modules: A to C
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@@ -21,25 +21,26 @@
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usr.loc = O
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usr.real_name = O.name
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usr.name = O.name
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usr.client.eye = O
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usr.reset_perspective(O)
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usr.control_object = O
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SSblackbox.record_feedback("tally", "admin_verb", 1, "Possess Object") //If you are copy-pasting this, ensure the 2nd parameter is unique to the new proc!
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/proc/release(obj/O in world)
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/proc/release()
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set name = "Release Obj"
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set category = "Object"
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//usr.loc = get_turf(usr)
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if(usr.control_object && usr.name_archive) //if you have a name archived and if you are actually relassing an object
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usr.real_name = usr.name_archive
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usr.name_archive = ""
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usr.name = usr.real_name
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if(ishuman(usr))
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var/mob/living/carbon/human/H = usr
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H.name = H.get_visible_name()
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// usr.regenerate_icons() //So the name is updated properly
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usr.loc = O.loc
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usr.client.eye = usr
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usr.loc = get_turf(usr.control_object)
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usr.reset_perspective()
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usr.control_object = null
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SSblackbox.record_feedback("tally", "admin_verb", 1, "Release Object") //If you are copy-pasting this, ensure the 2nd parameter is unique to the new proc!
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