Blood colors happens to footprints now.
Different prints not working. splatter effect not working, I'm just sick of looking at this right now.
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@@ -111,6 +111,9 @@ GLOBAL_VAR_INIT(rpg_loot_items, FALSE)
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var/list/grind_results //A reagent list containing the reagents this item produces when ground up in a grinder - this can be an empty list to allow for reagent transferring only
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var/list/juice_results //A reagent list containing blah blah... but when JUICED in a grinder!
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//Blood overlay things
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var/blood_color
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/obj/item/Initialize()
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materials = typelist("materials", materials)
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