Merge remote-tracking branch 'upstream/master' into AnPrimAssistants

This commit is contained in:
lolman360
2020-08-25 01:25:34 +10:00
20 changed files with 110 additions and 51 deletions
@@ -63,3 +63,23 @@
/datum/effect_system/lightning_spread
effect_type = /obj/effect/particle_effect/sparks/electricity
//fake sparks, not subtyped because we don't want light/heat, nor checks inside an often used proc for a rare subcase for saving like 10 lines of code
/obj/effect/particle_effect/fake_sparks
name = "lightning"
icon_state = "electricity"
/obj/effect/particle_effect/fake_sparks/Initialize()
. = ..()
flick(icon_state, src) // replay the animation
playsound(src, "sparks", 100, TRUE)
QDEL_IN(src, 20)
/datum/effect_system/fake_spark_spread
effect_type = /obj/effect/particle_effect/fake_sparks
/proc/do_fake_sparks(n, c, source)
var/datum/effect_system/fake_spark_spread/sparks = new
sparks.set_up(n, c, source)
sparks.autocleanup = TRUE
sparks.start()
+2 -1
View File
@@ -281,6 +281,7 @@ GLOBAL_LIST_EMPTY(rubber_toolbox_icons)
/obj/item/clothing/suit/armor/vest/infiltrator,
/obj/item/clothing/under/syndicate/bloodred,
/obj/item/clothing/gloves/color/latex/nitrile/infiltrator,
/obj/item/clothing/gloves/tackler/combat/insulated/infiltrator,
/obj/item/clothing/mask/infiltrator,
/obj/item/clothing/shoes/combat/sneakboots,
/obj/item/gun/ballistic/automatic/pistol,
@@ -292,7 +293,7 @@ GLOBAL_LIST_EMPTY(rubber_toolbox_icons)
new /obj/item/clothing/head/helmet/infiltrator(src)
new /obj/item/clothing/suit/armor/vest/infiltrator(src)
new /obj/item/clothing/under/syndicate/bloodred(src)
new /obj/item/clothing/gloves/color/latex/nitrile/infiltrator(src)
new /obj/item/clothing/gloves/tackler/combat/insulated/infiltrator(src)
new /obj/item/clothing/mask/infiltrator(src)
new /obj/item/clothing/shoes/combat/sneakboots(src)
+19
View File
@@ -72,6 +72,25 @@
siemens_coefficient = 0
permeability_coefficient = 0.05
/obj/item/clothing/gloves/tackler/combat/insulated/infiltrator
name = "insidious guerrilla gloves"
desc = "Specialized combat gloves for carrying people around. Transfers tactical kidnapping and tackling knowledge to the user via the use of nanochips."
icon_state = "infiltrator"
item_state = "infiltrator"
siemens_coefficient = 0
permeability_coefficient = 0.05
resistance_flags = FIRE_PROOF | ACID_PROOF
var/carrytrait = TRAIT_QUICKER_CARRY
/obj/item/clothing/gloves/tackler/combat/insulated/infiltrator/equipped(mob/user, slot)
. = ..()
if(slot == SLOT_GLOVES)
ADD_TRAIT(user, carrytrait, GLOVE_TRAIT)
/obj/item/clothing/gloves/tackler/combat/insulated/infiltrator/dropped(mob/user)
. = ..()
REMOVE_TRAIT(user, carrytrait, GLOVE_TRAIT)
/obj/item/clothing/gloves/tackler/rocket
name = "rocket gloves"
desc = "The ultimate in high risk, high reward, perfect for when you need to stop a criminal from fifty feet away or die trying. Banned in most Spinward gridiron football and rugby leagues."
+5 -5
View File
@@ -625,7 +625,7 @@
desc = "An arctic white winter coat with a small blue caduceus instead of a plastic zipper tab. Snazzy."
icon_state = "coatmedical"
item_state = "coatmedical"
allowed = list(/obj/item/analyzer, /obj/item/stack/medical, /obj/item/dnainjector, /obj/item/reagent_containers/dropper, /obj/item/reagent_containers/syringe, /obj/item/reagent_containers/hypospray, /obj/item/healthanalyzer, /obj/item/flashlight/pen, /obj/item/reagent_containers/glass/bottle, /obj/item/reagent_containers/glass/beaker, /obj/item/reagent_containers/pill, /obj/item/storage/pill_bottle, /obj/item/paper, /obj/item/melee/classic_baton/telescopic, /obj/item/toy, /obj/item/storage/fancy/cigarettes, /obj/item/lighter, /obj/item/tank/internals/emergency_oxygen, /obj/item/tank/internals/plasmaman)
allowed = list(/obj/item/analyzer, /obj/item/sensor_device, /obj/item/stack/medical, /obj/item/dnainjector, /obj/item/reagent_containers/dropper, /obj/item/reagent_containers/syringe, /obj/item/reagent_containers/hypospray, /obj/item/healthanalyzer, /obj/item/flashlight/pen, /obj/item/reagent_containers/glass/bottle, /obj/item/reagent_containers/glass/beaker, /obj/item/reagent_containers/pill, /obj/item/storage/pill_bottle, /obj/item/paper, /obj/item/melee/classic_baton/telescopic, /obj/item/toy, /obj/item/storage/fancy/cigarettes, /obj/item/lighter, /obj/item/tank/internals/emergency_oxygen, /obj/item/tank/internals/plasmaman)
armor = list("melee" = 0, "bullet" = 0, "laser" = 0,"energy" = 0, "bomb" = 0, "bio" = 50, "rad" = 0, "fire" = 0, "acid" = 45)
hoodtype = /obj/item/clothing/head/hooded/winterhood/medical
@@ -638,7 +638,7 @@
desc = "An arctic white winter coat with a small blue caduceus instead of a plastic zipper tab. The normal liner is replaced with an exceptionally thick, soft layer of fur."
icon_state = "coatcmo"
item_state = "coatcmo"
allowed = list(/obj/item/analyzer, /obj/item/stack/medical, /obj/item/dnainjector, /obj/item/reagent_containers/dropper, /obj/item/reagent_containers/syringe, /obj/item/reagent_containers/hypospray, /obj/item/healthanalyzer, /obj/item/flashlight/pen, /obj/item/reagent_containers/glass/bottle, /obj/item/reagent_containers/glass/beaker, /obj/item/reagent_containers/pill, /obj/item/storage/pill_bottle, /obj/item/paper, /obj/item/melee/classic_baton/telescopic, /obj/item/toy, /obj/item/storage/fancy/cigarettes, /obj/item/lighter, /obj/item/tank/internals/emergency_oxygen, /obj/item/tank/internals/plasmaman)
allowed = list(/obj/item/analyzer, /obj/item/sensor_device, /obj/item/stack/medical, /obj/item/dnainjector, /obj/item/reagent_containers/dropper, /obj/item/reagent_containers/syringe, /obj/item/reagent_containers/hypospray, /obj/item/healthanalyzer, /obj/item/flashlight/pen, /obj/item/reagent_containers/glass/bottle, /obj/item/reagent_containers/glass/beaker, /obj/item/reagent_containers/pill, /obj/item/storage/pill_bottle, /obj/item/paper, /obj/item/melee/classic_baton/telescopic, /obj/item/toy, /obj/item/storage/fancy/cigarettes, /obj/item/lighter, /obj/item/tank/internals/emergency_oxygen, /obj/item/tank/internals/plasmaman)
armor = list("melee" = 5, "bullet" = 0, "laser" = 0,"energy" = 0, "bomb" = 0, "bio" = 50, "rad" = 0, "fire" = 0, "acid" = 0)
hoodtype = /obj/item/clothing/head/hooded/winterhood/cmo
@@ -651,7 +651,7 @@
desc = "A lab-grade winter coat made with acid resistant polymers. For the enterprising chemist who was exiled to a frozen wasteland on the go."
icon_state = "coatchemistry"
item_state = "coatchemistry"
allowed = list(/obj/item/analyzer, /obj/item/stack/medical, /obj/item/dnainjector, /obj/item/reagent_containers/dropper, /obj/item/reagent_containers/syringe, /obj/item/reagent_containers/hypospray, /obj/item/healthanalyzer, /obj/item/flashlight/pen, /obj/item/reagent_containers/glass/bottle, /obj/item/reagent_containers/glass/beaker, /obj/item/reagent_containers/pill, /obj/item/storage/pill_bottle, /obj/item/paper, /obj/item/melee/classic_baton/telescopic, /obj/item/toy, /obj/item/storage/fancy/cigarettes, /obj/item/lighter, /obj/item/tank/internals/emergency_oxygen, /obj/item/tank/internals/plasmaman)
allowed = list(/obj/item/analyzer, /obj/item/sensor_device, /obj/item/stack/medical, /obj/item/dnainjector, /obj/item/reagent_containers/dropper, /obj/item/reagent_containers/syringe, /obj/item/reagent_containers/hypospray, /obj/item/healthanalyzer, /obj/item/flashlight/pen, /obj/item/reagent_containers/glass/bottle, /obj/item/reagent_containers/glass/beaker, /obj/item/reagent_containers/pill, /obj/item/storage/pill_bottle, /obj/item/paper, /obj/item/melee/classic_baton/telescopic, /obj/item/toy, /obj/item/storage/fancy/cigarettes, /obj/item/lighter, /obj/item/tank/internals/emergency_oxygen, /obj/item/tank/internals/plasmaman)
armor = list("melee" = 0, "bullet" = 0, "laser" = 0,"energy" = 0, "bomb" = 0, "bio" = 30, "rad" = 0, "fire" = 30, "acid" = 45)
hoodtype = /obj/item/clothing/head/hooded/winterhood/chemistry
@@ -664,7 +664,7 @@
desc = "A white winter coat with green markings. Warm, but wont fight off the common cold or any other disease. Might make people stand far away from you in the hallway. The zipper tab looks like an oversized bacteriophage."
icon_state = "coatviro"
item_state = "coatviro"
allowed = list(/obj/item/analyzer, /obj/item/stack/medical, /obj/item/dnainjector, /obj/item/reagent_containers/dropper, /obj/item/reagent_containers/syringe, /obj/item/reagent_containers/hypospray, /obj/item/healthanalyzer, /obj/item/flashlight/pen, /obj/item/reagent_containers/glass/bottle, /obj/item/reagent_containers/glass/beaker, /obj/item/reagent_containers/pill, /obj/item/storage/pill_bottle, /obj/item/paper, /obj/item/melee/classic_baton/telescopic, /obj/item/toy, /obj/item/storage/fancy/cigarettes, /obj/item/lighter, /obj/item/tank/internals/emergency_oxygen, /obj/item/tank/internals/plasmaman)
allowed = list(/obj/item/analyzer, /obj/item/sensor_device, /obj/item/stack/medical, /obj/item/dnainjector, /obj/item/reagent_containers/dropper, /obj/item/reagent_containers/syringe, /obj/item/reagent_containers/hypospray, /obj/item/healthanalyzer, /obj/item/flashlight/pen, /obj/item/reagent_containers/glass/bottle, /obj/item/reagent_containers/glass/beaker, /obj/item/reagent_containers/pill, /obj/item/storage/pill_bottle, /obj/item/paper, /obj/item/melee/classic_baton/telescopic, /obj/item/toy, /obj/item/storage/fancy/cigarettes, /obj/item/lighter, /obj/item/tank/internals/emergency_oxygen, /obj/item/tank/internals/plasmaman)
armor = list("melee" = 0, "bullet" = 0, "laser" = 0,"energy" = 0, "bomb" = 0, "bio" = 30, "rad" = 0, "fire" = 0, "acid" = 0)
hoodtype = /obj/item/clothing/head/hooded/winterhood/viro
@@ -677,7 +677,7 @@
desc = "A winter coat with blue markings. Warm, but probably won't protect from biological agents. For the cozy doctor on the go."
icon_state = "coatparamed"
item_state = "coatparamed"
allowed = list(/obj/item/analyzer, /obj/item/stack/medical, /obj/item/dnainjector, /obj/item/reagent_containers/dropper, /obj/item/reagent_containers/syringe, /obj/item/reagent_containers/hypospray, /obj/item/healthanalyzer, /obj/item/flashlight/pen, /obj/item/reagent_containers/glass/bottle, /obj/item/reagent_containers/glass/beaker, /obj/item/reagent_containers/pill, /obj/item/storage/pill_bottle, /obj/item/paper, /obj/item/melee/classic_baton/telescopic, /obj/item/toy, /obj/item/storage/fancy/cigarettes, /obj/item/lighter, /obj/item/tank/internals/emergency_oxygen, /obj/item/tank/internals/plasmaman)
allowed = list(/obj/item/analyzer, /obj/item/sensor_device, /obj/item/stack/medical, /obj/item/dnainjector, /obj/item/reagent_containers/dropper, /obj/item/reagent_containers/syringe, /obj/item/reagent_containers/hypospray, /obj/item/healthanalyzer, /obj/item/flashlight/pen, /obj/item/reagent_containers/glass/bottle, /obj/item/reagent_containers/glass/beaker, /obj/item/reagent_containers/pill, /obj/item/storage/pill_bottle, /obj/item/paper, /obj/item/melee/classic_baton/telescopic, /obj/item/toy, /obj/item/storage/fancy/cigarettes, /obj/item/lighter, /obj/item/tank/internals/emergency_oxygen, /obj/item/tank/internals/plasmaman)
armor = list("melee" = 0, "bullet" = 0, "laser" = 0,"energy" = 0, "bomb" = 0, "bio" = 50, "rad" = 0, "fire" = 0, "acid" = 45)
hoodtype = /obj/item/clothing/head/hooded/winterhood/paramedic
@@ -7,6 +7,11 @@
message = "cries."
emote_type = EMOTE_AUDIBLE
/datum/emote/living/carbon/human/cry/run_emote(mob/user, params)
. = ..()
if(. && isipcperson(user))
do_fake_sparks(5,FALSE,user)
/datum/emote/living/carbon/human/dap
key = "dap"
key_third_person = "daps"
+1 -4
View File
@@ -8,8 +8,6 @@
spill_organs(no_brain, no_organs, no_bodyparts)
release_vore_contents(silent = TRUE) // return of the bomb safe internals.
if(!no_bodyparts)
spread_bodyparts(no_brain, no_organs)
@@ -46,7 +44,6 @@
buckled.unbuckle_mob(src, force = TRUE)
dust_animation()
release_vore_contents(silent = TRUE) //technically grief protection, I guess? if they're SM'd it doesn't matter seconds after anyway.
spawn_dust(just_ash)
QDEL_IN(src,5) // since this is sometimes called in the middle of movement, allow half a second for movement to finish, ghosting to happen and animation to play. Looks much nicer and doesn't cause multiple runtimes.
@@ -103,5 +100,5 @@
for(var/s in sharedSoullinks)
var/datum/soullink/S = s
S.sharerDies(gibbed)
release_vore_contents(silent = TRUE)
return TRUE
+5
View File
@@ -9,6 +9,11 @@
key_third_person = "blushes"
message = "blushes."
/datum/emote/living/blush/run_emote(mob/user, params)
. = ..()
if(. && isipcperson(user))
do_fake_sparks(5,FALSE,user)
/datum/emote/living/bow
key = "bow"
key_third_person = "bows"
+1 -1
View File
@@ -66,7 +66,7 @@
var/energy_transfer = delta_temperature*hot_air_heat_capacity*cold_air_heat_capacity/(hot_air_heat_capacity+cold_air_heat_capacity)
var/heat = energy_transfer*(1-efficiency)
lastgen += energy_transfer*efficiency
lastgen += LOGISTIC_FUNCTION(1000000,0.0034,delta_temperature,2000)
hot_air.set_temperature(hot_air.return_temperature() - energy_transfer/hot_air_heat_capacity)
cold_air.set_temperature(cold_air.return_temperature() + heat/cold_air_heat_capacity)
+20 -19
View File
@@ -50,6 +50,26 @@
-->
<div class="commit sansserif">
<h2 class="date">24 August 2020</h2>
<h3 class="author">MrJWhit updated:</h3>
<ul class="changes bgimages16">
<li class="bugfix">Fixes areas on expanded airlocks</li>
</ul>
<h3 class="author">silicons updated:</h3>
<ul class="changes bgimages16">
<li class="bugfix">wormhole jaunters work</li>
<li class="tweak">wormhole jaunters no longer get interference from bags of holding</li>
<li class="bugfix">airlocks now only shock on pulse/wirecutters instead of on tgui panel open.</li>
</ul>
<h3 class="author">timothyteakettle updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">three new items are in the loadout for all donators</li>
</ul>
<h3 class="author">zeroisthebiggay updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">contraband black evening gloves in kinkvend</li>
</ul>
<h2 class="date">23 August 2020</h2>
<h3 class="author">DeltaFire15 updated:</h3>
<ul class="changes bgimages16">
@@ -1449,25 +1469,6 @@
<li class="bugfix">bonfires/grills no longer produce infinite quantities of food</li>
<li class="bugfix">slime's alter form ability now updates their hair colour when changing their body colour</li>
</ul>
<h2 class="date">22 June 2020</h2>
<h3 class="author">Ghommie (porting PRs by zxaber, Ryll-Ryll, AnturK) updated:</h3>
<ul class="changes bgimages16">
<li class="tweak">Certain small items purchased through cargo now get grouped into a single box. They also are immune to the 10% private account fee.</li>
<li class="rscadd">Added single-order options for several existing products in the Cargo Catalog.</li>
<li class="tweak">Medkit listings are now single-pack items, and considered small items that get grouped into single boxes. Price for medkits is as close to unchanged as is reasonable.</li>
<li class="rscadd">You can now beat on vending machines to try and knock loose free stuff! You can also almost kill yourself doing it, so it's your call if your life is worth ten bucks.</li>
<li class="rscadd">Cigarette packets now have coupons on the back for small cargo items! Smoking DOES pay!</li>
<li class="tweak">Some single/small items in cargo have been rebranded as goodies, come in lockboxes rather than crates, and can only be purchased with private accounts.</li>
</ul>
<h3 class="author">kevinz000 updated:</h3>
<ul class="changes bgimages16">
<li class="refactor">Life() is split into BiologicalLife() and PhysicalLife. A component signal has been added that can prevent either from ticking.</li>
</ul>
<h3 class="author">shellspeed1 updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">Adds IV bags.</li>
</ul>
</div>
<b>GoonStation 13 Development Team</b>
+12
View File
@@ -27060,3 +27060,15 @@ DO NOT EDIT THIS FILE BY HAND! AUTOMATICALLY GENERATED BY ss13_genchangelog.py.
- rscadd: suiciding with the temporal katana omae wa mou shinderius you into the
shadow realm
- soundadd: twilight isnt earrape
2020-08-24:
MrJWhit:
- bugfix: Fixes areas on expanded airlocks
silicons:
- bugfix: wormhole jaunters work
- tweak: wormhole jaunters no longer get interference from bags of holding
- bugfix: airlocks now only shock on pulse/wirecutters instead of on tgui panel
open.
timothyteakettle:
- rscadd: three new items are in the loadout for all donators
zeroisthebiggay:
- rscadd: contraband black evening gloves in kinkvend
@@ -1,4 +0,0 @@
author: "silicons"
delete-after: True
changes:
- bugfix: "airlocks now only shock on pulse/wirecutters instead of on tgui panel open."
@@ -1,4 +0,0 @@
author: "timothyteakettle"
delete-after: True
changes:
- rscadd: "three new items are in the loadout for all donators"
@@ -1,5 +0,0 @@
author: "silicons"
delete-after: True
changes:
- bugfix: "wormhole jaunters work"
- tweak: "wormhole jaunters no longer get interference from bags of holding"
@@ -0,0 +1,4 @@
author: "raspy-on-osu"
delete-after: True
changes:
- tweak: "Thermoelectric Generator power output"
@@ -0,0 +1,4 @@
author: "Hatterhat"
delete-after: True
changes:
- rscadd: "Insidious combat gloves have been replaced by insidious guerilla gloves. They're generally the same, except now you can tackle with them."
@@ -1,4 +0,0 @@
author: "zeroisthebiggay"
delete-after: True
changes:
- rscadd: "contraband black evening gloves in kinkvend"
@@ -0,0 +1,4 @@
author: "timothyteakettle"
delete-after: True
changes:
- tweak: "I.P.Cs now short their circuits when expressing emotion, causing sparks to appear around them."
@@ -0,0 +1,4 @@
author: "Putnam3145"
delete-after: True
changes:
- tweak: "vore now ejects occupants on death"
@@ -0,0 +1,4 @@
author: "Literallynotpickles"
delete-after: True
changes:
- tweak: "You can now equip handheld crew monitors on all medical-related winter coats."
@@ -1,4 +0,0 @@
author: "MrJWhit"
delete-after: True
changes:
- bugfix: "Fixes areas on expanded airlocks"