actually works
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@@ -216,13 +216,15 @@
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/datum/martial_art/wrestling/proc/FlipAnimation(mob/living/carbon/human/D)
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set waitfor = FALSE
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var/transform_before
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var/laying_before
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if (D)
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transform_before = D.transform
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laying_before = D.lying
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animate(D, transform = matrix(180, MATRIX_ROTATE), time = 1, loop = 0)
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sleep(15)
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if (D)
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animate(D, transform = null, time = 1, loop = 0)
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if(transform_before) //animate calls sleep so this should be fine and stop a bug with transforms
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if(transform_before && laying_before == D.lying) //animate calls sleep so this should be fine and stop a bug with transforms
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D.transform = transform_before
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/datum/martial_art/wrestling/proc/slam(mob/living/carbon/human/A, mob/living/carbon/human/D)
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@@ -420,13 +422,15 @@
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return FALSE
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var/transform_before
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var/laying_before
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if(A)
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transform_before = A.transform
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laying_before = A.lying
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animate(A, transform = matrix(90, MATRIX_ROTATE), time = 1, loop = 0)
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sleep(10)
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if(A)
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animate(A, transform = null, time = 1, loop = 0)
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if(transform_before)
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if(transform_before && laying_before == A.lying) //if they suddenly dropped to the floor between this period, don't revert their animation
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A.transform = transform_before
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A.forceMove(D.loc)
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