[Balance Pass - Dissection Early Game Buff]

Doing this so science has some real ways to do science point generation.

Normal bodies are low enough in value that by the time you do a body normally, passive gen has already beaten too far.
So I just guaranteed success with better tools, but left a tiny bit off just for memes/ayylmao tools must be best.

Scapel - 90% success from 45% 

Advanced - 99% success from 65% success

Ayylmao - 100% Because ayylmao. 

Knife and shard adopt old-ish values because ghetto man should have a fun option (45% and 25%)

Now go gather dem bodies for SCIENCE!!!
This commit is contained in:
Feasel
2020-02-05 02:54:55 -06:00
committed by GitHub
parent af8d6c913d
commit 10c2248577
@@ -24,8 +24,8 @@
/datum/surgery_step/dissection
name = "dissection"
implements = list(/obj/item/scalpel/augment = 75, /obj/item/scalpel/advanced = 60, /obj/item/scalpel = 45, /obj/item/kitchen/knife = 20, /obj/item/shard = 10)// special tools not only cut down time but also improve probability, doesn't use TOOL_SCALPEL because different scalpels have different probs
time = 125
implements = list(/obj/item/scalpel/augment = 100, /obj/item/scalpel/advanced = 99, /obj/item/scalpel = 90, /obj/item/kitchen/knife = 45, /obj/item/shard = 25)// special tools not only cut down time but also improve probability, doesn't use TOOL_SCALPEL because different scalpels have different probs
time = 100
silicons_obey_prob = TRUE
repeatable = TRUE
@@ -110,4 +110,4 @@
requires_tech = TRUE
replaced_by = null
#undef BASE_HUMAN_REWARD
#undef BASE_HUMAN_REWARD