Merge pull request #13341 from Putnam3145/brain-trauma-nerf

Nerfs random brain trauma a good deal.
This commit is contained in:
silicons
2020-09-05 02:11:40 -07:00
committed by GitHub
+12 -4
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@@ -3,6 +3,13 @@
typepath = /datum/round_event/brain_trauma
weight = 25
/datum/round_event_control/brain_trauma/canSpawnEvent(var/players_amt, var/gamemode)
var/list/enemy_roles = list("Medical Doctor","Chief Medical Officer","Paramedic")
for (var/mob/M in GLOB.alive_mob_list)
if(M.stat != DEAD && (M.mind?.assigned_role in enemy_roles))
return TRUE
return FALSE
/datum/round_event/brain_trauma
fakeable = FALSE
@@ -16,18 +23,19 @@
continue
if(HAS_TRAIT(H,TRAIT_EXEMPT_HEALTH_EVENTS))
continue
if(!is_station_level(H.z))
continue
traumatize(H)
break
/datum/round_event/brain_trauma/proc/traumatize(mob/living/carbon/human/H)
var/resistance = pick(
65;TRAUMA_RESILIENCE_BASIC,
30;TRAUMA_RESILIENCE_SURGERY,
5;TRAUMA_RESILIENCE_LOBOTOMY)
35;TRAUMA_RESILIENCE_SURGERY)
var/trauma_type = pickweight(list(
BRAIN_TRAUMA_MILD = 60,
BRAIN_TRAUMA_SEVERE = 30,
BRAIN_TRAUMA_MILD = 80,
BRAIN_TRAUMA_SEVERE = 10,
BRAIN_TRAUMA_SPECIAL = 10
))