Blood colors happens to footprints now.
Different prints not working. splatter effect not working, I'm just sick of looking at this right now.
This commit is contained in:
@@ -202,6 +202,8 @@
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#define COMSIG_TURF_MAKE_DRY "make_turf_try" //(max_strength, immediate, duration_decrease = INFINITY): Returns bool.
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#define COMSIG_COMPONENT_CLEAN_ACT "clean_act" //called on an object to clean it of cleanables. Usualy with soap: (num/strength)
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//Blood color
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#define COMSIG_BLOOD_COLOR "blood_DNA_to_color" //RGB blood stuff
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//Food
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#define COMSIG_FOOD_EATEN "food_eaten" //from base of obj/item/reagent_containers/food/snacks/attack(): (mob/living/eater, mob/feeder)
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@@ -8,6 +8,7 @@
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#define FOOTSTEP_LAVA "lava"
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#define FOOTPRINT_SHOE "shoe"
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#define FOOTPRINT_FOOT "foot"
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#define FOOTPRINT_PAW "paw"
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#define FOOTPRINT_CLAW "claw"
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#define FOOTPRINT_WHEEL "wheels"
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@@ -19,17 +19,17 @@
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// It's something which takes on the look of other items, probably
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icon = I.icon
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icon_state = I.icon_state
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GET_COMPONENT(D, /datum/component/forensics)
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var/static/list/blood_splatter_appearances = list()
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//try to find a pre-processed blood-splatter. otherwise, make a new one
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var/index = "[REF(icon)]-[icon_state]-[D.blood_mix_color]"
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var/index = "[REF(icon)]-[icon_state]"
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pic = blood_splatter_appearances[index]
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if(!pic)
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var/icon/blood_splatter_icon = icon(initial(I.icon), initial(I.icon_state), , 1) //we only want to apply blood-splatters to the initial icon_state for each object
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blood_splatter_icon.Blend("#fff", ICON_ADD) //fills the icon_state with white (except where it's transparent)
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blood_splatter_icon.Blend(icon(_icon, _icon_state), ICON_MULTIPLY) //adds blood and the remaining white areas become transparant
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blood_splatter_icon.Blend(D.blood_mix_color, ICON_MULTIPLY) //add the blood's color with DNA information
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pic = mutable_appearance(blood_splatter_icon, initial(I.icon_state))
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pic.color = I.blood_color //add the blood's color with DNA information
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blood_splatter_appearances[index] = pic
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return TRUE
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@@ -32,6 +32,7 @@
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/datum/component/forensics/RegisterWithParent()
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check_blood()
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RegisterSignal(parent, COMSIG_COMPONENT_CLEAN_ACT, .proc/clean_act)
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// RegisterSignal(parent, COMSIG_BLOOD_COLOR, .proc/
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/datum/component/forensics/UnregisterFromParent()
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UnregisterSignal(parent, list(COMSIG_COMPONENT_CLEAN_ACT))
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@@ -163,10 +164,14 @@
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if(!length(dna))
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return
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LAZYINITLIST(blood_DNA)
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LAZYINITLIST(blood_mix_types)
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for(var/i in dna)
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blood_DNA[i] = dna[i]
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var/blood_type = blood_DNA.Find(GLOB.all_types_bloods)
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add_blood_list(blood_type)
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for(var/type in blood_DNA)
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if(type in blood_DNA[type])
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blood_mix_types += blood_DNA[type]
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blood_list_check(blood_mix_types)
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check_blood()
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return TRUE
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@@ -176,22 +181,18 @@
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if(!length(blood_DNA))
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return
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/datum/component/forensics/proc/add_blood_list(blood_type)
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if(!blood_type)
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return
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LAZYINITLIST(blood_mix_types)
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blood_list_checks(blood_mix_types, blood_type)
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blood_DNA_to_color(blood_mix_types)
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return TRUE
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/datum/component/forensics/proc/blood_list_checks(list/blood_types, var/blood_type) //This is a messy attempt at trying to reduce lists of items and mobs with blood colors on them
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/datum/component/forensics/proc/blood_list_check(list/blood_types, blood_type) //This is a messy attempt at trying to reduce lists of items and mobs with blood colors on them
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if(blood_type in GLOB.regular_bloods)
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blood_type = "A+" //generic so we don't have 8 different types of human blood
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if(blood_type in blood_mix_types)
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return
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else
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LAZYADD(blood_mix_types, blood_type)
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return TRUE
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if(blood_mix_types.len)
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blood_DNA_to_color(blood_mix_types)
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else
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return
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/datum/component/forensics/proc/blood_DNA_to_color(list/bloods)
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var/final_rgb = "#940000" //We default to red just in case
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@@ -210,4 +211,3 @@
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final_rgb = BlendRGB(final_rgb, bloodtype_to_color(bloods))
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blood_mix_color = final_rgb
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return TRUE
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@@ -90,12 +90,13 @@
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else if(H.bloodiness && blood_state && bloodiness && (!H.has_trait(TRAIT_LIGHT_STEP) || !H.mind.assigned_role == "Detective"))
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var/add_blood = 0
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if(H.bloodiness >= BLOOD_GAIN_PER_STEP)
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add_blood = BLOOD_GAIN_PER_STEP
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if(H.bloodiness >= 1)
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add_blood = 5
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else
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add_blood = bloodiness
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bloodiness -= add_blood
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H.blood_smear[blood_state] = min(MAX_SHOE_BLOODINESS,H.blood_smear[blood_state]+add_blood)
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H.bloodiness = add_blood
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H.add_blood_DNA(return_blood_DNA())
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H.blood_state = blood_state
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H.blood_color = blood_color
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@@ -33,8 +33,10 @@
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GET_COMPONENT(infective, /datum/component/infective)
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if(infective)
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diseases = infective.diseases
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var/obj/effect/decal/cleanable/blood/gibs/gibbers = src
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var/obj/effect/decal/cleanable/blood/splatter/xeno/splat = new /obj/effect/decal/cleanable/blood/splatter/xeno(loc, diseases)
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splat.update_icon()
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splat.color = gibbers.blood_color
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splat.blood_color = gibbers.blood_color
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if(!step_to(src, get_step(src, direction), 0))
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break
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@@ -11,14 +11,13 @@
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/obj/effect/decal/cleanable/blood/gibs/proc/guts()
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if(gib_overlay)
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var/mutable_appearance/gibz = mutable_appearance(icon, icon_state + "-overlay", color = blood_color)
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gibz.layer = (LOW_OBJ_LAYER - 0.1)
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var/mutable_appearance/gibz2 = mutable_appearance(icon, icon_state + "c-overlay", color = body_colors)
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gibz2.layer = (LOW_OBJ_LAYER - 0.2)
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var/mutable_appearance/gibz = mutable_appearance(icon, icon_state + "-overlay", color = blood_color, layer = (LOW_OBJ_LAYER + 0.1))
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var/mutable_appearance/gibz2 = mutable_appearance(icon, icon_state + "c-overlay", color = body_colors, layer = (LOW_OBJ_LAYER + 0.1))
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if(!slimy_gibs)
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gibz.appearance_flags = RESET_COLOR
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add_overlay(gibz)
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else
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gibz.appearance_flags = RESET_COLOR
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add_overlay(gibz)
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add_overlay(gibz2)
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@@ -31,6 +30,8 @@
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var/mob/living/carbon/human/H = L
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if(H.mind.assigned_role == "Detective") //Gumshoe perks yo
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playsound(loc, 'sound/effects/gib_step.ogg', 10, 1)
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else
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playsound(loc, 'sound/effects/gib_step.ogg', H.has_trait(TRAIT_LIGHT_STEP) ? 20 : 50, 1)
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else
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playsound(loc, 'sound/effects/gib_step.ogg', L.has_trait(TRAIT_LIGHT_STEP) ? 20 : 50, 1)
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. = ..()
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@@ -48,6 +49,7 @@
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var/obj/effect/decal/cleanable/blood/gibs/gibbers = src
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var/obj/effect/decal/cleanable/blood/splatter/splat = new /obj/effect/decal/cleanable/blood/splatter(loc, diseases)
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splat.color = gibbers.blood_color
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splat.blood_color = gibbers.blood_color
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if(!step_to(src, get_step(src, direction), 0))
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break
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@@ -8,10 +8,6 @@
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color = BLOOD_COLOR_HUMAN //default so we don't have white splotches everywhere.
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bloodiness = BLOOD_AMOUNT_PER_DECAL
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/obj/effect/decal/cleanable/blood/ComponentInitialize()
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. = ..()
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AddComponent(/datum/component/forensics)
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update_icon()
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/obj/effect/decal/cleanable/blood/replace_decal(obj/effect/decal/cleanable/blood/C)
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if(bloodiness)
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@@ -28,21 +24,24 @@
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update_icon()
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/obj/effect/decal/cleanable/blood/update_icon()
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GET_COMPONENT(F, /datum/component/forensics)
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if(F && istype(F))
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blood_color = F.blood_mix_color
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if(!blood_color)
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if(reagents.reagent_list.len)
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for(var/datum/reagent/R in reagents.reagent_list)
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// Get blood data from the blood reagent.
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if(istype(R, /datum/reagent/blood))
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if(R.data["blood_type"])
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blood_color = bloodtype_to_color(R.data["blood_type"])
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else if(istype(R, /datum/reagent/liquidgibs))
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if(R.data["blood_type"])
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blood_color = bloodtype_to_color(R.data["blood_type"])
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else
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return
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else
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for(var/datum/reagent/R in reagents.reagent_list)
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// Get blood data from the blood reagent.
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if(istype(R, /datum/reagent/blood))
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if(R.data["blood_type"])
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blood_color = bloodtype_to_color(R.data["blood_type"])
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else if(istype(R, /datum/reagent/liquidgibs))
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if(R.data["blood_type"])
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blood_color = bloodtype_to_color(R.data["blood_type"])
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color = blood_color
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color = blood_color
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//obj/effect/decal/cleanable/blood/update_color()
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// if(SEND_SIGNAL(COMSIG_BLOOD_COLOR) & COMPONENT_BLOCK_UPDATE_COLOR)
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// return
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/obj/effect/decal/cleanable/blood/old
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name = "dried blood"
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@@ -108,9 +107,9 @@
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entered_dirs |= H.dir
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update_icon()
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else if(!H.bloodiness)
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H.blood_smear[blood_state] = max(S.blood_smear[blood_state] - BLOOD_LOSS_PER_STEP, 0)
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H.bloodiness = max(H.bloodiness - BLOOD_LOSS_IN_SPREAD, 0)
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else if(H.bloodiness && H.blood_smear[blood_state])
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H.blood_smear[blood_state] = max(H.blood_smear[blood_state] - BLOOD_LOSS_PER_STEP, 0)
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H.bloodiness = H.bloodinessmax
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H.blood_color = blood_color
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if (!(entered_dirs & H.dir))
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entered_dirs |= H.dir
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@@ -130,9 +129,9 @@
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exited_dirs |= H.dir
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update_icon()
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else if(!H.bloodiness)
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else if(H.bloodiness && H.blood_smear[blood_state])
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H.blood_smear[blood_state] = max(H.blood_smear[blood_state] - BLOOD_LOSS_PER_STEP, 0)
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H.bloodiness = max(H.bloodiness - BLOOD_LOSS_IN_SPREAD, 0)
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H.bloodiness = H.bloodinessmax
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H.blood_color = blood_color
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if (!(exited_dirs & H.dir))
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exited_dirs |= H.dir
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@@ -143,17 +142,18 @@
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for(var/Ddir in GLOB.cardinals)
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if(entered_dirs & Ddir)
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var/image/bloodstep_overlay = GLOB.bloody_footprints_cache["entered-[print_state]-[Ddir]-[color]"]
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var/image/bloodstep_overlay = GLOB.bloody_footprints_cache["entered-[print_state]-[Ddir]"]
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if(!bloodstep_overlay)
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GLOB.bloody_footprints_cache["entered-[print_state]-[Ddir]-[color]"] = bloodstep_overlay = image(icon, "[print_state]1", dir = Ddir)
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GLOB.bloody_footprints_cache["entered-[print_state]-[Ddir]"] = bloodstep_overlay = image(icon, "[print_state]1", dir = Ddir)
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add_overlay(bloodstep_overlay)
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if(exited_dirs & Ddir)
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var/image/bloodstep_overlay = GLOB.bloody_footprints_cache["exited-[print_state]-[Ddir]-[color]"]
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var/image/bloodstep_overlay = GLOB.bloody_footprints_cache["exited-[print_state]-[Ddir]"]
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if(!bloodstep_overlay)
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GLOB.bloody_footprints_cache["exited-[print_state]-[Ddir]-[color]"] = bloodstep_overlay = image(icon, "[print_state]2", dir = Ddir)
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GLOB.bloody_footprints_cache["exited-[print_state]-[Ddir]"] = bloodstep_overlay = image(icon, "[print_state]2", dir = Ddir)
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add_overlay(bloodstep_overlay)
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alpha = BLOODY_FOOTPRINT_BASE_ALPHA + bloodiness
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color = blood_color
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/obj/effect/decal/cleanable/blood/footprints/tracks/examine(mob/user)
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@@ -166,8 +166,8 @@
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to_chat(user, .)
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/obj/effect/decal/cleanable/blood/footprints/tracks/replace_decal(obj/effect/decal/cleanable/C)
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if(blood_state != C.blood_state) //We only replace footprints of the same type as us
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/obj/effect/decal/cleanable/blood/footprints/tracks/replace_decal(obj/effect/decal/cleanable/blood/footprints/tracks/C)
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if(print_state != C.print_state) //We only replace footprints of the same type as us
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return
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if(color != C.color)
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return
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@@ -178,12 +178,18 @@
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return TRUE
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return FALSE
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/obj/effect/decal/cleanable/blood/footprints/tracks/footprints
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/obj/effect/decal/cleanable/blood/footprints/tracks/shoe
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name = "footprints"
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desc = "They look like tracks left by footwear."
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icon_state = FOOTPRINT_SHOE
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print_state = FOOTPRINT_SHOE
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/obj/effect/decal/cleanable/blood/footprints/tracks/foot
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name = "footprints"
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desc = "They look like tracks left by a bare foot."
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icon_state = FOOTPRINT_FOOT
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print_state = FOOTPRINT_FOOT
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/obj/effect/decal/cleanable/blood/footprints/tracks/snake
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name = "tracks"
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desc = "They look like tracks left by a giant snake."
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@@ -191,14 +197,14 @@
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print_state = FOOTPRINT_SNAKE
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/obj/effect/decal/cleanable/blood/footprints/tracks/paw
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name = "tracks"
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desc = "They look like tracks left by mammalian paws."
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name = "footprints"
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desc = "They look like tracks left by paws."
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icon_state = FOOTPRINT_PAW
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print_state = FOOTPRINT_PAW
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/obj/effect/decal/cleanable/blood/footprints/tracks/claw
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name = "tracks"
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desc = "They look like tracks left by reptilian claws."
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name = "footprints"
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desc = "They look like tracks left by claws."
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icon_state = FOOTPRINT_CLAW
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print_state = FOOTPRINT_CLAW
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@@ -111,6 +111,9 @@ GLOBAL_VAR_INIT(rpg_loot_items, FALSE)
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var/list/grind_results //A reagent list containing the reagents this item produces when ground up in a grinder - this can be an empty list to allow for reagent transferring only
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var/list/juice_results //A reagent list containing blah blah... but when JUICED in a grinder!
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//Blood overlay things
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var/blood_color
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/obj/item/Initialize()
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materials = typelist("materials", materials)
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@@ -41,7 +41,6 @@
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var/dynamic_hair_suffix = ""//head > mask for head hair
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var/dynamic_fhair_suffix = ""//mask > head for facial hair
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var/blood_color = BLOOD_COLOR_HUMAN
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var/blood_state = BLOOD_STATE_NOT_BLOODY
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var/list/blood_smear = list(BLOOD_STATE_BLOOD = 0, BLOOD_STATE_OIL = 0, BLOOD_STATE_NOT_BLOODY = 0)
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@@ -17,6 +17,8 @@
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var/adjusted = NORMAL_STYLE
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mutantrace_variation = MUTANTRACE_VARIATION
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var/move_trail = /obj/effect/decal/cleanable/blood/footprints/tracks/shoe
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/obj/item/clothing/shoes/ComponentInitialize()
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. = ..()
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AddComponent(/datum/component/redirect, list(COMSIG_COMPONENT_CLEAN_ACT = CALLBACK(src, .proc/clean_blood)))
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@@ -25,6 +25,16 @@
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if(D)
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. = D.fibers
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/atom/proc/return_blood_mix_types()
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GET_COMPONENT(D, /datum/component/forensics)
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if(D)
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. = D.blood_mix_types
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/atom/proc/return_blood_mix_color()
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GET_COMPONENT(D, /datum/component/forensics)
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if(D)
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. = D.blood_mix_color
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/atom/proc/add_fingerprint_list(list/fingerprints) //ASSOC LIST FINGERPRINT = FINGERPRINT
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if(length(fingerprints))
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. = AddComponent(/datum/component/forensics, fingerprints)
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@@ -44,6 +44,7 @@
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var/bleedsuppress = 0 //for stopping bloodloss, eventually this will be limb-based like bleeding
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var/bloodiness = 0
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var/bloodinessmax = 5
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var/blood_state = BLOOD_STATE_NOT_BLOODY
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var/list/blood_smear = list(BLOOD_STATE_BLOOD = 0, BLOOD_STATE_OIL = 0, BLOOD_STATE_NOT_BLOODY = 0)
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var/blood_color //For blood smearing stuff
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@@ -46,110 +46,61 @@
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for(var/datum/mutation/human/HM in dna.mutations)
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HM.on_move(src, NewLoc)
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if(shoes)
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if(!lying && !buckled)
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if(loc == NewLoc)
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if(!has_gravity(loc))
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return
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var/obj/item/clothing/shoes/S = shoes
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//Bloody footprints
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var/turf/T = get_turf(src)
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if(S.blood_smear && S.blood_smear[S.blood_state])
|
||||
var/obj/effect/decal/cleanable/blood/footprints/tracks/oldFP = locate(/obj/effect/decal/cleanable/blood/footprints/tracks) in T
|
||||
if(oldFP && (oldFP.blood_state == S.blood_state && oldFP.color == color))
|
||||
return
|
||||
S.blood_smear[S.blood_state] = max(0, S.blood_smear[S.blood_state]-BLOOD_LOSS_PER_STEP)
|
||||
var/obj/effect/decal/cleanable/blood/footprints/tracks/footprints/FP = new /obj/effect/decal/cleanable/blood/footprints/tracks/footprints(T)
|
||||
FP.icon_state = FOOTPRINT_SHOE
|
||||
FP.print_state = FOOTPRINT_SHOE
|
||||
FP.blood_state = S.blood_state
|
||||
FP.blood_color = S.blood_color
|
||||
FP.entered_dirs |= dir
|
||||
FP.bloodiness = S.blood_smear[S.blood_state]
|
||||
FP.update_icon()
|
||||
update_inv_shoes()
|
||||
//End bloody footprints
|
||||
|
||||
S.step_action()
|
||||
|
||||
else
|
||||
if(!buckled)
|
||||
if(!buckled)
|
||||
if(shoes)
|
||||
if(!lying)
|
||||
if(loc == NewLoc)
|
||||
if(!has_gravity(loc))
|
||||
return
|
||||
var/obj/item/clothing/shoes/S = shoes
|
||||
//Bloody footprints
|
||||
var/turf/T = get_turf(src)
|
||||
var/mob/living/carbon/human/H = src
|
||||
if(H.bloodiness)
|
||||
var/obj/effect/decal/cleanable/blood/footprints/tracks/oldFP = locate(/obj/effect/decal/cleanable/blood/footprints/tracks) in T
|
||||
if(oldFP && (oldFP.blood_state == blood_state && oldFP.color == color))
|
||||
if(S.blood_smear && S.blood_smear[S.blood_state])
|
||||
var/obj/effect/decal/cleanable/blood/footprints/tracks/shoe/oldFP = locate(/obj/effect/decal/cleanable/blood/footprints/tracks/shoe) in T
|
||||
if(oldFP && (oldFP.blood_state == S.blood_state && oldFP.color == S.blood_color))
|
||||
return
|
||||
else
|
||||
var/obj/effect/decal/cleanable/blood/footprints/tracks/FP = new /obj/effect/decal/cleanable/blood/footprints/tracks(T)
|
||||
if(DIGITIGRADE in dna.species.species_traits)
|
||||
if(dna.species.id == ("lizard" || "ashwalker" || "xeno"))
|
||||
FP.icon_state = FOOTPRINT_CLAW
|
||||
FP.print_state = FOOTPRINT_CLAW
|
||||
else if(dna.species.id == "Mammal")
|
||||
FP.icon_state = FOOTPRINT_PAW
|
||||
FP.print_state = FOOTPRINT_PAW
|
||||
else
|
||||
FP.icon_state = FOOTPRINT_SHOE
|
||||
FP.print_state = FOOTPRINT_SHOE
|
||||
else if(("taur" in dna.species.mutant_bodyparts) && (dna.features["taur"] != "None"))
|
||||
if(dna.features["taur"] in GLOB.noodle_taurs)
|
||||
FP.icon_state = FOOTPRINT_SNAKE
|
||||
FP.print_state = FOOTPRINT_SNAKE
|
||||
else if(dna.features["taur"] in GLOB.paw_taurs)
|
||||
FP.icon_state = FOOTPRINT_PAW
|
||||
FP.print_state = FOOTPRINT_PAW
|
||||
else
|
||||
FP.icon_state = FOOTPRINT_SHOE
|
||||
FP.print_state = FOOTPRINT_SHOE
|
||||
FP.add_blood_DNA(return_blood_DNA())
|
||||
FP.blood_color = H.blood_color
|
||||
FP.update_icon()
|
||||
var/newdir = get_dir(T, loc)
|
||||
if(newdir == dir)
|
||||
FP.setDir(newdir)
|
||||
else
|
||||
newdir = newdir | dir
|
||||
if(newdir == 3)
|
||||
newdir = 1
|
||||
else if(newdir == 12)
|
||||
newdir = 4
|
||||
FP.setDir(newdir)
|
||||
bloodiness--
|
||||
S.blood_smear[S.blood_state] = max(0, S.blood_smear[S.blood_state]-BLOOD_LOSS_PER_STEP)
|
||||
var/obj/effect/decal/cleanable/blood/footprints/tracks/shoe/FP = new /obj/effect/decal/cleanable/blood/footprints/tracks/shoe(T)
|
||||
FP.icon_state = FOOTPRINT_SHOE
|
||||
FP.print_state = FOOTPRINT_SHOE
|
||||
FP.blood_state = S.blood_state
|
||||
FP.blood_color = S.blood_color
|
||||
FP.entered_dirs |= dir
|
||||
FP.bloodiness = S.blood_smear[S.blood_state]
|
||||
FP.update_icon()
|
||||
update_inv_shoes()
|
||||
//End bloody footprints
|
||||
|
||||
else //we're on the floor, smear some stuff around
|
||||
if(loc == NewLoc)
|
||||
if(!has_gravity(loc))
|
||||
S.step_action()
|
||||
else
|
||||
if(loc == NewLoc)
|
||||
if(!has_gravity(loc))
|
||||
return
|
||||
var/turf/T = get_turf(src)
|
||||
var/step_print = dna.species.get_move_trail(src)
|
||||
if(bloodiness && blood_smear[blood_state])
|
||||
var/obj/effect/decal/cleanable/blood/footprints/tracks/oldFP = locate(step_print) in T
|
||||
if(oldFP && (oldFP.blood_state == blood_state && oldFP == dna.species.move_trail && oldFP.blood_color == blood_color))
|
||||
return
|
||||
var/turf/T = get_turf(src)
|
||||
var/mob/living/carbon/human/H = src
|
||||
if(bloodiness)
|
||||
var/obj/effect/decal/cleanable/blood/footprints/tracks/oldFP = locate(/obj/effect/decal/cleanable/blood/footprints/tracks) in T
|
||||
if(oldFP && (oldFP.blood_state == blood_state && oldFP.color == color))
|
||||
return
|
||||
else
|
||||
var/obj/effect/decal/cleanable/blood/footprints/tracks/FP = new /obj/effect/decal/cleanable/blood/footprints/tracks/body(T)
|
||||
FP.icon_state = FOOTPRINT_DRAG
|
||||
FP.print_state = FOOTPRINT_DRAG
|
||||
FP.add_blood_DNA(return_blood_DNA())
|
||||
FP.blood_color = H.blood_color
|
||||
FP.update_icon()
|
||||
var/newdir = get_dir(T, loc)
|
||||
if(newdir == dir)
|
||||
FP.setDir(newdir)
|
||||
else
|
||||
newdir = newdir | dir
|
||||
if(newdir == 3)
|
||||
newdir = 1
|
||||
else if(newdir == 12)
|
||||
newdir = 4
|
||||
FP.setDir(newdir)
|
||||
bloodiness--
|
||||
else
|
||||
var/obj/effect/decal/cleanable/blood/footprints/tracks/FP = new step_print(T)
|
||||
if(("taur" in dna.species.mutant_bodyparts) && (dna.features["taur"] != "None") && !lying)
|
||||
if(dna.features["taur"] in GLOB.noodle_taurs)
|
||||
FP.icon_state = FOOTPRINT_SNAKE
|
||||
FP.print_state = FOOTPRINT_SNAKE
|
||||
else if(dna.features["taur"] in GLOB.paw_taurs)
|
||||
FP.icon_state = FOOTPRINT_PAW
|
||||
FP.print_state = FOOTPRINT_PAW
|
||||
if(!dna.species.move_trail && !lying) //we're assuming people have their chosen snowflake on, so.
|
||||
FP.icon_state = FOOTPRINT_SHOE
|
||||
FP.print_state = FOOTPRINT_SHOE
|
||||
|
||||
FP.add_blood_DNA(return_blood_DNA())
|
||||
FP.blood_color = blood_color
|
||||
FP.entered_dirs |= dir
|
||||
FP.bloodiness = blood_smear[blood_state]
|
||||
FP.update_icon()
|
||||
bloodiness--
|
||||
|
||||
/mob/living/carbon/human/Process_Spacemove(movement_dir = 0) //Temporary laziness thing. Will change to handles by species reee.
|
||||
if(dna.species.space_move(src))
|
||||
|
||||
@@ -77,7 +77,7 @@ GLOBAL_LIST_EMPTY(roundstart_races)
|
||||
var/fixed_mut_color3 = ""
|
||||
var/whitelisted = 0 //Is this species restricted to certain players?
|
||||
var/whitelist = list() //List the ckeys that can use this species, if it's whitelisted.: list("John Doe", "poopface666", "SeeALiggerPullTheTrigger") Spaces & capitalization can be included or ignored entirely for each key as it checks for both.
|
||||
|
||||
var/obj/effect/decal/cleanable/blood/footprints/tracks/move_trail = /obj/effect/decal/cleanable/blood/footprints/tracks/shoe // What marks are left when walking
|
||||
|
||||
///////////
|
||||
// PROCS //
|
||||
@@ -927,6 +927,15 @@ GLOBAL_LIST_EMPTY(roundstart_races)
|
||||
return "TAUR"
|
||||
//END EDIT
|
||||
|
||||
// Impliments different trails for species depending on if they're wearing shoes.
|
||||
/datum/species/proc/get_move_trail(var/mob/living/carbon/human/H)
|
||||
if(H.lying)
|
||||
return /obj/effect/decal/cleanable/blood/footprints/tracks/body
|
||||
if(H.shoes || (H.wear_suit && (H.wear_suit.body_parts_covered & FEET)))
|
||||
var/obj/item/clothing/shoes/shoes = (H.wear_suit && (H.wear_suit.body_parts_covered & FEET)) ? H.wear_suit : H.shoes // suits take priority over shoes
|
||||
return shoes.move_trail
|
||||
else
|
||||
return move_trail
|
||||
|
||||
/datum/species/proc/spec_life(mob/living/carbon/human/H)
|
||||
if(H.has_trait(TRAIT_NOBREATH))
|
||||
|
||||
@@ -10,6 +10,7 @@
|
||||
blacklisted = 1
|
||||
limbs_id = "human"
|
||||
skinned_type = /obj/item/stack/sheet/animalhide/human
|
||||
move_trail = /obj/effect/decal/cleanable/blood/footprints/tracks/foot
|
||||
|
||||
var/datum/action/innate/flight/fly
|
||||
|
||||
|
||||
@@ -9,6 +9,7 @@
|
||||
skinned_type = /obj/item/stack/sheet/animalhide/human
|
||||
disliked_food = GROSS | RAW
|
||||
liked_food = JUNKFOOD | FRIED
|
||||
move_trail = /obj/effect/decal/cleanable/blood/footprints/tracks/foot
|
||||
|
||||
/datum/species/human/qualifies_for_rank(rank, list/features)
|
||||
return TRUE //Pure humans are always allowed in all roles.
|
||||
|
||||
@@ -10,6 +10,7 @@
|
||||
inherent_traits = list(TRAIT_TOXINLOVER)
|
||||
meat = /obj/item/reagent_containers/food/snacks/meat/slab/human/mutant/slime
|
||||
exotic_blood = "jellyblood"
|
||||
exotic_bloodtype = "GEL"
|
||||
damage_overlay_type = ""
|
||||
var/datum/action/innate/regenerate_limbs/regenerate_limbs
|
||||
var/datum/action/innate/slime_change/slime_change //CIT CHANGE
|
||||
@@ -17,6 +18,7 @@
|
||||
coldmod = 6 // = 3x cold damage
|
||||
heatmod = 0.5 // = 1/4x heat damage
|
||||
burnmod = 0.5 // = 1/2x generic burn damage
|
||||
move_trail = /obj/effect/decal/cleanable/blood/footprints/tracks/foot
|
||||
|
||||
/datum/species/jelly/on_species_loss(mob/living/carbon/C)
|
||||
if(regenerate_limbs)
|
||||
@@ -119,7 +121,7 @@
|
||||
name = "Slimeperson"
|
||||
id = "slime"
|
||||
default_color = "00FFFF"
|
||||
species_traits = list(MUTCOLORS,EYECOLOR,HAIR,FACEHAIR,NOBLOOD)
|
||||
species_traits = list(MUTCOLORS,EYECOLOR,HAIR,FACEHAIR)
|
||||
say_mod = "says"
|
||||
hair_color = "mutcolor"
|
||||
hair_alpha = 150
|
||||
|
||||
@@ -73,6 +73,7 @@
|
||||
/datum/species/lizard/on_species_gain(mob/living/carbon/human/C, datum/species/old_species)
|
||||
if(("legs" in C.dna.species.mutant_bodyparts) && C.dna.features["legs"] == "Digitigrade Legs")
|
||||
species_traits += DIGITIGRADE
|
||||
move_trail = /obj/effect/decal/cleanable/blood/footprints/tracks/claw
|
||||
if(DIGITIGRADE in species_traits)
|
||||
C.Digitigrade_Leg_Swap(FALSE)
|
||||
return ..()
|
||||
@@ -80,6 +81,7 @@
|
||||
/datum/species/lizard/on_species_loss(mob/living/carbon/human/C, datum/species/new_species)
|
||||
if(("legs" in C.dna.species.mutant_bodyparts) && C.dna.features["legs"] == "Normal Legs")
|
||||
species_traits -= DIGITIGRADE
|
||||
move_trail = /obj/effect/decal/cleanable/blood/footprints/tracks/foot
|
||||
if(DIGITIGRADE in species_traits)
|
||||
C.Digitigrade_Leg_Swap(TRUE)
|
||||
|
||||
@@ -95,6 +97,7 @@
|
||||
mutantlungs = /obj/item/organ/lungs/ashwalker
|
||||
burnmod = 0.9
|
||||
brutemod = 0.9
|
||||
move_trail = /obj/effect/decal/cleanable/blood/footprints/tracks/claw
|
||||
|
||||
/datum/species/lizard/ashwalker/on_species_gain(mob/living/carbon/human/C, datum/species/old_species)
|
||||
if((C.dna.features["spines"] != "None" ) && (C.dna.features["tail"] == "None")) //tbh, it's kinda ugly for them not to have a tail yet have floating spines
|
||||
|
||||
@@ -15,6 +15,7 @@
|
||||
disliked_food = FRUIT | GROSS
|
||||
toxic_food = MEAT | RAW
|
||||
mutanteyes = /obj/item/organ/eyes/moth
|
||||
move_trail = /obj/effect/decal/cleanable/blood/footprints/tracks/claw
|
||||
|
||||
/datum/species/moth/on_species_gain(mob/living/carbon/C)
|
||||
. = ..()
|
||||
|
||||
@@ -21,6 +21,7 @@
|
||||
var/internal_fire = FALSE //If the bones themselves are burning clothes won't help you much
|
||||
disliked_food = FRUIT
|
||||
liked_food = VEGETABLES
|
||||
move_trail = /obj/effect/decal/cleanable/blood/footprints/tracks/foot
|
||||
|
||||
/datum/species/plasmaman/spec_life(mob/living/carbon/human/H)
|
||||
var/datum/gas_mixture/environment = H.loc.return_air()
|
||||
|
||||
@@ -12,6 +12,7 @@
|
||||
meat = /obj/item/reagent_containers/food/snacks/meat/slab/human/mutant/plant
|
||||
disliked_food = MEAT | DAIRY
|
||||
liked_food = VEGETABLES | FRUIT | GRAIN
|
||||
move_trail = /obj/effect/decal/cleanable/blood/footprints/tracks/foot
|
||||
|
||||
/datum/species/pod/on_species_gain(mob/living/carbon/C, datum/species/old_species)
|
||||
. = ..()
|
||||
|
||||
@@ -13,6 +13,7 @@
|
||||
damage_overlay_type = ""//let's not show bloody wounds or burns over bones.
|
||||
disliked_food = NONE
|
||||
liked_food = GROSS | MEAT | RAW
|
||||
move_trail = /obj/effect/decal/cleanable/blood/footprints/tracks/foot
|
||||
|
||||
/datum/species/skeleton/check_roundstart_eligible()
|
||||
if(SSevents.holidays && SSevents.holidays[HALLOWEEN])
|
||||
|
||||
@@ -15,6 +15,7 @@
|
||||
var/static/list/spooks = list('sound/hallucinations/growl1.ogg','sound/hallucinations/growl2.ogg','sound/hallucinations/growl3.ogg','sound/hallucinations/veryfar_noise.ogg','sound/hallucinations/wail.ogg')
|
||||
disliked_food = NONE
|
||||
liked_food = GROSS | MEAT | RAW
|
||||
move_trail = /obj/effect/decal/cleanable/blood/footprints/tracks/foot
|
||||
|
||||
/datum/species/zombie/check_roundstart_eligible()
|
||||
if(SSevents.holidays && SSevents.holidays[HALLOWEEN])
|
||||
@@ -47,7 +48,7 @@
|
||||
/datum/species/zombie/infectious/spec_life(mob/living/carbon/C)
|
||||
. = ..()
|
||||
C.a_intent = INTENT_HARM // THE SUFFERING MUST FLOW
|
||||
|
||||
|
||||
//Zombies never actually die, they just fall down until they regenerate enough to rise back up.
|
||||
//They must be restrained, beheaded or gibbed to stop being a threat.
|
||||
if(regen_cooldown < world.time)
|
||||
@@ -58,7 +59,7 @@
|
||||
C.adjustToxLoss(-heal_amt)
|
||||
if(!C.InCritical() && prob(4))
|
||||
playsound(C, pick(spooks), 50, TRUE, 10)
|
||||
|
||||
|
||||
//Congrats you somehow died so hard you stopped being a zombie
|
||||
/datum/species/zombie/infectious/spec_death(mob/living/carbon/C)
|
||||
. = ..()
|
||||
|
||||
@@ -1,5 +1,5 @@
|
||||
/datum/reagent/blood
|
||||
data = list("donor"=null,"viruses"=null,"blood_DNA"=null, "bloodcolor" = BLOOD_COLOR_HUMAN, "blood_type"=null,"resistances"=null,"trace_chem"=null,"mind"=null,"ckey"=null,"gender"=null,"real_name"=null,"cloneable"=null,"factions"=null)
|
||||
data = list("donor"=null,"viruses"=null,"blood_DNA"=null, "bloodcolor" = BLOOD_COLOR_HUMAN, "blood_type"= "O+","resistances"=null,"trace_chem"=null,"mind"=null,"ckey"=null,"gender"=null,"real_name"=null,"cloneable"=null,"factions"=null)
|
||||
name = "Blood"
|
||||
id = "blood"
|
||||
color = BLOOD_COLOR_HUMAN // rgb: 200, 0, 0
|
||||
@@ -182,7 +182,7 @@
|
||||
description = "You don't even want to think about what's in here."
|
||||
taste_description = "gross iron"
|
||||
shot_glass_icon_state = "shotglassred"
|
||||
data = list("donor"=null,"viruses"=null,"blood_DNA"=null, "bloodcolor" = BLOOD_COLOR_HUMAN, "blood_type"=null,"resistances"=null,"trace_chem"=null,"mind"=null,"ckey"=null,"gender"=null,"real_name"=null,"cloneable"=null,"factions"=null)
|
||||
data = list("donor"=null,"viruses"=null,"blood_DNA"=null, "bloodcolor" = BLOOD_COLOR_HUMAN, "blood_type"= "O+","resistances"=null,"trace_chem"=null,"mind"=null,"ckey"=null,"gender"=null,"real_name"=null,"cloneable"=null,"factions"=null)
|
||||
|
||||
/datum/reagent/liquidgibs/xeno
|
||||
name = "Liquid xeno gibs"
|
||||
|
||||
Binary file not shown.
|
Before Width: | Height: | Size: 13 KiB After Width: | Height: | Size: 14 KiB |
@@ -13,6 +13,7 @@
|
||||
meat = /obj/item/reagent_containers/food/snacks/meat/slab/human/mutant/mammal
|
||||
liked_food = MEAT | FRIED
|
||||
disliked_food = TOXIC
|
||||
move_trail = /obj/effect/decal/cleanable/blood/footprints/tracks/paw
|
||||
|
||||
//Curiosity killed the cat's wagging tail.
|
||||
/datum/species/mammal/spec_death(gibbed, mob/living/carbon/human/H)
|
||||
@@ -42,6 +43,20 @@
|
||||
mutant_bodyparts |= "mam_tail"
|
||||
H.update_body()
|
||||
|
||||
/datum/species/mammal/on_species_gain(mob/living/carbon/human/C, datum/species/old_species)
|
||||
if(("legs" in C.dna.species.mutant_bodyparts) && C.dna.features["legs"] == "Digitigrade Legs")
|
||||
species_traits += DIGITIGRADE
|
||||
move_trail = /obj/effect/decal/cleanable/blood/footprints/tracks/paw
|
||||
if(DIGITIGRADE in species_traits)
|
||||
C.Digitigrade_Leg_Swap(FALSE)
|
||||
return ..()
|
||||
|
||||
/datum/species/mammal/on_species_loss(mob/living/carbon/human/C, datum/species/new_species)
|
||||
if(("legs" in C.dna.species.mutant_bodyparts) && C.dna.features["legs"] == "Normal Legs")
|
||||
species_traits -= DIGITIGRADE
|
||||
move_trail = /obj/effect/decal/cleanable/blood/footprints/tracks/foot
|
||||
if(DIGITIGRADE in species_traits)
|
||||
C.Digitigrade_Leg_Swap(TRUE)
|
||||
|
||||
/datum/species/mammal/qualifies_for_rank(rank, list/features)
|
||||
return TRUE
|
||||
@@ -63,6 +78,7 @@
|
||||
miss_sound = 'sound/weapons/slashmiss.ogg'
|
||||
liked_food = MEAT | FRUIT
|
||||
disliked_food = TOXIC
|
||||
move_trail = /obj/effect/decal/cleanable/blood/footprints/tracks/claw
|
||||
|
||||
/datum/species/avian/spec_death(gibbed, mob/living/carbon/human/H)
|
||||
if(H)
|
||||
@@ -110,6 +126,7 @@
|
||||
liked_food = MEAT
|
||||
disliked_food = TOXIC
|
||||
meat = /obj/item/reagent_containers/food/snacks/carpmeat/aquatic
|
||||
move_trail = /obj/effect/decal/cleanable/blood/footprints/tracks/foot
|
||||
|
||||
/datum/species/aquatic/spec_death(gibbed, mob/living/carbon/human/H)
|
||||
if(H)
|
||||
@@ -156,6 +173,7 @@
|
||||
miss_sound = 'sound/weapons/slashmiss.ogg'
|
||||
liked_food = MEAT | FRUIT
|
||||
disliked_food = TOXIC
|
||||
move_trail = /obj/effect/decal/cleanable/blood/footprints/tracks/claw
|
||||
|
||||
/datum/species/insect/spec_death(gibbed, mob/living/carbon/human/H)
|
||||
if(H)
|
||||
@@ -204,23 +222,25 @@
|
||||
miss_sound = 'sound/weapons/slashmiss.ogg'
|
||||
meat = /obj/item/reagent_containers/food/snacks/meat/slab/xeno
|
||||
skinned_type = /obj/item/stack/sheet/animalhide/xeno
|
||||
exotic_bloodtype = "xenoblood"
|
||||
exotic_blood = "xenoblood"
|
||||
exotic_bloodtype = "X*"
|
||||
damage_overlay_type = "xeno"
|
||||
liked_food = MEAT
|
||||
|
||||
/datum/species/xeno/on_species_gain(mob/living/carbon/human/C, datum/species/old_species)
|
||||
if(("legs" in C.dna.species.mutant_bodyparts) && C.dna.features["legs"] == "Digitigrade Legs")
|
||||
species_traits += DIGITIGRADE
|
||||
move_trail = /obj/effect/decal/cleanable/blood/footprints/tracks/claw
|
||||
if(DIGITIGRADE in species_traits)
|
||||
C.Digitigrade_Leg_Swap(FALSE)
|
||||
. = ..()
|
||||
return ..()
|
||||
|
||||
/datum/species/xeno/on_species_loss(mob/living/carbon/human/C, datum/species/new_species)
|
||||
if(("legs" in C.dna.species.mutant_bodyparts) && C.dna.features["legs"] == "Normal Legs")
|
||||
species_traits -= DIGITIGRADE
|
||||
move_trail = /obj/effect/decal/cleanable/blood/footprints/tracks/foot
|
||||
if(DIGITIGRADE in species_traits)
|
||||
C.Digitigrade_Leg_Swap(TRUE)
|
||||
. = ..()
|
||||
|
||||
//Praise the Omnissiah, A challange worthy of my skills - HS
|
||||
|
||||
|
||||
@@ -13,6 +13,7 @@
|
||||
meat = /obj/item/reagent_containers/food/snacks/meat/slab/human/mutant/ipc
|
||||
|
||||
exotic_blood = "oilblood"
|
||||
exotic_bloodtype = "HF"
|
||||
|
||||
var/datum/action/innate/monitor_change/screen
|
||||
|
||||
|
||||
Reference in New Issue
Block a user