Merge pull request #37956 from ShizCalev/chem-grenade-cleanup
Cleans up duplicate get_area's in c.grenade priming
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@@ -163,8 +163,10 @@
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for(var/obj/item/reagent_containers/glass/G in beakers)
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reactants += G.reagents
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if(!chem_splash(get_turf(src), affected_area, reactants, ignition_temp, threatscale) && !no_splash)
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playsound(loc, 'sound/items/screwdriver2.ogg', 50, 1)
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var/turf/detonation_turf = get_turf(src)
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if(!chem_splash(detonation_turf, affected_area, reactants, ignition_temp, threatscale) && !no_splash)
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playsound(src, 'sound/items/screwdriver2.ogg', 50, 1)
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if(beakers.len)
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for(var/obj/O in beakers)
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O.forceMove(drop_location())
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@@ -172,17 +174,15 @@
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stage_change(EMPTY)
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return
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var/areas_name = get_area_name(src, TRUE)
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if(nadeassembly)
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var/mob/M = get_mob_by_ckey(assemblyattacher)
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var/mob/last = get_mob_by_ckey(nadeassembly.fingerprintslast)
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var/turf/T = get_turf(src)
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var/area/A = get_area(T)
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message_admins("grenade primed by an assembly, attached by [ADMIN_LOOKUPFLW(M)] and last touched by [ADMIN_LOOKUPFLW(last)] ([nadeassembly.a_left.name] and [nadeassembly.a_right.name]) at [A.name] [ADMIN_JMP(T)]</a>.")
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log_game("grenade primed by an assembly, attached by [key_name(M)] and last touched by [key_name(last)] ([nadeassembly.a_left.name] and [nadeassembly.a_right.name]) at [A.name] [COORD(T)]")
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message_admins("grenade primed by an assembly, attached by [ADMIN_LOOKUPFLW(M)] and last touched by [ADMIN_LOOKUPFLW(last)] ([nadeassembly.a_left.name] and [nadeassembly.a_right.name]) at [areas_name] [ADMIN_JMP(detonation_turf)]</a>.")
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log_game("grenade primed by an assembly, attached by [key_name(M)] and last touched by [key_name(last)] ([nadeassembly.a_left.name] and [nadeassembly.a_right.name]) at [areas_name] [COORD(detonation_turf)]")
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var/turf/DT = get_turf(src)
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var/area/DA = get_area(DT)
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log_game("A grenade detonated at [DA.name] [COORD(DT)]")
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log_game("A grenade detonated at [areas_name] [COORD(detonation_turf)]")
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update_mob()
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