Significantly reduced chance of severe trauma, too.
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@@ -6,7 +6,7 @@
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/datum/round_event_control/brain_trauma/canSpawnEvent(var/players_amt, var/gamemode)
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var/list/enemy_roles = list("Medical Doctor","Chief Medical Officer","Paramedic")
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for (var/mob/M in GLOB.alive_mob_list)
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if(M.stat != DEAD && M.mind?.assigned_role in enemy_roles)
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if(M.stat != DEAD && (M.mind?.assigned_role in enemy_roles))
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return TRUE
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return FALSE
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@@ -23,6 +23,8 @@
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continue
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if(HAS_TRAIT(H,TRAIT_EXEMPT_HEALTH_EVENTS))
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continue
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if(!is_station_level(H.z))
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continue
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traumatize(H)
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break
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@@ -32,8 +34,8 @@
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35;TRAUMA_RESILIENCE_SURGERY)
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var/trauma_type = pickweight(list(
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BRAIN_TRAUMA_MILD = 60,
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BRAIN_TRAUMA_SEVERE = 30,
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BRAIN_TRAUMA_MILD = 80,
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BRAIN_TRAUMA_SEVERE = 10,
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BRAIN_TRAUMA_SPECIAL = 10
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))
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