optimisaiton
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@@ -223,9 +223,9 @@
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animate(D, transform = matrix(180, MATRIX_ROTATE), time = 1, loop = 0)
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sleep(15)
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if (D)
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animate(D, transform = null, time = 1, loop = 0)
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if(transform_before && laying_before == D.lying) //animate calls sleep so this should be fine and stop a bug with transforms
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D.transform = transform_before
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animate(D, transform = null, time = 1, loop = 0)
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/datum/martial_art/wrestling/proc/slam(mob/living/carbon/human/A, mob/living/carbon/human/D)
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if(!D)
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@@ -429,8 +429,8 @@
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animate(A, transform = matrix(90, MATRIX_ROTATE), time = 1, loop = 0)
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sleep(10)
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if(A)
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animate(A, transform = null, time = 1, loop = 0)
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if(transform_before && laying_before == A.lying) //if they suddenly dropped to the floor between this period, don't revert their animation
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animate(A, transform = null, time = 1, loop = 0)
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A.transform = transform_before
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A.forceMove(D.loc)
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