massively boost midround injection amounts

This commit is contained in:
Putnam
2019-11-08 16:26:22 -08:00
parent 5c3dc7a497
commit 11c2e4f38c
2 changed files with 10 additions and 8 deletions
+5 -3
View File
@@ -11,14 +11,14 @@
#define RULESET_STOP_PROCESSING 1
// -- Injection delays
GLOBAL_VAR_INIT(dynamic_latejoin_delay_min, (5 MINUTES))
GLOBAL_VAR_INIT(dynamic_latejoin_delay_max, (15 MINUTES))
GLOBAL_VAR_INIT(dynamic_latejoin_delay_min, (10 MINUTES))
GLOBAL_VAR_INIT(dynamic_latejoin_delay_max, (30 MINUTES))
GLOBAL_VAR_INIT(dynamic_midround_delay_min, (10 MINUTES))
GLOBAL_VAR_INIT(dynamic_midround_delay_max, (30 MINUTES))
// -- Roundstart injection delays
GLOBAL_VAR_INIT(dynamic_first_latejoin_delay_min, (10 MINUTES))
GLOBAL_VAR_INIT(dynamic_first_latejoin_delay_min, (2 MINUTES))
GLOBAL_VAR_INIT(dynamic_first_latejoin_delay_max, (30 MINUTES))
GLOBAL_VAR_INIT(dynamic_first_midround_delay_min, (20 MINUTES))
@@ -632,6 +632,8 @@ GLOBAL_VAR_INIT(dynamic_forced_threat_level, -1)
drafted_rules[rule] = rule.get_weight()
if (drafted_rules.len > 0)
picking_midround_latejoin_rule(drafted_rules)
else
midround_injection_cooldown = (midround_injection_cooldown + world.time)/2
/// Updates current_players.
/datum/game_mode/dynamic/proc/update_playercounts()
+5 -5
View File
@@ -1,12 +1,12 @@
## Injection delays: how long (in minutes) will pass before a midround or latejoin antag is injected.
DYNAMIC_MIDROUND_DELAY_MIN 5
DYNAMIC_MIDROUND_DELAY_MAX 25
DYNAMIC_LATEJOIN_DELAY_MIN 5
DYNAMIC_LATEJOIN_DELAY_MAX 25
DYNAMIC_MIDROUND_DELAY_MIN 10
DYNAMIC_MIDROUND_DELAY_MAX 30
DYNAMIC_LATEJOIN_DELAY_MIN 10
DYNAMIC_LATEJOIN_DELAY_MAX 30
DYNAMIC_FIRST_MIDROUND_DELAY_MIN 20
DYNAMIC_FIRST_MIDROUND_DELAY_MAX 40
DYNAMIC_FIRST_LATEJOIN_DELAY_MIN 10
DYNAMIC_FIRST_LATEJOIN_DELAY_MIN 2
DYNAMIC_FIRST_LATEJOIN_DELAY_MAX 30
## How many roundstart players required for high population override to take effect.