massively boost midround injection amounts
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@@ -11,14 +11,14 @@
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#define RULESET_STOP_PROCESSING 1
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// -- Injection delays
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GLOBAL_VAR_INIT(dynamic_latejoin_delay_min, (5 MINUTES))
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GLOBAL_VAR_INIT(dynamic_latejoin_delay_max, (15 MINUTES))
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GLOBAL_VAR_INIT(dynamic_latejoin_delay_min, (10 MINUTES))
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GLOBAL_VAR_INIT(dynamic_latejoin_delay_max, (30 MINUTES))
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GLOBAL_VAR_INIT(dynamic_midround_delay_min, (10 MINUTES))
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GLOBAL_VAR_INIT(dynamic_midround_delay_max, (30 MINUTES))
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// -- Roundstart injection delays
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GLOBAL_VAR_INIT(dynamic_first_latejoin_delay_min, (10 MINUTES))
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GLOBAL_VAR_INIT(dynamic_first_latejoin_delay_min, (2 MINUTES))
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GLOBAL_VAR_INIT(dynamic_first_latejoin_delay_max, (30 MINUTES))
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GLOBAL_VAR_INIT(dynamic_first_midround_delay_min, (20 MINUTES))
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@@ -632,6 +632,8 @@ GLOBAL_VAR_INIT(dynamic_forced_threat_level, -1)
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drafted_rules[rule] = rule.get_weight()
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if (drafted_rules.len > 0)
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picking_midround_latejoin_rule(drafted_rules)
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else
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midround_injection_cooldown = (midround_injection_cooldown + world.time)/2
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/// Updates current_players.
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/datum/game_mode/dynamic/proc/update_playercounts()
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@@ -1,12 +1,12 @@
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## Injection delays: how long (in minutes) will pass before a midround or latejoin antag is injected.
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DYNAMIC_MIDROUND_DELAY_MIN 5
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DYNAMIC_MIDROUND_DELAY_MAX 25
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DYNAMIC_LATEJOIN_DELAY_MIN 5
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DYNAMIC_LATEJOIN_DELAY_MAX 25
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DYNAMIC_MIDROUND_DELAY_MIN 10
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DYNAMIC_MIDROUND_DELAY_MAX 30
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DYNAMIC_LATEJOIN_DELAY_MIN 10
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DYNAMIC_LATEJOIN_DELAY_MAX 30
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DYNAMIC_FIRST_MIDROUND_DELAY_MIN 20
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DYNAMIC_FIRST_MIDROUND_DELAY_MAX 40
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DYNAMIC_FIRST_LATEJOIN_DELAY_MIN 10
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DYNAMIC_FIRST_LATEJOIN_DELAY_MIN 2
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DYNAMIC_FIRST_LATEJOIN_DELAY_MAX 30
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## How many roundstart players required for high population override to take effect.
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