Fixes "Blood Cult Conversion Prompt Issues"
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@@ -286,14 +286,14 @@ structure_check() searches for nearby cultist structures required for the invoca
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/obj/effect/rune/convert/proc/optinalert(mob/living/convertee)
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var/alert = alert(convertee, "Will you embrace the Geometer of Blood or perish in futile resistance?", "Choose your own fate", "Join the Blood Cult", "Suffer a horrible demise")
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if(alert == "Join the Blood Cult")
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if(src && alert == "Join the Blood Cult")
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signmeup(convertee)
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/obj/effect/rune/convert/proc/signmeup(mob/living/convertee)
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if(currentconversionman == usr)
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if(currentconversionman == convertee)
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conversionresult = TRUE
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else
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to_chat(usr, "<span class='cult italic'>Your fate has already been set in stone.</span>")
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to_chat(convertee, "<span class='cult italic'>Your fate has already been set in stone.</span>")
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/obj/effect/rune/convert/proc/do_sacrifice(mob/living/sacrificial, list/invokers, force_a_sac)
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var/mob/living/first_invoker = invokers[1]
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