Significantly reduced chance of severe trauma, too.

This commit is contained in:
Putnam
2020-09-03 18:15:58 -07:00
parent c48dd86e6e
commit bb9374a3f0

View File

@@ -6,7 +6,7 @@
/datum/round_event_control/brain_trauma/canSpawnEvent(var/players_amt, var/gamemode)
var/list/enemy_roles = list("Medical Doctor","Chief Medical Officer","Paramedic")
for (var/mob/M in GLOB.alive_mob_list)
if(M.stat != DEAD && M.mind?.assigned_role in enemy_roles)
if(M.stat != DEAD && (M.mind?.assigned_role in enemy_roles))
return TRUE
return FALSE
@@ -23,6 +23,8 @@
continue
if(HAS_TRAIT(H,TRAIT_EXEMPT_HEALTH_EVENTS))
continue
if(!is_station_level(H.z))
continue
traumatize(H)
break
@@ -32,8 +34,8 @@
35;TRAUMA_RESILIENCE_SURGERY)
var/trauma_type = pickweight(list(
BRAIN_TRAUMA_MILD = 60,
BRAIN_TRAUMA_SEVERE = 30,
BRAIN_TRAUMA_MILD = 80,
BRAIN_TRAUMA_SEVERE = 10,
BRAIN_TRAUMA_SPECIAL = 10
))