
|
||||
changes:
|
||||
- bugfix: "Threat log now accurately represents what actually used the threat."
|
||||
- tweak: "Verbose threat log (admin-only) now shows ALL threat level changes."
|
||||
@@ -0,0 +1,10 @@
|
||||
author: "Fermis"
|
||||
delete-after: True
|
||||
changes:
|
||||
- rscadd: "Organ fridges to all maps near surgery with a random sensible organ, steralizine and synthtissue."
|
||||
- tweak: "the med hand scanner to be less of a mishmash of random things"
|
||||
- rscadd: "a little icon to the HUD if someone's heart has failed."
|
||||
- tweak: "Lets neurine's brain splash attack work via syringe."
|
||||
- rscadd: "a new surgery; Emergency Cardioversion Induction for use on the recently deceased"
|
||||
- tweak: "Synthtissue to be less demanding on growth size for organ regeneration and improves clarify of it's growth gated effects."
|
||||
- tweak: "Synthtissue now is more useful than synthflesh on the dead"
|
||||
@@ -0,0 +1,4 @@
|
||||
author: "Trilbyspaceclone"
|
||||
delete-after: True
|
||||
changes:
|
||||
- rscadd: "new clothing for the hotel staff and a hat"
|
||||
@@ -0,0 +1,14 @@
|
||||
author: "Owai-Seek"
|
||||
delete-after: True
|
||||
changes:
|
||||
- rscadd: "leg wraps and sweaters to clothesmate"
|
||||
- rscadd: "screwdriver and cable coil to janidrobe"
|
||||
- rscadd: "screwdriver and cable coil to janibelt whitelist (for fixing/placing light fixtures)"
|
||||
- rscadd: "monkey cube, syringe, enzyme, soy sauce, and cryoxadone to chef's vendor (contraband and premium)"
|
||||
- rscadd: "add cracker, beans, honey bars, lollipops, chocolate coin, and spider lollipop to snack vendors (contraband and premium)"
|
||||
- rscadd: "newspaper to loadout menu for bapping purposes"
|
||||
- rscdel: "removed poppy pretzels from snack vendor premium"
|
||||
- rscadd: "maid uniform (janimaid alt) to kinkmate."
|
||||
- tweak: "moves gear harness from premium to normal stock in kinkmate"
|
||||
- balance: "re-balanced metal shield bounty"
|
||||
- rscadd: "cryoxadone bottle (for use in chef vendor)"
|
||||
@@ -0,0 +1,4 @@
|
||||
author: "Putnam"
|
||||
delete-after: True
|
||||
changes:
|
||||
- bugfix: "Personal closets can use anything that holds an ID card now."
|
||||
@@ -0,0 +1,4 @@
|
||||
author: "kevinz000"
|
||||
delete-after: True
|
||||
changes:
|
||||
- balance: "Light pink extracts no longer speed you up. Instead, they give stamina regeneration and free sprinting."
|
||||
@@ -0,0 +1,4 @@
|
||||
author: "Ghommie"
|
||||
delete-after: True
|
||||
changes:
|
||||
- bugfix: "Fixed double whitespace gap in human and AI examine. Fixed single whitespace in carbon examine."
|
||||
@@ -0,0 +1,4 @@
|
||||
author: "Coconutwarrior97"
|
||||
delete-after: True
|
||||
changes:
|
||||
- bugfix: "Can only wrench down two transit tubes per turf."
|
||||
@@ -0,0 +1,5 @@
|
||||
author: "Useroth"
|
||||
delete-after: True
|
||||
changes:
|
||||
- rscadd: "extradimensional oranges now contain haloperidol"
|
||||
- bugfix: "extradimensional oranges now actually grow properly and give proper seeds."
|
||||
@@ -0,0 +1,4 @@
|
||||
author: "Tetr4"
|
||||
delete-after: True
|
||||
changes:
|
||||
- bugfix: "Turning a tile with gas effects into space now gets rid of the effects."
|
||||
@@ -0,0 +1,5 @@
|
||||
author: "Ghommie"
|
||||
delete-after: True
|
||||
changes:
|
||||
- tweak: "You can no longer estimate the amount of reagents found inside a damp rag."
|
||||
- tweak: "You can now squeeze a rag's reagents into another open container, as long as the other one is not full."
|
||||
@@ -0,0 +1,4 @@
|
||||
author: "Ghommie"
|
||||
delete-after: True
|
||||
changes:
|
||||
- bugfix: "Fixed ED-209 being unbuildable past the welding step."
|
||||
@@ -0,0 +1,4 @@
|
||||
author: "ShizCalev"
|
||||
delete-after: True
|
||||
changes:
|
||||
- bugfix: "Fixed a couple of laser / energy guns never switching to the empty icon despite being unable to fire."
|
||||
@@ -0,0 +1,4 @@
|
||||
author: "Ghommie"
|
||||
delete-after: True
|
||||
changes:
|
||||
- bugfix: "Fixed ai displays status being reset to \"Neutral\" on login, regardless of choice."
|
||||
|
Before Width: | Height: | Size: 16 KiB After Width: | Height: | Size: 16 KiB |
|
Before Width: | Height: | Size: 329 KiB After Width: | Height: | Size: 330 KiB |
|
Before Width: | Height: | Size: 95 KiB After Width: | Height: | Size: 96 KiB |
|
Before Width: | Height: | Size: 68 KiB After Width: | Height: | Size: 70 KiB |
@@ -43,6 +43,7 @@
|
||||
vend_reply = "Have fun, you shameless pervert!"
|
||||
products = list(
|
||||
/obj/item/clothing/under/maid = 5,
|
||||
/obj/item/clothing/under/janimaid = 5,
|
||||
/obj/item/clothing/neck/petcollar = 5,
|
||||
/obj/item/clothing/neck/petcollar/choker = 5,
|
||||
/obj/item/clothing/neck/petcollar/leather = 5,
|
||||
@@ -51,6 +52,7 @@
|
||||
/obj/item/clothing/mask/muzzle = 4,
|
||||
/obj/item/clothing/under/stripper_pink = 3,
|
||||
/obj/item/clothing/under/stripper_green = 3,
|
||||
/obj/item/clothing/under/gear_harness = 10,
|
||||
/obj/item/dildo/custom = 5,
|
||||
/obj/item/electropack/shockcollar = 3,
|
||||
/obj/item/assembly/signaler = 3
|
||||
@@ -60,6 +62,7 @@
|
||||
/obj/item/key/collar = 2,
|
||||
/obj/item/clothing/head/kitty = 3,
|
||||
/obj/item/clothing/head/rabbitears = 3,
|
||||
/obj/item/clothing/under/keyholesweater = 2,
|
||||
/obj/item/clothing/under/mankini = 2,
|
||||
/obj/item/clothing/under/jabroni = 2,
|
||||
/obj/item/dildo/flared/huge = 3,
|
||||
@@ -68,7 +71,6 @@
|
||||
)
|
||||
premium = list(
|
||||
/obj/item/clothing/accessory/skullcodpiece/fake = 3,
|
||||
/obj/item/clothing/under/gear_harness = 10,
|
||||
/obj/item/reagent_containers/glass/bottle/hexacrocin = 10
|
||||
)
|
||||
refill_canister = /obj/item/vending_refill/kink
|
||||
|
||||
@@ -1,175 +0,0 @@
|
||||
//help I have no idea what I'm doing
|
||||
|
||||
/obj/item/storage/firstaid
|
||||
icon = 'modular_citadel/icons/firstaid.dmi'
|
||||
|
||||
/obj/item/storage/firstaid/Initialize(mapload)
|
||||
. = ..()
|
||||
icon_state = pick("[initial(icon_state)]","[initial(icon_state)]2","[initial(icon_state)]3","[initial(icon_state)]4")
|
||||
|
||||
/obj/item/storage/firstaid/fire
|
||||
icon_state = "burn"
|
||||
|
||||
/obj/item/storage/firstaid/fire/Initialize(mapload)
|
||||
. = ..()
|
||||
icon_state = pick("[initial(icon_state)]","[initial(icon_state)]2","[initial(icon_state)]3","[initial(icon_state)]4")
|
||||
|
||||
/obj/item/storage/firstaid/toxin
|
||||
icon_state = "toxin"
|
||||
|
||||
/obj/item/storage/firstaid/toxin/Initialize(mapload)
|
||||
. = ..()
|
||||
icon_state = pick("[initial(icon_state)]","[initial(icon_state)]2","[initial(icon_state)]3","[initial(icon_state)]4")
|
||||
|
||||
/obj/item/storage/firstaid/o2
|
||||
icon_state = "oxy"
|
||||
|
||||
/obj/item/storage/firstaid/radbgone
|
||||
icon_state = "rad"
|
||||
|
||||
/obj/item/storage/firstaid/radbgone/Initialize(mapload)
|
||||
. = ..()
|
||||
icon_state = pick("[initial(icon_state)]","[initial(icon_state)]2","[initial(icon_state)]3","[initial(icon_state)]4")
|
||||
|
||||
/obj/item/storage/firstaid/tactical
|
||||
icon_state = "tactical"
|
||||
|
||||
//hijacking the minature first aids for hypospray boxes. <3
|
||||
/obj/item/storage/hypospraykit
|
||||
name = "hypospray kit"
|
||||
desc = "It's a kit containing a hypospray and specific treatment chemical-filled vials."
|
||||
icon = 'modular_citadel/icons/firstaid.dmi'
|
||||
icon_state = "firstaid-mini"
|
||||
lefthand_file = 'icons/mob/inhands/equipment/medical_lefthand.dmi'
|
||||
righthand_file = 'icons/mob/inhands/equipment/medical_righthand.dmi'
|
||||
throw_speed = 3
|
||||
throw_range = 7
|
||||
var/empty = FALSE
|
||||
item_state = "firstaid"
|
||||
|
||||
/obj/item/storage/hypospraykit/ComponentInitialize()
|
||||
. = ..()
|
||||
var/datum/component/storage/STR = GetComponent(/datum/component/storage)
|
||||
STR.max_items = 12
|
||||
STR.can_hold = typecacheof(list(
|
||||
/obj/item/hypospray/mkii,
|
||||
/obj/item/reagent_containers/glass/bottle/vial))
|
||||
|
||||
/obj/item/storage/hypospraykit/regular
|
||||
icon_state = "firstaid-mini"
|
||||
desc = "A hypospray kit with general use vials."
|
||||
|
||||
/obj/item/storage/hypospraykit/regular/PopulateContents()
|
||||
if(empty)
|
||||
return
|
||||
new /obj/item/hypospray/mkii/tricord(src)
|
||||
new /obj/item/reagent_containers/glass/bottle/vial/small/preloaded/tricord(src)
|
||||
new /obj/item/reagent_containers/glass/bottle/vial/small/preloaded/tricord(src)
|
||||
|
||||
/obj/item/storage/hypospraykit/fire
|
||||
name = "burn treatment hypospray kit"
|
||||
desc = "A specialized hypospray kit for burn treatments. Apply with sass."
|
||||
icon_state = "burn-mini"
|
||||
item_state = "firstaid-ointment"
|
||||
|
||||
/obj/item/storage/hypospraykit/fire/PopulateContents()
|
||||
if(empty)
|
||||
return
|
||||
new /obj/item/hypospray/mkii/burn(src)
|
||||
new /obj/item/reagent_containers/glass/bottle/vial/small/preloaded/kelotane(src)
|
||||
new /obj/item/reagent_containers/glass/bottle/vial/small/preloaded/kelotane(src)
|
||||
|
||||
/obj/item/storage/hypospraykit/toxin
|
||||
name = "toxin treatment hypospray kit"
|
||||
icon_state = "toxin-mini"
|
||||
item_state = "firstaid-toxin"
|
||||
|
||||
/obj/item/storage/hypospraykit/toxin/PopulateContents()
|
||||
if(empty)
|
||||
return
|
||||
new /obj/item/hypospray/mkii/toxin(src)
|
||||
new /obj/item/reagent_containers/glass/bottle/vial/small/preloaded/antitoxin(src)
|
||||
new /obj/item/reagent_containers/glass/bottle/vial/small/preloaded/antitoxin(src)
|
||||
|
||||
/obj/item/storage/hypospraykit/o2
|
||||
name = "oxygen deprivation hypospray kit"
|
||||
icon_state = "oxy-mini"
|
||||
item_state = "firstaid-o2"
|
||||
|
||||
/obj/item/storage/hypospraykit/o2/PopulateContents()
|
||||
if(empty)
|
||||
return
|
||||
new /obj/item/hypospray/mkii/oxygen(src)
|
||||
new /obj/item/reagent_containers/glass/bottle/vial/small/preloaded/dexalin(src)
|
||||
new /obj/item/reagent_containers/glass/bottle/vial/small/preloaded/dexalin(src)
|
||||
|
||||
/obj/item/storage/hypospraykit/enlarge
|
||||
name = "organomegaly trauma hypospray kit"
|
||||
icon_state = "enlarge-mini"
|
||||
item_state = "firstaid-brute"
|
||||
|
||||
/obj/item/storage/hypospraykit/enlarge/PopulateContents()
|
||||
if(empty)
|
||||
return
|
||||
new /obj/item/hypospray/mkii/enlarge(src)
|
||||
new /obj/item/reagent_containers/glass/bottle/vial/small/preloaded/breastreduction(src)
|
||||
new /obj/item/reagent_containers/glass/bottle/vial/small/preloaded/breastreduction(src)
|
||||
new /obj/item/reagent_containers/glass/bottle/vial/small/preloaded/breastreduction(src)
|
||||
new /obj/item/reagent_containers/glass/bottle/vial/small/preloaded/penisreduction(src)
|
||||
new /obj/item/reagent_containers/glass/bottle/vial/small/preloaded/penisreduction(src)
|
||||
new /obj/item/reagent_containers/glass/bottle/vial/small/preloaded/penisreduction(src)
|
||||
|
||||
/obj/item/storage/hypospraykit/brute
|
||||
name = "brute trauma hypospray kit"
|
||||
icon_state = "brute-mini"
|
||||
item_state = "firstaid-brute"
|
||||
|
||||
/obj/item/storage/hypospraykit/brute/PopulateContents()
|
||||
if(empty)
|
||||
return
|
||||
new /obj/item/hypospray/mkii/brute(src)
|
||||
new /obj/item/reagent_containers/glass/bottle/vial/small/preloaded/bicaridine(src)
|
||||
new /obj/item/reagent_containers/glass/bottle/vial/small/preloaded/bicaridine(src)
|
||||
|
||||
/obj/item/storage/hypospraykit/tactical
|
||||
name = "combat hypospray kit"
|
||||
desc = "A hypospray kit best suited for combat situations."
|
||||
icon_state = "tactical-mini"
|
||||
|
||||
/obj/item/storage/hypospraykit/tactical/PopulateContents()
|
||||
if(empty)
|
||||
return
|
||||
new /obj/item/defibrillator/compact/combat/loaded(src)
|
||||
new /obj/item/hypospray/mkii/CMO/combat(src)
|
||||
new /obj/item/reagent_containers/glass/bottle/vial/large/preloaded/combat(src)
|
||||
new /obj/item/reagent_containers/glass/bottle/vial/large/preloaded/combat(src)
|
||||
|
||||
/obj/item/storage/hypospraykit/cmo
|
||||
name = "deluxe hypospray kit"
|
||||
desc = "A kit containing a Deluxe hypospray and Vials."
|
||||
icon_state = "tactical-mini"
|
||||
|
||||
/obj/item/storage/hypospraykit/cmo/ComponentInitialize()
|
||||
. = ..()
|
||||
var/datum/component/storage/STR = GetComponent(/datum/component/storage)
|
||||
STR.max_items = 6
|
||||
STR.can_hold = typecacheof(list(
|
||||
/obj/item/hypospray/mkii,
|
||||
/obj/item/reagent_containers/glass/bottle/vial))
|
||||
|
||||
/obj/item/storage/hypospraykit/cmo/PopulateContents()
|
||||
if(empty)
|
||||
return
|
||||
new /obj/item/hypospray/mkii/CMO(src)
|
||||
new /obj/item/reagent_containers/glass/bottle/vial/large/preloaded/tricord(src)
|
||||
new /obj/item/reagent_containers/glass/bottle/vial/large/preloaded/charcoal(src)
|
||||
new /obj/item/reagent_containers/glass/bottle/vial/large/preloaded/salglu(src)
|
||||
new /obj/item/reagent_containers/glass/bottle/vial/large/preloaded/dexalin(src)
|
||||
new /obj/item/reagent_containers/glass/bottle/vial/large/preloaded/synthflesh(src)
|
||||
|
||||
/obj/item/storage/box/vials
|
||||
name = "box of hypovials"
|
||||
|
||||
/obj/item/storage/box/vials/PopulateContents()
|
||||
for(var/i in 1 to 7)
|
||||
new /obj/item/reagent_containers/glass/bottle/vial/small( src )
|
||||
@@ -63,16 +63,6 @@
|
||||
category = SLOT_IN_BACKPACK
|
||||
path = /obj/item/dildo/custom
|
||||
|
||||
/datum/gear/paperbin
|
||||
name = "Paper Bin"
|
||||
category = SLOT_IN_BACKPACK
|
||||
path = /obj/item/paper_bin
|
||||
|
||||
/datum/gear/crayons
|
||||
name = "Box of crayons"
|
||||
category = SLOT_IN_BACKPACK
|
||||
path = /obj/item/storage/crayons
|
||||
|
||||
/datum/gear/toykatana
|
||||
name = "Toy Katana"
|
||||
category = SLOT_IN_BACKPACK
|
||||
@@ -99,4 +89,30 @@
|
||||
/datum/gear/tape
|
||||
name = "Spare cassette tape"
|
||||
category = SLOT_IN_BACKPACK
|
||||
path = /obj/item/tape/random
|
||||
path = /obj/item/tape/random
|
||||
|
||||
/datum/gear/newspaper
|
||||
name = "Newspaper"
|
||||
category = SLOT_IN_BACKPACK
|
||||
path = /obj/item/newspaper
|
||||
|
||||
/datum/gear/paperbin
|
||||
name = "Paper Bin"
|
||||
category = SLOT_IN_BACKPACK
|
||||
path = /obj/item/paper_bin
|
||||
|
||||
/datum/gear/crayons
|
||||
name = "Box of crayons"
|
||||
category = SLOT_IN_BACKPACK
|
||||
path = /obj/item/storage/crayons
|
||||
|
||||
/datum/gear/multipen
|
||||
name = "A multicolored pen"
|
||||
category = SLOT_IN_BACKPACK
|
||||
path = /obj/item/pen/fourcolor
|
||||
|
||||
/datum/gear/fountainpen
|
||||
name = "A fancy pen"
|
||||
category = SLOT_IN_BACKPACK
|
||||
path = /obj/item/pen/fountain
|
||||
cost = 2
|
||||
@@ -7,3 +7,10 @@
|
||||
name = "Fake moustache"
|
||||
category = SLOT_WEAR_MASK
|
||||
path = /obj/item/clothing/mask/fakemoustache
|
||||
|
||||
/datum/gear/joy
|
||||
name = "Joy mask"
|
||||
category = SLOT_WEAR_MASK
|
||||
path = /obj/item/clothing/mask/joy
|
||||
cost = 9
|
||||
|
||||
|
||||
@@ -73,6 +73,11 @@
|
||||
category = SLOT_W_UNIFORM
|
||||
path = /obj/item/clothing/under/skirt/purple
|
||||
|
||||
/datum/gear/skirtplaid
|
||||
name = "Plaid skirt"
|
||||
category = SLOT_W_UNIFORM
|
||||
path = /obj/item/clothing/under/plaid_skirt
|
||||
|
||||
/datum/gear/schoolgirlblue
|
||||
name = "Blue Schoolgirl Uniform"
|
||||
category = SLOT_W_UNIFORM
|
||||
@@ -108,6 +113,11 @@
|
||||
category = SLOT_W_UNIFORM
|
||||
path = /obj/item/clothing/under/pants/camo
|
||||
|
||||
/datum/gear/athleticshorts
|
||||
name = "Athletic Shorts"
|
||||
category = SLOT_W_UNIFORM
|
||||
path = /obj/item/clothing/under/shorts
|
||||
|
||||
/datum/gear/bjeans
|
||||
name = "Black Jeans"
|
||||
category = SLOT_W_UNIFORM
|
||||
@@ -180,6 +190,11 @@
|
||||
category = SLOT_W_UNIFORM
|
||||
path = /obj/item/clothing/under/bb_sweater/blue
|
||||
|
||||
/datum/gear/keyholesweater
|
||||
name = "Keyhole Sweater"
|
||||
category = SLOT_W_UNIFORM
|
||||
path = /obj/item/clothing/under/keyholesweater
|
||||
|
||||
/datum/gear/polykilt
|
||||
name = "Polychromic Kilt"
|
||||
category = SLOT_W_UNIFORM
|
||||
@@ -313,4 +328,17 @@
|
||||
/datum/gear/gear_harnesses
|
||||
name = "Gear Harness"
|
||||
category = SLOT_W_UNIFORM
|
||||
path = /obj/item/clothing/under/gear_harness
|
||||
path = /obj/item/clothing/under/gear_harness
|
||||
|
||||
/datum/gear/pinkstripper
|
||||
name = "Pink stripper outfit"
|
||||
category = SLOT_W_UNIFORM
|
||||
path = /obj/item/clothing/under/stripper_pink
|
||||
cost = 3
|
||||
|
||||
/datum/gear/greenstripper
|
||||
name = "Green stripper outfit"
|
||||
category = SLOT_W_UNIFORM
|
||||
path = /obj/item/clothing/under/stripper_green
|
||||
cost = 3
|
||||
|
||||
|
||||
@@ -5,7 +5,8 @@
|
||||
var/oldpseudoheight = pseudo_z_axis
|
||||
. = ..()
|
||||
if(. && sprinting && !(movement_type & FLYING) && canmove && !resting && m_intent == MOVE_INTENT_RUN && has_gravity(loc) && !pulledby)
|
||||
doSprintLossTiles(1)
|
||||
if(!HAS_TRAIT(src, TRAIT_FREESPRINT))
|
||||
doSprintLossTiles(1)
|
||||
if((oldpseudoheight - pseudo_z_axis) >= 8)
|
||||
to_chat(src, "<span class='warning'>You trip off of the elevated surface!</span>")
|
||||
for(var/obj/item/I in held_items)
|
||||
|
||||
@@ -101,20 +101,39 @@
|
||||
pH = 7.6
|
||||
metabolization_rate = 0.05 //Give them time to graft
|
||||
data = list("grown_volume" = 0, "injected_vol" = 0)
|
||||
var/borrowed_health
|
||||
color = "#FFDADA"
|
||||
|
||||
/datum/reagent/synthtissue/reaction_mob(mob/living/M, method=TOUCH, reac_volume,show_message = 1)
|
||||
if(iscarbon(M))
|
||||
var/target = M.zone_selected
|
||||
if (M.stat == DEAD)
|
||||
show_message = 0
|
||||
var/mob/living/carbon/C = M
|
||||
var/healing_factor = (((data["grown_volume"] / 100) + 1)*reac_volume)
|
||||
if(method in list(PATCH, TOUCH))
|
||||
M.apply_damage(reac_volume*-1.5, BRUTE, target)
|
||||
M.apply_damage(reac_volume*-1.5, BURN, target)
|
||||
if(show_message)
|
||||
to_chat(M, "<span class='danger'>You feel your [target] heal! It stings like hell!</span>")
|
||||
if (M.stat == DEAD)
|
||||
M.visible_message("The synthetic tissue rapidly grafts into [M]'s wounds, attemping to repair the damage as quickly as possible.")
|
||||
borrowed_health += healing_factor
|
||||
M.adjustBruteLoss(-healing_factor*2)
|
||||
M.adjustFireLoss(-healing_factor*2)
|
||||
M.adjustToxLoss(-healing_factor)
|
||||
M.adjustCloneLoss(-healing_factor)
|
||||
M.updatehealth()
|
||||
if(data["grown_volume"] > 135 && ((C.health + C.oxyloss)>=80))
|
||||
if(M.revive())
|
||||
M.emote("gasp")
|
||||
borrowed_health *= 2
|
||||
if(borrowed_health < 100)
|
||||
borrowed_health = 100
|
||||
log_combat(M, M, "revived", src)
|
||||
else
|
||||
M.adjustBruteLoss(-healing_factor)
|
||||
M.adjustFireLoss(-healing_factor)
|
||||
to_chat(M, "<span class='danger'>You feel your flesh merge with the synthetic tissue! It stings like hell!</span>")
|
||||
SEND_SIGNAL(M, COMSIG_ADD_MOOD_EVENT, "painful_medicine", /datum/mood_event/painful_medicine)
|
||||
if(method==INJECT)
|
||||
data["injected_vol"] = reac_volume
|
||||
if(method==INJECT)
|
||||
data["injected_vol"] = reac_volume
|
||||
var/obj/item/organ/heart/H = C.getorganslot(ORGAN_SLOT_HEART)
|
||||
if(data["grown_volume"] > 50 && H.organ_flags & ORGAN_FAILING)
|
||||
H.applyOrganDamage(-20)
|
||||
..()
|
||||
|
||||
/datum/reagent/synthtissue/on_mob_life(mob/living/carbon/C)
|
||||
@@ -128,6 +147,10 @@
|
||||
to_chat(C, "<span class='notice'>You feel something reform inside of you!</span>")
|
||||
|
||||
data["injected_vol"] -= metabolization_rate
|
||||
if(borrowed_health)
|
||||
C.adjustToxLoss(1)
|
||||
C.adjustCloneLoss(1)
|
||||
borrowed_health -= 1
|
||||
..()
|
||||
|
||||
/datum/reagent/synthtissue/on_merge(passed_data)
|
||||
@@ -138,6 +161,7 @@
|
||||
if(iscarbon(holder.my_atom))
|
||||
data["injected_vol"] = data["injected_vol"] + passed_data["injected_vol"]
|
||||
passed_data["injected_vol"] = 0
|
||||
update_name()
|
||||
..()
|
||||
|
||||
/datum/reagent/synthtissue/on_new(passed_data)
|
||||
@@ -145,6 +169,32 @@
|
||||
return ..()
|
||||
if(passed_data["grown_volume"] > data["grown_volume"])
|
||||
data["grown_volume"] = passed_data["grown_volume"]
|
||||
update_name()
|
||||
..()
|
||||
|
||||
/datum/reagent/synthtissue/proc/update_name() //They are but babes on creation and have to grow unto godhood
|
||||
switch(data["grown_volume"])
|
||||
if(-INFINITY to 50)
|
||||
name = "Induced Synthtissue Colony"
|
||||
if(50 to 80)
|
||||
name = "Oligopotent Synthtissue Colony"
|
||||
if(80 to 135)
|
||||
name = "Pluripotent Synthtissue Colony"
|
||||
if(135 to 175)
|
||||
name = "SuperSomatic Synthtissue Colony"
|
||||
if(175 to INFINITY)
|
||||
name = "Omnipotent Synthtissue Colony"
|
||||
|
||||
/datum/reagent/synthtissue/on_mob_delete(mob/living/M)
|
||||
if(!iscarbon(M))
|
||||
return
|
||||
var/mob/living/carbon/C = M
|
||||
C.adjustBruteLoss(borrowed_health*1.25)
|
||||
C.adjustToxLoss(borrowed_health*1.25)
|
||||
C.adjustCloneLoss(borrowed_health*1.25)
|
||||
C.adjustAllOrganLoss(borrowed_health*0.25)
|
||||
M.updatehealth()
|
||||
if(borrowed_health && C.health < -20)
|
||||
M.stat = DEAD
|
||||
M.visible_message("The synthetic tissue degrades off [M]'s wounds as they collapse to the floor.")
|
||||
//NEEDS ON_MOB_DEAD()
|
||||
|
||||
@@ -34,7 +34,6 @@
|
||||
if(src == C.head)
|
||||
C.emote("me",1,"tips their hat.",TRUE)
|
||||
return
|
||||
..()
|
||||
|
||||
/obj/item/clothing/head/hattip/equipped(mob/M, slot)
|
||||
. = ..()
|
||||
|
||||
|
Before Width: | Height: | Size: 3.0 KiB |
@@ -2829,6 +2829,7 @@
|
||||
#include "code\modules\surgery\coronary_bypass.dm"
|
||||
#include "code\modules\surgery\dental_implant.dm"
|
||||
#include "code\modules\surgery\embalming.dm"
|
||||
#include "code\modules\surgery\emergency_cardioversion_recovery.dm"
|
||||
#include "code\modules\surgery\experimental_dissection.dm"
|
||||
#include "code\modules\surgery\eye_surgery.dm"
|
||||
#include "code\modules\surgery\graft_synthtissue.dm"
|
||||
@@ -3026,7 +3027,6 @@
|
||||
#include "modular_citadel\code\game\objects\items\devices\radio\encryptionkey.dm"
|
||||
#include "modular_citadel\code\game\objects\items\devices\radio\headset.dm"
|
||||
#include "modular_citadel\code\game\objects\items\devices\radio\shockcollar.dm"
|
||||
#include "modular_citadel\code\game\objects\items\storage\firstaid.dm"
|
||||
#include "modular_citadel\code\game\objects\structures\tables_racks.dm"
|
||||
#include "modular_citadel\code\game\objects\structures\beds_chairs\chair.dm"
|
||||
#include "modular_citadel\code\modules\admin\admin.dm"
|
||||
|
||||