Merge pull request #8430 from Trilbyspaceclone/bad_idea
Adds improvised 7.62 rifle
This commit is contained in:
@@ -10,7 +10,6 @@
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var/category = CAT_NONE //where it shows up in the crafting UI
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var/subcategory = CAT_NONE
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/datum/crafting_recipe/pin_removal
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name = "Pin Removal"
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result = /obj/item/gun
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@@ -324,6 +323,18 @@
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category = CAT_WEAPONRY
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subcategory = CAT_WEAPON
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/datum/crafting_recipe/irifle
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name = "Improvised Rifle(7.62mm)"
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result = /obj/item/gun/ballistic/shotgun/boltaction/improvised
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reqs = list(/obj/item/weaponcrafting/receiver = 1,
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/obj/item/pipe = 2,
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/obj/item/weaponcrafting/stock = 1,
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/obj/item/stack/packageWrap = 5)
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tools = list(TOOL_SCREWDRIVER)
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time = 100
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category = CAT_WEAPONRY
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subcategory = CAT_WEAPON
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/datum/crafting_recipe/chainsaw
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name = "Chainsaw"
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result = /obj/item/twohanded/required/chainsaw
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@@ -407,7 +418,6 @@
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reqs = list(/obj/item/paper = 5)
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category = CAT_MISC
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/datum/crafting_recipe/flashlight_eyes
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name = "Flashlight Eyes"
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result = /obj/item/organ/eyes/robotic/flashlight
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@@ -623,7 +633,6 @@
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/obj/item/assembly/igniter = 1)
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category = CAT_MISC
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/datum/crafting_recipe/rcl
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name = "Makeshift Rapid Cable Layer"
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result = /obj/item/twohanded/rcl/ghetto
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@@ -747,7 +756,10 @@
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name = "Improvised Jetpack"
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result = /obj/item/tank/jetpack/improvised
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time = 30
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reqs = list(/obj/item/tank/internals/oxygen = 2, /obj/item/extinguisher = 1, /obj/item/pipe = 3, /obj/item/stack/cable_coil = 30)//red oxygen tank so it looks right
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reqs = list(/obj/item/tank/internals/oxygen = 2,
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/obj/item/extinguisher = 1,
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/obj/item/pipe = 3,
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/obj/item/stack/cable_coil = 30)
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category = CAT_MISC
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tools = list(TOOL_WRENCH, TOOL_WELDER, TOOL_WIRECUTTER)
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@@ -6,10 +6,12 @@
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max_ammo = 5
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multiload = 1
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/obj/item/ammo_box/magazine/internal/boltaction/improvised
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max_ammo = 1
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/obj/item/ammo_box/magazine/internal/boltaction/enchanted
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max_ammo = 1
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ammo_type = /obj/item/ammo_casing/a762/enchanted
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/obj/item/ammo_box/magazine/internal/boltaction/enchanted/arcane_barrage
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ammo_type = /obj/item/ammo_casing/magic/arcane_barrage
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@@ -268,8 +268,6 @@
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empty_alarm()
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return
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// L6 SAW //
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/obj/item/gun/ballistic/automatic/l6_saw
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@@ -292,13 +290,11 @@
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/obj/item/gun/ballistic/automatic/l6_saw/unrestricted
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pin = /obj/item/firing_pin
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/obj/item/gun/ballistic/automatic/l6_saw/examine(mob/user)
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..()
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if(cover_open && magazine)
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to_chat(user, "<span class='notice'>It seems like you could use an <b>empty hand</b> to remove the magazine.</span>")
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/obj/item/gun/ballistic/automatic/l6_saw/attack_self(mob/user)
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cover_open = !cover_open
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to_chat(user, "<span class='notice'>You [cover_open ? "open" : "close"] [src]'s cover.</span>")
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@@ -308,12 +304,10 @@
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playsound(user, 'sound/weapons/sawclose.ogg', 60, 1)
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update_icon()
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/obj/item/gun/ballistic/automatic/l6_saw/update_icon()
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icon_state = "l6[cover_open ? "open" : "closed"][magazine ? CEILING(get_ammo(0)/12.5, 1)*25 : "-empty"][suppressed ? "-suppressed" : ""]"
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item_state = "l6[cover_open ? "openmag" : "closedmag"]"
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/obj/item/gun/ballistic/automatic/l6_saw/afterattack(atom/target as mob|obj|turf, mob/living/user as mob|obj, flag, params) //what I tried to do here is just add a check to see if the cover is open or not and add an icon_state change because I can't figure out how c-20rs do it with overlays
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if(cover_open)
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to_chat(user, "<span class='warning'>[src]'s cover is open! Close it before firing!</span>")
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@@ -344,8 +338,6 @@
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return
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..()
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// SNIPER //
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/obj/item/gun/ballistic/automatic/sniper_rifle
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@@ -367,14 +359,12 @@
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slot_flags = ITEM_SLOT_BACK
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actions_types = list()
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/obj/item/gun/ballistic/automatic/sniper_rifle/update_icon()
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if(magazine)
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icon_state = "sniper-mag"
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else
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icon_state = "sniper"
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/obj/item/gun/ballistic/automatic/sniper_rifle/syndicate
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name = "syndicate sniper rifle"
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desc = "An illegally modified .50 cal sniper rifle with suppression compatibility. Quickscoping still doesn't work."
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@@ -403,7 +393,6 @@
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else
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icon_state = "surplus-e"
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// Laser rifle (rechargeable magazine) //
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/obj/item/gun/ballistic/automatic/laser
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@@ -71,7 +71,6 @@
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var/obj/item/ammo_casing/AC = magazine.get_round() //load next casing.
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chambered = AC
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/obj/item/gun/ballistic/shotgun/examine(mob/user)
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..()
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if (chambered)
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@@ -117,6 +116,14 @@
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knife_x_offset = 27
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knife_y_offset = 13
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/obj/item/gun/ballistic/shotgun/boltaction/improvised
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name = "Makeshift 7.62mm Rifle"
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icon_state = "ishotgun"
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item_state = "shotgun"
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desc = "A large zip gun more or less that takes a single 7.62mm bullet"
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mag_type = /obj/item/ammo_box/magazine/internal/boltaction/improvised
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can_bayonet = FALSE
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/obj/item/gun/ballistic/shotgun/boltaction/pump(mob/M)
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playsound(M, 'sound/weapons/shotgunpump.ogg', 60, 1)
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if(bolt_open)
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@@ -137,7 +144,6 @@
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..()
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to_chat(user, "The bolt is [bolt_open ? "open" : "closed"].")
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/obj/item/gun/ballistic/shotgun/boltaction/enchanted
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name = "enchanted bolt action rifle"
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desc = "Careful not to lose your head."
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@@ -153,10 +159,8 @@
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icon_state = "arcane_barrage"
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item_state = "arcane_barrage"
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can_bayonet = FALSE
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item_flags = NEEDS_PERMIT | DROPDEL
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flags_1 = NONE
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mag_type = /obj/item/ammo_box/magazine/internal/boltaction/enchanted/arcane_barrage
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/obj/item/gun/ballistic/shotgun/boltaction/enchanted/Initialize()
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@@ -207,7 +211,6 @@
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"Slick" = "cshotgun_slick"
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)
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/obj/item/gun/ballistic/shotgun/automatic/combat/compact
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name = "compact combat shotgun"
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desc = "A compact version of the semi automatic combat shotgun. For close encounters."
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@@ -218,7 +221,6 @@
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"Slick" = "cshotgunc_slick"
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)
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//Dual Feed Shotgun
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/obj/item/gun/ballistic/shotgun/automatic/dual_tube
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@@ -261,5 +263,4 @@
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return
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pump()
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// DOUBLE BARRELED SHOTGUN and IMPROVISED SHOTGUN are in revolver.dm
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