Ports a significant amount of the tg cybernetic organ code while making some additional changes to their power
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@@ -98,23 +98,41 @@
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icon_state = "liver-c"
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/obj/item/organ/liver/cybernetic
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name = "cybernetic liver"
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name = "basic cybernetic liver"
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icon_state = "liver-c"
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desc = "An electronic device designed to mimic the functions of a human liver. It has no benefits over an organic liver, but is easy to produce."
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desc = "A very basic device designed to mimic the functions of a human liver. Handles toxins slightly worse than an organic liver."
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organ_flags = ORGAN_SYNTHETIC
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maxHealth = 1.1 * STANDARD_ORGAN_THRESHOLD
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toxTolerance = 0.3 * LIVER_DEFAULT_TOX_TOLERANCE //little less than 1u of toxin purging
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toxLethality = 1.1 * LIVER_DEFAULT_TOX_LETHALITY
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maxHealth = STANDARD_ORGAN_THRESHOLD*0.5
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/obj/item/organ/liver/cybernetic/upgraded
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name = "upgraded cybernetic liver"
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var/emp_vulnerability = 80 //Chance of permanent effects if emp-ed.
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/obj/item/organ/liver/cybernetic/tier2
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name = "cybernetic liver"
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icon_state = "liver-c-u"
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desc = "An upgraded version of the cybernetic liver, designed to improve upon organic livers. It is resistant to alcohol poisoning and is very robust at filtering toxins."
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desc = "An electronic device designed to mimic the functions of a human liver. Handles toxins slightly better than an organic liver."
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maxHealth = 1.5 * STANDARD_ORGAN_THRESHOLD
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toxTolerance = 2 * LIVER_DEFAULT_TOX_TOLERANCE //6 units of toxin purging
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toxLethality = 0.8 * LIVER_DEFAULT_TOX_LETHALITY //20% less damage than a normal liver
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emp_vulnerability = 40
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/obj/item/organ/liver/cybernetic/tier3
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name = "upgraded cybernetic liver"
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icon_state = "liver-c-u2"
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desc = "An upgraded version of the cybernetic liver, designed to improve further upon organic livers. It is resistant to alcohol poisoning and is very robust at filtering toxins."
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alcohol_tolerance = 0.001
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maxHealth = 2 * STANDARD_ORGAN_THRESHOLD
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toxTolerance = 15 //can shrug off up to 15u of toxins
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toxLethality = 0.008 //20% less damage than a normal liver
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toxTolerance = 5 * LIVER_DEFAULT_TOX_TOLERANCE //15 units of toxin purging
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toxLethality = 0.4 * LIVER_DEFAULT_TOX_LETHALITY //60% less damage than a normal liver
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emp_vulnerability = 20
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/obj/item/organ/liver/cybernetic/emp_act(severity)
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. = ..()
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if(. & EMP_PROTECT_SELF)
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return
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damage += severity
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if(!COOLDOWN_FINISHED(src, severe_cooldown)) //So we cant just spam emp to kill people.
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owner.adjustToxLoss(10)
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COOLDOWN_START(src, severe_cooldown, 10 SECONDS)
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if(prob(emp_vulnerability/severity)) //Chance of permanent effects
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organ_flags |= ORGAN_SYNTHETIC_EMP //Starts organ faliure - gonna need replacing soon.
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