Merge branch 'master' into Ghommie-cit222

This commit is contained in:
deathride58
2019-10-12 11:20:32 -04:00
committed by GitHub
445 changed files with 61756 additions and 57805 deletions
+1 -1
View File
@@ -1,4 +1,4 @@
FROM tgstation/byond:512.1484 as base
FROM tgstation/byond:512.1488 as base
FROM base as build_base
+115 -21
View File
@@ -9471,7 +9471,7 @@
},
/obj/machinery/atmospherics/pipe/simple/supply/hidden,
/turf/open/floor/plating,
/area/lawoffice)
/area/maintenance/fore)
"avj" = (
/obj/machinery/firealarm{
dir = 8;
@@ -17917,6 +17917,9 @@
/obj/effect/turf_decal/stripes/line{
dir = 9
},
/obj/item/twohanded/required/kirbyplants{
icon_state = "plant-20"
},
/turf/open/floor/plasteel,
/area/hallway/secondary/entry)
"aPu" = (
@@ -21195,6 +21198,11 @@
/obj/effect/turf_decal/stripes/corner{
dir = 2
},
/obj/item/twohanded/required/kirbyplants{
icon_state = "plant-21";
pixel_x = -3;
pixel_y = 3
},
/turf/open/floor/plasteel,
/area/crew_quarters/locker)
"aXu" = (
@@ -21295,6 +21303,9 @@
/obj/effect/turf_decal/stripes/line{
dir = 4
},
/obj/item/twohanded/required/kirbyplants{
icon_state = "plant-05"
},
/turf/open/floor/plasteel,
/area/hallway/secondary/exit)
"aXI" = (
@@ -21933,6 +21944,9 @@
dir = 1;
pixel_y = -24
},
/obj/item/twohanded/required/kirbyplants{
icon_state = "plant-08"
},
/turf/open/floor/wood,
/area/library)
"aZe" = (
@@ -24557,6 +24571,9 @@
/obj/effect/turf_decal/tile/purple{
dir = 8
},
/obj/item/twohanded/required/kirbyplants{
icon_state = "plant-13"
},
/turf/open/floor/plasteel,
/area/hallway/primary/starboard)
"bfX" = (
@@ -24603,6 +24620,9 @@
/obj/effect/turf_decal/tile/purple{
dir = 8
},
/obj/item/twohanded/required/kirbyplants{
icon_state = "plant-10"
},
/turf/open/floor/plasteel,
/area/hallway/primary/starboard)
"bgc" = (
@@ -27271,11 +27291,6 @@
},
/turf/open/floor/plasteel,
/area/quartermaster/sorting)
"bml" = (
/obj/effect/spawner/structure/window/reinforced,
/obj/effect/decal/cleanable/dirt,
/turf/open/floor/plasteel,
/area/quartermaster/office)
"bmm" = (
/obj/structure/cable{
icon_state = "1-2"
@@ -28105,6 +28120,7 @@
/obj/effect/turf_decal/tile/blue{
dir = 4
},
/obj/effect/mapping_helpers/airlock/unres,
/turf/open/floor/plasteel/white,
/area/medical/medbay/central)
"bof" = (
@@ -28128,6 +28144,7 @@
/obj/effect/turf_decal/tile/blue{
dir = 4
},
/obj/effect/mapping_helpers/airlock/unres,
/turf/open/floor/plasteel/white,
/area/medical/medbay/central)
"boi" = (
@@ -30036,6 +30053,7 @@
name = "Genetics";
req_access_txt = "5; 68"
},
/obj/effect/mapping_helpers/airlock/unres,
/turf/open/floor/plasteel/white,
/area/medical/genetics)
"bsv" = (
@@ -30320,6 +30338,9 @@
/obj/machinery/atmospherics/pipe/simple/supply/hidden{
dir = 4
},
/obj/item/twohanded/required/kirbyplants{
icon_state = "plant-16"
},
/turf/open/floor/plasteel/white,
/area/science/research)
"bti" = (
@@ -32538,19 +32559,16 @@
/turf/open/floor/plasteel/cafeteria,
/area/crew_quarters/heads/hor)
"byc" = (
/obj/structure/table,
/obj/item/paper_bin{
pixel_x = -3;
pixel_y = 7
},
/obj/machinery/atmospherics/pipe/simple/scrubbers/hidden{
dir = 4
},
/obj/item/stamp/qm,
/obj/effect/turf_decal/tile/brown,
/obj/effect/turf_decal/tile/brown{
dir = 8
},
/obj/machinery/computer/card/minor/qm{
dir = 1
},
/turf/open/floor/plasteel,
/area/quartermaster/qm)
"byd" = (
@@ -32590,6 +32608,11 @@
/obj/effect/turf_decal/tile/brown{
dir = 8
},
/obj/item/stamp/qm,
/obj/item/paper_bin{
pixel_x = -3;
pixel_y = 7
},
/turf/open/floor/plasteel,
/area/quartermaster/qm)
"byh" = (
@@ -39710,6 +39733,7 @@
/obj/machinery/atmospherics/pipe/simple/scrubbers/hidden{
dir = 4
},
/obj/item/twohanded/required/kirbyplants,
/turf/open/floor/plasteel/white/side{
dir = 1
},
@@ -57100,6 +57124,18 @@
},
/turf/open/floor/plating,
/area/maintenance/port)
"hwu" = (
/obj/item/twohanded/required/kirbyplants{
icon_state = "plant-24"
},
/turf/open/floor/plasteel,
/area/security/prison)
"hEm" = (
/obj/item/twohanded/required/kirbyplants{
icon_state = "plant-22"
},
/turf/open/floor/plasteel/white,
/area/medical/medbay/central)
"hRa" = (
/obj/structure/table/reinforced,
/obj/machinery/light{
@@ -57559,6 +57595,15 @@
},
/turf/open/floor/plasteel,
/area/science/circuit)
"qoW" = (
/obj/effect/turf_decal/stripes/line{
dir = 10
},
/obj/item/twohanded/required/kirbyplants{
icon_state = "plant-18"
},
/turf/open/floor/plasteel,
/area/hallway/secondary/entry)
"quT" = (
/obj/structure/lattice,
/obj/structure/grille/broken,
@@ -57570,6 +57615,12 @@
},
/turf/open/floor/carpet,
/area/crew_quarters/cryopod)
"qQP" = (
/obj/item/twohanded/required/kirbyplants{
icon_state = "plant-14"
},
/turf/open/floor/plasteel,
/area/hallway/primary/port)
"rcD" = (
/obj/machinery/atmospherics/pipe/simple/scrubbers/hidden{
dir = 4
@@ -57580,6 +57631,15 @@
/obj/machinery/atmospherics/pipe/manifold/scrubbers/hidden,
/turf/open/floor/plasteel,
/area/maintenance/disposal/incinerator)
"rjA" = (
/obj/machinery/atmospherics/pipe/simple/scrubbers/hidden{
dir = 4
},
/obj/item/twohanded/required/kirbyplants{
icon_state = "plant-04"
},
/turf/open/floor/plasteel/white,
/area/medical/medbay/central)
"rmX" = (
/obj/structure/table,
/obj/item/reagent_containers/food/drinks/beer,
@@ -57723,6 +57783,12 @@
icon_state = "wood-broken5"
},
/area/maintenance/bar)
"tlO" = (
/obj/item/twohanded/required/kirbyplants{
icon_state = "applebush"
},
/turf/open/floor/plasteel,
/area/hallway/primary/port)
"tqg" = (
/obj/machinery/cryopod{
dir = 4
@@ -57879,6 +57945,20 @@
},
/turf/open/floor/plating,
/area/maintenance/starboard/aft)
"uZN" = (
/obj/machinery/light{
dir = 1
},
/obj/effect/turf_decal/tile/blue{
dir = 4
},
/obj/item/twohanded/required/kirbyplants{
icon_state = "plant-03"
},
/turf/open/floor/plasteel/white/corner{
dir = 1
},
/area/hallway/secondary/entry)
"vbD" = (
/obj/machinery/door/firedoor,
/obj/machinery/door/airlock/command/glass{
@@ -58053,6 +58133,20 @@
},
/turf/closed/wall/r_wall,
/area/maintenance/disposal/incinerator)
"xFY" = (
/obj/machinery/light{
dir = 1
},
/obj/effect/turf_decal/tile/blue{
dir = 4
},
/obj/item/twohanded/required/kirbyplants{
icon_state = "plant-06"
},
/turf/open/floor/plasteel/white/corner{
dir = 1
},
/area/hallway/secondary/entry)
"xIa" = (
/obj/structure/table,
/obj/effect/spawner/lootdrop/grille_or_trash,
@@ -67425,7 +67519,7 @@ apN
apN
apN
apJ
awY
xFY
ayk
awW
aAD
@@ -67449,7 +67543,7 @@ aaa
aaa
aaa
arB
awY
uZN
ayk
awW
aAD
@@ -70021,7 +70115,7 @@ awW
arB
awZ
aym
azB
qoW
awW
aaf
aaa
@@ -79775,7 +79869,7 @@ aKt
aLN
aMS
aOi
aLE
tlO
aPK
aSl
aTH
@@ -81083,7 +81177,7 @@ boS
bfm
bNK
bkN
bml
bfm
bwe
bwe
bwd
@@ -81831,7 +81925,7 @@ aKA
aLN
aMS
aOz
aLE
qQP
aPQ
aSa
aSr
@@ -85383,7 +85477,7 @@ aaG
aaK
aaP
aaX
aat
hwu
aat
acd
acD
@@ -94951,7 +95045,7 @@ aYV
aYV
bet
bfH
bhh
hEm
bhh
bhg
bln
@@ -97287,7 +97381,7 @@ bCR
bqQ
bGX
bCR
bqQ
rjA
bRN
bIK
bPq
@@ -27640,7 +27640,6 @@
/turf/open/floor/plasteel,
/area/quartermaster/qm)
"aZh" = (
/obj/structure/table/reinforced,
/obj/machinery/light{
dir = 4
},
@@ -27651,6 +27650,9 @@
/obj/effect/turf_decal/tile/brown{
dir = 8
},
/obj/machinery/computer/card/minor/qm{
dir = 8
},
/turf/open/floor/plasteel,
/area/quartermaster/qm)
"aZi" = (
@@ -88703,6 +88705,9 @@
/obj/effect/turf_decal/stripes/line{
dir = 4
},
/obj/effect/mapping_helpers/airlock/unres{
dir = 4
},
/turf/open/floor/plasteel,
/area/medical/medbay/central)
"cSK" = (
@@ -89877,6 +89882,9 @@
/obj/effect/turf_decal/stripes/line{
dir = 4
},
/obj/effect/mapping_helpers/airlock/unres{
dir = 4
},
/turf/open/floor/plasteel,
/area/medical/medbay/central)
"cUD" = (
+11 -3
View File
@@ -20376,6 +20376,7 @@
/obj/machinery/keycard_auth{
pixel_y = 23
},
/obj/item/clipboard,
/turf/open/floor/plasteel,
/area/quartermaster/qm)
"aNS" = (
@@ -21064,6 +21065,7 @@
departmentType = 2;
pixel_x = 32
},
/obj/item/stamp/qm,
/turf/open/floor/plasteel,
/area/quartermaster/qm)
"aPl" = (
@@ -21619,12 +21621,12 @@
/turf/open/floor/plasteel,
/area/quartermaster/qm)
"aQt" = (
/obj/structure/table,
/obj/item/clipboard,
/obj/item/stamp/qm,
/obj/machinery/status_display/supply{
pixel_x = 32
},
/obj/machinery/computer/card/minor/qm{
dir = 8
},
/turf/open/floor/plasteel,
/area/quartermaster/qm)
"aQu" = (
@@ -57384,6 +57386,7 @@
/obj/effect/turf_decal/tile/blue{
dir = 8
},
/obj/effect/mapping_helpers/airlock/unres,
/turf/open/floor/plasteel/white,
/area/medical/medbay/central)
"cha" = (
@@ -57404,6 +57407,7 @@
/obj/effect/turf_decal/tile/blue{
dir = 8
},
/obj/effect/mapping_helpers/airlock/unres,
/turf/open/floor/plasteel/white,
/area/medical/medbay/central)
"chb" = (
@@ -66401,6 +66405,9 @@
/obj/effect/turf_decal/tile/blue{
dir = 8
},
/obj/effect/mapping_helpers/airlock/unres{
dir = 4
},
/turf/open/floor/plasteel/white,
/area/medical/genetics/cloning)
"cxZ" = (
@@ -78455,6 +78462,7 @@
/turf/open/floor/engine,
/area/science/xenobiology)
"dbq" = (
/mob/living/simple_animal/hostile/retaliate/goose,
/turf/open/floor/wood{
icon_state = "wood-broken6"
},
@@ -27287,6 +27287,9 @@
/obj/effect/turf_decal/stripes/line{
dir = 1
},
/obj/effect/mapping_helpers/airlock/unres{
dir = 1
},
/turf/open/floor/plasteel,
/area/medical/medbay/zone3)
"aWM" = (
@@ -28598,6 +28601,9 @@
/obj/effect/turf_decal/stripes/line{
dir = 4
},
/obj/effect/mapping_helpers/airlock/unres{
dir = 8
},
/turf/open/floor/plasteel,
/area/medical/medbay/zone3)
"aYU" = (
@@ -29134,6 +29140,9 @@
/obj/effect/turf_decal/stripes/line{
dir = 4
},
/obj/effect/mapping_helpers/airlock/unres{
dir = 8
},
/turf/open/floor/plasteel,
/area/medical/medbay/zone3)
"aZQ" = (
+15 -6
View File
@@ -24477,16 +24477,11 @@
/turf/open/floor/plasteel/dark,
/area/science/robotics/mechbay)
"bfB" = (
/obj/structure/table,
/obj/machinery/requests_console{
department = "Cargo Bay";
departmentType = 2;
pixel_x = -30
},
/obj/item/paper_bin{
layer = 2.9
},
/obj/item/pen,
/obj/effect/turf_decal/tile/brown{
dir = 1
},
@@ -24494,6 +24489,9 @@
/obj/effect/turf_decal/tile/brown{
dir = 8
},
/obj/machinery/computer/card/minor/qm{
dir = 4
},
/turf/open/floor/plasteel,
/area/quartermaster/qm)
"bfC" = (
@@ -27566,6 +27564,7 @@
},
/obj/structure/disposalpipe/segment,
/obj/machinery/atmospherics/pipe/simple/supply/hidden,
/obj/effect/mapping_helpers/airlock/unres,
/turf/open/floor/plasteel/freezer,
/area/storage/emergency/port)
"bnx" = (
@@ -29314,6 +29313,9 @@
/obj/structure/disposalpipe/segment{
dir = 4
},
/obj/effect/mapping_helpers/airlock/unres{
dir = 8
},
/turf/open/floor/plasteel/white,
/area/medical/genetics)
"brb" = (
@@ -30153,6 +30155,7 @@
/obj/effect/turf_decal/tile/blue{
dir = 8
},
/obj/effect/mapping_helpers/airlock/unres,
/turf/open/floor/plasteel/white,
/area/medical/medbay/central)
"bsI" = (
@@ -30164,6 +30167,7 @@
name = "Medbay"
},
/obj/effect/turf_decal/tile/blue,
/obj/effect/mapping_helpers/airlock/unres,
/turf/open/floor/plasteel/white,
/area/medical/medbay/central)
"bsJ" = (
@@ -54387,6 +54391,10 @@
},
/turf/open/floor/plating,
/area/maintenance/department/cargo)
"ggg" = (
/mob/living/simple_animal/hostile/retaliate/goose,
/turf/open/floor/wood,
/area/maintenance/department/crew_quarters/dorms)
"gih" = (
/obj/machinery/atmospherics/pipe/simple/cyan/visible{
dir = 4
@@ -62094,6 +62102,7 @@
name = "Port Emergency Storage";
req_access_txt = "0"
},
/obj/effect/mapping_helpers/airlock/unres,
/turf/open/floor/plasteel/freezer,
/area/storage/emergency/port)
"xSX" = (
@@ -99275,7 +99284,7 @@ cBk
jhD
cBo
alQ
alb
ggg
cBw
noC
aiS
File diff suppressed because it is too large Load Diff
+6
View File
@@ -106,6 +106,7 @@
#define SKINTONE 23 //uses skin tones
#define HORNCOLOR 24
//organ slots
#define ORGAN_SLOT_BRAIN "brain"
#define ORGAN_SLOT_APPENDIX "appendix"
#define ORGAN_SLOT_RIGHT_ARM_AUG "r_arm_device"
@@ -129,3 +130,8 @@
#define ORGAN_SLOT_BRAIN_ANTISTUN "brain_antistun"
#define ORGAN_SLOT_TAIL "tail"
#define ORGAN_SLOT_PENIS "penis"
////organ defines
#define STANDARD_ORGAN_THRESHOLD 100
#define STANDARD_ORGAN_HEALING 0.001
#define STANDARD_ORGAN_DECAY 0.00222 //designed to fail organs when left to decay for ~15 minutes
+8 -8
View File
@@ -4,15 +4,15 @@
#define COLOR_INPUT_ENABLED "#D3B5B5"
#define COLOR_DARKMODE_INFO_BUTTONS_BG "#40628A"
#define COLOR_DARKMODE_ISSUE_BUTTON_BG "#ce4242"
#define COLOR_DARKMODE_BACKGROUND "#202020"
#define COLOR_DARKMODE_DARKBACKGROUND "#171717"
#define COLOR_DARKMODE_TEXT "#f0f0f0"
#define COLOR_DARKMODE_ISSUE_BUTTON_BG "#A92C2C"
#define COLOR_DARKMODE_BACKGROUND "#272727"
#define COLOR_DARKMODE_DARKBACKGROUND "#242424"
#define COLOR_DARKMODE_TEXT "#E0E0E0"
#define COLOR_WHITEMODE_INFO_BUTTONS_BG "#90b3dd"
#define COLOR_WHITEMODE_ISSUE_BUTTON_BG "#ef7f7f"
#define COLOR_WHITEMODE_BACKGROUND "#ffffff"
#define COLOR_WHITEMODE_DARKBACKGROUND "#eeeeee"
#define COLOR_WHITEMODE_INFO_BUTTONS_BG "#90B3DD"
#define COLOR_WHITEMODE_ISSUE_BUTTON_BG "#EF7F7F"
#define COLOR_WHITEMODE_BACKGROUND "#F0F0F0"
#define COLOR_WHITEMODE_DARKBACKGROUND "#E6E6E6"
#define COLOR_WHITEMODE_TEXT "#000000"
#define COLOR_FLOORTILE_GRAY "#8D8B8B"
+8
View File
@@ -121,8 +121,13 @@
#define COMSIG_MOVABLE_HEAR "movable_hear" //from base of atom/movable/Hear(): (message, atom/movable/speaker, message_language, raw_message, radio_freq, list/spans, message_mode)
#define COMSIG_MOVABLE_DISPOSING "movable_disposing" //called when the movable is added to a disposal holder object for disposal movement: (obj/structure/disposalholder/holder, obj/machinery/disposal/source)
// /mind signals
#define COMSIG_MIND_TRANSFER "mind_transfer" //from base of mind/transfer_to(): (new_character, old_character)
// /mob signals
#define COMSIG_MOB_DEATH "mob_death" //from base of mob/death(): (gibbed)
#define COMSIG_MOB_GHOSTIZE "mob_ghostize" //from base of mob/Ghostize() (can_reenter_corpse)
#define COMPONENT_BLOCK_GHOSTING 1
#define COMSIG_MOB_ALLOWED "mob_allowed" //from base of obj/allowed(mob/M): (/obj) returns bool, if TRUE the mob has id access to the obj
#define COMSIG_MOB_RECEIVE_MAGIC "mob_receive_magic" //from base of mob/anti_magic_check(): (magic, holy, protection_sources)
#define COMPONENT_BLOCK_MAGIC 1
@@ -132,6 +137,7 @@
#define COMSIG_MOB_ITEM_AFTERATTACK "mob_item_afterattack" //from base of obj/item/afterattack(): (atom/target, mob/user, proximity_flag, click_parameters)
#define COMSIG_MOB_ATTACK_RANGED "mob_attack_ranged" //from base of mob/RangedAttack(): (atom/A, params)
#define COMSIG_MOB_THROW "mob_throw" //from base of /mob/throw_item(): (atom/target)
#define COMSIG_MOB_KEY_CHANGE "mob_key_change" //from base of /mob/transfer_ckey()
#define COMSIG_MOB_UPDATE_SIGHT "mob_update_sight" //from base of /mob/update_sight(): ()
#define COMSIG_MOB_SAY "mob_say" // from /mob/living/say(): (proc args list)
#define COMPONENT_UPPERCASE_SPEECH 1
@@ -159,6 +165,8 @@
#define COMSIG_OBJ_BREAK "obj_break" //from base of /obj/obj_break(): (damage_flag)
#define COMSIG_OBJ_SETANCHORED "obj_setanchored" //called in /obj/structure/setAnchored(): (value)
// /machinery signals
#define COMSIG_MACHINE_EJECT_OCCUPANT "eject_occupant" //from base of obj/machinery/dropContents() (occupant)
// /obj/item signals
#define COMSIG_ITEM_ATTACK "item_attack" //from base of obj/item/attack(): (/mob/living/target, /mob/living/user)
+2
View File
@@ -10,6 +10,8 @@
#define CHECK_BITFIELD(variable, flag) (variable & (flag))
#define TOGGLE_BITFIELD(variable, flag) (variable ^= (flag))
#define CHECK_MULTIPLE_BITFIELDS(flagvar, flags) (((flagvar) & (flags)) == (flags))
GLOBAL_LIST_INIT(bitflags, list(1, 2, 4, 8, 16, 32, 64, 128, 256, 512, 1024, 2048, 4096, 8192, 16384, 32768))
// for /datum/var/datum_flags
+1
View File
@@ -35,6 +35,7 @@
#define LOG_GAME (1 << 12)
#define LOG_ADMIN_PRIVATE (1 << 13)
#define LOG_ASAY (1 << 14)
#define LOG_VIRUS (1 << 15)
//Individual logging panel pages
#define INDIVIDUAL_ATTACK_LOG (LOG_ATTACK)
+1 -1
View File
@@ -314,7 +314,7 @@ GLOBAL_LIST_INIT(pda_reskins, list(PDA_SKIN_CLASSIC = 'icons/obj/pda.dmi', PDA_S
#define MAP_MAXZ 6
// Defib stats
#define DEFIB_TIME_LIMIT 120
#define DEFIB_TIME_LIMIT 960
#define DEFIB_TIME_LOSS 60
// Diagonal movement
+8 -3
View File
@@ -205,8 +205,6 @@
#define MAX_CHICKENS 50
#define UNHEALING_EAR_DAMAGE 100
#define INCORPOREAL_MOVE_BASIC 1
#define INCORPOREAL_MOVE_SHADOW 2 // leaves a trail of shadows
@@ -235,11 +233,15 @@
#define OFFSET_S_STORE "s_store"
#define OFFSET_FACEMASK "mask"
#define OFFSET_HEAD "head"
#define OFFSET_FACE "face"
#define OFFSET_EYES "eyes"
#define OFFSET_LIPS "lips"
#define OFFSET_BELT "belt"
#define OFFSET_BACK "back"
#define OFFSET_SUIT "suit"
#define OFFSET_NECK "neck"
#define OFFSET_HAIR "hair"
#define OFFSET_FHAIR "fhair"
#define OFFSET_MUTPARTS "mutantparts"
//MINOR TWEAKS/MISC
#define AGE_MIN 18 //youngest a character can be //CITADEL EDIT - 17 --> 18
@@ -258,6 +260,9 @@
#define MAX_QUIRKS 6 //The maximum amount of quirks one character can have at roundstart
#define MAX_REVIVE_FIRE_DAMAGE 180
#define MAX_REVIVE_BRUTE_DAMAGE 180
// AI Toggles
#define AI_CAMERA_LUMINOSITY 5
#define AI_VOX // Comment out if you don't want VOX to be enabled and have players download the voice sounds.
+9
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@@ -39,3 +39,12 @@
#define THICKMATERIAL (1<<5) //prevents syringes, parapens and hypos if the external suit or helmet (if targeting head) has this flag. Example: space suits, biosuit, bombsuits, thick suits that cover your body.
#define VOICEBOX_TOGGLABLE (1<<6) // The voicebox in this clothing can be toggled.
#define VOICEBOX_DISABLED (1<<7) // The voicebox is currently turned off.
// Flags for the organ_flags var on /obj/item/organ
#define ORGAN_SYNTHETIC (1<<0) //Synthetic organs, or cybernetic organs. Reacts to EMPs and don't deteriorate or heal
#define ORGAN_FROZEN (1<<1) //Frozen organs, don't deteriorate
#define ORGAN_FAILING (1<<2) //Failing organs perform damaging effects until replaced or fixed
#define ORGAN_EXTERNAL (1<<3) //Was this organ implanted/inserted/etc, if true will not be removed during species change.
#define ORGAN_VITAL (1<<4) //Currently only the brain
#define ORGAN_NO_SPOIL (1<<5) //Currently only the brain
+14
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@@ -34,3 +34,17 @@
#define DEL_REAGENT 1 // reagent deleted (fully cleared)
#define ADD_REAGENT 2 // reagent added
#define REM_REAGENT 3 // reagent removed (may still exist)
//reagent bitflags, used for altering how they works
#define REAGENT_DEAD_PROCESS (1<<0) //calls on_mob_dead() if present in a dead body
#define REAGENT_DONOTSPLIT (1<<1) //Do not split the chem at all during processing
#define REAGENT_ONLYINVERSE (1<<2) //Only invert chem, no splitting
#define REAGENT_ONMOBMERGE (1<<3) //Call on_mob_life proc when reagents are merging.
#define REAGENT_INVISIBLE (1<<4) //Doesn't appear on handheld health analyzers.
#define REAGENT_FORCEONNEW (1<<5) //Forces a on_new() call without a data overhead
#define REAGENT_SNEAKYNAME (1<<6) //When inverted, the inverted chem uses the name of the original chem
#define REAGENT_SPLITRETAINVOL (1<<7) //Retains initial volume of chem when splitting
//Chemical reaction flags, for determining reaction specialties
#define REACTION_CLEAR_IMPURE (1<<0) //Convert into impure/pure on reaction completion
#define REACTION_CLEAR_INVERSE (1<<1) //Convert into inverse on reaction completion when purity is low enough
+3
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@@ -8,6 +8,9 @@
#define UNCONSCIOUS 2
#define DEAD 3
//Maximum healthiness an individual can have
#define MAX_SATIETY 600
// bitflags for machine stat variable
#define BROKEN (1<<0)
#define NOPOWER (1<<1)
+6
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@@ -8,6 +8,12 @@
#define TOOL_ANALYZER "analyzer"
#define TOOL_MINING "mining"
#define TOOL_SHOVEL "shovel"
#define TOOL_RETRACTOR "retractor"
#define TOOL_HEMOSTAT "hemostat"
#define TOOL_CAUTERY "cautery"
#define TOOL_DRILL "drill"
#define TOOL_SCALPEL "scalpel"
#define TOOL_SAW "saw"
// If delay between the start and the end of tool operation is less than MIN_TOOL_SOUND_DELAY,
+1
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@@ -165,6 +165,7 @@
#define OBESITY "obesity"
#define MAGIC_TRAIT "magic"
#define TRAUMA_TRAIT "trauma"
#define DISEASE_TRAIT "disease"
#define SPECIES_TRAIT "species"
#define ORGAN_TRAIT "organ"
#define JOB_TRAIT "job"
+4
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@@ -58,6 +58,10 @@
if (CONFIG_GET(flag/log_game))
WRITE_LOG(GLOB.world_game_log, "GAME: [text]")
/proc/log_virus(text)
if (CONFIG_GET(flag/log_virus))
WRITE_LOG(GLOB.world_virus_log, "VIRUS: [text]")
/proc/log_access(text)
if (CONFIG_GET(flag/log_access))
WRITE_LOG(GLOB.world_game_log, "ACCESS: [text]")
+1 -1
View File
@@ -3,7 +3,7 @@
for(var/file in args)
src << browse_rsc(file)
/client/proc/browse_files(root="data/logs/", max_iterations=10, list/valid_extensions=list("txt","log","htm", "html"))
/client/proc/browse_files(root="data/logs/", max_iterations=10, list/valid_extensions=list("txt","log","htm", "html", "md"))
var/path = root
for(var/i=0, i<max_iterations, i++)
+39 -1
View File
@@ -159,6 +159,44 @@
processing_list.Cut(1, 2)
processing_list += A.contents
/** recursive_organ_check
* inputs: O (object to start with)
* outputs:
* description: A pseudo-recursive loop based off of the recursive mob check, this check looks for any organs held
* within 'O', toggling their frozen flag. This check excludes items held within other safe organ
* storage units, so that only the lowest level of container dictates whether we do or don't decompose
*/
/proc/recursive_organ_check(atom/O)
var/list/processing_list = list(O)
var/list/processed_list = list()
var/index = 1
var/obj/item/organ/found_organ
while(index <= length(processing_list))
var/atom/A = processing_list[index]
if(istype(A, /obj/item/organ))
found_organ = A
found_organ.organ_flags ^= ORGAN_FROZEN
else if(istype(A, /mob/living/carbon))
var/mob/living/carbon/Q = A
for(var/organ in Q.internal_organs)
found_organ = organ
found_organ.organ_flags ^= ORGAN_FROZEN
for(var/atom/B in A) //objects held within other objects are added to the processing list, unless that object is something that can hold organs safely
if(!processed_list[B] && !istype(B, /obj/structure/closet/crate/freezer) && !istype(B, /obj/structure/closet/secure_closet/freezer))
processing_list+= B
index++
processed_list[A] = A
return
// Better recursive loop, technically sort of not actually recursive cause that shit is retarded, enjoy.
//No need for a recursive limit either
/proc/recursive_mob_check(atom/O,client_check=1,sight_check=1,include_radio=1)
@@ -473,7 +511,7 @@
G_found.client.prefs.copy_to(new_character)
new_character.dna.update_dna_identity()
new_character.key = G_found.key
G_found.transfer_ckey(new_character, FALSE)
return new_character
+25 -3
View File
@@ -172,10 +172,32 @@ GLOBAL_LIST_INIT(bitfields, list(
"rad_flags" = list(
"RAD_PROTECT_CONTENTS" = RAD_PROTECT_CONTENTS,
"RAD_NO_CONTAMINATE" = RAD_NO_CONTAMINATE,
),
),
"disease_flags" = list(
"CURABLE" = CURABLE,
"CAN_CARRY" = CAN_CARRY,
"CAN_RESIST" = CAN_RESIST
),
))
),
"chemical_flags" = list(
"REAGENT_DEAD_PROCESS" = REAGENT_DEAD_PROCESS,
"REAGENT_DONOTSPLIT" = REAGENT_DONOTSPLIT,
"REAGENT_ONLYINVERSE" = REAGENT_ONLYINVERSE,
"REAGENT_ONMOBMERGE" = REAGENT_ONMOBMERGE,
"REAGENT_INVISIBLE" = REAGENT_INVISIBLE,
"REAGENT_FORCEONNEW" = REAGENT_FORCEONNEW,
"REAGENT_SNEAKYNAME" = REAGENT_SNEAKYNAME,
"REAGENT_SPLITRETAINVOL" = REAGENT_SPLITRETAINVOL
),
"clear_conversion" = list(
"REACTION_CLEAR_IMPURE" = REACTION_CLEAR_IMPURE,
"REACTION_CLEAR_INVERSE" = REACTION_CLEAR_INVERSE
),
"organ_flags" = list(
"ORGAN_SYNTHETIC" = ORGAN_SYNTHETIC,
"ORGAN_FROZEN" = ORGAN_FROZEN,
"ORGAN_FAILING" = ORGAN_FAILING,
"ORGAN_EXTERNAL" = ORGAN_EXTERNAL,
"ORGAN_VITAL" = ORGAN_VITAL,
"ORGAN_NO_SPOIL" = ORGAN_NO_SPOIL
),
))
+2
View File
@@ -26,6 +26,8 @@ GLOBAL_VAR(query_debug_log)
GLOBAL_PROTECT(query_debug_log)
GLOBAL_VAR(world_job_debug_log)
GLOBAL_PROTECT(world_job_debug_log)
GLOBAL_VAR(world_virus_log)
GLOBAL_PROTECT(world_virus_log)
GLOBAL_LIST_EMPTY(bombers)
GLOBAL_PROTECT(bombers)
+11
View File
@@ -55,6 +55,17 @@
var/obj/item/W = get_active_held_item()
if(!W && A.Adjacent(src) && (isobj(A) || ismob(A)))
var/atom/movable/C = A
if(C.can_buckle && C.has_buckled_mobs())
if(C.buckled_mobs.len > 1)
var/unbuckled = input(src, "Who do you wish to unbuckle?","Unbuckle Who?") as null|mob in C.buckled_mobs
if(C.user_unbuckle_mob(unbuckled,src))
return
else
if(C.user_unbuckle_mob(C.buckled_mobs[1],src))
return
if(!W && get_dist(src,A) <= interaction_range)
A.attack_robot(src)
return
+1 -1
View File
@@ -157,7 +157,7 @@
var/image/item_overlay = image(holding)
item_overlay.alpha = 92
if(!user.can_equip(holding, slot_id, disable_warning = TRUE))
if(!user.can_equip(holding, slot_id, TRUE))
item_overlay.color = "#FF0000"
else
item_overlay.color = "#00ff00"
@@ -39,6 +39,8 @@
/datum/config_entry/flag/log_game // log game events
/datum/config_entry/flag/log_virus // log virology data
/datum/config_entry/flag/log_vote // log voting
/datum/config_entry/flag/log_whisper // log client whisper
+2 -2
View File
@@ -294,7 +294,7 @@ Versioning
var/lakey = L.lastattackerckey
var/sqlbrute = L.getBruteLoss()
var/sqlfire = L.getFireLoss()
var/sqlbrain = L.getBrainLoss()
var/sqlbrain = L.getOrganLoss(ORGAN_SLOT_BRAIN)
var/sqloxy = L.getOxyLoss()
var/sqltox = L.getToxLoss()
var/sqlclone = L.getCloneLoss()
@@ -308,7 +308,7 @@ Versioning
if(!SSdbcore.Connect())
return
sqlname = sanitizeSQL(sqlname)
sqlkey = sanitizeSQL(sqlkey)
sqljob = sanitizeSQL(sqljob)
+1 -1
View File
@@ -46,7 +46,7 @@
var/list/mob/dead/observer/candidates = pollCandidatesForMob("Do you want to play as [owner]'s imaginary friend?", ROLE_PAI, null, null, 75, friend)
if(LAZYLEN(candidates))
var/mob/dead/observer/C = pick(candidates)
friend.key = C.key
C.transfer_ckey(friend, FALSE)
friend_initialized = TRUE
else
qdel(src)
@@ -26,7 +26,7 @@
var/list/mob/dead/observer/candidates = pollCandidatesForMob("Do you want to play as [owner]'s split personality?", ROLE_PAI, null, null, 75, stranger_backseat)
if(LAZYLEN(candidates))
var/mob/dead/observer/C = pick(candidates)
stranger_backseat.key = C.key
C.transfer_ckey(stranger_backseat, FALSE)
log_game("[key_name(stranger_backseat)] became [key_name(owner)]'s split personality.")
message_admins("[ADMIN_LOOKUPFLW(stranger_backseat)] became [ADMIN_LOOKUPFLW(owner)]'s split personality.")
else
@@ -184,7 +184,7 @@
var/list/mob/dead/observer/candidates = pollCandidatesForMob("Do you want to play as [owner]'s brainwashed mind?", null, null, null, 75, stranger_backseat)
if(LAZYLEN(candidates))
var/mob/dead/observer/C = pick(candidates)
stranger_backseat.key = C.key
C.transfer_ckey(stranger_backseat, FALSE)
else
qdel(src)
+2 -2
View File
@@ -26,5 +26,5 @@
if(!HAS_TRAIT(wearer, TRAIT_DEAF))
var/obj/item/organ/ears/ears = wearer.getorganslot(ORGAN_SLOT_EARS)
if (ears)
ears.deaf = max(ears.deaf - 1, (ears.ear_damage < UNHEALING_EAR_DAMAGE ? 0 : 1)) // Do not clear deafness while above the unhealing ear damage threshold
ears.ear_damage = max(ears.ear_damage - 0.1, 0)
ears.deaf = max(ears.deaf - 1, (ears.damage < ears.maxHealth ? 0 : 1)) // Do not clear deafness if our ears are too damaged
ears.damage = max(ears.damage - 0.1, 0)
+3 -3
View File
@@ -162,12 +162,12 @@
if(!Process_Spacemove(direction) || !isturf(AM.loc))
return
step(AM, direction)
if((direction & (direction - 1)) && (AM.loc == next)) //moved diagonally
last_move_diagonal = TRUE
else
last_move_diagonal = FALSE
handle_vehicle_layer()
handle_vehicle_offsets()
else
@@ -234,7 +234,7 @@
return list(TEXT_NORTH = list(0, 6), TEXT_SOUTH = list(0, 6), TEXT_EAST = list(0, 6), TEXT_WEST = list(0, 6))
else
return list(TEXT_NORTH = list(0, 6), TEXT_SOUTH = list(0, 6), TEXT_EAST = list(-6, 4), TEXT_WEST = list( 6, 4))
/datum/component/riding/human/force_dismount(mob/living/user)
var/atom/movable/AM = parent
+1 -1
View File
@@ -234,7 +234,7 @@
/datum/component/storage/proc/quick_empty(mob/M)
var/atom/A = parent
if((!ishuman(M) && (A.loc != M)) || (M.stat != CONSCIOUS) || M.restrained() || !M.canmove)
if(!M.canUseStorage() || !A.Adjacent(M) || M.incapacitated())
return
if(check_locked(null, M, TRUE))
return FALSE
+10 -1
View File
@@ -24,8 +24,9 @@ GLOBAL_LIST_EMPTY(uplinks)
var/unlock_note
var/unlock_code
var/failsafe_code
var/datum/ui_state/checkstate
/datum/component/uplink/Initialize(_owner, _lockable = TRUE, _enabled = FALSE, datum/game_mode/_gamemode, starting_tc = 20)
/datum/component/uplink/Initialize(_owner, _lockable = TRUE, _enabled = FALSE, datum/game_mode/_gamemode, starting_tc = 20, datum/ui_state/_checkstate)
if(!isitem(parent))
return COMPONENT_INCOMPATIBLE
@@ -57,6 +58,7 @@ GLOBAL_LIST_EMPTY(uplinks)
active = _enabled
gamemode = _gamemode
telecrystals = starting_tc
checkstate = _checkstate
if(!lockable)
active = TRUE
locked = FALSE
@@ -115,6 +117,7 @@ GLOBAL_LIST_EMPTY(uplinks)
/datum/component/uplink/ui_interact(mob/user, ui_key = "main", datum/tgui/ui = null, force_open = FALSE, \
datum/tgui/master_ui = null, datum/ui_state/state = GLOB.inventory_state)
state = checkstate ? checkstate : state
active = TRUE
ui = SStgui.try_update_ui(user, src, ui_key, ui, force_open)
if(!ui)
@@ -123,6 +126,12 @@ GLOBAL_LIST_EMPTY(uplinks)
ui.set_style("syndicate")
ui.open()
/datum/component/uplink/ui_host(mob/user)
if(istype(parent, /obj/item/implant)) //implants are like organs, not really located inside mobs codewise.
var/obj/item/implant/I = parent
return I.imp_in
return ..()
/datum/component/uplink/ui_data(mob/user)
if(!user.mind)
return
+128
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@@ -0,0 +1,128 @@
/datum/component/virtual_reality
dupe_mode = COMPONENT_DUPE_ALLOWED //mindswap memes, shouldn't stack up otherwise.
var/datum/mind/mastermind // where is my mind t. pixies
var/datum/mind/current_mind
var/obj/machinery/vr_sleeper/vr_sleeper
var/datum/action/quit_vr/quit_action
var/you_die_in_the_game_you_die_for_real = FALSE
var/datum/component/virtual_reality/inception //The component works on a very fragile link betwixt mind, ckey and death.
/datum/component/virtual_reality/Initialize(mob/M, obj/machinery/vr_sleeper/gaming_pod, yolo = FALSE, new_char = TRUE)
if(!ismob(parent) || !istype(M))
return COMPONENT_INCOMPATIBLE
var/mob/vr_M = parent
mastermind = M.mind
RegisterSignal(M, list(COMSIG_MOB_DEATH, COMSIG_PARENT_QDELETED), .proc/game_over)
RegisterSignal(M, COMSIG_MOB_KEY_CHANGE, .proc/switch_player)
RegisterSignal(mastermind, COMSIG_MIND_TRANSFER, .proc/switch_player)
you_die_in_the_game_you_die_for_real = yolo
quit_action = new()
if(gaming_pod)
vr_sleeper = gaming_pod
RegisterSignal(vr_sleeper, COMSIG_ATOM_EMAG_ACT, .proc/you_only_live_once)
RegisterSignal(vr_sleeper, COMSIG_MACHINE_EJECT_OCCUPANT, .proc/revert_to_reality)
vr_M.ckey = M.ckey
var/datum/component/virtual_reality/clusterfk = M.GetComponent(/datum/component/virtual_reality)
if(clusterfk && !clusterfk.inception)
clusterfk.inception = src
SStgui.close_user_uis(M, src)
/datum/component/virtual_reality/RegisterWithParent()
var/mob/M = parent
current_mind = M.mind
quit_action.Grant(M)
RegisterSignal(quit_action, COMSIG_ACTION_TRIGGER, .proc/revert_to_reality)
RegisterSignal(M, list(COMSIG_MOB_DEATH, COMSIG_PARENT_QDELETED), .proc/game_over)
RegisterSignal(M, COMSIG_MOB_GHOSTIZE, .proc/be_a_quitter)
RegisterSignal(M, COMSIG_MOB_KEY_CHANGE, .proc/pass_me_the_remote)
RegisterSignal(current_mind, COMSIG_MIND_TRANSFER, .proc/pass_me_the_remote)
mastermind.current.audiovisual_redirect = M
if(vr_sleeper)
vr_sleeper.vr_mob = M
/datum/component/virtual_reality/UnregisterFromParent()
quit_action.Remove(parent)
UnregisterSignal(parent, list(COMSIG_MOB_DEATH, COMSIG_PARENT_QDELETED, COMSIG_MOB_KEY_CHANGE, COMSIG_MOB_GHOSTIZE))
UnregisterSignal(current_mind, COMSIG_MIND_TRANSFER)
UnregisterSignal(quit_action, COMSIG_ACTION_TRIGGER)
current_mind = null
mastermind.current.audiovisual_redirect = null
/datum/component/virtual_reality/proc/switch_player(datum/source, mob/new_mob, mob/old_mob)
if(vr_sleeper || !new_mob.mind)
// Machineries currently don't deal up with the occupant being polymorphed et similar... Or did something fuck up?
revert_to_reality()
return
old_mob.audiovisual_redirect = null
new_mob.audiovisual_redirect = parent
/datum/component/virtual_reality/proc/action_trigger(datum/signal_source, datum/action/source)
if(source != quit_action)
return COMPONENT_ACTION_BLOCK_TRIGGER
revert_to_reality(signal_source)
/datum/component/virtual_reality/proc/you_only_live_once()
if(you_die_in_the_game_you_die_for_real || vr_sleeper?.only_current_user_can_interact)
return FALSE
you_die_in_the_game_you_die_for_real = TRUE
return TRUE
/datum/component/virtual_reality/proc/pass_me_the_remote(datum/source, mob/new_mob)
if(new_mob == mastermind.current)
revert_to_reality(source)
return TRUE
new_mob.TakeComponent(src)
return TRUE
/datum/component/virtual_reality/PostTransfer()
if(!ismob(parent))
return COMPONENT_INCOMPATIBLE
/datum/component/virtual_reality/proc/revert_to_reality(datum/source)
quit_it()
/datum/component/virtual_reality/proc/game_over(datum/source)
quit_it(TRUE, TRUE)
/datum/component/virtual_reality/proc/be_a_quitter(datum/source, can_reenter_corpse)
quit_it()
return COMPONENT_BLOCK_GHOSTING
/datum/component/virtual_reality/proc/virtual_reality_in_a_virtual_reality(mob/player, killme = FALSE, datum/component/virtual_reality/yo_dawg)
var/mob/M = parent
quit_it(FALSE, killme, player, yo_dawg)
yo_dawg.inception = null
if(killme)
M.death(FALSE)
/datum/component/virtual_reality/proc/quit_it(deathcheck = FALSE, cleanup = FALSE, mob/override)
var/mob/M = parent
var/mob/dreamer = override ? override : mastermind.current
if(!mastermind)
to_chat(M, "<span class='warning'>You feel a dreadful sensation, something terrible happened. You try to wake up, but you find yourself unable to...</span>")
else
var/key_transfer = FALSE
if(inception?.parent)
inception.virtual_reality_in_a_virtual_reality(dreamer, cleanup, src)
else
key_transfer = TRUE
if(key_transfer)
M.transfer_ckey(dreamer, FALSE)
dreamer.stop_sound_channel(CHANNEL_HEARTBEAT)
dreamer.audiovisual_redirect = null
if(deathcheck && you_die_in_the_game_you_die_for_real)
to_chat(mastermind, "<span class='warning'>You feel everything fading away...</span>")
dreamer.death(FALSE)
if(cleanup)
var/obj/effect/vr_clean_master/cleanbot = locate() in get_area(M)
if(cleanbot)
LAZYADD(cleanbot.corpse_party, M)
if(vr_sleeper)
vr_sleeper.vr_mob = null
vr_sleeper = null
qdel(src)
/datum/component/virtual_reality/Destroy()
var/datum/action/quit_vr/delet_me = quit_action
. = ..()
qdel(delet_me)
+42 -5
View File
@@ -94,10 +94,23 @@
TOXIN:<font size='1'><a href='?_src_=vars;[HrefToken()];mobToDamage=[refid];adjustDamage=toxin' id='toxin'>[M.getToxLoss()]</a>
OXY:<font size='1'><a href='?_src_=vars;[HrefToken()];mobToDamage=[refid];adjustDamage=oxygen' id='oxygen'>[M.getOxyLoss()]</a>
CLONE:<font size='1'><a href='?_src_=vars;[HrefToken()];mobToDamage=[refid];adjustDamage=clone' id='clone'>[M.getCloneLoss()]</a>
BRAIN:<font size='1'><a href='?_src_=vars;[HrefToken()];mobToDamage=[refid];adjustDamage=brain' id='brain'>[M.getBrainLoss()]</a>
BRAIN:<font size='1'><a href='?_src_=vars;[HrefToken()];mobToDamage=[refid];adjustDamage=brain' id='brain'>[M.getOrganLoss(ORGAN_SLOT_BRAIN)]</a>
STAMINA:<font size='1'><a href='?_src_=vars;[HrefToken()];mobToDamage=[refid];adjustDamage=stamina' id='stamina'>[M.getStaminaLoss()]</a>
AROUSAL:<font size='1'><a href='?_src_=vars;[HrefToken()];mobToDamage=[refid];adjustDamage=arousal' id='arousal'>[M.getArousalLoss()]</a>
</font>
"}
if(GLOB.Debug2)
atomsnowflake += {"
HEART:<font size='1'><a href='?_src_=vars;[HrefToken()];mobToDamage=[refid];adjustDamage=heart' id='heart'>[M.getOrganLoss(ORGAN_SLOT_HEART)]</a>
LIVER:<font size='1'><a href='?_src_=vars;[HrefToken()];mobToDamage=[refid];adjustDamage=liver' id='liver'>[M.getOrganLoss(ORGAN_SLOT_LIVER)]</a>
LUNGS:<font size='1'><a href='?_src_=vars;[HrefToken()];mobToDamage=[refid];adjustDamage=lungs' id='lungs'>[M.getOrganLoss(ORGAN_SLOT_LUNGS)]</a>
EYES:<font size='1'><a href='?_src_=vars;[HrefToken()];mobToDamage=[refid];adjustDamage=eye_sight' id='eye_sight'>[M.getOrganLoss(ORGAN_SLOT_EYES)]</a>
EARS:<font size='1'><a href='?_src_=vars;[HrefToken()];mobToDamage=[refid];adjustDamage=ears' id='ears'>[M.getOrganLoss(ORGAN_SLOT_EARS)]</a>
STOMACH:<font size='1'><a href='?_src_=vars;[HrefToken()];mobToDamage=[refid];adjustDamage=stomach' id='stomach'>[M.getOrganLoss(ORGAN_SLOT_STOMACH)]</a>
TONGUE:<font size='1'><a href='?_src_=vars;[HrefToken()];mobToDamage=[refid];adjustDamage=tongue' id='tongue'>[M.getOrganLoss(ORGAN_SLOT_TONGUE)]</a>
APPENDIX:<font size='1'><a href='?_src_=vars;[HrefToken()];mobToDamage=[refid];adjustDamage=appendix' id='appendix'>[M.getOrganLoss(ORGAN_SLOT_APPENDIX)]</a>
"}
atomsnowflake += {"
</font>
"}
else
atomsnowflake += "<a href='?_src_=vars;[HrefToken()];datumedit=[refid];varnameedit=name'><b id='name'>[D]</b></a>"
@@ -1334,8 +1347,8 @@
L.adjustOxyLoss(amount)
newamt = L.getOxyLoss()
if("brain")
L.adjustBrainLoss(amount)
newamt = L.getBrainLoss()
L.adjustOrganLoss(ORGAN_SLOT_BRAIN, amount)
newamt = L.getOrganLoss(ORGAN_SLOT_BRAIN)
if("clone")
L.adjustCloneLoss(amount)
newamt = L.getCloneLoss()
@@ -1345,6 +1358,30 @@
if("arousal")
L.adjustArousalLoss(amount)
newamt = L.getArousalLoss()
if("heart")
L.adjustOrganLoss(ORGAN_SLOT_HEART, amount)
newamt = L.getOrganLoss(ORGAN_SLOT_HEART)
if("liver")
L.adjustOrganLoss(ORGAN_SLOT_LIVER, amount)
newamt = L.getOrganLoss(ORGAN_SLOT_LIVER)
if("lungs")
L.adjustOrganLoss(ORGAN_SLOT_LUNGS, amount)
newamt = L.getOrganLoss(ORGAN_SLOT_LUNGS)
if("eye_sight")
L.adjustOrganLoss(ORGAN_SLOT_EYES, amount)
newamt = L.getOrganLoss(ORGAN_SLOT_EYES)
if("ears")
L.adjustOrganLoss(ORGAN_SLOT_EARS, amount)
newamt = L.getOrganLoss(ORGAN_SLOT_EARS)
if("stomach")
L.adjustOrganLoss(ORGAN_SLOT_STOMACH, amount)
newamt = L.getOrganLoss(ORGAN_SLOT_STOMACH)
if("tongue")
L.adjustOrganLoss(ORGAN_SLOT_TONGUE, amount)
newamt = L.getOrganLoss(ORGAN_SLOT_TONGUE)
if("appendix")
L.adjustOrganLoss(ORGAN_SLOT_APPENDIX, amount)
newamt = L.getOrganLoss(ORGAN_SLOT_APPENDIX)
else
to_chat(usr, "You caused an error. DEBUG: Text:[Text] Mob:[L]")
return
@@ -1360,4 +1397,4 @@
return
var/mob/living/carbon/human/H = locate(href_list["copyoutfit"]) in GLOB.carbon_list
if(istype(H))
H.copy_outfit()
H.copy_outfit()
+6
View File
@@ -144,3 +144,9 @@
if(!((locate(thing) in bodyparts) || (locate(thing) in internal_organs)))
return FALSE
return ..()
/mob/living/proc/CanSpreadAirborneDisease()
return !is_mouth_covered()
/mob/living/carbon/CanSpreadAirborneDisease()
return !((head && (head.flags_cover & HEADCOVERSMOUTH) && (head.armor.getRating("bio") >= 25)) || (wear_mask && (wear_mask.flags_cover & MASKCOVERSMOUTH) && (wear_mask.armor.getRating("bio") >= 25)))
+11 -2
View File
@@ -55,6 +55,13 @@
D.after_add()
infectee.med_hud_set_status()
var/turf/source_turf = get_turf(infectee)
log_virus("[key_name(infectee)] was infected by virus: [src.admin_details()] at [loc_name(source_turf)]")
//Return a string for admin logging uses, should describe the disease in detail
/datum/disease/proc/admin_details()
return "[src.name] : [src.type]"
/datum/disease/proc/stage_act()
var/cure = has_cure()
@@ -65,15 +72,17 @@
if(!cure)
if(prob(stage_prob))
stage = min(stage + 1,max_stages)
update_stage(min(stage + 1,max_stages))
else
if(prob(cure_chance))
stage = max(stage - 1, 1)
update_stage(max(stage - 1, 1))
if(disease_flags & CURABLE)
if(cure && prob(cure_chance))
cure()
/datum/disease/proc/update_stage(new_stage)
stage = new_stage
/datum/disease/proc/has_cure()
if(!(disease_flags & CURABLE))
+33 -16
View File
@@ -31,9 +31,9 @@
var/id = ""
var/processing = FALSE
var/mutable = TRUE //set to FALSE to prevent most in-game methods of altering the disease via virology
var/oldres
var/oldres //To prevent setting new cures unless resistance changes.
// The order goes from easy to cure to hard to cure.
// The order goes from easy to cure to hard to cure. Keep in mind that sentient diseases pick two cures from tier 6 and up, ensure they wont react away in bodies.
var/static/list/advance_cures = list(
list( // level 1
"copper", "silver", "iodine", "iron", "carbon"
@@ -110,15 +110,22 @@
return
if(symptoms && symptoms.len)
if(!processing)
processing = TRUE
for(var/datum/symptom/S in symptoms)
S.Start(src)
if(S.Start(src)) //this will return FALSE if the symptom is neutered
S.next_activation = world.time + rand(S.symptom_delay_min * 10, S.symptom_delay_max * 10)
S.on_stage_change(src)
for(var/datum/symptom/S in symptoms)
S.Activate(src)
// Tell symptoms stage changed
/datum/disease/advance/update_stage(new_stage)
..()
for(var/datum/symptom/S in symptoms)
S.on_stage_change(src)
// Compares type then ID.
/datum/disease/advance/IsSame(datum/disease/advance/D)
@@ -138,9 +145,18 @@
A.properties = properties.Copy()
A.id = id
A.mutable = mutable
A.oldres = oldres
//this is a new disease starting over at stage 1, so processing is not copied
return A
//Describe this disease to an admin in detail (for logging)
/datum/disease/advance/admin_details()
var/list/name_symptoms = list()
for(var/datum/symptom/S in symptoms)
name_symptoms += S.name
return "[name] sym:[english_list(name_symptoms)] r:[totalResistance()] s:[totalStealth()] ss:[totalStageSpeed()] t:[totalTransmittable()]"
/*
NEW PROCS
@@ -191,6 +207,10 @@
/datum/disease/advance/proc/Refresh(new_name = FALSE)
GenerateProperties()
AssignProperties()
if(processing && symptoms && symptoms.len)
for(var/datum/symptom/S in symptoms)
S.Start(src)
S.on_stage_change(src)
id = null
var/the_id = GetDiseaseID()
@@ -342,28 +362,28 @@
return id
// Add a symptom, if it is over the limit (with a small chance to be able to go over)
// we take a random symptom away and add the new one.
// Add a symptom, if it is over the limit we take a random symptom away and add the new one.
/datum/disease/advance/proc/AddSymptom(datum/symptom/S)
if(HasSymptom(S))
return
if(symptoms.len < (VIRUS_SYMPTOM_LIMIT - 1) + rand(-1, 1))
symptoms += S
else
if(!(symptoms.len < (VIRUS_SYMPTOM_LIMIT - 1) + rand(-1, 1)))
RemoveSymptom(pick(symptoms))
symptoms += S
symptoms += S
S.OnAdd(src)
// Simply removes the symptom.
/datum/disease/advance/proc/RemoveSymptom(datum/symptom/S)
symptoms -= S
S.OnRemove(src)
// Neuter a symptom, so it will only affect stats
/datum/disease/advance/proc/NeuterSymptom(datum/symptom/S)
if(!S.neutered)
S.neutered = TRUE
S.name += " (neutered)"
S.OnRemove(src)
/*
@@ -417,7 +437,7 @@
var/i = VIRUS_SYMPTOM_LIMIT
var/datum/disease/advance/D = new(0, null)
var/datum/disease/advance/D = new()
D.symptoms = list()
var/list/symptoms = list()
@@ -445,9 +465,6 @@
D.AssignName(new_name)
D.Refresh()
for(var/datum/disease/advance/AD in SSdisease.active_diseases)
AD.Refresh()
for(var/mob/living/carbon/human/H in shuffle(GLOB.alive_mob_list))
if(!is_station_level(H.z))
continue
@@ -458,8 +475,8 @@
var/list/name_symptoms = list()
for(var/datum/symptom/S in D.symptoms)
name_symptoms += S.name
message_admins("[key_name_admin(user)] has triggered a custom virus outbreak of [D.name]! It has these symptoms: [english_list(name_symptoms)]")
message_admins("[key_name_admin(user)] has triggered a custom virus outbreak of [D.admin_details()]")
log_virus("[key_name(user)] has triggered a custom virus outbreak of [D.admin_details()]!")
/datum/disease/advance/proc/totalStageSpeed()
return properties["stage_rate"]
@@ -144,5 +144,5 @@ Bonus
/datum/symptom/asphyxiation/proc/Asphyxiate_death(mob/living/M, datum/disease/advance/A)
var/get_damage = rand(25,35) * power
M.adjustOxyLoss(get_damage)
M.adjustBrainLoss(get_damage/2)
M.adjustOrganLoss(ORGAN_SLOT_BRAIN, get_damage/2)
return 1
@@ -55,7 +55,7 @@ Bonus
to_chat(M, "<span class='userdanger'>You can't think straight!</span>")
M.confused = min(100 * power, M.confused + 8)
if(brain_damage)
M.adjustBrainLoss(3 * power, 80)
M.adjustOrganLoss(ORGAN_SLOT_BRAIN, 3 * power, 80)
M.updatehealth()
return
@@ -70,6 +70,6 @@ BONUS
addtimer(CALLBACK(M, /mob/.proc/emote, "cough"), 6)
addtimer(CALLBACK(M, /mob/.proc/emote, "cough"), 12)
addtimer(CALLBACK(M, /mob/.proc/emote, "cough"), 18)
if(infective)
if(infective && M.CanSpreadAirborneDisease())
A.spread(1)
@@ -50,9 +50,9 @@ Bonus
if(5)
if(power > 2)
var/obj/item/organ/ears/ears = M.getorganslot(ORGAN_SLOT_EARS)
if(istype(ears) && ears.ear_damage < UNHEALING_EAR_DAMAGE)
if(istype(ears) && ears.damage < ears.maxHealth)
to_chat(M, "<span class='userdanger'>Your ears pop painfully and start bleeding!</span>")
ears.ear_damage = max(ears.ear_damage, UNHEALING_EAR_DAMAGE)
ears.damage = max(ears.damage, ears.maxHealth)
M.emote("scream")
else
to_chat(M, "<span class='userdanger'>Your ears pop and begin ringing loudly!</span>")
@@ -219,8 +219,10 @@
level = 8
passive_message = "<span class='notice'>The pain from your wounds makes you feel oddly sleepy...</span>"
var/deathgasp = FALSE
var/stabilize = FALSE
var/active_coma = FALSE //to prevent multiple coma procs
threshold_desc = "<b>Stealth 2:</b> Host appears to die when falling into a coma.<br>\
<b>Resistance 4:</b> The virus also stabilizes the host while they are in critical condition.<br>\
<b>Stage Speed 7:</b> Increases healing speed."
/datum/symptom/heal/coma/Start(datum/disease/advance/A)
@@ -228,9 +230,25 @@
return
if(A.properties["stage_rate"] >= 7)
power = 1.5
if(A.properties["resistance"] >= 4)
stabilize = TRUE
if(A.properties["stealth"] >= 2)
deathgasp = TRUE
/datum/symptom/heal/coma/on_stage_change(datum/disease/advance/A) //mostly copy+pasted from the code for self-respiration's TRAIT_NOBREATH stuff
if(!..())
return FALSE
if(A.stage >= 4 && stabilize)
ADD_TRAIT(A.affected_mob, TRAIT_NOCRITDAMAGE, DISEASE_TRAIT)
else
REMOVE_TRAIT(A.affected_mob, TRAIT_NOCRITDAMAGE, DISEASE_TRAIT)
return TRUE
/datum/symptom/heal/coma/End(datum/disease/advance/A)
if(!..())
return
REMOVE_TRAIT(A.affected_mob, TRAIT_NOCRITDAMAGE, DISEASE_TRAIT)
/datum/symptom/heal/coma/CanHeal(datum/disease/advance/A)
var/mob/living/M = A.affected_mob
if(HAS_TRAIT(M, TRAIT_DEATHCOMA))
@@ -50,3 +50,19 @@ Bonus
if(prob(base_message_chance))
to_chat(M, "<span class='notice'>[pick("Your lungs feel great.", "You realize you haven't been breathing.", "You don't feel the need to breathe.")]</span>")
return
/datum/symptom/oxygen/on_stage_change(datum/disease/advance/A)
if(!..())
return FALSE
var/mob/living/carbon/M = A.affected_mob
if(A.stage >= 4)
ADD_TRAIT(M, TRAIT_NOBREATH, DISEASE_TRAIT)
else
REMOVE_TRAIT(M, TRAIT_NOBREATH, DISEASE_TRAIT)
return TRUE
/datum/symptom/oxygen/End(datum/disease/advance/A)
if(!..())
return
if(A.stage >= 4)
REMOVE_TRAIT(A.affected_mob, TRAIT_NOBREATH, DISEASE_TRAIT)
@@ -51,7 +51,7 @@
M.hallucination = max(0, M.hallucination - 10)
if(A.stage >= 5)
M.adjustBrainLoss(-3)
M.adjustOrganLoss(ORGAN_SLOT_BRAIN, -3)
if(trauma_heal_mild && iscarbon(M))
var/mob/living/carbon/C = M
if(prob(10))
@@ -100,8 +100,8 @@
else if(M.eye_blind || M.eye_blurry)
M.set_blindness(0)
M.set_blurriness(0)
else if(eyes.eye_damage > 0)
M.adjust_eye_damage(-1)
else if(eyes.damage > 0)
eyes.applyOrganDamage(-1)
else
if(prob(base_message_chance))
to_chat(M, "<span class='notice'>[pick("Your eyes feel great.","You feel like your eyes can focus more clearly.", "You don't feel the need to blink.","Your ears feel great.","Your healing feels more acute.")]</span>")
to_chat(M, "<span class='notice'>[pick("Your eyes feel great.","You feel like your eyes can focus more clearly.", "You don't feel the need to blink.","Your ears feel great.","Your healing feels more acute.")]</span>")
@@ -48,4 +48,5 @@ Bonus
M.emote("sniff")
else
M.emote("sneeze")
A.spread(4 + power)
if(M.CanSpreadAirborneDisease()) //don't spread germs if they covered their mouth
A.spread(4 + power)
@@ -8,12 +8,14 @@
level = 5
severity = 0
/datum/symptom/undead_adaptation/Start(datum/disease/advance/A)
if(!..())
return
/datum/symptom/undead_adaptation/OnAdd(datum/disease/advance/A)
A.process_dead = TRUE
A.infectable_biotypes |= MOB_UNDEAD
/datum/symptom/undead_adaptation/OnRemove(datum/disease/advance/A)
A.process_dead = FALSE
A.infectable_biotypes -= MOB_UNDEAD
/datum/symptom/inorganic_adaptation
name = "Inorganic Biology"
desc = "The virus can survive and replicate even in an inorganic environment, increasing its resistance and infection rate."
@@ -24,7 +26,8 @@
level = 5
severity = 0
/datum/symptom/inorganic_adaptation/Start(datum/disease/advance/A)
if(!..())
return
A.infectable_biotypes |= MOB_INORGANIC
/datum/symptom/inorganic_adaptation/OnAdd(datum/disease/advance/A)
A.infectable_biotypes |= MOB_INORGANIC
/datum/symptom/inorganic_adaptation/OnRemove(datum/disease/advance/A)
A.infectable_biotypes -= MOB_INORGANIC
@@ -38,11 +38,10 @@
return
CRASH("We couldn't assign an ID!")
// Called when processing of the advance disease, which holds this symptom, starts.
// Called when processing of the advance disease that holds this symptom infects a host and upon each Refresh() of that advance disease.
/datum/symptom/proc/Start(datum/disease/advance/A)
if(neutered)
return FALSE
next_activation = world.time + rand(symptom_delay_min * 10, symptom_delay_max * 10) //so it doesn't instantly activate on infection
return TRUE
// Called when the advance disease is going to be deleted or when the advance disease stops processing.
@@ -60,6 +59,11 @@
next_activation = world.time + rand(symptom_delay_min * 10, symptom_delay_max * 10)
return TRUE
/datum/symptom/proc/on_stage_change(datum/disease/advance/A)
if(neutered)
return FALSE
return TRUE
/datum/symptom/proc/Copy()
var/datum/symptom/new_symp = new type
new_symp.name = name
@@ -69,3 +73,9 @@
/datum/symptom/proc/generate_threshold_desc()
return
/datum/symptom/proc/OnAdd(datum/disease/advance/A) //Overload when a symptom needs to be active before processing, like changing biotypes.
return
/datum/symptom/proc/OnRemove(datum/disease/advance/A) //But dont forget to remove them too.
return
@@ -45,7 +45,7 @@ Bonus
return
var/mob/living/carbon/M = A.affected_mob
var/obj/item/organ/eyes/eyes = M.getorganslot(ORGAN_SLOT_EYES)
if(istype(eyes))
if(eyes)
switch(A.stage)
if(1, 2)
if(prob(base_message_chance) && !suppress_warning)
@@ -53,20 +53,20 @@ Bonus
if(3, 4)
to_chat(M, "<span class='warning'><b>Your eyes burn!</b></span>")
M.blur_eyes(10)
M.adjust_eye_damage(1)
eyes.applyOrganDamage(1)
else
M.blur_eyes(20)
M.adjust_eye_damage(5)
if(eyes.eye_damage >= 10)
eyes.applyOrganDamage(5)
if(eyes.damage >= 10)
M.become_nearsighted(EYE_DAMAGE)
if(prob(eyes.eye_damage - 10 + 1))
if(prob(eyes.damage - 10 + 1))
if(!remove_eyes)
if(!HAS_TRAIT(M, TRAIT_BLIND))
to_chat(M, "<span class='userdanger'>You go blind!</span>")
M.become_blind(EYE_DAMAGE)
eyes.applyOrganDamage(eyes.maxHealth)
else
M.visible_message("<span class='warning'>[M]'s eyes fall off their sockets!</span>", "<span class='userdanger'>Your eyes fall off their sockets!</span>")
eyes.Remove(M)
eyes.forceMove(get_turf(M))
else
to_chat(M, "<span class='userdanger'>Your eyes burn horrifically!</span>")
to_chat(M, "<span class='userdanger'>Your eyes burn horrifically!</span>")
+2
View File
@@ -27,8 +27,10 @@
A.update_icon()
if(prob(3))
to_chat(affected_mob, "<span class='warning'>You feel a stabbing pain in your abdomen!</span>")
affected_mob.adjustOrganLoss(ORGAN_SLOT_APPENDIX, 5)
affected_mob.Stun(rand(40,60))
affected_mob.adjustToxLoss(1)
if(3)
if(prob(1))
affected_mob.vomit(95)
affected_mob.adjustOrganLoss(ORGAN_SLOT_APPENDIX, 15)
+3 -3
View File
@@ -24,7 +24,7 @@
if(prob(2))
to_chat(affected_mob, "<span class='danger'>You don't feel like yourself.</span>")
if(prob(5))
affected_mob.adjustBrainLoss(1, 170)
affected_mob.adjustOrganLoss(ORGAN_SLOT_BRAIN, 1, 170)
affected_mob.updatehealth()
if(3)
if(prob(2))
@@ -32,7 +32,7 @@
if(prob(2))
affected_mob.emote("drool")
if(prob(10))
affected_mob.adjustBrainLoss(2, 170)
affected_mob.adjustOrganLoss(ORGAN_SLOT_BRAIN, 2, 170)
affected_mob.updatehealth()
if(prob(2))
to_chat(affected_mob, "<span class='danger'>Your try to remember something important...but can't.</span>")
@@ -43,7 +43,7 @@
if(prob(2))
affected_mob.emote("drool")
if(prob(15))
affected_mob.adjustBrainLoss(3, 170)
affected_mob.adjustOrganLoss(ORGAN_SLOT_BRAIN, 3, 170)
affected_mob.updatehealth()
if(prob(2))
to_chat(affected_mob, "<span class='danger'>Strange buzzing fills your head, removing all thoughts.</span>")
+2 -2
View File
@@ -67,7 +67,7 @@
if(affected_mob.mind)
affected_mob.mind.transfer_to(new_mob)
else
new_mob.key = affected_mob.key
affected_mob.transfer_ckey(new_mob)
new_mob.name = affected_mob.real_name
new_mob.real_name = new_mob.name
@@ -82,7 +82,7 @@
to_chat(affected_mob, "Your mob has been taken over by a ghost! Appeal your job ban if you want to avoid this in the future!")
message_admins("[key_name_admin(C)] has taken control of ([key_name_admin(affected_mob)]) to replace a jobbaned player.")
affected_mob.ghostize(0)
affected_mob.key = C.key
C.transfer_ckey(affected_mob)
else
to_chat(new_mob, "Your mob has been claimed by death! Appeal your job ban if you want to avoid this in the future!")
new_mob.death()
+1 -1
View File
@@ -79,7 +79,7 @@
"<span class='userdanger'>[A] kicks your head, knocking you out!</span>")
playsound(get_turf(A), 'sound/weapons/genhit1.ogg', 50, 1, -1)
D.SetSleeping(300)
D.adjustBrainLoss(15, 150)
D.adjustOrganLoss(ORGAN_SLOT_BRAIN, 15, 150)
return TRUE
/datum/martial_art/cqc/proc/Pressure(mob/living/carbon/human/A, mob/living/carbon/human/D)
+1 -1
View File
@@ -46,7 +46,7 @@
D.apply_damage(rand(5,10), BRUTE, BODY_ZONE_HEAD)
A.apply_damage(rand(5,10), BRUTE, BODY_ZONE_HEAD)
if(!istype(D.head,/obj/item/clothing/head/helmet/) && !istype(D.head,/obj/item/clothing/head/hardhat))
D.adjustBrainLoss(5)
D.adjustOrganLoss(ORGAN_SLOT_BRAIN, 5)
A.Stun(rand(10,45))
D.Knockdown(rand(5,30))//CIT CHANGE - makes stuns from martial arts always use Knockdown instead of Stun for the sake of consistency
if(5,6)
+1 -1
View File
@@ -224,7 +224,7 @@
H.visible_message("<span class='warning'>[user] delivers a heavy hit to [H]'s head, knocking [H.p_them()] out cold!</span>", \
"<span class='userdanger'>[user] knocks you unconscious!</span>")
H.SetSleeping(600)
H.adjustBrainLoss(15, 150)
H.adjustOrganLoss(ORGAN_SLOT_BRAIN, 15, 150)
else
return ..()
+5 -3
View File
@@ -19,9 +19,9 @@
- IMPORTANT NOTE 2, if you want a player to become a ghost, use mob.ghostize() It does all the hard work for you.
- When creating a new mob which will be a new IC character (e.g. putting a shade in a construct or randomly selecting
a ghost to become a xeno during an event). Simply assign the key or ckey like you've always done.
a ghost to become a xeno during an event), use this mob proc.
new_mob.key = key
mob.transfer_ckey(new_mob)
The Login proc will handle making a new mind for that mobtype (including setting up stuff like mind.name). Simple!
However if you want that mind to have any special properties like being a traitor etc you will have to do that
@@ -89,6 +89,7 @@
return language_holder
/datum/mind/proc/transfer_to(mob/new_character, var/force_key_move = 0)
var/old_character = current
if(current) // remove ourself from our old body's mind variable
current.mind = null
SStgui.on_transfer(current, new_character)
@@ -99,7 +100,7 @@
if(key)
if(new_character.key != key) //if we're transferring into a body with a key associated which is not ours
new_character.ghostize(1) //we'll need to ghostize so that key isn't mobless.
new_character.ghostize(TRUE, TRUE) //we'll need to ghostize so that key isn't mobless.
else
key = new_character.key
@@ -123,6 +124,7 @@
transfer_martial_arts(new_character)
if(active || force_key_move)
new_character.key = key //now transfer the key to link the client to our new body
SEND_SIGNAL(src, COMSIG_MIND_TRANSFER, new_character, old_character)
//CIT CHANGE - makes arousal update when transfering bodies
if(isliving(new_character)) //New humans and such are by default enabled arousal. Let's always use the new mind's prefs.
+1 -1
View File
@@ -112,7 +112,7 @@
H.update_action_buttons_icon()
if(implants)
for(var/implant_type in implants)
var/obj/item/implant/I = new implant_type(H)
var/obj/item/implant/I = new implant_type
I.implant(H, null, TRUE)
H.update_body()
-1
View File
@@ -103,7 +103,6 @@
/obj/structure/cable,
/obj/machinery/atmospherics,
/obj/item/ammo_casing,
/obj/item/implant,
/obj/singularity
))
if(!can_contaminate || blacklisted[thing.type])
+2 -2
View File
@@ -521,7 +521,7 @@
itemUser.adjustToxLoss(-1.5, forced = TRUE) //Because Slime People are people too
itemUser.adjustOxyLoss(-1.5)
itemUser.adjustStaminaLoss(-1.5)
itemUser.adjustBrainLoss(-1.5)
itemUser.adjustOrganLoss(ORGAN_SLOT_BRAIN, -1.5)
itemUser.adjustCloneLoss(-0.5) //Becasue apparently clone damage is the bastion of all health
//Heal all those around you, unbiased
for(var/mob/living/L in view(7, owner))
@@ -533,7 +533,7 @@
L.adjustToxLoss(-3.5, forced = TRUE) //Because Slime People are people too
L.adjustOxyLoss(-3.5)
L.adjustStaminaLoss(-3.5)
L.adjustBrainLoss(-3.5)
L.adjustOrganLoss(ORGAN_SLOT_BRAIN, -3.5)
L.adjustCloneLoss(-1) //Becasue apparently clone damage is the bastion of all health
else if(issilicon(L))
L.adjustBruteLoss(-3.5)
+2 -2
View File
@@ -259,9 +259,9 @@
status_type = STATUS_EFFECT_REPLACE
alert_type = null
var/mutable_appearance/marked_underlay
var/obj/item/twohanded/required/kinetic_crusher/hammer_synced
var/obj/item/twohanded/kinetic_crusher/hammer_synced
/datum/status_effect/crusher_mark/on_creation(mob/living/new_owner, obj/item/twohanded/required/kinetic_crusher/new_hammer_synced)
/datum/status_effect/crusher_mark/on_creation(mob/living/new_owner, obj/item/twohanded/kinetic_crusher/new_hammer_synced)
. = ..()
if(.)
hammer_synced = new_hammer_synced
+23 -2
View File
@@ -119,7 +119,7 @@
medical_record_text = "Patient has a tumor in their brain that is slowly driving them to brain death."
/datum/quirk/brainproblems/on_process()
quirk_holder.adjustBrainLoss(0.2)
quirk_holder.adjustOrganLoss(ORGAN_SLOT_BRAIN, 0.2)
/datum/quirk/nearsighted //t. errorage
name = "Nearsighted"
@@ -345,16 +345,19 @@
gain_text = "<span class='danger'>You find yourself unable to speak!</span>"
lose_text = "<span class='notice'>You feel a growing strength in your vocal chords.</span>"
medical_record_text = "Functionally mute, patient is unable to use their voice in any capacity."
var/datum/brain_trauma/severe/mute/mute
/datum/quirk/mute/add()
var/mob/living/carbon/human/H = quirk_holder
H.gain_trauma(TRAIT_MUTE, TRAUMA_RESILIENCE_SURGERY)
mute = new
H.gain_trauma(mute, TRAUMA_RESILIENCE_SURGERY)
/datum/quirk/mute/on_process()
if(quirk_holder.mind && LAZYLEN(quirk_holder.mind.antag_datums))
to_chat(quirk_holder, "<span class='boldannounce'>Your antagonistic nature has caused your voice to be heard.</span>")
qdel(src)
/datum/quirk/unstable
name = "Unstable"
desc = "Due to past troubles, you are unable to recover your sanity if you lose it. Be very careful managing your mood!"
@@ -363,3 +366,21 @@
gain_text = "<span class='danger'>There's a lot on your mind right now.</span>"
lose_text = "<span class='notice'>Your mind finally feels calm.</span>"
medical_record_text = "Patient's mind is in a vulnerable state, and cannot recover from traumatic events."
/datum/quirk/blindness
name = "Blind"
desc = "You are completely blind, nothing can counteract this."
value = -4
gain_text = "<span class='danger'>You can't see anything.</span>"
lose_text = "<span class='notice'>You miraculously gain back your vision.</span>"
medical_record_text = "Subject has permanent blindness."
/datum/quirk/blindness/add()
quirk_holder.become_blind(ROUNDSTART_TRAIT)
/datum/quirk/blindness/on_spawn()
var/mob/living/carbon/human/H = quirk_holder
var/obj/item/clothing/glasses/sunglasses/blindfold/white/glasses = new(get_turf(H))
if(!H.equip_to_slot_if_possible(glasses, SLOT_GLASSES, bypass_equip_delay_self = TRUE)) //if you can't put it on the user's eyes, put it in their hands, otherwise put it on their eyes eyes
H.put_in_hands(glasses)
H.regenerate_icons()
-2
View File
@@ -290,7 +290,6 @@ GLOBAL_VAR_INIT(dynamic_forced_threat_level, -1)
var/midround_injection_cooldown_middle = 0.5*(GLOB.dynamic_midround_delay_max + GLOB.dynamic_midround_delay_min)
midround_injection_cooldown = round(CLAMP(EXP_DISTRIBUTION(midround_injection_cooldown_middle), GLOB.dynamic_midround_delay_min, GLOB.dynamic_midround_delay_max)) + world.time
message_admins("Dynamic Mode initialized with a Threat Level of... [threat_level]!")
log_game("DYNAMIC: Dynamic Mode initialized with a Threat Level of... [threat_level]!")
return TRUE
@@ -420,7 +419,6 @@ GLOBAL_VAR_INIT(dynamic_forced_threat_level, -1)
return FALSE
starting_rule = pickweight(drafted_rules)
message_admins("Picking a [istype(starting_rule, /datum/dynamic_ruleset/roundstart/delayed/) ? " delayed " : ""] ruleset [starting_rule.name]")
log_game("DYNAMIC: Picking a [istype(starting_rule, /datum/dynamic_ruleset/roundstart/delayed/) ? " delayed " : ""] ruleset [starting_rule.name]")
roundstart_rules -= starting_rule
@@ -8,7 +8,7 @@
ruletype = "Midround"
/// If the ruleset should be restricted from ghost roles.
var/restrict_ghost_roles = TRUE
/// What type the ruleset is restricted to.
/// What type the ruleset is restricted to.
var/required_type = /mob/living/carbon/human
var/list/living_players = list()
var/list/living_antags = list()
@@ -101,7 +101,7 @@
log_game("DYNAMIC: Polling [possible_volunteers.len] players to apply for the [name] ruleset.")
candidates = pollGhostCandidates("The mode is looking for volunteers to become [antag_flag] for [name]", antag_flag, SSticker.mode, antag_flag, poll_time = 300)
if(!candidates || candidates.len <= 0)
message_admins("The ruleset [name] received no applications.")
log_game("DYNAMIC: The ruleset [name] received no applications.")
@@ -194,7 +194,7 @@
..()
for(var/mob/living/player in living_players)
if(issilicon(player)) // Your assigned role doesn't change when you are turned into a silicon.
living_players -= player
living_players -= player
continue
if(is_centcom_level(player.z))
living_players -= player // We don't autotator people in CentCom
@@ -407,7 +407,7 @@
/datum/dynamic_ruleset/midround/from_ghosts/xenomorph/generate_ruleset_body(mob/applicant)
var/obj/vent = pick_n_take(vents)
var/mob/living/carbon/alien/larva/new_xeno = new(vent.loc)
new_xeno.key = applicant.key
applicant.transfer_ckey(new_xeno, FALSE)
message_admins("[ADMIN_LOOKUPFLW(new_xeno)] has been made into an alien by the midround ruleset.")
log_game("DYNAMIC: [key_name(new_xeno)] was spawned as an alien by the midround ruleset.")
return new_xeno
+2 -2
View File
@@ -155,9 +155,9 @@
var/obj/item/U = new uplink_type(H, H.key, tc)
H.equip_to_slot_or_del(U, SLOT_IN_BACKPACK)
var/obj/item/implant/weapons_auth/W = new/obj/item/implant/weapons_auth(H)
var/obj/item/implant/weapons_auth/W = new
W.implant(H)
var/obj/item/implant/explosive/E = new/obj/item/implant/explosive(H)
var/obj/item/implant/explosive/E = new
E.implant(H)
H.faction |= ROLE_SYNDICATE
H.update_icons()
+1 -1
View File
@@ -179,7 +179,7 @@
data["occupant"]["toxLoss"] = mob_occupant.getToxLoss()
data["occupant"]["fireLoss"] = mob_occupant.getFireLoss()
data["occupant"]["cloneLoss"] = mob_occupant.getCloneLoss()
data["occupant"]["brainLoss"] = mob_occupant.getBrainLoss()
data["occupant"]["brainLoss"] = mob_occupant.getOrganLoss(ORGAN_SLOT_BRAIN)
data["occupant"]["reagents"] = list()
if(mob_occupant.reagents && mob_occupant.reagents.reagent_list.len)
for(var/datum/reagent/R in mob_occupant.reagents.reagent_list)
+2
View File
@@ -186,6 +186,7 @@ Class Procs:
if(isliving(A))
var/mob/living/L = A
L.update_canmove()
SEND_SIGNAL(src, COMSIG_MACHINE_EJECT_OCCUPANT, occupant)
occupant = null
/obj/machinery/proc/can_be_occupant(atom/movable/am)
@@ -498,6 +499,7 @@ Class Procs:
/obj/machinery/Exited(atom/movable/AM, atom/newloc)
. = ..()
if (AM == occupant)
SEND_SIGNAL(src, COMSIG_MACHINE_EJECT_OCCUPANT, occupant)
occupant = null
/obj/machinery/proc/adjust_item_drop_location(atom/movable/AM) // Adjust item drop location to a 3x3 grid inside the tile, returns slot id from 0 to 8
+9 -3
View File
@@ -241,13 +241,14 @@
var/obj/item/I = pick_n_take(unattached_flesh)
if(isorgan(I))
var/obj/item/organ/O = I
O.organ_flags &= ~ORGAN_FROZEN
O.Insert(mob_occupant)
else if(isbodypart(I))
var/obj/item/bodypart/BP = I
BP.attach_limb(mob_occupant)
//Premature clones may have brain damage.
mob_occupant.adjustBrainLoss(-((speed_coeff / 2) * dmg_mult))
mob_occupant.adjustOrganLoss(ORGAN_SLOT_BRAIN, -((speed_coeff / 2) * dmg_mult))
use_power(7500) //This might need tweaking.
@@ -261,6 +262,7 @@
for(var/i in unattached_flesh)
if(isorgan(i))
var/obj/item/organ/O = i
O.organ_flags &= ~ORGAN_FROZEN
O.Insert(mob_occupant)
else if(isbodypart(i))
var/obj/item/bodypart/BP = i
@@ -346,6 +348,9 @@
if(mess) //Clean that mess and dump those gibs!
for(var/obj/fl in unattached_flesh)
fl.forceMove(T)
if(istype(fl, /obj/item/organ))
var/obj/item/organ/O = fl
O.organ_flags &= ~ORGAN_FROZEN
unattached_flesh.Cut()
mess = FALSE
new /obj/effect/gibspawner/generic(get_turf(src))
@@ -442,7 +447,7 @@
unattached_flesh.Cut()
H.setCloneLoss(CLONE_INITIAL_DAMAGE) //Yeah, clones start with very low health, not with random, because why would they start with random health
H.setBrainLoss(CLONE_INITIAL_DAMAGE)
//H.setOrganLoss(ORGAN_SLOT_BRAIN, CLONE_INITIAL_DAMAGE)
// In addition to being cellularly damaged and having barely any
// brain function, they also have no limbs or internal organs.
@@ -458,8 +463,9 @@
for(var/o in H.internal_organs)
var/obj/item/organ/organ = o
if(!istype(organ) || organ.vital)
if(!istype(organ) || (organ.organ_flags & ORGAN_VITAL))
continue
organ.organ_flags |= ORGAN_FROZEN
organ.Remove(H, special=TRUE)
organ.forceMove(src)
unattached_flesh += organ
+10 -2
View File
@@ -374,7 +374,6 @@ GLOBAL_VAR_INIT(time_last_changed_position, 0)
else
if((ACCESS_HOP in scan.access) && ((target_dept==1) || !target_dept))
region_access |= 1
region_access |= 6
get_subordinates("Head of Personnel")
if((ACCESS_HOS in scan.access) && ((target_dept==2) || !target_dept))
region_access |= 2
@@ -388,6 +387,9 @@ GLOBAL_VAR_INIT(time_last_changed_position, 0)
if((ACCESS_CE in scan.access) && ((target_dept==5) || !target_dept))
region_access |= 5
get_subordinates("Chief Engineer")
if((ACCESS_QM in scan.access) && ((target_dept==6) || !target_dept))
region_access |= 6
get_subordinates("Quartermaster")
if(region_access)
authenticated = 1
else if ((!( authenticated ) && issilicon(usr)) && (!modify))
@@ -607,7 +609,7 @@ GLOBAL_VAR_INIT(time_last_changed_position, 0)
typed_circuit.target_dept = target_dept
else
target_dept = typed_circuit.target_dept
var/list/dept_list = list("general","security","medical","science","engineering")
var/list/dept_list = list("civilian","security","medical","science","engineering","cargo")
name = "[dept_list[target_dept]] department console"
/obj/machinery/computer/card/minor/hos
@@ -631,3 +633,9 @@ GLOBAL_VAR_INIT(time_last_changed_position, 0)
icon_screen = "idce"
light_color = LIGHT_COLOR_YELLOW
/obj/machinery/computer/card/minor/qm
target_dept = 6
icon_screen = "idqm"
light_color = LIGHT_COLOR_ORANGE
+4 -4
View File
@@ -159,11 +159,11 @@
if(scanner && HasEfficientPod() && scanner.scan_level >= AUTOCLONING_MINIMAL_LEVEL)
if(!autoprocess)
dat += "<a href='byond://?src=[REF(src)];task=autoprocess'>Autoprocess</a>"
dat += "<a href='byond://?src=[REF(src)];task=autoprocess'>Autoclone</a>"
else
dat += "<a href='byond://?src=[REF(src)];task=stopautoprocess'>Stop autoprocess</a>"
dat += "<a href='byond://?src=[REF(src)];task=stopautoprocess'>Stop autoclone</a>"
else
dat += "<span class='linkOff'>Autoprocess</span>"
dat += "<span class='linkOff'>Autoclone</span>"
dat += "<h3>Cloning Pod Status</h3>"
dat += "<div class='statusDisplay'>[temp]&nbsp;</div>"
@@ -228,7 +228,7 @@
dat += "<h4>[src.active_record.fields["name"]]</h4>"
dat += "Scan ID [src.active_record.fields["id"]] <a href='byond://?src=[REF(src)];clone=[active_record.fields["id"]]'>Clone</a><br>"
var/obj/item/implant/health/H = locate(src.active_record.fields["imp"])
var/obj/item/implant/health/H = locate(active_record.fields["imp"])
if ((H) && (istype(H)))
dat += "<b>Health Implant Data:</b><br />[H.sensehealth()]<br><br />"
-1
View File
@@ -1 +0,0 @@
/obj/machinery/computer/prisoner
@@ -35,11 +35,11 @@
dat += "<HR>Chemical Implants<BR>"
var/turf/Tr = null
for(var/obj/item/implant/chem/C in GLOB.tracked_chem_implants)
Tr = get_turf(C)
if((Tr) && (Tr.z != src.z))
continue//Out of range
if(!C.imp_in)
continue
Tr = get_turf(C.imp_in)
if((Tr) && (Tr.z != src.z))
continue//Out of range
dat += "ID: [C.imp_in.name] | Remaining Units: [C.reagents.total_volume] <BR>"
dat += "| Inject: "
dat += "<A href='?src=[REF(src)];inject1=[REF(C)]'>(<font class='bad'>(1)</font>)</A>"
@@ -48,9 +48,9 @@
dat += "********************************<BR>"
dat += "<HR>Tracking Implants<BR>"
for(var/obj/item/implant/tracking/T in GLOB.tracked_implants)
if(!isliving(T.imp_in))
if(!T.imp_in || !isliving(T.imp_in))
continue
Tr = get_turf(T)
Tr = get_turf(T.imp_in)
if((Tr) && (Tr.z != src.z))
continue//Out of range
+3 -3
View File
@@ -124,14 +124,14 @@
L[avoid_assoc_duplicate_keys(A.name, areaindex)] = R
for(var/obj/item/implant/tracking/I in GLOB.tracked_implants)
if(!I.imp_in || !isliving(I.loc))
if(!I.imp_in || !isliving(I.imp_in))
continue
else
var/mob/living/M = I.loc
var/mob/living/M = I.imp_in
if(M.stat == DEAD)
if(M.timeofdeath + 6000 < world.time)
continue
if(is_eligible(I))
if(is_eligible(M))
L[avoid_assoc_duplicate_keys(M.real_name, areaindex)] = I
var/desc = input("Please select a location to lock in.", "Locking Computer") as null|anything in L
@@ -20,105 +20,146 @@
req_one_access = list(ACCESS_HEADS, ACCESS_ARMORY) //Heads of staff or the warden can go here to claim recover items from their department that people went were cryodormed with.
var/mode = null
var/menu = 1 //Which menu screen to display
//Used for logging people entering cryosleep and important items they are carrying.
var/list/frozen_crew = list()
var/list/frozen_items = list()
var/storage_type = "crewmembers"
var/storage_name = "Cryogenic Oversight Control"
// Used for containing rare items traitors need to steal, so it's not
// game-over if they get iced
var/list/objective_items = list()
// A cache of theft datums so you don't have to re-create them for
// each item check
var/list/theft_cache = list()
var/allow_items = TRUE
/obj/machinery/computer/cryopod/attack_ai()
attack_hand()
/obj/machinery/computer/cryopod/ui_interact(mob/user = usr)
. = ..()
if(!is_operational())
return
user.set_machine(src)
add_fingerprint(user)
var/dat
var/dat = ""
dat += "<hr/><br/><b>[storage_name]</b><br/>"
dat += "<i>Welcome, [user.real_name].</i><br/><br/><hr/>"
dat += "<a href='?src=[REF(src)];log=1'>View storage log</a>.<br>"
if(allow_items)
dat += "<a href='?src=[REF(src)];view=1'>View objects</a>.<br>"
dat += "<a href='?src=[REF(src)];item=1'>Recover object</a>.<br>"
dat += "<a href='?src=[REF(src)];allitems=1'>Recover all objects</a>.<br>"
dat += "<h2>Welcome, [user.real_name].</h2><hr/>"
dat += "<br><br>"
user << browse(dat, "window=cryopod_console")
onclose(user, "cryopod_console")
switch(src.menu)
if(1)
dat += "<a href='byond://?src=[REF(src)];menu=2'>View crew storage log</a><br><br>"
if(allow_items)
dat += "<a href='byond://?src=[REF(src)];menu=3'>View objects storage log</a><br><br>"
dat += "<a href='byond://?src=[REF(src)];item=1'>Recover object</a><br><br>"
dat += "<a href='byond://?src=[REF(src)];allitems=1'>Recover all objects</a><br>"
if(2)
dat += "<a href='byond://?src=[REF(src)];menu=1'><< Back</a><br><br>"
dat += "<h3>Recently stored Crew</h3><br/><hr/><br/>"
if(!frozen_crew.len)
dat += "There has been no storage usage at this terminal.<br/>"
else
for(var/person in frozen_crew)
dat += "[person]<br/>"
dat += "<hr/>"
if(3)
dat += "<a href='byond://?src=[REF(src)];menu=1'><< Back</a><br><br>"
dat += "<h3>Recently stored objects</h3><br/><hr/><br/>"
if(!frozen_items.len)
dat += "There has been no storage usage at this terminal.<br/>"
else
for(var/obj/item/I in frozen_items)
dat += "[I.name]<br/>"
dat += "<hr/>"
var/datum/browser/popup = new(user, "cryopod_console", "Cryogenic System Control")
popup.set_content(dat)
popup.set_title_image(user.browse_rsc_icon(src.icon, src.icon_state))
popup.open()
/obj/machinery/computer/cryopod/Topic(href, href_list)
if(..())
return 1
return TRUE
var/mob/user = usr
add_fingerprint(user)
if(href_list["log"])
var/dat = "<b>Recently stored [storage_type]</b><br/><hr/><br/>"
for(var/person in frozen_crew)
dat += "[person]<br/>"
dat += "<hr/>"
user << browse(dat, "window=cryolog")
if(href_list["view"])
if(!allow_items) return
var/dat = "<b>Recently stored objects</b><br/><hr/><br/>"
for(var/obj/item/I in frozen_items)
dat += "[I.name]<br/>"
dat += "<hr/>"
user << browse(dat, "window=cryoitems")
else if(href_list["item"])
if(href_list["item"])
if(!allowed(user))
to_chat(user, "<span class='warning'>Access Denied.</span>")
playsound(src, 'sound/machines/terminal_prompt_deny.ogg', 50, 0)
updateUsrDialog()
return
if(!allow_items) return
if(frozen_items.len == 0)
to_chat(user, "<span class='notice'>There is nothing to recover from storage.</span>")
playsound(src, 'sound/machines/terminal_prompt_deny.ogg', 50, 0)
updateUsrDialog()
return
var/obj/item/I = input(user, "Please choose which object to retrieve.","Object recovery",null) as null|anything in frozen_items
playsound(src, "terminal_type", 25, 0)
if(!I)
return
if(!(I in frozen_items))
to_chat(user, "<span class='notice'>\The [I] is no longer in storage.</span>")
playsound(src, 'sound/machines/terminal_prompt_deny.ogg', 50, 0)
updateUsrDialog()
return
visible_message("<span class='notice'>The console beeps happily as it disgorges \the [I].</span>")
playsound(src, 'sound/machines/terminal_prompt_confirm.ogg', 50, 0)
I.forceMove(get_turf(src))
I.forceMove(drop_location())
if(user && Adjacent(user) && !issiliconoradminghost(user))
user.put_in_hands(I)
frozen_items -= I
updateUsrDialog()
else if(href_list["allitems"])
playsound(src, "terminal_type", 25, 0)
if(!allowed(user))
to_chat(user, "<span class='warning'>Access Denied.</span>")
playsound(src, 'sound/machines/terminal_prompt_deny.ogg', 50, 0)
updateUsrDialog()
return
if(!allow_items) return
if(frozen_items.len == 0)
to_chat(user, "<span class='notice'>There is nothing to recover from storage.</span>")
playsound(src, 'sound/machines/terminal_prompt_deny.ogg', 50, 0)
return
visible_message("<span class='notice'>The console beeps happily as it disgorges the desired objects.</span>")
playsound(src, 'sound/machines/terminal_prompt_confirm.ogg', 50, 0)
for(var/obj/item/I in frozen_items)
I.forceMove(get_turf(src))
I.forceMove(drop_location())
frozen_items -= I
updateUsrDialog()
else if (href_list["menu"])
src.menu = text2num(href_list["menu"])
playsound(src, "terminal_type", 25, 0)
updateUsrDialog()
ui_interact(usr)
updateUsrDialog()
return
/obj/item/circuitboard/cryopodcontrol
name = "Circuit board (Cryogenic Oversight Console)"
build_path = "/obj/machinery/computer/cryopod"
/obj/machinery/computer/cryopod/contents_explosion()
return
//Cryopods themselves.
/obj/machinery/cryopod
@@ -176,16 +217,17 @@
/obj/item/gun/energy/laser/cyborg
)
/obj/machinery/cryopod/Initialize()
/obj/machinery/cryopod/Initialize(mapload)
. = ..()
update_icon()
find_control_computer(TRUE)
find_control_computer(mapload)
/obj/machinery/cryopod/proc/find_control_computer(urgent = FALSE)
for(var/obj/machinery/computer/cryopod/C in get_area(src))
control_computer = C
if(C)
return C
break
// Don't send messages unless we *need* the computer, and less than five minutes have passed since last time we messaged
if(!control_computer && urgent && last_no_computer_message + 5*60*10 < world.time)
@@ -193,7 +235,7 @@
message_admins("Cryopod in [get_area(src)] could not find control computer!")
last_no_computer_message = world.time
return null
return control_computer != null
/obj/machinery/cryopod/close_machine(mob/user)
if(!control_computer)
@@ -242,10 +284,75 @@
despawn_occupant()
#define CRYO_DESTROY 0
#define CRYO_PRESERVE 1
#define CRYO_OBJECTIVE 2
/obj/machinery/cryopod/proc/should_preserve_item(obj/item/I)
for(var/datum/objective_item/steal/T in control_computer.theft_cache)
if(istype(I, T.targetitem) && T.check_special_completion(I))
return CRYO_OBJECTIVE
for(var/T in preserve_items)
if(istype(I, T) && !(I.type in do_not_preserve_items))
return CRYO_PRESERVE
return CRYO_DESTROY
// This function can not be undone; do not call this unless you are sure
/obj/machinery/cryopod/proc/despawn_occupant()
if(!control_computer)
find_control_computer()
var/mob/living/mob_occupant = occupant
//Handle Borg stuff first
if(iscyborg(mob_occupant))
var/mob/living/silicon/robot/R = mob_occupant
if(!istype(R)) return ..()
R.contents -= R.mmi
qdel(R.mmi)
for(var/obj/item/I in R.module) // the tools the borg has; metal, glass, guns etc
for(var/obj/item/O in I) // the things inside the tools, if anything; mainly for janiborg trash bags
if(should_preserve_item(O) != CRYO_DESTROY) // Preserve important things inside the item
continue
O.forceMove(src)
R.module.remove_module(I, TRUE) //delete the module itself so it doesn't transfer over.
//Drop all items into the pod.
for(var/obj/item/I in mob_occupant)
mob_occupant.doUnEquip(I)
I.forceMove(src)
if(I.contents.len) //Make sure we catch anything not handled by qdel() on the items.
if(should_preserve_item(I) != CRYO_DESTROY) // Don't remove the contents of things that need preservation
continue
for(var/obj/item/O in I.contents)
if(istype(O, /obj/item/tank)) //Stop eating pockets, you fuck!
continue
O.forceMove(src)
//Delete all items not on the preservation list.
var/list/items = contents
items -= mob_occupant // Don't delete the occupant
for(var/obj/item/I in items)
if(istype(I, /obj/item/pda))
var/obj/item/pda/P = I
QDEL_NULL(P.id)
qdel(P)
continue
var/preserve = should_preserve_item(I)
if(preserve == CRYO_DESTROY)
qdel(I)
else if(control_computer && control_computer.allow_items)
control_computer.frozen_items += I
if(preserve == CRYO_OBJECTIVE)
control_computer.objective_items += I
I.loc = null
else
I.forceMove(loc)
//Update any existing objectives involving this mob.
for(var/datum/objective/O in GLOB.objectives)
// We don't want revs to get objectives that aren't for heads of staff. Letting
@@ -302,30 +409,6 @@
announcer.announce("CRYOSTORAGE", mob_occupant.real_name, announce_rank, list())
visible_message("<span class='notice'>\The [src] hums and hisses as it moves [mob_occupant.real_name] into storage.</span>")
for(var/obj/item/W in mob_occupant.GetAllContents())
if(W.loc.loc && (( W.loc.loc == loc ) || (W.loc.loc == control_computer)))
continue//means we already moved whatever this thing was in
//I'm a professional, okay
for(var/T in preserve_items)
if(istype(W, T))
if(control_computer && control_computer.allow_items)
control_computer.frozen_items += W
mob_occupant.transferItemToLoc(W, control_computer, TRUE)
else
mob_occupant.transferItemToLoc(W, loc, TRUE)
for(var/obj/item/W in mob_occupant.GetAllContents())
qdel(W)//because we moved all items to preserve away
//and yes, this totally deletes their bodyparts one by one, I just couldn't bother
if(iscyborg(mob_occupant))
var/mob/living/silicon/robot/R = occupant
if(!istype(R)) return ..()
R.contents -= R.mmi
qdel(R.mmi)
// Ghost and delete the mob.
if(!mob_occupant.get_ghost(1))
mob_occupant.ghostize(0) // Players who cryo out may not re-enter the round
@@ -334,6 +417,10 @@
open_machine()
name = initial(name)
#undef CRYO_DESTROY
#undef CRYO_PRESERVE
#undef CRYO_OBJECTIVE
/obj/machinery/cryopod/MouseDrop_T(mob/living/target, mob/user)
if(!istype(target) || user.incapacitated() || !target.Adjacent(user) || !Adjacent(user) || !ismob(target) || (!ishuman(user) && !iscyborg(user)) || !istype(user.loc, /turf) || target.buckled)
return
@@ -358,7 +445,7 @@
var/generic_plsnoleave_message = " Please adminhelp before leaving the round, even if there are no administrators online!"
if(target == user && world.time - target.client.cryo_warned > 5 * 600)//if we haven't warned them in the last 5 minutes
if(target == user && world.time - target.client.cryo_warned > 5 MINUTES)//if we haven't warned them in the last 5 minutes
var/caught = FALSE
if(target.mind.assigned_role in GLOB.command_positions)
alert("<span class='userdanger'>You're a Head of Staff![generic_plsnoleave_message] Be sure to put your locker items back into your locker!</span>")
@@ -366,13 +453,13 @@
if(iscultist(target) || is_servant_of_ratvar(target))
to_chat(target, "<span class='userdanger'>You're a Cultist![generic_plsnoleave_message]</span>")
caught = TRUE
if(istype(SSticker.mode, /datum/antagonist/blob))
if(target.mind in GLOB.overminds)
alert("<span class='userdanger'>You're a Blob![generic_plsnoleave_message]</span>")
caught = TRUE
if(is_devil(target))
alert("<span class='userdanger'>You're a Devil![generic_plsnoleave_message]</span>")
caught = TRUE
if(istype(SSticker.mode, /datum/antagonist/gang))
if(target.mind.has_antag_datum(/datum/antagonist/gang))
alert("<span class='userdanger'>You're a Gangster![generic_plsnoleave_message]</span>")
caught = TRUE
if(istype(SSticker.mode, /datum/antagonist/rev))
if(target.mind.has_antag_datum(/datum/antagonist/rev/head))
alert("<span class='userdanger'>You're a Head Revolutionary![generic_plsnoleave_message]</span>")
@@ -385,8 +472,9 @@
target.client.cryo_warned = world.time
return
if(!Adjacent(user))
if(!target || user.incapacitated() || !target.Adjacent(user) || !Adjacent(user) || (!ishuman(user) && !iscyborg(user)) || !istype(user.loc, /turf) || target.buckled)
return
//rerun the checks in case of shenanigans
if(target == user)
visible_message("[user] starts climbing into the cryo pod.")
@@ -396,7 +484,6 @@
if(occupant)
to_chat(user, "<span class='boldnotice'>\The [src] is in use.</span>")
return
close_machine(target)
to_chat(target, "<span class='boldnotice'>If you ghost, log out or close your client now, your character will shortly be permanently removed from the round.</span>")
@@ -407,4 +494,4 @@
//Attacks/effects.
/obj/machinery/cryopod/blob_act()
return //Sorta gamey, but we don't really want these to be destroyed.
return //Sorta gamey, but we don't really want these to be destroyed.
+1 -1
View File
@@ -52,7 +52,7 @@
var/list/candidates = pollCandidatesForMob("Do you want to play as [clonename]'s defective clone?", null, null, null, 100, H)
if(LAZYLEN(candidates))
var/mob/dead/observer/C = pick(candidates)
H.key = C.key
C.transfer_ckey(H)
if(grab_ghost_when == CLONER_FRESH_CLONE)
H.grab_ghost()
+11 -10
View File
@@ -136,16 +136,17 @@ The console is located at computer/gulag_teleporter.dm
linked_reclaimer.stored_items[occupant] = list()
var/mob/living/mob_occupant = occupant
for(var/obj/item/W in mob_occupant)
if(!is_type_in_typecache(W, telegulag_required_items) && mob_occupant.temporarilyRemoveItemFromInventory(W))
if(istype(W, /obj/item/restraints/handcuffs))
W.forceMove(get_turf(src))
continue
if(linked_reclaimer)
linked_reclaimer.stored_items[mob_occupant] += W
linked_reclaimer.contents += W
W.forceMove(linked_reclaimer)
else
W.forceMove(src)
if(!is_type_in_typecache(W, telegulag_required_items))
if(mob_occupant.temporarilyRemoveItemFromInventory(W))
if(istype(W, /obj/item/restraints/handcuffs))
W.forceMove(get_turf(src))
continue
if(linked_reclaimer)
linked_reclaimer.stored_items[mob_occupant] += W
linked_reclaimer.contents += W
W.forceMove(linked_reclaimer)
else
W.forceMove(src)
/obj/machinery/gulag_teleporter/proc/handle_prisoner(obj/item/id, datum/data/record/R)
if(!ishuman(occupant))
+1
View File
@@ -245,6 +245,7 @@
visible_message("<span class='notice'>[src]'s door slides open. The glowing yellow lights dim to a gentle green.</span>")
else
visible_message("<span class='warning'>[src]'s door slides open, barraging you with the nauseating smell of charred flesh.</span>")
mob_occupant.radiation = 0
playsound(src, 'sound/machines/airlockclose.ogg', 25, 1)
var/list/things_to_clear = list() //Done this way since using GetAllContents on the SSU itself would include circuitry and such.
if(suit)
@@ -166,7 +166,7 @@
<font color="[patient.getToxLoss() < 60 ? "#3d5bc3" : "#c51e1e"]"><b>Toxin Content:</b> [patient.getToxLoss()]%</font><br />
<font color="[patient.getFireLoss() < 60 ? "#3d5bc3" : "#c51e1e"]"><b>Burn Severity:</b> [patient.getFireLoss()]%</font><br />
<span class='danger'>[patient.getCloneLoss() ? "Subject appears to have cellular damage." : ""]</span><br />
<span class='danger'>[patient.getBrainLoss() ? "Significant brain damage detected." : ""]</span><br />
<span class='danger'>[patient.getOrganLoss(ORGAN_SLOT_BRAIN) ? "Significant brain damage detected." : ""]</span><br />
<span class='danger'>[length(patient.get_traumas()) ? "Brain Traumas detected." : ""]</span><br />
"}
@@ -13,6 +13,8 @@
energy_drain = 10
force = 15
harmful = TRUE
tool_behaviour = TOOL_DRILL
toolspeed = 0.9
var/drill_delay = 7
var/drill_level = DRILL_BASIC
@@ -141,6 +143,7 @@
drill_delay = 4
drill_level = DRILL_HARDENED
force = 15
toolspeed = 0.7
/obj/item/mecha_parts/mecha_equipment/mining_scanner
@@ -11,6 +11,8 @@
var/dam_force = 20
var/obj/mecha/working/ripley/cargo_holder
harmful = TRUE
tool_behaviour = TOOL_RETRACTOR
toolspeed = 0.8
/obj/item/mecha_parts/mecha_equipment/hydraulic_clamp/can_attach(obj/mecha/working/ripley/M as obj)
if(..())
+1
View File
@@ -89,6 +89,7 @@
buckled_mob.clear_alert("buckled")
buckled_mobs -= buckled_mob
SEND_SIGNAL(src, COMSIG_MOVABLE_UNBUCKLE, buckled_mob, force)
SEND_SIGNAL(src, COMSIG_MOVABLE_UNBUCKLE, src, force)
post_unbuckle_mob(.)
+6 -6
View File
@@ -421,10 +421,10 @@ GLOBAL_VAR_INIT(rpg_loot_items, FALSE)
//the mob M is attempting to equip this item into the slot passed through as 'slot'. Return 1 if it can do this and 0 if it can't.
//if this is being done by a mob other than M, it will include the mob equipper, who is trying to equip the item to mob M. equipper will be null otherwise.
//If you are making custom procs but would like to retain partial or complete functionality of this one, include a 'return ..()' to where you want this to happen.
//Set disable_warning to 1 if you wish it to not give you outputs.
//Set disable_warning to TRUE if you wish it to not give you outputs.
/obj/item/proc/mob_can_equip(mob/living/M, mob/living/equipper, slot, disable_warning = FALSE, bypass_equip_delay_self = FALSE)
if(!M)
return 0
return FALSE
return M.can_equip(src, slot, disable_warning, bypass_equip_delay_self)
@@ -514,12 +514,12 @@ GLOBAL_VAR_INIT(rpg_loot_items, FALSE)
log_combat(user, M, "attacked", "[src.name]", "(INTENT: [uppertext(user.a_intent)])")
M.adjust_blurriness(3)
M.adjust_eye_damage(rand(2,4))
var/obj/item/organ/eyes/eyes = M.getorganslot(ORGAN_SLOT_EYES)
if (!eyes)
return
if(eyes.eye_damage >= 10)
M.adjust_blurriness(3)
eyes.applyOrganDamage(rand(2,4))
if(eyes.damage >= 10)
M.adjust_blurriness(15)
if(M.stat != DEAD)
to_chat(M, "<span class='danger'>Your eyes start to bleed profusely!</span>")
@@ -533,7 +533,7 @@ GLOBAL_VAR_INIT(rpg_loot_items, FALSE)
M.adjust_blurriness(10)
M.Unconscious(20)
M.Knockdown(40)
if (prob(eyes.eye_damage - 10 + 1))
if (prob(eyes.damage - 10 + 1))
M.become_blind(EYE_DAMAGE)
to_chat(M, "<span class='danger'>You go blind!</span>")
+7 -6
View File
@@ -17,26 +17,27 @@
/obj/item/organ/body_egg/Insert(var/mob/living/carbon/M, special = 0)
..()
ADD_TRAIT(owner, TRAIT_XENO_HOST, TRAIT_GENERIC)
START_PROCESSING(SSobj, src)
owner.med_hud_set_status()
INVOKE_ASYNC(src, .proc/AddInfectionImages, owner)
/obj/item/organ/body_egg/Remove(var/mob/living/carbon/M, special = 0)
STOP_PROCESSING(SSobj, src)
if(owner)
REMOVE_TRAIT(owner, TRAIT_XENO_HOST, TRAIT_GENERIC)
owner.med_hud_set_status()
INVOKE_ASYNC(src, .proc/RemoveInfectionImages, owner)
..()
/obj/item/organ/body_egg/process()
/obj/item/organ/body_egg/on_death()
. = ..()
if(!owner)
return
if(!(src in owner.internal_organs))
Remove(owner)
return
egg_process()
/obj/item/organ/body_egg/on_life()
. = ..()
egg_process()
/obj/item/organ/body_egg/proc/egg_process()
return
@@ -59,7 +59,7 @@
name = "Department Management Console (Computer Board)"
build_path = /obj/machinery/computer/card/minor
var/target_dept = 1
var/list/dept_list = list("General","Security","Medical","Science","Engineering")
var/list/dept_list = list("Civilian","Security","Medical","Science","Engineering","Cargo")
/obj/item/circuitboard/computer/card/minor/attackby(obj/item/I, mob/user, params)
if(istype(I, /obj/item/screwdriver))
@@ -399,6 +399,7 @@
/obj/machinery/smartfridge/food = "food",
/obj/machinery/smartfridge/drinks = "drinks",
/obj/machinery/smartfridge/extract = "slimes",
/obj/machinery/smartfridge/organ = "organs",
/obj/machinery/smartfridge/chemistry = "chems",
/obj/machinery/smartfridge/chemistry/virology = "viruses",
/obj/machinery/smartfridge/disks = "disks")
+21 -4
View File
@@ -234,8 +234,13 @@
paint_mode = PAINT_NORMAL
if("select_colour")
if(can_change_colour)
paint_color = input(usr,"","Choose Color",paint_color) as color|null
. = TRUE
var/chosen_colour = input(usr,"","Choose Color",paint_color) as color|null
if (!isnull(chosen_colour))
paint_color = chosen_colour
. = TRUE
else
. = FALSE
if("enter_text")
var/txt = stripped_input(usr,"Choose what to write.",
"Scribbles",default = text_buffer)
@@ -298,9 +303,10 @@
drawing = pick(all_drawables)
var/temp = "rune"
if(is_alpha(drawing))
var/ascii = (length(drawing) == 1) ? TRUE : FALSE
if(ascii && is_alpha(drawing))
temp = "letter"
else if(is_digit(drawing))
else if(ascii && is_digit(drawing))
temp = "number"
else if(drawing in punctuation)
temp = "punctuation mark"
@@ -703,12 +709,18 @@
if(isobj(target))
if(actually_paints)
if(color_hex2num(paint_color) < 350 && !istype(target, /obj/structure/window) && !istype(target, /obj/effect/decal/cleanable/crayon)) //Colors too dark are rejected
to_chat(usr, "<span class='warning'>A color that dark on an object like this? Surely not...</span>")
return FALSE
target.add_atom_colour(paint_color, WASHABLE_COLOUR_PRIORITY)
if(istype(target, /obj/structure/window))
if(color_hex2num(paint_color) < 255)
target.set_opacity(255)
else
target.set_opacity(initial(target.opacity))
. = use_charges(user, 2)
var/fraction = min(1, . / reagents.maximum_volume)
reagents.reaction(target, TOUCH, fraction * volume_multiplier)
@@ -819,6 +831,11 @@
if(user.mind && user.mind.has_antag_datum(/datum/antagonist/gang) || isobserver(user))
to_chat(user, "This spraycan has been specially modified with a stage 2 nozzle kit, making it faster.")
/obj/item/toy/crayon/spraycan/infinite
name = "infinite spraycan"
charges = -1
desc = "Now with 30% more bluespace technology."
#undef RANDOM_GRAFFITI
#undef RANDOM_LETTER
#undef RANDOM_PUNCTUATION
+35 -12
View File
@@ -440,9 +440,20 @@
do_help(H, user)
/obj/item/twohanded/shockpaddles/proc/can_defib(mob/living/carbon/H)
/obj/item/twohanded/shockpaddles/proc/can_defib(mob/living/carbon/H) //Our code here is different than tg, if it breaks in testing; BUG_PROBABLE_CAUSE
var/obj/item/organ/heart = H.getorgan(/obj/item/organ/heart)
if(H.suiciding || H.hellbound || HAS_TRAIT(H, TRAIT_HUSK))
return
if((world.time - H.timeofdeath) > tlimit)
return
if((H.getBruteLoss() >= MAX_REVIVE_BRUTE_DAMAGE) || (H.getFireLoss() >= MAX_REVIVE_FIRE_DAMAGE))
return
if(!heart || (heart.organ_flags & ORGAN_FAILING))
return
var/obj/item/organ/brain/BR = H.getorgan(/obj/item/organ/brain)
return (!H.suiciding && !(HAS_TRAIT(H, TRAIT_NOCLONE)) && !H.hellbound && ((world.time - H.timeofdeath) < tlimit) && (H.getBruteLoss() < 180) && (H.getFireLoss() < 180) && H.getorgan(/obj/item/organ/heart) && BR && !BR.damaged_brain)
if(QDELETED(BR) || BR.brain_death || (BR.organ_flags & ORGAN_FAILING) || H.suiciding)
return
return TRUE
/obj/item/twohanded/shockpaddles/proc/shock_touching(dmg, mob/H)
if(req_defib)
@@ -557,14 +568,12 @@
if(do_after(user, primetimer, target = H)) //beginning to place the paddles on patient's chest to allow some time for people to move away to stop the process
user.visible_message("<span class='notice'>[user] places [src] on [H]'s chest.</span>", "<span class='warning'>You place [src] on [H]'s chest.</span>")
playsound(src, 'sound/machines/defib_charge.ogg', 75, 0)
var/tplus = world.time - H.timeofdeath
// past this much time the patient is unrecoverable
// (in deciseconds)
// brain damage starts setting in on the patient after
// some time left rotting
// patients rot when they are killed, and die when they are dead
var/tplus = world.time - H.timeofdeath //length of time spent dead
var/tloss = deathtimer
var/total_burn = 0
var/total_brute = 0
var/obj/item/organ/heart = H.getorgan(/obj/item/organ/heart)
if(do_after(user, primetimer2, target = H)) //placed on chest and short delay to shock for dramatic effect, revive time is 5sec total
for(var/obj/item/carried_item in H.contents)
if(istype(carried_item, /obj/item/clothing/suit/space))
@@ -589,16 +598,26 @@
failed = "<span class='warning'>[req_defib ? "[defib]" : "[src]"] buzzes: Resuscitation failed - Patient's soul appears to be on another plane of existence. Further attempts futile.</span>"
else if (tplus > tlimit)
failed = "<span class='warning'>[req_defib ? "[defib]" : "[src]"] buzzes: Resuscitation failed - Body has decayed for too long. Further attempts futile.</span>"
else if (!H.getorgan(/obj/item/organ/heart))
else if (!heart)
failed = "<span class='warning'>[req_defib ? "[defib]" : "[src]"] buzzes: Resuscitation failed - Patient's heart is missing.</span>"
else if (heart.organ_flags & ORGAN_FAILING)
failed = "<span class='warning'>[req_defib ? "[defib]" : "[src]"] buzzes: Resuscitation failed - Patient's heart too damaged.</span>"
else if(total_burn >= 180 || total_brute >= 180)
failed = "<span class='warning'>[req_defib ? "[defib]" : "[src]"] buzzes: Resuscitation failed - Severe tissue damage makes recovery of patient impossible via defibrillator. Further attempts futile.</span>"
else if(H.get_ghost())
failed = "<span class='warning'>[req_defib ? "[defib]" : "[src]"] buzzes: Resuscitation failed - No activity in patient's brain. Further attempts may be successful.</span>"
else
var/obj/item/organ/brain/BR = H.getorgan(/obj/item/organ/brain)
if(!BR || BR.damaged_brain)
failed = "<span class='warning'>[req_defib ? "[defib]" : "[src]"] buzzes: Resuscitation failed - Patient's brain is missing or damaged beyond point of no return. Further attempts futile.</span>"
if(BR) //BUG_PROBABLE_CAUSE - slight difference between us and tg
if(BR.organ_flags & ORGAN_FAILING)
failed = "<span class='warning'>[req_defib ? "[defib]" : "[src]"] buzzes: Resuscitation failed - Patient's brain tissue is damaged making recovery of patient impossible via defibrillator. Further attempts futile.</span>"
if(BR.brain_death)
failed = "<span class='warning'>[req_defib ? "[defib]" : "[src]"] buzzes: Resuscitation failed - Patient's brain damaged beyond point of no return. Further attempts futile.</span>"
if(H.suiciding || BR.brainmob?.suiciding)
failed = "<span class='warning'>[req_defib ? "[defib]" : "[src]"] buzzes: Resuscitation failed - No intelligence pattern can be detected in patient's brain. Further attempts futile.</span>"
else
failed = "<span class='warning'>[req_defib ? "[defib]" : "[src]"] buzzes: Resuscitation failed - Patient's brain is missing. Further attempts futile.</span>"
if(failed)
user.visible_message(failed)
@@ -623,7 +642,7 @@
H.Jitter(100)
SEND_SIGNAL(H, COMSIG_LIVING_MINOR_SHOCK)
if(tplus > tloss)
H.adjustBrainLoss( max(0, min(99, ((tlimit - tplus) / tlimit * 100))), 150)
H.adjustOrganLoss(ORGAN_SLOT_BRAIN, max(0, min(99, ((tlimit - tplus) / tlimit * 100))), 150)
log_combat(user, H, "revived", defib)
if(req_defib)
if(defib.healdisk)
@@ -641,7 +660,11 @@
playsound(src, 'sound/machines/defib_failed.ogg', 50, 0)
else if(H.undergoing_cardiac_arrest())
H.set_heartattack(FALSE)
user.visible_message("<span class='notice'>[req_defib ? "[defib]" : "[src]"] pings: Patient's heart is now beating again.</span>")
if(!(heart.organ_flags & ORGAN_FAILING))
H.set_heartattack(FALSE)
user.visible_message("<span class='notice'>[req_defib ? "[defib]" : "[src]"] pings: Patient's heart is now beating again.</span>")
else
user.visible_message("<span class='warning'>[req_defib ? "[defib]" : "[src]"] buzzes: Resuscitation failed, heart damage detected.</span>")
playsound(src, 'sound/machines/defib_zap.ogg', 50, 1, -1)
@@ -211,7 +211,7 @@
data["occupant"]["toxLoss"] = mob_occupant.getToxLoss()
data["occupant"]["fireLoss"] = mob_occupant.getFireLoss()
data["occupant"]["cloneLoss"] = mob_occupant.getCloneLoss()
data["occupant"]["brainLoss"] = mob_occupant.getBrainLoss()
data["occupant"]["brainLoss"] = mob_occupant.getOrganLoss(ORGAN_SLOT_BRAIN)
data["occupant"]["reagents"] = list()
if(mob_occupant.reagents.reagent_list.len)
for(var/datum/reagent/R in mob_occupant.reagents.reagent_list)
@@ -96,7 +96,7 @@
if(BODY_ZONE_PRECISE_MOUTH)
if((M.head && M.head.flags_cover & HEADCOVERSMOUTH) || (M.wear_mask && M.wear_mask.flags_cover & MASKCOVERSMOUTH))
if(M.is_mouth_covered())
to_chat(user, "<span class='notice'>You're going to need to remove that [(M.head && M.head.flags_cover & HEADCOVERSMOUTH) ? "helmet" : "mask"] first.</span>")
return
+12 -1
View File
@@ -167,8 +167,19 @@ GLOBAL_LIST_EMPTY(GPS_list)
gpstag = "Eerie Signal"
desc = "Report to a coder immediately."
invisibility = INVISIBILITY_MAXIMUM
var/obj/item/implant/gps/implant
/obj/item/gps/mining/internal
/obj/item/gps/internal/Initialize(mapload, obj/item/implant/gps/_implant)
. = ..()
implant = _implant
/obj/item/gps/internal/Destroy()
if(implant?.imp_in)
qdel(implant)
else
return ..()
/obj/item/gps/internal/mining
icon_state = "gps-m"
gpstag = "MINER"
desc = "A positioning system helpful for rescuing trapped or injured miners, keeping one on you at all times while mining might just save your life."
@@ -413,3 +413,16 @@
/obj/item/radio/off // Station bounced radios, their only difference is spawning with the speakers off, this was made to help the lag.
listening = 0 // And it's nice to have a subtype too for future features.
dog_fashion = /datum/dog_fashion/back
/obj/item/radio/internal
var/obj/item/implant/radio/implant
/obj/item/radio/internal/Initialize(mapload, obj/item/implant/radio/_implant)
. = ..()
implant = _implant
/obj/item/radio/internal/Destroy()
if(implant?.imp_in)
qdel(implant)
else
return ..()
+87 -15
View File
@@ -135,7 +135,7 @@ SLIME SCANNER
var/mob/living/carbon/human/H = M
if(H.undergoing_cardiac_arrest() && H.stat != DEAD)
to_chat(user, "<span class='danger'>Subject suffering from heart attack: Apply defibrillation or other electric shock immediately!</span>")
if(H.undergoing_liver_failure() && H.stat != DEAD)
if(H.undergoing_liver_failure() && H.stat != DEAD) //might be depreciated BUG_PROBABLE_CAUSE
to_chat(user, "<span class='danger'>Subject is suffering from liver failure: Apply Corazone and begin a liver transplant immediately!</span>")
var/msg = "<span class='info'>*---------*\nAnalyzing results for [M]:\n\tOverall status: [mob_status]\n"
@@ -157,12 +157,8 @@ SLIME SCANNER
msg += "\t<span class='alert'>Subject appears to have [M.getCloneLoss() > 30 ? "Severe" : "Minor"] cellular damage.</span>\n"
if(advanced)
msg += "\t<span class='info'>Cellular Damage Level: [M.getCloneLoss()].</span>\n"
if (M.getBrainLoss() >= 200 || !M.getorgan(/obj/item/organ/brain))
msg += "\t<span class='alert'>Subject's brain function is non-existent.</span>\n"
else if (M.getBrainLoss() >= 120)
msg += "\t<span class='alert'>Severe brain damage detected. Subject likely to have mental traumas.</span>\n"
else if (M.getBrainLoss() >= 45)
msg += "\t<span class='alert'>Brain damage detected.</span>\n"
if (!M.getorgan(/obj/item/organ/brain))
to_chat(user, "\t<span class='alert'>Subject lacks a brain.</span>") //Unsure how this won't proc for 50% of the cit playerbase (This is a joke everyone on cit a cute.)
if(ishuman(M) && advanced) // Should I make this not advanced?
var/mob/living/carbon/human/H = M
var/obj/item/organ/liver/L = H.getorganslot("liver")
@@ -194,6 +190,14 @@ SLIME SCANNER
if(Br.cached_size>5)
msg += "\t<span class='info'>Subject has a sizeable bosom with a [Br.size] cup.</span>\n"
if (M.getOrganLoss(ORGAN_SLOT_BRAIN) >= 200 || !M.getorgan(/obj/item/organ/brain))
msg += "\t<span class='alert'>Subject's brain function is non-existent.</span>\n"
else if (M.getOrganLoss(ORGAN_SLOT_BRAIN) >= 120)
msg += "\t<span class='alert'>Severe brain damage detected. Subject likely to have mental traumas.</span>\n"
else if (M.getOrganLoss(ORGAN_SLOT_BRAIN) >= 45)
msg += "\t<span class='alert'>Brain damage detected.</span>\n"
if(iscarbon(M))
var/mob/living/carbon/C = M
if(LAZYLEN(C.get_traumas()))
var/list/trauma_text = list()
@@ -212,7 +216,7 @@ SLIME SCANNER
if(C.roundstart_quirks.len)
msg += "\t<span class='info'>Subject has the following physiological traits: [C.get_trait_string()].</span>\n"
if(advanced)
msg += "\t<span class='info'>Brain Activity Level: [(200 - M.getBrainLoss())/2]%.</span>\n"
msg += "\t<span class='info'>Brain Activity Level: [(200 - M.getOrganLoss(ORGAN_SLOT_BRAIN))/2]%.</span>\n"
if(M.radiation)
msg += "\t<span class='alert'>Subject is irradiated.</span>\n"
msg += "\t<span class='info'>Radiation Level: [M.radiation] rad</span>\n"
@@ -246,11 +250,11 @@ SLIME SCANNER
healthy = FALSE
msg += "\t<span class='alert'>Subject is deaf.</span>\n"
else
if(ears.ear_damage)
msg += "\t<span class='alert'>Subject has [ears.ear_damage > UNHEALING_EAR_DAMAGE? "permanent ": "temporary "]hearing damage.</span>\n"
if(ears.damage)
to_chat(user, "\t<span class='alert'>Subject has [ears.damage > ears.maxHealth ? "permanent ": "temporary "]hearing damage.</span>")
healthy = FALSE
if(ears.deaf)
msg += "\t<span class='alert'>Subject is [ears.ear_damage > UNHEALING_EAR_DAMAGE ? "permanently ": "temporarily "] deaf.</span>\n"
to_chat(user, "\t<span class='alert'>Subject is [ears.damage > ears.maxHealth ? "permanently ": "temporarily "] deaf.</span>")
healthy = FALSE
if(healthy)
msg += "\t<span class='info'>Healthy.</span>\n"
@@ -266,13 +270,13 @@ SLIME SCANNER
if(HAS_TRAIT(C, TRAIT_NEARSIGHT))
msg += "\t<span class='alert'>Subject is nearsighted.</span>\n"
healthy = FALSE
if(eyes.eye_damage > 30)
if(eyes.damage > 30)
msg += "\t<span class='alert'>Subject has severe eye damage.</span>\n"
healthy = FALSE
else if(eyes.eye_damage > 20)
else if(eyes.damage > 20)
msg += "\t<span class='alert'>Subject has significant eye damage.</span>\n"
healthy = FALSE
else if(eyes.eye_damage)
else if(eyes.damage)
msg += "\t<span class='alert'>Subject has minor eye damage.</span>\n"
healthy = FALSE
if(healthy)
@@ -296,6 +300,59 @@ SLIME SCANNER
for(var/obj/item/bodypart/org in damaged)
msg += "\t\t<span class='info'>[capitalize(org.name)]: [(org.brute_dam > 0) ? "<font color='red'>[org.brute_dam]</font></span>" : "<font color='red'>0</font>"]-[(org.burn_dam > 0) ? "<font color='#FF8000'>[org.burn_dam]</font>" : "<font color='#FF8000'>0</font>"]\n"
//Organ damages report
if(ishuman(M))
var/mob/living/carbon/human/H = M
var/minor_damage
var/major_damage
var/max_damage
var/report_organs = FALSE
//Piece together the lists to be reported
for(var/O in H.internal_organs)
var/obj/item/organ/organ = O
if(organ.organ_flags & ORGAN_FAILING)
report_organs = TRUE //if we report one organ, we report all organs, even if the lists are empty, just for consistency
if(max_damage)
max_damage += ", " //prelude the organ if we've already reported an organ
max_damage += organ.name //this just slaps the organ name into the string of text
else
max_damage = "\t<span class='alert'>Non-Functional Organs: " //our initial statement
max_damage += organ.name
else if(organ.damage > organ.high_threshold)
report_organs = TRUE
if(major_damage)
major_damage += ", "
major_damage += organ.name
else
major_damage = "\t<span class='info'>Severely Damaged Organs: "
major_damage += organ.name
else if(organ.damage > organ.low_threshold)
report_organs = TRUE
if(minor_damage)
minor_damage += ", "
minor_damage += organ.name
else
minor_damage = "\t<span class='info'>Mildly Damaged Organs: "
minor_damage += organ.name
if(report_organs) //we either finish the list, or set it to be empty if no organs were reported in that category
if(!max_damage)
max_damage = "\t<span class='alert'>Non-Functional Organs: </span>"
else
max_damage += "</span>"
if(!major_damage)
major_damage = "\t<span class='info'>Severely Damaged Organs: </span>"
else
major_damage += "</span>"
if(!minor_damage)
minor_damage = "\t<span class='info'>Mildly Damaged Organs: </span>"
else
minor_damage += "</span>"
msg += "[minor_damage]"
msg += "[major_damage]"
msg += "[max_damage]"
// Species and body temperature
if(ishuman(M))
@@ -384,7 +441,7 @@ SLIME SCANNER
if(M.reagents.reagent_list.len)
var/list/datum/reagent/reagents = list()
for(var/datum/reagent/R in M.reagents.reagent_list)
if(R.invisible)
if(R.chemical_flags & REAGENT_INVISIBLE)
continue
reagents += R
@@ -403,6 +460,21 @@ SLIME SCANNER
msg += "<span class='danger'>[R.name]</span>\n"
else
msg += "<span class='notice'>Subject is not addicted to any reagents.</span>\n"
if(M.reagents.has_reagent("fermiTox"))
var/datum/reagent/fermiTox = M.reagents.has_reagent("fermiTox")
switch(fermiTox.volume)
if(5 to 10)
msg += "<span class='notice'>Subject contains a low amount of toxic isomers.</span>\n"
if(10 to 25)
msg += "<span class='danger'>Subject contains toxic isomers.</span>\n"
if(25 to 50)
msg += "<span class='danger'>Subject contains a substantial amount of toxic isomers.</span>\n"
if(50 to 95)
msg += "<span class='danger'>Subject contains a high amount of toxic isomers.</span>\n"
if(95 to INFINITY)
msg += "<span class='danger'>Subject contains a extremely dangerous amount of toxic isomers.</span>\n"
msg += "*---------*</span>"
to_chat(user, msg)
+6 -1
View File
@@ -358,6 +358,8 @@
slot_flags = ITEM_SLOT_BELT
attack_verb = list("sawed", "torn", "cut", "chopped", "diced")
hitsound = 'sound/weapons/chainsawhit.ogg'
tool_behaviour = TOOL_SAW
toolspeed = 1.5 //slower than a real saw
/obj/item/nullrod/claymore/glowing
icon_state = "swordon"
@@ -513,7 +515,8 @@
slot_flags = ITEM_SLOT_BELT
attack_verb = list("sawed", "torn", "cut", "chopped", "diced")
hitsound = 'sound/weapons/chainsawhit.ogg'
tool_behaviour = TOOL_SAW
toolspeed = 0.5
/obj/item/nullrod/hammmer
icon_state = "hammeron"
@@ -539,6 +542,8 @@
attack_verb = list("sawed", "torn", "cut", "chopped", "diced")
hitsound = 'sound/weapons/chainsawhit.ogg'
total_mass = TOTAL_MASS_HAND_REPLACEMENT
tool_behaviour = TOOL_SAW
toolspeed = 2
/obj/item/nullrod/chainsaw/Initialize()
. = ..()
+1 -2
View File
@@ -72,7 +72,7 @@
else
return FALSE
forceMove(target)
moveToNullspace()
imp_in = target
target.implants += src
if(activated)
@@ -89,7 +89,6 @@
return TRUE
/obj/item/implant/proc/removed(mob/living/source, silent = FALSE, special = 0)
moveToNullspace()
imp_in = null
source.implants -= src
for(var/X in actions)
@@ -3,6 +3,7 @@
desc = "Injects things."
icon_state = "reagents"
activated = FALSE
var/obj/item/imp_chemholder/chemholder
/obj/item/implant/chem/get_data()
var/dat = {"<b>Implant Specifications:</b><BR>
@@ -29,6 +30,26 @@
GLOB.tracked_chem_implants -= src
return ..()
/obj/item/implant/chem/implant(mob/living/target, mob/user, silent = FALSE)
. = ..()
if(!.)
return
if(chemholder)
chemholder.forceMove(target)
return
chemholder = new(imp_in, src)
reagents.trans_to(chemholder, reagents.total_volume)
/obj/item/implant/chem/removed(mob/target, silent = FALSE, special = 0)
. = ..()
if(!.)
return
if(!special)
chemholder.reagents.trans_to(src, chemholder.reagents.total_volume)
QDEL_NULL(chemholder)
else
chemholder?.moveToNullspace()
/obj/item/implant/chem/trigger(emote, mob/living/source)
if(emote == "deathgasp")
if(istype(source) && !(source.stat == DEAD))
@@ -45,13 +66,12 @@
injectamount = reagents.total_volume
else
injectamount = cause
reagents.trans_to(R, injectamount)
chemholder.reagents.trans_to(R, injectamount)
to_chat(R, "<span class='italics'>You hear a faint beep.</span>")
if(!reagents.total_volume)
if(!chemholder.reagents.total_volume)
to_chat(R, "<span class='italics'>You hear a faint click from your chest.</span>")
qdel(src)
/obj/item/implantcase/chem
name = "implant case - 'Remote Chemical'"
desc = "A glass case containing a remote chemical implant."
@@ -63,3 +83,17 @@
return TRUE
else
return ..()
/obj/item/imp_chemholder
var/obj/item/implant/chem/implant
/obj/item/imp_chemholder/Initialize(mapload, obj/item/implant/chem/_implant)
. = ..()
create_reagents(50)
implant = _implant
/obj/item/imp_chemholder/Destroy()
if(implant?.imp_in)
qdel(implant)
else
return ..()
@@ -11,7 +11,7 @@
/obj/item/implant/sad_trombone/trigger(emote, mob/source)
if(emote == "deathgasp")
playsound(loc, 'sound/misc/sadtrombone.ogg', 50, 0)
playsound(source.loc, 'sound/misc/sadtrombone.ogg', 50, 0)
/obj/item/implanter/sad_trombone
name = "implanter (sad trombone)"
@@ -11,8 +11,9 @@
var/popup = FALSE // is the DOUWANNABLOWUP window open?
var/active = FALSE
/obj/item/implant/explosive/on_mob_death(mob/living/L, gibbed)
activate("death")
/obj/item/implant/explosive/trigger(emote, mob/source)
if(emote == "deathgasp")
activate("death")
/obj/item/implant/explosive/get_data()
var/dat = {"<b>Implant Specifications:</b><BR>
@@ -29,32 +30,18 @@
/obj/item/implant/explosive/activate(cause)
. = ..()
if(!cause || !imp_in || active)
return 0
return FALSE
if(cause == "action_button" && !popup)
popup = TRUE
var/response = alert(imp_in, "Are you sure you want to activate your [name]? This will cause you to explode!", "[name] Confirmation", "Yes", "No")
popup = FALSE
if(response == "No")
return 0
heavy = round(heavy)
medium = round(medium)
weak = round(weak)
to_chat(imp_in, "<span class='notice'>You activate your [name].</span>")
active = TRUE
var/turf/boomturf = get_turf(imp_in)
message_admins("[ADMIN_LOOKUPFLW(imp_in)] has activated their [name] at [ADMIN_VERBOSEJMP(boomturf)], with cause of [cause].")
//If the delay is short, just blow up already jeez
if(delay <= 7)
explosion(src,heavy,medium,weak,weak, flame_range = weak)
if(imp_in)
imp_in.gib(1)
qdel(src)
return
timed_explosion()
return FALSE
addtimer(CALLBACK(src, .proc/timed_explosion, cause), 1)
/obj/item/implant/explosive/implant(mob/living/target)
for(var/X in target.implants)
if(istype(X, type))
if(istype(X, /obj/item/implant/explosive))
var/obj/item/implant/explosive/imp_e = X
imp_e.heavy += heavy
imp_e.medium += medium
@@ -65,22 +52,37 @@
return ..()
/obj/item/implant/explosive/proc/timed_explosion()
imp_in.visible_message("<span class='warning'>[imp_in] starts beeping ominously!</span>")
playsound(loc, 'sound/items/timer.ogg', 30, 0)
sleep(delay*0.25)
if(imp_in && !imp_in.stat)
/obj/item/implant/explosive/proc/timed_explosion(cause)
if(cause == "death" && imp_in.stat != DEAD)
return FALSE
heavy = round(heavy)
medium = round(medium)
weak = round(weak)
to_chat(imp_in, "<span class='notice'>You activate your [name].</span>")
active = TRUE
var/turf/boomturf = get_turf(imp_in)
message_admins("[ADMIN_LOOKUPFLW(imp_in)] has activated their [name] at [ADMIN_VERBOSEJMP(boomturf)], with cause of [cause].")
if(delay > 7)
imp_in?.visible_message("<span class='warning'>[imp_in] starts beeping ominously!</span>")
playsound(get_turf(imp_in ? imp_in : src), 'sound/items/timer.ogg', 30, 0)
addtimer(CALLBACK(src, .proc/double_pain, TRUE), delay * 0.25)
addtimer(CALLBACK(src, .proc/double_pain), delay * 0.5)
addtimer(CALLBACK(src, .proc/double_pain), delay * 0.75)
addtimer(CALLBACK(src, .proc/boom_goes_the_weasel), delay)
else //If the delay is short, just blow up already jeez
boom_goes_the_weasel()
/obj/item/implant/explosive/proc/double_pain(message = FALSE)
playsound(get_turf(imp_in ? imp_in : src), 'sound/items/timer.ogg', 30, 0)
if(!imp_in)
return
if(message && imp_in.stat == CONSCIOUS)
imp_in.visible_message("<span class='warning'>[imp_in] doubles over in pain!</span>")
imp_in.Knockdown(140)
playsound(loc, 'sound/items/timer.ogg', 30, 0)
sleep(delay*0.25)
playsound(loc, 'sound/items/timer.ogg', 30, 0)
sleep(delay*0.25)
playsound(loc, 'sound/items/timer.ogg', 30, 0)
sleep(delay*0.25)
explosion(src,heavy,medium,weak,weak, flame_range = weak)
if(imp_in)
imp_in.gib(1)
imp_in.Knockdown(140)
/obj/item/implant/explosive/proc/boom_goes_the_weasel()
explosion(get_turf(imp_in ? imp_in : src), heavy, medium, weak, weak, flame_range = weak)
imp_in?.gib(TRUE)
qdel(src)
/obj/item/implant/explosive/macro
@@ -95,17 +97,7 @@
/obj/item/implant/explosive/macro/implant(mob/living/target)
for(var/X in target.implants)
if(istype(X, type))
return 0
for(var/Y in target.implants)
if(istype(Y, /obj/item/implant/explosive))
var/obj/item/implant/explosive/imp_e = Y
heavy += imp_e.heavy
medium += imp_e.medium
weak += imp_e.weak
delay += imp_e.delay
qdel(imp_e)
break
return FALSE
return ..()
@@ -1,7 +1,6 @@
/obj/item/implant/mindshield
name = "mindshield implant"
desc = "Protects against brainwashing."
resistance_flags = INDESTRUCTIBLE
activated = 0
/obj/item/implant/mindshield/get_data()
@@ -69,62 +69,4 @@
healthstring = "<small>Oxygen Deprivation Damage => [round(L.getOxyLoss())]<br />Fire Damage => [round(L.getFireLoss())]<br />Toxin Damage => [round(L.getToxLoss())]<br />Brute Force Damage => [round(L.getBruteLoss())]</small>"
if (!healthstring)
healthstring = "ERROR"
return healthstring
/obj/item/implant/radio
name = "internal radio implant"
activated = TRUE
var/obj/item/radio/radio
var/radio_key
var/subspace_transmission = FALSE
icon = 'icons/obj/radio.dmi'
icon_state = "walkietalkie"
/obj/item/implant/radio/activate()
. = ..()
// needs to be GLOB.deep_inventory_state otherwise it won't open
radio.ui_interact(usr, "main", null, FALSE, null, GLOB.deep_inventory_state)
/obj/item/implant/radio/Initialize(mapload)
. = ..()
radio = new(src)
// almost like an internal headset, but without the
// "must be in ears to hear" restriction.
radio.name = "internal radio"
radio.subspace_transmission = subspace_transmission
radio.canhear_range = 0
if(radio_key)
radio.keyslot = new radio_key
radio.recalculateChannels()
/obj/item/implant/radio/mining
radio_key = /obj/item/encryptionkey/headset_cargo
/obj/item/implant/radio/syndicate
desc = "Are you there God? It's me, Syndicate Comms Agent."
radio_key = /obj/item/encryptionkey/syndicate
subspace_transmission = TRUE
/obj/item/implant/radio/slime
name = "slime radio"
icon = 'icons/obj/surgery.dmi'
icon_state = "adamantine_resonator"
radio_key = /obj/item/encryptionkey/headset_sci
subspace_transmission = TRUE
/obj/item/implant/radio/get_data()
var/dat = {"<b>Implant Specifications:</b><BR>
<b>Name:</b> Internal Radio Implant<BR>
<b>Life:</b> 24 hours<BR>
<b>Implant Details:</b> Allows user to use an internal radio, useful if user expects equipment loss, or cannot equip conventional radios."}
return dat
/obj/item/implanter/radio
name = "implanter (internal radio)"
imp_type = /obj/item/implant/radio
/obj/item/implanter/radio/syndicate
name = "implanter (internal syndicate radio)"
imp_type = /obj/item/implant/radio/syndicate
return healthstring
@@ -0,0 +1,69 @@
/obj/item/implant/radio
name = "internal radio implant"
activated = TRUE
var/obj/item/radio/internal/radio
var/radio_key
var/subspace_transmission = FALSE
icon = 'icons/obj/radio.dmi'
icon_state = "walkietalkie"
/obj/item/implant/radio/activate()
. = ..()
// needs to be GLOB.deep_inventory_state otherwise it won't open
radio.ui_interact(usr, "main", null, FALSE, null, GLOB.deep_inventory_state)
/obj/item/implant/radio/implant(mob/living/target, mob/user, silent = FALSE)
. = ..()
if(!.)
return
if(radio)
radio.forceMove(target)
return
radio = new(target)
// almost like an internal headset, but without the
// "must be in ears to hear" restriction.
radio.name = "internal radio"
radio.subspace_transmission = subspace_transmission
radio.canhear_range = 0
if(radio_key)
radio.keyslot = new radio_key
radio.recalculateChannels()
/obj/item/implant/radio/removed(mob/target, silent = FALSE, special = 0)
. = ..()
if(!.)
return
if(!special)
qdel(radio)
else
radio?.moveToNullspace()
/obj/item/implant/radio/mining
radio_key = /obj/item/encryptionkey/headset_cargo
/obj/item/implant/radio/syndicate
desc = "Are you there God? It's me, Syndicate Comms Agent."
radio_key = /obj/item/encryptionkey/syndicate
subspace_transmission = TRUE
/obj/item/implant/radio/slime
name = "slime radio"
icon = 'icons/obj/surgery.dmi'
icon_state = "adamantine_resonator"
radio_key = /obj/item/encryptionkey/headset_sci
subspace_transmission = TRUE
/obj/item/implant/radio/get_data()
var/dat = {"<b>Implant Specifications:</b><BR>
<b>Name:</b> Internal Radio Implant<BR>
<b>Life:</b> 24 hours<BR>
<b>Implant Details:</b> Allows user to use an internal radio, useful if user expects equipment loss, or cannot equip conventional radios."}
return dat
/obj/item/implanter/radio
name = "implanter (internal radio)"
imp_type = /obj/item/implant/radio
/obj/item/implanter/radio/syndicate
name = "implanter (internal syndicate radio)"
imp_type = /obj/item/implant/radio/syndicate

Some files were not shown because too many files have changed in this diff Show More